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Saturday, March 29, 2008

Delinquent Girl Boss: Blossoming Night Dreams

Release Year: 1970
Country: Japan
Starring: Reiko Oshida, Masumi Tachibana, Yukie Kagawa, Keiko Fuji, Hayato Tani, Toshiaki Minami, Bokuzen Hidari, Yasushi Suzuki, Saburo Bouya, Tatsuo Umemiya, Tonpei Hidari
Director: Kazuhiko Yamaguchi
Writers: Norio Miyashita, Kazuhiko Yamaguchi
Cinematographer: Hanjiro Nakazawa
Music: Toshiaki Tsushima
Producers: Kenji Takamura, Kineo Yoshimine


The Delinquent Girl Boss movies are just my speed, because as much as I hate to admit it, I'm a bit of a Pinky Violence lightweight. It's not that I don't like the genre. I do, very much. It's just that it's one that's so fraught with potential pitfalls that watching an unfamiliar entry can be a bit of a risky proposition. In my experience, the most successful PV films maintain an almost painfully delicate balance between sleaze and artistry, and those that don't leave me with nothing more than a ninety minute hole in my life and a feeling of being mildly pervy.

It's for this reason that, for all the depravity on display, I can still get a kick out of Terrifying Girls' High School: Lynch Law Classroom, while Girl Boss Guerrilla, from the same director, makes me want to tear my brain out and scrub it with a Brillo pad--or that, while I consider Female Prisoner Scorpion: Beast Stable, with all its incest and bloody backroom abortions, to be a small masterpiece, Zero Woman: Red Handcuffs just reminds me that I should probably wash my hands after handling the discs I get from Netflix.

The Delinquent Girl Boss movies, on the other hand, could best be described as Pinky Violence "lite". That is due in great part to their star, Reiko Oshida, who is simply so adorable that you'd never want any of those things that happen to Miki Sugimoto and Reiko Ike in their movies to happen to her. (Not that you necessarily want them to happen to Miki Sugimoto and Reiko Ike, either--but obviously someone does, because it seems like neither of them can get through a movie without having some sweaty yakuza or lesbian prison guard string them up and whip them across the chest.) Though Rika, the character that the baby-faced Oshida portrays, is certainly a tough customer, she's less worldly and careworn than her sister delinquents, and you get the clear impression that her bravado is to some extent meant to cover up for some residual adolescent doofyness. In contrast to the hardened teenage killing machines typically played by Sugimoto or Ike, with Rika there is a faint glimmer of hope of a brighter future lying ahead, and that not only keeps you rooting for the character, but also allows the series as a whole to take on a somewhat lighter tone than other films in the genre. Not that it's all picnics and popsicles, mind you.




Blossoming Night Dreams is the first in the Delinquent Girl Boss series, as well as Toei's first entry in the Pinky Violence genre. Spurred to jump into the game by the success of Nikkatsu's Stray Cat Rock series of female delinquent films, the studio would go on to make the PV genre their own through more brazenly exploitative franchises like the aforementioned Terrifying Girls' High School and Female Prisoner Scorpion films. At the time of this film, the template that those later films followed had yet to be set, and so, while there is a fair share of tits and blood on display, there's nowhere near as much as would become standard within a couple years. Furthermore--and again unlike perennial PV stars Miki Sugimoto and Reiko Ike--Oshida was not required to shed her clothing for her role, leaving the burden of baring all upon her supporting stars.

As with Worthless to Confess, the final entry in the Delinquent Girl Boss series (and the only other one that I've seen) Blossoming Night Dreams opens in a girls' reform school, giving us a scene in which the rowdy inmates make a mockery of a presentation on bridal etiquette, using it as an opportunity for what you have to guess is just the latest in a series of regularly occurring wild brawls. This presentation, in which a prim charm school matron delivers such dispiriting bromides as "to look like a bride is life itself", paints a pretty cynical picture of the possibilities that await these girls on the outside, and it's not hard to side with them when they run riot over the thing. Still, these possibilities have to be confronted, and we soon shift forward a year, where we find nineteen year-old Rika back on the outside, trying to put her past behind her and play it straight and narrow. Unfortunately, as countless films have taught us, that's rarely an easy thing to do.

Rika first finds work at a laundry, but loses that job when the owner attempts to rape her, and his wife, stumbling in on the two of them, assumes that it is Rika who is trying to seduce him. The next horny male Rika encounters, however, ends up being a little more helpful, as Tsunao (series regular Tonpei Hidari) is able to provide her with an introduction to Umeko, a former inmate of the same reform school who runs a bar and nightclub where a number of the schools' alumni work as hostesses. It seems like Rika may have found a safe haven under the wing of the maternal Umeko, but the old ways start to exert their pull again once she discovers that a local Yakuza clan is trying to muscle Umeko out of her ownership of the club. Just when you think you're out...




As is typical with Pinky Violence movies, pretty much all of the men that the girls in Blossoming Night Dreams encounter are goonish, sex obsessed louts. In the case of the more sympathetic ones, you get the sense that only a thin layer of civility (or, in some cases, just timidity) prevents them from simply taking by force what they want from these women. This conceit makes watching Pinky Violence movies in general a complicated proposition for a male; While you're invited to ogle at the exposed female flesh on display, these films pretty much tell you that, in doing so, you're no different from the leering and slobbering potential rapists that inhabit them. Aside from the odd reformed yakuza, the only nobility you'll see is that displayed by the women, who know that they only have their own community to protect them within a world dominated by ruthless male predators (something that's driven home, as it is here, by the mournful enka ballad that opens so many of the films in the genre--which is usually a tragic rumination on a woman's narrow options in a heartless male world). Because of this, the scenes of stoically endured torture and abuse that you see in some of the harder-edged entries in the genre are as much tableaus of martyrdom as they are mere kinky spectacle. Finally, placing a further obstacle in the way of enjoying these films as pure titillation is the fact that what consensual sex occurs is almost always joyless for these women, with sex presented as just another cynical means of survival.

Now, by this I'm not saying that these films are necessarily feminist in their perspective--though they do seem, despite being written and directed by men, somewhat anti-male (which--sorry guys--is not the same thing). I'm just trying to point out that the viewpoint they present is certainly one that's more complex than one might assume. And that complexity provides a framework for, among other things, some well drawn and sympathetic female characters--though not so much the male ones. Don't get me wrong, of course: while Blossoming Night Dreams is pretty tame, a lot of the other films in the genre could fairly be called "dirty movies". But to dismiss them as being only that would be a mistake, and would perhaps deny you a challenging and rewarding movie watching experience... with titties.




Anyway, because suffering is such an important part of these movies--and Reiko Oshida seems to be off limits in terms of baring the full brunt of it--it's a good thing that we have on hand Yuki Kagawa's character Mari. Judging from this and Worthless to Confess, Mari serves as the Delinquent Girl Boss saga's emotional pin cushion. Here Mari is working as one of the bar hostesses, and a major subplot involves her desperate search for her drug addicted younger sister, Bunny, who is on the run after having stolen a stash of drugs from the Yakuza (those same yakuza who are trying to take over the nightclub, naturally). After failing to reach Bunny before the gang can, with predictably tragic results, Mari goes out seeking revenge, only to end up being viciously gang raped. Kagawa gives one of a number of solid performances in the film, investing Mari with a haunted soulfulness that makes her plight all the more painful to witness. Because of that I wish I could say that things improve for Mari as the series progresses, but I'm afraid no one saw fit to give the poor girl a break, as the final film ends with her stricken with a case of TB contracted from her no good yakuza boyfriend.

The above is not to say that Rika is wholly exempt from being at the receiving end of some hard treatment and harsh lessons. There's a somewhat surprising episode in which she naively offers herself to the yakuza boss Ohba in return for him waiving a debt he's been holding over Umeko's head. Of course, Ohba avails himself of what's offered (though, unlike with Mari, we're only shown the aftermath) but with no intention of keeping up his end, and he allows the rest of the gang to rough Rika up before kicking her to the curb. Though there is a brief scene in which Umeko admonishes a shame-faced Rika for her stupidity, the film gives only cursory attention to the effect that this presumably traumatic event has had on Rika, and mostly just uses it to provide fuel for the bloody payback that we know is coming. It's not the only time that the series is a little dishonest in how it isolates its star from the worst of what it has to dish out, but for me it was the instance in which that practice was the most distracting.

Once every other avenue of recourse has been exhausted, and the accumulated insults and injuries have become to great, the women of the Bar Murasaki determine that screaming, blade slashing, blood spraying vengeance is the only answer. It's at this point that those of us who have already seen Worthless to Confess (which is most of us who would watch Blossoming Night Dreams, given that Worthless beat the first film to DVD by a couple of years) realize that Blossoming Night Dreams has followed pretty much the exact trajectory as that later film: We have the opening in prison, followed by various attempts to go straight in the outside world, which are foiled in turn by the greedy machinations of the Yakuza, and, finally, a number of intertwining subplots that coalesce into a hyper-violent girl-on-gangster finale. This, however, doesn't make the sweet, sweet payback any less satisfying, and it's to Blossoming Night Dream's credit that its predictability doesn't make it any less enjoyable.




While it lacks those unexpected moments of transcendent lyricism that mark Norifumi Suzuki's better PV films--and that can be found throughout the first three Female Prisoner Scorpion movies--Blossoming Night Dreams is not without its instances of visual poetry. Still, its overall look is most representative of the type of high level craftsmanship that was standard in the Japanese commercial cinema of its day. Director Kazuhiko Yamaguchi would go on to direct all four films in the series, and his work here--along with that of cinematographer Hanjiro Nakazawa--shows a studied attention to composition and color that insures that each shot has an appealingly hyper-real sheen. This serves especially well in the psychedelic nightclub numbers, which are largely indistinguishable from the psychedelic nightclub numbers in many other Japanese movies of the period, and are all the better for it (after all, why mess with a winning formula?).

