Saturday, March 29, 2008Delinquent Girl Boss: Blossoming Night Dreams Release Year: 1970Country: Japan Starring: Reiko Oshida, Masumi Tachibana, Yukie Kagawa, Keiko Fuji, Hayato Tani, Toshiaki Minami, Bokuzen Hidari, Yasushi Suzuki, Saburo Bouya, Tatsuo Umemiya, Tonpei Hidari Director: Kazuhiko Yamaguchi Writers: Norio Miyashita, Kazuhiko Yamaguchi Cinematographer: Hanjiro Nakazawa Music: Toshiaki Tsushima Producers: Kenji Takamura, Kineo Yoshimine The Delinquent Girl Boss movies are just my speed, because as much as I hate to admit it, I'm a bit of a Pinky Violence lightweight. It's not that I don't like the genre. I do, very much. It's just that it's one that's so fraught with potential pitfalls that watching an unfamiliar entry can be a bit of a risky proposition. In my experience, the most successful PV films maintain an almost painfully delicate balance between sleaze and artistry, and those that don't leave me with nothing more than a ninety minute hole in my life and a feeling of being mildly pervy. It's for this reason that, for all the depravity on display, I can still get a kick out of Terrifying Girls' High School: Lynch Law Classroom, while Girl Boss Guerrilla, from the same director, makes me want to tear my brain out and scrub it with a Brillo pad--or that, while I consider Female Prisoner Scorpion: Beast Stable, with all its incest and bloody backroom abortions, to be a small masterpiece, Zero Woman: Red Handcuffs just reminds me that I should probably wash my hands after handling the discs I get from Netflix. The Delinquent Girl Boss movies, on the other hand, could best be described as Pinky Violence "lite". That is due in great part to their star, Reiko Oshida, who is simply so adorable that you'd never want any of those things that happen to Miki Sugimoto and Reiko Ike in their movies to happen to her. (Not that you necessarily want them to happen to Miki Sugimoto and Reiko Ike, either--but obviously someone does, because it seems like neither of them can get through a movie without having some sweaty yakuza or lesbian prison guard string them up and whip them across the chest.) Though Rika, the character that the baby-faced Oshida portrays, is certainly a tough customer, she's less worldly and careworn than her sister delinquents, and you get the clear impression that her bravado is to some extent meant to cover up for some residual adolescent doofyness. In contrast to the hardened teenage killing machines typically played by Sugimoto or Ike, with Rika there is a faint glimmer of hope of a brighter future lying ahead, and that not only keeps you rooting for the character, but also allows the series as a whole to take on a somewhat lighter tone than other films in the genre. Not that it's all picnics and popsicles, mind you. Blossoming Night Dreams is the first in the Delinquent Girl Boss series, as well as Toei's first entry in the Pinky Violence genre. Spurred to jump into the game by the success of Nikkatsu's Stray Cat Rock series of female delinquent films, the studio would go on to make the PV genre their own through more brazenly exploitative franchises like the aforementioned Terrifying Girls' High School and Female Prisoner Scorpion films. At the time of this film, the template that those later films followed had yet to be set, and so, while there is a fair share of tits and blood on display, there's nowhere near as much as would become standard within a couple years. Furthermore--and again unlike perennial PV stars Miki Sugimoto and Reiko Ike--Oshida was not required to shed her clothing for her role, leaving the burden of baring all upon her supporting stars. As with Worthless to Confess, the final entry in the Delinquent Girl Boss series (and the only other one that I've seen) Blossoming Night Dreams opens in a girls' reform school, giving us a scene in which the rowdy inmates make a mockery of a presentation on bridal etiquette, using it as an opportunity for what you have to guess is just the latest in a series of regularly occurring wild brawls. This presentation, in which a prim charm school matron delivers such dispiriting bromides as "to look like a bride is life itself", paints a pretty cynical picture of the possibilities that await these girls on the outside, and it's not hard to side with them when they run riot over the thing. Still, these possibilities have to be confronted, and we soon shift forward a year, where we find nineteen year-old Rika back on the outside, trying to put her past behind her and play it straight and narrow. Unfortunately, as countless films have taught us, that's rarely an easy thing to do. Rika first finds work at a laundry, but loses that job when the owner attempts to rape her, and his wife, stumbling in on the two of them, assumes that it is Rika who is trying to seduce him. The next horny male Rika encounters, however, ends up being a little more helpful, as Tsunao (series regular Tonpei Hidari) is able to provide her with an introduction to Umeko, a former inmate of the same reform school who runs a bar and nightclub where a number of the schools' alumni work as hostesses. It seems like Rika may have found a safe haven under the wing of the maternal Umeko, but the old ways start to exert their pull again once she discovers that a local Yakuza clan is trying to muscle Umeko out of her ownership of the club. Just when you think you're out... As is typical with Pinky Violence movies, pretty much all of the men that the girls in Blossoming Night Dreams encounter are goonish, sex obsessed louts. In the case of the more sympathetic ones, you get the sense that only a thin layer of civility (or, in some cases, just timidity) prevents them from simply taking by force what they want from these women. This conceit makes watching Pinky Violence movies in general a complicated proposition for a male; While you're invited to ogle at the exposed female flesh on display, these films pretty much tell you that, in doing so, you're no different from the leering and slobbering potential rapists that inhabit them. Aside from the odd reformed yakuza, the only nobility you'll see is that displayed by the women, who know that they only have their own community to protect them within a world dominated by ruthless male predators (something that's driven home, as it is here, by the mournful enka ballad that opens so many of the films in the genre--which is usually a tragic rumination on a woman's narrow options in a heartless male world). Because of this, the scenes of stoically endured torture and abuse that you see in some of the harder-edged entries in the genre are as much tableaus of martyrdom as they are mere kinky spectacle. Finally, placing a further obstacle in the way of enjoying these films as pure titillation is the fact that what consensual sex occurs is almost always joyless for these women, with sex presented as just another cynical means of survival. Now, by this I'm not saying that these films are necessarily feminist in their perspective--though they do seem, despite being written and directed by men, somewhat anti-male (which--sorry guys--is not the same thing). I'm just trying to point out that the viewpoint they present is certainly one that's more complex than one might assume. And that complexity provides a framework for, among other things, some well drawn and sympathetic female characters--though not so much the male ones. Don't get me wrong, of course: while Blossoming Night Dreams is pretty tame, a lot of the other films in the genre could fairly be called "dirty movies". But to dismiss them as being only that would be a mistake, and would perhaps deny you a challenging and rewarding movie watching experience... with titties. Anyway, because suffering is such an important part of these movies--and Reiko Oshida seems to be off limits in terms of baring the full brunt of it--it's a good thing that we have on hand Yuki Kagawa's character Mari. Judging from this and Worthless to Confess, Mari serves as the Delinquent Girl Boss saga's emotional pin cushion. Here Mari is working as one of the bar hostesses, and a major subplot involves her desperate search for her drug addicted younger sister, Bunny, who is on the run after having stolen a stash of drugs from the Yakuza (those same yakuza who are trying to take over the nightclub, naturally). After failing to reach Bunny before the gang can, with predictably tragic results, Mari goes out seeking revenge, only to end up being viciously gang raped. Kagawa gives one of a number of solid performances in the film, investing Mari with a haunted soulfulness that makes her plight all the more painful to witness. Because of that I wish I could say that things improve for Mari as the series progresses, but I'm afraid no one saw fit to give the poor girl a break, as the final film ends with her stricken with a case of TB contracted from her no good yakuza boyfriend. The above is not to say that Rika is wholly exempt from being at the receiving end of some hard treatment and harsh lessons. There's a somewhat surprising episode in which she naively offers herself to the yakuza boss Ohba in return for him waiving a debt he's been holding over Umeko's head. Of course, Ohba avails himself of what's offered (though, unlike with Mari, we're only shown the aftermath) but with no intention of keeping up his end, and he allows the rest of the gang to rough Rika up before kicking her to the curb. Though there is a brief scene in which Umeko admonishes a shame-faced Rika for her stupidity, the film gives only cursory attention to the effect that this presumably traumatic event has had on Rika, and mostly just uses it to provide fuel for the bloody payback that we know is coming. It's not the only time that the series is a little dishonest in how it isolates its star from the worst of what it has to dish out, but for me it was the instance in which that practice was the most distracting. Once every other avenue of recourse has been exhausted, and the accumulated insults and injuries have become to great, the women of the Bar Murasaki determine that screaming, blade slashing, blood spraying vengeance is the only answer. It's at this point that those of us who have already seen Worthless to Confess (which is most of us who would watch Blossoming Night Dreams, given that Worthless beat the first film to DVD by a couple of years) realize that Blossoming Night Dreams has followed pretty much the exact trajectory as that later film: We have the opening in prison, followed by various attempts to go straight in the outside world, which are foiled in turn by the greedy machinations of the Yakuza, and, finally, a number of intertwining subplots that coalesce into a hyper-violent girl-on-gangster finale. This, however, doesn't make the sweet, sweet payback any less satisfying, and it's to Blossoming Night Dream's credit that its predictability doesn't make it any less enjoyable. While it lacks those unexpected moments of transcendent lyricism that mark Norifumi Suzuki's better PV films--and that can be found throughout the first three Female Prisoner Scorpion movies--Blossoming Night Dreams is not without its instances of visual poetry. Still, its overall look is most representative of the type of high level craftsmanship that was standard in the Japanese commercial cinema of its day. Director Kazuhiko Yamaguchi would go on to direct all four films in the series, and his work here--along with that of cinematographer Hanjiro Nakazawa--shows a studied attention to composition and color that insures that each shot has an appealingly hyper-real sheen. This serves especially well in the psychedelic nightclub numbers, which are largely indistinguishable from the psychedelic nightclub numbers in many other Japanese movies of the period, and are all the better for it (after all, why mess with a winning formula?). I really liked Blossoming Night Dreams. As I've indicated, it won't overwhelm you with its artistry, but it is a handsomely made film, and the performances are uniformly top notch. And because I didn't have to spend half of its running time cringing and hoping that my wife didn't walk into the room, it afforded me the opportunity to savor some of those aspects of the PV genre that are most appealing to me. I imagine that the other two movies in the cycle that I have yet to see are largely the same, but that doesn't make me want to see them any less. The fact is, I would watch them for Reiko Oshida alone, even if they consisted entirely of her reading the Tokyo phonebook to a stuffed ocelot. She's simply one of the most appealing stars of her day, period. Labels: Action: Pinky Violence, Action: Yakuza, Country: Japan, Year: 1970 posted by Todd at 7:33 PM | 0 Comments Monday, July 17, 2006Delinquent Girl Boss: Worthless to Confess
1971, Japan. Starring Reiko Oshida, Masumi Tachibana, Yukie Kagawa, Meiko Tsudoi, Yumiko Katayama, Yoko Ichiji, Reiko Maruyama, Junzaburo Ban, Tonpei Hidari, Nobuo Kaneko, Tsunehiko Watase. Directed by Kazuhiko Yamaguchi. Buy it now from Amazon.com
Man, it's amazing what a little foul health can do to your burning desire to review somewhat obscure girl gang movies in which Japanese chicks in bell bottoms show off their boobs and stab chumps with switchblades. I don't get sick very often, as my strict diet of fruit, salmon, whey protein, and hard liquor in excessive quantities keeps me pretty fit. And I was on an even stricter diet during the World Cup that consisted of hot wings and a couple pints of Newcastle every single day during lunch. During that time, I increased my base lifting weight by fifteen pounds, lost eight pounds of fat and an inch off my gut, and awoke early every morning with an abundance of energy and zest for life. So despite what some of you may think, my vigorous and healthy lifestyle keeps me in good shape. However, the past week saw the temperature in my office average right around 55 degrees. As a Southern man with a passionate lust for warm temperature and the blazing kiss of the sun, this turned out to be rather on the chilly side. Coupled with plenty of rain and a lapse in my lunch diet on account of the World Cup advancing to the stage where there weren't games every afternoon, these conditions conspired to wreak havoc with the back of my throat, and while I successfully fend off the occasional virus, there's only so much I can do to combat a simple irritation of the body that results in one's protective mucous glands kicking into high gear, resulting in a stuffy nose and an inflamed throat. A shot of whiskey does wonders to soothe such inflammations, but as my place of employment is narrow-minded and backward and generally bigoted against my traditional backwoods remedies, I was forced to forego the bottle and rely instead on the nauseating, sweet-and-sour-sauce colored poison known as Dayquil. Disgusting, but it got the job done and made me feel nearly as good as a shot of Wild Turkey (not to mention eliciting the same basic facial contortions upon downing the shot). To date, however, I have resisted the urge to see what happens when I mix the licorice nastiness of NyQuil with the licorice goodness of absinthe -- but I don't think that's a temptation I can resist for too terribly much longer. Still, Dayquil highs, sore throat and stuffiness lows, and a couple looming deadlines at work meant that my initial plans to kick off Girls Gone Wild month were foiled, and instead I spent the first ten days of July sitting on the couch with a tissue shoved up my nose, watching England blow it and Italy fake-foul their way to victory, then being stunned as two of the top contenders for winning the Tour de France were suspended from the race (opening the door wide for my big-ass fur-coat-and-cycling-shorts-combo wearing man, Floyd Landis, to win it all this year) as I struggled in a medicinal haze to proofread directions for configuring one's Windows 2000 machine to access the university network via dial-up modem. As much as it pains me to say it, writing up Delinquent Girl Boss: Worthless to Confess got lost in the madness. But here I sit now, health irritations receding, the World Cup naught but a memory of French guy headbutting some mouthy Italian in the chest, and the Tour de France on a rest day. My deadlines still loom, and indeed their shadow hangs heavier than ever and I am, as all good writers tend to be, woefully behind schedule in completing my assigned tasks. But sometimes, you just need a break from the grind, and on a day like today, there's not much I can afford to do other than blow off a little artistic steam by finally launching Girls Gone Wild month with a review of the aforementioned operatic girl gang opus. I should probably kick things off with a concise history of Japanese girl gang movies, of the "pinky violence" film, and of violent Japanese youth subcultures in general. But the truth of the matter is, I wasted something like 600 words already telling you about my stuffy nose and taking thinly veiled swipes at the drama queen nature of the Italian World Cup soccer team (my friend Jon, whose veins coarse with the garlic-rich blood of the Italian strain, prefers to describe them more complimentary as "like watching a Puccini opera"). And honestly, what's more relevant to the discussion of a Japanese girl gang pinky violence movie: a discussion of the roots and history, cinematic and social, of the genre, or my random thoughts about Italian soccer and congestion medicine? Anyway, we touched briefly and in our typically half-assed fashion on the subject in our review of Stray Cat Rock: Sex Hunter, so I'll refer you to that review for starters (not that it has much to offer), and Patrick Macias, one of our favorite bloggers and the author of the entertaining survey of Japanese pop cinema, Tokyoscope, is apparently fervently writing a book on the subject as we speak, so I'll leave it to the man who is actually getting paid to do research to do the research, and you shall have to wait with sweating palms for him to complete what will undoubtedly be yet another highly entertaining book if you want the whole story.
And now, having established that I'm not going to spend much time on the history of the pinky violence films, allow me to spend some time on the history of pinky violence films, as well as a brief history of everything from Takakura Ken and the Abashiri Prison films to Nikkatsu Studio to psychotic director Teruo Iishi. So I am way behind schedule, but at least I'm doing my best to give you your money's worth. Things in the Japanese film industry were chugging along during the 1960s. The gradual erosion of restrictive post-war regulation of the Japanese film industry by occupying American forces (samurai and yakuza flicks were banned, as was just about anything that would "inspire the Japanese spirit") meant that writers and directors were coming out of a long creative hibernation and finally getting to flex their brains again. Inoshiro Honda and Toho Studios were cranking out a steady stream of highly enjoyable fantasy, science fiction, and monster movies built on the foundation of the enduring success of Godzilla. Akira Kurosawa was making movies that no one would watch until Americans started discovering them in the 1970s. Takakura Ken and Akira Takarada were burning up screens as Japan's two biggest matinee idols. Japan had yet to befoul the world by making M.D. Geist. All in all, not a bad time to be a film fan. As Japan continued to distance itself from the wreckage of World War II and rapidly match the prosperity of the United States, more and more people started buying and watching television sets. As it had done in the United States some years before, this trend sent the movie industry into a panic, and not without good reason. Profits declined, attendance dropped, and back then, they couldn't blame it on Internet downloading. The solution many film companies came up with was simple enough, and matches in many ways what cable channels like HBO have done: if you need to compete with broadcast television, do so by packing your features with the kind of stuff you can't put on TV. This means, as you can guess, more sex, violence, and people calling each other "cocksucker." Suffice to say that in the 1970s, cinema censorship laws became increasingly lax both as a way to help salvage the industry and simply because the natural trend after severe restriction is usually toward greater leniency, Japanese studios started cramming more violence and tits into their movie. In other words, they started making the sort of films about which Teleport City can get enthusiastic. Shintoho opened the gateway during the late 50s and 60s by continuously pushing the envelope on crime and action films centered around female protagonists and seedy environments. Nikkatsu Studio blazed the trail with a series of films that became known as "Roman Porno" films -- though disappointingly, these are not a bunch of Japanese movies about decadent ancient Romans; it was just a shortening of the phrase "Romantic Porno," because saving yourself the second it takes you to pronounce the one additional syllable in "romantic" adds up to several seconds over a lifetime, or several minutes if you are in the industry and thus more likely to be saying "romantic porno." Nikkatsu was one of Japan's first film studios. During World War II, the consolidation toward the war effort of Japan's limited resources resulted in Nikkatsu becoming part of Daiei Studios, probably most famous to readers of Teleport City as the eventual home of Gamera. After the war, Nikkatsu returned to its independent status, but Daiei got to keep all the production facilities. Nikkatsu had to start from scratch, and they financed the rebuilding of their studio by relying heavily on distributing foreign films rather than making their own. Audiences that still had to deal with the aftermath of the war looming outside their door (if indeed they still had doors) were ravenous for any form of escape, and American administrators were much happier to see Japanese audiences flocking to American westerns and action films rather than reviving their own films.
