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Saturday, July 26, 2008

Terrifying Girls' High School: Lynch Law Classroom

Release Year: 1973
Country: Japan
Starring: Miki Sugimoto, Reiko Ike, Seiko Saburi, Misuzu Ota, Rie Saotome, Tsunehiko Watase, Yuuko Mizusawa, Yukiko Asano, Ryoko Ema, Emi Jo, Rena Ichinose, Rika Sudo, Takako Yamakawa, Kaya Hodumi, Nobuo Kaneko, Kenji Imai, Nobuo Kaneko
Writer: Tatsuhiko Kamoi
Director: Norifumi Suzuki
Cinematographer: Jubei Suzuki
Music: Masao Yagi
Producer: Kanji Amao


The Pinky Violence films of Norifumi Suzuki represent one extreme of the tendency of Japanese exploitation films of the seventies to combine a very high level of craftsmanship with an unflinching preoccupation with human behavior at its most sleazy and mysteriously perverse. I've found some of his films very difficult to get through, while others -- such as Convent of the Holy Beast and the film I'm discussing here, Terrifying Girls' High School: Lynch Law Classroom -- I was able to ride out on a seductive wave of Norifumi's combined visual imagination and sheer audacity. However, unlike Shunya Ito, whose distinctive vision lifted the Female Prisoner Scorpion films damn near the level of art, Norifumi produced trash that, while littered with artistic touches and surprising moments of beauty, never really quite rose above the level of trash. This is in part due to the fact that, unlike Ito, he had a habit of punctuating the episodes of exaggerated sexual violence that characterize much of his work with moments of direly unfunny juvenile comedy, a mixture that in most cases added up to one pretty noxious cocktail.

Further making Norifumi's films a tough proposition is the fact that -- unlike tamer examples of the Pinky Violence genre, such as those in the Delinquent Girl Boss series -- he never gives us a relative innocent to root for amongst the hard cases that populate the amoral universe he creates. His heroines have typically been reduced by their surroundings to being little more than cold-eyed engines of vengeance, and we side with them only because they are the least odious of the options we're given to choose from. Furthermore, because the society they inhabit is one that has so clearly gone completely off the rails, we can't realistically root for them to triumph over it, but rather to simply tear the whole fucking thing down once they've come out the other side.




Still, I have to admit that I get a kick out of some of Suzuki's films -- Terrifying Girls' High School: Lynch Law Classroom in particular -- for how he so spiritedly endeavors to offend seemingly every conventional notion of decency that he can get within his sights. His masters at Toei Studio, seeking to boost their audience by courting controversy, encouraged him to do this, of course -- and judging from the results, that encouragement was akin to coaxing a chronic binge eater toward a free buffet. While I'm pretty sure that his motivations didn't go beyond the commercial, Suzuki, in the course of exercising his aesthetic scorched-earth policy, seems to have tapped into the subversive spirit of certain underground filmmakers of his era, delivering an all-inclusive "fuck you" to society and its combined pieties and hypocrisies with the gleeful enthusiasm of a confirmed outsider. In fact, if its female cast were to be replaced with a troupe of drag queens, Lynch Law Classroom would be in many ways indistinguishable from one of John Waters' early movies.

But the stars of Lynch Law Classroom are, of course, not drag queens, but real women, a fact which the film offers ample proof of by having their clothing rent from their bodies as often as possible. In the case of leads Miki Sugimoto and Reiko Ike, they are so womanly, in fact, that, despite both actresses putatively being in their early twenties at the time, its difficult to buy them as highschoolers. However, this is not only pretty much par-for-the-course for this type of film, but also one of the least credibility-challenging aspects of the insane alternate reality that it presents, and in the end is only one of the things that contributes to the movie coming off as some kind of surreal allegory.




The Terrifying Girls' High School series, which was comprised of four films in total, came into being as sort of a companion to Toei's popular Girl Boss -- or Sukeban -- series, the first four of which were directed by Suzuki. Running from 1971 to 1974 -- and spanning six entries in total -- the Girl Boss movies each starred one or both of the studio's top two ass-kicking, clothes-shedding female stars, the aforementioned Ike and Sugimoto. Though Ike was the bigger star of the two, Sugimoto was a close enough second to keep Ike on her toes, and the two, when sharing the screen, were usually cast on equal terms, often as leaders of rival girl gangs. Being that they were so identified with the Girl Boss films, it was only good business to cast them as the leads when Suzuki set out to direct the first Terrifying Girls' High School film, Women's Violent Classroom, in 1972. Sugimoto would only stay with the series as long as Suzuki, however, and both she and the director would leave after the second entry, making Lynch Law Classroom their farewell to the franchise. (I know next to nothing about the remaining two films in the series, but the title of the third entry, Delinquent Convulsion Group, is pretty hard not to be tempted by.)

Lynch Law Classroom lives up to any possible interpretation of its title by setting its action in a girls' reform school that is not only terrifying as advertised, but also populated by girls who themselves are mostly terrifying. That this institution is named The School of Hope for Girls is just one of its many distinctly Orwellian attributes, seeing as its dungeon-like jail is referred to as the "Introspection Room" and its doddering, clueless administrator, Principal Nakata, natters on about turning wayward girls into "good wives and wise mothers" while all manner of depravity and vice plays out under his nose. Those who truly set the tone at the school are its chairman, Sato (Nobuo Kaneko), a corrupt politician with ties to the Yakuza and seemingly the entire city bureaucracy in his pocket -- and who treats the student body as his personal harem -- and the cravenly ambitious vice principal Ishihara (Kenji Imai), who operates the school as a front for Sato's various unseemly dealings while scheming to further his own designs on power. Acting as Ishihara's personal police force within the school is the Disciplinary Committee, a sort of schoolgirl Gestapo lead by the sadistic Yoko, who keep their fellow students in line by means of lots of diabolically imaginative -- and mostly genital-based -- torture, while also assisting Ishirara in his criminal activities outside the school walls. The members are compensated by Ishihara with funds from a bogus scholarship.




This film is indeed strong medicine, but the faint-hearted viewer can at least be assured in the knowledge that he won't be lulled into a false sense of security before it delivers its worst. On the contrary, you will know in no uncertain terms within the first thirty seconds of Lynch Law Classroom whether it's something you're going to be able to hang with, and can then plan your next ninety minutes accordingly. Greeting us with the distorted sound of a woman screaming in agony and fear -- accompanied by the familiar Toei logo -- the film quickly proceeds to a shot of a bound woman's blouse being torn open, and then of a scalpel being drawn across the exposed breast beneath. This is the handiwork of the Disciplinary Committee -- kitted out in school uniforms uniquely accessorized with fascistic armbands and matching bright red surgical masks -- who have decided to teach their latest charge a lesson by forcing her to watch as her blood is slowly drained into a series of beakers in the school's science-lab-cum-torture-chamber. Before this can be completely accomplished, however, the terrified captive manages to make a break for it, ending up on the school roof, where, outnumbered by the evil Yoko and her fellow D.C. members, she is forced over the edge and plummets to her death. Making this sudden visual assault just that much more jarring is composer Masao Yagi's nerve-jangling musical accompaniment, which is made up of ominous analog synth washes perforated by hysterical stabs of abstract guitar and saxophone.

We will soon learn that this latest victim of the Disciplinary Committee was a student by the name of Michiyo Akiyama, who, in her life on the outside, was lieutenant to a notorious Yokohama girl gang leader known -- thanks to her ever-present crucifix necklace -- as Noriko the Cross -- or, more poetically "The Boss With the Cross". And it's not long before Noriko (Sugimoto) -- either by coincidence or design -- arrives at the school herself, bringing along with her two other hard cases, Kyoko Kubo (Seiko Saburi) and the inexplicably cowgirl-attired Remi "The Razor" Kitano (Misuzu Ota). Noriko is soon made aware of Michiyo's fate by Tomoko, an over-achieving young innocent whose angelic demeanor (a) makes it something of a mystery as to how exactly she ended up at the School of Hope in the first place and (b) in the shark infested waters of Lynch Law Classroom, has the virtual effect of painting a gigantic, day-glo target on her forehead (which doesn't make her eventual fate, however predictable, any less disheartening when it comes).




