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Tuesday, February 26, 2008

Santo y Blue Demon contra los Monstruos

Release Year: 1969
Country: Mexico
Starring: Santo, Blue Demon, Jorge Rado, Carlos Ancira, Hedy Blue, Rafael Munoz, Manuel Leal, Vicente Lara, Gerardo Zepeda, Fernando Rosales, David Alvizu, Elsa Maria Tako, Yolanda Ponce.
Writer: Rafael Garcia Travesi
Director: Gilberto Martinez Solares
Cinematographer: Raul Martinez Solares
Music: Gustavo C. Carreon
Producer: Jesus Sotomayor Martinez


God help me, I love Santo y Blue Demon contra los Monstruos. I love it like you love a three-legged dog. Sure, my love may be tempered by pity and mild derision, but I love it, nonetheless. And hopefully you do, too. Because, if not, we're going to have a problem.

Santo y Blue Demon contra los Monstruos marked the 23rd screen appearance by its star, a man who entered the world as one Rodolfo Guzman Huerto, but who achieved legendary status in the world of lucha libre as El Santo, the Man in the Silver Mask. Santo was in his early fifties at this point, but, despite his prime wrestling years being behind him, his iconic status in Mexican popular culture was undiminished. In fact, he was still fairly early in his screen career at this point, with another couple dozen films ahead of him.

Contra los Monstruos was also the second of three films, all made in 1969, that Santo starred in under the banner of the production company Producciones Sotomayor. Santo tended throughout his film career to follow the money, jumping over to whatever studio could provide the fattest paycheck, with apparently little regard for the quality of the movies that resulted. In the sixties this practice lead to him going from the relatively lavish ministrations of Filmadora Panamericana (who made Santo contra las Mujeres Vampiros, a film that was arguably the high water mark of Santo's screen career) to more hardscrabble outfits like Filmica Vergara (who made Profanadores de Tumbas, a film in which Santo battles a lamp) and then to Sotomayor. Sotomayor had seen better days, and had a production history that went back well over a decade, but by the time of making Contra los Monstruos it had hit decidedly hard times. Given that, it was pretty much guaranteed that, no matter how much Sotomayor paid Santo for a film like Contra los Monstruos, his presence was going to be just about the only visible evidence of production value on screen.

There are a couple of things that all of Santo's pictures for Sotomayor have in common. One is that each bore a title promising content that was tragically beyond the filmmakers' means; a promise that those filmmakers then tried to make good on to the best of their ability and with the very limited materials they had on hand. After this fashion, the first film was called Santo contra Blue Demon en la Atlantida--aka Santo vs. Blue Demon in Atlantis, a title which, if nothing else, guaranteed that no one would ever have to ask what Santo vs. Blue Demon in Atlantis was about. In practice, however, the film was only able to deliver on its vision of a sub-aquatic battle royal by means of stolen special effects footage from Atragon and Monster Zero. Likewise, the last of the three Sotomayor Santo films, El Mundo de los Muertos, seemed to promise that Santo would be paying a visit to Hell itself, but in the end only gave us a red-tinted state park besieged by silent era stock footage.


The other thing that the Sotomayor films have in common is that each teamed Santo with Blue Demon. These were the first films to do so, and they sparked a successful screen pairing that would last through eight films. Most people outside of Mexico who are familiar with the screen work of Blue Demon (born Alexander Munoz Moreno) know him exclusively for these films, in which he basically plays Santo's sidekick. But the fact is that, in addition to being an iconic star of lucha libre in his own right, Blue had, by the time of making Santo vs. Blue Demon in Atlantis, already starred in nine films of his own. These included goofy monster-fests like La Sombra del Murcielago and Aranas Infernales, and groovy spy capers like Destructor de Espias, as well as the colorful Batman-inspired camp exercise Blue Demon contra Cerebros Infernales. And though he may not have been as prolific as Santo, a number of these titles were every bit as much fun as Santo's best. Unfortunately, K. Gordon Murray never saw fit to dub any of them into clunky, affectless English for American TV--nor has anyone yet bothered to subtitle them in English--so they are at this point woefully unknown outside of the Spanish speaking world.

As anyone who's seen any of these films can attest, both Santo and Blue Demon boasted a profound lack of acting ability that not even dubbing them with other actors' voices and covering their faces in wrestling masks could contain. Still, for me, Blue Demon had a certain something that made him shine regardless; that something being the dogged determination to give one's all that comes from being the number two guy in the Santo-shaped shadow of a--perhaps--less deserving peer. While Santo could on occasion be seen to walk through his performances--and even make use of a double--Blue could always be counted on to throw himself into his performance one hundred percent, especially in his commitment to the physical action. Santo, of course, had his legendary charisma, but Blue's eagerness to deliver made him just damn likeable. This quality not only enlivens Blue's solo film ventures, but also insured that those films he made with Santo were far and away the most enjoyable of the silver masked man's output during the last decade of his career.


One problem that the makers of the Sotomayor Santo/Blue Demon films had to negotiate was the fact that, while Santo and Blue Demon had each starred as the heroes of their own series of films, they were rivals in the ring. (Blue Demon had, in fact, famously defeated Santo during their first match way back in 1952.) A way had to be devised for both to appear on screen as good guys while still treating the audience to the spectacle of them beating the piss out of one another. Thus was born the gimmick of the "bad" Blue Demon, a means by which, in each film, Blue Demon would come under the influence of some evil force that would make him turn against his pal Santo. This was accomplished by having Blue Demon become hypnotized by the Atlantian Nazis in Atlantis, and in El Mundo de los Muertos by having him become an unwilling pawn of Satan. In Santo y Blue Demon contra los Monstruos the problem is solved by having the villain capture Blue and substitute an evil duplicate in his place--a turn of events that actually puts the lie to the title's suggestion that we're going to be seeing Santo and Blue Demon fighting side by side, at least for the most part.

Santo y Blue Demon contra los Monstruos begins-- Well, it begins, like most of these movies do, with an eight minute wrestling sequence--half of which doesn't feature either Santo or Blue Demon--so let's skip that... The story of Santo y Blue Demon contra los Monstruos, then, begins with Santo and his buddy Blue Demon pondering the fate of a recently vanquished foe. In fact, if you didn't know better, you might think that Contra los Monstruos was a sequel, because we're basically treated to a verbal recap of a nonexistent prequel, one in which the evil scientist, Bruno Halder (Carlos Ancira), has been killed, apparently at the hands of Santo and Blue Demon. Before dying, Halder has sworn to take vengeance upon the two luchadores, as well as upon Bruno's do-gooder brother Otto (Jorge Radó) and Otto's daughter Gloria (Hedy Blue), who happens to also be Santo's girlfriend (we're in that later era of Santo cinema now in which the swinging, more liberated Enmascarado de Plata had to have a hot girlfriend in every movie. It's a far cry from the early Santo films, in which he basically served as muscle for the traditional romantic lead without ever getting the girl himself.)


Santo has reason to be concerned about Bruno, because it seems his specialty was raising the dead, and Otto has somewhat stupidly followed his brother's wishes and not had the body cremated. And sure enough, Bruno's faithful hunchbacked dwarf assistant Waldo (Rafael Muñoz), aided by a covey of burly, green-faced zombies (in other words, wrestlers with green spackle on their faces), is in the process of exhuming Bruno as Blue and Santo speak. Still, Blue Demon teases Santo for worrying about Gloria too much, stopping just short of making the sound of a whip cracking, and then pisses off on his vacation.

However, on his way to wherever it is he's vacationing, Blue, driving in his groovy red sports car, just happens to pass by Bruno's creepy castle at the very moment that Waldo and his zombie slaves are carrying the mad scientist's corpse inside. Call it a hunch, but sensing that something is amiss, Blue follows them inside and witnesses the resurrection of Bruno amid much showering of sparks and flashing of lights. Promptly thereafter, Blue is captured and strapped to a table, where he's subjected to the evil cackling and diabolical proclamations of Bruno and Waldo before being placed in a machine that makes an evil duplicate of him. After which its time for Bruno and his minions to get down to the real business at hand.




We've learned in the opening exposition that Bruno hails from Transylvania, a fact which is given as the reason for him having an interest in monsters in all their wonderful variety. Putting this hobby into practice, Bruno--with zombies, Waldo and evil Blue Demon in tow--goes about breaking into all kinds of crypts and haunted houses, gathering up every monster he can find in very short order. Soon his infernal army of God forsaken creatures of the night is assembled in his lab and ready to commit acts of unspeakable evil: The Vampire! Frankenstein! The Wolf Man! The Mummy! Um.. Cyclops! Not to mention, after the Vampire has a chance to get bitey with some strippers, the Vampire Women!

Now, before you get too excited at the prospect of all of your old Aurora monster models and a Cyclops coming to life and having it out with a couple of colorfully garbed Mexican wrestlers, let's have a look at those monsters. Because, as many trash film fans already know, they're a notoriously shabby lot. So much so, in fact, that it's difficult to single any one of them out as being the most poorly executed:

THE VAMPIRE, for starters, is a nonthreatening-looking bald guy with spock ears and vampire teeth whose wardrobe appears to have been borrowed from Jose Marins of Coffin Joe fame. Like the rest of the monsters in Contra los Monstruos, The Vampire looks like the type of thing you'd come across in a charity haunted house put on by a local church group or PTA. Such haunted houses, like Contra los Monstruos, are limited by their budget and materials, but have the added restriction of needing to make sure that nothing looks too scary, which in their case would excuse them from blame for a creation of The Vampire's underwhelming caliber. In that circumstance, The Vampire would be played by the suburban dad who decided to pitch in--perhaps in some hapless attempt to bond with his kid after being an office-bound, type "A" douchebag all the time. And much like that dad, when The Vampire in Contra los Monstruos wants to be scary, he jumps up with his arms outstretched like bat wings and goes "RAAAR!". Which is about as scary as it sounds.