When Nikkatsu had built up the capital it needed to finance the establishment of new facilities and begin production again, it opted to look to the foreign films it had been distributing with great success as inspiration for their own films, rather than returning as most studios had to the standard set of pre-war genres (some of which, as mentioned, were banned by Allied administrators). Thus, American and French new wave films became the models Nikkatsu would look to, which meant the resulting films were considerably different from anything else being made in Japan at the time. The new Nikkatsu was built around a core of stars, and it began attracting the attention of filmmakers who were interested in experimenting with film and making movies that other, more traditional studios, weren't willing to chance. Thus, Nikkatsu soon became the home of people like the maverick director Seijun Suzuki, whose films were often so inventive and outlandish that even liberal Nikkatsu sought to reel him in by slashing his budgets and forbidding him to use color film stock -- a move that resulted in Suzuki making Branded to Kill, the most off-beat and cracked-in-the-head films in his repertoire (at least until he remade it as Pistol Opera). Although well-respected now, Suzuki's films weren't exactly the sort of thing that could save a studio. Quite the opposite, frankly. As the film industry crisis grew more pressing throughout the 60s, Nikkatsu decided that it was time to ramp up the nudity. Thus the birth of Roman Porno. The term was meant to differentiate the Nikkatsu films from straightforward pornos, which have always existed in the underground and, during the 1970s, were really starting to make their mark on society in a much bolder and more mainstream fashion. The Nikkatsu films, by contrast, still boasted a budget, recognizable actors, and even respectable writers and directors. Of course, they were still sleazy melodramas full of gratuitous nudity, too, and that's what made the m special. The Nikkatsu films tended to explore increasingly bizarre sexual territory, delving frequently into the world of S&M and rape. They were also cheap and easy to make and helped keep the studio afloat when so many other, less daring (or sleazy, or opportunistic, if you prefer) studios were tanking in the great industry collapse that plagued the 70s. A similar crash took out the British film industry around the same time (Hammer Studios being one of the most famous casualties), and the attempt to salvage operations by increasing the levels of sex and violence in the films was pretty much a world-wide phenomenon. Also badly in need of an injection of life, Toei Studios decided to jump on the sex and violence bandwagon, though they tended to take a decidedly different approach than the Roman Porno movies of the infamous Nikkatsu. Toei was doing well with a variety of action-oriented films, so they decided that they should stick with the action movies, but jam them with more nudity and even greater amounts of violence. Thus was born the pinky violence film. Once Toei established the framework, plenty of other studios followed it. Even Nikkatsu flirted with it when they made their Stray Cat Rock films with Meiko Kaji before committing themselves almost entirely to Roman Porno movies. These pinky violence movies tended to exist within an established number of settings: they were either turn-of-the-century female samurai/gambler movies (Sex and Fury, Female Yakuza Tale, and the Lady Snowblood movies starring Meiko Kaji and based on manga by Kazuo Koike -- the man who brought Lone Wolf and Cub to the world) derived from less sexual but scarcely less violent precursors like the Crimson Bat and Red Peony Gambler films; or they were "girl gang" or "juvenile delinquent girl" (sukeban) movies. From time to time, a women-in-prison film would get thrown into the mix, the most famous being the Female Convict Scorpion movies starring Meiko Kaji (if you're going to watch Japanese exploitation films, you'd best get used to seeing her name). For the most part, though, girl gangs ruled the roost, because they were easiest to film. They didn't require period sets or costumes. Directors could shoot guerilla-style at various locations around Japan, usually without worrying about casting extras or getting permits (which is why so many of these films -- Delinquent Girl Boss: Worthless to Confess included -- feature shots of the characters walking down the street surrounded by onlookers gawking directly at them or into the camera). And you could make the same movie over and over with only a few tweaks to keep it interesting (this movie has a gang of girls just out of reform school; that movie has a biker gang; and so on). What made these exploitation films interesting is...well, no. Tits and violence made them interesting. But what made them intellectually interesting is that they became the playground for a lot of inventive directors who felt the more traditional films hamstrung them and wouldn't allow them to explore wild new directing styles and story content. So amid the boobs and bloodshed, you often got films with highly creative and ground-breaking direction, as well as plots that tackled all sorts of subjects (violence against women, Japanese racism, war crimes, et cetera) still considered taboo in the Japanese mainstream. Sometimes the messages were there as cheap justification for the exploitation. Sometimes, the exploitation was there to make the message easier to express. Whatever the case, it made for some completely wild films that offer up all sorts of potential for discussion. For the most part, these films remained unseen by all but a few hardened tape traders in the United States, who would suffer bad VHS dupes and no translation just for a chance to see the psychedelic madness of 1970s Japanese pop exploitation. Luckily, the relative cheapness of DVD over VHS, as well as an increasingly receptive group of Japanese studios (previously, they were notoriously antagonistic toward foreign distribution and charged insane prices to license their titles -- something anime companies still like to do), the hitherto untapped reservoirs of Japanese yakuza and pinky violence movies are finally seeing the light of day in the United States. For fans like me, the efforts of companies like HVE, Kino, Diskotec, and Panik House are enough to bring to the eye a sweet, sweet tear of joy. Finally, I have something other than the three-hundred different budget DVD versions of Sonny Chiba's Street Fighter and Legend of the Eight Samurai. In 2006, Panik House released the only DVD besides Space Thunder Kids that I've purchased in the past year (Netflix and the purchase of a new car and thus new car payments have combined to quell my once lusty DVD buying habit): The Pinky Violence Collection. Collecting four notable girl gang movies (and one audio CD) into an eye-blistering hot pink package stuffed with liner notes from author Chris D. (author of Mavericks of Japanese Cinema), it was pretty easy for the set to convince me to part with my cash during one of those Deep Discount DVD sales. Delinquent Girl Boss: Worthless to Confess is the first of these films we will be sampling, although it turns out that while it is certainly a great film, it's not exactly what you might call indicative of the trend as a whole (neither, for that matter, was Stray Cat Rock: Sex Hunter). As with the Stray Cat Rock: Sex Hunter, Worthless to Confess is part of a series of films that, to date, have only seen the one film released (when oh when do I get the rest of my Stray Cat Rock movies? I just can't get enough Meiko Kaji in a big, floppy hat like those psychedelic trolls used to wear). In the case of the Delinquent Girl Boss films, Worthless to Confess is the final in the series, though it would seem that, at the very least, this film is a self-contained adventure that has very little carried over from the earlier films. I don't know if the other three were more connected to one another, but the point here is that you really don't need to go into this film worried that you haven't seen the previous three, except in the capacity of really wanting to see the first three films because you figure they're probably pretty cool. These Zubeko Bancho films were considerably less sleazy than most of the pinky violence films, and the women in them are treated with much greater kindness than you'd see in films like, oh let's say Terrifying Girl's High School. Unfortunately it's hard to make statements about th Zubeko Bancho series as a whole, having not seen the rest. There's not a lot of information floating around about them. I'm not a casual fan by any stretch of the imagination, but I also fall fairly short of "dedicated scholar." I guess I'm a lazy scholar. I haven't put forth the effort to track down and watch all the films in the series (I can't even find cast and credits list for the other movies. Hell, can't even find a complete list of titles for the series), so remember that the bold, sweeping statements I make are based pretty much entirely on seeing this one, final film in the series. What can't be gleaned from it has been cribbed from various liner notes and the scant other resources I managed to turn up. I don't want to stray too far into the realm of plot synopsis, but I do want to lay out the opening scene of this film, as it sets a thematic tone for everything that comes after. We open on a group of juvenile delinquent girls at reform school movie night, where they are supposed to be suffering through a documentary about the flora and fauna of the Hokkaido region. However, the projectionist has been convinced by the girls that he should show one of Takakura Ken's Abashiri Prison films instead. As the girls go nuts over seeing yakuza matinee idol Takakura Ken leaping about in the Hokkaido snow, slicing chumps down with his trusty katana, prison officials try to figure out what kind of nature documentary this is. Once they figure out Hokkaido's Great Outdoors is actually one of the Abashiri Bangaichi movies, they pull the plug, resulting in a modest riot of shoe and panty flinging.
Opening with a salute to the Abashiri Prison series means rather a lot to this sort of film. The most obvious is the simple act of homage. During the 1960s, Takakura Ken was one of the biggest (perhaps the biggest) stars in Japan, thanks in large part to his frequent appearances as a noble yakuza fighting battles full of honor and humanity. The Abashiri Prison series was his long-running string of films that all seem to start with him as a yakuza freshly released from Abashiri Prison with visions of "going straight" only to get caught up in some sort of gangland turmoil so that the film can end with him going back to Abashiri Prison as some trumpet-heavy closing theme song wails in the background. I believe if you totaled all the films, Takakura Ken served 1,700 years in Abashiri Prison over the course of the series. Like most movies that become pop culture phenomenon, the first Abashiri Prison film wasn't meant to be very much more than a quick, cheap yakuza film. But something about the movie and it's story of a man who proudly clings to the tradition of yakuza nobility and honor even as the world around him descends into cynicism resonated with young Japanese audiences, who perhaps saw it as a metaphor for Japan's struggle in the wake of World War II. Here, after year of waiting, was a film that grandly celebrated these mythical Japanese qualities. Folks ate it up, and a franchise was born. Most of the Abashiri Prison films were directed by a guy named Teruo Ishii, who directed a series of sci-fi and crime films during the 50s and 60s. In 1965, he helmed Abashiri Prison, and suddenly he was one of the most successful directors in Japan. But since Japan didn't really embrace the auteur theory or create cults of personality around directors, you can't really say Ishii became a superstar. Still, he was successful enough to throw his weight around the studio a bit, and he followed up a successful string of Takakura Ken yakuza films by doing what any good director would do: going completely off the deep end and indulging in a career full of increasingly bizarre, sick, and twisted sex and violence films that include titles like The Joy of Torture, the still-banned Horror of a Deformed Man, Hell's Tattooers, and a couple Yakuza Punishment films. Ishii's film's pushed the envelope for the amount of deviant sex and weirdness a director could cram into his films, and his late 60s work definitely kicked down the door and made Nikkatsu's Roman Porno films viable. Oddly enough when everyone was enjoying the fruits of the tolerance for perversion and sex that Ishii helped sow, Ishii himself opted to shift gears yet again, working primarily on a parade of Sonny Chiba karate films (including Street Fighter's Last Revenge, the superb Executioner, and Karate Inferno). In 1973, he contributed to the pinky violence trend by directing Female Yakuza Tale, a sequel to director Norifumi Suzuki's Sex and Fury (both starring Reiko Ike -- whose name you'll be seeing pretty much as often as Meiko Kaji's). Ishii remained sporadically active throughout the 80s and 90s before dying in August of 2005. While he may not have the name recognition of, say, Akira Kurosawa or Inoshiro Honda, you can't really fault a guy whose final film was titled Blind Beast vs. the Dwarf. But during the 60s, the attention all focused on the star, and it was Takakura Ken and his movies that served as the template for yakuza films throughout the 1960s, until Kinji Fukasaku turned the genre upside down in Battles without Honor and Humanity, the film that dared postulate that maybe not all these yakuza guys were noble anti-heroes with swank theme songs; that many of them were, in fact, wretched scumbags and cowards. Curiously, the yakuza seemed as enthusiastic about this portrayal as they'd been by the Takaura Ken films of the previous decade, probably because as weasely and pathetic as most of the characters were, at the end of the day there was still Bunta Sugawara up there on the screen, standing tall and looking cool and letting all the junior yakuza types fancy they were like him rather than like the squealing, flailing goofballs that comprise most of the cast of characters. Worthless to Confess definitely features more of the latter type of yakuza, though the girls in the movie are considerably more honorable than the gents, but where Kinji Fukasaku's films are relentless deconstructions of the yakuza myth, Worthless to Confess is more of a "between two worlds" look at yakuza who are undeniably like Fukasaku's cowardly, backstabbing scumbags but exist in a world that acknowledges the existence of the Takakura Ken yakuza movies that created (or at least helped perpetuate) the myth in the first place -- sort of like making a zombie movie set in a world where zombie movies exist. Ken represents the image to which the yakuza strive, while Kenji represents the reality of what they achieve. And somewhere caught in the middle of it all, the women in the movie are more Takakura Ken than the yakuza around them, and like the matinee idol, star Reiko Oshida lives a life that follows the Abashiri Prison pattern of getting out, trying to go straight, getting caught up in turmoil, and ultimately winding up right back in the same place you were at the beginning of the movie. Oshida (who has very few film credits to her name, unfortunately, but was a member of the cast of Playgirl, a TV show about a cast of swingin' crime-fightin' chicks) plays Rika, a small-time delinquent serving a sentence in a women's reform school where she meets a variety of other inmates, including a woman named Midori (Yumiko Katayama, another Playgirl alumnus), whose boyfriend is a small-time yakuza punk (though like all small-time yakuza punks, he thinks he's a major player) and whose father, Muraki (yakuza film mainstay Junzaburo Ban, who was also in the Akira Kurosawa film Dodes'ka-den), is a kindly auto mechanic. When Rika gets out, she takes a job in the old man's garage and discovers that Midori is bleeding her father dry in an attempt to pay off her deadbeat boyfriend's ever-escalating gambling debts. The local yakuza are keen to see the guy get in so much debt that Midori will pressure her father to sell his garage, and Rika is keen to protect the old man and try to straighten Midori out. Needless to say, in order to do so, she'll have to reassemble the old gang from reform school.