Noriko vows to avenge Michiyo's death, shrewdly perceiving that it's not just the girls of the Disciplinary Committee, but the whole school (and by extension -- given that the film so obviously presents the school as merely an organ of the corrupt society it serves -- the whole world) that is her enemy. Remi and Kyoko pledge to help her bring the school down, and are joined in doing so by two other inmates, Junko "The Jacker" and Nobue "The Pipe Basher", both of whom are former gang members impressed by Noriko's street credentials. Eventually the group also comes to benefit from the assistance of Wakabayashi (Tsunehiko Watase), an unscrupulous tabloid journalist who hopes to in turn use the girls in a blackmail scheme against Sato and the various officials who make up his power base.

It's fitting that Wakabayashi, the only man to side with Noriko and her crew, would do so out of purely mercenary interests. Lynch Law Classroom is a Pinky Violence film, after all, and as such presents a world whose male population is made up exclusively of cartoonish grotesques who are as oafish as they are predatory (in one scene, for instance, Principal Nakata is shown literally drooling). Less "Men are from Mars, Women are from Venus", these films' portrayal of the disparate spheres in which the sexes travel is more like "Men are from the Hell, Women are Just Visiting... and Will be Leaving as Soon as They Can Work Out How". In the meantime, while negotiating this hostile terrain, the only way that these women can survive is by hewing close to their own. In this light, the women of the Disciplinary Committee are as despicable for being traitors to their gender as they are for their murderous acts (a fact that's placed in unflattering relief when, as we'll later see, other of the film's female rivals initiate a temporary laying down of swords to deal with the threat at hand). Other movies in the genre mitigate this message somewhat by including at least one marginally sympathetic male character, who is usually a love interest for one of the female leads. But Lynch Law Classroom is the rare exception that doesn't even toss us guys -- nonetheless drooling oafishly at home over all of the flesh and smut that's being proffered -- that thoroughly gnawed-over bone. The result is that the most flattering reflection of ourselves that we have to gaze upon is the oily, cash-driven manipulator Wakabayashi.




Given this milieu, it's not surprising that the women of Lynch Law Classroom view sex as little more than a tool of brute exchange. Correspondingly, most of Noriko and her crew's master plan to bring about the school's downfall involves them plying their bodies like so much insensate meat. The first such gambit involves the bisexual Kyoko engaging in a furtive bathroom stall seduction of Toshie, a member of the Committee who, after a little below-the-belt coaxing, freely confesses to the group's involvement in Michiyo's death. This indiscretion leads to Toshie being on the receiving end of one of the Committee's more creative acts of pelvic retribution, involving her doing lots of push-ups with a light bulb housed in her nethers. This is followed by an episode in which the girls lure old Principal Nakata to a no-tell motel and basically gang rape him. His resistance is short-lived, of course, and soon his cries of joy at winning the jailbait jackpot are being broadcast over the school P.A. system with predictably career-ending results.

The girls' final act of strategic harlotry involves them tricking a group of Sato's influential supporters into participating in an "orgy" while Wakabayashi secretly photographs them for blackmail purposes. This is an inexplicably creepy scene, shot under an eerie red light and depicting the girls, all wearing masks to hide their identities, lying as silent and motionless as corpses as the goonish officials maul and grope them to their hearts' content. Filmed with the same voyeuristic eye for pervy detail as the previously described erotic episodes, this was just one of the sex scenes in Lynch Law Classroom that left me wondering exactly who was meant to be titillated by it. (Another was the one in which a profusely sweating Nobuo Kaneko gives a matronly middle-aged teacher a thorough going over with a vibrator.) These films are, after all, meant to function as soft-core sex films to some extent, but Suzuki, in signature fashion, seems to have abandoned that mandate in favor of simply trying to freak his audience out.




Reiko Ike finally makes her entrance at Lynch Law Classroom's midway point, playing Mako, a rival gang leader who shows up at the school to settle an old score with Noriko. (An interesting aspect of The School of Hope is that, despite it being a reform school, both students and outsiders are apparently free to come and go as they please.. or at least whenever the plot requires it.) Noriko pleads with Mako to set aside her beef until after Noriko has settled her own score with the school, and Mako agrees, though not before forcing Noriko to jump over a bunch of oil barrels on a motorcycle -- a scene that will no doubt hold a special place in the hearts of audience members with a fetish for schoolgirl stunt cyclists. Ike doesn't really end up having a whole lot to do in the film, and seems to be gracing Lynch Law Classroom with her presence mainly for her marquee value. Still, she's a welcome presence, injecting the film with a bit of flashy style thanks to her gold lame motorcycle jacket and pleather pants ensemble, as well as providing a mutually complimentary contrast with Sugimoto. The pair work well together, Ike being more of a traditional sexpot, and Sugimoto, lean and intense, cutting a figure more akin to that of fellow Toei action heroine Meiko Kaji.

From this point out, both the action and the depravity in Lynch Law Classroom kicks into high gear, with Noriko and her gang's clashes with their enemies escalating toward the final showdown. With all of the Christian iconography that's getting hurled around -- not to mention the Pinky Violence genre's typically literal approach to feminine martyrdom -- it can't come as too much of a shock when the girls of the Disciplinary Committee finally manage to get Noriko trussed-up in a crucifixion pose with electrodes jiggered to her tender bits. Fortunately, Mako barges in to save the day before too much of a crack can be put in Noriko's stoic exterior. Meanwhile, the powers that be at The School of Hope prepare for the institution's twenty-fifth anniversary celebration, and Chairman Sato's first order of business, upon arriving in town, is to select a virgin to defile from among the student population. We know, with a queasy sense of inevitability, that when he points into the yearbook and says "that one" he's singling out the trusting young innocent Tomoko.




Given all of the callous and exploitative sexual shenanigans that have preceded it, it's somewhat surprising when Suzuki ends up playing the rape of Tomoko for all its tragic weight. Though neither graphic or prurient in its presentation, it's an excruciating scene to watch, and Suzuki -- who has spent a good piece of the preceding running time training the camera on his actresses' crotches --- suddenly transforms himself into an outraged moralist, effectively shouting at the audience "My god, look what is happening to this child!" Amazingly, it's an abrupt tonal shift that works, and we're startled to learn that, all this time -- and despite all appearances -- Lynch Law Classroom actually had a soul and a conscience. And it was Tomoko. Which of course means, given the film's worldview, that Tomoko is not long for this life. Suzuki handles Tomoko's subsequent suicide with the same solemnity and funereal sense of visual poetry as he did her defilement, closing the episode with a visceral emotional punch and setting the stage for the unhinged catharsis that is to follow.

That Lynch Law Classroom ends with a nihilistic orgy of violence pretty much goes without saying. Given all that has lead up to it, it really couldn't be any other way. Still, that doesn't make the sight of hundreds of screaming schoolgirls frantically smashing the School of Hope to pieces with bats and throwing rocks at cowering riot police from behind makeshift barricades any less exhilarating. It's the hard-earned, protracted howl of rage that the film has been implicitly promising us all along, and Suzuki doesn't shortchange us in the least. In fact, he even throws in a shot of a burning Japanese flag for good measure. Sure, no solutions to society's ills are offered, but for anyone who has ever, in a weak moment, seen the world as this movie presents it -- as a place in which anything innocent or pure exists only to be shit upon -- it definitely hits a sweet spot.




