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Monday, September 22, 2008

Female Prisoner Scorpion: Jailhouse 41

Release Year: 1972
Country: Japan
Starring: Meiko Kaji, Fumio Watanabe, Kayoko Shiraishi, Hiroko Isayama, Yukie Kagawa
Writers: Hiro Matsuda, Tooru Shinohara (manga)
Director: Shunya Ito
Music: Shunsuke Kikuchi
Also known as: Female Convict Scorpion: Jailhouse 41, Scorpion: Female Prisoner Cage #41, Joshuu Sasori: Dai-41 Zakkyo-bo


Shunya Ito's first entry in the Female Prisoner Scorpion series, Female Prisoner #701: Scorpion, was essentially a women-in-prison picture that combined the action, violence and titillation typical of that subgenre with a striking number of audacious artistic touches. Ito's second entry, Female Prisoner Scorpion: Jailhouse 41, was a whole other animal entirely. Emboldened, perhaps, by the success of the first film and the amount of creative leeway given him by Toei, Ito this time largely dispensed with genre trappings and delivered a film that was even more obviously the product of a singular directorial vision. Relentlessly bleak and harrowing, yet suffused with a desolate, breathtaking beauty and daring sense of visual invention, Jailhouse 41 is like a nightmare you don't want to wake up from.

One of the most obvious changes that this second entry makes to the Scorpion template is in the presentation of its heroine. The fact that the first film had dealt with the pedestrian niceties of back-story allowed Ito -- aided by another astonishing performance from his star, Meiko Kaji -- to free Matsu/aka Scorpion from the moorings of earthbound considerations of character and move her completely into the realm of archetype. As such, Kaji portrays her as an extra-human engine of vengeance with a nuclear core of rage forged from the countless injustices done her by men and the corrupt, male-driven society that they represent: In short, the terrible price of all her nation's sins given human form.




While Female Prisoner #701 sought to provide Matsu with a narrative that gave her recognizably human motivations, Jailhouse 41 renders all of that irrelevant by telling us everything we need to know about her character in a brief, opening credits sequence of startling power and economy. It is this increased sure-handedness that relegates the first film -- although an impressive and unique work in its own right -- to being clearly the least of the three Scorpion films that Ito directed, and marks Jailhouse 41 as the film in which the series came decisively into its own.

In Jailhouse 41, Ito builds a lot upon those elements of his creative arsenal that he put to use in the first film -- his visual references to traditional Japanese theater and the use of hallucinatory sequences involving horror movie-like imagery among them -- but he also introduces many new ones. One of those is his practice here of having the actors freeze in tableau during certain scenes -- something that comes off looking a lot weirder than a simple freeze frame would. Creative sound design also plays a much bigger part in this film, and even extends to abruptly cutting the sound completely at some points in order to better portray -- as many of these effects are intended to -- Matsu's interior reality. It is this expressive use of sound that serves so well to make our introduction to Matsu in Jailhouse 41 such a memorable one.




The film begins with an echoing, disembodied female voice repeatedly calling the name "Sasori" (Scorpion), as if in incantation, as the camera snakes through the dark, cavern-like hallways leading down into the bowels of the prison. Finally we reach the door to Matsu's subterranean cell, and the haunting call gives way to a steady and methodically persistent scraping sound. As the sound continues, we see Matsu, lying with her hands chained behind her back on the damp floor of the dungeon-like cell, her back to us, much as she was at the beginning of the last film -- though this time, we will learn, she has been chained alone in that cell for a full year's time. We are unable to make out the source of the sound until the camera moves around to face Matsu, at which point we see that she has clenched tightly between her teeth a metal spoon, which she is tirelessly working to sharpen by scraping it repeatedly against a very well-worn groove in the concrete floor -- her face all the while frozen in a look of cauldron-eyed fury that is almost terrifying beyond description. As the credits roll, she is shown over the course of time (Days? ...Months?), her position changing very little as she ceaselessly sharpens away, the piece of metal clasped in her jaws gradually transforming from a spoon into a blade. By the time this sequence is over, we have seen more than enough to convince us of Matsu's preternatural singularity of purpose, and wouldn't doubt for a minute that she could spend the entirety of a year in sleepless pursuit of fashioning an implement of vengeance.

As the credits end, Matsu's labor are interrupted by a visit from the warden (Fumio Watanabe). Since losing his eye to Matsu in the first installment, the warden has clearly become as obsessively dedicated to Matsu's unhappiness as she is to his, and he informs her in no uncertain terms that he intends for her to be locked in her underground tomb forever -- with the exception of today, when she will be briefly trotted out in order to keep up appearances for a visiting prison official. The warden further informs her, with some regret, that he has accepted a promotion that will place him outside the prison, and, as a result, he will no longer be able to personally supervise her constant brutalization. Matsu responds to this news with a subtle amplification of what I referred to in my review of the first film as THE LOOK, letting us know that she sees this as her last chance for payback.




That look, now honed to a lacerating acuity, will get a serious workout over the course of Jailhouse 41. Because, while Kaji's performance in the first Scorpion film wasn't a particularly verbal one, her turn here renders it positively chatty by comparison. Matsu speaks a mere two lines over the entire course of the film, both of which occur within the final fifteen minutes and are comprised of less than four words (and one of which, "You sold me", is, fittingly, a testament of betrayal). This makes Kaji's performance here even more of a wonder to behold. Certainly, there are moments in which Matsu speaks through action, but it is those moments of stillness -- of watching, of waiting -- that most indelibly define her character. Given this, Kaji's take on Scorpion comes across as nothing less than an iron-willed assertion of sheer presence -- and goes a long way toward justifying her cult icon status today.

When Matsu is herded into the prison's exercise yard -- manacled and, by all appearances, barely able to walk thanks to her months spent in chains -- we see that her long absence from the general population has made her something of a legend among the other inmates, and her presence is greeted by them with hushed awe. Propped up by two guards, she is forced into formation with the other prisoners as the visiting official walks among them, spouting stultifying rehabilitory bromides. Matsu is less hobbled than she seems, however, and, when the first opportunity arises, she make a lunge for the warden. She fails narrowly in her intended goal of taking out the warden's remaining good eye, but succeeds spectacularly in putting the fear of God into the visiting official, who promptly drops to his knees and shits in his pants. Inspired by Scorpion's example, the other prisoners run riot through the yard.




Punishment comes for the inmates in the form of hard labor in the rock quarry, though Matsu is relegated to simply walking among them with a heavy cross-shaped tree stump lashed to her back. Observing this, the warden lets the guards know that, if their intention was to break Scorpion's influence over the prisoners, their semiotics are a little off. He instead proposes to humiliate Matsu in front of her peers once and for all by having her gang raped by a group of guards in monks robes and stocking masks. This brutal act is perpetrated by the guards with all of the nightmarishly caricatured grotesquerie that we've come to count on from the Pinky Violence genre's depictions of male rapacity, and accomplished with Matsu, glaring molten daggers all the while, still spread-eagled upon the makeshift cross, proving that Norifumi Suzuki was not the only Japanese exploitation director who delighted in flailing away at Christian iconography.

Sadly, this defilement seems to achieve its intended purpose, and, with the exception of a sensitive young inmate named Rose, Matsu is promptly turned upon by her deliriously stir-crazy fellow convicts. On the meatwagon ride back to the prison, she is beaten mercilessly by a gang lead by Oba (Kayoko Shiraishi), a vicious older inmate with a face frozen in the stylized grimace of a Kabuki demon. With this beating, however, Oba has unwittingly aided Matsu in effecting the gang's escape, for when the guards, believing her dead, come to check on her condition, Matsu manages to overpower and strangle one of them with her chains. After taking out the remaining guard, Matsu, Oba, Rose and four other prisoners escape into the surrounding wilderness. When the warden and his lieutenants later arrive upon the scene, they find the van trashed and both guards dead -- one of them, a participant in Matsu's rape at the quarry, gorily castrated with a tree stump (one of those sights that is all the more horrible for how it sets you to imagining just how on Earth the act was accomplished).




A couple weeks back I reviewed Cecil B. DeMille's silent film The Godless Girl, an early example of the youth-in-prison genre that took a different, but equally allegorical, approach to its depiction of prison life vs. life on the "outside" as Jailhouse 41. In that film, the young protagonists make a break for it and are able to escape momentarily into the countryside beyond the prison's walls. This is presented as a brief, idyllic episode, with the lush natural surroundings representing an Eden-like paradise that stands in stark contrast to the Hell on Earth represented by the prison. In Jailhouse there is no such contrast, as the women, once "free", find the outside world to be every bit as harsh and filled with cruelty as their former confines. To underscore this, the landscape they travel through after their escape is shown as a blasted, volcanic wasteland, and their first shelter a desolate ghost town half buried in black ash. The message is clearly that, being that these are women whose lives and actions have placed them outside the narrow roles defined for them by society, theirs is a world that has no place for them, and offers no true freedom.

Of course, under these circumstances the women prove to be just as much of a threat to each other as anything else in their environment, as their time in prison seems to have left most of them too addled to take any kind of effective or concerted action. It is Matsu alone who maintains a composed -- albeit hyper-vigilant -- facade, and the volatility and caterwauling that surrounds her serves even more to underscore her unnatural stillness. This eerie calm -- and the way that Matsu watches Oba as if in deep recognition of something Oba herself seems desperate to avoid understanding -- leads Oba to see Matsu as a threat, and to tirelessly seek to engage her in a power struggle that Matsu invariably wins by virtue of abstaining from it. Despite this adversarial relationship, the two are repeatedly framed as being inextricably linked, and it is predictably Oba's resistance to seeing her and Matsu's fates as being bound together that leads to her end.




It is hard to single out one moment in Jailhouse 41 as being the film's most haunting, because there are many such moments. From the outset of the women's dash to freedom through this nightmarish terrain, Ito creates an atmosphere that makes even those moments that, on paper, read like simple convicts-on-the-run boilerplate fraught with a creeping sense of horror and unease. But the moment that takes the most decisive turn toward the supernatural occurs during the women's brief hideaway in the ash-blasted ghost town. The night brings a violent storm, during which the women are drawn to a small hut whose walls suddenly collapse to reveal a mad-eyed old woman, cowering in a blanket with a knife tightly gripped in both hands. Later, as the women gather around a fire, the old woman, still clutching the knife, sings an eerie song, lamenting -- in an echo of the Scorpion series' theme song, sung over the credits of each film by Kaji herself -- that "women commit crimes because of men". Over a series of surreal tableaus staged in the formal, stylized manner of Kabuki theater, she goes on to sing of each woman's crimes, and we learn that Oba, in a fit of rage against a philandering husband, murdered her own children, one of them an unborn whom she killed by stabbing herself in the womb.

Later, when the warden and his men are closing in on them, the prisoners escape with the old woman into a forest of maple trees that Ito has bathed in a disconcertingly artificial looking autumnal glow. The old woman collapses and, before dying, relinquishes the knife to Matsu while mumbling something about a curse. A ghostly wind whips through the trees and partially buries the body of the woman in fallen leaves, after which it vanishes into thin air. We then see Matsu, now holding the knife, as her hair whips wildly in the wind, a sudden unearthly glow rising upon her face. For anyone who might have stumbled upon Jailhouse 41 with the expectation of seeing a run-of-the-mill women's prison picture, this has to be the movie's most resounding WTF moment.




The women's further adventures on the lamb yield no less amount of strangeness or misfortune. Once they have taken shelter on the outskirts of a small village, it's demonstrated how straying from the group leads to tragic consequences. One women is lured by the warden, using her small child and elderly parents as bait, and coerced into betraying the others, which leads to a bloody confrontation that leaves two guards and one of the women dead. Later, young Rose wanders off and encounters a group of drunken salarymen on holiday, one of whom has just been regaling his companions with tales of raping Chinese civilians during the war. The world that Jailhouse 41 has sketched for us decrees only one possible outcome for this meeting, and so Rose is brutally raped and murdered, her body tossed like a rag doll from a cliff into the rapids of a nearby river. In just one of many of the film's instances of surreal visual poetry, the waterfall runs deep crimson as a result, and the women, seeing this, intuit exactly what has happened. Matsu and the others trail the men to the tour bus from which they came and hijack it, taking all of the passengers onboard hostage.

During the siege that follows, the escapees terrorize their captives in a vindictive frenzy, while Matsu, still clutching the old woman's knife, watches in her usual impenetrable silence from the front of the bus. She entertains a hallucination of the bus suddenly converting into a minimalistically-rendered courtroom with the passengers as a hectoring jury and the women kneeling in chains before them. This morphs into an even stranger fantasy scenario in which the women are each shown being trapped in fishing nets and prodded at by a jeering crowd of villagers, until Matsu manages to cut through the net with the old woman's blade and stand triumphantly before her stunned persecutors. You think for a moment that Matsu might intervene on behalf of those hostages who appear to be innocent, but these visions seem to advise her otherwise.




Jailhouse 41 ends similarly to the first Scorpion film, with Matsu, the sole survivor out of the original gang of seven, back on the streets after having successfully avoided capture by a variety of single-mindedly ruthless means. Now clad in the same black pimping ensemble she wore at the end of Female Prisoner #701, she is now intent on enacting the vengeance that she has been thirsting for since the outset. Unlike the first time, however, her target is the warden, and she dispatches him in much the same protracted manner she did her betraying boyfriend the first time around, stalking him relentlessly through the streets and slashing him to ribbons with the blade bestowed upon her by the old woman. Once this is accomplished, we see Matsu reflected in the Warden's glass eye, laughing hysterically -- after which she is seen reunited with her fellow escapees, all back in their prison uniforms and running through the streets of the apparently deserted city, handing the knife one off to the other as they go.

As jarring as it is to see a smile on Meiko Kaji's face after all that has gone before, this fanciful coda was the only such sequences in Jailhouse 41 that fell a little flat for me. For one thing, that Scorpion's killing of the warden would appear to so effectively lift her burden seems to contradict the tone of the entire film, as it would more likely be a hollow victory, and leave no fewer insurmountable battles in its wake. Furthermore, the image of the women passing the knife between them, while fashionably militant, represents an offering up of a somewhat glib and depressingly limited concept of girl power. Of a piece, it seems like a pat, conciliatory gesture tacked onto the end of a film that has to this point been uncompromising in its vision. Of course, that vision may be unrelentingly bleak, but there is enough redemption to be found in the beauty and inspired ingenuity of its unveiling to render any tacked-on upbeat ending unnecessary. After all, one of the things that carved out a special place for this film in my heart is how it manages to be so oppressively nihilistic in its content while being so transcendent in its presentation.




So what is Female Prisoner Scorpion: Jailhouse 41, you might ask. Is it a women-in-prison film? A horror film? An exploitation film? An art film? The answer -- as it is when anyone poses those kind of rhetorical questions in the context of a film review -- is that it's all of those in fairly equal measure. It is also a film that is filled with more ideas than its somewhat loosely structured screenplay at times seems capable of holding, and as a result it can come across to some as little more than a series of dazzling but only tangentially connected set pieces. This is an impression that will, I feel, be allayed by repeat viewings. Because -- other than those that I singled out above -- each of those set pieces ultimately reveals itself to be true to the film's emotional and moral core. As I said, this film is like a nightmare, and, in taking the form of a dream, it gains cohesion from the beating heart of emotional truth that hides within it, rather than from anything approaching a tidy narrative structure. Also like a nightmare, it has a way of sticking with you long after it has come and gone.

While Jailhouse 41's final sequence feels like it wants to be the end of the story, the truth, as most of you know, is that that was far from the case. Shunya Ito had one more Scorpion film in him -- and while it's arguable that, with Female Prisoner Scorpion: Beast Stable, the director topped Jailhouse 41, it is certain that he contributed yet another bold addition to the series.

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Tuesday, August 12, 2008

Female Prisoner #701: Scorpion

Release Year: 1972
Country: Japan
Starring: Meiko Kaji, Rie Yokoyama, Isao Natsuyagi, Fumio Watanabe, Yayoi Watanabe, Yoko Mihara, Akemi Negishi, Hideo Murota, Emi Jo, Chie Koboyashi, Yumiko Katayama
Writers: Fumio Konami, Hiro Matsuda, Tooru Shinohara
Director: Shunya Ito
Cinematography: Hanjiro Nakazawa
Music: Shunsuke Kikuchi
Availability: Buy it from Amazon


You might think that the women-in-prison genre is so rigid in its conventions that it wouldn't allow room for much experimentation, but leave it to the Japanese to prove that assumption wrong. The first three films in the Female Prisoner Scorpion series, all of which were directed by Shunya Ito, stand out for me as the pinnacle of artistically-rendered 1970s Japanese exploitation. Each film is stuffed full of surrealist imagery, imaginative compositions and breathtaking visual lyricism. Of course, being that they are women-in-prison films, they are also stuffed full of shower scenes, lesbianism and graphic violence. But, unlike the previously discussed Norifumi Suzuki, who was content to just let the sleazier elements of his movies sit uneasily alongside his occasional moments of cinematic inspiration, Ito somehow managed to make all of those elements blend together into a more or less cohesive whole.