Now the following may be a bit of an odd stretch anywhere but Teleport City, so please bear with me for a moment, and if the point I'm trying to make eventually caves in on itself and ends up making no sense at all, then please just regard this whole harebrained paragraph and move on to something more worthwhile ("something more worthwhile " not necessarily meaning the next paragraph). A while back, we reviewed a bunch of sleazy cheerleader sexploitation films (The Cheerleaders, Revenge of the Cheerleaders, and The Swingin' Cheerleaders -- oh, and goddamned H.O.T.S. but I was trying to forget about that one). Now, most of these movies offered little more than cheap titillation. H.O.T.S. didn't even offer that. The Swinging Cheerleaders, however, was directed by Jack Hill, who also directed a couple of our favorite Pam Grier movies (Foxy Brown and Coffy), as well as a whole slew of other grindhouse and drive-in theater staples like Switchblade Sisters, The Big Doll House, and Spider Baby. While Jack Hill did indeed ply his trade in the realm of exploitation cinema, he also brought a certain flare to the material that lifted his films several notches above the rest of the pack. His scripts were better, his actors were better, and his overall sensitivity toward telling a decent story was better. The Swinging Cheerleaders delivers what you'd expect from a movie with a title like The Swinging Cheerleaders, but it also delivers a genuinely decent story in the mix, and compared to the other cheerleader movies, is a lot less sleazy and sexually explicit. Similarly, a lot of the pinky violence films that hit the market during the 1970s weren't aiming to do much more than cram as much T&A and violence onto the screen as they could get away with. And really, just like there's nothing wrong with seedy cheerleader sexploitation movies, there's nothing wrong with Japanese girl gang movies that really don't want to do more than pack the screen with boobs and bloodshed. However, there were also certain movies that managed to fulfill the basic demands of the genre without indulging in the excesses of their contemporaries and while filling in the sex and violence gaps with better stories and better characters. Delinquent Girl Boss: Worthless to Confess is definitely the Swinging Cheerleaders of the pinky violence trend. It has the T, has the A, and has the violence, but not in the doses that other films (including other films in the Panik House collection) boasted. Instead, it boasts a more complex plot, more sincere melodrama, and more likeable characters. It's a more ambitious movie, and a better one as a result (keeping in mind that greater ambition doesn't always equate with a greater movie -- right, Chronicles of Riddick?). For starters there's Reiko Oshida. Meiko Kaji and Reiko Ike were the queens of Japanese exploitation cinema during the 1970s (populating a lofty dais alongside Pam Grier from the United States and Chen Ping in Hong Kong), but you'd be hard-pressed to find a cuter, more personable, and more charismatic leading lady than Reiko Oshida. Meiko Kaji looked dangerous, mysterious, and alluring. Reiko looks like the cute girl next door who just took a few wrong turns here and there, but is basically sweet and likeable even if her wrong turns means she also affects a take-no-crap toughness. The character Rika is instantly likeable and, unlike many of the anti-heroines in these films, never really does much that make her the least bit unlikeable. She gets out of prison, smiles, and helps people out. It's a shame Oshida didn't make more movies, girl gang or otherwise, because she emanates an immediate and undeniable warmth. Plus, she's just as engaging once she's "pushed over the edge" and breaks out the red overcoat and katana for the film's outrageous finale as she is as the sweet girl who just wants to build a decent life for herself. The film perpetuates this impression by steadfastly refusing to make Reiko Oshida drop her drawers -- something practically unheard of for the lead in a pinky violence girl gang movie. But the director (who was also the scriptwriter) was adamant that her lack of nudity was essential to the overall success of the story, and he fought tooth and nail to keep his vision intact. What nudity there is in the film is handled by co-stars Yumiko Katayama (who plays Midori) and Yukie Kagawa (who plays Rika's pal Mari). While Rika's lack of nudity is used as one more way to make her seem different and more innocent than the rest of the cast, it should be noted that none of the girls who lead sexy and promiscuous lifestyles are looked down upon because of their choices. Mari ends up working in a scummy nude modeling club, but the scumminess is seen as entirely belonging to the assholes who go there and treat her poorly. For the most part, sexual liberation and freedom is treated as being OK. Oshida is buoyed by a spectacular supporting cast. Yukmiko Katayama, who also didn't have much of a career in film before or after this movie (she appeared in one other pinky violence film, Criminal Woman: Killing Medley, which also appears in the Panik House collection), is wonderful as Midori, the most complicated of all the women. She's the more classical pinky violence anti-heroine in that she does a lot of questionable things before finally being redeemed in time for the big showdown. Her boyfriend and the yakuza are suitably slimy, and you spend most of the movie in eager anticipation of the comeuppance you know is going to be delivered unto them. The rest of the cast performs with solid skill. Pinky violence regular Tsunehiko Watase plays a truck driver who falls for Rika and gets to be the only really decent or dependable guy in the whole movie. Mari's husband is a sickly yakuza who also happens to be the truck driver's brother. He's not a bad guy, but he's a load on his brother and wife, and although he dreams of taking Mari away and starting a clean life, he also can't divorce himself from the delusions associated with being a yakuza. He just has to prove himself, just one time, then he can go. Unfortunately, he ends up being told to prove himself by killing Midori's father (unaware, however, that he is her father). There's also a Lou Costello-type assistant mechanic who is there for comic relief that is neither especially funny nor especially painful -- which is about the best you can hope for when it comes to comic relief. And finally, Nobuo Kaneko hams it up royally as the fey yakuza Boss Ohyu. Nobuo is probably best known for playing the even more cowardly and spineless Boss Yomimori in Kinji Fukasaku's Battles without Honor and Humanity series. He also shows up in some Seijun Suzuki films. Anchored by a quality cast and a sparkling leading lady, screenwriter/director Kazuhiko Yamaguchi is able to delve into deeper territory than is visited by the average pinky violence film -- in much the same way as Stray Cat Rock: Sex Hunter. Themes of "female empowerment" and liberation are often grafted onto these films as an easy way to deflect some of the criticism and charges of misogyny that dog such exploitation fare. Usually, these feminist messages are disingenuous and no more meaningful or sincere than when a male scriptwriter uses a female penname to write a porno film, so that the producer can go, "How can it be degrading to women? It was written by a woman?" Now, you know me, and you can probably guess that the honesty of intention in a feminist message isn't exactly something that plays a big factor in helping me decide whether or not I like a movie. However, it is nice to come across the occasional movie that does indeed manage to be both exploitive and pro-woman. The women in Worthless to Confess are all basically good people. They're treated with respect from beginning to end, and the movie doesn't indulge in any of the leering rape nudity that show sup in so many other pinky violence movies. Rika and Midori both find themselves on the receiving end of some yakuza torture and sneering, but it is relatively restrained by pinky violence standards, and cut short before anything really nasty happens. There is also no weird sex in the movie. One character is alluded to as being a lesbian, but for the most part the characters who do have sex, have pretty normal sex -- which is distinctly abnormal in a pinky violence film. Worthless to Confess is also unique in its portrayal of the family. In most pinky violence films, families are ridiculously dysfunctional; full of shrieking psychotic mothers, incestuous fathers, or parents who simply don't give a damn about anything. Worthless to Confess gives us a kindly and respectable father figure, though, and Rika and her gang really don't want much more out of life than to find a place they can call home and a group of people to whome they can refer to as family. For once, the family and father figure is OK rather than all twisted and weird. At the same time, most of the men besides Midori's dad and the truck driver are scheming, backstabbing scumbags. The only men who can be trusted are the hard-working, regular Joes -- the truck drivers and the auto mechanics of the world (though Midori's dad has a great twist in his story that reveals him to be a little more than just a simple, hard-working auto mechanic). Most can't be trusted or, at the very least, can't be depended upon. If they aren't slimeball yakuza tripping over pachinko machines and getting their asses handed to them in fights by Rika, then the men are asexual girlie men. Gang girl Choko, for instance, is married to a nice but ineffectual goofball who cowers behind her at the club when yakuza start throwing their weight around. He spends much of the film in an apron and head scarf, making food and drinks for Choko and her pals. There's really not much action in this movie, but you don't even notice since the characters are so engaging. The first fight scene doesn't come until the forty-five minute mark, which is very different from, say, Girl Boss Guerilla, which can't go more than five minutes without some chick pulling off her shirt and starting a knife fight. Variety is nice, of course, so while I certainly appreciate a movie like Girl Boss Guerilla, I can also appreciate the more reserved approach of Worthless to Confess. Of course that reserve goes out the window the second Rika and her girls throw on hot pants and go-go boots, break out their swords, and slice their way through a pop art club full of whimpering, worthless yakuza assholes. If Worthless to Confess lacks the nonstop insanity of many of the zanier entries in the world of pinky violence, it makes up for it with a finale that is off-the-charts awesome, doubly so since the movie has spent the last eighty minutes or so making you actually care about what happens to these women. The sight of Reiko Oshida and her crew walking down the street in formation wearing blood red trenchcoats, which they throw off to reveal their battle outfits and katanas as they explain their intention to slaughter every goddamn yakuza in the club, is an absolutely fantastic procession of images. Yamaguchi's handling of bad-ass female characters manifested itself elsewhere in his career as well. He directed Etsuko Shiomi's Sister Street Fighter trilogy, which is all about a tough gal sticking it to The Man. He also directed a few Sonny Chiba karate films and something called Wolfman vs. the Supernatural, which I feel like I really need to see. It's obvious that Yamaguchi favored action and plot over sex and titillation, and while I have no problem with any mix of those three elements, his focus on developing characters and telling a more complete and complicated story means that, while Worthless to Confess is not the most outrageous or the most typical pinky violence film, it is one of the very best and most enjoyable. I really hope the other films in the series find their way onto DVD soon. Labels: Action: Pinky Violence, Action: Yakuza, Country: Japan, Year: 1971 posted by Keith at 7:12 PM | 0 Comments Friday, April 14, 2006Golgo 13
Golgo 13: Kowloon Assignment: 1977, Japan. Starring Sonny Chiba, Callan Leung, Etsuko Shihomi, Emi Shindo, Elaine Sung, Nick Lam Wai Kei, Jerry Ito, Chi-Chung Lee, Yiu Lam Chan, Shu Tong Wong. Directed by Yukio Noda. Written by Takeshi Matsumoto, Nobuaki Nakajima.
Golgo 13: The Professional: 1983, Japan. Starring Kiyoshi Kobayashi, Tetsuro Sagawa, Goro Naya, Kumiko Takizawa. Directed by Osamu Dezaki, Shichiro Kobayashi, Hirokata Takahashi. Written by Takao Saito. Purchase from Amazon.com. A thrilling part of Animeighties Month! I don't know if this is the longest, most unfocused, and rambling review of Golgo 13 ever written, but man, it's gotta be close. They say that it's important to always understand that what you see in the movies does not reflect reality (especially true in documentary filmmaking). In other words, you may believe a man can fly, but you probably shouldn't try it...or should you? Maybe the people who have tried to fly under their own power and plummeted to their death are just the few freaks in the world who can't fly, and the rest of us can...if only we'd try! Point is, although what you see in the movies doesn't always correspond to real life, sometimes you come across a movie that does, in fact, reflect if not the whole of real life, then at least your life. Sitting down to watch Golgo 13: The Professional for the first time in years, I was shocked by how closely the life of the titular globe-trotting assassin reflects my own. Landing in Malta or some other exotic location, shooting some scumbag, collecting my fat wad of cash for a job well done, then heading to my loft in an undisclosed location to make sweet love to whatever woman caught my eye when I was busy pounding down scotch at some seedy strip club bar where I was telling the other broads trying to grab my attention to, "Hit the bricks, baby" -- man, I've been there. Since I've not written all that much about anime in the past, I do tend in these reviews to throw out a considerable amount of back story and trivia which I'd previously stated I didn't have at my disposal. Apparently, I was wrong about not having it, and I've collected more useless facts than I realized about certain titles over the years. But only certain titles. I have my tastes, and I've always watched anime based on whether or not the title falls within that range of interest, as opposed to watching something simply because it was anime even though it falls outside of my highbrow taste range. Thus, the vast and popular world of things like romantic comedy anime, sports anime, maid/servant anime -- these things are wastelands into which I never wander. I know nothing about them and, frankly, I don't really want to, no matter how many people tell me I should watch Love Hina. Ain't gonna do it. Does it have bad-ass globe-trotting assassins splattering brains all over a high rise building's penthouse window before wandering off the bed some moaning chick who implores him to "pull her trigger, lovingly and softly?" If not, then I ain't interested. I don't want to watch a bunch of doe-eyed little girls in maid costumes serve tea. I'm a hard fighting, hard drinking, hard loving man, like Golgo 13, and I don't have time to waste on weepy "doily anime."
So while I don't know much about a lot of the anime that gets the kids all fired up, I do apparently know more than I realized about anime that does fall within the scope of my interests, and a lot of it is going to come out in big floods during these reviews, because I have a lot of catching up to do. Plus, I'm sort of taking on the double task of reviewing a movie and also trying to summarize the entire trend of anime business and fandom in the 80s and 90s, so things may dovetail into points that seem to have very little to do with the actual movie title at the top of the page. Think of it all as one big long article, though, as properly understanding these films and my reaction to them requires the stage being set properly. This review, for example, will wander through the murky swamp of marketing 80s anime, the history of Golgo 13, Sonny Chiba, and comments about James Bond before finally getting around to saying that the sleazy Golgo 13 movie is pretty much one of the most bad-ass movies ever made, only I will make this point in much more florid and eloquent fashion than saying "this movie is bad-ass." Although, really, Golgo 13: The Professional is bad-ass. Plus, you know, it's fun to learn these things so you can use your knowledge of violent 80s anime to impress the gothic Lolitas at the next convention you attend, at least up until the point where they say, "What's Roujin Z?" I've always handled anime titles less as anime and more just as another example of a certain type of genre of film, mostly because anime is so vast and varied that classifying something as anime and leaving it at that really doesn't give you any idea what to expect -- other than it will probably be animated. During the 1980s, however, and especially in the early 90s, there was a huge push by marketers to sell their newly discovered anime titles as defining the whole of the Japanese animation world. A stock parade of titles were always trotted out as being emblematic of the art form as a whole. Thus an endless procession of "These aren't your father's cartoons!" type of marketing campaigns. It was all wildly misleading of course, nudging one toward presuming that Japanese cartoons were all studies in brain splattering violence and violent tentacle rape (as epitomized by movies like Legend of the Overfiend, Golgo 13, and My Neighbor Totoro). Even a timid foray into anime waters quickly reveals this not to be the case, but you wouldn't know it based on the advertisement. Still, it happened that all the sleazy, gory, disgusting pulp trash was what I loved in both film and literature, so even if I knew there was much more in the world than the evil anime, I was more than happy to reel about in the filth of exploding heads and stony assassins. This wave of anime was geared largely toward attracting the money of college students, which is an interesting demographic to target considering how much money the average college student has to spend. The hook was, of course, that these were taboo cartoons, crazy shit you wouldn't believe. And frankly, we were happy to buy into it, because a lot of it was crazy shit we couldn't believe. As someone coming from a cult film background peppered with action, horror, and martial arts flicks, much of the zanier anime that was being pushed at the time appealed to me, but it was also obvious that it was by no means a fair sample of the entire anime world. Still, that initial advertising campaign was phenomenally successful in establishing the average American's opinion of what anime (and manga) was: tentacle rape movies. Watching anime made you a pervert. It was dangerous, like listening to Judas Priest records backward.
This was also the first time anime was marketing to U.S. audiences as something distinctly Japanese. Like many my age, I grew up watching Battle of the Planets and Speed Racer, among other shows, as well as live action programs like Ultraman and Space Giants. As a youth, it never once occurred to me that these shows were Japanese. It never even occurred to me for the national origin of entertainment to matter one lick. As far as I knew, all shows and movies fluttered down from a wonderful magical realm built inside the gaseous clouds that enshrouded Venus. All that concerned me was whether or not the shows were fun. I didn't know that they were "different" from other cartoons because I didn't even realize they were "other" from other cartoons, except that they were about cooler things, like spaceships and monsters and karate, and not about lame things, like chubby bears who care about each other and little blue people who never catch on to the fact that Joeky Smurf's presents always explode, but never in a way that causes teeth and eyeballs to fly out in slow motion. And the people who released those shows here went to great lengths to cover up their Japanese origins (as if kids gave a damn -- this persistent idea that kids won't relate to something foreign still baffles me). I don't mean just the dubbing-- one expects that from shows aimed at kids -- but also changing all the names in the credits (because kids are such avid readers of the closing credits for cartoons). When the big VHS wave hit in the early 90s, there was more of an effort to sell the titles as something strange and exotic and foreign; rather than covering it up, their Japanese origin was exploited and used as something that signified they were different, better, than their American counterparts. The films were often still dubbed, and the original names were often still replaced by American re-dubbers and producers names, but there was no doubt that the fact that these were Japanese cartoons (Japanimation, as they called it) was the big hook. In these early days, one of the pioneers in dumping poorly dubbed "not your father's" cartoons onto the American market was a company called Streamline Pictures. Streamline, through a deal they arranged with Satan himself, managed to snag most of the high-profile anime titles that came out during the 80s and 90s -- or if they got something low profile, the marketing machine kicked in gear and made it high profile. Streamline was famous for making anime available in the United States, and infamous for providing some of the worst dubbing jobs this side of the Vietamese dub of A Chinese Ghost Story II I once watched, where you could hear conversations in the background, people eating lunch, sneezing, and at one point one of the dubbers yawning when no one was yawning on screen. Streamline's dubs were always technically proficient and artistically dubious, even at their best. For one, they had a tendency to make wholesale changes to the scripts if the mood suited them. For another thing, they tended to make awful acting decisions. Witness, for example, probably their most reviled dub: that of the original American release of Akira, which made some major changes to the story that made it even more convoluted than it already was, and also assumed that all Japanese biker punks would speak with thick Brooklyn accents. Streamline was truly a double-edged sword. On the one hand, they got a hold of many of the best titles and made them widely available in the United States. On the other hand -- man, Brooklyn accents? And they seemed committed to never releasing anything subtitled, where as other fledgling companies like U.S. Manga, AnimEgo, and Viz would often release a dubbed and a subtitled version. So for many of us, the first time we ever experienced films like Akira and Golgo 13 was via the laughably bad dubbed Streamline editions. Such was the case for me when I first watched Golgo 13, a feature film adaptation of a long-running Japanese comic book that was aimed primarily at bitter guys in dead-end salaryman jobs who harbored daydreams of being tough-as-nails murderous sex machines but, in reality, were just nerdy guys reading a comic book on the train before they started a day full of kissing their boss's ass and shouting out the company cheer (much like me, except we don't have a company cheer, and I'm reading 60s spy novels). The Golgo 13 comics were created by an enterprising writer named Takao Saito, who got his big break in the business doing manga adaptations of the James Bond stories. Saito's Bond comics were fully licensed components of the James Bond world, but they played fast and loose with the original books, often having very little to do with them other than the title and some character names (basically the same as what would happen to the movies). Under Saito, James Bond became a radically different character in some respects, including being a master of disguise when the Ian Fleming books go to great lengths to point out that Bond absolutely refuses to use disguises. Regardless of the lack of faithfulness to the Fleming novels, the comics were wildly popular and generally well-received by the average fan. However, the series eventually got canned in 1967 after covering Thunderball, Man with the Golden Gun, On Her Majesty's Secret Service, and Live and Let Die. It has been postulated that the fact that the comics were so radically different from the original stories from which they took their name was one of the main reasons for the cancellation -- this would have been shortly before or right around the same time as You Only Live Twice was released as a movie, which was the first Bond film to really differ dramatically from the original novel (Casino Royale doesn't count). More than likely, however, the comics were considered to be original James Bond stories, and after the death of Ian Fleming, his widow was keen to see that no one else continued writing new, original James Bond adventures (we see how well that worked out for her). Saito's reaction to the cancellation of his Bond series was to keep on writing it anyway, but change the character's name to Duke Togo, aka Golgo 13, a stone cold killer who will off anyone for the right price. Guilty or innocent, male or female, young or old, it didn't matter at all to Golgo 13. Saito's James Bond was drawn to look like Sean Connery (more or less), and anyone who has seen Saito's James Bond will instantly recognize it as being pretty much the same as his design for the mysterious assassin Golgo 13. Over the years, the Golgo 13 stories would get much more explicit than they ever could have under the banner of James Bond, but it's obvious that Golgo 13 is a direct outgrowth of the James Bond stories (with a dash of LUpin III thrown in from time to time), albeit one that's filtered through a gleeful willingness to embrace the increasingly permissive environment of the 1970s.