I really liked Blossoming Night Dreams. As I've indicated, it won't overwhelm you with its artistry, but it is a handsomely made film, and the performances are uniformly top notch. And because I didn't have to spend half of its running time cringing and hoping that my wife didn't walk into the room, it afforded me the opportunity to savor some of those aspects of the PV genre that are most appealing to me. I imagine that the other two movies in the cycle that I have yet to see are largely the same, but that doesn't make me want to see them any less. The fact is, I would watch them for Reiko Oshida alone, even if they consisted entirely of her reading the Tokyo phonebook to a stuffed ocelot. She's simply one of the most appealing stars of her day, period.

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Monday, July 17, 2006

Delinquent Girl Boss: Worthless to Confess

1971, Japan. Starring Reiko Oshida, Masumi Tachibana, Yukie Kagawa, Meiko Tsudoi, Yumiko Katayama, Yoko Ichiji, Reiko Maruyama, Junzaburo Ban, Tonpei Hidari, Nobuo Kaneko, Tsunehiko Watase. Directed by Kazuhiko Yamaguchi. Buy it now from Amazon.com.

Man, it's amazing what a little foul health can do to your burning desire to review somewhat obscure girl gang movies in which Japanese chicks in bell bottoms show off their boobs and stab chumps with switchblades.

I don't get sick very often, as my strict diet of fruit, salmon, whey protein, and hard liquor in excessive quantities keeps me pretty fit. And I was on an even stricter diet during the World Cup that consisted of hot wings and a couple pints of Newcastle every single day during lunch. During that time, I increased my base lifting weight by fifteen pounds, lost eight pounds of fat and an inch off my gut, and awoke early every morning with an abundance of energy and zest for life. So despite what some of you may think, my vigorous and healthy lifestyle keeps me in good shape.

However, the past week saw the temperature in my office average right around 55 degrees. As a Southern man with a passionate lust for warm temperature and the blazing kiss of the sun, this turned out to be rather on the chilly side. Coupled with plenty of rain and a lapse in my lunch diet on account of the World Cup advancing to the stage where there weren't games every afternoon, these conditions conspired to wreak havoc with the back of my throat, and while I successfully fend off the occasional virus, there's only so much I can do to combat a simple irritation of the body that results in one's protective mucous glands kicking into high gear, resulting in a stuffy nose and an inflamed throat.

A shot of whiskey does wonders to soothe such inflammations, but as my place of employment is narrow-minded and backward and generally bigoted against my traditional backwoods remedies, I was forced to forego the bottle and rely instead on the nauseating, sweet-and-sour-sauce colored poison known as Dayquil. Disgusting, but it got the job done and made me feel nearly as good as a shot of Wild Turkey (not to mention eliciting the same basic facial contortions upon downing the shot). To date, however, I have resisted the urge to see what happens when I mix the licorice nastiness of NyQuil with the licorice goodness of absinthe -- but I don't think that's a temptation I can resist for too terribly much longer.

Still, Dayquil highs, sore throat and stuffiness lows, and a couple looming deadlines at work meant that my initial plans to kick off Girls Gone Wild month were foiled, and instead I spent the first ten days of July sitting on the couch with a tissue shoved up my nose, watching England blow it and Italy fake-foul their way to victory, then being stunned as two of the top contenders for winning the Tour de France were suspended from the race (opening the door wide for my big-ass fur-coat-and-cycling-shorts-combo wearing man, Floyd Landis, to win it all this year) as I struggled in a medicinal haze to proofread directions for configuring one's Windows 2000 machine to access the university network via dial-up modem. As much as it pains me to say it, writing up Delinquent Girl Boss: Worthless to Confess got lost in the madness.

But here I sit now, health irritations receding, the World Cup naught but a memory of French guy headbutting some mouthy Italian in the chest, and the Tour de France on a rest day. My deadlines still loom, and indeed their shadow hangs heavier than ever and I am, as all good writers tend to be, woefully behind schedule in completing my assigned tasks. But sometimes, you just need a break from the grind, and on a day like today, there's not much I can afford to do other than blow off a little artistic steam by finally launching Girls Gone Wild month with a review of the aforementioned operatic girl gang opus.

I should probably kick things off with a concise history of Japanese girl gang movies, of the "pinky violence" film, and of violent Japanese youth subcultures in general. But the truth of the matter is, I wasted something like 600 words already telling you about my stuffy nose and taking thinly veiled swipes at the drama queen nature of the Italian World Cup soccer team (my friend Jon, whose veins coarse with the garlic-rich blood of the Italian strain, prefers to describe them more complimentary as "like watching a Puccini opera"). And honestly, what's more relevant to the discussion of a Japanese girl gang pinky violence movie: a discussion of the roots and history, cinematic and social, of the genre, or my random thoughts about Italian soccer and congestion medicine? Anyway, we touched briefly and in our typically half-assed fashion on the subject in our review of Stray Cat Rock: Sex Hunter, so I'll refer you to that review for starters (not that it has much to offer), and Patrick Macias, one of our favorite bloggers and the author of the entertaining survey of Japanese pop cinema, Tokyoscope, is apparently fervently writing a book on the subject as we speak, so I'll leave it to the man who is actually getting paid to do research to do the research, and you shall have to wait with sweating palms for him to complete what will undoubtedly be yet another highly entertaining book if you want the whole story.

And now, having established that I'm not going to spend much time on the history of the pinky violence films, allow me to spend some time on the history of pinky violence films, as well as a brief history of everything from Takakura Ken and the Abashiri Prison films to Nikkatsu Studio to psychotic director Teruo Iishi. So I am way behind schedule, but at least I'm doing my best to give you your money's worth.

Things in the Japanese film industry were chugging along during the 1960s. The gradual erosion of restrictive post-war regulation of the Japanese film industry by occupying American forces (samurai and yakuza flicks were banned, as was just about anything that would "inspire the Japanese spirit") meant that writers and directors were coming out of a long creative hibernation and finally getting to flex their brains again. Inoshiro Honda and Toho Studios were cranking out a steady stream of highly enjoyable fantasy, science fiction, and monster movies built on the foundation of the enduring success of Godzilla. Akira Kurosawa was making movies that no one would watch until Americans started discovering them in the 1970s. Takakura Ken and Akira Takarada were burning up screens as Japan's two biggest matinee idols. Japan had yet to befoul the world by making M.D. Geist. All in all, not a bad time to be a film fan.

As Japan continued to distance itself from the wreckage of World War II and rapidly match the prosperity of the United States, more and more people started buying and watching television sets. As it had done in the United States some years before, this trend sent the movie industry into a panic, and not without good reason. Profits declined, attendance dropped, and back then, they couldn't blame it on Internet downloading. The solution many film companies came up with was simple enough, and matches in many ways what cable channels like HBO have done: if you need to compete with broadcast television, do so by packing your features with the kind of stuff you can't put on TV. This means, as you can guess, more sex, violence, and people calling each other "cocksucker."

Suffice to say that in the 1970s, cinema censorship laws became increasingly lax both as a way to help salvage the industry and simply because the natural trend after severe restriction is usually toward greater leniency, Japanese studios started cramming more violence and tits into their movie. In other words, they started making the sort of films about which Teleport City can get enthusiastic. Shintoho opened the gateway during the late 50s and 60s by continuously pushing the envelope on crime and action films centered around female protagonists and seedy environments. Nikkatsu Studio blazed the trail with a series of films that became known as "Roman Porno" films -- though disappointingly, these are not a bunch of Japanese movies about decadent ancient Romans; it was just a shortening of the phrase "Romantic Porno," because saving yourself the second it takes you to pronounce the one additional syllable in "romantic" adds up to several seconds over a lifetime, or several minutes if you are in the industry and thus more likely to be saying "romantic porno."

Nikkatsu was one of Japan's first film studios. During World War II, the consolidation toward the war effort of Japan's limited resources resulted in Nikkatsu becoming part of Daiei Studios, probably most famous to readers of Teleport City as the eventual home of Gamera. After the war, Nikkatsu returned to its independent status, but Daiei got to keep all the production facilities. Nikkatsu had to start from scratch, and they financed the rebuilding of their studio by relying heavily on distributing foreign films rather than making their own. Audiences that still had to deal with the aftermath of the war looming outside their door (if indeed they still had doors) were ravenous for any form of escape, and American administrators were much happier to see Japanese audiences flocking to American westerns and action films rather than reviving their own films.

When Nikkatsu had built up the capital it needed to finance the establishment of new facilities and begin production again, it opted to look to the foreign films it had been distributing with great success as inspiration for their own films, rather than returning as most studios had to the standard set of pre-war genres (some of which, as mentioned, were banned by Allied administrators). Thus, American and French new wave films became the models Nikkatsu would look to, which meant the resulting films were considerably different from anything else being made in Japan at the time.

The new Nikkatsu was built around a core of stars, and it began attracting the attention of filmmakers who were interested in experimenting with film and making movies that other, more traditional studios, weren't willing to chance. Thus, Nikkatsu soon became the home of people like the maverick director Seijun Suzuki, whose films were often so inventive and outlandish that even liberal Nikkatsu sought to reel him in by slashing his budgets and forbidding him to use color film stock -- a move that resulted in Suzuki making Branded to Kill, the most off-beat and cracked-in-the-head films in his repertoire (at least until he remade it as Pistol Opera).

Although well-respected now, Suzuki's films weren't exactly the sort of thing that could save a studio. Quite the opposite, frankly. As the film industry crisis grew more pressing throughout the 60s, Nikkatsu decided that it was time to ramp up the nudity. Thus the birth of Roman Porno.

The term was meant to differentiate the Nikkatsu films from straightforward pornos, which have always existed in the underground and, during the 1970s, were really starting to make their mark on society in a much bolder and more mainstream fashion. The Nikkatsu films, by contrast, still boasted a budget, recognizable actors, and even respectable writers and directors. Of course, they were still sleazy melodramas full of gratuitous nudity, too, and that's what made the m special. The Nikkatsu films tended to explore increasingly bizarre sexual territory, delving frequently into the world of S&M and rape. They were also cheap and easy to make and helped keep the studio afloat when so many other, less daring (or sleazy, or opportunistic, if you prefer) studios were tanking in the great industry collapse that plagued the 70s. A similar crash took out the British film industry around the same time (Hammer Studios being one of the most famous casualties), and the attempt to salvage operations by increasing the levels of sex and violence in the films was pretty much a world-wide phenomenon.