FRANKENSTEIN (or "Franquestain" as the liability-averse credits list him) is realized with the help of what looks like one of those Don Post masks you used to be able to get from the back of Famous Monsters, but with the addition of a snappy Fu Manchu mustache and goatee. Frankenstein was portrayed by the towering Manuel Leal, who would go on to become the masked wrestler Tinieblas (he would also play the lead mummy in Las Momias de Guanajuato). Even though he never got beyond supporting roles in Agransanchez-produced "let's pack in as many wrestlers as we can" pictures like Los Campeones Justicieros and Leyendas Macabras de la Colonia, Tinieblas is a favorite of mine; aside from being imposingly huge, he had a really sleek looking costume that made him look like a 70s era Marvel super hero. Definitely a step up from what he's rocking here.

THE WOLF-MAN is just a hairy, kind of rough-looking middle-aged guy with a prosthetic nose slapped on him. No fake fur is employed, just the guy's natural, big scruffy beard and long unkempt-looking hair. Along with the Mummy, the Wolf-Man looks like he might have been paid for his acting efforts with bottles of cheap corn liquor. I realize that this may not be the case, and if anyone who's a family member of one of the guys who played either the Wolf-Man or the Mummy in Santo y Blue Demon contra los Monstruos is reading this, I apologize. I'm just going by appearances. And going by appearances, they look like they might have been derelicts.

THE MUMMY is an emaciated elderly man with stubble who has been wrapped from head to toe in surgical gauze, which makes him look more like a very old man who fell down a flight of stairs than a mummy. Being that he looks so fragile, the Mummy doesn't really present much of a threat, since it looks like the slightest amount of force would cause him to fall and shatter a hip. Interestingly, it appears that the Mummy has a stunt double, because in the fight scenes there is a conspicuously more burly individual wearing the costume. This leads to the obvious question of why they didn't just have that guy play the Mummy.

THE VAMPIRE WOMEN are just voluptuous young Latinas in lingerie with vampire teeth, which is pretty hard to mess up. I give them--alone among Santo y Blue Demon contra los Monstruos' monsters--an unqualified thumbs up.





THE CYCLOPS is an interesting case. His costume actually looks pretty cool. Or at least it did when it was first used back in 1959 in La Nave de los Monstruos, an earlier Sotomayor production in which Lorena Velazquez and Ana Bertha Lepe played space women who were trying to mate with a singing cowboy. The costume is a perfectly respectable suit-mation effort, like something you'd see in a lesser kaiju movie or an episode of Ultraman. The only problem with it is that, in the ten years that lapsed between La Nave de los Monstruos and Contra los Monstruos, not much effort was taken to preserve it, so, as it appears in Contra los Monstruos, it's riddled with obvious tears, fraying, and areas where the stuffing is coming out of it. It actually looks like it may have served time as a piñata somewhere along the line. There's also a hand puppet Cyclops head used for the close-ups which gets a real workout in Contra los Monstruos, even though it's in just as pitiful shape as the costume.

There's also another costume from La Nave de los Monstruos on display in Contra los Monstruos, sort of a BONUS MONSTER in the form of a troll-like creature with a giant, exposed brain. This monster just hangs out on the periphery of the laboratory scenes without anyone ever reacting or referring to him. I kept waiting for someone to notice him and have that "I didn't invite him--I thought you invited him" conversation, but it never happened.

Anyway, though they might not be as fearsome as initially hoped, this is what the evil Dr. Halder has to work with. And so he sends his monster squad--along with the evil Blue Demon and the green-faced zombies--out to do their worst, with the idea of drawing out Halder's arch enemy Santo. The Wolf-Man gets thing started by slaughtering an entire family, the head of which is played by Santo's real-life manager and frequent supporting cast member Carlos Suarez. Frankenstein attacks a couple who are having a picnic and squashes the boy's head with his foot. The Cyclops comes up out of the swamp and attacks a guy who's camping (which made me think that, if not for the ready availability of an already existing costume, this position in the line-up probably would have gone to the Creature from the Black Lagoon, who would have been the natural choice). The first two of these scenes are actually quite bloody, and set Contra los Monstruos apart from the Santo films that preceded it, all of which, like most sixties Lucha films in general, were fairly family friendly in their presentation of violence. Later on, we even get to see our old friend the severed head roll onto the scene, which I think is a singular event in Santo's filmography.


After this initial orgy of monster mayhem, the rest of Contra los Monstruos unfolds as a rapid series of vignettes in which the monsters, the evil Blue Demon, and the green-faced zombies, in various combinations--though most frequently as one large and unruly group--attack Santo and try to kidnap Gloria, leading in most cases to a chaotic monster-on-wrestler free-for-all. (Seriously, if anyone was entrusted with the job of fight choreographer for Contra los Monstruos, that person took a very Free Jazz approach to his or her craft.) First evil Blue ambushes Santo in a lovers' lane where he and Gloria are making out in Santo's car (Santo really gets quite a lot of action in this movie). Next Santo takes on the Cyclops in an awesome scene in which Santo, after finding his usual hand-to-hand techniques ineffective, picks up a piece of wood and starts repeatedly clubbing the Cyclops on his big rubbery head. This is followed by an all monster attack on Otto and Gloria's home--a scene that is most impressive for how the negligee-clad Gloria, fending off The Vampire's attack, somehow manages in the course of her life-and-death struggle to put on underwear. This in turn is followed by a scene in which one of the Vampire Women hops uninvited into Santo's car and Santo, eager to give credence to an unflattering Latin male stereotype, makes a bee-line to the same lover's lane where he'd been with Gloria earlier for another make-out session. Again, all of the monsters attack.

One of the most memorable scenes in Contra los Monstruos is, depending on how charitably you choose to view it, either an homage to--or a complete rip-off of--a famous scene in Santo contra las Mujeres Vampiro. That original scene had Santo unmasking an opponent in the ring, only to reveal a snarling werewolf, who then turned into a bat and flew out of the arena. In Contra los Monstruos, this scene is set up by The Vampire taking the guise of a masked wrestler called "The Vampire" and challenging Santo to a ring match. Santo, unable to see through this impenetrable ruse, accepts, and the shit is on. (Two out of three falls with no time limit, in case you were wondering.) Contra los Monstruos, however, true to its over-reaching nature, goes Las Mujeres Vampiro one better by having, at the moment that The Vampire is revealed and flies away, all of the monsters, including the Cyclops, jump up out of the audience and attack Santo in the ring. Hilarity and blazing, palmed-shaped marks on the foreheads of the members of the home viewing audience ensue.


Now, so far, the monsters have been unsuccessful in their attempts to kidnap Gloria, but all of that will change at the conclusion of Santo y Blue Demon contra los Monstruos' unforgettable restaurant scene. Here director Gilberto Martinez Solares does a masterful job of ratcheting up the tension, really turning the screws as we watch Santo, Gloria and Gloria's father sitting in a cramped restaurant set, staring affectlessly off into the middle distance beyond the camera's viewpoint. Interspersed with this we see inserted, completely mismatched footage of a relatively lavish musical production number from a completely different movie made at least ten years previous to Santo y Blue Demon contra los Monstruos, which we watch in its entirety, punctuated by shots of Santo, Gloria and Gloria's father staring--the suggestion being that this large stage show is what they're actually supposed to be watching take place within the confines of the tiny restaurant, even though its obvious that the actors have no idea what they're supposed to be looking at. Finally the number stops, at which point another number--perhaps from the same movie, but perhaps not--begins, and we start the whole process over again. Finally, mercifully, the monsters attack.

The monsters, having successfully dragged Gloria from the restaurant, all pile into their monster mobile and, with Frankenstein at the wheel, speed off toward the castle. Fortunately, Santo has managed during the fight to place a tracking device on Frank's collar, and is able to follow them. Once at the castle, Santo takes on the evil Blue Demon and settles his hash once and for all, then revives the real Blue for a climactic battle royal with the whole motley crew--known from that day on as "The Hassle at the Castle".


With direction and cinematography handled, respectively, by the brothers Gilberto and Raul Martinez Solares--as well as a cameo by Raul's young son, Raulito--Santo y Blue Demon contra los Monstruos is something of a family affair. While it would be true to form here for me to go through and critique each of the contributions of these and other of the film's major behind-the-scenes players, I feel that to do so would be unfair, because Santo y Blue Demon contra los Monstruos is, across the board, a fucking mess. However, because it is the kind of fucking mess that makes you holler in idiot joy and pinch yourself to make sure that you're not dreaming it, all of those involved deserve an equal share of praise and blame.

To truly get a sense of where Santo y Blue Demon contra los Monstruos is coming from, you need to keep in mind that a key element in Santo becoming the phenomenon he was was that, well before even the start of his movie career, he was the star of his own very popular comic book series. In that spirit, Santo y Blue Demon contra los Monstruos is nothing if not a true comic book movie. And the key to it being so is that, no matter how shoddy and ridiculous the goings on are, it always plays it completely straight. This must have taken a herculean effort on the part of all involved, because it looks like it had to have been a scream to make (I have, in fact, heard it said that this was Santo's favorite out of all his films, though I'm not sure whether that's true or not). Still, despite all obstacles, Santo y Blue Demon contra los Monstruos staunchly resists the temptation to laugh at itself, and that is what really sells it. One wink, one moment of intentional camp, and it would have become unbearable, but, instead, every actor who looked upon those pitifully ridiculous monsters reacted to them as if they were the gravest threat ever faced by mankind. And bless them for it.



So, yes, I love Santo y Blue Demon contra los Monstruos. And, judging by the way it struggles so mightily to give me so many of those things that make me the happiest--like cheesy monsters, masked wrestlers, low budget gore, and lots of incoherent but frenetic fight scenes--I have to conclude that it loves me, too. In fact, I've been petitioning Gavin Newsom, the mayor of my fair city, to allow Santo y Blue Demon contra los Monstruos and myself to be married in a modest civil ceremony, but, sadly, it seems the world is not yet ready for our kind of love. Until it is, I can only sing the praises of Santo y Blue Demon contra los Monstruos, hoping that one day, when there are enough people who feel that love as I do for it to no longer be ignored by an uncaring world, things will change. To all of you reading, thank you for being part of my dream.