Free of the shackles of conforming to the Bond character, Saito was able to indulge his every whim and extreme and finally show the people that he, as a writer, was completely insane. Not quite as insane as Kazuo Koike (creator of Crying Freeman and Lone Wolf and Cub, among others), but still plenty nuts. The world of Golgo 13 quickly plumbed the twisted depths of pulp storytelling, serving up a steady stream of wildly popular action stories dripping with gratuitous sex and violence, which as I've said before and will no doubt say again, are the best types of sex and violence. Golgo 13 worked as a throwback to the hardboiled detective fiction of writers like Hammett and Chandler (who often wrote stories that are still surprisingly surreal and twisted) married with the gritty sex and violence of 1970s pop culture. It was pulp trash, through and through, but deliriously cracked in the head and unique in its approach, as opposed to being a simple regurgitation of pulp tropes. It was obvious that Saito had become some sort of sick, mad genius, the comic book creating equivalent of one of his James Bond villains. The first movie adaptation of Golgo 13 came to us courtesy of a 1977 live action film starring a perfectly cast (in my opinion, anyway) Sonny Chiba and directed by Yukio Noda, who brought the world the 1974 pinky violence exploitation "classic" Zero Woman: Red Handcuffs (which later begat that horribly boring series of DTV Zero Woman movies in the 1990s). I shouldn't have to summarize who Sonny Chiba is. If you don't know, that's because you're a new jack chump with no action movie street cred. Get out and watch yourself those Street Fighter films, some Battles Without Honor and Humanity, and maybe some of his samurai movies. Less important is rushing out and grabbing Golgo 13: The Kowloon Assignment, which is pretty much the opposite of the action-packed, gore-crazed sexfest that was the animated Golgo 13 that came out a few years later. Kowloon Assignment is the movie to watch if you want to see what it's like when Golgo 13 just sort of sits around. The story is pretty basic, as all good Golgo 13 stories should be: Golgo 13 is hired to kill someone, and the Hong Kong police department tries to stop him even though the guy he's killing is sort of a dick. Sonny Chiba does look a lot like Golgo 13 in many shots, though sometimes it looks like the humidity is turning his coif into a frizzy fro. The film was shot on location in Japan and Hong Kong, and one would hope that means a lot of primo Hong Kong kungfu talent would be showing up. Unfortunately, it looks like the production skimped on hiring locals for the Hong Kong sequences, so instead of potentially cool team-ups like Sonny Chiba versus Ti Lung, we get Sonny Chiba casually evading a string of ham 'n' eggers like Callan Leung. Who the hell is Callan Leung? Surely Sonny Chiba had David Chiang or Lo Lieh's telephone number and could ring them up for a cameo. He does bring Chiba movie staple Etsuko Shiomi with him, and she always looks fabulous in action, even if she's only in the movie long enough for one fight scene before she gets offed. Still, one Sue Shiomi fight scene and a lot of Sonny Chiba walking down the street don't make for edge-of-your-seat cinema. I guess there wouldn't have been much point to hiring top notch Hong Kong talent for the action scenes since there are hardly any action scenes anyway. Japanese live action cinema was pretty zany in 1977. Lots of weirdness all over the place, and yet somehow Kowloon Assignment, based on such crazed material, is incredibly tame and dull. The bloodshed is minimal, there's a naked boob ortwo, the fights are few and far between, and Golgo 13 isn't nearly as cool as he should be, possibly because that sort of stone-faced killer is more dynamic as a drawn piece of art than as an actual guy. All in all, a major disappointment on all fronts. However, it'd seem unlikely that the Golgo 13 comic wasn't an influence on better, more successful Sonny Chiba films, and that more successful Chiba films would likewise prove to be influences on Saito's writing (or his stable of writers, as he was one of the few popular manga writers who doled responsibilities out to a team rather than doing all the work himself). In particular, there are some pretty significant parallels to be drawn between Golgo 13 and Sonny Chiba's Street Fighter anti-hero, Terry Tsuruga, a merciless killing machine who will take anyone out if the price is right, and kidnap your sister and sell her into prostitution if you can't pay. In fact, the original Street Fighter was the first to use a little gimmick where someone gets punched and the movie cuts to an X-Ray showing crushing bones and whatnot -- a technique that is repeated during the finale of the Golgo 13 animated film. It's too bad that the venomous mean spirit, nasty violence, and all-around sickness of The Street Fighter isn't evident in Kowloon Asignment. It would have been a much better movie if that had been the case. In 1983, it was high time someone brought the Golgo 13 stories to life as an animated feature and, hopefully, did them right. This task fell upon the shoulders of directors Osamu Dezaki, Shichiro Kobayashi, and Hirokata Takahashi. It was a really bizarre trio of men to direct a movie packed to the gills with blood, gore, and sex. Shichiro and Hirokata both worked on Miyazaki's Lupin III: Castle of Cagliostro film. Shichiro is best known for his work on the Urusei Yatsura series, while Hirokata dabbled in Rainbow Brite. Osamu Dezaki was, at the time, best known for The Rose of Versailles, a flowery shojo (girly) anime that is every bit as emotional and melodramatic as Golgo 13 is mean and violent. Dezaki's trademark is a unique style of playing with the artwork, using split screens and freeze frames (all fairly common nowadays) that would become richly detailed still drawings that helped tie anime to its manga roots. All three men worked on Space Adventure Cobra in 1982, which must have prepped them for their work on the over-the-top macho Golgo 13 a year later.
Needless to say, anyone following Dezaki into Golgo 13 thinking the babe-bangin' assassin was suddenly going to have big girly eyelashes and find himself walking through spontaneous clouds of flowers while writing poetry and weeping gently as Vivaldi played in the background was going to find themselves somewhat out of their element. Working on original stories from Saito, Golgo 13 the movie is a shamelessly over-the-top work of grindhouse theater exploitation; an endless and welcome parade of cold-blooded murder, grim-faced psychopaths, statuesque naked women, and wanton acts of depravity, all of which revolve tornado-style around the central character, Golgo 13, who even after 40 years of comic book stories, has never revealed anything about his past. He is eternally thirty-something, with no home, no family, and no name. "Duke Togo" is just another pseudonym, since you can't sign into hotels under the name Golgo 13 -- don't think I haven't tried. Anyway, you should never confuse Duke Togo for Dick Togo, though they'd make a decent team if they ever decided to pair up. What we do know about Golgo 13 (whose name is derived from the hill upon which Christ was crucified, as the Japanese love Biblical reference non-sequiters) is that his life consists of killing and sex. He is an expert marksman who prefers a modified M-16 but is at home with just about any weapon. He's an expert at karate, speaks just about every language known to man (even the clicking language of the Kalahari bushmen, I bet), a trained medic, and can instantly become a master of any other discipline if the plot requires it of him. And frankly, that's all you need to know about him. Golgo 13 operates within the arena of pulp fiction, which means it relies on audiences recognizing a series of archetypal stock characters who are what they are because that's what the story says they are. Golgo 13 is a master assassin, and that's all we need to know about him. Whatever expectations that character type has associated with it are expected to already be known by the reader or viewer. There is no call for complicated back story, or any back story at all, because pulp fiction doesn't dwell on such things. Whatever history you think of when you hear a brief description of Golgo 13 is probably right. The movie wastes no time jumping immediately into the action. We meet Golgo 13 (voiced by relative newcomer Tetsuro Sagawa in the original Japanese, Greg Snegoff in the dub, who has a couple noteworthy Eurocult movie appearances to his name) as he is wrapping up one assignment and taking on another -- the assassination of a billionaire industrialist's only son, who is being primed to take over his father's empire. Enraged by the murder, industrialist Leonard Dawson (Goro Naya -- who has a lengthy list of voice acting and regular acting credits to his name, including Lupin, Peacock King, Vampire Princess Miyu, various incarnations of Kamen Rider, and both the live action and anime versions of Casshern) swears bloody revenge upon the wily assassin, even if it destroys everything he's built, and even if it means sacrificing his daughter-in-law to the perverse whims of disgusting hitmen. And that's the plot. From there on out, Golgo 13 kills people, and people try to kill him. When he's not killing people, it's because he's having sex. Golgo 13 is a heady showcase of all the excesses that made the 1980s one of Japan's most infamously decadent decades. There's a lot of nudity and a lot of blood. People die in slow motion, with blood spurting brightly from gory knife and bullet wounds as their faces contort into that bug-eyed, twisted-jaw mask of death that is familiar to so many fans of 80s anime. No one gets shot once when they can get shot a dozen times, and no woman goes very long before coming out of her clothes, either by choice or by force. Golgo 13 even shoves a grenade in a guy's mouth and we get to watch the flaming body run around directionless while the surprised, fire-engulfed head tumbles to the ground in slow motion -- never mind that that's not how grenades work). Everyone, Golgo 13 included, is present merely to be abused in the most merciless fashion imaginable. So it should be fairly obvious that I embrace the seedy excesses of Golgo 13 with unabashed enthusiasm. It plays the source material perfectly in that it never once goes for the ironic wink, nudge, or comedic interlude. Everyone is completely dead serious about even the most outlandish scenarios (like Golgo 13 killing a Nazi war criminal in the middle of an orgy by climbing a building and shooting all the way through another building to hit the Nazi in the third building right in the middle of the head), which really puts Golgo 13 among the ranks of the poliziotteschi from the 1970s, like Violent Rome and Violent Naples, which handled similarly outrageous sequences with the same sense of gravity (and also indulged in gratuitous perversity that would have been totally at home in Golgo 13). In fact, Golgo 13 the movie is equal parts poliziotteschi and Eurospy film, drawing on the aesthetic and amoral thematic climate of both genres (right down to Golgo's wardrobe, which wavers between the turtle neck and slim suit look of sixties spies and the safari jacket and ascot look of the 70s). Although released in 1983 and rightly considered "80s anime," Golgo 13 definitely maintains a blend of that and the previous decade. Dezaki's approach to the artwork in the film is incredible. He makes wonderful use of his trademark split screens and other bizarre framing devices. The quality of the art is superb, achieving a raw and heavy gritty feeling that succeeds remarkably well at mimicking the shadowy noir look of old films, grafted onto the glam and neon of the 1980s -- sort of like an animated Michael Mann film, in a way. Golgo 13 isn't nearly as sleek looking as something like Odin (it's also not as boring), relying less on intricate backdrops and more on shading and mood, but the rougher approach suits the material perfectly. You'll find a similar though slightly more polished approach in Wicked City, albeit with the added bonus of a woman whose vagina is a giant, drooling, fanged spider mouth.
So that's the traditional cel artwork. Unfortunately, you can't really talk about the artwork in Golgo 13 without mentioning the ill-conceived and thoroughly abysmal CGI helicopter sequence. Dezaki and Shichiro worked together on something called 3-D Animated Homeless Child Remi, which sounds like something you really want to rush out and look for. I'm guessing this 1977 collaboration sparked their interest in the early days of CGI animation, and against all better judgment, they were hell-bent on cramming some into Golgo 13 at some point. And so we get the infamous helicopter attack sequence, in which the movie abruptly shifts from the richly realized cel animation to crudely rendered, jerky CGI completely devoid of detail. It looks like something you'd see in a real estate company demo at a county fair's expo hall. It's just so insanely bad that I can't even express how truly bad it is. The entire sequence only lasts a minute or so, but it seems like an eternity, because everything that has been so good up to this point grinds to a whiplash stop so Dezaki and Shichiro can fart around with their Amiga or whatever they used to cough up this sequence. OK, you can't fault them for trying, but surely someone somewhere looked at it and said, "Fellas, this looks pathetic. I mean, this looks astoundingly awful. I'm not putting this in the movie." But somehow, the CGI animation made it into the finished project, along with some crude CGI during the opening credits, which is a lot less offensive because it's just during the credits and not integrated into the rest of the animation. Plus, that animation is of a skeleton with a Smith & Wesson, so that's all right. The acting in the Japanese version of the movie is pretty much as good as you expect it to be. Watching it for this review was the firts time I'd heard the original actors. Normally, I just ignore English language dubs since I prefer the original language, however reviewing the English dub of Golgo 13 is worthwhile for a number of reasons. First, because it's a Streamline dub, and this is how people saw the film for years. Second, Golgo 13 is only in Japanese because the people who made it speak Japanese. Most of the characters are American, with a couple Italians thrown in. So it's legitimate to say that while Japanese is the language by which you should judge the film since that's what the original actors speak, it could just as easily be in English. Third, the Streamline English dub is just flat out hilarious even though it plays the material completely straight and resists the urge to "funny it up," the way other dubs often did with material this absurd. Simply put, the Streamline dub is uneven. Most of the male actors are all right, but that's because they're either icy cold assassins or blustering psychos, and both of those are pretty easy to communicate. The women are less successful, speaking mostly in monotone run-on sentences. The script sticks relatively close to the original dialogue, but then why not? When the original gives you lines like, "Pull my trigger, softly and lovingly," why not stick with it? Playing it straight-faced only makes it sound that much funnier. The dub also peppers the conversations with a bit more profanity, but that seems suitable. After all, if it had originally been written in English, these characters would have cursed up a storm.
Streamline honcho Carl Macek wasn't hiring brand name actors, but his usual stock players weren't entirely inexperienced. Greg Snegoff, for instance, voices Golgo 13 and previously appeared in a few of our favorite bad Italian action films -- Last Hunter, Lucio Fulci's Contraband, and the post-apocalyptic She. Michael McConnohie is pretty good as the voice of Leonard Dawson, and he has more credits as a voice actor than a sane person would count. All in all, it’s not the best dub, but it's adequate for the style of storytelling. Certainly it's less scandalous than the old Akira dub with all its, "Dat peabwain?" nonsense. Like many people, I refer to Golgo 13 as being pulp entertainment, but I should explain a little something about rampant abuse of the term "pulp," especially since it's going to come up a lot here seeing as how so much anime in the 1980s was inspired by old pulp style storytelling. Technically, when I say, "pulp," I should be referring to a very specific set of stories -- in other words, serialized fiction that appeared in pulp magazines covering a wide range of "lowbrow" genres like science fiction, crime, espionage, romance, and Westerns. Odin is a perfect example of the sort of pulp storytelling you get from a 40s or 50s sci-fi magazine. Of course, pulp isn't so narrowly defined a word these days, thanks in no small part to Quentin Tarantino adopting it to describe the grindhouse cinema of the 60s and 70s, which definitely boasted some pulp story sensibilities. But it also includes the deluge of cheap spy novels that came out in the wake of Ian Fleming's James Bond. I've called these books pulp fiction, simply because it's something that conjures up a specific feel for most people that accurately reflects the books, but any true pulp fan would write (and they have) to correct me. Those books aren't technically pulp. Potboilers, maybe. But not pulp. Golgo 13 adheres more to post-Bond definition of pulp. It has roots firmly planted in the sensationalist action-adventure fiction of the sixties and seventies, as well as in the gritty sleaze of 1970s grindhouse cinema which now falls under the banner of pulp fiction to many people. Anyway, I just wanted to say that so more people don't write me to explain what pulp fiction actually is versus what it's known as today. I get it -- but I still think it's valid for the term to have evolved from its original meaning. And that said, Golgo 13 is hardcore grindhouse insanity. It's brash, offensive, mean, and so completely absurd that there's no real way for a rational being to find it truly offensive. It's cheerfully perverse and delightfully violent. It didn't make all that big an impact upon it's release in America, and despite the enduring popularity of the comics, Golgo 13 only found his way to the screen once more, in the lackluster Golgo 13: Queen Bee released some years later. Since then, the Golgo 13 anime has sort of fallen through the cracks, which is a shame because it's a spectacular and totally irredeemable piece of movie making, packed end to end with action and insanity. Without a doubt, it's one of my favorite titles from the 1980s. Labels: Action: Yakuza, Anime and Animation, Anime: 80s, Espionage, Stars: Sonny Chiba, Year: 1983 posted by Keith at 12:41 AM | 9 Comments Saturday, May 21, 2005Battles without Honor and Humanity II: Hiroshima Death Match
1973, Japan. Starring Kinya Kitaoji, Meiko Kaji, Sonny Chiba, Bunta Sugawara, Asao Koike. Directed by Kinji Fukasaku.