Though the first Female Prisoner Scorpion (or Joshuu Sasori) film, Female Prisoner #701: Scorpion, was Ito's debut as a director, he had already served an apprenticeship in trangressive genre filmmaking as a frequent assistant director to Teruo Ishii during his early years at Toei Studio. Ishii, who directed the popular Abashiri Prison films, is probably best known outside of Japan for controversial mindbenders such as Horrors of Malformed Men and the Joy of Torture series, as well as for the Super Giant serials that were repackaged for US television as the Starman films (and which were, despite being aimed squarely at the kids, some of the most disconcertingly dark examples of Japanese superheroism committed to film). It's hard not to assume that some of Ishii's hallucinatory sense of invention rubbed off on Ito, especially given the aversion to the ordinary that's apparent in his filmmaking style.




The source material for the Scorpion films was the popular manga series Sasori, which was created by artist Tooru Shinohara and began its run in Japan's monthly Big Comics magazine in 1970. This inspiration explains a lot of Ito's more striking visual constructions, which were clearly an attempt to emulate the violent expressiveness of manga's graphic style. While he was successful in this regard, Ito would have a tougher time preserving Shinohara's conception of his heroine in translating her to the screen. As presented in the manga, Sasori was a foul-mouthed street brawler, an earthy characterization that lead to some objections on the part of the star who was assigned to play her -- a star who clearly had very definite ideas about how she did and did not want to be represented on screen.

That star, of course, was Meiko Kaji, who has gone on to achieve cult icon status worldwide due to her role in Toho's Lady Snowblood films, as well as for her turn as Scorpion. Kaji had recently come over to Toei from Nikkatsu, fleeing her former studio when it made the turn from action movies to the almost exclusive production of kinky soft-core films. Before that time, she had attained stardom with her lead role in Nikkatsu's Stray Cat Rock series of films, which were somewhat milder early forays into the Pinky Violence genre. Now being groomed as an action star at Toei, Kaji was likely a natural choice for the role of Sasori. However, the actress didn't take kindly to the comic character's expletive-spouting demeanor, which resulted in Ito taking Sasori's screen incarnation in a markedly different direction.




As resonant as it is, Shunya Ito's style is anything but subtle, and the director wasn't averse to presenting his characters as boldly drawn archetypes. As such, Sasori was reimagined as something far more elemental than in her manga depiction, as a wraith-like embodiment of feminine rage. The Scorpion films are essentially Pinky Violence movies, after all, and are even more explicit and mantra-like than other films in that genre in presenting the state of balance between the sexes as being a literal war, with men as an oppressive force representing all of society's ills. As the series' theme song -- a mournful enka ballad sung by Kaji herself -- makes abundantly clear, all that women can expect from these men is betrayal -- or, as Kaji's character says at one point, "To be deceived is a woman's crime".

Female Prisoner #701 even goes on to extend culpability for that betrayal to the nation itself. Ironically framed images of the Japanese flag abound. And, early in the film, when Matsu -- aka Scorpion -- loses her virginity to the man who will ultimately sell her out, we're shown a red spot of blood on a white sheet that spreads in mimicry of the flag's design. (I've got to say that, in their desperate attempts to lure audience members of both sexes with seemingly very opposite types of catharsis, the makers of Pinky Violence movies really came up with a unique combination, seemingly drawing in part from the Hollywood "Women's Pictures" of the forties: Think Mildred Pierce with lots of tits and gore.)




So clearly Matsu has a lot to be angry about. And, indeed, her rage goes so deep that it seems to render her almost superhuman, burning within her like an empowering nuclear core. She is capable of dying, you imagine, but is just too pissed off to ever let it happen. Given that this is the character's one essential trait, Kaji's portrayal of her basically boils down to one facial expression. Which is not meant in the least as a criticism of Kaji's performance -- because, you see, it's a really good facial expression. In fact, during those moments in Female Prisoner #701 when Kaji is not making that expression, the audience is left in a tense holding pattern, waiting for that expression to make its appearance. Because, when it does, it means that some deserving soul is about to do some serious suffering.

While not conventional on its own merits, Female Prisoner #701 is definitely the most conventional of the three Scorpion films that Ito directed. This is partly because it's saddled with the responsibility of telling its protagonist's back-story, a seeming necessity that, once you've seen the other films, doesn't end up seeming all that necessary at all. As portrayed by Kaji, Matsu is such a force of nature that it doesn't really matter why she became who she is. She just is. Still, that this element is included in Female Prisoner #701 certainly doesn't take away from the film. And being that it shows our heroine's transformation from a naive and vulnerable young woman into the dagger-eyed vengeance engine that she becomes, it affords Kaji the opportunity to show a bit more range, as well as say a few more scattered lines of dialog than she does in the subsequent films, in which she's practically mute.


Providing Matsu with a story of how she came to be in prison -- one that, while not presenting her as innocent, clearly shows her as a victim, and hence worthy of audience sympathy -- is also one of the aspects that makes Female Prisoner #701 hew more closely than the other films to the conventions of the typical WIP film. Another is that it is the only of the original Scorpion films whose action -- beyond flashbacks -- takes place almost entirely within the prison's walls. The two succeeding films would increasingly stretch their creative and locational legs, gradually doing away with their dependence on the prison setting as they set out to explore more and more bizarre thematic territory (culminating in Ito's farewell to the series, the sublime, hauntingly beautiful Female Prisoner Scorpion: Beast Stable, which tops the previous two both in terms of depravity and genuine emotional impact).

Female Prisoner #701 begins with an escape attempt by Matsu and her partner Yuki (Yayoi Watanabe), which is foiled when Yuki is injured and Matsu refuses to leave her side. (Matsu's relationship to Yuki is never spelled out, but the younger prisoner is the only other character in the movie toward whom Matsu shows any amount of tenderness or concern.) It's clear that this escape is not the first act of defiance on Matsu's part, and it further strengthens the resolve of the dictatorial warden (Fumio Watanabe) to break her will once and for all -- a project he pursues variably on his own or by proxy through the efforts of his cretinous guards and the cackling group of hags who have been granted trustee privileges by him. Resolve is something that Matsu is no stranger to, of course, and she matches the warden's every attempt at suppression, not only with increasing deployments of THE LOOK, but also with increasingly creative acts of payback against his minions. It's a cycle of perpetually regenerating enmity between Matsu and the warden that we will see continue into the next film in the series, Female Prisoner Scorpion: Jailhouse 41.




In the aftermath of the scuttled breakout, as Matsu lies hog-tied in a dungeon-like solitary cell, we're given a dream-like flashback of the events that lead to her ending up in the nick. It seems that on the outside Matsu fell hard for a narcotics cop named Sugimi (Isao Natsuyagi) -- so hard, in fact, that when Sugimi asked her to take part in an undercover sting operation he was involved in, she readily agreed. It is only after we've seen Matsu's cover blown, and her viciously raped by the members of the gang she's infiltrated, that we find that Sugimi is actually working in league with a rival Yakuza gang, and is about as crooked as they come. His true nature revealed, the evilly chuckling Sugimi callously tosses a few crumpled bills in the ravaged girl's direction and summarily casts her aside. As might be expected, this occasions the first appearance of THE LOOK, and, not soon thereafter, Matsu is accosting Sugimi in a freaky, topless, street corner knife attack. This attack, sadly, is nowhere near as effective as it is picturesque, and soon our scorned heroine is in custody.

Now I realize that the above related plot details are women's prison picture rote to the point of being generic. But you have to keep in mind that, as they are playing out, director Ito deploys all the tools available in his visual arsenal to keep the viewer as disoriented as possible. The camera pivots restlessly so that you can never know, when a person enters a room, whether he or she will appear to be walking on the wall, the ceiling, or the floor. Self-conscious use of live theater-style movable sets is made to shift background locations as the foreground action remains the same. Bold comic book-style visual signifiers are used to express intense emotion, as when Matsu's hair arranges itself into the shape of flames as she lies atop a red back-lit glass floor. There's a haunting, horror movie feel to many of these visuals, made most explicit in a scene where a fellow inmate who is attacking Matsu transforms into a leering kabuki demon -- at which point the lighting abruptly switches from naturalistic to that patented Mario Bava green, and the remainder of the scene plays out as a surreal, slow motion nightmare. All of this serves to underscore the fact that the ritualistic predictability of the movie's plot is not beside the point, but rather the point itself, since Ito is far more interested in presenting archetypal conflicts than he is in exploring the peculiarities of character, or presenting us with novel situations.




The aforementioned kabuki demon attack has the unfortunate side effect for the warden of him ending up with a shard of glass embedded in his eye socket, an injury which understandably further stokes his desire to crush Matsu's spirit. (I won't get all Women's Studies and touch upon the whole "male gaze" thing here, but the wound is definitely significant, foreshadowed as it is by a shot earlier in the film in which the image of Matsu is framed within the watching eye of one of the guards.) This leads to him really turning the screws, subjecting not just Matsu to all kinds of humiliations and forced labor, but the other prisoners, as well, in the hope that they will turn against Matsu as a result. Meanwhile, Sugimi and his boss begin to worry that Matsu will tell the authorities what she knows about Sugimi's crooked dealings, and decide to have her eliminated. Of course, what Sugimi doesn't realize is that Matsu's overwhelming desire to carve him up like a Christmas turkey is pretty much the only thing that is keeping her going, and she would lose all hope of making that dream a reality if he were to be locked safely away in prison. On the contrary, the corrupt cop is so deluded by arrogance and self-regard that he entertains the notion that Matsu still has feelings for him. And so, just to be on the safe side, he recruits Katagiri (Rie Yokoyama), a sociopathic fellow inmate of Matsu's, to do his dirty work.

Eventually the warden's quest to get under the scorpion's shell leads him to send a young female guard into Matsu's cell posing as an inmate. The hyper-vigilant Matsu is quickly clued in by her new roommate's inquisitiveness, however, and, being a true Pinky Violence heroine, proves that she is not above using her body to turn the tables. Apparently those bottomless reserves of white hot rage of hers provide Matsu not only with the power to endure all manner of physical hardships, but superhuman lovemaking skills as well. Because, after only a few moments of Matsu's ministrations, the guard, Kitoh, is reduced to being little more than a pleading love slave. Later, when the warden relieves the young rookie of her spying duties, she has a melt-down that is one of the film's most hilariously over-the-top moments, hysterically begging her superiors to send her back into the cell with Matsu to continue her mission. As depicted by Ito, Matsu's seduction of Kitoh provides an example of another distinction between the director and his aforementioned fellow in artsy grindhouse excess, Norifumi Suzuki. While Suzuki wasn't shy about piling on scenes of nudity and soft-core sex, he frequently neglected to make those scenes the least bit erotic, perhaps because he was more preoccupied with being shocking than arousing. (Some moments in Convent of the Holy Beast are exceptions to this... Either that, or I just have a thing for nuns.) Shunya, on the other hand, shows here that he is capable of delivering an erotic scene that packs some serious heat.




By the way, the actress playing Kitoh is Yumiko Katayama, who might be recognizable to those of you who grew up with Johnny Socko and his Flying Robot as the lone female member of that Tokusatsu series' heroic Unicorn organization. Not too long after that, Katayama changed her focus a bit by becoming the Pinky Violence genre's go-to girl for extensive nudity. I'd like to think that this change in direction was the result of generosity, rather than desperation, on her part. But, whatever the case, I have to say that it escapes me as to why she never made it beyond playing supporting roles in these films, because she is not only striking, but possessed of an intense presence, and has delivered solid and memorable performances in every film I've seen her in -- the final Delinquent Girl Boss film, in particular.

Female Prisoner #701, beneath it's hallucinatory exterior, pretty much follows the narrative rules of the prison picture through to its conclusion, which means that the warden's draconian policies ultimately lead to a prison revolt -- though one played out on a wildly expressionistic set complete with a painted backdrop of a sky consumed by a blazing red vortex. The prisoners take several guards -- who are subsequently gang raped -- hostage and hold up in one of the prison's supply warehouses, where the hired killer Katagiri sets about trying to turn her keyed-up fellow inmates against Matsu. This leads to Matsu being hung in chains from the rafters and mercilessly beaten, a predicament which she endures with predictably Christ-like stoicism. Finally, a raid by the guards and a fire in the warehouse provide the cover Matsu needs to escape, in turn giving her the opportunity to hit the streets of Tokyo and prove the deservedness of her nickname. It is in these final scenes where Meiko Kaji really puts the weight of action behind THE LOOK, methodically dealing out retribution to Sugimi and his gang like a silent angel of vengeance -- albeit a particularly pimped-out angel of vengeance in a wide-brimmed hat and dramatic ankle-length coat.




Female Prisoner #701 is a thrilling piece of exploitation cinema, as well as a challenging work of visual artistry. But, as great as it is, it merely set the stage for what was to come. With its follow-up film, Female Prisoner Scorpion: Jailhouse 41, director Ito would give much freer reign to his experimental tendencies, and the result would haunt and intoxicate in equal measure.

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Saturday, July 26, 2008

Terrifying Girls' High School: Lynch Law Classroom

Release Year: 1973
Country: Japan
Starring: Miki Sugimoto, Reiko Ike, Seiko Saburi, Misuzu Ota, Rie Saotome, Tsunehiko Watase, Yuuko Mizusawa, Yukiko Asano, Ryoko Ema, Emi Jo, Rena Ichinose, Rika Sudo, Takako Yamakawa, Kaya Hodumi, Nobuo Kaneko, Kenji Imai, Nobuo Kaneko
Writer: Tatsuhiko Kamoi
Director: Norifumi Suzuki
Cinematographer: Jubei Suzuki
Music: Masao Yagi
Producer: Kanji Amao


The Pinky Violence films of Norifumi Suzuki represent one extreme of the tendency of Japanese exploitation films of the seventies to combine a very high level of craftsmanship with an unflinching preoccupation with human behavior at its most sleazy and mysteriously perverse. I've found some of his films very difficult to get through, while others -- such as Convent of the Holy Beast and the film I'm discussing here, Terrifying Girls' High School: Lynch Law Classroom -- I was able to ride out on a seductive wave of Norifumi's combined visual imagination and sheer audacity. However, unlike Shunya Ito, whose distinctive vision lifted the Female Prisoner Scorpion films damn near the level of art, Norifumi produced trash that, while littered with artistic touches and surprising moments of beauty, never really quite rose above the level of trash. This is in part due to the fact that, unlike Ito, he had a habit of punctuating the episodes of exaggerated sexual violence that characterize much of his work with moments of direly unfunny juvenile comedy, a mixture that in most cases added up to one pretty noxious cocktail.

Further making Norifumi's films a tough proposition is the fact that -- unlike tamer examples of the Pinky Violence genre, such as those in the Delinquent Girl Boss series -- he never gives us a relative innocent to root for amongst the hard cases that populate the amoral universe he creates. His heroines have typically been reduced by their surroundings to being little more than cold-eyed engines of vengeance, and we side with them only because they are the least odious of the options we're given to choose from. Furthermore, because the society they inhabit is one that has so clearly gone completely off the rails, we can't realistically root for them to triumph over it, but rather to simply tear the whole fucking thing down once they've come out the other side.




Still, I have to admit that I get a kick out of some of Suzuki's films -- Terrifying Girls' High School: Lynch Law Classroom in particular -- for how he so spiritedly endeavors to offend seemingly every conventional notion of decency that he can get within his sights. His masters at Toei Studio, seeking to boost their audience by courting controversy, encouraged him to do this, of course -- and judging from the results, that encouragement was akin to coaxing a chronic binge eater toward a free buffet. While I'm pretty sure that his motivations didn't go beyond the commercial, Suzuki, in the course of exercising his aesthetic scorched-earth policy, seems to have tapped into the subversive spirit of certain underground filmmakers of his era, delivering an all-inclusive "fuck you" to society and its combined pieties and hypocrisies with the gleeful enthusiasm of a confirmed outsider. In fact, if its female cast were to be replaced with a troupe of drag queens, Lynch Law Classroom would be in many ways indistinguishable from one of John Waters' early movies.

But the stars of Lynch Law Classroom are, of course, not drag queens, but real women, a fact which the film offers ample proof of by having their clothing rent from their bodies as often as possible. In the case of leads Miki Sugimoto and Reiko Ike, they are so womanly, in fact, that, despite both actresses putatively being in their early twenties at the time, its difficult to buy them as highschoolers. However, this is not only pretty much par-for-the-course for this type of film, but also one of the least credibility-challenging aspects of the insane alternate reality that it presents, and in the end is only one of the things that contributes to the movie coming off as some kind of surreal allegory.