There's no escaping the fact that Terrifying Girls' High School: Lynch Law Classroom is one nasty little beast, and I have never been more serious in saying that a film is not for everyone than I am in this case. There is, however, the possibility that some viewers might even get a secret thrill out of hating it, and decrying it for all of the many things it contains that are vile and offensive. Me, I like it. Sure, it has a sleaziness that prevents it from completely rising above its tawdry skinflick roots, but it also has a genuinely feral quality that goes way beyond the bounds of typical exploitation fare. And the intermittent flashes of beauty that it contains only serve to further spotlight that convulsive wildness. The movie has real teeth, and it makes me glad that, for all the antisocial madmen out there who have devoted their energies to activities that have perhaps left this world a worse place than they found it, others, like Norifumi Suzuki, have simply picked up cameras and committed their visions of it to film, as seriously fucked up as those visions may be.

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Saturday, May 03, 2008

Hanuman and the 7 Ultramen

Release Year: 1974 (Japan release 1979)
Countries: Thailand, Japan
Starring: Sombat Methanee
Directors: Sompote Saengduenchai, Shohei Tojo
Writer: Bunkou Wakatsuki
Producer: Sompote Saengduenchai
Also known as: The 6 Ultra Brothers vs. the Monster Army, Hanuman vs. 7 Ultraman, Hanuman pob Yodmanud, Noomaan Buak Jet Yaawtmanoot, Urutora 6-Kyodai tai Kaiju Gundan


The fact is that, when I'm writing about a movie, I'm much less interested in telling you how good or bad it is than I am in justifying the time I spent watching it. As such, I'm looking for those points of interest--either contained in the film itself or in the circumstances of its production--that will make the whole endeavor seem worthwhile, and prevent me going to my grave fretting over how I could have better spent that six hours I invested in repeat viewings of Tahalka.

Providing a break from the rigors of that approach are those occasions on which I encounter films whose WTF quotient is so high that they exist on a plane beyond simple judgments of good or bad--the mystery of whose very existence overshadows any questions of quality. Hanuman and the 7 Ultramen is such a film. And like another fine example of the species, the Turkish superhero mash-up 3 Dev Adam, Hanuman achieves that rarified WTF air by means of positioning some very familiar elements within a very foreign context. It's just hard to dismiss a shockingly gory movie that teams the world's most beloved giant Japanese superhero with the Hindu monkey god for not measuring up to some notional standard of "coherence" or "watchability". That's not to suggest, of course, that there aren't those who consider Hanuman and the 7 Ultramen bad--or who, in fact, revile it. None of them, however, are going to argue that it's not one weird little foo dog of a movie.

The thing about Hanuman and the 7 Ultramen, though, is that once you start looking into the circumstances that surrounded its making--and the events that occurred in its aftermath--the actual content of the movie itself begins to seem less and less strange. In fact, the story that Hanuman sits at the center of is so insane that, now that I've become more familiar with its details, I'm worried that my summary of the movie, if I ever get to it, will be a little on the blasé side, like "Oh, and then Hanuman and Ultraman gleefully tear the flesh from one of the monsters until there's nothing left but a giant skeleton puppet which dances around a bit before collapsing in a heap. YAWN!" Still, I promise to bring all of my not-very-considerable professionalism to bear on the task of telling it, without losing site of my greater goal of bringing the movie itself to life for you with the magic of language.


That story begins in 1962, when a young man by the name of Sompote Saengduenchai left his native Thailand for Japan, having been granted a Thai government scholarship to study cinematography in that country. His studies would include an apprenticeship at Japan's legendary Toho studios, during which Saengduenchai would come into contact with Eiji Tsubaraya, the master of Japanese special effects. Tsubaraya was in the middle of his career peak at the time, having over the past several years been a primary engine in the creation of such classic Japanese movie monsters as Godzilla, Rodan and Mothra. He was also on the verge of starting his own company, Tsubaraya Productions, which would go on to achieve great success in the world of television, in addition to continued success in motion pictures. Saengduenchai would eventually characterize his youthful encounter with Tsubaraya as the beginning of a long and close friendship, though, in truth, its exact nature and details would later become the subject of dispute. Whatever the case, however, there is no doubt that it had a profound effect on the path that Saengduenchai's career would take--and grave repercussions for Tsubaraya and the company he was to found.

Upon returning to Thailand, Saengduenchai formed his own company, Chaiyo Productions, and went about fashioning himself as a sort-of Thai version of Eiji Tsubaraya. He began to produce and direct a string of special effects-driven and giant monster movies the likes of which had not previously been seen in the Thai film industry, and would continue to produce such films well into his career. (Of all of these, the only one to receive an English language release was his 1981 contribution--under the name Sompote Sands--to the Jaws-but-with-a-crocodile micro-genre, Crocodile, which featured a giant crocodile whose proportions changed radically from one shot to the next.) One of the first of these was 1973's Ta Tien, which featured a kaiju-style battle between reanimated giant statues of Yuk Wud Jaeng and Yuk Wud Pho, two demon-like guardian spirits from Thai folklore. Of course, on the way to presenting that climactic battle royal, Saengduenchai also provided his audience with scenes of a giant suitmation frog smoking a giant cigarette, a discomfitingly ponderous dinosaur fight, and one of the most extensive and gratuitous skinny dipping sequences in cinema history.

The above serves to underscore a major difference between Tsubaraya and Saengduenchai, which is that, while Tsubaraya's work was generally infused with a sense of fun and wonder that made it for the most part family friendly, watching Saengduenchai's films, it's easy to find yourself wondering who they were intended for at all. A good example of this is Hanuman and the Five Riders, a direct sequel to Hanuman and the 7 Ultramen, which, along with its very kiddie-cozy depiction of masked superheroes from the Japanese Kamen Rider series and its offshoots fighting with men in rubber monster suits, also features tons of cheap-but-nonetheless-extreme gore and a Coffin Joe-like vision of Hell that includes copious amounts of female nudity. Suffice it to say that, cultural differences aside, when you watch these movies, you definitely get the idea that Sompote Saengduenchai is one weird dude.



As for Tsubaraya, in the years immediately following his first meeting with Saengduenchai he would produce what would become one of his most loved--not to mention lucrative--creations: the skyscraper-sized kaiju-fighting superhero Ultraman. Ultraman would make his way to the States just a couple of years after his 1966 Japanese debut and begin a long life in syndication on American television. As such, he would become a favorite of successive generations of our great nation's hyperactive ten year old boys, not to mention the cause of untold playground injuries, and the inspiration for some of those ten year old boys, once grown, to inflict Power Rangers on generations to come.

But while America had only the very manageable one Ultraman to account for, the Japanese had a whole army of them to keep track of. This is because, whenever one Ultra series would end, Tsubaraya Productions, rather than simply producing a second season, would instead create a sequel series featuring a whole new Ultra hero. The initial wave of Ultra hero series, between 1966 and 1975, resulted in seven separate, successive shows, including Ultraman, Ultra Seven, Ultraman Ace, Return of Ultraman (which, despite the name, featured a completely different Ultraman), Ultraman Taro and Ultraman Leo, all of which included, in addition to their main Ultramen, ancillary Ultra characters as well. This proliferation has continued, with some interruptions, to the present day, with the depressing result that a concept as simple as a giant superhero beating up men in monster suits has grown to become as needlessly complex as the Lord of the Rings cycle.

One of the many places where Ultraman was very popular was Thailand, and in 1973 Sompote Saengduenchai approached Tsubaraya Productions with the idea of coproducing a series of films that would team their heroes with figures from Thai folklore and mythology. Sadly, Tsubaraya senior had passed away by this time, and his son Noboru was now in charge of the company. For whatever reasons, Noboru saw fit to give this idea the go-ahead, and the first of these features, Giant and Jumbo A--a teaming of the aforementioned Thai giant Yuk Wud Jaeng with one of Tsubaraya Production's lesser heroes, Jamborg Ace--went into production. Following immediately on the heels of Giant and Jumbo A came Hanuman and the 7 Ultramen, which featured Ultraman, Ultra Seven, Ultraman Jack (from Return of Ultraman), Ultraman Ace, Ultraman Taro and Ultraman Zoffy (a supporting Ultraman introduced in the original Ultraman series) joining with Hanuman to defeat an assortment of monsters salvaged from past Ultra episodes. (That, if you're counting, only adds up to six Ultramen, which suggests that the "7" in the title includes Mother of Ultra, the matriarch of the whole Ultra clan, who's seen only in the sequences on the Ultra brothers' home planet, M-78.)