Also badly in need of an injection of life, Toei Studios decided to jump on the sex and violence bandwagon, though they tended to take a decidedly different approach than the Roman Porno movies of the infamous Nikkatsu. Toei was doing well with a variety of action-oriented films, so they decided that they should stick with the action movies, but jam them with more nudity and even greater amounts of violence. Thus was born the pinky violence film. Once Toei established the framework, plenty of other studios followed it. Even Nikkatsu flirted with it when they made their Stray Cat Rock films with Meiko Kaji before committing themselves almost entirely to Roman Porno movies. These pinky violence movies tended to exist within an established number of settings: they were either turn-of-the-century female samurai/gambler movies (Sex and Fury, Female Yakuza Tale, and the Lady Snowblood movies starring Meiko Kaji and based on manga by Kazuo Koike -- the man who brought Lone Wolf and Cub to the world) derived from less sexual but scarcely less violent precursors like the Crimson Bat and Red Peony Gambler films; or they were "girl gang" or "juvenile delinquent girl" (sukeban) movies. From time to time, a women-in-prison film would get thrown into the mix, the most famous being the Female Convict Scorpion movies starring Meiko Kaji (if you're going to watch Japanese exploitation films, you'd best get used to seeing her name).

For the most part, though, girl gangs ruled the roost, because they were easiest to film. They didn't require period sets or costumes. Directors could shoot guerilla-style at various locations around Japan, usually without worrying about casting extras or getting permits (which is why so many of these films -- Delinquent Girl Boss: Worthless to Confess included -- feature shots of the characters walking down the street surrounded by onlookers gawking directly at them or into the camera). And you could make the same movie over and over with only a few tweaks to keep it interesting (this movie has a gang of girls just out of reform school; that movie has a biker gang; and so on).

What made these exploitation films interesting is...well, no. Tits and violence made them interesting. But what made them intellectually interesting is that they became the playground for a lot of inventive directors who felt the more traditional films hamstrung them and wouldn't allow them to explore wild new directing styles and story content. So amid the boobs and bloodshed, you often got films with highly creative and ground-breaking direction, as well as plots that tackled all sorts of subjects (violence against women, Japanese racism, war crimes, et cetera) still considered taboo in the Japanese mainstream. Sometimes the messages were there as cheap justification for the exploitation. Sometimes, the exploitation was there to make the message easier to express. Whatever the case, it made for some completely wild films that offer up all sorts of potential for discussion.

For the most part, these films remained unseen by all but a few hardened tape traders in the United States, who would suffer bad VHS dupes and no translation just for a chance to see the psychedelic madness of 1970s Japanese pop exploitation. Luckily, the relative cheapness of DVD over VHS, as well as an increasingly receptive group of Japanese studios (previously, they were notoriously antagonistic toward foreign distribution and charged insane prices to license their titles -- something anime companies still like to do), the hitherto untapped reservoirs of Japanese yakuza and pinky violence movies are finally seeing the light of day in the United States. For fans like me, the efforts of companies like HVE, Kino, Diskotec, and Panik House are enough to bring to the eye a sweet, sweet tear of joy. Finally, I have something other than the three-hundred different budget DVD versions of Sonny Chiba's Street Fighter and Legend of the Eight Samurai.

In 2006, Panik House released the only DVD besides Space Thunder Kids that I've purchased in the past year (Netflix and the purchase of a new car and thus new car payments have combined to quell my once lusty DVD buying habit): The Pinky Violence Collection. Collecting four notable girl gang movies (and one audio CD) into an eye-blistering hot pink package stuffed with liner notes from author Chris D. (author of Mavericks of Japanese Cinema), it was pretty easy for the set to convince me to part with my cash during one of those Deep Discount DVD sales.

Delinquent Girl Boss: Worthless to Confess is the first of these films we will be sampling, although it turns out that while it is certainly a great film, it's not exactly what you might call indicative of the trend as a whole (neither, for that matter, was Stray Cat Rock: Sex Hunter). As with the Stray Cat Rock: Sex Hunter, Worthless to Confess is part of a series of films that, to date, have only seen the one film released (when oh when do I get the rest of my Stray Cat Rock movies? I just can't get enough Meiko Kaji in a big, floppy hat like those psychedelic trolls used to wear). In the case of the Delinquent Girl Boss films, Worthless to Confess is the final in the series, though it would seem that, at the very least, this film is a self-contained adventure that has very little carried over from the earlier films. I don't know if the other three were more connected to one another, but the point here is that you really don't need to go into this film worried that you haven't seen the previous three, except in the capacity of really wanting to see the first three films because you figure they're probably pretty cool.

These Zubeko Bancho films were considerably less sleazy than most of the pinky violence films, and the women in them are treated with much greater kindness than you'd see in films like, oh let's say Terrifying Girl's High School. Unfortunately it's hard to make statements about th Zubeko Bancho series as a whole, having not seen the rest. There's not a lot of information floating around about them. I'm not a casual fan by any stretch of the imagination, but I also fall fairly short of "dedicated scholar." I guess I'm a lazy scholar. I haven't put forth the effort to track down and watch all the films in the series (I can't even find cast and credits list for the other movies. Hell, can't even find a complete list of titles for the series), so remember that the bold, sweeping statements I make are based pretty much entirely on seeing this one, final film in the series. What can't be gleaned from it has been cribbed from various liner notes and the scant other resources I managed to turn up.

I don't want to stray too far into the realm of plot synopsis, but I do want to lay out the opening scene of this film, as it sets a thematic tone for everything that comes after. We open on a group of juvenile delinquent girls at reform school movie night, where they are supposed to be suffering through a documentary about the flora and fauna of the Hokkaido region. However, the projectionist has been convinced by the girls that he should show one of Takakura Ken's Abashiri Prison films instead. As the girls go nuts over seeing yakuza matinee idol Takakura Ken leaping about in the Hokkaido snow, slicing chumps down with his trusty katana, prison officials try to figure out what kind of nature documentary this is. Once they figure out Hokkaido's Great Outdoors is actually one of the Abashiri Bangaichi movies, they pull the plug, resulting in a modest riot of shoe and panty flinging.

Opening with a salute to the Abashiri Prison series means rather a lot to this sort of film. The most obvious is the simple act of homage. During the 1960s, Takakura Ken was one of the biggest (perhaps the biggest) stars in Japan, thanks in large part to his frequent appearances as a noble yakuza fighting battles full of honor and humanity. The Abashiri Prison series was his long-running string of films that all seem to start with him as a yakuza freshly released from Abashiri Prison with visions of "going straight" only to get caught up in some sort of gangland turmoil so that the film can end with him going back to Abashiri Prison as some trumpet-heavy closing theme song wails in the background. I believe if you totaled all the films, Takakura Ken served 1,700 years in Abashiri Prison over the course of the series.

Like most movies that become pop culture phenomenon, the first Abashiri Prison film wasn't meant to be very much more than a quick, cheap yakuza film. But something about the movie and it's story of a man who proudly clings to the tradition of yakuza nobility and honor even as the world around him descends into cynicism resonated with young Japanese audiences, who perhaps saw it as a metaphor for Japan's struggle in the wake of World War II. Here, after year of waiting, was a film that grandly celebrated these mythical Japanese qualities. Folks ate it up, and a franchise was born.

Most of the Abashiri Prison films were directed by a guy named Teruo Ishii, who directed a series of sci-fi and crime films during the 50s and 60s. In 1965, he helmed Abashiri Prison, and suddenly he was one of the most successful directors in Japan. But since Japan didn't really embrace the auteur theory or create cults of personality around directors, you can't really say Ishii became a superstar. Still, he was successful enough to throw his weight around the studio a bit, and he followed up a successful string of Takakura Ken yakuza films by doing what any good director would do: going completely off the deep end and indulging in a career full of increasingly bizarre, sick, and twisted sex and violence films that include titles like The Joy of Torture, the still-banned Horror of a Deformed Man, Hell's Tattooers, and a couple Yakuza Punishment films. Ishii's film's pushed the envelope for the amount of deviant sex and weirdness a director could cram into his films, and his late 60s work definitely kicked down the door and made Nikkatsu's Roman Porno films viable.

Oddly enough when everyone was enjoying the fruits of the tolerance for perversion and sex that Ishii helped sow, Ishii himself opted to shift gears yet again, working primarily on a parade of Sonny Chiba karate films (including Street Fighter's Last Revenge, the superb Executioner, and Karate Inferno). In 1973, he contributed to the pinky violence trend by directing Female Yakuza Tale, a sequel to director Norifumi Suzuki's Sex and Fury (both starring Reiko Ike -- whose name you'll be seeing pretty much as often as Meiko Kaji's). Ishii remained sporadically active throughout the 80s and 90s before dying in August of 2005. While he may not have the name recognition of, say, Akira Kurosawa or Inoshiro Honda, you can't really fault a guy whose final film was titled Blind Beast vs. the Dwarf.

But during the 60s, the attention all focused on the star, and it was Takakura Ken and his movies that served as the template for yakuza films throughout the 1960s, until Kinji Fukasaku turned the genre upside down in Battles without Honor and Humanity, the film that dared postulate that maybe not all these yakuza guys were noble anti-heroes with swank theme songs; that many of them were, in fact, wretched scumbags and cowards. Curiously, the yakuza seemed as enthusiastic about this portrayal as they'd been by the Takaura Ken films of the previous decade, probably because as weasely and pathetic as most of the characters were, at the end of the day there was still Bunta Sugawara up there on the screen, standing tall and looking cool and letting all the junior yakuza types fancy they were like him rather than like the squealing, flailing goofballs that comprise most of the cast of characters.

Worthless to Confess definitely features more of the latter type of yakuza, though the girls in the movie are considerably more honorable than the gents, but where Kinji Fukasaku's films are relentless deconstructions of the yakuza myth, Worthless to Confess is more of a "between two worlds" look at yakuza who are undeniably like Fukasaku's cowardly, backstabbing scumbags but exist in a world that acknowledges the existence of the Takakura Ken yakuza movies that created (or at least helped perpetuate) the myth in the first place -- sort of like making a zombie movie set in a world where zombie movies exist. Ken represents the image to which the yakuza strive, while Kenji represents the reality of what they achieve. And somewhere caught in the middle of it all, the women in the movie are more Takakura Ken than the yakuza around them, and like the matinee idol, star Reiko Oshida lives a life that follows the Abashiri Prison pattern of getting out, trying to go straight, getting caught up in turmoil, and ultimately winding up right back in the same place you were at the beginning of the movie.