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posted by Todd at | 6 Comments


Saturday, April 20, 2002

Foul King

2000, South Korea. Starring Song Kang-ho, Chang Jin-young Park, Sang-myeon, Cheong Wung-in, Song Young-chang, Chang Hang-seon, Lee Won-jong, Kim Su-ro. Directed by Kim Ji-wun.

More and more, it's looking like Korea is where the action is. While the United States continues to pump out wildly overblown, obnoxious blockbusters that are hardly worth mentioning (and don't even bother with telling me how they are "visually stunning"), and Hong Kong continues to counter every good film with a dozen nightmarishly awful ones, Korea has been quietly building a steadily growing international cult following by giving us intense horror and action films that boast the polish of a big budget film but don't skimp on plots, characters, writing, and other things deemed completely unimportant in this day and age of the never ending parade of shallow, slapdash crap that gets by on being "a feast for the eyes." In Korea, they seem to realize that you can kick some serious stylistic ass while not forgoing quality writing and dramatic punch.

Movies like Shiri, Nowhere to Hide, and Joint Security Area have blown all other recent action films out of the water while twisted Korean horror films like Memento Mori and Tell Me Something do as much to revitalize the anemic horror film market (unless Valentine was your idea of quality horror) as the aforementioned action films did for their own genres. And then you have action-comedies like Attack the Gas Station that strike a perfect balance between thrills and laughs.

Throughout the world, Korean films are making waves, and the attention is very much deserved. Korea has one of the only domestic film markets that isn't completely dominated by American movies, where the domestic fare can actually nab the number one spot. When I was in Japan recently, there were only two Asian films playing amid an onslaught of big budget American crap -- the Japanese anime feature Metropolis and the Korean blockbuster Joint Security Area. Throughout Europe, Korean films are consistently garnering critical praise and awards.

And America, as usual, completely missed the boat. Just as this country caught on to Jackie Chan after every single country in the world already considered him old news, just as we started digging the Hong Kong new wave years after the tide went out, so too are we dragging our feet on catching onto the fact that the Koreans are kicking some serious cinematic ass right now. I guess the lack of attention to plots and logic in deference to advancing the technology of film presentation has paid off. Our Dolby 5.1 DSS home theaters cranked to eleven insure than we'll hear nothing but the mindless blather of the latest Michael Bay abomination. There's a reason that you can find more people reviewing the quality of a DVD than the quality of the film on the DVD.

Well, ya get what you deserve, and frankly, I'm never one to mourn the ignorance of the masses. It's their loss, and as long as countries like Hong Kong continue to bring cheap Korean film DVDs to me, I don't really need my own country getting involved. After all, we'd only edit out half the material, dub it, and replace the original score with a compilation of P. Diddy and Linkin Park songs. The less said about how we treat most Hong Kong films, the better.

The Foul King was box-office champ in Korea, and it's a great example of what's making these films so popular with everyone except the people who thought American Pie II was funniest shit they'd ever seen. Song Kang-ho stars as Dae-ho, a stressed-out loan officer who is plagued by two problems at work. First, he's one of the two worst employees in the whole bank. Second, his boss is an abusive, overbearing ass who likes to prove his points about the cutthroat nature of life by sneaking up on Dae-ho and slapping on a vicious headlock.

But our beleaguered hero's woes don't end there. The teenage thugs who hang out on his route back home enjoy beating him up and chasing him. His father constantly harasses him about being such a twit, and the co-worker upon whom he has a crush doesn't even realize he's alive, despite the fact he sits only a chair or two down from her. His only solace from the many trials of life comes in the form of watching professional wrestling.

Hoping to find a way of breaking his boss' headlock, Dae-ho seeks the advice of a tae kwan do expert, but the best the guy can do is brag about how a true master of tae kwan do would never get in such a predicament, but if he did, he'd just deliver a series of sweeping or over-the-head kicks to free himself. Dae-ho, of course, finds this advice of little help, especially since the master himself is incapable of actually performing any of these kicks.

When Dae-ho is thrown out of a meeting for trying to sneak in late, he wanders the streets and ends up outside a run-down gymnasium advertising that it will train professional wrestlers. Dae-ho is interested but too chicken to go in at first. Eventually, he works up the courage, or is at least overwhelming frustrated by his boss' headlocks, and he enters. The gym isn't much to look at, and neither are the only two students, both out of shape and about as graceful as two stoned orangutans attempting to perform an interpretational dance that captures the spirit of an exploding building. Only slightly more impressive is the gym's owner and primary coach, a down on his luck, out of shape has-been who, in his day, had been one of the most popular cheating heel wrestlers of all time, Ultra Tiger Mask. Age and bad financial decisions have not been kind to him, however, and he spends his days now slurping instant ramen and drinking cheap beer in the back of the gym.

Dae-ho, however, is undaunted by the ghetto nature of the gym, and begs the coach to take him on as a student, or at least teach him how to get out of a headlock. If he can just learn that, then he'll be able to best his boss, and surely things will turn around for him. The coach, however, is less than impressed with the clumsy, somewhat doughy young man and tells him to get lost. Dae-ho is heart-broken, but he's also undeterred.

When the coach gets a visit from a big-time promoter on the Korean pro wrestling circuit, things change. The big-time guy represents the hottest young prospect in Korea, Yubiho, who is looking to make a name for himself by breaking into the international big leagues via the Japanese pro wrestling scene. What Yubiho needs for an upcoming match is a good heel to play off of, a dastardly wrestler who specializes in cheating. The promoter gives the coach the script for the match and tell shim he better come up with someone. Knowing that his two current students, Taebaik and Odai are about as useful as a couple sacks of potatoes in the ring, he decided to give Dae-ho a try.

Unfortunately, Dae-ho isn't exactly an in-ring wonder, and they have little time to give him any formal training. The coach's drop-dead cute daughter, Min-young, is his principal teacher, which Dae-ho is skeptical of until she throws him to the ground and slaps an excruciating armbar on him. She does the best she can with him, and slowly but surely everyone realizes that Dae-ho's not half bad once he gets the hang of things, especially since his primary function will be to stumble around, cower, and cheat.

He makes his in-ring debut at a lo-fi indy event against one of the other students, and things go well up until the point Dae-ho, who is given the ring persona of The Foul King, accidentally grabs a real fork instead of the painted wooden prop fork he's supposed to use. He plunges the fork into his opponent's forehead, which promptly erupts in a shockingly gory spray of blood. The film shows that it was written by someone who was a wrestling fan, or at least knew enough about wrestling to site Abdullah the Butcher as the undisputed master of using forks in the ring.

All this is well and good, but Dae-ho is still unable to escape his boss' headlock, and he's still unable to attract the attention of his co-worker. He's also too much of a dolt to recognize the fact that his dream girl is Min-young. And yeah, his dad still picks on him. When Dae-ho discovers the coach's old Ultra Tiger Mask mask, he decides to adopt it as his own. Hoping that it will help him find the same courage outside the ring that he has inside, he dons the mask and hits the streets. His first stop is to soundly kick the asses of the young punks who picked on him earlier. Subsequent efforts to talk to his father while wearing the mask and to his co-worker Miss Jin don't go as well, as both people think he's crazy or drunk.

Complicating things is the fact that Dae-ho realizes that he's actually talented enough in the ring to be more than a cheating comedy wrestler. If he was given the chance to prove himself, he could really shine. His chance comes the night of his match against Yubiho, a lean, muscular high flyer. It's The Foul King's first match beyond the county fair indy circuit, and even though Yubiho wants to stick to a well-plotted script for the match, Dae-ho is determined to turn it into something more than a showcase for his opponent.

What's most striking about this film is that it is very conventional while at the same time being very subversive in how it handles the conventions. There are plenty of cliches here -- the young hero who is so blinded by his crush on an unobtainable and ultimately shallow woman that he fails to see the dream girl right under his nose, the washed up coach with one last shot at training someone for glory, the big final match. A brief description of The Foul King makes it sound very conventional indeed. But it's how it handles the conventions that really sets it apart. The film never really gives you the convenience of a nicely wrapped up closure of events. In the end, Dae-ho and Min-young still have not hooked up. His final match, while spectacular, goes the way of Rocky for him. And his final confrontation with his boss, while hilarious, is not exactly what Dae-ho was hoping for. In this way, the film manages to rise above conventions and deliver something fresh and consistently funny. You know what is supposed to happen in this sort of film, but you never know if what is supposed to happen is what will actually happen.

The characters are wonderful, as are the actors who play them. Song Kang-ho is impossible not to like and root for as the goofball loser Dae-ho, especially since he rarely gets what he wants. The supporting characters are well developed, with the abusive boss being the best. He's just over-the-top enough so that you really despise him, but he's not so cartoonish that he becomes simply laughable. He's just a dick, plain and simple, and a very believable one at that, which makes you cheer for Dae-ho all the harder. Min-young and the rest of the down-and-out indy wrestlers are great as well.

The movie is a perfect blend of romance, action, and comedy, with all three ingredients well prepared. This is one of the only slapstick films I've seen where slapstick comic violence results in very lifelike bloodshed. It's like watching an episode of the Three Stooges where Shemp would get stuck in the head with a fork, and instead of just yelling "Oww!" a splattering of blood would gush from the wound as he passed out and had to be hauled to the back. It's just another way the film manages to shock you by giving you something very run-of-the-mill but presenting it in a way that catches you completely off-guard.

Most of the action is, of course, in the ring. For the most part,t he wrestling is humorously bad, just as it is supposed to be. Odai and Taebaik look like every out of shape wrestler on the indy circuit who can't even be has-beens because there never were nor will be in the first place. Unlike American movies that focus on the world of professional wrestling, The Foul King is very accurate in its portrayal of the seedy, harsh, and often destitute lives most wrestlers endure. While certainly focusing on the comedic aspects of such a life, it never fails to treat the dedication of wrestlers and the wrestling business with anything but respect, which is a breath of fresh air. Wrestling in Korea is more like it is in Japan -- ie, far less antics and skits and far more technical wrestling -- but certain aspects of the indy circuit are the same no matter where you go.