Before I begin the review proper, I should explain that for some time now, I've been sitting here trying to think of an adequate way to describe exactly what it is that Sonny Chiba does and wears in this second film in Kinji Fukasaku's high enjoyable, highly influential Battles without Honor and Humanity series of films that delve into the world of organized crime and the role it played in rebuilding post-war Japan. The closest I can come up with to summarize the acting display by Chiba is to say that you should try to imagine William Shatner and Jimmy Walker being merged into one creature, which the director then instructs to "stop being so subtle." Chiba is one half of the two characters this second entry in the series focuses on, relegating characters like Bunta Sugawara's Hirono from part one to supporting players. The year is 1952, though as with the first film, everyone still dresses like it's 1972. After years of economic turmoil, Japan has found sure footing again thanks to a boom in the marketplace caused by the war in Korea (that would be the Korean War). The number of gangs and players on the board that made part one such a headache to follow at times have been pared down to a relatively lean and manageable number for part two. The gang war that raged in the first film as the newly formed yakuza gangs that emerged from the ashes of the atom bomb has simmered down a spell, though the days of peace and prosperity are hardly stable. The action picks up shortly after the end of part one. Young Shoji Yamanaka of the Muraoki Clan gets sent to prison for stabbing a couple gambling cheats, and while there he meets Hirono, who is currently doing time for killing the boss of the Doi Clan in part one. When he gets out on parole, Shoji meets the niece of the Muraoki Boss and also manages to get on the bad side of young blood Katsutoshi Ootomo (Chiba), the quintessential yakuza without honor, humanity, or decent fashion sense. Once again, Jimmy Walker comes to mind as Sonny's costumes all closely resemble something you'd expect to see Jimmy strut out in on an episode of Good Times. Ootomo is head of the Ootomo Clan's gambling ring and a relative of the elder of the gang. But things aren't all rosy between Katsutoshi and the mainstream of the gang. It's that old chestnut again, the one about the young maniacs who are upset because the stodgy old timers are holding them back and refusing to pass the torch to the next generation, possibly because the next generation insists on wearing loud Aloha shirts. But by this point - roughly ten minutes in - the names and gangs are flying so fast and furious that one needs to devote several watchings of the film to developing some sort of flow chart to keep track of everything. At the very least, the viewer can relax a little knowing that, despite the many characters, most of them are background players, and one not need struggle to keep track of five hundred different names and faces all betraying one another and stabbing one another in the back like in the first film. The action in part two boils down primarily to Shoji and Katsutoshi as the former falls for the boss's niece and seeks his fortunes as an assassin while the latter fumes in unbridled bug-eyed glee as he plots to take over the Ootomi gang and return things to the good ol' state of chaos, violence, and war that Katsutoshi and his young crew found to be so much fun. Shoji has trouble since the niece is the widow of a Japanese war hero, and the boss doesn't take too kindly to Shoji poking around in her personal life. Katsutoshi has a hard time for the obvious reason" old men in charge of vast criminal empires hate to be shot and beheaded and things of that nature. And of course, a war is eventually going to break out among rival clans, and plenty of backs will be stabbed. One of the film's best and most energetic scenes involves an assassination attempt perpetrated by Katsutoshi on the Muraoki boss. It's all screaming, insanity, blood, sword waving, and guys in their underwear falling down stairs. All the while, Bunta Sugawara, once out of jail, does his best to run his own little group and stay uninvolved in the politics of the greater yakuza landscape. Of course, seeing as everyone thinks of him as the last honorable man in the underworld, they're always looking to him to mediate differences and solve their problems. Just when he thinks he's out, they pull him back it in -- and isn't weird that one of the most quoted lines from The Godfather saga comes from the one everyone hated? Anyone familiar with the first film is going to familiar with this follow-up. In fact, since the entire Battles without Honor and Humanity series concerns the same group of people and was directed by Fukasaku over a period of just a couple years, they play less like separate movies and more like one long, bloody saga. The separate films are really only convenient chapter breaks that allow you to come up for breath and try to figure out which clan is allied with which other clan, and who just swindled who. Thus, it makes writing about the entire series one film at a time a bit challenges, since much of what was said about the first films in terms of style, approach, and messages applies to this and all subsequent films as well. That said, there is something about part two that sets is apart from the other four films in the series. Fukasaku was never one to rest on his laurels, and the obvious course for a sequel would be to simply continue following the exploits of Bunta Sugawara's Hirono and the various Shakespearian levels of plotting and machination that characterize the first film (and, as it would turn out, subsequent entries as well). Instead part two focuses on relatively minor characters. Shoji is a nobody, and his struggle is a relatively minor one when placed against the greater backdrop of Machiavellian manipulation running rampant in the yakuza world. And Sonny Chiba's Katsutoshi, for all his bluster and big floppy pimp hats, is just a two-bit punk. The major players here are all in the background, and instead we're afforded a more intimate look at the small potatoes who, despite their lack of rank, manage to affect the course of events. As nerdy as it is of me to draw this comparison, think of the guy who assassinated Archduke Franz Ferdinand. How many people even remember his name without having to look it up (it was Gavrilo Princip, but I only know that because I'm weird about World War One)? And yet this guy, basically by sheer dumb luck, manage to kill a man and, in turn, spark the first world war, which because of the grossly unfair treaty at its conclusion, helped spark the second world war and the rise of Adolf Hitler. Funny what one guy can do, isn't it? Shoji and Katsutoshi are a lot like Princip. Nobody's who get their fifteen minutes on the big stage. The series would return to what made the first film so popular and difficult to follow, and thus part two serves as sort of a little breather, an aside almost, a look at a couple of the small lives affected by and caught up in big events. Stylistically, Battles Without Honor and Humanity II follows part one's lead. Fukasaku employs an almost news report-like approach to his film. There is lots of shaky handheld camera work thrust into the middle of the action, a novel approach at the time which is still used today to endlessly irritate me. It works here, where everything is presented in a gritty, street-level fashion and the action involves only a few people. Not so much, though, in movies like Troy. A cast of thousands epic battle scene is just poorly served by ground-level handheld camera work. But I digress. As with part one, Fukasaku plays hard and fast with violence, presenting it not as heroic or graceful, but as mean, gory, and perpetrated by people whoa re basically assholes. You'll find nothing of the honorable criminals of older yakuza films nor of the heroic bloodshed poet-assassins that dominated the 1980s thanks to John Woo. These guys just want to cut your ear off. Even Shoji's battle for the love of a good woman is presented with unflinching brutality and nary a moment during which you can relax and say, well, for this one time, he's having a golden moment. Everything is going to end bad, and what's worse, even the road there is hard and unrewarding. If these movies are Shakespearian in the number of alliances and double-crosses they contain, then they're decidedly un-Shakespearian in their total lack of romanticism about anything, from war to love. The performances are all very good, although Sonny Chiba may go just a tad over the top from time to time. Pulling back a distance from Bunta's character allows Kinya Kitaoji to shine as the beleaguered Shoji, and he manages to invoke sympathy in the viewer without ever actually becoming a completely nice guy. He is, after all, a yakuza thug and killer. If he's our good guy, it's only because Katsutoshi is so much worse. It's wise of Fukasaku to limit Sugawara's screentime, because once he steps into a scene, he commands everything around him, and you forget just about everything else, except maybe Sonny Chiba flapping his arms wildly and snarling in the background. That Bunta is seen here as a background character eking out a living as the head of a tiny gang that tries not to involve itself too heavily in yakuza politics also whets your whistle for later installments, because everyone knows that Bunta will be the main focus again soon enough. Until that happens, however (which doesn't take long), Battles Without Honor and Humanity II is a worthy and enjoyable follow-up to the first film. Because it limits its focus, it's a more accessible film than others in the series. But let's face it, as good as part two may be, we just can't wait to see Bunta Sugawara and his flat top back in the foreground. Labels: Action: Yakuza, B-Masters Roundtable, Country: Japan, Director: Kinji Fukasaku, Series: Battles Without Honor and Humanity, Stars: Bunta Sugawara, Stars: Sonny Chiba, Year: 1973 posted by Keith at 12:04 AM | 1 Comments Monday, March 21, 2005Battles without Honor and Humanity
1973, Japan. Starring Bunta Sugawara, Hiroki Matsukata, Tatsuo Umemiya, Tsunehiko Watase, Nobuo Kaneko. Directed by Kinji Fukasaku.
If I say "post apocalypse film," then chances are, one of two things will pop into your mind. If you are my age or younger, or slightly older for that matter but not by much, then it's entirely likely you'll immediately picture Road Warrior and its many imitators often of an Italian origin. Pink mohawked men running wild in the desert atop supped up dune buggies while a stoic hero in leather mumbles and saves some band of peaceful folk trying to re-establish civilization. If you're older, or more in tune with the length and breadth of exploitation film, then you might also drum up less-than-fond memories of those old 1950s atomic paranoia films, or the more interesting sci-fi films set after such a war had devastated the world and left it populated by nothing but nubile, sexy young women and virile, two-fisted scientists from the 20th century. What you won't think of, I'm willing to bet, is a gritty Japanese yakuza film set in the years immediately after the end of World War II, but that's exactly what Battles Without Honor and Humanity can be construed as. It is, after all, taking place in the wake of the one atomic war we've actually had, and you can't get more post-apocalyptic than Nagasaki or Hiroshima after the Bomb. And while you may not, thankfully, spy any pink-haired men in assless leather pants or bodybuilders in a Quiet Riot mask imploring a bunch of people in shoulder pads and burlap sacks to, "just walk away," and while there may be no rolling deserts in sight, there are roving gangs of hooligans in leather jackets wreaking havoc on the innocent. The only real difference is that in the postwar chaos of Hiroshima, no hero emerges to defend the honor of the downtrodden. Everyone is too desperate, too defeated, too decimated to worry about heroism or honor - a state that seems foreign and inconceivable in a nation preoccupied with such notions. Here the hooligans are no better off than the citizens, and everyone is wracked by a panicky confusion that manifests itself either as defeatism or rage. This being a yakuza film, we'll focus on the group of people who react with rage. But if this is a post-apocalypse film of a different color, it is also a yakuza film quite unlike most anything that had come before it, and that difference stems entirely from the challenges facing postwar Japan, when survival suddenly seemed a hell of a lot more important than honor. Honor was paramount as a theme in yakuza films. Always there is the righteous gangster with an impeccable sense of honor and loyalty who stands in stark contrast to his foil, who will inevitably be the yakuza or samurai who has turned his back on "the code." Even among thieves, there is still honor. Maverick director Kenji Fukasaku, however, would put an abrupt and bloody end to the classically romantic notion of the honorable gangster. After all, it is and always has been a load of crap. But no number of backstabbers, internal wars, hits, or squealers ratting out their fellow gangsters to the police seemed able to tarnish this idea of honor bound warriors abiding by a code of fair play, loyalty, and decency. Fukasaku's films sought to debunk this myth by portraying the yakuza as what gangsters and criminals often were - petty, vindictive, deceitful, and ready to exploit any vice if it'll increase their power or the size of their bank account. He never dismissed the notions or any of the other conventions that were expected of the yakuza film as set down by the great icon Takakura Ken, who starred in dozens of post-war yakuza films that all seem to start with him being released from prison. Fukasaku knows the genre inside and out, and he makes sure he includes each of the clichés - the main character fresh out of prison, notions of honor, someone cutting off a pinky, so on and so forth; Once they're in there, however, he twists them around wildly and turns them inside out in a way that hadn't been done since yakuza genre deconstruction got its start under Seijun Suzuki in films like Tokyo Drifter and Branded to Kill. At the same time, however, he hasn't set out to simply make a movie full of seedy characters in sunglasses shooting each other and selling drugs to little kids. At the center of it all is the motivation, the reason, these men have abandoned honor, and that is the war. It all comes from a long lineage and the yakuza film's peculiar position as one of the true Japanese cult genres. Samurai films were obviously Japanese, but they were also easily adaptable to other genres - as a good many Western has proved. And although they had in them the ideals of honor and loyalty, there were also swashbuckling sword films that could be, at least on the surface, translated into any number of other genres, such as sci-fi or fantasy. Yakuza films, on the other hand, are often so obsessed with the esoterica, Japanese tradition, secret codes, handshakes, and minutiae of their subject matter that it can't be repeated without losing almost all its meaning. Strip it away, and you just have another gangster films, and while yakuza films were, on the surface, gangster films, they were also something quite different. There aren't very many action-oriented shoot-em-ups in the yakuza genre. Most of them are fairly slow moving, and that's because most of them aren't about the crime as much as they are about the criminals and the counter-culture they inhabit. A yakuza film without it isn't a yakuza film; it's just an action film. At their core and below the violence and gruff men shouting at each other, these are movies about a culture with roots stretching as far back as the Tokugawa Shogunate that first unified Japan and introduced to it a whole class of disenfranchised wandering samurai, or ronin, who basically lost their jobs when the petty warlords and regional masters become obsolete under the one government, one country system. Suddenly, and in a way that eerily mirrors the post-bubble Japan of the early 21st century, these men who thought they'd been guaranteed jobs for life as noble samurai were out on the streets with nowhere to go and no one in need of their skills. Bands of ronin started forming their own societies, some acting almost like local police defending villages from marauders and greedy officials (like the chaps in Akira Kurosawa's Seven Samurai), others acting like local thugs. These bands of ronin eventually became known by the name yakuza - Japanese for the unlucky 8-9-3 combo in dice gambling that means you just lost. The early yakuza films dealt primarily with these historic and usually heroic samurai. 1927's Chuji's Travel Diary was the first of the bunch, but others quickly fell in and began writing the rules by which the genre would play. After World War II, however, yakuza films were more or less banned under the thinking that, to keep the Japanese from standing up to fight again, you had to strip them completely of their dignity and take away anything that might showcase that famous fighting spirit. Hey, it was MacAurthur's idea, not mine. The result, of course, was the desperation we see in the beginning of Battles Without Honor and Humanity. When we first meet our rowdy bunch of central characters - and there are a lot of them, with plenty more on the way, so you better keep a flow chart handy - they are bitter hustlers trying to stay alive in the turmoil and madness of post-bomb Hiroshima. Ostensibly, our main character is a young hustler named Shozo, played by yakuza film staple Bunta Sugawara. Sugawara became one of the most recognizable and beloved faces in the yakuza films of the 1970s, thanks in large part to his partnership with director Kenji Fukasaku. Shozo and his mates live in a world without a future. They've just survived the most horrific single attack man has ever seen (and no, I'm making a pro- or anti-atomic bomb statement there - I think proponents and opponents of dropping the bomb on Japan can agree at least on the fact that it was a pretty big deal), and in the aftermath, they find themselves at the mercy of an occupying force determined (so the story goes) to strip them entirely of what little dignity they may still retain. In such an atmosphere, honor and humanity was a distant consideration to simply staking out a claim, and if the myth of the yakuza code had ever been real, it was certainly killed in the atomic blasts. When, in 1951, the Japanese regained much of their freedom as a nation, period films were back in action, but most of these were samurai films. They were the best way for the Japanese to recapture their lost glory and start to rebuild a sense of self-worth. Honor, nobility, self-respect - these were the things that made the samurai movie tick. And loyalty - loyalty was essential, both to the samurai and to the mid-century Japanese who were trying to forge a new nation and establish a new government unlike any they'd had before. The era of shoguns and emperors had given way to the Japanese Diet, or parliament, and democracy. If there weren't many yakuza on the screen, then it was compensated for by the fact that so many of them were involved behind the scenes. Bored with turf wars among themselves and with the Chinese and Korean minorities who formed their own gangs, the postwar hooligans saw money to be made in the newly revitalized Japanese film industry. Many of them became involved as scouts, producers, and a few even became studio heads. Eventually, of course, yakuza films started creeping back onto screens, this time set primarily during the period of rapid modernization just prior to World War II and involving a heroic gangster usually stubbornly clinging to traditional Japanese clothing facing off against corrupt gangsters who had usually sold out and started wearing Western style suits - very similar to what we'd see again in the 1970s when Hong Kong kungfu films invariably featured a guy in that traditional Chinese shirt and pants and slippers kicking the crap out of a bunch of thugs in bell bottoms and those Little Rascal caps. When the yakuza films started toying with a more modern, post-war setting, the films were still richly melodramatic and steeped in nostalgia for the old ways. Takakura Ken became the poster boy for the new yakuza film and starred in more than a sane person would want to count. By the end of the 1960s, the social upheaval that was engulfing much of the world was just as strong in Japan as anywhere else, and people weren't buying these sentimental doomed heroes bound by codes of honor and love. Seijun Suzuki had started messing with the truisms of the yakuza film, but his wild pop-art experiments were more a rebellion against assembly line, characterless filmmaking than they were against the yakuza genre itself. The real hit on honor-heavy yakuza films came in 1967 with the release of Junya Sato's Organized Violence starring Tetsuro Tanba (best known to Western audiences as Tiger Tanaka from the James Bond film You Only Twice) and Sonny Chiba. In 1973, Kinji Fukasaku upped the ante with Battles Without Honor and Humanity, a cutthroat, unflinching, and decidedly unromantic look at the world of post-war gangs in Japan. At the center of the maelstrom is Bunta Sugawara, a former matinee idol turned iconic bad boy and sporting a severe flattop and all-around stern, militaristic look. After striking back at some rowdy American GIs, typically portrayed as loud-mouthed, swaggering, and ready to beat up or rape anyone in sight, Bunta's Shozo goes to prison, where he becomes blood brothers with another inmate, Hiroshi, played by Tatsuo Umemiya. When he gets out, Shozo is taken under the wing of the boss of Yamagumi Gang, but he quickly learns that the yakuza world is not as it was, if it was ever that way in the first place. His boss is a coward, ready to backstab at the drop of a hat, and equally ready to cower and sob if he can't get a sucker punch in. Shozo is bewildered by the array of gangsters all fighting amongst themselves and jockeying for political alliances and territorial gains. It gets to the point where so many players are introduced and so many loyalties switch back and forth that it soon becomes impossible for the viewer to keep everything straight - which is precisely the effect Fukasaku is going for, as it mirrors perfectly the feelings of the confused and frustrated Shozo, who wanders through this madness in a half-dazed