Oshida (who has very few film credits to her name, unfortunately, but was a member of the cast of Playgirl, a TV show about a cast of swingin' crime-fightin' chicks) plays Rika, a small-time delinquent serving a sentence in a women's reform school where she meets a variety of other inmates, including a woman named Midori (Yumiko Katayama, another Playgirl alumnus), whose boyfriend is a small-time yakuza punk (though like all small-time yakuza punks, he thinks he's a major player) and whose father, Muraki (yakuza film mainstay Junzaburo Ban, who was also in the Akira Kurosawa film Dodes'ka-den), is a kindly auto mechanic. When Rika gets out, she takes a job in the old man's garage and discovers that Midori is bleeding her father dry in an attempt to pay off her deadbeat boyfriend's ever-escalating gambling debts. The local yakuza are keen to see the guy get in so much debt that Midori will pressure her father to sell his garage, and Rika is keen to protect the old man and try to straighten Midori out. Needless to say, in order to do so, she'll have to reassemble the old gang from reform school.

Now the following may be a bit of an odd stretch anywhere but Teleport City, so please bear with me for a moment, and if the point I'm trying to make eventually caves in on itself and ends up making no sense at all, then please just regard this whole harebrained paragraph and move on to something more worthwhile ("something more worthwhile " not necessarily meaning the next paragraph). A while back, we reviewed a bunch of sleazy cheerleader sexploitation films (The Cheerleaders, Revenge of the Cheerleaders, and The Swingin' Cheerleaders -- oh, and goddamned H.O.T.S. but I was trying to forget about that one). Now, most of these movies offered little more than cheap titillation. H.O.T.S. didn't even offer that. The Swinging Cheerleaders, however, was directed by Jack Hill, who also directed a couple of our favorite Pam Grier movies (Foxy Brown and Coffy), as well as a whole slew of other grindhouse and drive-in theater staples like Switchblade Sisters, The Big Doll House, and Spider Baby. While Jack Hill did indeed ply his trade in the realm of exploitation cinema, he also brought a certain flare to the material that lifted his films several notches above the rest of the pack. His scripts were better, his actors were better, and his overall sensitivity toward telling a decent story was better. The Swinging Cheerleaders delivers what you'd expect from a movie with a title like The Swinging Cheerleaders, but it also delivers a genuinely decent story in the mix, and compared to the other cheerleader movies, is a lot less sleazy and sexually explicit.

Similarly, a lot of the pinky violence films that hit the market during the 1970s weren't aiming to do much more than cram as much T&A and violence onto the screen as they could get away with. And really, just like there's nothing wrong with seedy cheerleader sexploitation movies, there's nothing wrong with Japanese girl gang movies that really don't want to do more than pack the screen with boobs and bloodshed. However, there were also certain movies that managed to fulfill the basic demands of the genre without indulging in the excesses of their contemporaries and while filling in the sex and violence gaps with better stories and better characters. Delinquent Girl Boss: Worthless to Confess is definitely the Swinging Cheerleaders of the pinky violence trend. It has the T, has the A, and has the violence, but not in the doses that other films (including other films in the Panik House collection) boasted. Instead, it boasts a more complex plot, more sincere melodrama, and more likeable characters. It's a more ambitious movie, and a better one as a result (keeping in mind that greater ambition doesn't always equate with a greater movie -- right, Chronicles of Riddick?).

For starters there's Reiko Oshida. Meiko Kaji and Reiko Ike were the queens of Japanese exploitation cinema during the 1970s (populating a lofty dais alongside Pam Grier from the United States and Chen Ping in Hong Kong), but you'd be hard-pressed to find a cuter, more personable, and more charismatic leading lady than Reiko Oshida. Meiko Kaji looked dangerous, mysterious, and alluring. Reiko looks like the cute girl next door who just took a few wrong turns here and there, but is basically sweet and likeable even if her wrong turns means she also affects a take-no-crap toughness. The character Rika is instantly likeable and, unlike many of the anti-heroines in these films, never really does much that make her the least bit unlikeable. She gets out of prison, smiles, and helps people out. It's a shame Oshida didn't make more movies, girl gang or otherwise, because she emanates an immediate and undeniable warmth. Plus, she's just as engaging once she's "pushed over the edge" and breaks out the red overcoat and katana for the film's outrageous finale as she is as the sweet girl who just wants to build a decent life for herself.

The film perpetuates this impression by steadfastly refusing to make Reiko Oshida drop her drawers -- something practically unheard of for the lead in a pinky violence girl gang movie. But the director (who was also the scriptwriter) was adamant that her lack of nudity was essential to the overall success of the story, and he fought tooth and nail to keep his vision intact. What nudity there is in the film is handled by co-stars Yumiko Katayama (who plays Midori) and Yukie Kagawa (who plays Rika's pal Mari). While Rika's lack of nudity is used as one more way to make her seem different and more innocent than the rest of the cast, it should be noted that none of the girls who lead sexy and promiscuous lifestyles are looked down upon because of their choices. Mari ends up working in a scummy nude modeling club, but the scumminess is seen as entirely belonging to the assholes who go there and treat her poorly. For the most part, sexual liberation and freedom is treated as being OK.

Oshida is buoyed by a spectacular supporting cast. Yukmiko Katayama, who also didn't have much of a career in film before or after this movie (she appeared in one other pinky violence film, Criminal Woman: Killing Medley, which also appears in the Panik House collection), is wonderful as Midori, the most complicated of all the women. She's the more classical pinky violence anti-heroine in that she does a lot of questionable things before finally being redeemed in time for the big showdown. Her boyfriend and the yakuza are suitably slimy, and you spend most of the movie in eager anticipation of the comeuppance you know is going to be delivered unto them.

The rest of the cast performs with solid skill. Pinky violence regular Tsunehiko Watase plays a truck driver who falls for Rika and gets to be the only really decent or dependable guy in the whole movie. Mari's husband is a sickly yakuza who also happens to be the truck driver's brother. He's not a bad guy, but he's a load on his brother and wife, and although he dreams of taking Mari away and starting a clean life, he also can't divorce himself from the delusions associated with being a yakuza. He just has to prove himself, just one time, then he can go. Unfortunately, he ends up being told to prove himself by killing Midori's father (unaware, however, that he is her father). There's also a Lou Costello-type assistant mechanic who is there for comic relief that is neither especially funny nor especially painful -- which is about the best you can hope for when it comes to comic relief. And finally, Nobuo Kaneko hams it up royally as the fey yakuza Boss Ohyu. Nobuo is probably best known for playing the even more cowardly and spineless Boss Yomimori in Kinji Fukasaku's Battles without Honor and Humanity series. He also shows up in some Seijun Suzuki films.

Anchored by a quality cast and a sparkling leading lady, screenwriter/director Kazuhiko Yamaguchi is able to delve into deeper territory than is visited by the average pinky violence film -- in much the same way as Stray Cat Rock: Sex Hunter. Themes of "female empowerment" and liberation are often grafted onto these films as an easy way to deflect some of the criticism and charges of misogyny that dog such exploitation fare. Usually, these feminist messages are disingenuous and no more meaningful or sincere than when a male scriptwriter uses a female penname to write a porno film, so that the producer can go, "How can it be degrading to women? It was written by a woman?" Now, you know me, and you can probably guess that the honesty of intention in a feminist message isn't exactly something that plays a big factor in helping me decide whether or not I like a movie. However, it is nice to come across the occasional movie that does indeed manage to be both exploitive and pro-woman. The women in Worthless to Confess are all basically good people. They're treated with respect from beginning to end, and the movie doesn't indulge in any of the leering rape nudity that show sup in so many other pinky violence movies. Rika and Midori both find themselves on the receiving end of some yakuza torture and sneering, but it is relatively restrained by pinky violence standards, and cut short before anything really nasty happens.

There is also no weird sex in the movie. One character is alluded to as being a lesbian, but for the most part the characters who do have sex, have pretty normal sex -- which is distinctly abnormal in a pinky violence film. Worthless to Confess is also unique in its portrayal of the family. In most pinky violence films, families are ridiculously dysfunctional; full of shrieking psychotic mothers, incestuous fathers, or parents who simply don't give a damn about anything. Worthless to Confess gives us a kindly and respectable father figure, though, and Rika and her gang really don't want much more out of life than to find a place they can call home and a group of people to whome they can refer to as family. For once, the family and father figure is OK rather than all twisted and weird.

At the same time, most of the men besides Midori's dad and the truck driver are scheming, backstabbing scumbags. The only men who can be trusted are the hard-working, regular Joes -- the truck drivers and the auto mechanics of the world (though Midori's dad has a great twist in his story that reveals him to be a little more than just a simple, hard-working auto mechanic). Most can't be trusted or, at the very least, can't be depended upon.

If they aren't slimeball yakuza tripping over pachinko machines and getting their asses handed to them in fights by Rika, then the men are asexual girlie men. Gang girl Choko, for instance, is married to a nice but ineffectual goofball who cowers behind her at the club when yakuza start throwing their weight around. He spends much of the film in an apron and head scarf, making food and drinks for Choko and her pals.

There's really not much action in this movie, but you don't even notice since the characters are so engaging. The first fight scene doesn't come until the forty-five minute mark, which is very different from, say, Girl Boss Guerilla, which can't go more than five minutes without some chick pulling off her shirt and starting a knife fight. Variety is nice, of course, so while I certainly appreciate a movie like Girl Boss Guerilla, I can also appreciate the more reserved approach of Worthless to Confess.