The movie also treats the wrestling (and cinema) fans with respect. Despite the fact that even the lowliest country yokel (who I think might be me, actually) recognizes that wrestling is a scripted event (which is something different that being "fake," but I'm not really in the mood for that debate at the moment), the few American movies made regarding the subject still maintain kayfabe -- the illusion that pro wrestling is real, that the outcomes of matches are not predetermined. The Foul King acknowledges the fact that we're not complete dolts, and that exposing the fact that wrestling is scripted is hardly a shocking revelation.

At the same time, it deftly deals with the fact that being scripted and being trained doesn't mean the matches don't abuse the wrestlers. As pretty much anyone who has looked even slightly beyond the mainstream media condescension can tell you, wrestlers -- especially indy wrestlers -- bust their asses, and no matter how well you know how to take a bump, coming off the top rope onto a concrete floor hurts. It hurts a lot. We go into the match between The Foul King and Yubiho knowing it's scripted, like most any wrestling match is, but we also see, in a very accurate way, that the match still involves two dedicated workers getting the unholy hell beaten out of them. It's gritty, bloody, and very true to what lo-fi wrestling is like in real life.

You don't have to know a lot about the Korean independent wrestling circuit to enjoy this movie. In fact, a few bones are thrown the way of American wrestling fans. There's the aforementioned tribute to Abdullah the Butcher as well as a scene in which Dae-ho studies backdropping techniques by watching a match between Stone Cold Steve Austin and The Undertaker. In fact, not only do you not have to be well-versed with the ins and outs of small time wrestling promotions in Korea; you don't need to be a wrestling fan at all, though it helps. At the heart of the wrestling action are characters and situations to which anyone can relate.

The final match between Dae-ho as The Foul King and Yubiho is actually quite spectacular. Dae-ho pulls out all the stops and, while technically sticking to the general outline of the script, really forces himself and Yubiho to turn it up several notches. They deliver a veritable match of the year to everyone's surprise, going from comedy antics to high flying to brutal brawling and hardcore death match style abuse. In the end, The Foul King does his job, so to speak, but there's no doubt he's turned a few heads in doing so.

I know my head was turned by The Foul King. It's funny, touching, well-crafted, and even brutal at times. Song Kang-ho also refused to use stunt doubles for the wrestling matches, even though it would have been easy to do so since he wore a mask. Instead, he got a serious taste of method acting by going through wrestling training himself and learning to do some pretty high-risk style moves. That's the icing on the cake, really, as this movie, like a slew of other recent Korean hits, delivers everything I want in a movie that I'm not getting from anywhere else. It has warmth, charm, a bunch of wrestling, and most importantly, a well-written story populated by believable, sympathetic, well-constructed characters. It's a dynamite film that will please anyone looking for a fun time at the movies, and wrestling fans should be doubly impressed since the movie handles their often insulted and laughed at business with an understanding, respect, and energy that I don't think even wrestling promotions can muster these days.

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Wednesday, December 12, 2001

The Adventures of El Frenetico and Go Girl

1993, United States. Starring Frances Lee, Charles Pelligrino, Soomi Kim, Madoka Raine, Louise Millman, Jon Sanborne, Clark Donnelly. Directed by Pat Bishow.

When asked by a hairy guy what was good in life, the solemn Conan replied with a short list that would become one of the most famous lines in genre movie history. Well, crushing enemies and hearing lamentations may be okay if you are a big, long-haired barbarian, but I am a little, short-haired barbarian and I can think of things much better in life than crushing and lamentations. If asked the same question, I would come up with a slightly different list, which would not include the lamentations of the women but would include women in superhero outfits. It would not include seeing my enemies driven before me and crushed, but it would include masked Mexican wrestlers who crush their opponents with piledrivers. If this makes me a wuss and draws the ire of Vikings and barbarians, so be it. I'll have a masked Mexican wrestler and cute female superhero as friends, so bring it on, Kull.

Luckily for Conan, there seem to be a lot of people who delight in crushing enemies and causing people to cry. Luckily for me, there's at least one bunch of people out there who share my more relaxed, entertaining vision of what is good. And best of all, they brought video cameras!

We've dipped our toes into the shot on video home production before, possibly even jumped in off the high dive. While many of these films fall short of achieving adjectives with a positive slant, we've always appreciated the effort and done our best to communicate to people how much energy and work go into these labors of love, even stinkers like Redneck Revenge. That we've been involved and continue to be involved in the production of no-budget independent films makes us, I feel, not only more sympathetic to the cause and eventual outcome, but also makes it possible for us to provide a little more insight into the process of making and critiquing these films beyond the feeble scope of, "Dude, this movie sucks. It was nothing like The Matrix." While the reviews may not always be good, I feel we are at least fair, and even people involved in movies we've completely trashed (most notably Redneck Revenge), seem to agree. Not that I'm tooting my own horn or anything, but the way we handle other's film and video babies is far more delicate than the way we'd probably handle their actual babies if they have them.

So it is all that much more of a treat when a shot on video production comes our way that manages to be good enough to get a positive review without me having to throw in lots of, "but let me tell you how hard these movies are to make" justifications to soften my negative comments. Drawing influences it seems from the old Batman series starring Adam West, Pat Bishow's Adventures of El Frenetico and Go-Girl is a perfect example of how much fun a shot on video film can be not just for the makers and their friends, but for other people as well. It is a perfect example of what happens when a little effort is put into a movie rather than it being the product of one of those drunken nights full of "You know what would be a really funny movie? If we stole that chicken nugget outfit from work and made a movie about a vengeful chicken nugget!" proceeded immediately by you doing just that without any planning, script, actors, or anything other than your inebriated visions of how funny a chicken nugget is. Not that there's anything wrong with those types of movies - they can certainly be amusing - but it's also fun to see a movie that has a lot of love and effort put into it.

It also helps that the movie is about a drunken past-his-prime masked Mexican wrestler-superhero and his cute kungfu bad-ass of a female sidekick who, in true sidekick form, actually does most of the work.

There are three episodes to this feature, and each one improves upon the last. Part one pits the duo against the villainous snack cake king Heinrich Syphon, who wants to inject a chemical into his popular food items that will turn people into wax dummies! Unfortunately for him, his zombified henchman, and his stern assistant Hilda (a precursor to that uptight screaming lady from the Austin Powers movies), the ever-spunky Go Girl catches wind of his dastardly scheme and enlists the aid of her old partner and former idol, El Frenetico.

El Frenetico, however, has fallen on hard times and is more likely to be chugging liquor than fighting crime. El Frenetico is also dubbed in the same style as the classics of Mexican wrestling science fiction. He's El Santo on hard times, which probably would have been more interesting to see than all those later Santo movies where they ran out of outlandish villains for him to fight and so had movies full of filler scenes like, "Santo investigates CD rates at the local bank" or "Santo peruses the newspaper for a good restaurant." If nothing else, those movies gave us a lot of the scenes I love of Santo in a three-piece-suit while still adorned in hi trademark silver wrestling mask, but even I can stomach only so many scenes of Santo taking care of daily chores before I'm screaming out for some vampire women or ninjas to jump him while he's in line at the ATM machine.

Go Girl manages to snap her old chum out his stupor in enough time for them to stick it to Syphon. The fights in this -- and subsequent -- episodes are handled primarily by Go Girl (Frances Lee), and she performs remarkably well. Trust me when I say I know more than a thing or two about just how profoundly awful kungfu in a shot on video homebrew movie can be. Sure, some people think Don "The Dragon" Wilson is bad, but there is stuff out there that will make you marvel at the Yuen Biao-like adroitness of Don Knotts in The Ghost and Mr. Chicken, let alone a competent but unspectacular performer like Don. Frances, however, is several notches above the shot on video standard. She moves well, looks convincing, and obviously knows a thing or two about kicking some ass. It helps that she's not one of those rail-thin types who we're supposed to believe are powerhouses even though a light breeze could snap them in half. With a professional choreographer, Frances could easily make an impact (but thankfully not a Double Impact) as a martial arts star.

But even more important, at least in the realm of action cinema, is the fact that the director and cameraman know where to point the camera. Lots of low budget - and even quite a few big budget - films have this problem of not knowing that they should position a camera so that you can't see kicks and punches not landing. Unless you're part of the Sammo Hung philosophy of actually making hard contact then settling up the medical bills when the day's shooting wraps, you're not actually beating the living hell out of your actors. In the absence of George Lucas style special effects computers that can make people and punches appear closer to their target than they were in real life, this means you have to fake it by coming as close as you can without actually making contact, or that you know how to edit a blow so that you see contact that is actually faked after the blow has already been shot.

More times than not, this results in you and me watching Jim Kelly throw a punch that stops a foot from his foe's face yet still manages to knock them back ten feet through a window. A simple repositioning of the camera at a different angle would often alleviate this problem, but it seems few low and no budget filmmakers have thought of that because El Frenetico and Go Girl is one of the few movies that pulls it off, resulting in fight scenes that may not be straight out of Sammo Hung's Magnificent Butcher, but are heads better than most of the action committed to and on video, which is often more like committing a small crime.

The acting is also above what one expects from these sorts of productions. Most of the time, you just cast your friends, their friends, and who ever else you can convince to work for beer and nachos. If Pat did just draw from a pool of pals and acquaintances, then he at least knows some talented people. Frances is not just a solid action performer, she's also a solid actress and delivers her lines with just enough camp to be amusing and fitting for the subject matter, but not so much that she just sounds silly, or like the WWF's Hurricane Helms. El Frenetico is dubbed with intentionally flat sounding dialogue, so he doesn't count. Charles Pelligrino, the man behind the mask, does mimic the stilted movements and mannerisms of your finer Mexican wrestlers with amusing accuracy. He may not be Santo, but he's pretty close to Mil Mascaras or Blue Demon.