state, harboring still some notion of loyalty and honor that manages, paradoxically, to both make him the center of attention and marginalize him completely, to keep him in the crosshairs but also safer than most. When an old friend makes a dramatic power play, Shozo is caught between him and his old boss, who is hardly worthy of Shozo's continuing loyalty. Battles Without Honor and Humanity was based on a book by journalist Koichi Iiboshi chronicling the history of the real life Mino gang. As such, the film rings especially factual in its documentation of dirty yakuza life, playing at times almost like a series of yakuza home movies. The film is brutally violent but not action-packed. The drama between the character, and the stripping away of every lofty romanticized delusion regarding the yakuza and the yakuza film are the film's primary weapons. When the violence does come, it is fast, ugly, and street-style. You'll see no white-clad gangsters with two guns leaping through the air in balletic slow motion. Instead, there is only sweating, grunting, screaming, and blood. Fukasaku employs a lot of street-level hand-held cameras - something that was in vogue at Toei Studios, owing mostly to the fact that they were cheap, easy to use, and resulted in faster shooting schedules. The effect was often detrimental to the film, as in many of the Sonny Chiba karate flicks whose action was undermined by blurry, shaky handheld camera work. Here, however, it serves to throw you into the thick of the action and further confuse you and make you relate to Shozo and makes the movie feel even more like a piece of guerrilla documentary filmmaking. Although the sheer number of characters keeps you from ever becoming too emotionally attached to any one person, Shozo included, it's still an emotionally engaging film. It's the entirety of the situation that pulls you in, the mere act of watching these people pull themselves - and ultimately, their entire country - out of the ashes only to self-destruct once the hard part was over. It's a common occurrence that continues to play itself out on a daily basis. It's easy to find unity when there is a common struggle, but once the struggle has been surmounted, once the battle has been won, people find it's even harder for them to hold things together. The experiences in the desolation of Hiroshima pulled these men together, and the increasingly secure and prosperous times that followed tore them apart. The peace, as they say, is always harder to keep than to win. Compare these post-war yakuza, then, to something like the criminal gangs and militias of Chechnya. Like the yakuza, they banded together against a common enemy, in this case the Russian army and the utter ruin visited upon the country of Chechnya. Like Hiroshima after the bomb, Chechnya has been reduced almost to ashes, its infrastructure shattered, it's people hopeless and angry, and its future even bleaker than that of Japan at the close of World War II. Gangsters became politicians became resistance fighters and military heroes, and after years of bitter struggle the inhumanity of which may be unparalleled in the 20th Century, even by the standards set by such atrocities exhibitions as Sierra Leone and Pol Pot's Cambodia, the Russians finally withdrew, claiming a bogus victory in the war and leaving the Chechens with a wasteland to rebuild. Unfortunately, the men who proved so valiant, fearless, and admittedly bloodthirsty and brutal in (and out of) combat could not rebuild the nation they defended. The war had been their element, but peace and rebuilding proved too much. In the end, at least for Chechnya, it didn't matter, since as soon as Vladimir Putin was elected president of Russia, he made a point of resuming hostilities with a shocking ferocity that should leave the world aghast if the world ever bothered to pay attention to some bunch of mountain rabble with ties to fundamentalist Islam. The bitter cold of the Caucasus Mountains seems an odd place for jihad, accustomed as we are to seeing it played out on the sands of the Middle East. But then that whole area where the Middle East collides with Europe and Asia is a fascinating, confusing, and endlessly tumultuous corner of the world that few people seem to understand or take much interest in. That nations are often built on the backs and from the sweat and blood of criminals is a frequent theme in history, and indeed most human history is little more that a chronicle of criminal acts committed in the name of god, king, and country. Martin Scorcese's Gangs of New York sought to examine that very piece of the history of New York in particular and the United States as a whole, as did Francis Ford Coppola's The Godfather before it.. Kinji Fukasaku's Battles Without Honor and Humanity does the same for Japan, and later entries into the series would trace the development even further, going so far as to make the claim, perhaps not outrageously, that much of Japan's emergence as a global economic power is the result of the machinations of driven but corrupt criminal gangs. For the first entry in the series, we see simply their emergence from the war and subsequent failure to work cohesively without the immediate threat of US occupation. Left to their own devices, boredom sets in and brings with it violent internal conflict and turf wars. They were born of chaos and need chaos to survive. If there is no external threat to unite them, after all, then they will create an internal one to rip themselves to shreds. Fukasaku's film is not completely devoid of the yakuza genre trappings; it simply presents them so that it can dispel them. Indeed the beginning, in which Shozo is sent to prison and we meet him again as he is released after some brief scenes while incarcerated, could be the opening to any of a number of Takakura Ken films. The only difference is that there is very little in the way of nobility to any of it. Takakura Ken was always a majestic figure who radiated righteousness and honor even as a criminal. He was strong, confident, and trustworthy. Bunta Sugawara, however, plays his part with a sullen shiftiness. He never radiates confidence of nobility as much as he does awkward discomfort and confusion. Both actors and characters steep themselves in the melancholy, however, and Bunta's Shozo might ultimately be what one of Takakura Ken's yakuza figures would be like if he came out of prison and was faced with the ream world of organized crime, where men hardened by the experience of the war had little use for outdated romantic notions of the noble yakuza. Fukasaku plays with other genre conventions as well. The obligatory pinky-chopping scene (chopping off a finger being the traditional way to atone for some offensive transgression of the code in the yakuza world) is played for laughs on an almost slapstick scale. Shozo, like Takakura Ken's many yakuza characters, leaves prison to find the world is not as he left it, but rather than standing in stark contrast to it like one of Ken's Walking Tall-esque gangsters, Shozo becomes a participant in it, maybe not as active as others, but a participant none the less. And no, he won't be making any moving or eloquent speeches. If Takakura Ken was the Elvis of the yakuza film, then watching Bunta Sugawara must have been like The King seeing The Beatles for the first time. By the time the final shots are fired and the groundwork is laid for future films, the viewer is exhausted, physically and emotionally, partly from the not-so-simple task of trying to keep straight all the betrayals and factions that come into play in this battle between the Doi and Yamagumi gangs. Besides Shozo, who is relegated almost to the role of spectator, there are very few people for whom to root, no honorable yakuza. There are only backstabbers, petulant childlike bosses, and the occasional visionary who wants to run the yakuza like a corporation and reap huge profits as a result - the road that would eventually win out, as it was. Bunta Sugawara remains, through it all, a solid presence with a deadly gaze. In effect, he's seeing things the same as we see them and is just as confounded by it all. His performance is one of subtlety, which is often how people try to describe a bad performance they don't want to call bad. Chuck Norris, for instance, is more bad than he subtle. Clint Eastwood, on the other hand, was subtle and deadly good at it. Bunta is more Clint. If the film has any weakness, it's in some of the period costumes. The film is set in the 1940s and early 1950s, but some of the cars and fashions on display are without a doubt early 1970s. It's a good idea not to sweat a detail like that. Kinji isn't Akira Kurosawa after all, who demanded that whole sets on Tora! Tora! Tora! be destroyed and rebuilt because the shade of paint on the battleship wasn't historically accurate. That might be why Akira Kurosawa was replaced on that film by.hey, Kinji Fukasaku! So just let the big collars and '70s shades slide. The film is trying to accurately dissect the yakuza, not the fashion trends that surrounded them. Battles Without Honor and Humanity is a demanding film, especially for audiences who don't speak Japanese or aren't familiar with the intricacies of the yakuza genre. People looking for knockdown, wall-to-wall action are going to be disappointed. The action here come sin spurts and is ugly, unchoreographed, and very real. First and foremost this is a drama and a societal study, a philosophical film but stripped of lyricism and poetry. It is more like the streetwise wisdom delivered by some old crank. After all, you don't sit down to watch Goodfellas or Miller's Crossing for the action scenes. This is crime drama, and as crime drama and modern day film noir, it's complex and engaging on multiple levels and remains one of the best and most unconventional yakuza films around. It does require a lot of the viewer, but then most good films do. Unlike many films in the crime genre, it can't be enjoyed on a purely popcorn level. It's not one of those movies where you can just sit back and enjoy the ride. You have to actively engage it and work at it, and even then it's the film's point that sometimes you're going to be lost, just like Shozo. If you aren't interested in the yakuza as a social phenomenon or cultural study and not just as an action movie cliche, then Battles Without Honor and Humanity won't do much for you. Not that the movie is dull or lacking in action, but it'll seem that way if you were expecting something more.modern, I suppose. Guys in sharp suits posing and doing Hong Kong style kungfu fights, that sort of thing. Even contemporary Japanese audiences don't seem that interested or able to grasp what a film like Battles Without Honor and Humanity was attempting to accomplish. This is a completely brilliant film, and like most brilliant films, it just isn't dumb enough for some people. It was a major hit at the time and made Kinji Fukasaku's career. It's odd that until the release of Battle Royale, the director was best known in the West for the movies that least defined his oeuvre. Sci-fi quickies like The Green Slime were hardly Fukasaku's calling card, but since the yakuza films, and especially the kind of yakuza films Fukasaku was making, were and to some degree still are fairly inaccessible to most audiences, it's Green Slime and Message for Space for Kinji. Or at least it was until, as an aged man with failing health and nothing to loose, he set Japan -- and this time a good portion of the rest of the world -- afire again with Battle Royale, another movie that seeks at its heart to pick away at Japan's notion of itself as an orderly and honorable country in much the same way a chicken in Battles Without Honor and Humanity picked away at the dismembered pinky of a disgraced yakuza. Films like this would later become some of the most popular films among real-life yakuza, who would gather in old theaters and watch them and pine for the days when crime was nasty and tough and violent instead of white collar and dull and corporate. It probably has a lot to do with films like Battles Without Honor and Humanity being so grounded in the reality of the situation and with the fact that many of them involved real gangsters. Heck, Noboru Ando was a real life yakuza who eventually starred as himself in a series of more or less autobiographical film adventures about his seedy life. It's the ultimate irony that these guys would get nostalgic for a type of film that made a point of dismantling nostalgia, romantic for a film that strove to strip away any notions of romanticism from its subject matter. It's also a sign that when Kinji Fukasaku made this film, he was doing more than making a film; he was documenting an entire culture and way of life. Labels: Action: Yakuza, Country: Japan, Director: Kinji Fukasaku, Series: Battles Without Honor and Humanity, Stars: Bunta Sugawara, Year: 1973 posted by Keith at 12:10 AM | 0 Comments Sunday, September 12, 2004Stray Cat Rock: Sex Hunter
1970, Japan. Starring Meiko Kaji, Rikiya Yasuoka, Tatsuya Fuji, Jiro Okazaki, Yuki Arikawa, Tomoko Aki, Yoko Takagi, Akemi Nara, Setsuko Minami, Mari Koiso, Mie Hanabusa, Nobuko Aoki. Directed by Yasuharu Hasebe. Available on DVD from Amazon
During the 1970s, Japan's Nikkatsu Studio became famous, and yes most likely infamous, as the number one home for sleazy sexploitation, violent pink films, and just softcore porn in general. Although hardly the stuff of highbrow cocktail party conversations, the thoroughly exploitive nature of the Nikkatsu films doesn't mean there wasn't a lot of boldness and innovation thrown into the mix, resulting in more than a few highly enjoyable and daring films. Yeah, there was a lot of crap, but there's always a lot of crap, and usually even the crap had something about it that was so bonkers and just not right that you couldn't help but nod your head in its direction. In other words, where as Europe during the 1970s was constantly making ponderous, over-inflated films that begged the question, "Is it art or is it porn?" Nikkatsu was more concerned with generating the answer, "I don't know if it's art, but it sure is cool." Somewhere in the process, though, studio producers became so lax in what messages they would allow in a film - so long as they were surrounded by the requisite blasts of sex and violence - that Nikkatsu became a haven for directors and writers who wanted to make controversial social and political statements in criticism of Japanese culture and found the best way to do so was to disguise their pointed arguments in the clothing of an exploitation film. On the surface, they were just making the Japanese equivalent of drive-in movie fare, but running throughout many of the films was a subversive current of dissent and radicalism that never would have been allowed on screen in a more direct fashion. Certainly you'll find very few Japanese films that are willing to criticize Japanese culture despite there being some very juicy targets for the more liberal-minded; specifically, Japanese conduct during WWII and subsequent denial that there was anything done wrong, and the fact that though not in a malicious "cross burning" fashion, Japan is also one of the most racist countries in the world and a country in which the racism is so ingrained in society that most people don't even recognize it as such - like the fact that people of Korean ancestry continue to have to register as foreign aliens, even though their relatives came to Japan five or six hundred years prior. It is this second big theme of Japanese racism that Stray Cat Rock: Sex Hunter takes on, albeit in the guise of a girl gang pulp film. One of the studios most successful series came when they blended tawdry titillation with delinquent girls in outlandish 1970s outfits - and I mean outlandish even for the 1970s. Floppy wizard hats and hot pants abound in these delinquent girl films, and no matter what violent outrage is depicted on screen, it pales in comparison to the crimes committed against a simple sense of fashion. The five Stray Cat Rock films are poised to be the highest profile series of these violent girl gang gems thanks to the third film in the series (or second film -- critics seem to be uncertain) getting a release through HVe in the United States. Previously, various titles like the Sukeban Blues and Sukeban Boss films have been available only as fan-swapped bootlegs, and even then without subtitles. The ridiculously named Stray Cat Rock: Sex Hunter is, along with Female Convict Scorpion #701 the first film in this highly entertaining and morally dubious (isn't it always that way) subgenre to see legitimate release in the United States. It works pretty well as a barometer for the films in general. It is not as exploitive or bare-boob-packed as some titles, but it is a little deeper (if also utterly confused) in terms of story. While not the best of this type of film, it's a decent place to begin, and one hopes HVe will continue to release films from this and other series.
The plot, if you want to call this loose assembly of violent episodic adventures a plot, revolves around gang leader Mako, played by Meiko Kaji. She was a Japanese cult film icon of the 1970s, starring not just in the Stray Cat Rock and Female Convict Scorpion films, but also in the bloody Lady Snowblood samurai films and Kinji Fukasaku's Yakuza Graveyard. If you wanted a tough chick for your film, the only way you could do better than Meiko Kaji was by hiring Etsuko "Sister Streetfighter" Shiomi. Mako's gang spends their nights engaging in the usual street thug hooliganism that helps bored and disaffected youths pass their time. This consists largely of donning screamingly loud outfits and walking around the neon-lit streets while a cool-as-hell jazz-funk soundtrack blares away in the background. When they aren't doing that, they're mugging squares, going on shopping sprees, getting into fights, or buying drugs from Baron, the leader of the local guy gang The Eagles. Although peddling drugs brings in the yen, Baron's real passion is beating up and, if he's lucky, just outright murdering "half-breeds," anyone who is of half-Japanese, half-Caucasian persuasion. He does this, so he says, because his sister was raped by a Japanese serviceman in the days after World War II - symbolic, one would guess, of Baron considering Japan itself raped by America during the post-war occupation. Adding to this symbolic smorgasbord is the fact that though he's a macho, loudmouth braggart, Baron is, in fact, impotent. His assault on these mixed-race citizens is as much, perhaps more, out of his own sexual frustration than out of any sense of moral outrage over what happened to his mother. Rather than coexist with these people, who Baron secretly sees as bigger, more attractive, and more virile than himself, Baron takes out his complex by whooping like a madman as he and his gang tear around town in old US military jeeps, always on the prowl for someone of mixed blood they can beat the crap out of. Although it's not as important thematically, he also seems physically incapable of buttoning mor ethan the bottom-most two buttons on his big, ruffly shirts. Mako and her girls tolerate The Eagle's shenanigans, mostly because they don't really give a rat's ass about race and race relations. They are, in a sense, representatives of the Japanese population at large, only in bigger hats and higher platform shoes. They don't consider themselves racist, but they blind to the racism running rampant in Japan. At least, that is, until Meiko's Alleycats come into contact with a mixed-race gang led by the hunky Kazuma. He's in town looking for his lost sister, and naturally he catches the eye of both Mako and Baron, leading to an inevitable showdown when The Alleycats are dragged into the light of racial awareness by encountering this mixed-blood gang and watching them preyed upon by Baron and his jeep-driving goons. I'll take time out for a quick disclaimer here in hopes of heading off some undoubtedly well-meaning but misguided email. Japan is about to get taken to task in this review for being, at least traditionally, a heavily racist and xenophobic society. I think it's a wholly defensible assertion, and I also think that the times they are a-changin' and one day - soon, with any luck - the characterization of Japan - and by that I mean average, everyday Japan - will no longer be applicable. A criticism of any one part (or even multiple parts) of a country or a people certainly doesn't apply to everyone, and it certainly doesn't equal a blanket condemnation of said peoples or country. Additionally, if your initial reaction is to think, "You should take a look at your own country" then let me stop you right there. I already know about America and American racism. But this article isn't about America or an American movie. It's about a Japanese movie, and just because I'm taking time out here to touch on the subject of Japanese racism doesn't mean I'm not aware of its existence elsewhere. So with that in mind, allow me to bore you with the following bloated self-important analysis when, given my own intelligence, I should just stick to talking about floppy wizard hats and go-go dancing. You don't really have to see any of the subtext in the film, though I think this is definitely a case of it deliberately being present rather than something simply read in by critics at some later date. The film is as saturated with East-meets-West imagery as it is with lurid colors and gang fights. Frequently, action takes place in a setting with some neon advertisement for an American product blazing in the background. When Mako and the Alleycats take revenge on The Eagles for selling them out to a bunch of horny businessmen for a gang bang, they throw Molotov Cocktails made from Coca-Cola bottles. And during a club scene, the group Golden Halfs - famous for being ridiculously hot half-Japanese women - perform. The only real problem is that while the film wants to make a comment about racism in Japan, it doesn't seem entirely certain what the point of it should be. Obviously "purity of Japan" racists like Baron are cast as screwball assholes while the more open-minded Alleycats are the good girls. At the same time, the frequent focus on American brands dominating the night skyline seems to imply that this loss of Japanese culture to Western consumer pop culture is something of a tragedy. Ultimately, the film may be saying that maintaining and cultivating your culture is one thing, but violence and racism is flat out nasty.