The Terrifying Girls' High School series, which was comprised of four films in total, came into being as sort of a companion to Toei's popular Girl Boss -- or Sukeban -- series, the first four of which were directed by Suzuki. Running from 1971 to 1974 -- and spanning six entries in total -- the Girl Boss movies each starred one or both of the studio's top two ass-kicking, clothes-shedding female stars, the aforementioned Ike and Sugimoto. Though Ike was the bigger star of the two, Sugimoto was a close enough second to keep Ike on her toes, and the two, when sharing the screen, were usually cast on equal terms, often as leaders of rival girl gangs. Being that they were so identified with the Girl Boss films, it was only good business to cast them as the leads when Suzuki set out to direct the first Terrifying Girls' High School film, Women's Violent Classroom, in 1972. Sugimoto would only stay with the series as long as Suzuki, however, and both she and the director would leave after the second entry, making Lynch Law Classroom their farewell to the franchise. (I know next to nothing about the remaining two films in the series, but the title of the third entry, Delinquent Convulsion Group, is pretty hard not to be tempted by.)

Lynch Law Classroom lives up to any possible interpretation of its title by setting its action in a girls' reform school that is not only terrifying as advertised, but also populated by girls who themselves are mostly terrifying. That this institution is named The School of Hope for Girls is just one of its many distinctly Orwellian attributes, seeing as its dungeon-like jail is referred to as the "Introspection Room" and its doddering, clueless administrator, Principal Nakata, natters on about turning wayward girls into "good wives and wise mothers" while all manner of depravity and vice plays out under his nose. Those who truly set the tone at the school are its chairman, Sato (Nobuo Kaneko), a corrupt politician with ties to the Yakuza and seemingly the entire city bureaucracy in his pocket -- and who treats the student body as his personal harem -- and the cravenly ambitious vice principal Ishihara (Kenji Imai), who operates the school as a front for Sato's various unseemly dealings while scheming to further his own designs on power. Acting as Ishihara's personal police force within the school is the Disciplinary Committee, a sort of schoolgirl Gestapo lead by the sadistic Yoko, who keep their fellow students in line by means of lots of diabolically imaginative -- and mostly genital-based -- torture, while also assisting Ishirara in his criminal activities outside the school walls. The members are compensated by Ishihara with funds from a bogus scholarship.




This film is indeed strong medicine, but the faint-hearted viewer can at least be assured in the knowledge that he won't be lulled into a false sense of security before it delivers its worst. On the contrary, you will know in no uncertain terms within the first thirty seconds of Lynch Law Classroom whether it's something you're going to be able to hang with, and can then plan your next ninety minutes accordingly. Greeting us with the distorted sound of a woman screaming in agony and fear -- accompanied by the familiar Toei logo -- the film quickly proceeds to a shot of a bound woman's blouse being torn open, and then of a scalpel being drawn across the exposed breast beneath. This is the handiwork of the Disciplinary Committee -- kitted out in school uniforms uniquely accessorized with fascistic armbands and matching bright red surgical masks -- who have decided to teach their latest charge a lesson by forcing her to watch as her blood is slowly drained into a series of beakers in the school's science-lab-cum-torture-chamber. Before this can be completely accomplished, however, the terrified captive manages to make a break for it, ending up on the school roof, where, outnumbered by the evil Yoko and her fellow D.C. members, she is forced over the edge and plummets to her death. Making this sudden visual assault just that much more jarring is composer Masao Yagi's nerve-jangling musical accompaniment, which is made up of ominous analog synth washes perforated by hysterical stabs of abstract guitar and saxophone.

We will soon learn that this latest victim of the Disciplinary Committee was a student by the name of Michiyo Akiyama, who, in her life on the outside, was lieutenant to a notorious Yokohama girl gang leader known -- thanks to her ever-present crucifix necklace -- as Noriko the Cross -- or, more poetically "The Boss With the Cross". And it's not long before Noriko (Sugimoto) -- either by coincidence or design -- arrives at the school herself, bringing along with her two other hard cases, Kyoko Kubo (Seiko Saburi) and the inexplicably cowgirl-attired Remi "The Razor" Kitano (Misuzu Ota). Noriko is soon made aware of Michiyo's fate by Tomoko, an over-achieving young innocent whose angelic demeanor (a) makes it something of a mystery as to how exactly she ended up at the School of Hope in the first place and (b) in the shark infested waters of Lynch Law Classroom, has the virtual effect of painting a gigantic, day-glo target on her forehead (which doesn't make her eventual fate, however predictable, any less disheartening when it comes).




Noriko vows to avenge Michiyo's death, shrewdly perceiving that it's not just the girls of the Disciplinary Committee, but the whole school (and by extension -- given that the film so obviously presents the school as merely an organ of the corrupt society it serves -- the whole world) that is her enemy. Remi and Kyoko pledge to help her bring the school down, and are joined in doing so by two other inmates, Junko "The Jacker" and Nobue "The Pipe Basher", both of whom are former gang members impressed by Noriko's street credentials. Eventually the group also comes to benefit from the assistance of Wakabayashi (Tsunehiko Watase), an unscrupulous tabloid journalist who hopes to in turn use the girls in a blackmail scheme against Sato and the various officials who make up his power base.

It's fitting that Wakabayashi, the only man to side with Noriko and her crew, would do so out of purely mercenary interests. Lynch Law Classroom is a Pinky Violence film, after all, and as such presents a world whose male population is made up exclusively of cartoonish grotesques who are as oafish as they are predatory (in one scene, for instance, Principal Nakata is shown literally drooling). Less "Men are from Mars, Women are from Venus", these films' portrayal of the disparate spheres in which the sexes travel is more like "Men are from the Hell, Women are Just Visiting... and Will be Leaving as Soon as They Can Work Out How". In the meantime, while negotiating this hostile terrain, the only way that these women can survive is by hewing close to their own. In this light, the women of the Disciplinary Committee are as despicable for being traitors to their gender as they are for their murderous acts (a fact that's placed in unflattering relief when, as we'll later see, other of the film's female rivals initiate a temporary laying down of swords to deal with the threat at hand). Other movies in the genre mitigate this message somewhat by including at least one marginally sympathetic male character, who is usually a love interest for one of the female leads. But Lynch Law Classroom is the rare exception that doesn't even toss us guys -- nonetheless drooling oafishly at home over all of the flesh and smut that's being proffered -- that thoroughly gnawed-over bone. The result is that the most flattering reflection of ourselves that we have to gaze upon is the oily, cash-driven manipulator Wakabayashi.




Given this milieu, it's not surprising that the women of Lynch Law Classroom view sex as little more than a tool of brute exchange. Correspondingly, most of Noriko and her crew's master plan to bring about the school's downfall involves them plying their bodies like so much insensate meat. The first such gambit involves the bisexual Kyoko engaging in a furtive bathroom stall seduction of Toshie, a member of the Committee who, after a little below-the-belt coaxing, freely confesses to the group's involvement in Michiyo's death. This indiscretion leads to Toshie being on the receiving end of one of the Committee's more creative acts of pelvic retribution, involving her doing lots of push-ups with a light bulb housed in her nethers. This is followed by an episode in which the girls lure old Principal Nakata to a no-tell motel and basically gang rape him. His resistance is short-lived, of course, and soon his cries of joy at winning the jailbait jackpot are being broadcast over the school P.A. system with predictably career-ending results.

The girls' final act of strategic harlotry involves them tricking a group of Sato's influential supporters into participating in an "orgy" while Wakabayashi secretly photographs them for blackmail purposes. This is an inexplicably creepy scene, shot under an eerie red light and depicting the girls, all wearing masks to hide their identities, lying as silent and motionless as corpses as the goonish officials maul and grope them to their hearts' content. Filmed with the same voyeuristic eye for pervy detail as the previously described erotic episodes, this was just one of the sex scenes in Lynch Law Classroom that left me wondering exactly who was meant to be titillated by it. (Another was the one in which a profusely sweating Nobuo Kaneko gives a matronly middle-aged teacher a thorough going over with a vibrator.) These films are, after all, meant to function as soft-core sex films to some extent, but Suzuki, in signature fashion, seems to have abandoned that mandate in favor of simply trying to freak his audience out.




Reiko Ike finally makes her entrance at Lynch Law Classroom's midway point, playing Mako, a rival gang leader who shows up at the school to settle an old score with Noriko. (An interesting aspect of The School of Hope is that, despite it being a reform school, both students and outsiders are apparently free to come and go as they please.. or at least whenever the plot requires it.) Noriko pleads with Mako to set aside her beef until after Noriko has settled her own score with the school, and Mako agrees, though not before forcing Noriko to jump over a bunch of oil barrels on a motorcycle -- a scene that will no doubt hold a special place in the hearts of audience members with a fetish for schoolgirl stunt cyclists. Ike doesn't really end up having a whole lot to do in the film, and seems to be gracing Lynch Law Classroom with her presence mainly for her marquee value. Still, she's a welcome presence, injecting the film with a bit of flashy style thanks to her gold lame motorcycle jacket and pleather pants ensemble, as well as providing a mutually complimentary contrast with Sugimoto. The pair work well together, Ike being more of a traditional sexpot, and Sugimoto, lean and intense, cutting a figure more akin to that of fellow Toei action heroine Meiko Kaji.

From this point out, both the action and the depravity in Lynch Law Classroom kicks into high gear, with Noriko and her gang's clashes with their enemies escalating toward the final showdown. With all of the Christian iconography that's getting hurled around -- not to mention the Pinky Violence genre's typically literal approach to feminine martyrdom -- it can't come as too much of a shock when the girls of the Disciplinary Committee finally manage to get Noriko trussed-up in a crucifixion pose with electrodes jiggered to her tender bits. Fortunately, Mako barges in to save the day before too much of a crack can be put in Noriko's stoic exterior. Meanwhile, the powers that be at The School of Hope prepare for the institution's twenty-fifth anniversary celebration, and Chairman Sato's first order of business, upon arriving in town, is to select a virgin to defile from among the student population. We know, with a queasy sense of inevitability, that when he points into the yearbook and says "that one" he's singling out the trusting young innocent Tomoko.




Given all of the callous and exploitative sexual shenanigans that have preceded it, it's somewhat surprising when Suzuki ends up playing the rape of Tomoko for all its tragic weight. Though neither graphic or prurient in its presentation, it's an excruciating scene to watch, and Suzuki -- who has spent a good piece of the preceding running time training the camera on his actresses' crotches --- suddenly transforms himself into an outraged moralist, effectively shouting at the audience "My god, look what is happening to this child!" Amazingly, it's an abrupt tonal shift that works, and we're startled to learn that, all this time -- and despite all appearances -- Lynch Law Classroom actually had a soul and a conscience. And it was Tomoko. Which of course means, given the film's worldview, that Tomoko is not long for this life. Suzuki handles Tomoko's subsequent suicide with the same solemnity and funereal sense of visual poetry as he did her defilement, closing the episode with a visceral emotional punch and setting the stage for the unhinged catharsis that is to follow.

That Lynch Law Classroom ends with a nihilistic orgy of violence pretty much goes without saying. Given all that has lead up to it, it really couldn't be any other way. Still, that doesn't make the sight of hundreds of screaming schoolgirls frantically smashing the School of Hope to pieces with bats and throwing rocks at cowering riot police from behind makeshift barricades any less exhilarating. It's the hard-earned, protracted howl of rage that the film has been implicitly promising us all along, and Suzuki doesn't shortchange us in the least. In fact, he even throws in a shot of a burning Japanese flag for good measure. Sure, no solutions to society's ills are offered, but for anyone who has ever, in a weak moment, seen the world as this movie presents it -- as a place in which anything innocent or pure exists only to be shit upon -- it definitely hits a sweet spot.




There's no escaping the fact that Terrifying Girls' High School: Lynch Law Classroom is one nasty little beast, and I have never been more serious in saying that a film is not for everyone than I am in this case. There is, however, the possibility that some viewers might even get a secret thrill out of hating it, and decrying it for all of the many things it contains that are vile and offensive. Me, I like it. Sure, it has a sleaziness that prevents it from completely rising above its tawdry skinflick roots, but it also has a genuinely feral quality that goes way beyond the bounds of typical exploitation fare. And the intermittent flashes of beauty that it contains only serve to further spotlight that convulsive wildness. The movie has real teeth, and it makes me glad that, for all the antisocial madmen out there who have devoted their energies to activities that have perhaps left this world a worse place than they found it, others, like Norifumi Suzuki, have simply picked up cameras and committed their visions of it to film, as seriously fucked up as those visions may be.

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Saturday, May 03, 2008

Hanuman and the 7 Ultramen

Release Year: 1974 (Japan release 1979)
Countries: Thailand, Japan
Starring: Sombat Methanee
Directors: Sompote Saengduenchai, Shohei Tojo
Writer: Bunkou Wakatsuki
Producer: Sompote Saengduenchai
Also known as: The 6 Ultra Brothers vs. the Monster Army, Hanuman vs. 7 Ultraman, Hanuman pob Yodmanud, Noomaan Buak Jet Yaawtmanoot, Urutora 6-Kyodai tai Kaiju Gundan


The fact is that, when I'm writing about a movie, I'm much less interested in telling you how good or bad it is than I am in justifying the time I spent watching it. As such, I'm looking for those points of interest--either contained in the film itself or in the circumstances of its production--that will make the whole endeavor seem worthwhile, and prevent me going to my grave fretting over how I could have better spent that six hours I invested in repeat viewings of Tahalka.

Providing a break from the rigors of that approach are those occasions on which I encounter films whose WTF quotient is so high that they exist on a plane beyond simple judgments of good or bad--the mystery of whose very existence overshadows any questions of quality. Hanuman and the 7 Ultramen is such a film. And like another fine example of the species, the Turkish superhero mash-up 3 Dev Adam, Hanuman achieves that rarified WTF air by means of positioning some very familiar elements within a very foreign context. It's just hard to dismiss a shockingly gory movie that teams the world's most beloved giant Japanese superhero with the Hindu monkey god for not measuring up to some notional standard of "coherence" or "watchability". That's not to suggest, of course, that there aren't those who consider Hanuman and the 7 Ultramen bad--or who, in fact, revile it. None of them, however, are going to argue that it's not one weird little foo dog of a movie.

The thing about Hanuman and the 7 Ultramen, though, is that once you start looking into the circumstances that surrounded its making--and the events that occurred in its aftermath--the actual content of the movie itself begins to seem less and less strange. In fact, the story that Hanuman sits at the center of is so insane that, now that I've become more familiar with its details, I'm worried that my summary of the movie, if I ever get to it, will be a little on the blasé side, like "Oh, and then Hanuman and Ultraman gleefully tear the flesh from one of the monsters until there's nothing left but a giant skeleton puppet which dances around a bit before collapsing in a heap. YAWN!" Still, I promise to bring all of my not-very-considerable professionalism to bear on the task of telling it, without losing site of my greater goal of bringing the movie itself to life for you with the magic of language.


That story begins in 1962, when a young man by the name of Sompote Saengduenchai left his native Thailand for Japan, having been granted a Thai government scholarship to study cinematography in that country. His studies would include an apprenticeship at Japan's legendary Toho studios, during which Saengduenchai would come into contact with Eiji Tsubaraya, the master of Japanese special effects. Tsubaraya was in the middle of his career peak at the time, having over the past several years been a primary engine in the creation of such classic Japanese movie monsters as Godzilla, Rodan and Mothra. He was also on the verge of starting his own company, Tsubaraya Productions, which would go on to achieve great success in the world of television, in addition to continued success in motion pictures. Saengduenchai would eventually characterize his youthful encounter with Tsubaraya as the beginning of a long and close friendship, though, in truth, its exact nature and details would later become the subject of dispute. Whatever the case, however, there is no doubt that it had a profound effect on the path that Saengduenchai's career would take--and grave repercussions for Tsubaraya and the company he was to found.

Upon returning to Thailand, Saengduenchai formed his own company, Chaiyo Productions, and went about fashioning himself as a sort-of Thai version of Eiji Tsubaraya. He began to produce and direct a string of special effects-driven and giant monster movies the likes of which had not previously been seen in the Thai film industry, and would continue to produce such films well into his career. (Of all of these, the only one to receive an English language release was his 1981 contribution--under the name Sompote Sands--to the Jaws-but-with-a-crocodile micro-genre, Crocodile, which featured a giant crocodile whose proportions changed radically from one shot to the next.) One of the first of these was 1973's Ta Tien, which featured a kaiju-style battle between reanimated giant statues of Yuk Wud Jaeng and Yuk Wud Pho, two demon-like guardian spirits from Thai folklore. Of course, on the way to presenting that climactic battle royal, Saengduenchai also provided his audience with scenes of a giant suitmation frog smoking a giant cigarette, a discomfitingly ponderous dinosaur fight, and one of the most extensive and gratuitous skinny dipping sequences in cinema history.

The above serves to underscore a major difference between Tsubaraya and Saengduenchai, which is that, while Tsubaraya's work was generally infused with a sense of fun and wonder that made it for the most part family friendly, watching Saengduenchai's films, it's easy to find yourself wondering who they were intended for at all. A good example of this is Hanuman and the Five Riders, a direct sequel to Hanuman and the 7 Ultramen, which, along with its very kiddie-cozy depiction of masked superheroes from the Japanese Kamen Rider series and its offshoots fighting with men in rubber monster suits, also features tons of cheap-but-nonetheless-extreme gore and a Coffin Joe-like vision of Hell that includes copious amounts of female nudity. Suffice it to say that, cultural differences aside, when you watch these movies, you definitely get the idea that Sompote Saengduenchai is one weird dude.