Jon Sandborne as Syphon performs with all the cartoonish glee of Caesar Romero, though to be honest, I'd be far more afraid of Caesar Romero kicking my ass (in or out of Joker make-up) than Jon. Not that I want to fight anyone. There's just a lot of people I'd rather have to fight than Caesar Romero, even if he's old or dead. Well, whatever, there are worse things than having said to you, "You remind me of Caesar Romero." Granted Sandborne gets to ham it up as the over-the-top snack cake mogul bent on world - or at least town - domination, and being hammy is always more fun than being serious, but even hams, and probably even Ham the chimp who was the first American in outer space, can deliver lines flatly. Sandborne doesn't. He mugs beautifully and even manages to deliver his straight lines well.

The supporting cast, including the angry Hilda and a panicky scientist, do well up until the point we meet the panicky scientist's father, who delivers his few lines with all the feeling and skill of your finer elementary school students doing the first read-through of the school play, or me and my friends Rob and Roman when we decided to annoy our third grade teacher by reading everything in class with a monotone robot voice. Granted finding older actors willing to play a part in a video production is difficult, which is why you see so many twenty year olds with long hair playing Nobel Award winning scientists from World War II. That they even bothered to find a guy who actually looks his age is a testament to dedication, and it's not like he's constantly onscreen or anything. Ultimately, he's more amusing than he is "bad." And who am I to judge? Brilliant scientists are a weird lot.

Sets and locations are always another big problem when you have no money, which is probably why so many shot on video features are about people awakening ancient evils in their own home or in the nearby woods. A couple things you can almost always tell from one of these movies are where the director and their friends live and where they work. And where they go to school if they're still in. Curiously, every movie I was involved with from 1986-1990 revolved around my high school or my friend Dave's basement. From 1991-1995, everything suddenly revolved around the University of Florida campus and the parking garage across the street from where a bunch of my friends lived. Coincidence?

El Frenetico and Go Girl handles this limitation well. I don't know what the factory of a snack cake king would look like, but I do live a stone's throw away from a Domino Sugar plant along the East River, and it's not that nice, especially when striking workers rent the giant inflatable rat and sit it so that it's peering into the bosses third floor window. I don't know if this is the practice everywhere, but here in New York City the big inflatable rat (and his smaller brother) gets a lot of business. Whoever rents it out must be making a killing, because every picket line I see these days has the big inflatable rat.

Syphon's lair looks about what I imagine the layer of the Domino Sugar guy looks like, if he has a lair - and I'm sure the people on strike would say he does. At least Syphon doesn't have to deal with the big rat. The rest of the movie is sensibly set in a series of warehouses, crowded industrial offices, and little convention center type places, thus avoiding the need to pass off a card table set up in front of your video collection in your living room as the headquarters of the NSA.

There are only a few special effects, and while we ain't talking Ray Harryhausen or ILM, did you really expect that? In one scene, Go Girl is foiled by a big sticky trap, then menaced by a couple paper mache spider monsters. The whole thing is shot in an off-kilter fashion and set to weird music, and it ends up feeling like you've suddenly stumbled into a music video by The Residents or Renaldo and the Loaf. They also spit that neon goo you get out of coin machines at Toys-R-Us, which Frances dutifully has flung in her face. Bleah!

The second episode improves upon the first in that the supporting cast has no noticeable weak spots and the fight choreography is even better. This time around, Go Girl's best friend and her supermodel cousin Bonnie are kidnapped by a villain known as The Fop, who can best be described as Paul Reubens starring as Parry Farrell of Jane's Addiction fame, or I guess as Parry Farrell starring in the Paul Reubens story. One got caught stealin', and the other got caught feelin'! Thanks you. You've been a great audience. Try the clam dip, folks. I'm here all week.

Just feel lucky that you got that one and not my joke about how now that Buffy has gotten it on with Angel and Spike, they should change the series name to Buffy the Vampire Layer.

The Fop wants to force the town's models into a fashion show highlighting his entire line of crappy designs. Turns out that as a young, up and coming designer, he was snubbed by teachers and the fashion establishment, and now he's seeking revenge.or is he just trying to get them to give him a little respect. El Frenetico, meanwhile, squares off against The Fop's main henchman, a ghost from El Frenetico's past by the name of El Fuerte. Also packing a surprise is Bonnie, who proves that while she may be a model, she has all the ass-kicking kungfu power of her superhero cousin.

The big addition to the cast here is Soomi Kim as Bonnie, who later adopts the superhero persona of Runway. She's a good actress and a great martial artist, or at least very good. The scenes involving her and Go Girl kicking ass are great. They outshine even most of what you find in bigger budget (though still low budget) direct to video martial arts films starring way more experienced actresses like Cynthia Rothrock, and hell, they're even better than most of what passed for martial arts in most big budget films before Jackie Chan and Yuen Wo-ping made everyone realize Jean-Claude Van Damme wasn't actually as good as everyone thought.

Not that I'm saying Soomi or Frances could whup Cynthia's ass. We all know Rothrock is a legitimate bad-ass, and while both Soomi Kim and Frances Lee could probably kick my ass (but then, who couldn't?), I'd still have to put my money on the five time forms champion and star of Righting Wrongs. My point is that once Cynthia Rothrock left Hong Kong and stopped getting directed by Sammo Hung and Yuen Kwai, she started making some really crappy films with some really weak looking martial arts choreography. I'd much rather watch the work in El Frenetico and Go Girl than what I saw in China O'Brien II.

If you're wondering why almost all the action talk revolves around Go Girl, that's no accident. It's tradition that the sidekick ends up doing most of the work. Sherlock Holmes had Dr. Watson doing most the work. Birdman had Avenger, and now the hard-drinking El Frenetico has Go Girl to solve most of the mysteries, do most of the thinking, and even handle most of the fighting. When El Frenetico comes out of his drunken coma long enough to fight, he clobbers everyone in true wrestler fashion. His "rematch" with his old in-ring nemesis is the most action he ever sees. Considering just how good Frances and Soomi perform, that's not a bad thing.

The second big addition to the cast is Clark Donnelly as The Fop. Once again, both the plot and the villain seem to have stepped right out of the old Batman show. In such a setting, Donnelly is free to go way over the top without it seeming out of place, and he just that while, at the same time, playing a villain that actually isn't nearly as villainous as he initially seems to be. The script also avoids gay jokes and other lowbrow nonsense. The Fop probably isn't even gay. He's just a, you know, fop. Whatever he may be, Donnelly turns in a credible performance that is about as far from flat as you can get.

Part three sees the dramatic return of Syphon and Hilda, only all is not well in the land of the super villainous snack cake king. He and his assistant are sprung from jail, or from a factory, by the mysterious Shade, a beautiful but dangerous secret agent who in generally offended by the male dominated world that allows incompetent boobs like Syphon and El Frenetico to be criminal masterminds and superheroes while intelligent, competent women like Hilda and Go Girl do all the work. When Go Girl shows up to foil the jail break, we also learn that she and Shade already know each other. The ol' "We trained with each other" deal. Hey, just like Snake Eyes and Storm Shadow! Shade urges Go Girl to join her and drop that load named El Frenetico, but Go Girl refuses. A quick shot of sleeping gas later, and the trio of villains have escaped.

Shade's assertions are made all the more convincing by the fact that El Frenetico is too drunk to help Go Girl and, left on his own without the input of Hilda, the best plan Syphon can come up with is to randomly hire some ninjas for no real reason. In one of the funnier scenes, the ninjas arrive to unload some boxes for Syphon and one of the ninjas simply stands off to the side swinging his nunchuka around wildly and with no purpose.

When Shade and Go Girl meet up again, Go Girl agrees to join Shade and Hilda in the plot to ditch the men and kick some ass, girl style. When Go Girl's bluff is called, it all comes down to a rooftop fight between her and Shade. El Frenetico, meanwhile, gets up long enough to track down Syphon, who he finds tied up in the closet with no idea what the evil plan is since he never did much of the thinking in the first place.

The only disappointing thing about this chapter is the absence of Runway. She makes a cameo in the Tick-like superhero bar where all the super types hang out, but she's otherwise absent from the action, which is a shame given how good Soomi Kim is in action and how well it would have played into the plot about the women being so much better at their jobs than the men who are in charge. But I guess you can't have everything.

Making her debut here is Madoka Raine as Shade. She's cute and looks great in her evil 1960s villainess black costume with white go-go boots, as seems par for the course for the starring gals, but she's a weaker on-screen fighter than Frances Lee and Soomi Kim. Not bad, mind you, and certainly better still than most of the would-be martial arts stars flailing about in SOV productions. Once again, however, the folks behind the camera know where to point it in order to cover fighting and choreography shortcomings. The final fight between Go Girl and Shade reminded me of the similar rooftop fight between Sho Kosugi and his ninja opponent in Revenge of the Ninja, except that I think I enjoyed the showdown between Shade and Go Girl more. Maybe if Sho Kosugi had donned a red cape and tights -- and been Frances Lee.

Acting-wise, Raine is as solid as the rest of the main cast. A bit flat from time to time, but not bad all things considered. And since she plays a greater role this time around than she did in the first episode, it's worth mentioning Louise Millman as Hilda. While she doesn't speak much, she maintains that classic "stern German matron" type of sour scowl perfectly, right out of any of your finer Nazi exploitation films.