Baron himself seems to represent a conflicting duality that is common in Japanese culture to this day: he is the racist who hates all others but the Japanese, yet he and his gang love those American jeeps and Western fashion. Japan has, since probably the Meiji Restoration and certainly since the end of World War II, had a crisis of identity in which it wants to remain fiercely Japanese and superior but, at the same time, is endlessly fascinated by other cultures and quick to adopt their trends. In the past, it has frequently been American-Japanese culture, but as divisions and lingering bitterness over the war fades with each subsequent generation, and as Japanese culture continues to affect American culture nearly as much as American culture does Japanese, this is becoming less of an issue. More at the forefront now is a lingering feeling of superiority to Koreans struggling with the youth culture's fascination with Korean cool. If one wants to dismiss the political agenda of a film like Stray Cat Rock: Sex Hunter, one should probably think about how, when intellectuals and politicians have failed, its simple and often exploitive pop culture that has and continues to smash the cultural barriers that have been erected between people. Just as each subsequent generation of Americans sees (one hopes) their racism slip further away as we enter a truly global and connected community, the same thing happens to young Japanese. And Chinese. And one would hope just about everyone else as well. Of course, when something as engrained in so many people's character as racism starts to be challenged on such a grand scale, there is inevitable backlash. It is, after all, a fight and a progression, and no one said it was going to be easy just because white kids starting listening to hip hop, black kids started watching anime, and Japanese kids fell in love with Bruce Lee. I might also add, if you'll indulge me in just one more bit pompous rambling, that it was very forward-thinking of the film to cast the women as the peacemakers and the more open-minded members of the population. I'm probably dipping into social issues that demand far more time, explanation, and analysis than I can beat out in a movie review, but I guess I've gone this far already. It's no secret that Japanese workers - and by that, I largely mean the Japanese men who dominate the business world - have traditionally been obsessed with their jobs. Tales of salarymen working from the rise of the sun and well into the wee small hours of the morning are commonplace. Japan is one of the few places that has an actual clinical term for literally working yourself to death and dropping dead at your desk. With the burst of the bubble and the grim discovery of things like unemployment, layoffs, and uncertain futures, things have changed a little, but let's set ourselves firmly before that time. With men so committed to employment, relationships between men and women were bound to suffer, or if not suffer then become just one more formalized function. Women, for their part, were starting to discover that sitting at home, rearing children, and rarely seeing your over-worked husband wasn't as much fun as some might think. Some started fighting for equality in the workplace, for the right, I guess, to drop dead at their desks right alongside the menfolk. Others, however, started rebelling against this social system by becoming more adventurous, by traveling around Japan and around the world, and perhaps most daring of all, by befriending those wild-eyed, hairy foreigners.
As a result of their dissatisfaction, free time, and willingness to brave the white edges beyond the map of Japanese culture, Japanese women started freaking out the men by becoming more worldly, more liberal, more aware, and just plain smarter when it came to knowing something outside the office. As usual, there was a backlash against such adventurous women, partly out of "defense of Japanese society," but more likely motivated by the fact that men who committed themselves to a lifetime of obsessing over their job realized they were boring and largely ignorant of the world. But once something like this begins, all the uptight businessmen in the world can only hope to slow it slightly, at best, And with the collapse of Japan's previously unstoppable economy, one expects the men to get with the program as well. What was my point? That it was very telling in 1970 for director Hasebe to see women as the ones who will be the first to break away from traditions of xenophobia. So grand congratulations to Stray Cat Rock: Sex Hunter for being such a socially radical film and for saying something that most everyone would consider completely outrageous, even if it's right. But as I've said time and time again, good intentions and laudable politics might make an admirable film, but they don't necessarily make a good film. Thus we turn from the assertion that Stray Cat Rock: Sex Hunter is a progressive film that is much smarter, more subversive, and more radical than you might first realize and instead ask another important question for assessing the overall value of a film: is it entertaining? Well, I think so, though I wouldn't count it as a must-see. The film has some awkward flaws, not the least of which is that it spends its entire running time building to a violent, out-of-control gang war between the Alleycats and Eagles, then doesn't deliver. Instead, the finale is a rather dull showdown between Baron and Kazuma, with the previously firebrand Mako suddenly crumpling and cowering in the corner as if we hadn't just spent an entire film building her up into a tough-as-nails but open-minded bad ass. The film seems to pull the rug out from under itself by falling back on the mano-a-mano battle between the two men - especially since "she's a bad-ass" is about as deep as much of the characterization ever bothers to go. There's not much reason given to us to invest any emotion in the outcome of the film. And the plot is an uneven mess with no real direction. Luckily, Meiko Kaji effortlessly oozes charisma, and the sheer over-the-top madness of some of the action and all of the art direction keep the eyes occupied when the mind isn't. Hasebe had already proven himself a master of mind-blowing pop art with Black Tight Killers, and while his visual flourishes were largely absent in the previously reviewed Bloody Territories, they return in full force with this film. Everything is draped in garish colors and shot from weird angles. The shaky handheld camerawork that would come to dominate much of Japan's action cinema output in the 1970s shows up here, mostly to good effect since it was still novel and not entirely headache-inducing as it would later become. You'd also have to go to Roger Vadim picture to find loonier costumes. Hasebe takes his exploitation picture and elevates it to high-concept and high camp territory, which is refreshing. And despite the title and it's position as a Nikkatsu production from the 1970s, Stray Cat Rock: Sex Hunter is relatively tame in its sexual content. The most difficult bit is, of course, the scene in which The Eagles set the Alleycats up to be raped by a bunch of horny businessmen, but even that is played more for outrage and disgust than sleazy titillation the way it would have been in many later films. There's still enough sexploitation in the movie to stop you short of celebrating it as bold feminist filmmaking, but within the context of the genre, it's one of the more sensible entries as it features more gratutious jeep driving than nudity. Stray Cat Rock: Sex Hunter is probably one of the most thematically ambitious of all Nikkatsu's post-Seijun Suzuki films, and that along makes its release in America worthwhile. It is not, however, the most entertaining of their girl gang pictures. Perfectly adequate, yes, but not a blow-away triumph. I hope it opens the door to more sukeban mayhem in the very near future. Labels: Action: Pinky Violence, Action: Yakuza, Country: Japan, Director: Yasuharu Hasebe, Netflix Diary, Year: 1970 posted by Keith at 7:08 PM | 0 Comments Friday, September 10, 2004Bloody Territories
1969, Japan. Starring Tsuneo Aoki, Rika Fujie, Tatsuya Fuji, Keiko Hara, Ryoji Hayama, Masako Izumi, Akira Kobayashi, Hiroko Machida. Directed by Yasuharu Hasebe. Available on DVD from Amazon.)
For a long time, yakuza films were the big missing piece of puzzle that is Japanese film in America. In the years before DVD, you could find any number of groovy Japanese monster movies. Sure, they were pan and scan and dubbed, but few people thought to be offended by such things at the time because we were simply happy to be watching Godzilla or Yog or any other creature smashing up the place. Samurai movies were a bit scarcer, but at least they were represented by a smattering of titles. Yakuza films were a vast and largely untapped reservoir just waiting to be unleashed on American fans who had perhaps read about the films, or knew people in Japan who had seen them, but had otherwise been limited to little more than tantalizing photos in magazines and stories about movies in which guys screamed a lot and cut off their pinky fingers. In the past year or so, all that has changed. Well, I reckon it started a little bit before that when someone decided to release a fistful of Seijun Suzuki films on VHS. Then in the past year, HVe and American Cinemathique really opened the floodgates and started pushing yakuza films into the forefront. And while certain notable titles remain MIA (the Battles Without Honor and Humanity series, the Abashiri Prison series, and frankly, most of the great old Takakura Ken films that started the craze back in the 50s and 60s), we're certainly a hell of a lot better off now that we can walk into any old video store and pick up a copy of Blackmail is My Life, Underworld Beauty, or the movie on the chopping block right now, Yasuharu Hasebe's 1969 yakuza thriller, Bloody Territories. I first discovered Hasebe when I picked up the film Black Tight Killers, a movie in which sexy female assassins in a vast array of showy mod outfits do things like fling deadly razor-sharp 7-inch records. It was really my kind of movie. Hasebe, I'm told, learned his craft from the master of pop-art yakuza madness, Seijun Suzuki, and the influence of Japan's number one maverick certainly showed in Black Tight Killers. By 1969, however, much of the eye-catching weirdness seems to have left the work of Hasebe, and while Bloody Territories is not a bad film, it's also nothing special, certainly not as special, quirky, or weird as you would hope from the man that gave us Black Tight Killers. It is just a yakuza film. Well, no. Maybe it's not just a yakuza film, but with Kinji Fukasaku just over the horizon, Bloody Territories is simply the kind of movie that gets lost in the shuffle even if it has a few interesting thematic twists. The deconstruction of the yakuza genre that had been built up in the films of Takakura Ken began with Seijun Suzuki's gleefully cracked subversion of the genre, but he was just so out there that a lot of people didn't even realize exactly what was happening. In 1967, Junya Sato made what many consider to be the first "modern" yakuza film, that is to say, a film in which the noble notions of honor and righteousness that characterized the Takakura Ken films were completely trashed, and the yakuza were depicted mainly as a bunch of ruthless, opportunistic thugs with no sense of honor and no flare for the romantic. Hasebe's Bloody Territories falls somewhere short of Sato's Organized Violence when it comes to its depiction of the yakuza. The core characters still cling to the old values and traditions of loyalty and honor, but it's obvious they live in a world that has abandoned such ideals. The twist Bloody Territories brings to the table isn't that the other yakuza have become dishonorable and sleazy; it's that the yakuza are bested at their own game by businessmen, who are every bit as ruthless and far more effective, it turns out, at running things. The action revolves around the number two and number three man in the Onogi Clan, a renegade yakuza gang that refuses to dissolve their organization during a big pow wow where everyone else agrees to disband. The Onogi Clan, it seems, spends as much time cleaning up the streets and serving as a sort of neighborhood watch as they spend engaging in the usual activities that occupy the average yakuza's day. In fact, as the credits roll we are treated to a montage of Onogi gangsters prowling the streets, protecting young ladies who are getting harassed, taking care of drunks who mess stuff up, and other small-time disturbances they don't want going on in their turf. The Onogis are never the less disturbed by the fact that these random acts are even occurring. It never used to be like that. Turns out another big gang from out of town is attempting to muscle in on Onogi turf now that they know the Onogis have no larger organization supporting them. Proud though they may be, the Onogis know their small neighborhood group can't take on the entire Kansai region syndicate. They seek the help of old friends who have now entered into legitimate business to mediate a truce, though the price of mediation bankrupts the clan since they'd never measured their success in terms of money, but rather through their acquisition of turf, order, and respect. This newfangled obsession with money instead of "face" is simply outside the realm in which the Onogi operate. Before too long, they realize that they've been had, and while they were worrying about rival yakuza, what they should have been watching out for was the big corporation - a gang in its own right, but one with loyalties not to any single boss but instead simply to the practice of making a profit. The central characters are Onogi's number two (Seichi) and number three (Yuji, played by Akira Kobayashi, who starred in Suzuki's Kanto Wanderer, Hasebe's Black Tight Killers, and later a couple of Kinji Fukasaku's Battles Without Honor and Humanity films). Seichi is the cool one, collected and smart and basically the man who will take control of the gang when the current boss retires. Yuiji is smart as well, but a bit more of a hothead who is quicker to call for retribution even when he knows it'll be certain death. Seichi is confident that they can figure a way out of the predicament without all having to die in a valiant last stand in the name of old school honor. Yuiji figures they're stuck in a no-win situation and might as well go out in defense of their out-of-date principles and notions of honor. Their opposite, at least for a while, is the underboss of the Kansai gang, a man who first sets out to destroy the Onogis and take over their territory until he himself finds out that even his larger gang is simply a pawn of big business. Although at war with the Onogis, he finds himself standing alongside Yuiji and Seichi in defense of the old ways. The conflict's shift from rival yakuza gangs to the entire concept of what it was to be a yakuza versus the amoral profit-motivated aggressiveness of big business provides Bloody Territories with the twist that keeps it from being dismissible as "just another yakuza film" and situates it as a nice bridge between the Takakura Ken films, which celebrate the morals and ideals upheld by Onogi gangsters, and the Kinji Fukasaku films in which we see the erosion and breakdown of the yakuza code. But remember, these are still knife wielding killer businessmen, not just guys who throw around a lot of business buzzwords. However, I doubt the yakuza would fare any better if pitted against an adversary who, instead of simply meeting them in the back alley for a fight, insisted instead on setting up a meeting to discuss enterprise-wide paradigm shifts in how the yakuza implement robust solutions for end user clients. And oh yeah, they intend to tear down your quaint neighborhood tea house and gang headquarters and replace it with a TGI Friday's. Try being a tough yakuza hitman when you're forced to have meetings in the rumpus room of a TGI Fridays while a peppy suspenders-wearing guy named Stevie brings you jalapeno poppers. You can't kill people while eating jalapeno poppers! Although the film takes a while to get going, once it does the twists are entertaining and the action is appropriately bloody. As if to underscore the position of the Onogi boys as die-hard old schoolers, they eschew the use of guns and favor the good ol' tanto knives - probably more realistic than showing a bunch of gangsters sporting heavy duty firepower since firearms are harder to come by (not to mention get away with using) than blades. Hasebe's direction lacks the flare one would expect from him. This must have been his "normal" movie on the road from Black Tight Killers to Spectreman. Bloody Territories is still vividly colorful, especially when yakuza thugs get to have knife fights amid flowing white sheets of laundry, but there's a certain something missing that keeps the film from being as visually innovative as it should be. I am thankful for the fact that they're still using tripods and dollies for the shots. The 1970s would usher in the era of wildly shaking "heat of the action" shots that can really make an old man's head hurt. And oh yeah -- this being a Nikkatsu production (the studio who would later become to pinky violent and softcore porn films what Britain's Hammer was to horror), there are a couple gratuitous boob shots and weirdly out-of-place and completely frivolous "sweat-dripping lesbians" scene. As always, we welcome such utterly throw-away and inexcusable forays into cheap and tawdry titillation. If only every movie ever made would cut away to a minute or two of wet, dripping, naked lesbians naking out for no reason! The script also lacks flare as it dutifully covers all the yakuza film points from the loving wife whose man is killed, to the guy who has to chop off a pinky as atonement for some offense. And of course there is gambling and lots of sitting around in a teahouse engaging in boisterous talk. Aside from our three central yakuza, there are very few characters worth remembering. A former yakuza torn between his respect for the old ways and his position as a top employee at the corporation and the mistress of the head of the Kansai gang show promise as two more interesting characters, but their stories are either too spottily covered or simply seem to get lost and remain undeveloped amid the sundry plot threads that have to be tied up by the film's rain-and-blood soaked finale. No one is as cool as Takakura Ken from the old films or Bunta Sugawara from the Fukasaku films that would follow. Akira Kobayashi is a good central character, but even the central characters lack anything that really makes them stand out. Although the movie's plot pitting old-fashioned yakuza against corporate greed and corruption is a unique take on the genre, none of the characters are anything out of the ordinary for such a film. There's cool and reserved guy, medium hothead, guy in floppy hat, so on and so forth. It simply doesn't give us enough that's new and different from what we'd seen beforehand, resulting in a film that isn't a must-see but is instead one of those, "See it if you get the chance" films that don't really demand any sense or urgency. Even with so-so characters and a script that could use some tightening in places, Bloody Territories remains a good film. Just not a great one. It's an interesting transition piece, but with Hasebe directing, one tends to expect more. Still, I'm just thankful to have so many yakuza films from which to chose now, and even a rather average one like this is still a treat. Labels: Action: Yakuza, Country: Japan, Director: Yasuharu Hasebe, Netflix Diary, Year: 1969 posted by Keith at 7:05 PM | 0 Comments Saturday, November 01, 2003Dead or Alive
1999, Japan. Starring Sho Aikawa, Riki Takeuchi, Ren Osugi, Tomorowo Taguchi, Hitoshi Ozawa, Susumu Terajima, Renji Ishibashi, Shingo Tsurumi, Kaoru Sugita. Directed by Takashi Miike. Available on DVD (HKFlix).