To me, a mystery equal to that of the circumstances surrounding Ultraman and Hanuman becoming partners on screen is how figures of Hindu mythology such as Hanuman came to be part of the culture of Thailand, a predominately Buddhist country. Of course, Hanuman was an important character in the Ramayana, a central epic of the Hindu religion. The flow of trade between India and Thailand insured that the Ramayana would eventually make its way to Thailand and, when it did, it apparently became quite the hot read. As a result the Thais adapted their own, more culturally and geographically specific version of the Ramayana in the form of the Ramakien. Though practitioners of pure Hinduism never became more than a minority in Thailand, the symbols and characters from the epic became so entrenched in the culture of the country that today most Buddhists there see no incongruity in paying tribute to Hindu deities alongside their observance of traditional Buddhist practices. Shrines to Hindu gods such as Ganesh, Vishnu and Hanuman can be found throughout Thailand, and they are visited by Hindus and Buddhists alike.

Figures from the Ramayana play a part in the prologue to Hanuman and the 7 Ultramen, as do the members of the Ultra family. In fact, the whole film strikes an interesting balance between being a Bollywood style "Mythological" and a kiddie sci fi movie. Scenes of scientists in space-age control rooms launching rockets are interspersed with those of Hanuman traversing the heavens to make appeals to Rama as he circles the Earth in his flaming chariot. Representing a sort of meeting-in-the-middle is the fact that Ultraman and company are presented in a seemingly more God-like manner than in their usual incarnations, constantly watching over the Earth from their perch in the heavens and descending from the clouds to intervene in times of trouble.

At the opening of the film, Thailand is suffering a severe drought, and we see a group of children doing a ritual dance in the ruins of an old temple in the hopes of bringing rain. The obvious leader of the group is a boy named Piko, who is wearing a Hanuman mask and doing a dance--involving lots of scratching and monkey-like capering--that we will have become well familiar with by the movie's end. While the kids dance, a gang of bandits comes into the temple and steals the head from a statue of the Buddha (something that Ong-bak has already taught us is a very bad idea). Piko sees this and takes off after the bandits, grabbing onto the back of their jeep as they make their getaway. It is at this early point in the movie that we get our first notice that, despite the advertised presence of Ultraman, someone very different from who you'd normally expect is calling the shots, as one of the bandit's response to this is to draw a gun and shoot Piko point blank in the head, after which we get a nice shot of the kid screaming with blood pouring down his face.





Fortunately, the Ultra family has been watching all of this transpire from their Olympian perch up on M-78, and the Mother of Ultra reaches down from the clouds with an enormous hand to pluck Piko's lifeless body up and whisk it back to their home in the Land of Light. Just as each of the Ultra heroes was created by being merged with a human who could transform into him at will, the Ultras restore life to Piko by merging him with Hanuman, which, again, makes them seem pretty God-like. (It also makes me wonder if the Ultra's life-restoring procedures are faith-tailored; for instance, if Piko had been a Christian, would they have merged him with Jesus?) The Ultras then return Piko to Earth where, now granted the ability to transform into Hanuman at will, he sets about getting some big time monkey payback on the trio of thugs who killed him.

And Hanuman, when he appears--a gigantic, pure white monkey in elaborately ornamented traditional raiments, with hollow eyes and a creepy fixed grin--is pretty terrifying--and made nonetheless so by all of his constant jabbering, scratching and capering. This initial impression of him is backed-up by the treatment he gives the bandits once he's caught up with them; one he simply steps on like a bug, another he crushes under a tree, and a third he grabs in one fist and smashes with an outstretched palm, jabbering and laughing nightmarishly the whole time. Then, with vengeance swiftly dealt, he levitates the Buddha's head back into its proper place, then takes a surreal victory lap in the skies over Bangkok before taking off into the heavens to chat up some of his fellow deities. Meanwhile, a dashing young scientist at a high tech meteorological research facility is launching the first of what looks like a huge arsenal of cloud-seeding rockets into the atmosphere. This appears to work, but since we've also been watching Hanuman's efforts up in the heavens to strike a deal with Rama on the Earth's behalf, we're not sure whether to credit this win to science or faith.

I was unable to find any cast information for Hanuman and the 7 Ultramen, but I'm pretty sure that the aforementioned dashing young scientist is played by Sombat Methanee. That is not just because he looks like Methanee--or because Methanee starred in both of Saengduenchai's preceding films, Ta Tien and Giant and Jumbo A--but also because it's very difficult to find any Thai film from the seventies that Methanee didn't star in. Methanee was Thailand's biggest action star of that decade, a position he stepped into on the occasion of Thai cinema king Mitr Chaibancha's accidental death in 1970. (Chaibancha died while performing a stunt for Insee Thong, one of several films in which he portrayed the masked hero Red Eagle.) Similarly to other Asian film industries, the work ethic of Thai movie stars at the time was truly a world away from that found in Hollywood, where being a star meant having the luxury to appear only in the one or two hand-picked prestige projects you'd deigned to appear in that year. For a Thai actor, being a star meant maintaining a constant presence on the country's movie screens, week in and week out--a practice which, in Methanee's case, meant appearing in as many as a dozen films a year, and which now accounts for him having over 600 film roles under his belt. As such, it's irrelevant to consider whether a film like Hanuman was above or beneath Methanee, even though he'd certainly appeared in better. For him, I imagine, the quality of whatever movie he was working on at the moment was tempered by the knowledge that he'd be working on another one--maybe better, maybe worse--within a week or so's time anyway.





Anyway, bolstered by the success of his first rocket, Sombat (as he will be known from this point on) launches a second with far less satisfying results. The rocket explodes on the launching pad, leading to an impressive sequence of Thunderbirds-style miniature mayhem as a chain reaction causes all of the many rockets on the pad to explode. In turn, the Earth underneath the launch base is rent apart, and the five bad guy monsters come marching single file out of the bowels of the Earth to wreak havoc. These monsters include Gomora, one of the most iconic beasts from the original Ultraman series--and here equipped with Godzilla's roar--plus a trio of Monsters recycled from Ultraman Taro. Also in tow is a fifth monster from another Tsubaraya hero series, Mirrorman, who I guess must really be called "Dustpan" because--as hard as I find that to believe--I can't find any source that refers to him otherwise. At first, most of the monsters' havoc-wreaking consists of them just bouncing from foot to foot while waving their arms around and rearing their heads back as if they were laughing as everything blows up around them. There is also a lot of garbled Thai dialog on the soundtrack that seems to suggest that the monsters are supposed to be talking--and from the tone of it, they're heckling, maybe even calling the assembled human race "bitches" or something. Mutual back slapping can also be observed among the monsters, and at times they appear to be on the verge of giving each other high-fives.

Because nobody wants to see a bunch on giant monsters high-fiving one another like drunken frat boys, the Air Force is called in, and soon toy jets are being swatted out of the sky left and right. Finally, Piko transforms into Hanuman and, between dancing, scratching and jabbering, manages to put up a pretty good fight against the chatty creatures. Just when it looks like they're about to get the drop on him, the six Ultra brothers sweep down from the sky, signaling the beginning of the real mayhem. At this point, the monsters are so outmatched that the simple substitution of tragic music would have revealed the fight for the brutal slaughter that it is. Monster heads are sheared off, torsos bisected, bodies incinerated, and finally--as alluded to earlier--one ogre-like beast has the skin unceremoniously stripped from his bones. When it's all over, standing amidst the steaming offal that was once their adversaries, the Ultras watch--perhaps in bewilderment--as Hanuman does one final dance for them. The monkey god then gives each of the brothers a hug, bidding them farewell before they take off back to their home planet. The end.