There are a bundle of limitations to making a no budget, shot on video movie. Ask anyone who has made one, and they can spend days rattling off all the hassles they endure in the name of love, art, and mild (or raging) insanity. First and foremost there is the cheap equipment, and even cheap equipment can be hard to come by, especially when you discover that just because a piece of equipment may have been made cheaply and performs cheaply doesn't mean it can be rented or purchased cheaply. Then there's the fact that you can't afford to hire people most of the time, and thus are limited to the talent pool of people who will work for free or for some chips or to get into a convention for free later on down the road. Then there's the editing process, which is far more difficult and time-consuming than even dedicated people are often willing to endure, resulting in shoddy, poorly paced final cuts on account of a lack of patience or proper editing equipment. In previous reviews of shot on video films like Goblin and Twisted Issues, I've already gone on about what a pain in the ass analog editing systems are for VHS. You better like picture quality degradation and machines that go "ka-chunk" a lot.

The true test of one of these films and of the talent of the people behind them is in how they manage to work around their limitations. Are they smart enough to figure it out? To write scripts that don't demand more than production can deliver? To be aware ahead of time of the problems they'll face? Will they be clever enough to solve them in ways that don't require money and teamsters? The answer is almost always a resounding "no." Very few people realize how much is involved in making a movie that exists in a realm beyond those that can only be shown to close friends. Well, okay, amateur porn is easy, but even then you gotta know enough to do something with the camera, even if it's just shoving it in your partner's crotch. And sure, acting in amateur porn is easy once you get used to it (not necessarily speaking from experience here), but you still have to make yourself or your subject last more than five minutes, and that's something fewer guys than will admit to themselves can muster.

But we're not talking about amateur porn here. We're talking about an action film with a script, fight choreography, and people with lines more complex than, "Oh yeah, right there, baby! Make me yodel like that little cardboard hiker on The Price is Right!" I'm pretty sure that's an actual line from a porn film. If it isn't it will be as soon as I make my own porno film. Going beyond that is a trial, to say the least, and if more people knew how difficult it was, you'd have a lot less people making their own movies and a lot more critics understanding better how much effort went into the piece they are viewing. Not that it would make a bad movie any better, but it does give you a better perspective. Like I said once before somewhere else, you don't have to make a movie to be a valid critic, but you should try anyway.

The remarkable thing about The Adventures of El Frenetico and Go Girl is how well it hides the short-comings inherent in the medium. Granted no one is going to mistake this for a million dollar movie, and granted it isn't perfect. The sound recording in particular could use some work, but that's also one of the most difficult things to get done properly when you have no money. The acting is good. The editing and pacing are shockingly tight for home video. My biggest complaint about most SOV films is that the directors don't know when to stop and they don't know what to cut out. This results in scenes that are overlong and dull, or those shots that begin with someone standing around in awkward silence for a few seconds before saying their line or doing what it is they're supposed to do. A little editing can eliminate that, and any good editor will tell you what you cut out of a movie has as much to do with making it good as what you leave in.

The Adventures of El Frenetico and Go Girl violates the norm in that it is, for the most part, well edited and thus moves along quickly. I've already gone into the surprisingly high quality of the fight scenes, and that's thanks in part to the ability of the editor to know when to go to the next shot rather than to linger on someone waiting dumbly for their cue. It's not 100% polished, but it's definitely one of the most smartly edited amateur films I've seen, and I've seen a lot of them.

Writing is another typical pitfall of the no-budget film. Usually, people who can't write very well throw together dumbed down rip-offs of their favorite movies. There must be a million lame Evil Dead and Night of the Living Dead copies out there, each one as abysmal as the next. The scripts here, however, actually have some wit and intelligence behind them. We're not in James Joyce territory, but then, James Joyce never had enough sense to pepper his work with cute women in superhero outfits either, so it's a give and take. At least no one trots out the tired old "This is like a bad horror movie!" joke. The plots are straight-forward, but the writing has a charm to it that shows they actually bothered to put some thought, and some decently smart thought at that, into the words. They even write some decent sympathetic villains with more to them than just "they're evil." Making it better is that since they wrote passable and witty scripts, they don't have to rely on gore. Just about every shot on video movie I've seen relies on gore, primarily because the people making them wanted to make cheap gore effects, not an actual movie. Scripts and other considerations were simply a means to showcase gobs of red-dyed Karo syrup. El Frenetico and Go Girl is one of the few shot on video productions that doesn't have to (or want to) rely on cut-rate splatter effects. You could actually sit your whole family down for the show, if you wanted to. It's better than the Power Rangers, after all. While I don't demand that any movie be family entertainment, it's nice to see something that is, while remaining loads of fun no matter how depraved you might be in the darkest recesses of your evil little soul.

After editing, writing, and acting, the two biggest pitfalls for a film like this are lighting and sound, also two of the most difficult to master and hardest to understand elements of making a movie. In pro productions, entire teams of people are in charge of nothing but recording the sound or setting up the lights. Sound is a given, but you'd be amazed at just how important lighting is for a scene. It's part science, part art, and it's amazingly hard to do well. Most no-budget movies cannot afford to rent most of the proper lights for a movie, let alone afford some union type well-trained in what to do with them. And lighting video, which is by nature rather flat and cold compared to film, is even more of a hassle. About the best you can hope for is that the people making the movie had enough sense to at least light the set so that you could see everything you were supposed to. Once again, this being done properly is the exception more than it is the rule, and you are then stuck with one movie after another that defeats itself by having long stretches in which you cannot see a damn thing.

The crew behind The Adventures of El Frenetico and Go Girl succeeds in making sure you can see the action, and they even through a little flare in now and then to show that, while they may not have an expert or expert equipment, they at least understand the basic concepts and can use them to alter and enhance the mood of a scene. It's not Dario Argento, mind you, but he maybe goes a bit overboard anyway.

The sound recording is the film's major technical flaw. It can be hard to hear what's being said sometimes, and once again that's probably more a reflection of the limitations of the equipment available than it is a reflection of the skills of the people making the movie. Given that they nailed the editing and acting, and at least didn't blow the lighting, I find it hard to believe they neglected the sound. The basic problem is that recording sound well is hard. Built-in mics on the camera are practically useless, and even cheap remote boom and directional mics pick up as much ambient noise and atmospheric hiss as they do whatever sound it is you are actually trying to capture. A decent sound engineer can fix this in post-production, but again, most no budget films hardly have the means to finance sound engineering or buy all the equipment one needs to do it. Added to the equation is the fact that VHS is a lame medium to begin with, and audio quality is one of the many elements that suffers every time you reproduce your work and move generations away from the original.

I've yet to encounter a single no-budget shot on video film (and even some low budget shot on film productions have the same problem), that didn't have at least some spotty audio trouble, and at least in this The Adventures of El Frenetico and Go Girl has its one noticeable flaw. It doesn't happen nearly as much as it does in other similar films, though, and to their credit it's almost as if they knew certain scenes would sound bad and so limited the amount of dialogue in them. Actually, that probably just happened naturally since the bad audio comes primarily in the fight scenes shot in wide-open spaces, so there isn't much dialogue to begin with. Wide-open interiors and windy exteriors are the most problematic to shoot in. Cheap mics love echos.

But come one. If infrequent audio troubles are the biggest complaint about a shot on video film made with no money and no professionals, then that's quite an accomplishment. Shot on video movies, even the ones I enjoy, are often a chore, and I sit through them purely out of stubbornness or because I have to in order to write a proper review. So it is with no small degree of joy that I received this movie, one that actually made me want to keep watching because I was having fun, as were the people making it, no doubt. Their enjoyment and energy shines through, and that probably helps the film out quite a bit in ways mere competence cannot. You know, like those surfers who spout off all that stoned surfer Zen philosophy. Sure, they may not technically be as adept at the sport as their sponsored contemporaries, but then they don't see it as a sport - or a business - in the first place, and probably get a lot more out of it. Just look at Patrick Swayze in Point Break! He loved surfing, man!

I'm not going to say that director Pat Bishow is the Patrick Swayze from Point Break of shot-on-video movie directors, mainly because I'm not 100% certain that's a compliment, and given how much I enjoyed The Adventures of El Frenetico and Go Girl, I wouldn't want to insult the guy.

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Friday, July 13, 2001

Superargo and the Faceless Giants

1968, Italy/Spain. Starring Guy Madison, Ken Wood, Luisa Baratto, Diana Lorys, Aldo Sambrell. Directed by Paolo Bianchini.

There is a place unlike any other; a place where the women are all bombshells, the scientists are all mad, and masked wrestlers are consulted frequently regarding affairs of state. It's a place where the fate of millions is entrusted to the hands of a man in ill-fitting tights whose primary qualification for the gig of "protector of the masses, champion to all" is his ability to take out a dozen henchmen with a well-executed plancha.

In the place, the police are impotent and the henchmen are either mystical and wise Asian masters or super-strong midgets in devil-red leotards. It's a place where a man in a silver mask and three-piece-suit can cruise down the boulevard in his boss little convertible sports car and not be thought of as a freak. A freak? Not only is he not a freak - he's a hero, ready do dispatch evil with a flurry of dropkicks, forearms to the head, and figure four leglocks. Such an assault may seem outdated, even quaint in this day and age of high-tech computer glitches and military targeting blunders, but think for a second about how simpler this world would be if Arafat and Sharon simply locked it up in the squared circle to settle this thing once and for all. Imagine if, when asked what he was doing in response to some touchy and complicated situation in the Middle East or anywhere else in the world, the President of the United States could look squarely into the camera and, with a voice dripping in confidence, tell the world, "There's nothing to worry about; I've got the Nature Boy Ric Flair on the case."

Unfortunately, this place seems to no longer exist, though for a time Mexico came pretty damn close. The Mexican masked wrestler movies that peaked in quality and popularity during the 1950s-1960s constructed for us a world in which men with names like El Santo and Blue Demon saved the world, or at least Mexico, from any number of vampires, vampire women, aliens, ninjas, gangsters, werewolves, mad scientists, and countless midget henchmen in devil-red leotards and capes. The Santo movies spanned decades and pitted a masked Mexican luchadore against all manner of opponents, and in the process El Santo became one of the biggest legends in Mexican wrestling and film history. In his wake, a legion of masked wrestlers launched similar careers, often fighting alongside El Santo for the good of all humanity.