As for Tsubaraya, in the years immediately following his first meeting with Saengduenchai he would produce what would become one of his most loved--not to mention lucrative--creations: the skyscraper-sized kaiju-fighting superhero Ultraman. Ultraman would make his way to the States just a couple of years after his 1966 Japanese debut and begin a long life in syndication on American television. As such, he would become a favorite of successive generations of our great nation's hyperactive ten year old boys, not to mention the cause of untold playground injuries, and the inspiration for some of those ten year old boys, once grown, to inflict Power Rangers on generations to come.

But while America had only the very manageable one Ultraman to account for, the Japanese had a whole army of them to keep track of. This is because, whenever one Ultra series would end, Tsubaraya Productions, rather than simply producing a second season, would instead create a sequel series featuring a whole new Ultra hero. The initial wave of Ultra hero series, between 1966 and 1975, resulted in seven separate, successive shows, including Ultraman, Ultra Seven, Ultraman Ace, Return of Ultraman (which, despite the name, featured a completely different Ultraman), Ultraman Taro and Ultraman Leo, all of which included, in addition to their main Ultramen, ancillary Ultra characters as well. This proliferation has continued, with some interruptions, to the present day, with the depressing result that a concept as simple as a giant superhero beating up men in monster suits has grown to become as needlessly complex as the Lord of the Rings cycle.

One of the many places where Ultraman was very popular was Thailand, and in 1973 Sompote Saengduenchai approached Tsubaraya Productions with the idea of coproducing a series of films that would team their heroes with figures from Thai folklore and mythology. Sadly, Tsubaraya senior had passed away by this time, and his son Noboru was now in charge of the company. For whatever reasons, Noboru saw fit to give this idea the go-ahead, and the first of these features, Giant and Jumbo A--a teaming of the aforementioned Thai giant Yuk Wud Jaeng with one of Tsubaraya Production's lesser heroes, Jamborg Ace--went into production. Following immediately on the heels of Giant and Jumbo A came Hanuman and the 7 Ultramen, which featured Ultraman, Ultra Seven, Ultraman Jack (from Return of Ultraman), Ultraman Ace, Ultraman Taro and Ultraman Zoffy (a supporting Ultraman introduced in the original Ultraman series) joining with Hanuman to defeat an assortment of monsters salvaged from past Ultra episodes. (That, if you're counting, only adds up to six Ultramen, which suggests that the "7" in the title includes Mother of Ultra, the matriarch of the whole Ultra clan, who's seen only in the sequences on the Ultra brothers' home planet, M-78.)





To me, a mystery equal to that of the circumstances surrounding Ultraman and Hanuman becoming partners on screen is how figures of Hindu mythology such as Hanuman came to be part of the culture of Thailand, a predominately Buddhist country. Of course, Hanuman was an important character in the Ramayana, a central epic of the Hindu religion. The flow of trade between India and Thailand insured that the Ramayana would eventually make its way to Thailand and, when it did, it apparently became quite the hot read. As a result the Thais adapted their own, more culturally and geographically specific version of the Ramayana in the form of the Ramakien. Though practitioners of pure Hinduism never became more than a minority in Thailand, the symbols and characters from the epic became so entrenched in the culture of the country that today most Buddhists there see no incongruity in paying tribute to Hindu deities alongside their observance of traditional Buddhist practices. Shrines to Hindu gods such as Ganesh, Vishnu and Hanuman can be found throughout Thailand, and they are visited by Hindus and Buddhists alike.

Figures from the Ramayana play a part in the prologue to Hanuman and the 7 Ultramen, as do the members of the Ultra family. In fact, the whole film strikes an interesting balance between being a Bollywood style "Mythological" and a kiddie sci fi movie. Scenes of scientists in space-age control rooms launching rockets are interspersed with those of Hanuman traversing the heavens to make appeals to Rama as he circles the Earth in his flaming chariot. Representing a sort of meeting-in-the-middle is the fact that Ultraman and company are presented in a seemingly more God-like manner than in their usual incarnations, constantly watching over the Earth from their perch in the heavens and descending from the clouds to intervene in times of trouble.

At the opening of the film, Thailand is suffering a severe drought, and we see a group of children doing a ritual dance in the ruins of an old temple in the hopes of bringing rain. The obvious leader of the group is a boy named Piko, who is wearing a Hanuman mask and doing a dance--involving lots of scratching and monkey-like capering--that we will have become well familiar with by the movie's end. While the kids dance, a gang of bandits comes into the temple and steals the head from a statue of the Buddha (something that Ong-bak has already taught us is a very bad idea). Piko sees this and takes off after the bandits, grabbing onto the back of their jeep as they make their getaway. It is at this early point in the movie that we get our first notice that, despite the advertised presence of Ultraman, someone very different from who you'd normally expect is calling the shots, as one of the bandit's response to this is to draw a gun and shoot Piko point blank in the head, after which we get a nice shot of the kid screaming with blood pouring down his face.





Fortunately, the Ultra family has been watching all of this transpire from their Olympian perch up on M-78, and the Mother of Ultra reaches down from the clouds with an enormous hand to pluck Piko's lifeless body up and whisk it back to their home in the Land of Light. Just as each of the Ultra heroes was created by being merged with a human who could transform into him at will, the Ultras restore life to Piko by merging him with Hanuman, which, again, makes them seem pretty God-like. (It also makes me wonder if the Ultra's life-restoring procedures are faith-tailored; for instance, if Piko had been a Christian, would they have merged him with Jesus?) The Ultras then return Piko to Earth where, now granted the ability to transform into Hanuman at will, he sets about getting some big time monkey payback on the trio of thugs who killed him.

And Hanuman, when he appears--a gigantic, pure white monkey in elaborately ornamented traditional raiments, with hollow eyes and a creepy fixed grin--is pretty terrifying--and made nonetheless so by all of his constant jabbering, scratching and capering. This initial impression of him is backed-up by the treatment he gives the bandits once he's caught up with them; one he simply steps on like a bug, another he crushes under a tree, and a third he grabs in one fist and smashes with an outstretched palm, jabbering and laughing nightmarishly the whole time. Then, with vengeance swiftly dealt, he levitates the Buddha's head back into its proper place, then takes a surreal victory lap in the skies over Bangkok before taking off into the heavens to chat up some of his fellow deities. Meanwhile, a dashing young scientist at a high tech meteorological research facility is launching the first of what looks like a huge arsenal of cloud-seeding rockets into the atmosphere. This appears to work, but since we've also been watching Hanuman's efforts up in the heavens to strike a deal with Rama on the Earth's behalf, we're not sure whether to credit this win to science or faith.

I was unable to find any cast information for Hanuman and the 7 Ultramen, but I'm pretty sure that the aforementioned dashing young scientist is played by Sombat Methanee. That is not just because he looks like Methanee--or because Methanee starred in both of Saengduenchai's preceding films, Ta Tien and Giant and Jumbo A--but also because it's very difficult to find any Thai film from the seventies that Methanee didn't star in. Methanee was Thailand's biggest action star of that decade, a position he stepped into on the occasion of Thai cinema king Mitr Chaibancha's accidental death in 1970. (Chaibancha died while performing a stunt for Insee Thong, one of several films in which he portrayed the masked hero Red Eagle.) Similarly to other Asian film industries, the work ethic of Thai movie stars at the time was truly a world away from that found in Hollywood, where being a star meant having the luxury to appear only in the one or two hand-picked prestige projects you'd deigned to appear in that year. For a Thai actor, being a star meant maintaining a constant presence on the country's movie screens, week in and week out--a practice which, in Methanee's case, meant appearing in as many as a dozen films a year, and which now accounts for him having over 600 film roles under his belt. As such, it's irrelevant to consider whether a film like Hanuman was above or beneath Methanee, even though he'd certainly appeared in better. For him, I imagine, the quality of whatever movie he was working on at the moment was tempered by the knowledge that he'd be working on another one--maybe better, maybe worse--within a week or so's time anyway.





Anyway, bolstered by the success of his first rocket, Sombat (as he will be known from this point on) launches a second with far less satisfying results. The rocket explodes on the launching pad, leading to an impressive sequence of Thunderbirds-style miniature mayhem as a chain reaction causes all of the many rockets on the pad to explode. In turn, the Earth underneath the launch base is rent apart, and the five bad guy monsters come marching single file out of the bowels of the Earth to wreak havoc. These monsters include Gomora, one of the most iconic beasts from the original Ultraman series--and here equipped with Godzilla's roar--plus a trio of Monsters recycled from Ultraman Taro. Also in tow is a fifth monster from another Tsubaraya hero series, Mirrorman, who I guess must really be called "Dustpan" because--as hard as I find that to believe--I can't find any source that refers to him otherwise. At first, most of the monsters' havoc-wreaking consists of them just bouncing from foot to foot while waving their arms around and rearing their heads back as if they were laughing as everything blows up around them. There is also a lot of garbled Thai dialog on the soundtrack that seems to suggest that the monsters are supposed to be talking--and from the tone of it, they're heckling, maybe even calling the assembled human race "bitches" or something. Mutual back slapping can also be observed among the monsters, and at times they appear to be on the verge of giving each other high-fives.

Because nobody wants to see a bunch on giant monsters high-fiving one another like drunken frat boys, the Air Force is called in, and soon toy jets are being swatted out of the sky left and right. Finally, Piko transforms into Hanuman and, between dancing, scratching and jabbering, manages to put up a pretty good fight against the chatty creatures. Just when it looks like they're about to get the drop on him, the six Ultra brothers sweep down from the sky, signaling the beginning of the real mayhem. At this point, the monsters are so outmatched that the simple substitution of tragic music would have revealed the fight for the brutal slaughter that it is. Monster heads are sheared off, torsos bisected, bodies incinerated, and finally--as alluded to earlier--one ogre-like beast has the skin unceremoniously stripped from his bones. When it's all over, standing amidst the steaming offal that was once their adversaries, the Ultras watch--perhaps in bewilderment--as Hanuman does one final dance for them. The monkey god then gives each of the brothers a hug, bidding them farewell before they take off back to their home planet. The end.

The fact that Tsubaraya's effects team participated in the production of Hanuman is obvious from the final thirty minute sequence described above. The special effects and model work are quite impressive, and actually better than a lot of the work done on the various Ultra TV series. One of the reasons for this is that the producers wisely narrowed the scope of the action, limiting all of it to the area around the rocket base. Because of this, only a small number of models needed to be built, and what budget there was could be devoted to making them look as good as possible. On top of that, the physical action is very nicely choreographed, with both Hanuman and the Ultras doing all kinds of crazy flips and cartwheels in the course of the battle--all while constant, large explosions are going off on all sides of them. This frenetic activity helps a great deal to distract from the somewhat restricted scale of what's going on, and contributes to making Hanuman and the 7 Ultramen a pretty wild ride overall. Some people who hate the film for other--largely understandable--reasons name as one of its many sins that it's shoddy looking, but they're clearly looking at it through jaundiced eyes. You can certainly complain that this film makes no sense (it doesn't), but there's no getting around the fact that the kaiju battle action it delivers is wholly first rate.





As mentioned earlier, Sompote Saengduenchai quickly followed Hanuman and the 7 Ultras' 1974 release with a sequel, the noticeably seedier Hanuman and the Five Riders (which was, in contrast to the two Tsubaraya co-productions, completely unauthorized by Kamen Rider's copyright holders). His appetite for co-opting Japanese Tokusatsu characters seemingly quenched, he then continued in his pattern of making movies about giant lizards, snakes and statues well into the nineties, leaving everyone outside of Thailand--excepting those unfortunates heedless enough to rent the VHS of Crocodile--largely unbothered for the next twenty years. Tsubaraya productions, for their part, would continue on in the lucrative Ultraman business, creating their sixth Ultra hero series with Ultraman Leo in 1975, and then a seventh with Ultraman 80 five years later. Though production of new Ultramen would slow down a bit for a while after that, the fact that Tsubaraya's original creation was one of the most recognized characters in the world insured that fees from licensing and merchandise would continue to stream uninterrupted into the coffers of the company he founded. Life in the Land of Light was indeed ultra good.

Then, in 1995, Noboru Tsubaraya died, and very soon thereafter Sompote Saengduenchai made a dramatic re-entrance into the lives of Ultraman and his corporate guardians. On this occasion, Saengduenchai produced a contract that he alleged had been made between Noboru and himself in 1976, granting Chaiyo Productions exclusive international rights to all of the Ultra series made up to the time of Hanuman and the 7 Ultramen's production, as well as to the series Jamborg Ace and the two co-produced movies. While it's true that a previous contract had been made between the two companies granting Chaiyo television broadcast rights to those same properties, this was something of an entirely different magnitude altogether. Saengduenchai would claim that Noboru had granted him these rights in order to settle a debt--a debt that arose in part as a result of Noboru entering into a licensing agreement with Shaw Brothers Studio for the Hong Kong rights to Hanuman without Chaiyo's approval. It would later be shown, however, that it was in fact Saengduenchai who had entered into that contract with the Shaws.

Still, Saengduenchai's dubious assertion of Noboru's debt was only one of many compelling reasons for Tsubaraya to consider his contract a joke. For one thing, there was the matter of the wording in the contract itself, which misspelled or misnamed not just the titles of most of the subject TV series, but also that of Tsubaraya Productions. But most damning of all was the simple fact that Saengduenchai had stayed quiet about the contract for twenty years--never stepping forward to assert the rights it allegedly granted him, while that whole time Tsubaraya was happily exploiting its licenses across the globe--and only came forward with it once the only person who could dispute its contents with firsthand knowledge had been silenced forever. Still, astonishingly, the Thai Intellectual Property and International Trade Court largely affirmed the legitimacy of the contract in a 2000 decision--which was in turn upheld by the Japanese district court in 2003--saying that, while Tsubaraya retained the copyrights to all of the characters and series covered, the contract did grant Chaiyo license to exploit those series outside of Japan.





This legal victory seems to have emboldened Saengduenchai, for not only did he quickly begin to robustly exercise his newly legitimized rights by licensing as much Ultra product as he possibly could within the shortest time possible, but also to expand exponentially upon the grandiosity of his claims. Soon Saengduenchai was saying that he had, in fact, contributed to the creation of Ultraman, suggesting to Eiji Tsubaraya back in 1963 that he create a character whose appearance was based on Thai statues of the Buddha. Even Ultraman's name, it turned out, had been Saengduenchai's idea; he would later claim that, with the idea of evincing the mien of an armored Turkish warrior, he had suggested the name "Ottoman" to Tsubaraya, and that that had been the inspiration for the character's final appellation. In a further suggestion of a sort of creepy assimilation, Saengduenchai and his associates began referring to an entity called Tsubaraya Chaiyo Co., which would be the home of all of their future Ultraman related projects.

More damaging was the fact that Saengduenchai's tendency to confabulate extended beyond just the nature of his relationship with Eiji Tsubaraya and his involvement in the origin of Ultraman, but also to the scope of the contract itself. Though subsequent court decisions would actually limit Chaiyo's rights, it seems that Saengduenchai continually chose to view them as expansions of them. As a result he began talking up all kinds of grand schemes, from the creation of an Ultraman theme park in Thailand to the production of new series featuring Thai-specific Ultraman characters that would be the exclusive property of Chaiyo, one of whom was to be called Ultraman Millennium. Providing a further suggestion of what were beginning to seem like some fairly complex motivations on Saengduenchai's part, to say the least, his lawyers announced plans to initiate a lawsuit again Tsubaraya, projecting that the outcome of such a suit might be Saengduenchai actually taking over the company!





It took until February of 2008 for Tsubaraya and the courts to deliver a final legal smackdown to Saengduenchai, though not before Chaiyo had invested a lot of money in a new Ultraman series starring Ekin Cheng that probably no one will ever see. Looking over the cold facts of the case now, its hard to find any overt clues to the personalities involved. But in the case of Saengduenchai, it's very easy to see the whole affair as an extreme case of over-identification. There are reports that Saengduenchai had a framed portrait of his good friend Eiji Tsubaraya prominently displayed in his home--and I can't help imagining based on that that he also had a secret room off of his bedroom plastered with disturbingly lipstick-smeared snapshots of Tsubaraya, and perhaps newspaper clippings in which Tsubaraya's name was scratched out and Saengduenchai's crudely written in with pencil.

Though it's easy to hate--or at least be mildly creeped out by--Sompote Saengduenchai, perhaps our judgment of him can be tempered somewhat by the fact that, somewhere within the confused tangle of his motivations, was a certain misguided affection. For myself, the fact that Hanuman and the 7 Ultramen--a film that's very enjoyable to watch while drunk--was a product of that affection goes a long way toward seeding forgiveness within my heart. I'm easy that way. However, had Saengduenchai succeeded in his scheme to introduce yet more Ultramen into the world--and perhaps, in the process, inspired other countries to pitch in with their own versions, prompting a sort of Tokusatu equivalent of the Eurovision Song Contest--forgiveness would not have come so easily. There are just too damn many of those guys.