The fact that Tsubaraya's effects team participated in the production of Hanuman is obvious from the final thirty minute sequence described above. The special effects and model work are quite impressive, and actually better than a lot of the work done on the various Ultra TV series. One of the reasons for this is that the producers wisely narrowed the scope of the action, limiting all of it to the area around the rocket base. Because of this, only a small number of models needed to be built, and what budget there was could be devoted to making them look as good as possible. On top of that, the physical action is very nicely choreographed, with both Hanuman and the Ultras doing all kinds of crazy flips and cartwheels in the course of the battle--all while constant, large explosions are going off on all sides of them. This frenetic activity helps a great deal to distract from the somewhat restricted scale of what's going on, and contributes to making Hanuman and the 7 Ultramen a pretty wild ride overall. Some people who hate the film for other--largely understandable--reasons name as one of its many sins that it's shoddy looking, but they're clearly looking at it through jaundiced eyes. You can certainly complain that this film makes no sense (it doesn't), but there's no getting around the fact that the kaiju battle action it delivers is wholly first rate.





As mentioned earlier, Sompote Saengduenchai quickly followed Hanuman and the 7 Ultras' 1974 release with a sequel, the noticeably seedier Hanuman and the Five Riders (which was, in contrast to the two Tsubaraya co-productions, completely unauthorized by Kamen Rider's copyright holders). His appetite for co-opting Japanese Tokusatsu characters seemingly quenched, he then continued in his pattern of making movies about giant lizards, snakes and statues well into the nineties, leaving everyone outside of Thailand--excepting those unfortunates heedless enough to rent the VHS of Crocodile--largely unbothered for the next twenty years. Tsubaraya productions, for their part, would continue on in the lucrative Ultraman business, creating their sixth Ultra hero series with Ultraman Leo in 1975, and then a seventh with Ultraman 80 five years later. Though production of new Ultramen would slow down a bit for a while after that, the fact that Tsubaraya's original creation was one of the most recognized characters in the world insured that fees from licensing and merchandise would continue to stream uninterrupted into the coffers of the company he founded. Life in the Land of Light was indeed ultra good.

Then, in 1995, Noboru Tsubaraya died, and very soon thereafter Sompote Saengduenchai made a dramatic re-entrance into the lives of Ultraman and his corporate guardians. On this occasion, Saengduenchai produced a contract that he alleged had been made between Noboru and himself in 1976, granting Chaiyo Productions exclusive international rights to all of the Ultra series made up to the time of Hanuman and the 7 Ultramen's production, as well as to the series Jamborg Ace and the two co-produced movies. While it's true that a previous contract had been made between the two companies granting Chaiyo television broadcast rights to those same properties, this was something of an entirely different magnitude altogether. Saengduenchai would claim that Noboru had granted him these rights in order to settle a debt--a debt that arose in part as a result of Noboru entering into a licensing agreement with Shaw Brothers Studio for the Hong Kong rights to Hanuman without Chaiyo's approval. It would later be shown, however, that it was in fact Saengduenchai who had entered into that contract with the Shaws.

Still, Saengduenchai's dubious assertion of Noboru's debt was only one of many compelling reasons for Tsubaraya to consider his contract a joke. For one thing, there was the matter of the wording in the contract itself, which misspelled or misnamed not just the titles of most of the subject TV series, but also that of Tsubaraya Productions. But most damning of all was the simple fact that Saengduenchai had stayed quiet about the contract for twenty years--never stepping forward to assert the rights it allegedly granted him, while that whole time Tsubaraya was happily exploiting its licenses across the globe--and only came forward with it once the only person who could dispute its contents with firsthand knowledge had been silenced forever. Still, astonishingly, the Thai Intellectual Property and International Trade Court largely affirmed the legitimacy of the contract in a 2000 decision--which was in turn upheld by the Japanese district court in 2003--saying that, while Tsubaraya retained the copyrights to all of the characters and series covered, the contract did grant Chaiyo license to exploit those series outside of Japan.





This legal victory seems to have emboldened Saengduenchai, for not only did he quickly begin to robustly exercise his newly legitimized rights by licensing as much Ultra product as he possibly could within the shortest time possible, but also to expand exponentially upon the grandiosity of his claims. Soon Saengduenchai was saying that he had, in fact, contributed to the creation of Ultraman, suggesting to Eiji Tsubaraya back in 1963 that he create a character whose appearance was based on Thai statues of the Buddha. Even Ultraman's name, it turned out, had been Saengduenchai's idea; he would later claim that, with the idea of evincing the mien of an armored Turkish warrior, he had suggested the name "Ottoman" to Tsubaraya, and that that had been the inspiration for the character's final appellation. In a further suggestion of a sort of creepy assimilation, Saengduenchai and his associates began referring to an entity called Tsubaraya Chaiyo Co., which would be the home of all of their future Ultraman related projects.

More damaging was the fact that Saengduenchai's tendency to confabulate extended beyond just the nature of his relationship with Eiji Tsubaraya and his involvement in the origin of Ultraman, but also to the scope of the contract itself. Though subsequent court decisions would actually limit Chaiyo's rights, it seems that Saengduenchai continually chose to view them as expansions of them. As a result he began talking up all kinds of grand schemes, from the creation of an Ultraman theme park in Thailand to the production of new series featuring Thai-specific Ultraman characters that would be the exclusive property of Chaiyo, one of whom was to be called Ultraman Millennium. Providing a further suggestion of what were beginning to seem like some fairly complex motivations on Saengduenchai's part, to say the least, his lawyers announced plans to initiate a lawsuit again Tsubaraya, projecting that the outcome of such a suit might be Saengduenchai actually taking over the company!





It took until February of 2008 for Tsubaraya and the courts to deliver a final legal smackdown to Saengduenchai, though not before Chaiyo had invested a lot of money in a new Ultraman series starring Ekin Cheng that probably no one will ever see. Looking over the cold facts of the case now, its hard to find any overt clues to the personalities involved. But in the case of Saengduenchai, it's very easy to see the whole affair as an extreme case of over-identification. There are reports that Saengduenchai had a framed portrait of his good friend Eiji Tsubaraya prominently displayed in his home--and I can't help imagining based on that that he also had a secret room off of his bedroom plastered with disturbingly lipstick-smeared snapshots of Tsubaraya, and perhaps newspaper clippings in which Tsubaraya's name was scratched out and Saengduenchai's crudely written in with pencil.

Though it's easy to hate--or at least be mildly creeped out by--Sompote Saengduenchai, perhaps our judgment of him can be tempered somewhat by the fact that, somewhere within the confused tangle of his motivations, was a certain misguided affection. For myself, the fact that Hanuman and the 7 Ultramen--a film that's very enjoyable to watch while drunk--was a product of that affection goes a long way toward seeding forgiveness within my heart. I'm easy that way. However, had Saengduenchai succeeded in his scheme to introduce yet more Ultramen into the world--and perhaps, in the process, inspired other countries to pitch in with their own versions, prompting a sort of Tokusatu equivalent of the Eurovision Song Contest--forgiveness would not have come so easily. There are just too damn many of those guys.

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Monday, April 07, 2008

Hausu

Release Year: 1977
Country: Japan
Starring: Kimiko Ikegami, Yoko Minamida, Kumiko Ohba, Saho Sasazawa, Haruko Wanibuchi, Eriko Tanaka, Miki Jinbo, Masayo Miyako, Mitsutoshi Ishigami
Director: Nobuhiko Obayashi
Writers: Chiho Katsura, Nobuhiko Obayashi
Cinematographer: Yoshitaka Sakamoto
Music: Asei Kobayashi, Micky Yoshino
Producer: Nobuhiko Obayashi
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I once read a review on some site that contained the statement "Slaughtered Vomit Dolls is not for everyone", which is my favorite line ever from an online review of a cult movie. Not only is it admirable for being refreshingly direct, but also for how it so clearly provides the guidance that we depend on from such reviews. It makes you truly grateful that the internet exists, especially if you're one of those people who might otherwise have considered purchasing Slaughtered Vomit Dolls as a Mothers Day gift.