Of course that reserve goes out the window the second Rika and her girls throw on hot pants and go-go boots, break out their swords, and slice their way through a pop art club full of whimpering, worthless yakuza assholes. If Worthless to Confess lacks the nonstop insanity of many of the zanier entries in the world of pinky violence, it makes up for it with a finale that is off-the-charts awesome, doubly so since the movie has spent the last eighty minutes or so making you actually care about what happens to these women. The sight of Reiko Oshida and her crew walking down the street in formation wearing blood red trenchcoats, which they throw off to reveal their battle outfits and katanas as they explain their intention to slaughter every goddamn yakuza in the club, is an absolutely fantastic procession of images.

Yamaguchi's handling of bad-ass female characters manifested itself elsewhere in his career as well. He directed Etsuko Shiomi's Sister Street Fighter trilogy, which is all about a tough gal sticking it to The Man. He also directed a few Sonny Chiba karate films and something called Wolfman vs. the Supernatural, which I feel like I really need to see. It's obvious that Yamaguchi favored action and plot over sex and titillation, and while I have no problem with any mix of those three elements, his focus on developing characters and telling a more complete and complicated story means that, while Worthless to Confess is not the most outrageous or the most typical pinky violence film, it is one of the very best and most enjoyable.

I really hope the other films in the series find their way onto DVD soon.

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Friday, April 14, 2006

Golgo 13

Golgo 13: Kowloon Assignment: 1977, Japan. Starring Sonny Chiba, Callan Leung, Etsuko Shihomi, Emi Shindo, Elaine Sung, Nick Lam Wai Kei, Jerry Ito, Chi-Chung Lee, Yiu Lam Chan, Shu Tong Wong. Directed by Yukio Noda. Written by Takeshi Matsumoto, Nobuaki Nakajima.

Golgo 13: The Professional: 1983, Japan. Starring Kiyoshi Kobayashi, Tetsuro Sagawa, Goro Naya, Kumiko Takizawa. Directed by Osamu Dezaki, Shichiro Kobayashi, Hirokata Takahashi. Written by Takao Saito. Purchase from Amazon.com.


A thrilling part of Animeighties Month!

I don't know if this is the longest, most unfocused, and rambling review of Golgo 13 ever written, but man, it's gotta be close.

They say that it's important to always understand that what you see in the movies does not reflect reality (especially true in documentary filmmaking). In other words, you may believe a man can fly, but you probably shouldn't try it...or should you? Maybe the people who have tried to fly under their own power and plummeted to their death are just the few freaks in the world who can't fly, and the rest of us can...if only we'd try! Point is, although what you see in the movies doesn't always correspond to real life, sometimes you come across a movie that does, in fact, reflect if not the whole of real life, then at least your life. Sitting down to watch Golgo 13: The Professional for the first time in years, I was shocked by how closely the life of the titular globe-trotting assassin reflects my own. Landing in Malta or some other exotic location, shooting some scumbag, collecting my fat wad of cash for a job well done, then heading to my loft in an undisclosed location to make sweet love to whatever woman caught my eye when I was busy pounding down scotch at some seedy strip club bar where I was telling the other broads trying to grab my attention to, "Hit the bricks, baby" -- man, I've been there.

Since I've not written all that much about anime in the past, I do tend in these reviews to throw out a considerable amount of back story and trivia which I'd previously stated I didn't have at my disposal. Apparently, I was wrong about not having it, and I've collected more useless facts than I realized about certain titles over the years. But only certain titles. I have my tastes, and I've always watched anime based on whether or not the title falls within that range of interest, as opposed to watching something simply because it was anime even though it falls outside of my highbrow taste range. Thus, the vast and popular world of things like romantic comedy anime, sports anime, maid/servant anime -- these things are wastelands into which I never wander. I know nothing about them and, frankly, I don't really want to, no matter how many people tell me I should watch Love Hina. Ain't gonna do it. Does it have bad-ass globe-trotting assassins splattering brains all over a high rise building's penthouse window before wandering off the bed some moaning chick who implores him to "pull her trigger, lovingly and softly?" If not, then I ain't interested. I don't want to watch a bunch of doe-eyed little girls in maid costumes serve tea. I'm a hard fighting, hard drinking, hard loving man, like Golgo 13, and I don't have time to waste on weepy "doily anime."


So while I don't know much about a lot of the anime that gets the kids all fired up, I do apparently know more than I realized about anime that does fall within the scope of my interests, and a lot of it is going to come out in big floods during these reviews, because I have a lot of catching up to do. Plus, I'm sort of taking on the double task of reviewing a movie and also trying to summarize the entire trend of anime business and fandom in the 80s and 90s, so things may dovetail into points that seem to have very little to do with the actual movie title at the top of the page. Think of it all as one big long article, though, as properly understanding these films and my reaction to them requires the stage being set properly. This review, for example, will wander through the murky swamp of marketing 80s anime, the history of Golgo 13, Sonny Chiba, and comments about James Bond before finally getting around to saying that the sleazy Golgo 13 movie is pretty much one of the most bad-ass movies ever made, only I will make this point in much more florid and eloquent fashion than saying "this movie is bad-ass."

Although, really, Golgo 13: The Professional is bad-ass.

Plus, you know, it's fun to learn these things so you can use your knowledge of violent 80s anime to impress the gothic Lolitas at the next convention you attend, at least up until the point where they say, "What's Roujin Z?"

I've always handled anime titles less as anime and more just as another example of a certain type of genre of film, mostly because anime is so vast and varied that classifying something as anime and leaving it at that really doesn't give you any idea what to expect -- other than it will probably be animated. During the 1980s, however, and especially in the early 90s, there was a huge push by marketers to sell their newly discovered anime titles as defining the whole of the Japanese animation world. A stock parade of titles were always trotted out as being emblematic of the art form as a whole. Thus an endless procession of "These aren't your father's cartoons!" type of marketing campaigns. It was all wildly misleading of course, nudging one toward presuming that Japanese cartoons were all studies in brain splattering violence and violent tentacle rape (as epitomized by movies like Legend of the Overfiend, Golgo 13, and My Neighbor Totoro). Even a timid foray into anime waters quickly reveals this not to be the case, but you wouldn't know it based on the advertisement. Still, it happened that all the sleazy, gory, disgusting pulp trash was what I loved in both film and literature, so even if I knew there was much more in the world than the evil anime, I was more than happy to reel about in the filth of exploding heads and stony assassins.

This wave of anime was geared largely toward attracting the money of college students, which is an interesting demographic to target considering how much money the average college student has to spend. The hook was, of course, that these were taboo cartoons, crazy shit you wouldn't believe. And frankly, we were happy to buy into it, because a lot of it was crazy shit we couldn't believe. As someone coming from a cult film background peppered with action, horror, and martial arts flicks, much of the zanier anime that was being pushed at the time appealed to me, but it was also obvious that it was by no means a fair sample of the entire anime world. Still, that initial advertising campaign was phenomenally successful in establishing the average American's opinion of what anime (and manga) was: tentacle rape movies. Watching anime made you a pervert. It was dangerous, like listening to Judas Priest records backward.


This was also the first time anime was marketing to U.S. audiences as something distinctly Japanese. Like many my age, I grew up watching Battle of the Planets and Speed Racer, among other shows, as well as live action programs like Ultraman and Space Giants. As a youth, it never once occurred to me that these shows were Japanese. It never even occurred to me for the national origin of entertainment to matter one lick. As far as I knew, all shows and movies fluttered down from a wonderful magical realm built inside the gaseous clouds that enshrouded Venus. All that concerned me was whether or not the shows were fun. I didn't know that they were "different" from other cartoons because I didn't even realize they were "other" from other cartoons, except that they were about cooler things, like spaceships and monsters and karate, and not about lame things, like chubby bears who care about each other and little blue people who never catch on to the fact that Joeky Smurf's presents always explode, but never in a way that causes teeth and eyeballs to fly out in slow motion. And the people who released those shows here went to great lengths to cover up their Japanese origins (as if kids gave a damn -- this persistent idea that kids won't relate to something foreign still baffles me). I don't mean just the dubbing-- one expects that from shows aimed at kids -- but also changing all the names in the credits (because kids are such avid readers of the closing credits for cartoons).

When the big VHS wave hit in the early 90s, there was more of an effort to sell the titles as something strange and exotic and foreign; rather than covering it up, their Japanese origin was exploited and used as something that signified they were different, better, than their American counterparts. The films were often still dubbed, and the original names were often still replaced by American re-dubbers and producers names, but there was no doubt that the fact that these were Japanese cartoons (Japanimation, as they called it) was the big hook. In these early days, one of the pioneers in dumping poorly dubbed "not your father's" cartoons onto the American market was a company called Streamline Pictures.

Streamline, through a deal they arranged with Satan himself, managed to snag most of the high-profile anime titles that came out during the 80s and 90s -- or if they got something low profile, the marketing machine kicked in gear and made it high profile. Streamline was famous for making anime available in the United States, and infamous for providing some of the worst dubbing jobs this side of the Vietamese dub of A Chinese Ghost Story II I once watched, where you could hear conversations in the background, people eating lunch, sneezing, and at one point one of the dubbers yawning when no one was yawning on screen. Streamline's dubs were always technically proficient and artistically dubious, even at their best. For one, they had a tendency to make wholesale changes to the scripts if the mood suited them. For another thing, they tended to make awful acting decisions. Witness, for example, probably their most reviled dub: that of the original American release of Akira, which made some major changes to the story that made it even more convoluted than it already was, and also assumed that all Japanese biker punks would speak with thick Brooklyn accents.

Streamline was truly a double-edged sword. On the one hand, they got a hold of many of the best titles and made them widely available in the United States. On the other hand -- man, Brooklyn accents? And they seemed committed to never releasing anything subtitled, where as other fledgling companies like U.S. Manga, AnimEgo, and Viz would often release a dubbed and a subtitled version. So for many of us, the first time we ever experienced films like Akira and Golgo 13 was via the laughably bad dubbed Streamline editions.