The Mexico of the lucha libre sci-fi adventure films is just about as close to our version of the Promised Land as you can get. I'd gladly turn in our world of turmoil, suffering, and nouveau French cuisine for a good chimichanga and a world where the biggest news comes when pro wrestlers have to thwart the diabolical scheme of some mummy. Oh sure, no one is going to be crazy about a world full of mummies all walking around with their dusty heads full of diabolical schemes, but once you get over the shock of "Hey, look! A mummy! Is that a midget in a cape next to him?" things really are not so bad. The mummy might kidnap a sexy chica in a flimsy negligee so he can carry her around a bit, and he might injure some old pipe-smoking man by knocking him out with the patented "chop to the shoulders" blow that seems to comprise the mummy's only real offense, but that's about it. In the end, you know the mummy poses only a minor threat to the world as a whole, and Santo or Mil Mascaras will be around eventually to bodyslam the mummy and burn down an old castle. Compared to what we have to deal with in the real world, I'd much prefer luchadores duking it out with mummies.

Wrestling heroes were not limited to Mexico however, though that's certainly where the best of them hung out. America got in on the scene with a handful of rather lame wrestling films that were little more than juvenile delinquency films, completely lacking all the outlandish imagination and supernatural trappings of their south of the border compadres. Closer to the mark were the few notable European entries into the heroic wrestler genre. Germany had a couple entries into the scene if I recall, but Europe's big winner was Superargo, a Spanish-Italian co-production

Superargo and his European compatriots were not, however, simply stealing the Mexican formula and plopping it down in the middle of the BeNeLux powers. While Mexican wrestling movies mixed grappling action with science fiction and horror (and the occasional gangster or ninja storyline), European wrestling superhero films generally selected from different genres, mixing their costumed crime fighters with the equally popular Eurospy films that came in the wake of James Bond's success. Superargo is equal parts Santo film and swank Eurospy adventure, with more than a little influence being drawn from American superhero shows like Batman and Green Hornet. The result is a film that is heavy on elements from each genre but ultimately lacking the eerie atmosphere achieved in the better Mexican films. More Umberto Lenzi, less Mario Bava in feel. Since Eurospy films often incorporated elements of science fiction into their espionage storylines, you get plenty of that here -- including zombielike robots, a mad scientist, Indian mysticism, and assorted ray guns -- but there's something crips about it, a failure to conjure up the gothic, otherworldly feel of the Santo films. Not that what Superargo has going on is bad. It's just a different approach.

Superargo got his start in the film Superargo Vs. Diabolikus, where we met the superhero secret agent who retires from the ring after accidentally killing an opponent, only to return to action when his special powers - like telekinesis, levitation, and "fast coagulating blood" that allows him to accelerate the healing process - cause the secret service to enlist his aid in a case. Since his Superargo mask and tights brought him luck in the ring, he insists on wearing them on the case as well, no doubt causing no small amount of embarrassment to the men who hired him.

Superargo returns in this sequel, Superargo Vs. The Faceless Giants, a curious title since the opponents Superargo must overcome are neither faceless nor especially gigantic. Sure, some of them are big, but none of them are Andre the Giant size, and all of them not only have faces, but many of them have very large faces. A psychedelic credit sequence clues you into the fact that this isn't going to be business as usual. I wonder why it is that European and Mexican wrestling movies were so far-out while American wrestling movies were so mundane. I guess part of it was the more colorful nature of Mexican wrestlers. Clad in masks and capes, drawing on a rich history of masked warriors, the Mexicans looked like superheroes right out of the gate. All it took was Santo beating up some Martians, and the wrestlers found themselves occupying the same territory as other costumed crime fighters. Lou Thesz was an incredible in-ring performer, but by contrast, no one would accuse the man of being especially flashy. Besides, American already had plenty of comic book heroes running around in garish, skin-tight outfits. Still, you'd think if someone was going to go through all the trouble of making a wrestling movie, they'd at least through a wolfman into it.

Superargo's action begins where it always should - in the ring. A tan, shaven man (thus the good guy) is pounding the tar out of a hairy, pasty dude (thus a bad guy). The good guy's post-match celebration is cut short when a gang of saggy-faced (but not faceless) guys in black leather body suits and huge, unwieldy silver helmets rush him. Well, they don't actually rush him. They sort of stagger very slowly toward him in that style of walking that is meant to signify to the viewers that the people doing the walking are, in fact, robots or zombies. No matter how slow they walk, the robot zombies are still able to surround our hero, who is overwhelmed by the sheer number of exceptionally slow moving lunkheads wandering to and fro and emanating an extremely annoying electronic "bing" noise.

The robots kidnap the wrestler, and unfortunately for him, Macho Man Randy Savage isn't there to make the save by jumping on top of the van while wearing a big-ass lime green foam cowboy hat. The wrestler's sister, Claire, does manage to escape by walking slowly away from rather than towards the assailants. It is a technique that could have saved a lot of people a lot of trouble if only it had been employed on a more consistent basis. No matter how many times it happens, and no matter how well I know that it's just one of those things, I can't help but ask why people are always being overtaken by lumbering, slow-moving lugs. A child walking at a brisk pace could outdistance these things and have time to stop and buy a Rocketpop from a pot-smoking ice cream man. Yet in movies, as we all know, even the very fit are unable to outmaneuver or outrun villainous assailants who exhibit all the fleet-footed dexterity of Manny Yarborough. Part of the reason I always appreciated Tom Savini's remake of Night of the Living Dead is because Patricia Tallman as Barbara takes a look at the zombies and surmises that she and her cohorts could escape simply by walking in a speedy and orderly fashion away from the ghouls. Then later on, she does just that. Problem solved. Alas, she is one of the few in horror film history who has proven able to outpace attackers possessing a quarter of her speed.

The police are baffled by the case of the loud robots. You know, there is a lot that is good about Europe: Scandinavian women, ancient buildings and castles, fine food and spirits, Bjork kicking the shit out of reporters. There's plenty of good stuff about Europe, but if Eurospy and superhero films are to be believed, one can never offer too few compliments to the police force of any European nation. Not only to the British insist on wearing outdated, goofy hats, but every single time we see the police force, even those geniuses at Scotland Yard, they're baffled and at a dead end. Even the most trifling of cases has some moustache-sporting inspector throwing his arms into the air and whining, "That's it! We're stumped!" These guys can't issue a parking ticket without having to first phone up some womanizing globetrotter named Super Dragon or some guy who insists on conducting official police business while wearing a red body stocking and a black leather mask.

The only police officer that was more useless than the police in a Eurospy film was that guy Mahoney who hung around Commissioner Gordon in the old Batman TV show. How the hell did that guy even keep his job? Maybe they would have depended on Batman less if they fired Mahoney's sorry behind and got someone more competent, like McCloud.

With no leads and no hope of solving this bizarre case, even though slow-moving robots with giant metal headgear aren't exactly capable of blending seamlessly into society, the government decides to once again call upon the services of Superargo. To put this in context, try to imagine the confidence you would have instilled in you if the police and FBI had been unable to solve that mailbox pipe bomb case, and their solution to the problem had been to call a press conference and announce to the country that, "I think La Parka might have some insight into the situation."

Oh sure, it works in a comic book, but the whole concept of costumed crusaders doesn't stand up too well to real-world analysis. Of course, the real world is also where we pay taxes and have to get the timing belt replaced on our car, so it's not as if I'm totally married to everything having to be just like it is in the real world. No one wants to see a movie about someone getting their timing belt replaced, or at least I don't want to see that movie -- not unless while the mechanic is working on the car, the garage is besieged by a Frankenstein monster. Still, it's amusing to think about the idea of comic book superheroism being applied to the real world. Can you imagine if, during the hellish civil war between Tutsi and Hutus in Africa, a guy in a purple leotard and mask came riding out of the jungle and yelled, "The Phantom commands you to stop this madness!" Or for a less sinister example: anyone remember that talk show where they had the guy on who really thought he was Batman? He would skulk around the city all night long in his homemade Adam West duds just looking for crimes to fight.

All this reminds me of a story once relayed to me, I think by my friend Pat, though i could be wrong. Anyway, he knew a guy who was making a movie or a Halloween costume based on the Stainless Steel Rat character. The guy had crafted this whole sheet-metal get-up and was trying it on one night when a burglar, unaware of the fact that anyone was in the isolated work room, broke intot he house. Upon hearing the noise, the guy grabbed a bat or a crowbar or something and, in full Stainless Steel Rat armor, rushed the burglar, who was suitably freaked out by seeing a big-ass armored rat charging at him. Apparently as he was being arrested, the criminal kept babbling about the freak in the rat suit, not unlike people int he comic books do about Batman. So I don't know. Maybe there's more validity to costumed crime fighting than we think.

Whatever the case, I wouldn't have made it very far in life if I was the sort of person who sat around whining about how Spider-Man wasn't realistic because he wears a silly costume. I mean, the dude can crawl up walls and make wavy black lines emanate from his head when danger is near! Who am I to judge his fashion sense? Complaining about the inherent nuttiness of costumed superheroes is like complaining that Star Wars is unrealistic because you shouldn't be able to hear all that sound in space.

We first meet Superargo as he's practicing his levitation skills with his personal swami and sidekick, Kamir. When the police arrive, Superargo proves his power to them by doing the whole "I knew you were going to come here" thing, meaning that so far, Superargo has proven himself at least as capable as Mistress Cleo. When the secret service rep seems less than enthused about employing a pro wrestler (perhaps he was familiar with the cinematic body of work attributed to one Terry "Hulk Hogan" Bollea), Superargo further impresses all parties by concentrating for thirty seconds in order to crack a vase using nothing but his astounding mental powers. Never mind that he could have just walked over and kicked the thing in a lot less time than it took him to whip up his Force abilities. I'm not saying that if I could break priceless ceramic antiques using just my mind that I wouldn't do it, but in a pinch if it came down to focusing the sum total of my chi powers for thirty seconds versus just slapping someone, I'd go with the slap. I know it's not very metaphysical of me, but that's the kind of guy I am.