In the spirit of those words, then, I would like to begin this review by stating that Hausu, the 1977 debut feature from Japanese director Nobuhiko Obayashi, is not for everyone. However, if you are one of those people whom Hausu is for (or for whom Hausu is?), I think that you will find it not only fascinating, but addictive. I myself have seen it five times now, and it's a testament to its uniqueness that each time I watch it I find myself surprised anew at just how strange it is. It's as if it contains too much that's beyond the normal frame of reference for the brain to adequately retain it all. In fact, I'm going to go out on a limb and say that it is one of the most unique horror films that I have ever seen.

Obayashi came to Hausu from a background in television advertising, and, in making it, he not only employs all of the tricks of that trade, but also turns many of them on their head. This is a film in which no fraction of any one frame escapes being stylized to within an inch of its life. In addition to working with a woozy pallet of saturated and uniformly unnatural colors (not to mention a chaotic sound design), Obayashi uses every special effect technique available at the time, in concert with a large repertoire of "naive" optical effects not typically seen since the early talkies, to create layers of visual and aural signals that constantly bombard the viewer at every level. While this can at times come off like a first-time director simply showing off, the film is far from an empty exercise in style. Hausu is simply energized by too much passion (and perhaps rage) for there not to be a vision--and heart--behind its madness.




Obayashi, at least in his early directing years, seemed to be drawn to fantastic stories that centered on school-aged protagonists, especially those that played on themes of teenage angst (his other films include Exchange Students, The Little Girl Who Conquered Time and the manga adaptation Drifting Classroom), and Hausu is no exception, following the fate of a close knit group of seven teenaged schoolgirls. Of these seven, only the ethereally beautiful Oshare (Kimiko Ikegami) is provided with any kind of back-story--or character, for that matter. The remaining six are simply an assortment of types, each paired down to a descriptive nickname and one corresponding signature behavior: Mack (for "stomach") overeats; Fanta (Kumiko Ohba) is prone to romantic daydreams; Melody (Eriko Tanaka) plays piano; Kung Fu (Miki Jinbo) practices Kung Fu and has her own action theme music, etc.

Collectively these girls inhabit a world straight out of a seventies Saturday morning cereal commercial, one in which people rise to greet the day with arms outstretched to the sun as cartoon rainbows play across the horizon to the strains of treacly soft rock. As Obayashi presents it, you wouldn't be at all surprised if one of those freaky psychedelic football mascots from Syd and Marty Kroft's PuffnStuff or Lidsville were to bound into frame at any moment. Oshare's life outside of the group, however, is presented a little differently, though in no less cavity-promoting terms. Hers is a world of movie-fuelled romanticism with the kitsch level pushed to belligerent extremes (think Douglas Sirk on eleven): Beyond the balcony of her father's high-rise flat, a permanent artificial sunset stretches across the sky like a glorious, lurid bruise, and, as we watch Oshare, all of the camera's means of idealizing dewy young womanhood--gauzy soft focus, halo lighting, fan-blown hair captured in dreamy slow motion--are amped to the level of the grotesque. Taken together, the world that's presented in the first section of Hausu is one in which a malignant, over-ripe greeting card sentimentality has poisoned the very atmosphere. And, given that, it should come as no surprise that rottenness lurks just around the corner--or, at least, just a short train ride away.




Things start to turn when Oshare, heartbroken over the prospect of her widowed father marrying a creepily serene younger woman named Ryoko (Haruko Wanibuchi), reaches out to her beloved dead mother's sister, an aunt (Yoko Minamida) whom she hasn't seen for many years. That aunt has remained in the family home, alone, honoring a decades old promise to wait for the man to whom she was engaged, even though, as we have seen, he was long ago killed in the war that took him away in the first place. (In keeping with the psychotically chipper tone of Hausu's first act, the flashback of the aunt's tragic story is played out as a silent era film while, on the soundtrack, the girls coo inanely over how cute and quaint it all looks.) The aunt in return invites Oshare and her friends to come stay at the remote family house for the holiday.

Quickly after the group of girls arrives at the house it becomes apparent that, not just something, but everything isn't right. The aunt, they eventually learn, has long ago died and become a ghost whose vengeful spirit has infected the very house itself. Furthermore, in order to maintain itself, the house must literally devour any virgin girl who steps within it. It is at this point that Hausu resoundingly turns against its first half, and the opening scenes' creepy yet chaste fetishizing of the young girls gives way to an explosive sexuality so uncontainable that it literally permeates and animates the physical environment that they inhabit.

It is also at this point that Hausu takes on the structure of a conventional modern horror film, with the girls being picked off one by one by a variety of gory means. But the nature of those means, given that it's the house itself that is implementing them--combined with the delirious, candy colored nightmare of their presentation--makes those sequences anything but conventional. The scene in which we watch Melody getting eaten, and then digested, by a grand piano is probably the most memorable, but there are a number of others that equal it in terms of their combined horror and absurdity. Obayashi here performs a neat (and, to my mind, never repeated) trick by drawing on the queasy, hallucinatory imagery of Italian horror directors like Argento, while replacing their languid, dreamy pacing with the sugar rush velocity of a particularly demented Saturday morning cartoon. The result is as intoxicating as it is overwhelming.




Hausu, perhaps surprisingly, dates very well. Despite its surface appearance, it manages to escape itself being 1970s kitsch by presciently recognizing that kitsch for what it was in its own time. From that vantage point, it can treat those treacly feel good excesses, not with nostalgic affection or condescending dismissal, but as a telling symptom of something malignant underneath. It may just be wishful thinking, but I like to believe that it's no coincidence that Hausu came out in the year commonly associated with the birth of punk--that, though not apparent on the surface, hidden within it is a mischievous punk sensibility. After all, what better symbol of everything that punk rose up against than the smiley face? If Obayashi did not officially count himself among punk's practitioners, he at least attacked that symbol and everything it stood for with a bile and passion equal to theirs.

Hausu also benefits greatly by comparison to contemporary Japanese horror movies, which typically suffer from their makers' grim determination to make every moment pregnant with ominousness and foreboding--with the end result being films that are pretty much uniformly tedious and annoying. In contrast, Hausu, a film that is rich with humor and a subversive sense of play, not only delivers a number of effective scares, but also manages to be profoundly disturbing as a whole. At a time when it is becoming distressingly apparent that the Japanese have forgotten how to make horror movies that are actually scary, it might just be that their film industry could take a lesson from Hausu. Perhaps they could learn from it that their taking the horror genre too seriously could be the very thing that is leeching it of all of its horror, and that it's time to bring a sense of fun and mischief back into the process. The American film industry, on the other hand, should continue in their benevolent ignorance of Hausu, because no one wants to see a remake of it starring cast members of Gossip Girl.




So, if you think that Hausu is for you, that's the good news. The bad news is that, though long a soft and grainy staple of the grey market, Hausu is, as of this writing, only legitimately available as a German PAL region DVD without English subtitles. That shouldn't be too much of a deterrent, however, because its simple story and emphasis on visuals make it a perfect example of the type of film that's easy to enjoy without understanding the spoken language. Still, given the ready availability of so many old Japanese genre titles on the market, it's somewhat astonishing that no one has seen fit to give a film as ripe for cult appreciation as Hausu a proper American release. Mind you, it's no Slaughtered Vomit Dolls, but it still deserves to be seen.