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Monday, April 07, 2008

Hausu

Release Year: 1977
Country: Japan
Starring: Kimiko Ikegami, Yoko Minamida, Kumiko Ohba, Saho Sasazawa, Haruko Wanibuchi, Eriko Tanaka, Miki Jinbo, Masayo Miyako, Mitsutoshi Ishigami
Director: Nobuhiko Obayashi
Writers: Chiho Katsura, Nobuhiko Obayashi
Cinematographer: Yoshitaka Sakamoto
Music: Asei Kobayashi, Micky Yoshino
Producer: Nobuhiko Obayashi
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I once read a review on some site that contained the statement "Slaughtered Vomit Dolls is not for everyone", which is my favorite line ever from an online review of a cult movie. Not only is it admirable for being refreshingly direct, but also for how it so clearly provides the guidance that we depend on from such reviews. It makes you truly grateful that the internet exists, especially if you're one of those people who might otherwise have considered purchasing Slaughtered Vomit Dolls as a Mothers Day gift.

In the spirit of those words, then, I would like to begin this review by stating that Hausu, the 1977 debut feature from Japanese director Nobuhiko Obayashi, is not for everyone. However, if you are one of those people whom Hausu is for (or for whom Hausu is?), I think that you will find it not only fascinating, but addictive. I myself have seen it five times now, and it's a testament to its uniqueness that each time I watch it I find myself surprised anew at just how strange it is. It's as if it contains too much that's beyond the normal frame of reference for the brain to adequately retain it all. In fact, I'm going to go out on a limb and say that it is one of the most unique horror films that I have ever seen.

Obayashi came to Hausu from a background in television advertising, and, in making it, he not only employs all of the tricks of that trade, but also turns many of them on their head. This is a film in which no fraction of any one frame escapes being stylized to within an inch of its life. In addition to working with a woozy pallet of saturated and uniformly unnatural colors (not to mention a chaotic sound design), Obayashi uses every special effect technique available at the time, in concert with a large repertoire of "naive" optical effects not typically seen since the early talkies, to create layers of visual and aural signals that constantly bombard the viewer at every level. While this can at times come off like a first-time director simply showing off, the film is far from an empty exercise in style. Hausu is simply energized by too much passion (and perhaps rage) for there not to be a vision--and heart--behind its madness.




Obayashi, at least in his early directing years, seemed to be drawn to fantastic stories that centered on school-aged protagonists, especially those that played on themes of teenage angst (his other films include Exchange Students, The Little Girl Who Conquered Time and the manga adaptation Drifting Classroom), and Hausu is no exception, following the fate of a close knit group of seven teenaged schoolgirls. Of these seven, only the ethereally beautiful Oshare (Kimiko Ikegami) is provided with any kind of back-story--or character, for that matter. The remaining six are simply an assortment of types, each paired down to a descriptive nickname and one corresponding signature behavior: Mack (for "stomach") overeats; Fanta (Kumiko Ohba) is prone to romantic daydreams; Melody (Eriko Tanaka) plays piano; Kung Fu (Miki Jinbo) practices Kung Fu and has her own action theme music, etc.

Collectively these girls inhabit a world straight out of a seventies Saturday morning cereal commercial, one in which people rise to greet the day with arms outstretched to the sun as cartoon rainbows play across the horizon to the strains of treacly soft rock. As Obayashi presents it, you wouldn't be at all surprised if one of those freaky psychedelic football mascots from Syd and Marty Kroft's PuffnStuff or Lidsville were to bound into frame at any moment. Oshare's life outside of the group, however, is presented a little differently, though in no less cavity-promoting terms. Hers is a world of movie-fuelled romanticism with the kitsch level pushed to belligerent extremes (think Douglas Sirk on eleven): Beyond the balcony of her father's high-rise flat, a permanent artificial sunset stretches across the sky like a glorious, lurid bruise, and, as we watch Oshare, all of the camera's means of idealizing dewy young womanhood--gauzy soft focus, halo lighting, fan-blown hair captured in dreamy slow motion--are amped to the level of the grotesque. Taken together, the world that's presented in the first section of Hausu is one in which a malignant, over-ripe greeting card sentimentality has poisoned the very atmosphere. And, given that, it should come as no surprise that rottenness lurks just around the corner--or, at least, just a short train ride away.




Things start to turn when Oshare, heartbroken over the prospect of her widowed father marrying a creepily serene younger woman named Ryoko (Haruko Wanibuchi), reaches out to her beloved dead mother's sister, an aunt (Yoko Minamida) whom she hasn't seen for many years. That aunt has remained in the family home, alone, honoring a decades old promise to wait for the man to whom she was engaged, even though, as we have seen, he was long ago killed in the war that took him away in the first place. (In keeping with the psychotically chipper tone of Hausu's first act, the flashback of the aunt's tragic story is played out as a silent era film while, on the soundtrack, the girls coo inanely over how cute and quaint it all looks.) The aunt in return invites Oshare and her friends to come stay at the remote family house for the holiday.

Quickly after the group of girls arrives at the house it becomes apparent that, not just something, but everything isn't right. The aunt, they eventually learn, has long ago died and become a ghost whose vengeful spirit has infected the very house itself. Furthermore, in order to maintain itself, the house must literally devour any virgin girl who steps within it. It is at this point that Hausu resoundingly turns against its first half, and the opening scenes' creepy yet chaste fetishizing of the young girls gives way to an explosive sexuality so uncontainable that it literally permeates and animates the physical environment that they inhabit.

It is also at this point that Hausu takes on the structure of a conventional modern horror film, with the girls being picked off one by one by a variety of gory means. But the nature of those means, given that it's the house itself that is implementing them--combined with the delirious, candy colored nightmare of their presentation--makes those sequences anything but conventional. The scene in which we watch Melody getting eaten, and then digested, by a grand piano is probably the most memorable, but there are a number of others that equal it in terms of their combined horror and absurdity. Obayashi here performs a neat (and, to my mind, never repeated) trick by drawing on the queasy, hallucinatory imagery of Italian horror directors like Argento, while replacing their languid, dreamy pacing with the sugar rush velocity of a particularly demented Saturday morning cartoon. The result is as intoxicating as it is overwhelming.




Hausu, perhaps surprisingly, dates very well. Despite its surface appearance, it manages to escape itself being 1970s kitsch by presciently recognizing that kitsch for what it was in its own time. From that vantage point, it can treat those treacly feel good excesses, not with nostalgic affection or condescending dismissal, but as a telling symptom of something malignant underneath. It may just be wishful thinking, but I like to believe that it's no coincidence that Hausu came out in the year commonly associated with the birth of punk--that, though not apparent on the surface, hidden within it is a mischievous punk sensibility. After all, what better symbol of everything that punk rose up against than the smiley face? If Obayashi did not officially count himself among punk's practitioners, he at least attacked that symbol and everything it stood for with a bile and passion equal to theirs.

Hausu also benefits greatly by comparison to contemporary Japanese horror movies, which typically suffer from their makers' grim determination to make every moment pregnant with ominousness and foreboding--with the end result being films that are pretty much uniformly tedious and annoying. In contrast, Hausu, a film that is rich with humor and a subversive sense of play, not only delivers a number of effective scares, but also manages to be profoundly disturbing as a whole. At a time when it is becoming distressingly apparent that the Japanese have forgotten how to make horror movies that are actually scary, it might just be that their film industry could take a lesson from Hausu. Perhaps they could learn from it that their taking the horror genre too seriously could be the very thing that is leeching it of all of its horror, and that it's time to bring a sense of fun and mischief back into the process. The American film industry, on the other hand, should continue in their benevolent ignorance of Hausu, because no one wants to see a remake of it starring cast members of Gossip Girl.




So, if you think that Hausu is for you, that's the good news. The bad news is that, though long a soft and grainy staple of the grey market, Hausu is, as of this writing, only legitimately available as a German PAL region DVD without English subtitles. That shouldn't be too much of a deterrent, however, because its simple story and emphasis on visuals make it a perfect example of the type of film that's easy to enjoy without understanding the spoken language. Still, given the ready availability of so many old Japanese genre titles on the market, it's somewhat astonishing that no one has seen fit to give a film as ripe for cult appreciation as Hausu a proper American release. Mind you, it's no Slaughtered Vomit Dolls, but it still deserves to be seen.

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Saturday, March 29, 2008

Delinquent Girl Boss: Blossoming Night Dreams

Release Year: 1970
Country: Japan
Starring: Reiko Oshida, Masumi Tachibana, Yukie Kagawa, Keiko Fuji, Hayato Tani, Toshiaki Minami, Bokuzen Hidari, Yasushi Suzuki, Saburo Bouya, Tatsuo Umemiya, Tonpei Hidari
Director: Kazuhiko Yamaguchi
Writers: Norio Miyashita, Kazuhiko Yamaguchi
Cinematographer: Hanjiro Nakazawa
Music: Toshiaki Tsushima
Producers: Kenji Takamura, Kineo Yoshimine


The Delinquent Girl Boss movies are just my speed, because as much as I hate to admit it, I'm a bit of a Pinky Violence lightweight. It's not that I don't like the genre. I do, very much. It's just that it's one that's so fraught with potential pitfalls that watching an unfamiliar entry can be a bit of a risky proposition. In my experience, the most successful PV films maintain an almost painfully delicate balance between sleaze and artistry, and those that don't leave me with nothing more than a ninety minute hole in my life and a feeling of being mildly pervy.

It's for this reason that, for all the depravity on display, I can still get a kick out of Terrifying Girls' High School: Lynch Law Classroom, while Girl Boss Guerrilla, from the same director, makes me want to tear my brain out and scrub it with a Brillo pad--or that, while I consider Female Prisoner Scorpion: Beast Stable, with all its incest and bloody backroom abortions, to be a small masterpiece, Zero Woman: Red Handcuffs just reminds me that I should probably wash my hands after handling the discs I get from Netflix.

The Delinquent Girl Boss movies, on the other hand, could best be described as Pinky Violence "lite". That is due in great part to their star, Reiko Oshida, who is simply so adorable that you'd never want any of those things that happen to Miki Sugimoto and Reiko Ike in their movies to happen to her. (Not that you necessarily want them to happen to Miki Sugimoto and Reiko Ike, either--but obviously someone does, because it seems like neither of them can get through a movie without having some sweaty yakuza or lesbian prison guard string them up and whip them across the chest.) Though Rika, the character that the baby-faced Oshida portrays, is certainly a tough customer, she's less worldly and careworn than her sister delinquents, and you get the clear impression that her bravado is to some extent meant to cover up for some residual adolescent doofyness. In contrast to the hardened teenage killing machines typically played by Sugimoto or Ike, with Rika there is a faint glimmer of hope of a brighter future lying ahead, and that not only keeps you rooting for the character, but also allows the series as a whole to take on a somewhat lighter tone than other films in the genre. Not that it's all picnics and popsicles, mind you.




Blossoming Night Dreams is the first in the Delinquent Girl Boss series, as well as Toei's first entry in the Pinky Violence genre. Spurred to jump into the game by the success of Nikkatsu's Stray Cat Rock series of female delinquent films, the studio would go on to make the PV genre their own through more brazenly exploitative franchises like the aforementioned Terrifying Girls' High School and Female Prisoner Scorpion films. At the time of this film, the template that those later films followed had yet to be set, and so, while there is a fair share of tits and blood on display, there's nowhere near as much as would become standard within a couple years. Furthermore--and again unlike perennial PV stars Miki Sugimoto and Reiko Ike--Oshida was not required to shed her clothing for her role, leaving the burden of baring all upon her supporting stars.

As with Worthless to Confess, the final entry in the Delinquent Girl Boss series (and the only other one that I've seen) Blossoming Night Dreams opens in a girls' reform school, giving us a scene in which the rowdy inmates make a mockery of a presentation on bridal etiquette, using it as an opportunity for what you have to guess is just the latest in a series of regularly occurring wild brawls. This presentation, in which a prim charm school matron delivers such dispiriting bromides as "to look like a bride is life itself", paints a pretty cynical picture of the possibilities that await these girls on the outside, and it's not hard to side with them when they run riot over the thing. Still, these possibilities have to be confronted, and we soon shift forward a year, where we find nineteen year-old Rika back on the outside, trying to put her past behind her and play it straight and narrow. Unfortunately, as countless films have taught us, that's rarely an easy thing to do.

Rika first finds work at a laundry, but loses that job when the owner attempts to rape her, and his wife, stumbling in on the two of them, assumes that it is Rika who is trying to seduce him. The next horny male Rika encounters, however, ends up being a little more helpful, as Tsunao (series regular Tonpei Hidari) is able to provide her with an introduction to Umeko, a former inmate of the same reform school who runs a bar and nightclub where a number of the schools' alumni work as hostesses. It seems like Rika may have found a safe haven under the wing of the maternal Umeko, but the old ways start to exert their pull again once she discovers that a local Yakuza clan is trying to muscle Umeko out of her ownership of the club. Just when you think you're out...




As is typical with Pinky Violence movies, pretty much all of the men that the girls in Blossoming Night Dreams encounter are goonish, sex obsessed louts. In the case of the more sympathetic ones, you get the sense that only a thin layer of civility (or, in some cases, just timidity) prevents them from simply taking by force what they want from these women. This conceit makes watching Pinky Violence movies in general a complicated proposition for a male; While you're invited to ogle at the exposed female flesh on display, these films pretty much tell you that, in doing so, you're no different from the leering and slobbering potential rapists that inhabit them. Aside from the odd reformed yakuza, the only nobility you'll see is that displayed by the women, who know that they only have their own community to protect them within a world dominated by ruthless male predators (something that's driven home, as it is here, by the mournful enka ballad that opens so many of the films in the genre--which is usually a tragic rumination on a woman's narrow options in a heartless male world). Because of this, the scenes of stoically endured torture and abuse that you see in some of the harder-edged entries in the genre are as much tableaus of martyrdom as they are mere kinky spectacle. Finally, placing a further obstacle in the way of enjoying these films as pure titillation is the fact that what consensual sex occurs is almost always joyless for these women, with sex presented as just another cynical means of survival.

Now, by this I'm not saying that these films are necessarily feminist in their perspective--though they do seem, despite being written and directed by men, somewhat anti-male (which--sorry guys--is not the same thing). I'm just trying to point out that the viewpoint they present is certainly one that's more complex than one might assume. And that complexity provides a framework for, among other things, some well drawn and sympathetic female characters--though not so much the male ones. Don't get me wrong, of course: while Blossoming Night Dreams is pretty tame, a lot of the other films in the genre could fairly be called "dirty movies". But to dismiss them as being only that would be a mistake, and would perhaps deny you a challenging and rewarding movie watching experience... with titties.




Anyway, because suffering is such an important part of these movies--and Reiko Oshida seems to be off limits in terms of baring the full brunt of it--it's a good thing that we have on hand Yuki Kagawa's character Mari. Judging from this and Worthless to Confess, Mari serves as the Delinquent Girl Boss saga's emotional pin cushion. Here Mari is working as one of the bar hostesses, and a major subplot involves her desperate search for her drug addicted younger sister, Bunny, who is on the run after having stolen a stash of drugs from the Yakuza (those same yakuza who are trying to take over the nightclub, naturally). After failing to reach Bunny before the gang can, with predictably tragic results, Mari goes out seeking revenge, only to end up being viciously gang raped. Kagawa gives one of a number of solid performances in the film, investing Mari with a haunted soulfulness that makes her plight all the more painful to witness. Because of that I wish I could say that things improve for Mari as the series progresses, but I'm afraid no one saw fit to give the poor girl a break, as the final film ends with her stricken with a case of TB contracted from her no good yakuza boyfriend.

The above is not to say that Rika is wholly exempt from being at the receiving end of some hard treatment and harsh lessons. There's a somewhat surprising episode in which she naively offers herself to the yakuza boss Ohba in return for him waiving a debt he's been holding over Umeko's head. Of course, Ohba avails himself of what's offered (though, unlike with Mari, we're only shown the aftermath) but with no intention of keeping up his end, and he allows the rest of the gang to rough Rika up before kicking her to the curb. Though there is a brief scene in which Umeko admonishes a shame-faced Rika for her stupidity, the film gives only cursory attention to the effect that this presumably traumatic event has had on Rika, and mostly just uses it to provide fuel for the bloody payback that we know is coming. It's not the only time that the series is a little dishonest in how it isolates its star from the worst of what it has to dish out, but for me it was the instance in which that practice was the most distracting.

Once every other avenue of recourse has been exhausted, and the accumulated insults and injuries have become to great, the women of the Bar Murasaki determine that screaming, blade slashing, blood spraying vengeance is the only answer. It's at this point that those of us who have already seen Worthless to Confess (which is most of us who would watch Blossoming Night Dreams, given that Worthless beat the first film to DVD by a couple of years) realize that Blossoming Night Dreams has followed pretty much the exact trajectory as that later film: We have the opening in prison, followed by various attempts to go straight in the outside world, which are foiled in turn by the greedy machinations of the Yakuza, and, finally, a number of intertwining subplots that coalesce into a hyper-violent girl-on-gangster finale. This, however, doesn't make the sweet, sweet payback any less satisfying, and it's to Blossoming Night Dream's credit that its predictability doesn't make it any less enjoyable.