The government is still hesitant to entrust the fate of the country to Superargo and Kamir, at least until the robotic zombies strike again, this time robbing a bank. For some reason, the police run right by the van parked on the sidewalk in front of the bank, with its hatch open. You'd thin they would at least take a passing notice to such a prominent getaway vehicle. They might also at least pretend to be interested in the guy sitting in the black sedan next to the van with the big blinking control box in his lap. But what do I know about police work? In classic dumb movie cop form, they realize the robots are impervious to bullets and respond to this revelation by shooting even more bullets.

Superargo soon surmises that someone is kidnapping the world's best athletes and turning them into slow-moving robotic zombie minions. Exactly why you would take the time to kidnap the worlds best and brightest athletes, the fastest and strongest people in the world, then turn them into shuffling buffoons is beyond me. Seems like you could really be kidnapping any old slob and getting the same ultimate outcome. Superargo also figures that Claire, being an acclaimed swimmer, is still a target since nothing is handier to your sluggish robot army than having one of them who might be a decent swimmer were it not for the pounds and pounds of electronic equipment strapped to its head.

Superargo devises a genius plot involving Claire hiding in one room while he waits in the other for the robot men to come after her. His plan works wonderfully. She stands in one room, and he's in the other getting his ass handed to him by the robotic thugs. For some reason, one of them is carrying a medieval mace. What the heck is his deal? If Superargo's plan included getting beat up and allowing Claire to be successfully kidnapped, then it all worked out pretty well for him. Superargo gives chase in his keen little sports car, the kind that all spies and heroic wrestlers seem to own. Fat lot of good having a fast car does him, because the Faceless Giants with big faces manage to shake him.

For his next plan, Superargo decides to stage a dramatic comeback in the world of wrestling, figuring that this will make whoever is behind the kidnapping want to kidnap him too. At Superargo's request, the German secret service sets up a match. I didn't know that among the police force's many duties were booking and promoting pro wrestling matches, nor that these matches would be nationally celebrated affairs reported in all the papers.

Despite the blatant transparency of his ruse, a plot so feeble and obvious that there is no way the mysterious villains couldn't recognize it as a trap, it still works. The Faceless Giants show up and kidnap Superargo - except that it's not Superargo at all! It's an impostor, and Superargo is following close behind in his inconspicuous sports car. It might be easier if he had allowed himself to get captured, but that's just my stupid plan. I do know that by this time, all Superargo has managed to do is break a vase and get two innocent people kidnapped. By this point in the movie, El Santo would have wrestled three matches, judged a beauty contest, and punched Frankenstein in the face.

Kamir and Superargo begin wandering aimlessly around in the woods in the general vicinity of where they last saw the robots. Superargo's bright red body stocking aids him in blending into the dull brown background of the woods. Kamir sees one of the kidnapped athletes making a run for it, and this athlete was obviously not a track star. He moves like Rerun from What's Happenin', with arms flailing wildly in little circles at his side. What was this guy's sport? Maybe rowing? Or curling? Unable to help for some reason, possibly laziness, Kamir and Superargo regroup back at the road, only to be discovered by a sultry beauty in a car every bit as sporty as Superargo's own ride. She seems especially unimpressed that a pro wrestler and his Hindu sidekick are wandering around in the woods, like that sort of thing happens all the time. I know I'd be pretty shocked to see Honky-tonk Man and Mr. Fuji in the city, let alone loitering along the side of a dirt road out in the middle of nowhere.

We soon learn that the woman works for the man creating the robot army, and that man is none other than famed iconoclastic rock star Elvis Costello, or at least someone strikingly similar in appearance. Superargo and Kamir get attacked in the woods, and once again one of the robots is lugging around one of those spikey morning star things. What the hell? You have the technology to turn the world's greatest athletes into awkward, clumsy robotic minions, yet the best you can do for arming them is some Renaissance Festival surplus? Look, I know Europe has a rich medieval history and all, but give your guys some guns or something. Who robs a bank or fights heroic costumed superheroes with a mace?

Superargo, in turn, throws trees at the robots. So I guess on top of mental powers and fast-coagulating blood and levitation, he also has super-strength. Doesn't that sort of make his in-ring career even more of a sham? I mean, how heroic is it for a guy with supernatural strength and mental powers to pick on lugs whose only real power is a mean hammerlock? Meanwhile, for all his metaphysical mumbo jumbo, Kamir's only power seems to be to yell "Superargo, help!" really loud when he is getting choked by robots. He does this in pretty much every scuffle the duo gets into, making you wonder why Superargo even brings the guy alone. Sure, he may be an ace at helping you develop your telekinetic abilities, but that obviously doesn't translate into him being a good fighter. Chun this guy is not.

Superargo does manage to kill and capture one of the Faceless Giants. After struggling to get the thing into the tiny back seat of his European sports car (I bet Superargo wishes he'd bought something a little more sensible now), he takes it back to HQ where it is operated on by Jeffery Combs and Will Farrell, or at least two more striking look-alikes. They don't tell him much except for what he already knows, but it does cause him to remember some crazy old scientist who had been doing robotics research before going totally insane. While Superargo and Kamir visit the mad scientist in a building labeled "Asylum for the Criminally Insane" (would they really advertise that so prominently?), the diabolical Dr. Wond hypnotizes Claire into trying to kill Superargo.

The remainder of the movie involves a lot of running around in the woods and Kamir screaming, "Superargo! Help me!" before everyone ends up in Wond's underground lair for the big final showdown. Wond could have avoided a lot of trouble if he just killed Superargo with a knife or a gun or something instead of some goofy mad scientist way (gas chamber). To his credit, at least Wond does try and kill Superargo instead of pulling that "I want you alive so you can see the fruition of my mad scheme" nonsense that most mad movie scientists pull.

All in all, Superargo is a pretty cool little superhero film. Thanks to it being a European production from the 1960s, there's a lot of trippy phantasmagoric stuff. His powers are okay, I guess. I mean, I wouldn't complain if I could throw trees and levitate. Superargo is no Santo, and this isn't nearly as cool as the better Santo films, but it's still a fun adventure with a few twists and turns in the plot. Granted they're very predictable twists and turns, but what do you want from a movie about a superhero wrestler battling robots? It delivers chuckles and thrills, which is enough to keep a lowbrow chump like me satisfied. Although there are scenes of "deduction," the movie generally eschews exposition in favor of more scenes involving Superargo having to pull Kamir out of quicksand. Can't he just levitate out? Anyway, that's a good example of the "show, don't tell" rule, though when my composition teacher told us that, I don't know if she had in mind red-tight-wearing superhero pro wrestlers pulling swamis out of quicksand.

Superargo manages to pull off a ludicrous costume fairly well, though I still don't know how comfortable I'd be with Superargo being the last, best line of defense against the forces of evil. I guess he's better than Hulk Hogan, but what I'd really like to see is a group of villains that have to contend with Abdullah the Butcher or Cactus Jack. Superargo's wrestling outfit is no more outlandish than The Phantom's sweet lavender tights -- and that guy was in the jungle! -- or Adam West's pot belly-enhancing spandex. At least Superargo looks fit beneath his tights, a feat that is actually harder to pull off than you might think. Even big, muscular Henry Rollins type guys tend to look silly and skinny in long-sleeve bodystockings, which is probably why most of them opt for those bodybuilder tank tops with the foot-wide arm openings. When Rollins had on the Superman outfit for one of his videos, he looked like a scrawny goofball, yet weirdly enough, when the decidedly non-muscular Christopher Reeve had the blue and red on, he looked okay. All things considered, I'd rather have Adam West looking goofy in tights than any of those absurd "built-in fake muscles" suits that have been so popular since the Tim Burton Batman movie. At least Adam West and Superargo can turn their heads. What the heck was Batman thinking when he made that costume? And then when he had the chance to revise it, what did he do? Add head mobility? No, he added fake nipples. Man, I hope SUperargo kicks his ass some day.

Acting-wise, there isn't much to gauge here since my copy of the movie is dubbed. Besides, when you don bright red jimmies and a leather mask, those tend to do the acting for you. The rest of the cast is pretty stiff it seems, but honestly, are you watching Superargo and the Faceless Giants in hopes of spotting the next F. Murray Abraham? Or M. Emmet Walsh? The cops are there to huff and say, "Well old chap, I'm completely baffled." The women are there to scream or say, "Superargo, you will protect me, won't you?" The mad scientists are there to say, "Those fools will pay for laughing at my research!" And Superargo? He's there to kick a little butt. Dr. Wond comes across as a bit of a weak villain. Sure, he has a keen underground lair full of random scientific equipment, and he has the beautiful female assistant who isn't as evil as she thinks, but where the heck are his midget henchmen?

Although I would have appreciated a little more in-ring action from a wrestling superhero movie, the action overall is pretty good. The fights are well-choreographed, with only a few of those horribly telegraphed stunt set-ups. I wonder why the only time Superargo uses his super strength is when he throws the tree at the robots. Maybe I'm wrong and that wasn't a super power at all. Maybe it was one of those surges of adrenaline you read about in the papers. The rest of his powers are pretty useless. He gets to levitate once, but he misses the chance to really piss off Dr. Wond by using mental powers to shatter the madman's assortment of antiques.

Superargo was spoofed in the film Incredible Paris Incident, and while this movie isn't nearly as goofy or as fun as that one, it's still plenty goofy and plenty fun. With so many people attempting to make superheroes dark and serious and "adult" (or as adult as a costumed crime fighter can be), this campy, wacky throwback to a simpler time is positively delightful. Unless the success of Spiderman reminds Hollywood executives that superhero movies can actually be fun rather than all somber and sour-faced, then at least we know we can look back to the golden age of the 1960s, when all you needed to save the world was a bulletproof bodystocking, a mask, some telekinetic powers, and a turban-wearing sidekick.

Hey, what ever happened to that guy who pretended to be Superargo in that one scene?

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