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Saturday, March 29, 2008

Delinquent Girl Boss: Blossoming Night Dreams

Release Year: 1970
Country: Japan
Starring: Reiko Oshida, Masumi Tachibana, Yukie Kagawa, Keiko Fuji, Hayato Tani, Toshiaki Minami, Bokuzen Hidari, Yasushi Suzuki, Saburo Bouya, Tatsuo Umemiya, Tonpei Hidari
Director: Kazuhiko Yamaguchi
Writers: Norio Miyashita, Kazuhiko Yamaguchi
Cinematographer: Hanjiro Nakazawa
Music: Toshiaki Tsushima
Producers: Kenji Takamura, Kineo Yoshimine


The Delinquent Girl Boss movies are just my speed, because as much as I hate to admit it, I'm a bit of a Pinky Violence lightweight. It's not that I don't like the genre. I do, very much. It's just that it's one that's so fraught with potential pitfalls that watching an unfamiliar entry can be a bit of a risky proposition. In my experience, the most successful PV films maintain an almost painfully delicate balance between sleaze and artistry, and those that don't leave me with nothing more than a ninety minute hole in my life and a feeling of being mildly pervy.

It's for this reason that, for all the depravity on display, I can still get a kick out of Terrifying Girls' High School: Lynch Law Classroom, while Girl Boss Guerrilla, from the same director, makes me want to tear my brain out and scrub it with a Brillo pad--or that, while I consider Female Prisoner Scorpion: Beast Stable, with all its incest and bloody backroom abortions, to be a small masterpiece, Zero Woman: Red Handcuffs just reminds me that I should probably wash my hands after handling the discs I get from Netflix.

The Delinquent Girl Boss movies, on the other hand, could best be described as Pinky Violence "lite". That is due in great part to their star, Reiko Oshida, who is simply so adorable that you'd never want any of those things that happen to Miki Sugimoto and Reiko Ike in their movies to happen to her. (Not that you necessarily want them to happen to Miki Sugimoto and Reiko Ike, either--but obviously someone does, because it seems like neither of them can get through a movie without having some sweaty yakuza or lesbian prison guard string them up and whip them across the chest.) Though Rika, the character that the baby-faced Oshida portrays, is certainly a tough customer, she's less worldly and careworn than her sister delinquents, and you get the clear impression that her bravado is to some extent meant to cover up for some residual adolescent doofyness. In contrast to the hardened teenage killing machines typically played by Sugimoto or Ike, with Rika there is a faint glimmer of hope of a brighter future lying ahead, and that not only keeps you rooting for the character, but also allows the series as a whole to take on a somewhat lighter tone than other films in the genre. Not that it's all picnics and popsicles, mind you.




Blossoming Night Dreams is the first in the Delinquent Girl Boss series, as well as Toei's first entry in the Pinky Violence genre. Spurred to jump into the game by the success of Nikkatsu's Stray Cat Rock series of female delinquent films, the studio would go on to make the PV genre their own through more brazenly exploitative franchises like the aforementioned Terrifying Girls' High School and Female Prisoner Scorpion films. At the time of this film, the template that those later films followed had yet to be set, and so, while there is a fair share of tits and blood on display, there's nowhere near as much as would become standard within a couple years. Furthermore--and again unlike perennial PV stars Miki Sugimoto and Reiko Ike--Oshida was not required to shed her clothing for her role, leaving the burden of baring all upon her supporting stars.

As with Worthless to Confess, the final entry in the Delinquent Girl Boss series (and the only other one that I've seen) Blossoming Night Dreams opens in a girls' reform school, giving us a scene in which the rowdy inmates make a mockery of a presentation on bridal etiquette, using it as an opportunity for what you have to guess is just the latest in a series of regularly occurring wild brawls. This presentation, in which a prim charm school matron delivers such dispiriting bromides as "to look like a bride is life itself", paints a pretty cynical picture of the possibilities that await these girls on the outside, and it's not hard to side with them when they run riot over the thing. Still, these possibilities have to be confronted, and we soon shift forward a year, where we find nineteen year-old Rika back on the outside, trying to put her past behind her and play it straight and narrow. Unfortunately, as countless films have taught us, that's rarely an easy thing to do.

Rika first finds work at a laundry, but loses that job when the owner attempts to rape her, and his wife, stumbling in on the two of them, assumes that it is Rika who is trying to seduce him. The next horny male Rika encounters, however, ends up being a little more helpful, as Tsunao (series regular Tonpei Hidari) is able to provide her with an introduction to Umeko, a former inmate of the same reform school who runs a bar and nightclub where a number of the schools' alumni work as hostesses. It seems like Rika may have found a safe haven under the wing of the maternal Umeko, but the old ways start to exert their pull again once she discovers that a local Yakuza clan is trying to muscle Umeko out of her ownership of the club. Just when you think you're out...




As is typical with Pinky Violence movies, pretty much all of the men that the girls in Blossoming Night Dreams encounter are goonish, sex obsessed louts. In the case of the more sympathetic ones, you get the sense that only a thin layer of civility (or, in some cases, just timidity) prevents them from simply taking by force what they want from these women. This conceit makes watching Pinky Violence movies in general a complicated proposition for a male; While you're invited to ogle at the exposed female flesh on display, these films pretty much tell you that, in doing so, you're no different from the leering and slobbering potential rapists that inhabit them. Aside from the odd reformed yakuza, the only nobility you'll see is that displayed by the women, who know that they only have their own community to protect them within a world dominated by ruthless male predators (something that's driven home, as it is here, by the mournful enka ballad that opens so many of the films in the genre--which is usually a tragic rumination on a woman's narrow options in a heartless male world). Because of this, the scenes of stoically endured torture and abuse that you see in some of the harder-edged entries in the genre are as much tableaus of martyrdom as they are mere kinky spectacle. Finally, placing a further obstacle in the way of enjoying these films as pure titillation is the fact that what consensual sex occurs is almost always joyless for these women, with sex presented as just another cynical means of survival.

Now, by this I'm not saying that these films are necessarily feminist in their perspective--though they do seem, despite being written and directed by men, somewhat anti-male (which--sorry guys--is not the same thing). I'm just trying to point out that the viewpoint they present is certainly one that's more complex than one might assume. And that complexity provides a framework for, among other things, some well drawn and sympathetic female characters--though not so much the male ones. Don't get me wrong, of course: while Blossoming Night Dreams is pretty tame, a lot of the other films in the genre could fairly be called "dirty movies". But to dismiss them as being only that would be a mistake, and would perhaps deny you a challenging and rewarding movie watching experience... with titties.




Anyway, because suffering is such an important part of these movies--and Reiko Oshida seems to be off limits in terms of baring the full brunt of it--it's a good thing that we have on hand Yuki Kagawa's character Mari. Judging from this and Worthless to Confess, Mari serves as the Delinquent Girl Boss saga's emotional pin cushion. Here Mari is working as one of the bar hostesses, and a major subplot involves her desperate search for her drug addicted younger sister, Bunny, who is on the run after having stolen a stash of drugs from the Yakuza (those same yakuza who are trying to take over the nightclub, naturally). After failing to reach Bunny before the gang can, with predictably tragic results, Mari goes out seeking revenge, only to end up being viciously gang raped. Kagawa gives one of a number of solid performances in the film, investing Mari with a haunted soulfulness that makes her plight all the more painful to witness. Because of that I wish I could say that things improve for Mari as the series progresses, but I'm afraid no one saw fit to give the poor girl a break, as the final film ends with her stricken with a case of TB contracted from her no good yakuza boyfriend.

The above is not to say that Rika is wholly exempt from being at the receiving end of some hard treatment and harsh lessons. There's a somewhat surprising episode in which she naively offers herself to the yakuza boss Ohba in return for him waiving a debt he's been holding over Umeko's head. Of course, Ohba avails himself of what's offered (though, unlike with Mari, we're only shown the aftermath) but with no intention of keeping up his end, and he allows the rest of the gang to rough Rika up before kicking her to the curb. Though there is a brief scene in which Umeko admonishes a shame-faced Rika for her stupidity, the film gives only cursory attention to the effect that this presumably traumatic event has had on Rika, and mostly just uses it to provide fuel for the bloody payback that we know is coming. It's not the only time that the series is a little dishonest in how it isolates its star from the worst of what it has to dish out, but for me it was the instance in which that practice was the most distracting.