While it lacks those unexpected moments of transcendent lyricism that mark Norifumi Suzuki's better PV films--and that can be found throughout the first three Female Prisoner Scorpion movies--Blossoming Night Dreams is not without its instances of visual poetry. Still, its overall look is most representative of the type of high level craftsmanship that was standard in the Japanese commercial cinema of its day. Director Kazuhiko Yamaguchi would go on to direct all four films in the series, and his work here--along with that of cinematographer Hanjiro Nakazawa--shows a studied attention to composition and color that insures that each shot has an appealingly hyper-real sheen. This serves especially well in the psychedelic nightclub numbers, which are largely indistinguishable from the psychedelic nightclub numbers in many other Japanese movies of the period, and are all the better for it (after all, why mess with a winning formula?).

I really liked Blossoming Night Dreams. As I've indicated, it won't overwhelm you with its artistry, but it is a handsomely made film, and the performances are uniformly top notch. And because I didn't have to spend half of its running time cringing and hoping that my wife didn't walk into the room, it afforded me the opportunity to savor some of those aspects of the PV genre that are most appealing to me. I imagine that the other two movies in the cycle that I have yet to see are largely the same, but that doesn't make me want to see them any less. The fact is, I would watch them for Reiko Oshida alone, even if they consisted entirely of her reading the Tokyo phonebook to a stuffed ocelot. She's simply one of the most appealing stars of her day, period.

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Sunday, March 09, 2008

Golden Bat

Release Year: 1966
Country: Japan
Starring: Sonny Chiba, Hirohisa Nakata, Andrew Hughes, Wataru Yamagawa, Emily Paird, Hisako Tsukuba, Yoichi Numata, Koji Sekiyama, Kousaku Okano.
Writer: Susumu Takahisa, Takeo Nagamatsu
Director: Hajime Sato
Cinematographer: Yoshikazu Yamasawa
Music: Shunsuke Kikuchi
Producer: Kaname Ougisawa
Original Title: Ogon Batto


Ogon Batto (Golden Bat) is in many ways typical of the type of films Sonny Chiba appeared in before he became an international action star with the Street Fighter movies. Under a long term contract with Toei Studios, he racked up an impressive slate of low budget B movies during the sixties, a good number of kiddie-themed science fiction films among them. His turn as Iron Sharp in Uchu Kaisokusen (aka Invasion of the Neptune Men), as well as his starring roles in the Toei TV series Nanairo Kamen and Ala-no Shishai, also made him a veteran of the costumed hero Tokusatsu genre of which Ogon Batto is squarely a part--though in Ogon he was, for once, spared having to be the guy in the silly super hero costume (an honor that went to actor Hirohisa Nakata). This might have provided a nice break for Chiba--as well as an opportunity to enjoy a bit of shadenfreude at Nakata's expense--but it also results in a rare instance in which the charismatic and energetic Chiba is rendered relatively low-key by all that is going on around him. For, while Ogon Batto may have little in terms of art that distinguishes it from other such films in Chiba's early filmography, it does have a certain energy to its presentation that clearly sets it apart.

Ogon Batto begins with Akira (Wataru Yamakawa), a young amateur astronomer, making the shocking discovery that the planet Icarus has gone off course and is heading rapidly toward Earth. No sooner has Akira made his case to the disbelieving staff at a nearby observatory than he is whisked away by a cadre of Men In Black and taken to the headquarters, hidden in the Japanese Alps, of The Pearl Research Institute, a secret, UN-backed organization dedicated to studying strange space phenomena. Here he meets Capt. Yamatone (Chiba), who promptly asks Akira to join the institute--because, despite being a kid, he obviously knows a lot about science and stuff. Akira accepts, and is immediately introduced to Doctor Pearl (Andrew Hughes) and his granddaughter Emily (Emily Paird), a twelve-year-old child who, in classic Japanese sci fi movie fashion, obviously holds a position of some authority at the institute. Doctor Pearl shows Akira the Super Destruction Beam Cannon, a ray gun with the power of "1000 hydrogen bombs" designed to blast Icarus out of the sky before it can hit Earth. Unfortunately, Pearl tells him, the cannon is not yet operational, because a special mineral is needed to create its lens. No sooner has Pearl said this than the team receives word that an expedition searching for that very mineral has run into trouble and is not responding to contact. At this, the entire staff--man, woman and child--pours into the institute's flying Super Car and takes off over the ocean. Soon the location of the expedition is spotted: It's the lost continent of Atlantis! The team touches down on Atlantis and finds the entire expedition team dead, at which point a giant tower--looking like a mile high drill bit with a squid's head on it--rises up from the ocean and starts shooting cartoon laser beams at them.




This tower is the base of Nazo (Koji Sekiyama), the self-proclaimed Ruler of the Universe, who wants to destroy humanity because "No one else should exist except for me, Nazo!" With Nazo's foot soldiers hot on their heels, the team retreats into a temple, where they find an ornate sarcophagus. On the sarcophagus is an inscription stating that, 10,000 years from the date of that inscription, a crisis would erupt that would necessitate the aid of the Golden Bat, the occupant of the sarcophagus, who could conveniently be resuscitated by just adding water. As the foot soldiers close in, Emily follows those instructions and revives the Golden Bat, a hulking figure in Gold lycra and skull mask, who proceeds to beat the enemy into retreat with his Baton of Justice. With Nazo and his minions gone for the moment, Golden Bat informs Emily that, because it was she who revived him, only she can summon his aid--and with that makes his magic bat mascot affix itself to her uniform in the form of a bat-shaped broach. He also informs the team that, now that he has been revived, Atlantis will once again sink below the ocean. The team makes for the Super Car and manages to take off in the nick of time as Atlantis crashes back beneath the waves.

And there you have it, ladies and gentlemen: The first fifteen minutes of Ogon Batto. And things don't really slow down much from there. The film may be a pure, hastily made, low budget construction (just how many commercial Japanese features were still being made in black and white in 1966?), but there is one thing of which you can be guaranteed: By the time you reach the end of its seventy-minute running time, you will have seen an awful lot of stuff happen within a very short period of time.




While the Golden Bat is a lesser known Japanese super hero compared to the likes of Ultraman or Kamen Rider, he is no less a venerable one. The creation of one Takeo Nagamatsu, his origin dates back to the early thirties, and is attributed, depending on who you ask, to either pulp magazines or to kami-shibai, a practice of live storytelling with printed illustration cards that was popular with children in that era. Whichever is the case, he would later make the transition to manga, where he would, at one time, be rendered by the capable hands of the master himself, Osamu Tezuka (Tetsuwan Atom, aka Astroboy, and Jungle Emperor Leo, aka Kimba). A year after his feature incarnation in Ogon Batto, he would go on to make his debut in a popular animated television series, making this movie just one stop in his journey toward total Japanese media domination. A live action television series would follow in the early seventies.

It is clear that the Bat's manga incarnation is the inspiration for Ogon Batto, and it's one of the film's most admirable qualities that it tries to stay true to the look of that source, even if with mixed results. The Nazo that appears in the comics, for instance, is a distinctly weird creation, sort of an amorphous black shape with bat ears and four-laser firing eyes who has a hovering flying saucer in place of a lower body. There is definitely an attempt to duplicate that look on the part of Ogon's art department, but with the resources they had to work with, Nazo just ends up looking like a man in a big floppy flannel sack--and because the effect of him hovering above the ground with no lower body was hopelessly beyond their means, the actor simply keeps his bottom half hidden within a stationary saucer-shaped control console.




Nazo's tower, on the other hand, really looks like a manga creation given real world dimensions, and it's one of the movie's visual treats. The model is put to its best use during the film's climax, in which the tower suddenly erupts from the bowels of the Earth directly below Tokyo and rises up to loom threateningly over the city's skyline (a scene closely parodied in the 2004 live-action film version of the 70s anime Cutey Honey). In fact, all of the film's models--from the tower to the shark-shaped flying submarine that Nazo's toadies use to travel between it and their various villainous assignations--are imaginative and fun, and none the less so for all the visible wires used to put them in motion.

As for the Golden Bat himself, he seems here to be the kind of super hero whose super powers rely mostly on you being repeatedly told by the other characters in the movie just how super powerful he is. His preferred method of combat is running around and clubbing people one-by-one with his baton while stopping to strike highly stylized dramatic poses, which doesn't give the appearance of being that much more effective than the ray guns the members of the Pearl Institute are equipped with. Furthermore, he always announces himself with a laugh that is obviously meant to be ghostly and fear-inspiring, but which sounds more like the kind of chattering, forced laughter that just makes people uncomfortable. Whenever he does this, you kind of expect Sonny and company to start uneasily and halfheartedly laughing along while slipping each other nervous sideways glances. And when he flies it just looks ridiculous. All of this, of course, somehow combines to make the guy actually seem kind of lovable, though I don't think that was the intention.




The practice of striking highly stylized dramatic poses is a popular one in Ogon Batto, and it's not just limited to our titular hero. In fact, the whole cast gets in on that action at one point or other, most memorably when a whole group of them, reacting en masse to some shocking revelation or bit of off-screen business, will do it all at the same time. It comes across kind of like a cross between silent movie acting and Vogueing. I realize that this film was produced in an era when camp was a dominant aesthetic in popular culture. But, as campy as all of that comes across, I don't think that the intention of the makers of Ogon Batto was to poke fun at their subject matter, but rather to use that prevailing aesthetic as carte blanche for them to be absolutely as corny as they wanted to be. The result is a film that's the cinematic distillation of the spirit embodied in the phrase "Gee whiz!"

As I indicated earlier, the remainder of Ogon Batto's plot unfolds with much the same breathless pacing as it's prologue, each frantic set piece practically stumbling over the next in the overall rush to cram everything in before the credits roll. Nazo, rallying after the whole Atlantis debacle, sends three of his evil emissaries to infiltrate the Pearl Institute headquarters. This trio includes Jackal, a wolf-man, Piranha, a woman in a scaly fish outfit, and Keloid (Yoichi Numata), a Grandpa Munster look-alike with oatmeal on his face. After a series of frantic ray gun battles and the Golden Bat showing up to run around and club people with his baton, the villains succeed in making off with the Super Destruction Beam Cannon, only to find that it is missing the crucial lens (which, by the way, has now been successfully fabricated by Doctor Pearl and company, thanks to a gem comprised of the necessary mineral being in the Golden Bat's hand when he was found in his sarcophagus at the beginning of the movie).




Taking on the appearance of Naomi (Hisako Tsukuba), another member of the institute, Piranha kidnaps Emily, and soon both Emily and Doctor Pearl are being held hostage by Nazo, with the lens stated as the price of their safe release. This leads to the final showdown between the Golden Bat and Nazo, held high above the streets of Tokyo (and involving, among other things, a dog fight with that cool shark-shaped flying submarine), as the rogue planet Icarus hurtles perilously ever closer to our seemingly doomed Earth.

And just where is Sonny Chiba in all this, you may ask? Well, he does have his heroic moments, but the top-billed star seems mostly content to blend into the background and let all of the insanity just happen around him. Which is a very sensible attitude to take with Ogon Batto. It's an easy film to mock, but if you take the time to step back and appreciate just how furiously it's working to entertain you, you'll find that it's equally easy to love. Just don't expect it to be a showcase for the Street Fighter himself.

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Monday, July 17, 2006

Delinquent Girl Boss: Worthless to Confess

1971, Japan. Starring Reiko Oshida, Masumi Tachibana, Yukie Kagawa, Meiko Tsudoi, Yumiko Katayama, Yoko Ichiji, Reiko Maruyama, Junzaburo Ban, Tonpei Hidari, Nobuo Kaneko, Tsunehiko Watase. Directed by Kazuhiko Yamaguchi. Buy it now from Amazon.com.

Man, it's amazing what a little foul health can do to your burning desire to review somewhat obscure girl gang movies in which Japanese chicks in bell bottoms show off their boobs and stab chumps with switchblades.

I don't get sick very often, as my strict diet of fruit, salmon, whey protein, and hard liquor in excessive quantities keeps me pretty fit. And I was on an even stricter diet during the World Cup that consisted of hot wings and a couple pints of Newcastle every single day during lunch. During that time, I increased my base lifting weight by fifteen pounds, lost eight pounds of fat and an inch off my gut, and awoke early every morning with an abundance of energy and zest for life. So despite what some of you may think, my vigorous and healthy lifestyle keeps me in good shape.

However, the past week saw the temperature in my office average right around 55 degrees. As a Southern man with a passionate lust for warm temperature and the blazing kiss of the sun, this turned out to be rather on the chilly side. Coupled with plenty of rain and a lapse in my lunch diet on account of the World Cup advancing to the stage where there weren't games every afternoon, these conditions conspired to wreak havoc with the back of my throat, and while I successfully fend off the occasional virus, there's only so much I can do to combat a simple irritation of the body that results in one's protective mucous glands kicking into high gear, resulting in a stuffy nose and an inflamed throat.

A shot of whiskey does wonders to soothe such inflammations, but as my place of employment is narrow-minded and backward and generally bigoted against my traditional backwoods remedies, I was forced to forego the bottle and rely instead on the nauseating, sweet-and-sour-sauce colored poison known as Dayquil. Disgusting, but it got the job done and made me feel nearly as good as a shot of Wild Turkey (not to mention eliciting the same basic facial contortions upon downing the shot). To date, however, I have resisted the urge to see what happens when I mix the licorice nastiness of NyQuil with the licorice goodness of absinthe -- but I don't think that's a temptation I can resist for too terribly much longer.

Still, Dayquil highs, sore throat and stuffiness lows, and a couple looming deadlines at work meant that my initial plans to kick off Girls Gone Wild month were foiled, and instead I spent the first ten days of July sitting on the couch with a tissue shoved up my nose, watching England blow it and Italy fake-foul their way to victory, then being stunned as two of the top contenders for winning the Tour de France were suspended from the race (opening the door wide for my big-ass fur-coat-and-cycling-shorts-combo wearing man, Floyd Landis, to win it all this year) as I struggled in a medicinal haze to proofread directions for configuring one's Windows 2000 machine to access the university network via dial-up modem. As much as it pains me to say it, writing up Delinquent Girl Boss: Worthless to Confess got lost in the madness.

But here I sit now, health irritations receding, the World Cup naught but a memory of French guy headbutting some mouthy Italian in the chest, and the Tour de France on a rest day. My deadlines still loom, and indeed their shadow hangs heavier than ever and I am, as all good writers tend to be, woefully behind schedule in completing my assigned tasks. But sometimes, you just need a break from the grind, and on a day like today, there's not much I can afford to do other than blow off a little artistic steam by finally launching Girls Gone Wild month with a review of the aforementioned operatic girl gang opus.

I should probably kick things off with a concise history of Japanese girl gang movies, of the "pinky violence" film, and of violent Japanese youth subcultures in general. But the truth of the matter is, I wasted something like 600 words already telling you about my stuffy nose and taking thinly veiled swipes at the drama queen nature of the Italian World Cup soccer team (my friend Jon, whose veins coarse with the garlic-rich blood of the Italian strain, prefers to describe them more complimentary as "like watching a Puccini opera"). And honestly, what's more relevant to the discussion of a Japanese girl gang pinky violence movie: a discussion of the roots and history, cinematic and social, of the genre, or my random thoughts about Italian soccer and congestion medicine? Anyway, we touched briefly and in our typically half-assed fashion on the subject in our review of Stray Cat Rock: Sex Hunter, so I'll refer you to that review for starters (not that it has much to offer), and Patrick Macias, one of our favorite bloggers and the author of the entertaining survey of Japanese pop cinema, Tokyoscope, is apparently fervently writing a book on the subject as we speak, so I'll leave it to the man who is actually getting paid to do research to do the research, and you shall have to wait with sweating palms for him to complete what will undoubtedly be yet another highly entertaining book if you want the whole story.

And now, having established that I'm not going to spend much time on the history of the pinky violence films, allow me to spend some time on the history of pinky violence films, as well as a brief history of everything from Takakura Ken and the Abashiri Prison films to Nikkatsu Studio to psychotic director Teruo Iishi. So I am way behind schedule, but at least I'm doing my best to give you your money's worth.

Things in the Japanese film industry were chugging along during the 1960s. The gradual erosion of restrictive post-war regulation of the Japanese film industry by occupying American forces (samurai and yakuza flicks were banned, as was just about anything that would "inspire the Japanese spirit") meant that writers and directors were coming out of a long creative hibernation and finally getting to flex their brains again. Inoshiro Honda and Toho Studios were cranking out a steady stream of highly enjoyable fantasy, science fiction, and monster movies built on the foundation of the enduring success of Godzilla. Akira Kurosawa was making movies that no one would watch until Americans started discovering them in the 1970s. Takakura Ken and Akira Takarada were burning up screens as Japan's two biggest matinee idols. Japan had yet to befoul the world by making M.D. Geist. All in all, not a bad time to be a film fan.