Such was the case for me when I first watched Golgo 13, a feature film adaptation of a long-running Japanese comic book that was aimed primarily at bitter guys in dead-end salaryman jobs who harbored daydreams of being tough-as-nails murderous sex machines but, in reality, were just nerdy guys reading a comic book on the train before they started a day full of kissing their boss's ass and shouting out the company cheer (much like me, except we don't have a company cheer, and I'm reading 60s spy novels). The Golgo 13 comics were created by an enterprising writer named Takao Saito, who got his big break in the business doing manga adaptations of the James Bond stories. Saito's Bond comics were fully licensed components of the James Bond world, but they played fast and loose with the original books, often having very little to do with them other than the title and some character names (basically the same as what would happen to the movies). Under Saito, James Bond became a radically different character in some respects, including being a master of disguise when the Ian Fleming books go to great lengths to point out that Bond absolutely refuses to use disguises.

Regardless of the lack of faithfulness to the Fleming novels, the comics were wildly popular and generally well-received by the average fan. However, the series eventually got canned in 1967 after covering Thunderball, Man with the Golden Gun, On Her Majesty's Secret Service, and Live and Let Die. It has been postulated that the fact that the comics were so radically different from the original stories from which they took their name was one of the main reasons for the cancellation -- this would have been shortly before or right around the same time as You Only Live Twice was released as a movie, which was the first Bond film to really differ dramatically from the original novel (Casino Royale doesn't count). More than likely, however, the comics were considered to be original James Bond stories, and after the death of Ian Fleming, his widow was keen to see that no one else continued writing new, original James Bond adventures (we see how well that worked out for her).

Saito's reaction to the cancellation of his Bond series was to keep on writing it anyway, but change the character's name to Duke Togo, aka Golgo 13, a stone cold killer who will off anyone for the right price. Guilty or innocent, male or female, young or old, it didn't matter at all to Golgo 13. Saito's James Bond was drawn to look like Sean Connery (more or less), and anyone who has seen Saito's James Bond will instantly recognize it as being pretty much the same as his design for the mysterious assassin Golgo 13. Over the years, the Golgo 13 stories would get much more explicit than they ever could have under the banner of James Bond, but it's obvious that Golgo 13 is a direct outgrowth of the James Bond stories (with a dash of LUpin III thrown in from time to time), albeit one that's filtered through a gleeful willingness to embrace the increasingly permissive environment of the 1970s.


Free of the shackles of conforming to the Bond character, Saito was able to indulge his every whim and extreme and finally show the people that he, as a writer, was completely insane. Not quite as insane as Kazuo Koike (creator of Crying Freeman and Lone Wolf and Cub, among others), but still plenty nuts. The world of Golgo 13 quickly plumbed the twisted depths of pulp storytelling, serving up a steady stream of wildly popular action stories dripping with gratuitous sex and violence, which as I've said before and will no doubt say again, are the best types of sex and violence. Golgo 13 worked as a throwback to the hardboiled detective fiction of writers like Hammett and Chandler (who often wrote stories that are still surprisingly surreal and twisted) married with the gritty sex and violence of 1970s pop culture. It was pulp trash, through and through, but deliriously cracked in the head and unique in its approach, as opposed to being a simple regurgitation of pulp tropes. It was obvious that Saito had become some sort of sick, mad genius, the comic book creating equivalent of one of his James Bond villains.

The first movie adaptation of Golgo 13 came to us courtesy of a 1977 live action film starring a perfectly cast (in my opinion, anyway) Sonny Chiba and directed by Yukio Noda, who brought the world the 1974 pinky violence exploitation "classic" Zero Woman: Red Handcuffs (which later begat that horribly boring series of DTV Zero Woman movies in the 1990s). I shouldn't have to summarize who Sonny Chiba is. If you don't know, that's because you're a new jack chump with no action movie street cred. Get out and watch yourself those Street Fighter films, some Battles Without Honor and Humanity, and maybe some of his samurai movies. Less important is rushing out and grabbing Golgo 13: The Kowloon Assignment, which is pretty much the opposite of the action-packed, gore-crazed sexfest that was the animated Golgo 13 that came out a few years later. Kowloon Assignment is the movie to watch if you want to see what it's like when Golgo 13 just sort of sits around.

The story is pretty basic, as all good Golgo 13 stories should be: Golgo 13 is hired to kill someone, and the Hong Kong police department tries to stop him even though the guy he's killing is sort of a dick.

Sonny Chiba does look a lot like Golgo 13 in many shots, though sometimes it looks like the humidity is turning his coif into a frizzy fro. The film was shot on location in Japan and Hong Kong, and one would hope that means a lot of primo Hong Kong kungfu talent would be showing up. Unfortunately, it looks like the production skimped on hiring locals for the Hong Kong sequences, so instead of potentially cool team-ups like Sonny Chiba versus Ti Lung, we get Sonny Chiba casually evading a string of ham 'n' eggers like Callan Leung. Who the hell is Callan Leung? Surely Sonny Chiba had David Chiang or Lo Lieh's telephone number and could ring them up for a cameo. He does bring Chiba movie staple Etsuko Shiomi with him, and she always looks fabulous in action, even if she's only in the movie long enough for one fight scene before she gets offed. Still, one Sue Shiomi fight scene and a lot of Sonny Chiba walking down the street don't make for edge-of-your-seat cinema.

I guess there wouldn't have been much point to hiring top notch Hong Kong talent for the action scenes since there are hardly any action scenes anyway. Japanese live action cinema was pretty zany in 1977. Lots of weirdness all over the place, and yet somehow Kowloon Assignment, based on such crazed material, is incredibly tame and dull. The bloodshed is minimal, there's a naked boob ortwo, the fights are few and far between, and Golgo 13 isn't nearly as cool as he should be, possibly because that sort of stone-faced killer is more dynamic as a drawn piece of art than as an actual guy. All in all, a major disappointment on all fronts.

However, it'd seem unlikely that the Golgo 13 comic wasn't an influence on better, more successful Sonny Chiba films, and that more successful Chiba films would likewise prove to be influences on Saito's writing (or his stable of writers, as he was one of the few popular manga writers who doled responsibilities out to a team rather than doing all the work himself). In particular, there are some pretty significant parallels to be drawn between Golgo 13 and Sonny Chiba's Street Fighter anti-hero, Terry Tsuruga, a merciless killing machine who will take anyone out if the price is right, and kidnap your sister and sell her into prostitution if you can't pay. In fact, the original Street Fighter was the first to use a little gimmick where someone gets punched and the movie cuts to an X-Ray showing crushing bones and whatnot -- a technique that is repeated during the finale of the Golgo 13 animated film. It's too bad that the venomous mean spirit, nasty violence, and all-around sickness of The Street Fighter isn't evident in Kowloon Asignment. It would have been a much better movie if that had been the case.

In 1983, it was high time someone brought the Golgo 13 stories to life as an animated feature and, hopefully, did them right. This task fell upon the shoulders of directors Osamu Dezaki, Shichiro Kobayashi, and Hirokata Takahashi. It was a really bizarre trio of men to direct a movie packed to the gills with blood, gore, and sex. Shichiro and Hirokata both worked on Miyazaki's Lupin III: Castle of Cagliostro film. Shichiro is best known for his work on the Urusei Yatsura series, while Hirokata dabbled in Rainbow Brite. Osamu Dezaki was, at the time, best known for The Rose of Versailles, a flowery shojo (girly) anime that is every bit as emotional and melodramatic as Golgo 13 is mean and violent. Dezaki's trademark is a unique style of playing with the artwork, using split screens and freeze frames (all fairly common nowadays) that would become richly detailed still drawings that helped tie anime to its manga roots. All three men worked on Space Adventure Cobra in 1982, which must have prepped them for their work on the over-the-top macho Golgo 13 a year later.


Needless to say, anyone following Dezaki into Golgo 13 thinking the babe-bangin' assassin was suddenly going to have big girly eyelashes and find himself walking through spontaneous clouds of flowers while writing poetry and weeping gently as Vivaldi played in the background was going to find themselves somewhat out of their element. Working on original stories from Saito, Golgo 13 the movie is a shamelessly over-the-top work of grindhouse theater exploitation; an endless and welcome parade of cold-blooded murder, grim-faced psychopaths, statuesque naked women, and wanton acts of depravity, all of which revolve tornado-style around the central character, Golgo 13, who even after 40 years of comic book stories, has never revealed anything about his past. He is eternally thirty-something, with no home, no family, and no name. "Duke Togo" is just another pseudonym, since you can't sign into hotels under the name Golgo 13 -- don't think I haven't tried. Anyway, you should never confuse Duke Togo for Dick Togo, though they'd make a decent team if they ever decided to pair up.

What we do know about Golgo 13 (whose name is derived from the hill upon which Christ was crucified, as the Japanese love Biblical reference non-sequiters) is that his life consists of killing and sex. He is an expert marksman who prefers a modified M-16 but is at home with just about any weapon. He's an expert at karate, speaks just about every language known to man (even the clicking language of the Kalahari bushmen, I bet), a trained medic, and can instantly become a master of any other discipline if the plot requires it of him. And frankly, that's all you need to know about him. Golgo 13 operates within the arena of pulp fiction, which means it relies on audiences recognizing a series of archetypal stock characters who are what they are because that's what the story says they are. Golgo 13 is a master assassin, and that's all we need to know about him. Whatever expectations that character type has associated with it are expected to already be known by the reader or viewer. There is no call for complicated back story, or any back story at all, because pulp fiction doesn't dwell on such things. Whatever history you think of when you hear a brief description of Golgo 13 is probably right.

The movie wastes no time jumping immediately into the action. We meet Golgo 13 (voiced by relative newcomer Tetsuro Sagawa in the original Japanese, Greg Snegoff in the dub, who has a couple noteworthy Eurocult movie appearances to his name) as he is wrapping up one assignment and taking on another -- the assassination of a billionaire industrialist's only son, who is being primed to take over his father's empire. Enraged by the murder, industrialist Leonard Dawson (Goro Naya -- who has a lengthy list of voice acting and regular acting credits to his name, including Lupin, Peacock King, Vampire Princess Miyu, various incarnations of Kamen Rider, and both the live action and anime versions of Casshern) swears bloody revenge upon the wily assassin, even if it destroys everything he's built, and even if it means sacrificing his daughter-in-law to the perverse whims of disgusting hitmen.