The first five minutes of Takashi Miike's ground-breaking, outrageously over-the-top yakuza film Dead or Alive contains more hard-hitting coolness, blood, and sleaze than any ten action films you can name. In an opening montage set to a screeching distorted rock tune, you get suicide, a guy snorting a thirty foot long line of coke, a guy eating buckets of ramen only to get shot in the belly and have all the noodles explode out of his body, two guys screwing in a dirty bathroom until one gets beheaded and the other laps up the squirting blood not realizing it isn't the bodily fluid he thinks it is, a sexy grinding stripper, tongue waggling, motorcycle riding, grenades, machine guns, pump action shotguns hidden in clown statues, and murders galore. I'm pretty sure I left a lot out, but you get the general idea. Most directors couldn't or wouldn't even dream of cramming this much madness into a whole movie, let alone the first few minutes. After all, how can you sustain yourself after an opening that puts the action content of most action films to shame? One thing's for damn sure, Dead Or Alive is going to give us one hell of a ride as we find out. For those unfamiliar with the man, Miike is one of the most prolific, talented, sick, and controversial directors to come out of Japan since. well, ever. He first caught the eye of the cult film community with the release of his gloriously grueling yakuza gorefest Fudoh: The New Generation. Since then, he has moved forward like a relentless machine, making movies that fall all over the spectrum. There are slowburn suspense thrillers that explode in the final minutes into orgies of depraved violence (Audition). There are "family comedies" that feature such delightful elements as a necropheliac man obsessed with his teen hooker daughter and his wife who just can't get enough of making her own breasts squirt milk all over the house (Visitor Q). There are wild but comparatively tame action farces featuring Matrix and Crouching Tiger, Hidden Dragon spoofs done during a cockfight (City of Lost Souls). And believe it or not, the guy even has a few cute teenie-bopper and touching adventure films to his name (Andromedia and Bird People of China). Say what you will about the man, but if nothing else, he's intent on proving that he's more than a one-trick pony who relies on over-the-top gore and completely tasteless sleaze to make a name for himself, not that those things have hurt him in the eyes of anyone but Japanese ratings boards and most of the sane movie-going public. With so much going on, much of it often disgusting and offensive, it's easy to fail to notice that, above all else, the guy is fabulously talented. Witness Dead or Alive's out of control opening montage as an example. Expertly edited, franticly paced, superbly shot, and just plain cool beyond words, not since John Woo in his late 1980s prime has there been a film with so strong an opening. Feeling almost like you're watching a preview rather than part of the actual film, these first few minutes will make you want to stick around for the rest, guaranteed, if for no other reason than to see if the movie can top sexy, sweaty strippers and a guy with a bunch of ramen noodles exploding out of his stomach. Not being one to take the easy route, Miike shocks everyone further by not even bothering to try and top the opening. Once the initial insanity is over, Dead or Alive settles into a fairly conventionally paced Japanese yakuza film, which is the polite way of saying it's pretty slow - but not necessarily dull as a result. Heck, only in a Miike film can blowjobs, car bombs, bestiality, and a woman drowned in a kiddy pool of her own feces be considered conventional. Those disgusting sidesteps - which are more absurd than they are offensive - are just one of the many ways Miike keeps you aware of the fact that despite outward appearances, this is hardly yakuza business as usual. After the explosive opening sequence, our action picks up (or rather, slows down, just to mess with you) with opposite sides of the same coin. Hotshot yakuza thug Ryu (Riki Takeuchi) is looking to make a big move in the underworld that involves robbery and setting off a turf war between the local Japanese Yakuza and Chinese Triad societies. Complicating his ruthlessness is a straight-arrow younger brother just back from college in America - an academic career he later discovers was financed by his brother's illicit activities. Ryu and his gang are a curious bunch, the offspring of Japanese people raised in China (zanryu koji). They are alienated from both countries and cultures. They have no allegiance to any nation, and no nation seems to want them. Their origins are important to the overall theme of the film, and to a reoccurring theme in much of Miike's richly varied filmography. They are characters torn from their roots, or with no roots in the first place. Dead or Alive sets itself immediately as something more than gross-out action exploitation by dwelling on questions regarding a culture detached from its roots and thus adrift with no real identity. The other side of the coin is beleaguered cop Jojima (Sho Aikawa), who has been tempted into corruption by the necessity to pay for an expensive operation that can save his daughter's life. Like his nemesis, Jojima's relationship with his younger family member is strained, at best. Like Ryu, Jojima finds himself at odds with his roots, int his case his family, forsaking them in favor of doggedly applying himself to his work. In Jojima we see much of mainstream Japan, obsessed with careers to the exclusion of all else. Like Ryu, he is detached from the things he should care about and, in fact does care about. His care, however, is not deep enough to overcome his addiction to his career, just as Ryu's concern for his younger brother is not deep enough to make him consider leaving the criminal world. Jojima and Ryu try to outfox one another as the film draws to its inevitably violent conclusion, but the so-called "slow" middle portion actually has quite a lot going for it, much of it very subversive to the gangster genre. For one, there is Ryu. Unlike most of the "killer with a heart of gold" types we've been forced to endure ever since the rest of the world starting doing bad imitations of John Woo, Ryu not only doesn't have a heart of gold, he scarcely has any heart at all. At the same time, his ruthlessness is made comprehensible by the conditions in which he was raised. But he seeks no redemption, does no life-altering soul-searching. He is a product of how he was raised, and he has no interest in altering his being. Jojima, at the same time, is forced by circumstances to explore the world of corruption, taking a loan from an underworld crime boss in order to save his daughter's life, even though she shows no real gratitude or relief, having written off her workaholic, detached father years ago. As the movie winds its way toward the inevitable final showdown between Ryu and Jojima, it also winds toward a more important and substantial thematic climax - the corruption and eventual destruction of innocence by the evil all around it. Ryu's brother and Jojima's daughter are ultimately doomed by the darkness in their elders, by the obsession their suppose caretakers possess to the exclusion of seeing much else. For Ryu, it is the conquest of the old guard gangsters. For Jojima, it is the conquest of Ryu. Jojima's daughter has her operation paid for with dirty money, and though innocent, she ultimately pays the price. Likewise, Ryu's younger brother has his college career paid for with Ryu's blood money. Two futures bought by dirty money that ultimately end up being no futures at all. Ryu and Jojima are equally doomed, and the finale of the film picks the pace up considerably while completely defying easy interpretation. It is, to say the least, apocalyptic, and an utterly mind-bending but appropriate way to end such a nihilistic piece of storytelling. What Miike is attempting to say is anybody's guess. That countries can be destroyed by the out-of-control violence? That national identity is useless anyway? That he just thought this would really screw with people's heads? I'm not Miike, so I can't say for certain. Twist and shock endings are, more times than not, utterly annoying because they fail to shock or twist anything, and merely seemed tacked on because some idiot screenwriter thought it was clever. Horror films have pretty much beat the end-of-the-film zinger into the ground (and still can't seem to get enough of it), but recently a couple Japanese films have shown that it can still be used effectively to not only shock, but completely blow away the viewer. Ring and Versus both had tremendously powerful twist endings, Ring's augmenting the creepiness of the whole movie while Versus' just lets you know that you've been had for slavishly conforming to character expectations and conventions. Dead or Alive's explosive finale can be called a twist ending, and while it may not make the greatest deal of sense at first, it is so gleefully over the top, so completely absurd, and so wonderfully insane that there's no way not to love it. Rather than deliver some big shoot-out or other scene typical of the genre, Miike takes the film way out into left field with hilarious and confounding results. And upon closer examination, there is a point to it beyond just freaking everyone out. Miike is exploring a world full of self-destructive characters, a world in which everything ha been sacrificed. Within the greater theme of the film, the finale suddenly makes perfect, darkly hilarious sense. Plus it illustrates one of my favorite sayings: you may not be able to fight City Hall, but you can sure as hell blow it up. Peppering the film are excursions into the perverse underbelly of society, something Miike delights in dragging into the light, sometimes to the detriment of the film. At times sickly humorous (two small time punks trying to wrangle an unruly dog into a sex scene with a girl who obviously couldn't care less one way or the other) and at times just plain disturbing (the gangster who drowns a woman in her own feces), there's no doubt Miike had a purpose in throwing them in, even if the purpose is nothing more than to remind you that you're not watching a normal film. At the same time, some of it is a tad over-indulgent and serves as a distraction when something better attached to the film's plot would have been more effective. I'm well beyond the point of being offended by movies, no matter how far they push the envelope of bad taste, so my objection isn't moral. I guess I just would have preferred more street violence in place of those little forays into perversion. The stripper segments are pretty good, and they have a direct relation to what's going on. A couple of the other things, however, are asides at best, Miike being gross just to be gross. It's not like they harm the film - if nothing else, they certainly contribute to making it more memorable. Dunno. They just seemed sort of silly at times. Granted, I'm in the minority here in preferring the more straight-forward melodrama and street action to the scenes of people drowning in excrement. Well, I guess I'm in the majority if you look at society as a whole, but definitely in the minority when it come sot fans of the film. It's not like I don't appreciate a good slapstick comedy scene about people having sex with a dog; I just don't find much power in it within the context of a gangster film. I like that it goes a long way to dispell any myth pertaining to the slick glamor of most underworld operations, and I like that it hits you like a lead balloon just as you were thinking you might be watching a normal movie. It's a matter of taste, I suppose. Takeshi Kitano has a similar stylistic approach (and believe me, this is no coincidence, as we'll get to in a minute or two) in that he loves to lull you into a sense of security by making his movie slow and harmless, only to blow your mind when a firestorm of violence comes out of nowhere. I guess I just respond better to violence than I do to sexual perversion, though if I had to chose between the two for my real life, I'd probably flip-flop so long as the perversion is good and fun and involves no animals or kiddy pools full of yesterday's dinner. The story itself is somewhat contrived, but that's intentional. What elevates the movie above and beyond the realm of most other Yakuza films is Miike's nutty direction, which in itself is as important to telling the story as the script or actors. Thanks to Woo, those Matrix guys, the team of Wong Kar-wai and Christopher Doyle, and Saving Private Ryan, there are about a dozen stylistic tricks that every hack director in the world has to use now. There will be some action that suddenly snaps into the slow motion, then back into regular speed again. There will be grainy, shaky-cam shoot-out scenes. People will jump in slow motion while firing their guns. And there will probably be some "clever" colors and lighting and camera angles. Most directors ape these innovations with no real clue how to use them, or that they aren't fresh once you rip them off. There is no sense of purpose, no meaning to their direction. You can tell they're hacks whoa re just stealing style without the ideas behind them that actually made them interesting the first time around. The first time you see someone jump up in the air only to freeze there while the camera pans around, it's sort of novel. The fiftieth time it happens, you want to kill. Miike has a lot of tricks and wild flare to his direction, but it's never derivative, and it always seems to have a point. Well, most of the time, anyway. The wildly successful opening sequence is a prime example. The pounding music, fast cuts, and hyperactive pacing are wonderful at communicating the feeling of being smack dab in the middle of the seedy, violent criminal nightlife of a wild part of town like Shibuya, though when we were there we saw only a few strippers and not a single fat guy with ramen noodles exploding out of his belly. I guess we should have spent less time in record and toy stores and more time in sleazy strip clubs, but then, that's true no matter what part of the country I'm in. Crime films love to OD on style, and in doing so, they make the crime seem cool, or at least cool looking. What's more poetic than Chow Yun-fat in his white suit jumping in slow motion through a church with both guns a-blazing? Or Leon Lai picking his way through neon-lit back alleys as hip music drowns out all other sound? Dead OR Alive is so wonderful at bringing the real-life sleaze and dirt to the forefront, however, that there remains no vestige of coolness in the crime. Riki is cool looking, but he's also an asshole. When people die, they die suddenly and violently, not in slow motion with opera music playing. While I'd stop way short of calling the film "realistic," there is a definite grimy realism in its depiction of the underworld, which is called "the underworld" for a reason. Miike is refreshing because, unlike most directors with a highly developed sense of style, he actually has a reason. He has something to say, even if it's wrapped up in the most audacious package one can imagine. After grabbing your attention and setting the mood, he allows the film to coast on the adrenaline of that first segment, slowing things down to near Takeshi Kitano-like speeds but keeping enough weirdness around to prevent you from losing interest. After all, with an opening like that, you know something crazy is going happen eventually. Miike uses the relatively leisurely pace of the middle of the film to build the tension and anticipation to the final pay-off, which is the sort of pay-off no one could have seen coming. Miike knows exactly when to pull back so that he doesn't desensitize people the way a lot of MTV-edited overly loud blockbusters tend to do. Non-stop 100% action from end to end is actually a lot less interesting and exciting than it might sound at first, and Miike understands this. On the acting front, the weakest actors here could be called "very good," or alternately, "damn good" if you are George Patton or Special Agent Cooper. Most of the time, it's downright superb. Riki Takeuchi is fast digging a hole for himself, typecast as the quintessential cool, ruthless young gangster with good hair. Frankly, that's not a bad gig. I've never been one to sympathize with those actors who bemoan the fact that they are typecast and never allowed to spread their artistic wings and prove themselves to the world. I know, it can spiritually fulfilling and all, but still, give me a break. I didn't learnt he craft of building webpages then sit around and complain about how no one will let me paint their portrait. Heart surgeons don't sit around complaining about how no one will ever let them prove themselves at brain surgery. If you have a talent, use it, and don't worry about being typecast. If you're typecast, it's because you're good at what you do. Takeuchi kicks major ass as Ryu, managing to keep the character subtle even while engaging in the most outrageous antics imaginable (or unimaginable). Having worked in a slew of yakuza pics in recent years, the guy has the part down almost as well as Takakura Ken had it back in the day. He's cool, and he's got the snarl down like Elvis. Conversely, Sho Aikawa brings his world-weary cop to life with perfection. Where Ryu's façade caps off a boiling cauldron of ambition, hatred, and anger, Jojima just seems like this tired guy who simply can't get a break to save his life. It's not an original character in either case. The ambitious young blood gangster and the world-weary cop tempted by corruption are staples of the crime genre in pretty much every country. It's left to Aikaiwa and Takeuchi (and Miike himself,t o a degree) to polish the characters, to turn them from something typical into something interesting and subversive. They perform with honors. The supporting cast is solid as well, including as it does a bunch of thugs, criminals, doomed children, strippers, dog fuckers, and that guy with the kiddy pool. And you thought those Mos Eisley guys were wretched scum and villains. With a few exceptions, everyone here positively oozes seediness. You couldn't have gotten a better (or worse) feeling if you had just cast real killers and hustlers. In contrast to a lot of the gangster stuff that goes around, there is nothing glamorous, noble, or flashy about the underworld here. It's perverse, sweaty, confined to dark back rooms, and frequently violent. Oh sure, strippers are cool, but who can enjoy even the best stripper when the guy next to you is exploding? Hmm, something about that sentence just doesn't sound right. Just as hollow, stylistic overkill is en vogue these days, so too is it trendy to dismiss every ragged piece of crap movie as a work of satirical genius. If you make an awful horror film and everyone pans it, just turn it around and go, "No, don't you see? It's supposed to be bad! It's a parody!" This annoys the unholy hell out of me, and it seems any old hunk of junk can protect itself by pretending to be a clever parody rather than an idiotic straight film. Takashi Miike uses Dead or Alive to remind us that true parody, true satire, is best accomplished when the lampooning is subtle (not that subtle is an adjective most people would apply to Miike) and the movie is actually, you know, good. He's not unlike Seijun Suzuki, who in the 1960s walked a very similar path in turning the yakuza film inside out by applying wild style and a cast of truly twisted characters in brilliant landmark films like Branded to Kill and Youth of the Beast. Dead or Alive is equal parts Suzuki and Beat Takeshi taken to their most illogical extremes. Jojima looks more than a little like Takeshi Kitano looks in his various crime films, and the pacing in the middle of the film definitely tips you off to the fact that Miike is playing around with Beat's style, though he stops short of lengthy static shots of some guy looking at the camera. As I said earlier, where Takeshi Kitano would puncutate his pondering philosophical stretches with scenes of bleak and surprising violence, Takashi Miike opts instead for straight-up gross-out scenes, most of them involving bodily by-products and assorted fluids one doesn't want flung at oneself, not that you really want any sort of fluid, even clean water, being flung at you without your consent. The nihilistic tone definitely matches pace with Beat as well. Hell, he even used Hideo Yamamoto, the cinematographer on Takeshi Kitano's Hana-Bi! But then, of course, it all veers wildly into left field, taking nihilism itself to its most outrageous extreme in the finale, in which Ryu announces to all parties, "This is the final scene." Dead or Alive is a shining example of just how good satire can be when it's done by someone who actually knows what they're doing. Although the gross-out factor will scare a lot of people away, let's face it: who really wanted those people around anyway? They can go watch the latest effort involving a pixie-like outsider who teaches us all the value of love and understanding as everyone smiles through their tears. Those who can cut through the slime will find Dead or Alive to be one of the most ferocious, funny, twisted, and original gangster films in years. Takashi Miike has taken a middling, predictable script and used it to turn an entire genre inside out and upside down. Genius is often mad, and they don't come madder than the genius of Takashi Miike. Dead Or Alive knows exactly what you expect, and it does its best to confound your expectations not by disappointing you, but by topping your imagination. It's one of the only films I've seen that not only subverts a genre, but manages to subvert itself with such abrupt changes in mood and pacing and such shocking but distracting forays into human oddity and perversion. Many will love it, many will hate it, and some will no doubt try and get the damn thing banned. But make no mistake about it, Dead or Alive is a movie that is more than worth the time, and Takashi Miike makes sure that he takes everything you've seen before and delivers it in ways you've never seen before. Me? I thought it was absolutely brilliant. Labels: Action: Yakuza, Country: Japan, Director: Takashi Miike, Year: 1999 posted by Keith at 12:52 AM | 0 Comments |
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