As Japan continued to distance itself from the wreckage of World War II and rapidly match the prosperity of the United States, more and more people started buying and watching television sets. As it had done in the United States some years before, this trend sent the movie industry into a panic, and not without good reason. Profits declined, attendance dropped, and back then, they couldn't blame it on Internet downloading. The solution many film companies came up with was simple enough, and matches in many ways what cable channels like HBO have done: if you need to compete with broadcast television, do so by packing your features with the kind of stuff you can't put on TV. This means, as you can guess, more sex, violence, and people calling each other "cocksucker."

Suffice to say that in the 1970s, cinema censorship laws became increasingly lax both as a way to help salvage the industry and simply because the natural trend after severe restriction is usually toward greater leniency, Japanese studios started cramming more violence and tits into their movie. In other words, they started making the sort of films about which Teleport City can get enthusiastic. Shintoho opened the gateway during the late 50s and 60s by continuously pushing the envelope on crime and action films centered around female protagonists and seedy environments. Nikkatsu Studio blazed the trail with a series of films that became known as "Roman Porno" films -- though disappointingly, these are not a bunch of Japanese movies about decadent ancient Romans; it was just a shortening of the phrase "Romantic Porno," because saving yourself the second it takes you to pronounce the one additional syllable in "romantic" adds up to several seconds over a lifetime, or several minutes if you are in the industry and thus more likely to be saying "romantic porno."

Nikkatsu was one of Japan's first film studios. During World War II, the consolidation toward the war effort of Japan's limited resources resulted in Nikkatsu becoming part of Daiei Studios, probably most famous to readers of Teleport City as the eventual home of Gamera. After the war, Nikkatsu returned to its independent status, but Daiei got to keep all the production facilities. Nikkatsu had to start from scratch, and they financed the rebuilding of their studio by relying heavily on distributing foreign films rather than making their own. Audiences that still had to deal with the aftermath of the war looming outside their door (if indeed they still had doors) were ravenous for any form of escape, and American administrators were much happier to see Japanese audiences flocking to American westerns and action films rather than reviving their own films.

When Nikkatsu had built up the capital it needed to finance the establishment of new facilities and begin production again, it opted to look to the foreign films it had been distributing with great success as inspiration for their own films, rather than returning as most studios had to the standard set of pre-war genres (some of which, as mentioned, were banned by Allied administrators). Thus, American and French new wave films became the models Nikkatsu would look to, which meant the resulting films were considerably different from anything else being made in Japan at the time.

The new Nikkatsu was built around a core of stars, and it began attracting the attention of filmmakers who were interested in experimenting with film and making movies that other, more traditional studios, weren't willing to chance. Thus, Nikkatsu soon became the home of people like the maverick director Seijun Suzuki, whose films were often so inventive and outlandish that even liberal Nikkatsu sought to reel him in by slashing his budgets and forbidding him to use color film stock -- a move that resulted in Suzuki making Branded to Kill, the most off-beat and cracked-in-the-head films in his repertoire (at least until he remade it as Pistol Opera).

Although well-respected now, Suzuki's films weren't exactly the sort of thing that could save a studio. Quite the opposite, frankly. As the film industry crisis grew more pressing throughout the 60s, Nikkatsu decided that it was time to ramp up the nudity. Thus the birth of Roman Porno.

The term was meant to differentiate the Nikkatsu films from straightforward pornos, which have always existed in the underground and, during the 1970s, were really starting to make their mark on society in a much bolder and more mainstream fashion. The Nikkatsu films, by contrast, still boasted a budget, recognizable actors, and even respectable writers and directors. Of course, they were still sleazy melodramas full of gratuitous nudity, too, and that's what made the m special. The Nikkatsu films tended to explore increasingly bizarre sexual territory, delving frequently into the world of S&M and rape. They were also cheap and easy to make and helped keep the studio afloat when so many other, less daring (or sleazy, or opportunistic, if you prefer) studios were tanking in the great industry collapse that plagued the 70s. A similar crash took out the British film industry around the same time (Hammer Studios being one of the most famous casualties), and the attempt to salvage operations by increasing the levels of sex and violence in the films was pretty much a world-wide phenomenon.

Also badly in need of an injection of life, Toei Studios decided to jump on the sex and violence bandwagon, though they tended to take a decidedly different approach than the Roman Porno movies of the infamous Nikkatsu. Toei was doing well with a variety of action-oriented films, so they decided that they should stick with the action movies, but jam them with more nudity and even greater amounts of violence. Thus was born the pinky violence film. Once Toei established the framework, plenty of other studios followed it. Even Nikkatsu flirted with it when they made their Stray Cat Rock films with Meiko Kaji before committing themselves almost entirely to Roman Porno movies. These pinky violence movies tended to exist within an established number of settings: they were either turn-of-the-century female samurai/gambler movies (Sex and Fury, Female Yakuza Tale, and the Lady Snowblood movies starring Meiko Kaji and based on manga by Kazuo Koike -- the man who brought Lone Wolf and Cub to the world) derived from less sexual but scarcely less violent precursors like the Crimson Bat and Red Peony Gambler films; or they were "girl gang" or "juvenile delinquent girl" (sukeban) movies. From time to time, a women-in-prison film would get thrown into the mix, the most famous being the Female Convict Scorpion movies starring Meiko Kaji (if you're going to watch Japanese exploitation films, you'd best get used to seeing her name).

For the most part, though, girl gangs ruled the roost, because they were easiest to film. They didn't require period sets or costumes. Directors could shoot guerilla-style at various locations around Japan, usually without worrying about casting extras or getting permits (which is why so many of these films -- Delinquent Girl Boss: Worthless to Confess included -- feature shots of the characters walking down the street surrounded by onlookers gawking directly at them or into the camera). And you could make the same movie over and over with only a few tweaks to keep it interesting (this movie has a gang of girls just out of reform school; that movie has a biker gang; and so on).

What made these exploitation films interesting is...well, no. Tits and violence made them interesting. But what made them intellectually interesting is that they became the playground for a lot of inventive directors who felt the more traditional films hamstrung them and wouldn't allow them to explore wild new directing styles and story content. So amid the boobs and bloodshed, you often got films with highly creative and ground-breaking direction, as well as plots that tackled all sorts of subjects (violence against women, Japanese racism, war crimes, et cetera) still considered taboo in the Japanese mainstream. Sometimes the messages were there as cheap justification for the exploitation. Sometimes, the exploitation was there to make the message easier to express. Whatever the case, it made for some completely wild films that offer up all sorts of potential for discussion.

For the most part, these films remained unseen by all but a few hardened tape traders in the United States, who would suffer bad VHS dupes and no translation just for a chance to see the psychedelic madness of 1970s Japanese pop exploitation. Luckily, the relative cheapness of DVD over VHS, as well as an increasingly receptive group of Japanese studios (previously, they were notoriously antagonistic toward foreign distribution and charged insane prices to license their titles -- something anime companies still like to do), the hitherto untapped reservoirs of Japanese yakuza and pinky violence movies are finally seeing the light of day in the United States. For fans like me, the efforts of companies like HVE, Kino, Diskotec, and Panik House are enough to bring to the eye a sweet, sweet tear of joy. Finally, I have something other than the three-hundred different budget DVD versions of Sonny Chiba's Street Fighter and Legend of the Eight Samurai.

In 2006, Panik House released the only DVD besides Space Thunder Kids that I've purchased in the past year (Netflix and the purchase of a new car and thus new car payments have combined to quell my once lusty DVD buying habit): The Pinky Violence Collection. Collecting four notable girl gang movies (and one audio CD) into an eye-blistering hot pink package stuffed with liner notes from author Chris D. (author of Mavericks of Japanese Cinema), it was pretty easy for the set to convince me to part with my cash during one of those Deep Discount DVD sales.

Delinquent Girl Boss: Worthless to Confess is the first of these films we will be sampling, although it turns out that while it is certainly a great film, it's not exactly what you might call indicative of the trend as a whole (neither, for that matter, was Stray Cat Rock: Sex Hunter). As with the Stray Cat Rock: Sex Hunter, Worthless to Confess is part of a series of films that, to date, have only seen the one film released (when oh when do I get the rest of my Stray Cat Rock movies? I just can't get enough Meiko Kaji in a big, floppy hat like those psychedelic trolls used to wear). In the case of the Delinquent Girl Boss films, Worthless to Confess is the final in the series, though it would seem that, at the very least, this film is a self-contained adventure that has very little carried over from the earlier films. I don't know if the other three were more connected to one another, but the point here is that you really don't need to go into this film worried that you haven't seen the previous three, except in the capacity of really wanting to see the first three films because you figure they're probably pretty cool.

These Zubeko Bancho films were considerably less sleazy than most of the pinky violence films, and the women in them are treated with much greater kindness than you'd see in films like, oh let's say Terrifying Girl's High School. Unfortunately it's hard to make statements about th Zubeko Bancho series as a whole, having not seen the rest. There's not a lot of information floating around about them. I'm not a casual fan by any stretch of the imagination, but I also fall fairly short of "dedicated scholar." I guess I'm a lazy scholar. I haven't put forth the effort to track down and watch all the films in the series (I can't even find cast and credits list for the other movies. Hell, can't even find a complete list of titles for the series), so remember that the bold, sweeping statements I make are based pretty much entirely on seeing this one, final film in the series. What can't be gleaned from it has been cribbed from various liner notes and the scant other resources I managed to turn up.

I don't want to stray too far into the realm of plot synopsis, but I do want to lay out the opening scene of this film, as it sets a thematic tone for everything that comes after. We open on a group of juvenile delinquent girls at reform school movie night, where they are supposed to be suffering through a documentary about the flora and fauna of the Hokkaido region. However, the projectionist has been convinced by the girls that he should show one of Takakura Ken's Abashiri Prison films instead. As the girls go nuts over seeing yakuza matinee idol Takakura Ken leaping about in the Hokkaido snow, slicing chumps down with his trusty katana, prison officials try to figure out what kind of nature documentary this is. Once they figure out Hokkaido's Great Outdoors is actually one of the Abashiri Bangaichi movies, they pull the plug, resulting in a modest riot of shoe and panty flinging.

Opening with a salute to the Abashiri Prison series means rather a lot to this sort of film. The most obvious is the simple act of homage. During the 1960s, Takakura Ken was one of the biggest (perhaps the biggest) stars in Japan, thanks in large part to his frequent appearances as a noble yakuza fighting battles full of honor and humanity. The Abashiri Prison series was his long-running string of films that all seem to start with him as a yakuza freshly released from Abashiri Prison with visions of "going straight" only to get caught up in some sort of gangland turmoil so that the film can end with him going back to Abashiri Prison as some trumpet-heavy closing theme song wails in the background. I believe if you totaled all the films, Takakura Ken served 1,700 years in Abashiri Prison over the course of the series.

Like most movies that become pop culture phenomenon, the first Abashiri Prison film wasn't meant to be very much more than a quick, cheap yakuza film. But something about the movie and it's story of a man who proudly clings to the tradition of yakuza nobility and honor even as the world around him descends into cynicism resonated with young Japanese audiences, who perhaps saw it as a metaphor for Japan's struggle in the wake of World War II. Here, after year of waiting, was a film that grandly celebrated these mythical Japanese qualities. Folks ate it up, and a franchise was born.

Most of the Abashiri Prison films were directed by a guy named Teruo Ishii, who directed a series of sci-fi and crime films during the 50s and 60s. In 1965, he helmed Abashiri Prison, and suddenly he was one of the most successful directors in Japan. But since Japan didn't really embrace the auteur theory or create cults of personality around directors, you can't really say Ishii became a superstar. Still, he was successful enough to throw his weight around the studio a bit, and he followed up a successful string of Takakura Ken yakuza films by doing what any good director would do: going completely off the deep end and indulging in a career full of increasingly bizarre, sick, and twisted sex and violence films that include titles like The Joy of Torture, the still-banned Horror of a Deformed Man, Hell's Tattooers, and a couple Yakuza Punishment films. Ishii's film's pushed the envelope for the amount of deviant sex and weirdness a director could cram into his films, and his late 60s work definitely kicked down the door and made Nikkatsu's Roman Porno films viable.

Oddly enough when everyone was enjoying the fruits of the tolerance for perversion and sex that Ishii helped sow, Ishii himself opted to shift gears yet again, working primarily on a parade of Sonny Chiba karate films (including Street Fighter's Last Revenge, the superb Executioner, and Karate Inferno). In 1973, he contributed to the pinky violence trend by directing Female Yakuza Tale, a sequel to director Norifumi Suzuki's Sex and Fury (both starring Reiko Ike -- whose name you'll be seeing pretty much as often as Meiko Kaji's). Ishii remained sporadically active throughout the 80s and 90s before dying in August of 2005. While he may not have the name recognition of, say, Akira Kurosawa or Inoshiro Honda, you can't really fault a guy whose final film was titled Blind Beast vs. the Dwarf.

But during the 60s, the attention all focused on the star, and it was Takakura Ken and his movies that served as the template for yakuza films throughout the 1960s, until Kinji Fukasaku turned the genre upside down in Battles without Honor and Humanity, the film that dared postulate that maybe not all these yakuza guys were noble anti-heroes with swank theme songs; that many of them were, in fact, wretched scumbags and cowards. Curiously, the yakuza seemed as enthusiastic about this portrayal as they'd been by the Takaura Ken films of the previous decade, probably because as weasely and pathetic as most of the characters were, at the end of the day there was still Bunta Sugawara up there on the screen, standing tall and looking cool and letting all the junior yakuza types fancy they were like him rather than like the squealing, flailing goofballs that comprise most of the cast of characters.

Worthless to Confess definitely features more of the latter type of yakuza, though the girls in the movie are considerably more honorable than the gents, but where Kinji Fukasaku's films are relentless deconstructions of the yakuza myth, Worthless to Confess is more of a "between two worlds" look at yakuza who are undeniably like Fukasaku's cowardly, backstabbing scumbags but exist in a world that acknowledges the existence of the Takakura Ken yakuza movies that created (or at least helped perpetuate) the myth in the first place -- sort of like making a zombie movie set in a world where zombie movies exist. Ken represents the image to which the yakuza strive, while Kenji represents the reality of what they achieve. And somewhere caught in the middle of it all, the women in the movie are more Takakura Ken than the yakuza around them, and like the matinee idol, star Reiko Oshida lives a life that follows the Abashiri Prison pattern of getting out, trying to go straight, getting caught up in turmoil, and ultimately winding up right back in the same place you were at the beginning of the movie.

Oshida (who has very few film credits to her name, unfortunately, but was a member of the cast of Playgirl, a TV show about a cast of swingin' crime-fightin' chicks) plays Rika, a small-time delinquent serving a sentence in a women's reform school where she meets a variety of other inmates, including a woman named Midori (Yumiko Katayama, another Playgirl alumnus), whose boyfriend is a small-time yakuza punk (though like all small-time yakuza punks, he thinks he's a major player) and whose father, Muraki (yakuza film mainstay Junzaburo Ban, who was also in the Akira Kurosawa film Dodes'ka-den), is a kindly auto mechanic. When Rika gets out, she takes a job in the old man's garage and discovers that Midori is bleeding her father dry in an attempt to pay off her deadbeat boyfriend's ever-escalating gambling debts. The local yakuza are keen to see the guy get in so much debt that Midori will pressure her father to sell his garage, and Rika is keen to protect the old man and try to straighten Midori out. Needless to say, in order to do so, she'll have to reassemble the old gang from reform school.

Now the following may be a bit of an odd stretch anywhere but Teleport City, so please bear with me for a moment, and if the point I'm trying to make eventually caves in on itself and ends up making no sense at all, then please just regard this whole harebrained paragraph and move on to something more worthwhile ("something more worthwhile " not necessarily meaning the next paragraph). A while back, we reviewed a bunch of sleazy cheerleader sexploitation films (The Cheerleaders, Revenge of the Cheerleaders, and The Swingin' Cheerleaders -- oh, and goddamned H.O.T.S. but I was trying to forget about that one). Now, most of these movies offered little more than cheap titillation. H.O.T.S. didn't even offer that. The Swinging Cheerleaders, however, was directed by Jack Hill, who also directed a couple of our favorite Pam Grier movies (Foxy Brown and Coffy), as well as a whole slew of other grindhouse and drive-in theater staples like Switchblade Sisters, The Big Doll House, and Spider Baby. While Jack Hill did indeed ply his trade in the realm of exploitation cinema, he also brought a certain flare to the material that lifted his films several notches above the rest of the pack. His scripts were better, his actors were better, and his overall sensitivity toward telling a decent story was better. The Swinging Cheerleaders delivers what you'd expect from a movie with a title like The Swinging Cheerleaders, but it also delivers a genuinely decent story in the mix, and compared to the other cheerleader movies, is a lot less sleazy and sexually explicit.