And that's the plot. From there on out, Golgo 13 kills people, and people try to kill him. When he's not killing people, it's because he's having sex. Golgo 13 is a heady showcase of all the excesses that made the 1980s one of Japan's most infamously decadent decades. There's a lot of nudity and a lot of blood. People die in slow motion, with blood spurting brightly from gory knife and bullet wounds as their faces contort into that bug-eyed, twisted-jaw mask of death that is familiar to so many fans of 80s anime. No one gets shot once when they can get shot a dozen times, and no woman goes very long before coming out of her clothes, either by choice or by force. Golgo 13 even shoves a grenade in a guy's mouth and we get to watch the flaming body run around directionless while the surprised, fire-engulfed head tumbles to the ground in slow motion -- never mind that that's not how grenades work). Everyone, Golgo 13 included, is present merely to be abused in the most merciless fashion imaginable.

So it should be fairly obvious that I embrace the seedy excesses of Golgo 13 with unabashed enthusiasm. It plays the source material perfectly in that it never once goes for the ironic wink, nudge, or comedic interlude. Everyone is completely dead serious about even the most outlandish scenarios (like Golgo 13 killing a Nazi war criminal in the middle of an orgy by climbing a building and shooting all the way through another building to hit the Nazi in the third building right in the middle of the head), which really puts Golgo 13 among the ranks of the poliziotteschi from the 1970s, like Violent Rome and Violent Naples, which handled similarly outrageous sequences with the same sense of gravity (and also indulged in gratuitous perversity that would have been totally at home in Golgo 13). In fact, Golgo 13 the movie is equal parts poliziotteschi and Eurospy film, drawing on the aesthetic and amoral thematic climate of both genres (right down to Golgo's wardrobe, which wavers between the turtle neck and slim suit look of sixties spies and the safari jacket and ascot look of the 70s). Although released in 1983 and rightly considered "80s anime," Golgo 13 definitely maintains a blend of that and the previous decade.

Dezaki's approach to the artwork in the film is incredible. He makes wonderful use of his trademark split screens and other bizarre framing devices. The quality of the art is superb, achieving a raw and heavy gritty feeling that succeeds remarkably well at mimicking the shadowy noir look of old films, grafted onto the glam and neon of the 1980s -- sort of like an animated Michael Mann film, in a way. Golgo 13 isn't nearly as sleek looking as something like Odin (it's also not as boring), relying less on intricate backdrops and more on shading and mood, but the rougher approach suits the material perfectly. You'll find a similar though slightly more polished approach in Wicked City, albeit with the added bonus of a woman whose vagina is a giant, drooling, fanged spider mouth.


So that's the traditional cel artwork. Unfortunately, you can't really talk about the artwork in Golgo 13 without mentioning the ill-conceived and thoroughly abysmal CGI helicopter sequence. Dezaki and Shichiro worked together on something called 3-D Animated Homeless Child Remi, which sounds like something you really want to rush out and look for. I'm guessing this 1977 collaboration sparked their interest in the early days of CGI animation, and against all better judgment, they were hell-bent on cramming some into Golgo 13 at some point. And so we get the infamous helicopter attack sequence, in which the movie abruptly shifts from the richly realized cel animation to crudely rendered, jerky CGI completely devoid of detail. It looks like something you'd see in a real estate company demo at a county fair's expo hall. It's just so insanely bad that I can't even express how truly bad it is. The entire sequence only lasts a minute or so, but it seems like an eternity, because everything that has been so good up to this point grinds to a whiplash stop so Dezaki and Shichiro can fart around with their Amiga or whatever they used to cough up this sequence.

OK, you can't fault them for trying, but surely someone somewhere looked at it and said, "Fellas, this looks pathetic. I mean, this looks astoundingly awful. I'm not putting this in the movie." But somehow, the CGI animation made it into the finished project, along with some crude CGI during the opening credits, which is a lot less offensive because it's just during the credits and not integrated into the rest of the animation. Plus, that animation is of a skeleton with a Smith & Wesson, so that's all right.

The acting in the Japanese version of the movie is pretty much as good as you expect it to be. Watching it for this review was the firts time I'd heard the original actors. Normally, I just ignore English language dubs since I prefer the original language, however reviewing the English dub of Golgo 13 is worthwhile for a number of reasons. First, because it's a Streamline dub, and this is how people saw the film for years. Second, Golgo 13 is only in Japanese because the people who made it speak Japanese. Most of the characters are American, with a couple Italians thrown in. So it's legitimate to say that while Japanese is the language by which you should judge the film since that's what the original actors speak, it could just as easily be in English. Third, the Streamline English dub is just flat out hilarious even though it plays the material completely straight and resists the urge to "funny it up," the way other dubs often did with material this absurd.

Simply put, the Streamline dub is uneven. Most of the male actors are all right, but that's because they're either icy cold assassins or blustering psychos, and both of those are pretty easy to communicate. The women are less successful, speaking mostly in monotone run-on sentences. The script sticks relatively close to the original dialogue, but then why not? When the original gives you lines like, "Pull my trigger, softly and lovingly," why not stick with it? Playing it straight-faced only makes it sound that much funnier. The dub also peppers the conversations with a bit more profanity, but that seems suitable. After all, if it had originally been written in English, these characters would have cursed up a storm.


Streamline honcho Carl Macek wasn't hiring brand name actors, but his usual stock players weren't entirely inexperienced. Greg Snegoff, for instance, voices Golgo 13 and previously appeared in a few of our favorite bad Italian action films -- Last Hunter, Lucio Fulci's Contraband, and the post-apocalyptic She. Michael McConnohie is pretty good as the voice of Leonard Dawson, and he has more credits as a voice actor than a sane person would count. All in all, it’s not the best dub, but it's adequate for the style of storytelling. Certainly it's less scandalous than the old Akira dub with all its, "Dat peabwain?" nonsense.

Like many people, I refer to Golgo 13 as being pulp entertainment, but I should explain a little something about rampant abuse of the term "pulp," especially since it's going to come up a lot here seeing as how so much anime in the 1980s was inspired by old pulp style storytelling. Technically, when I say, "pulp," I should be referring to a very specific set of stories -- in other words, serialized fiction that appeared in pulp magazines covering a wide range of "lowbrow" genres like science fiction, crime, espionage, romance, and Westerns. Odin is a perfect example of the sort of pulp storytelling you get from a 40s or 50s sci-fi magazine.

Of course, pulp isn't so narrowly defined a word these days, thanks in no small part to Quentin Tarantino adopting it to describe the grindhouse cinema of the 60s and 70s, which definitely boasted some pulp story sensibilities. But it also includes the deluge of cheap spy novels that came out in the wake of Ian Fleming's James Bond. I've called these books pulp fiction, simply because it's something that conjures up a specific feel for most people that accurately reflects the books, but any true pulp fan would write (and they have) to correct me. Those books aren't technically pulp. Potboilers, maybe. But not pulp.

Golgo 13 adheres more to post-Bond definition of pulp. It has roots firmly planted in the sensationalist action-adventure fiction of the sixties and seventies, as well as in the gritty sleaze of 1970s grindhouse cinema which now falls under the banner of pulp fiction to many people.

Anyway, I just wanted to say that so more people don't write me to explain what pulp fiction actually is versus what it's known as today. I get it -- but I still think it's valid for the term to have evolved from its original meaning. And that said, Golgo 13 is hardcore grindhouse insanity. It's brash, offensive, mean, and so completely absurd that there's no real way for a rational being to find it truly offensive. It's cheerfully perverse and delightfully violent. It didn't make all that big an impact upon it's release in America, and despite the enduring popularity of the comics, Golgo 13 only found his way to the screen once more, in the lackluster Golgo 13: Queen Bee released some years later. Since then, the Golgo 13 anime has sort of fallen through the cracks, which is a shame because it's a spectacular and totally irredeemable piece of movie making, packed end to end with action and insanity. Without a doubt, it's one of my favorite titles from the 1980s.

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Saturday, May 21, 2005

Battles without Honor and Humanity II: Hiroshima Death Match

1973, Japan. Starring Kinya Kitaoji, Meiko Kaji, Sonny Chiba, Bunta Sugawara, Asao Koike. Directed by Kinji Fukasaku.

Before I begin the review proper, I should explain that for some time now, I've been sitting here trying to think of an adequate way to describe exactly what it is that Sonny Chiba does and wears in this second film in Kinji Fukasaku's high enjoyable, highly influential Battles without Honor and Humanity series of films that delve into the world of organized crime and the role it played in rebuilding post-war Japan. The closest I can come up with to summarize the acting display by Chiba is to say that you should try to imagine William Shatner and Jimmy Walker being merged into one creature, which the director then instructs to "stop being so subtle."

Chiba is one half of the two characters this second entry in the series focuses on, relegating characters like Bunta Sugawara's Hirono from part one to supporting players. The year is 1952, though as with the first film, everyone still dresses like it's 1972. After years of economic turmoil, Japan has found sure footing again thanks to a boom in the marketplace caused by the war in Korea (that would be the Korean War). The number of gangs and players on the board that made part one such a headache to follow at times have been pared down to a relatively lean and manageable number for part two. The gang war that raged in the first film as the newly formed yakuza gangs that emerged from the ashes of the atom bomb has simmered down a spell, though the days of peace and prosperity are hardly stable.

The action picks up shortly after the end of part one. Young Shoji Yamanaka of the Muraoki Clan gets sent to prison for stabbing a couple gambling cheats, and while there he meets Hirono, who is currently doing time for killing the boss of the Doi Clan in part one. When he gets out on parole, Shoji meets the niece of the Muraoki Boss and also manages to get on the bad side of young blood Katsutoshi Ootomo (Chiba), the quintessential yakuza without honor, humanity, or decent fashion sense. Once again, Jimmy Walker comes to mind as Sonny's costumes all closely resemble something you'd expect to see Jimmy strut out in on an episode of Good Times. Ootomo is head of the Ootomo Clan's gambling ring and a relative of the elder of the gang. But things aren't all rosy between Katsutoshi and the mainstream of the gang. It's that old chestnut again, the one about the young maniacs who are upset because the stodgy old timers are holding them back and refusing to pass the torch to the next generation, possibly because the next generation insists on wearing loud Aloha shirts. But by this point - roughly ten minutes in - the names and gangs are flying so fast and furious that one needs to devote several watchings of the film to developing some sort of flow chart to keep track of everything.