Once every other avenue of recourse has been exhausted, and the accumulated insults and injuries have become to great, the women of the Bar Murasaki determine that screaming, blade slashing, blood spraying vengeance is the only answer. It's at this point that those of us who have already seen Worthless to Confess (which is most of us who would watch Blossoming Night Dreams, given that Worthless beat the first film to DVD by a couple of years) realize that Blossoming Night Dreams has followed pretty much the exact trajectory as that later film: We have the opening in prison, followed by various attempts to go straight in the outside world, which are foiled in turn by the greedy machinations of the Yakuza, and, finally, a number of intertwining subplots that coalesce into a hyper-violent girl-on-gangster finale. This, however, doesn't make the sweet, sweet payback any less satisfying, and it's to Blossoming Night Dream's credit that its predictability doesn't make it any less enjoyable.




While it lacks those unexpected moments of transcendent lyricism that mark Norifumi Suzuki's better PV films--and that can be found throughout the first three Female Prisoner Scorpion movies--Blossoming Night Dreams is not without its instances of visual poetry. Still, its overall look is most representative of the type of high level craftsmanship that was standard in the Japanese commercial cinema of its day. Director Kazuhiko Yamaguchi would go on to direct all four films in the series, and his work here--along with that of cinematographer Hanjiro Nakazawa--shows a studied attention to composition and color that insures that each shot has an appealingly hyper-real sheen. This serves especially well in the psychedelic nightclub numbers, which are largely indistinguishable from the psychedelic nightclub numbers in many other Japanese movies of the period, and are all the better for it (after all, why mess with a winning formula?).

I really liked Blossoming Night Dreams. As I've indicated, it won't overwhelm you with its artistry, but it is a handsomely made film, and the performances are uniformly top notch. And because I didn't have to spend half of its running time cringing and hoping that my wife didn't walk into the room, it afforded me the opportunity to savor some of those aspects of the PV genre that are most appealing to me. I imagine that the other two movies in the cycle that I have yet to see are largely the same, but that doesn't make me want to see them any less. The fact is, I would watch them for Reiko Oshida alone, even if they consisted entirely of her reading the Tokyo phonebook to a stuffed ocelot. She's simply one of the most appealing stars of her day, period.

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Sunday, March 09, 2008

Golden Bat

Release Year: 1966
Country: Japan
Starring: Sonny Chiba, Hirohisa Nakata, Andrew Hughes, Wataru Yamagawa, Emily Paird, Hisako Tsukuba, Yoichi Numata, Koji Sekiyama, Kousaku Okano.
Writer: Susumu Takahisa, Takeo Nagamatsu
Director: Hajime Sato
Cinematographer: Yoshikazu Yamasawa
Music: Shunsuke Kikuchi
Producer: Kaname Ougisawa
Original Title: Ogon Batto


Ogon Batto (Golden Bat) is in many ways typical of the type of films Sonny Chiba appeared in before he became an international action star with the Street Fighter movies. Under a long term contract with Toei Studios, he racked up an impressive slate of low budget B movies during the sixties, a good number of kiddie-themed science fiction films among them. His turn as Iron Sharp in Uchu Kaisokusen (aka Invasion of the Neptune Men), as well as his starring roles in the Toei TV series Nanairo Kamen and Ala-no Shishai, also made him a veteran of the costumed hero Tokusatsu genre of which Ogon Batto is squarely a part--though in Ogon he was, for once, spared having to be the guy in the silly super hero costume (an honor that went to actor Hirohisa Nakata). This might have provided a nice break for Chiba--as well as an opportunity to enjoy a bit of shadenfreude at Nakata's expense--but it also results in a rare instance in which the charismatic and energetic Chiba is rendered relatively low-key by all that is going on around him. For, while Ogon Batto may have little in terms of art that distinguishes it from other such films in Chiba's early filmography, it does have a certain energy to its presentation that clearly sets it apart.

Ogon Batto begins with Akira (Wataru Yamakawa), a young amateur astronomer, making the shocking discovery that the planet Icarus has gone off course and is heading rapidly toward Earth. No sooner has Akira made his case to the disbelieving staff at a nearby observatory than he is whisked away by a cadre of Men In Black and taken to the headquarters, hidden in the Japanese Alps, of The Pearl Research Institute, a secret, UN-backed organization dedicated to studying strange space phenomena. Here he meets Capt. Yamatone (Chiba), who promptly asks Akira to join the institute--because, despite being a kid, he obviously knows a lot about science and stuff. Akira accepts, and is immediately introduced to Doctor Pearl (Andrew Hughes) and his granddaughter Emily (Emily Paird), a twelve-year-old child who, in classic Japanese sci fi movie fashion, obviously holds a position of some authority at the institute. Doctor Pearl shows Akira the Super Destruction Beam Cannon, a ray gun with the power of "1000 hydrogen bombs" designed to blast Icarus out of the sky before it can hit Earth. Unfortunately, Pearl tells him, the cannon is not yet operational, because a special mineral is needed to create its lens. No sooner has Pearl said this than the team receives word that an expedition searching for that very mineral has run into trouble and is not responding to contact. At this, the entire staff--man, woman and child--pours into the institute's flying Super Car and takes off over the ocean. Soon the location of the expedition is spotted: It's the lost continent of Atlantis! The team touches down on Atlantis and finds the entire expedition team dead, at which point a giant tower--looking like a mile high drill bit with a squid's head on it--rises up from the ocean and starts shooting cartoon laser beams at them.




This tower is the base of Nazo (Koji Sekiyama), the self-proclaimed Ruler of the Universe, who wants to destroy humanity because "No one else should exist except for me, Nazo!" With Nazo's foot soldiers hot on their heels, the team retreats into a temple, where they find an ornate sarcophagus. On the sarcophagus is an inscription stating that, 10,000 years from the date of that inscription, a crisis would erupt that would necessitate the aid of the Golden Bat, the occupant of the sarcophagus, who could conveniently be resuscitated by just adding water. As the foot soldiers close in, Emily follows those instructions and revives the Golden Bat, a hulking figure in Gold lycra and skull mask, who proceeds to beat the enemy into retreat with his Baton of Justice. With Nazo and his minions gone for the moment, Golden Bat informs Emily that, because it was she who revived him, only she can summon his aid--and with that makes his magic bat mascot affix itself to her uniform in the form of a bat-shaped broach. He also informs the team that, now that he has been revived, Atlantis will once again sink below the ocean. The team makes for the Super Car and manages to take off in the nick of time as Atlantis crashes back beneath the waves.

And there you have it, ladies and gentlemen: The first fifteen minutes of Ogon Batto. And things don't really slow down much from there. The film may be a pure, hastily made, low budget construction (just how many commercial Japanese features were still being made in black and white in 1966?), but there is one thing of which you can be guaranteed: By the time you reach the end of its seventy-minute running time, you will have seen an awful lot of stuff happen within a very short period of time.




While the Golden Bat is a lesser known Japanese super hero compared to the likes of Ultraman or Kamen Rider, he is no less a venerable one. The creation of one Takeo Nagamatsu, his origin dates back to the early thirties, and is attributed, depending on who you ask, to either pulp magazines or to kami-shibai, a practice of live storytelling with printed illustration cards that was popular with children in that era. Whichever is the case, he would later make the transition to manga, where he would, at one time, be rendered by the capable hands of the master himself, Osamu Tezuka (Tetsuwan Atom, aka Astroboy, and Jungle Emperor Leo, aka Kimba). A year after his feature incarnation in Ogon Batto, he would go on to make his debut in a popular animated television series, making this movie just one stop in his journey toward total Japanese media domination. A live action television series would follow in the early seventies.

It is clear that the Bat's manga incarnation is the inspiration for