At the very least, the viewer can relax a little knowing that, despite the many characters, most of them are background players, and one not need struggle to keep track of five hundred different names and faces all betraying one another and stabbing one another in the back like in the first film. The action in part two boils down primarily to Shoji and Katsutoshi as the former falls for the boss's niece and seeks his fortunes as an assassin while the latter fumes in unbridled bug-eyed glee as he plots to take over the Ootomi gang and return things to the good ol' state of chaos, violence, and war that Katsutoshi and his young crew found to be so much fun. Shoji has trouble since the niece is the widow of a Japanese war hero, and the boss doesn't take too kindly to Shoji poking around in her personal life. Katsutoshi has a hard time for the obvious reason" old men in charge of vast criminal empires hate to be shot and beheaded and things of that nature.

And of course, a war is eventually going to break out among rival clans, and plenty of backs will be stabbed. One of the film's best and most energetic scenes involves an assassination attempt perpetrated by Katsutoshi on the Muraoki boss. It's all screaming, insanity, blood, sword waving, and guys in their underwear falling down stairs. All the while, Bunta Sugawara, once out of jail, does his best to run his own little group and stay uninvolved in the politics of the greater yakuza landscape. Of course, seeing as everyone thinks of him as the last honorable man in the underworld, they're always looking to him to mediate differences and solve their problems. Just when he thinks he's out, they pull him back it in -- and isn't weird that one of the most quoted lines from The Godfather saga comes from the one everyone hated?

Anyone familiar with the first film is going to familiar with this follow-up. In fact, since the entire Battles without Honor and Humanity series concerns the same group of people and was directed by Fukasaku over a period of just a couple years, they play less like separate movies and more like one long, bloody saga. The separate films are really only convenient chapter breaks that allow you to come up for breath and try to figure out which clan is allied with which other clan, and who just swindled who. Thus, it makes writing about the entire series one film at a time a bit challenges, since much of what was said about the first films in terms of style, approach, and messages applies to this and all subsequent films as well.

That said, there is something about part two that sets is apart from the other four films in the series. Fukasaku was never one to rest on his laurels, and the obvious course for a sequel would be to simply continue following the exploits of Bunta Sugawara's Hirono and the various Shakespearian levels of plotting and machination that characterize the first film (and, as it would turn out, subsequent entries as well). Instead part two focuses on relatively minor characters. Shoji is a nobody, and his struggle is a relatively minor one when placed against the greater backdrop of Machiavellian manipulation running rampant in the yakuza world. And Sonny Chiba's Katsutoshi, for all his bluster and big floppy pimp hats, is just a two-bit punk. The major players here are all in the background, and instead we're afforded a more intimate look at the small potatoes who, despite their lack of rank, manage to affect the course of events. As nerdy as it is of me to draw this comparison, think of the guy who assassinated Archduke Franz Ferdinand. How many people even remember his name without having to look it up (it was Gavrilo Princip, but I only know that because I'm weird about World War One)? And yet this guy, basically by sheer dumb luck, manage to kill a man and, in turn, spark the first world war, which because of the grossly unfair treaty at its conclusion, helped spark the second world war and the rise of Adolf Hitler. Funny what one guy can do, isn't it?

Shoji and Katsutoshi are a lot like Princip. Nobody's who get their fifteen minutes on the big stage. The series would return to what made the first film so popular and difficult to follow, and thus part two serves as sort of a little breather, an aside almost, a look at a couple of the small lives affected by and caught up in big events.

Stylistically, Battles Without Honor and Humanity II follows part one's lead. Fukasaku employs an almost news report-like approach to his film. There is lots of shaky handheld camera work thrust into the middle of the action, a novel approach at the time which is still used today to endlessly irritate me. It works here, where everything is presented in a gritty, street-level fashion and the action involves only a few people. Not so much, though, in movies like Troy. A cast of thousands epic battle scene is just poorly served by ground-level handheld camera work. But I digress.

As with part one, Fukasaku plays hard and fast with violence, presenting it not as heroic or graceful, but as mean, gory, and perpetrated by people whoa re basically assholes. You'll find nothing of the honorable criminals of older yakuza films nor of the heroic bloodshed poet-assassins that dominated the 1980s thanks to John Woo. These guys just want to cut your ear off. Even Shoji's battle for the love of a good woman is presented with unflinching brutality and nary a moment during which you can relax and say, well, for this one time, he's having a golden moment. Everything is going to end bad, and what's worse, even the road there is hard and unrewarding. If these movies are Shakespearian in the number of alliances and double-crosses they contain, then they're decidedly un-Shakespearian in their total lack of romanticism about anything, from war to love.

The performances are all very good, although Sonny Chiba may go just a tad over the top from time to time. Pulling back a distance from Bunta's character allows Kinya Kitaoji to shine as the beleaguered Shoji, and he manages to invoke sympathy in the viewer without ever actually becoming a completely nice guy. He is, after all, a yakuza thug and killer. If he's our good guy, it's only because Katsutoshi is so much worse. It's wise of Fukasaku to limit Sugawara's screentime, because once he steps into a scene, he commands everything around him, and you forget just about everything else, except maybe Sonny Chiba flapping his arms wildly and snarling in the background. That Bunta is seen here as a background character eking out a living as the head of a tiny gang that tries not to involve itself too heavily in yakuza politics also whets your whistle for later installments, because everyone knows that Bunta will be the main focus again soon enough.

Until that happens, however (which doesn't take long), Battles Without Honor and Humanity II is a worthy and enjoyable follow-up to the first film. Because it limits its focus, it's a more accessible film than others in the series. But let's face it, as good as part two may be, we just can't wait to see Bunta Sugawara and his flat top back in the foreground.

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Monday, March 21, 2005

Battles without Honor and Humanity

1973, Japan. Starring Bunta Sugawara, Hiroki Matsukata, Tatsuo Umemiya, Tsunehiko Watase, Nobuo Kaneko. Directed by Kinji Fukasaku.

If I say "post apocalypse film," then chances are, one of two things will pop into your mind. If you are my age or younger, or slightly older for that matter but not by much, then it's entirely likely you'll immediately picture Road Warrior and its many imitators often of an Italian origin. Pink mohawked men running wild in the desert atop supped up dune buggies while a stoic hero in leather mumbles and saves some band of peaceful folk trying to re-establish civilization. If you're older, or more in tune with the length and breadth of exploitation film, then you might also drum up less-than-fond memories of those old 1950s atomic paranoia films, or the more interesting sci-fi films set after such a war had devastated the world and left it populated by nothing but nubile, sexy young women and virile, two-fisted scientists from the 20th century.

What you won't think of, I'm willing to bet, is a gritty Japanese yakuza film set in the years immediately after the end of World War II, but that's exactly what Battles Without Honor and Humanity can be construed as. It is, after all, taking place in the wake of the one atomic war we've actually had, and you can't get more post-apocalyptic than Nagasaki or Hiroshima after the Bomb. And while you may not, thankfully, spy any pink-haired men in assless leather pants or bodybuilders in a Quiet Riot mask imploring a bunch of people in shoulder pads and burlap sacks to, "just walk away," and while there may be no rolling deserts in sight, there are roving gangs of hooligans in leather jackets wreaking havoc on the innocent. The only real difference is that in the postwar chaos of Hiroshima, no hero emerges to defend the honor of the downtrodden. Everyone is too desperate, too defeated, too decimated to worry about heroism or honor - a state that seems foreign and inconceivable in a nation preoccupied with such notions. Here the hooligans are no better off than the citizens, and everyone is wracked by a panicky confusion that manifests itself either as defeatism or rage. This being a yakuza film, we'll focus on the group of people who react with rage.

But if this is a post-apocalypse film of a different color, it is also a yakuza film quite unlike most anything that had come before it, and that difference stems entirely from the challenges facing postwar Japan, when survival suddenly seemed a hell of a lot more important than honor. Honor was paramount as a theme in yakuza films. Always there is the righteous gangster with an impeccable sense of honor and loyalty who stands in stark contrast to his foil, who will inevitably be the yakuza or samurai who has turned his back on "the code." Even among thieves, there is still honor. Maverick director Kenji Fukasaku, however, would put an abrupt and bloody end to the classically romantic notion of the honorable gangster. After all, it is and always has been a load of crap. But no number of backstabbers, internal wars, hits, or squealers ratting out their fellow gangsters to the police seemed able to tarnish this idea of honor bound warriors abiding by a code of fair play, loyalty, and decency.

Fukasaku's films sought to debunk this myth by portraying the yakuza as what gangsters and criminals often were - petty, vindictive, deceitful, and ready to exploit any vice if it'll increase their power or the size of their bank account. He never dismissed the notions or any of the other conventions that were expected of the yakuza film as set down by the great icon Takakura Ken, who starred in dozens of post-war yakuza films that all seem to start with him being released from prison. Fukasaku knows the genre inside and out, and he makes sure he includes each of the clichés - the main character fresh out of prison, notions of honor, someone cutting off a pinky, so on and so forth; Once they're in there, however, he twists them around wildly and turns them inside out in a way that hadn't been done since yakuza genre deconstruction got its start under Seijun Suzuki in films like Tokyo Drifter and Branded to Kill. At the same time, however, he hasn't set out to simply make a movie full of seedy characters in sunglasses shooting each other and selling drugs to little kids. At the center of it all is the motivation, the reason, these men have abandoned honor, and that is the war.

It all comes from a long lineage and the yakuza film's peculiar position as one of the true Japanese cult genres. Samurai films were obviously Japanese, but they were also easily adaptable to other genres - as a good many Western has proved. And although they had in them the ideals of honor and loyalty, there were also swashbuckling sword films that could be, at least on the surface, translated into any number of other genres, such as sci-fi or fantasy. Yakuza films, on the other hand, are often so obsessed with the esoterica, Japanese tradition, secret codes, handshakes, and minutiae of their subject matter that it can't be repeated without losing almost all its meaning. Strip it away, and you just have another gangster films, and while yakuza films were, on the sur