Similarly, a lot of the pinky violence films that hit the market during the 1970s weren't aiming to do much more than cram as much T&A and violence onto the screen as they could get away with. And really, just like there's nothing wrong with seedy cheerleader sexploitation movies, there's nothing wrong with Japanese girl gang movies that really don't want to do more than pack the screen with boobs and bloodshed. However, there were also certain movies that managed to fulfill the basic demands of the genre without indulging in the excesses of their contemporaries and while filling in the sex and violence gaps with better stories and better characters. Delinquent Girl Boss: Worthless to Confess is definitely the Swinging Cheerleaders of the pinky violence trend. It has the T, has the A, and has the violence, but not in the doses that other films (including other films in the Panik House collection) boasted. Instead, it boasts a more complex plot, more sincere melodrama, and more likeable characters. It's a more ambitious movie, and a better one as a result (keeping in mind that greater ambition doesn't always equate with a greater movie -- right, Chronicles of Riddick?).

For starters there's Reiko Oshida. Meiko Kaji and Reiko Ike were the queens of Japanese exploitation cinema during the 1970s (populating a lofty dais alongside Pam Grier from the United States and Chen Ping in Hong Kong), but you'd be hard-pressed to find a cuter, more personable, and more charismatic leading lady than Reiko Oshida. Meiko Kaji looked dangerous, mysterious, and alluring. Reiko looks like the cute girl next door who just took a few wrong turns here and there, but is basically sweet and likeable even if her wrong turns means she also affects a take-no-crap toughness. The character Rika is instantly likeable and, unlike many of the anti-heroines in these films, never really does much that make her the least bit unlikeable. She gets out of prison, smiles, and helps people out. It's a shame Oshida didn't make more movies, girl gang or otherwise, because she emanates an immediate and undeniable warmth. Plus, she's just as engaging once she's "pushed over the edge" and breaks out the red overcoat and katana for the film's outrageous finale as she is as the sweet girl who just wants to build a decent life for herself.

The film perpetuates this impression by steadfastly refusing to make Reiko Oshida drop her drawers -- something practically unheard of for the lead in a pinky violence girl gang movie. But the director (who was also the scriptwriter) was adamant that her lack of nudity was essential to the overall success of the story, and he fought tooth and nail to keep his vision intact. What nudity there is in the film is handled by co-stars Yumiko Katayama (who plays Midori) and Yukie Kagawa (who plays Rika's pal Mari). While Rika's lack of nudity is used as one more way to make her seem different and more innocent than the rest of the cast, it should be noted that none of the girls who lead sexy and promiscuous lifestyles are looked down upon because of their choices. Mari ends up working in a scummy nude modeling club, but the scumminess is seen as entirely belonging to the assholes who go there and treat her poorly. For the most part, sexual liberation and freedom is treated as being OK.

Oshida is buoyed by a spectacular supporting cast. Yukmiko Katayama, who also didn't have much of a career in film before or after this movie (she appeared in one other pinky violence film, Criminal Woman: Killing Medley, which also appears in the Panik House collection), is wonderful as Midori, the most complicated of all the women. She's the more classical pinky violence anti-heroine in that she does a lot of questionable things before finally being redeemed in time for the big showdown. Her boyfriend and the yakuza are suitably slimy, and you spend most of the movie in eager anticipation of the comeuppance you know is going to be delivered unto them.

The rest of the cast performs with solid skill. Pinky violence regular Tsunehiko Watase plays a truck driver who falls for Rika and gets to be the only really decent or dependable guy in the whole movie. Mari's husband is a sickly yakuza who also happens to be the truck driver's brother. He's not a bad guy, but he's a load on his brother and wife, and although he dreams of taking Mari away and starting a clean life, he also can't divorce himself from the delusions associated with being a yakuza. He just has to prove himself, just one time, then he can go. Unfortunately, he ends up being told to prove himself by killing Midori's father (unaware, however, that he is her father). There's also a Lou Costello-type assistant mechanic who is there for comic relief that is neither especially funny nor especially painful -- which is about the best you can hope for when it comes to comic relief. And finally, Nobuo Kaneko hams it up royally as the fey yakuza Boss Ohyu. Nobuo is probably best known for playing the even more cowardly and spineless Boss Yomimori in Kinji Fukasaku's Battles without Honor and Humanity series. He also shows up in some Seijun Suzuki films.

Anchored by a quality cast and a sparkling leading lady, screenwriter/director Kazuhiko Yamaguchi is able to delve into deeper territory than is visited by the average pinky violence film -- in much the same way as Stray Cat Rock: Sex Hunter. Themes of "female empowerment" and liberation are often grafted onto these films as an easy way to deflect some of the criticism and charges of misogyny that dog such exploitation fare. Usually, these feminist messages are disingenuous and no more meaningful or sincere than when a male scriptwriter uses a female penname to write a porno film, so that the producer can go, "How can it be degrading to women? It was written by a woman?" Now, you know me, and you can probably guess that the honesty of intention in a feminist message isn't exactly something that plays a big factor in helping me decide whether or not I like a movie. However, it is nice to come across the occasional movie that does indeed manage to be both exploitive and pro-woman. The women in Worthless to Confess are all basically good people. They're treated with respect from beginning to end, and the movie doesn't indulge in any of the leering rape nudity that show sup in so many other pinky violence movies. Rika and Midori both find themselves on the receiving end of some yakuza torture and sneering, but it is relatively restrained by pinky violence standards, and cut short before anything really nasty happens.

There is also no weird sex in the movie. One character is alluded to as being a lesbian, but for the most part the characters who do have sex, have pretty normal sex -- which is distinctly abnormal in a pinky violence film. Worthless to Confess is also unique in its portrayal of the family. In most pinky violence films, families are ridiculously dysfunctional; full of shrieking psychotic mothers, incestuous fathers, or parents who simply don't give a damn about anything. Worthless to Confess gives us a kindly and respectable father figure, though, and Rika and her gang really don't want much more out of life than to find a place they can call home and a group of people to whome they can refer to as family. For once, the family and father figure is OK rather than all twisted and weird.

At the same time, most of the men besides Midori's dad and the truck driver are scheming, backstabbing scumbags. The only men who can be trusted are the hard-working, regular Joes -- the truck drivers and the auto mechanics of the world (though Midori's dad has a great twist in his story that reveals him to be a little more than just a simple, hard-working auto mechanic). Most can't be trusted or, at the very least, can't be depended upon.

If they aren't slimeball yakuza tripping over pachinko machines and getting their asses handed to them in fights by Rika, then the men are asexual girlie men. Gang girl Choko, for instance, is married to a nice but ineffectual goofball who cowers behind her at the club when yakuza start throwing their weight around. He spends much of the film in an apron and head scarf, making food and drinks for Choko and her pals.

There's really not much action in this movie, but you don't even notice since the characters are so engaging. The first fight scene doesn't come until the forty-five minute mark, which is very different from, say, Girl Boss Guerilla, which can't go more than five minutes without some chick pulling off her shirt and starting a knife fight. Variety is nice, of course, so while I certainly appreciate a movie like Girl Boss Guerilla, I can also appreciate the more reserved approach of Worthless to Confess.

Of course that reserve goes out the window the second Rika and her girls throw on hot pants and go-go boots, break out their swords, and slice their way through a pop art club full of whimpering, worthless yakuza assholes. If Worthless to Confess lacks the nonstop insanity of many of the zanier entries in the world of pinky violence, it makes up for it with a finale that is off-the-charts awesome, doubly so since the movie has spent the last eighty minutes or so making you actually care about what happens to these women. The sight of Reiko Oshida and her crew walking down the street in formation wearing blood red trenchcoats, which they throw off to reveal their battle outfits and katanas as they explain their intention to slaughter every goddamn yakuza in the club, is an absolutely fantastic procession of images.

Yamaguchi's handling of bad-ass female characters manifested itself elsewhere in his career as well. He directed Etsuko Shiomi's Sister Street Fighter trilogy, which is all about a tough gal sticking it to The Man. He also directed a few Sonny Chiba karate films and something called Wolfman vs. the Supernatural, which I feel like I really need to see. It's obvious that Yamaguchi favored action and plot over sex and titillation, and while I have no problem with any mix of those three elements, his focus on developing characters and telling a more complete and complicated story means that, while Worthless to Confess is not the most outrageous or the most typical pinky violence film, it is one of the very best and most enjoyable.

I really hope the other films in the series find their way onto DVD soon.

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Wednesday, March 29, 2006

Ghost in the Shell II/Patlabor III

Ghost in the Shell: Innocence -- 2004, Japan. Starring Akio Otsuka, Atsuko Tanaka, Koichi Yamadera, Tamio Oki, Yutaka Nakano, Naoto Takenaka. Directed by Mamoru Oshii. Written by Masamune Shirow, Mamoru Oshii. Purchase from Amazon.com

Patlabor: WXIII -- 2002, Japan. Starring Katsuhiko Watabiki, Hiroaki Hirata, Atsuko Tanaka, Ryunosuke Obayashi, Mina Tominaga, Toshio Furukawa. Directed by Takuji Endo, Fumihiko Takayama. Written by Tori Miki. Purchase from Amazon.com


Sorry if this review is a little dense on technical info, as opposed to being dense int he way my reviews usually are.

There isn't a lot of anime reviewed at Teleport City, and I'm not entirely certain why. The dearth of anime reviews is certainly not an accurate reflection of my viewing habits. I'm not hardcore student of the game, but it's not as if there's never been an anime title flitting across my television screen. I guess I just always figured that so many more knowledgeable people were already writing about the stuff that there was no real point to adding my voice to the chorus. There was, for the most part, very little of significance I would have to add to the discourse.

But then, it's rare that I have anything significant to add to any sort of discourse, and since I tend to watch a lot of titles that have fallen out of favor or been all but forgotten as the eternal sands of time shift ever forward and bury everything under the advancing mountain of Naruto episodes, I figured there was no real point to avoiding such reviews. It's important, after all, that crusty old dudes like me dedicate ourselves to reminding the younger generations about Golgo 13, Wicked City, and of course, Odin (you will bow to Odin). There have been a couple anime reviews on Teleport City in the past -- both of Leiji Masumoto creations -- but those reviews were written a long time ago, when the world was young and the site was still in its infancy, and both are of particularly poor quality and thus not entirely worth the time it would take you to find them in the archives. So just as 2006 is the year for increasing the amount of Bollywood representation on Teleport City, so too shall it be the glorious year that I review a couple more anime titles.


Having prefaced this entire piece with the proclamation that I watch mostly old stuff that the bulk of anime fandom has no interest in exploring, thus leaving it relegated to the ranks of a few aging bums who can't figure out what the hell thing it is people at conventions have with cat ears, I now intend to undercut that entirely by reviewing one of the higher profile anime feature films to make the rounds in the United States. Trust me, though, in the next week or so I'll review both Golgo 13 and Odin, and the elation you will feel shall cause you to run triumphantly up and down boarding ramps, high-fiving your fellow travelers as soaring glam metal plays in the background. It just so happens, however, that the wheel of fate that controls my Netflix queue served up two of the more well-known titles before the onslaught of nostalgic classics lined up behind them.

Normally, I would hesitate to link two reviews together so closely, as it short-circuits their stand-alone long-term lifespan once they're filed away in the archives. But Ghost in the Shell II: Innocence and Patlabor: WXIII not only showed up at the same time, but also share a number of traits that makes combining the two titles into a single review logical, at least from the viewpoint looking out from the twisted sinews of my brain, soaked as it is in rum and whatever addictive pixie dust they sprinkle on Girl Scout Cookie Thin Mints.

Ghost in the Shell II: Innocence and Patlabor: WXIII made the arthouse circuits around the United States at more or less the same time, give or take a year. Close enough for atom bombs, anyway. Both were received well by critics. Innocence was received well by fans. Patlabor somewhat less so, for a number of reasons. Chief among those reasons would be that Ghost in the Shell enjoys a much higher profile in the United States, either because the darker cyberpunk edge is more appealing to American fans, or because it features a hot, nearly-naked cyborg chick with a huge rack (of guns, I mean), while Patlabor has the merely cute, fully-clothed Noa Izumi. Both films took the bold step of eschewing the characters with which the series is most strongly identified in favor of focusing on previously supporting or entirely new characters. And both films are essentially detective stories that apply an old-fashioned approach to science fiction in which the technology and gee-whiz futurism is scaled back in favor of a plot centered primarily on characters -- which is nt entirely unexpected given the tendencies displayed in the overall body of work associated with both franchises.

We'll delve into the thematic similarities in greater detail shortly, but I also want to mention, for those who don't know (and even for those who do, since you've already read this far into the sentence, and there's no point in turning back now), that Ghost in the Shell and Patlabor share several common links behind the camera as well. To bring up to speed anyone who may not follow the ins and outs of the Japanese animation and comic book world, here's the gist of things. Ghost in the Shell, like pretty much most Japanese cartoons, started life as manga (Japanese comic book) written by a cat named Masamune Shirow. Shirow wrote all sorts of stuff that got plenty popular during the eighties and nineties, including Black Magic M-66, Appleseed, and Dominion: Tank Police. When it came time to turn Shirow's Ghost in the Shell comic into a feature film, director Mamoru Oshii was tapped to sit in the seat. Oshii was best known at the time as the director of the Patlabor series, based on comics written by Yuki Masami. Oshii also directed the first two Patlabor feature films, as well as a host of other projects with substantial followings, including Jin Roh, some of the Urusei Yatsura (Lum) movies, and the live action/computer animation hybrid Avalon. If you ask the average casual fan of anime to name a few directors, there's pretty much a 95% chance that if they can name anyone, they're going to say Mamoru Oshii and Haiyao Miyazaki. If you are lucky, they may be able to trot out Katsuhiro Otomo, but more likely they'll just say, "Oh, and that guy who made Akira."


Because, presumably, Oshii was occupied with Innocence, he was unable to serve as director for the third Patlabor film, which was instead directed by the team of Takayama Fumihiko (who has previously directed Gundam: War in a Pocket and the original Bubblegum Crisis OAV) and Takuji Endo (a first-time director whose only previous experience was as a second unit director for the TV series X -- it never even occurred to me that an animated film would have a second unit, but I guess it makes sense, even if you're just sending them across the room to shoot the animated establishing shots and landscapes). Not being able to rely on Oshii to direct the third film might have seemed a hindrance to carrying over the tone of the first two films, which were fairly dark and serious, in contrast to the series which had relied as much on comedy as it did action and tension to create and hold onto the huge fanbase that followed Patlabor throughout its entire television and OAV run. But Fumihiko seemed a decent fit even if he wasn't the superstar Oshii was, and he did come from an eighties background that suits the feel and fans of Patlabor.

Of the two titles, Patlabor definitely came with more baggage than Ghost in the Shell. Besides the manga, there was the much-beloved television run and two OAV series, not to mention the two previous films. Patlabor has never enjoyed the soaring popularity in the United States that I thought it deserved, but even so, there were more than enough fans to put the pressure on the third film, especially since the original two had been so good. Ghost in the Shell, conversely, had the manga and only one other movie. Since the average -- and I'm referring to this proverbial person a lot -- anime fan doesn't read very much manga, we can almost discount its influence in both instances. Ghost in the Shell also had a television run in the form of Stand Alone Complex, but at the time of Innocence's release in the United States, very few people had seen the television series, and even so it was only in its first season.

You could argue, of course, that Patlabor never aired on American television, nor did it get a VHS release. Therefore, that body of material is as viably dismissed as the manga. On the one hand, I'd say you have a point. On the other, I'd say that it's because none of it aired that it becomes that much more valuable. The only people who had seen Patlabor, for the most part, were hardcore fans, people who had taken the time to seek out fansubs when no other alternative existed. Their affection for the show was pretty intense. So the people who would be seeing a Patlabor movie would be, presumably, well versed in and dedicated to the series history, where as Ghost in the Shell, with its higher profile name and less back material, would tend to attract a more casual viewer.

Thus, parting ways with the main character from the first Ghost in the Shell film was less of a gamble than parting ways with the entire core of characters established in the Patlabor titles, at least as I see it. But both films are notable for their willingness to shift attention to other characters. In the case of Ghost in the Shell, Innocence concentrates on cyborg cops Batou (voiced by Akio Otsuka) and Togusa (Koichi Yamedera, who has a tendency to show up in bit parts in Godzilla movies but is probably best known as the voice of Spike Spiegel on Cowboy Bebop or as Captain Harlock on all the more recent Matsumoto titles).


Batou is pretty familiar as he plays a pretty big role in the first film as Major Kusanagi's partner. Togusa gets a fair amount of attention in the Stand Alone Complex series, but fans who saw Innocence before Stand Alone Complex will be fairly unfamiliar with him, though because of the TV show he became my favorite character and emerges as an obvious counterweight to Kusanagi, who shows up in Innocence only at the very end, and then only as a disembodied consciousness downloaded temporarily into a body. Incidentally, Kusanagi is voiced by actress Atsuko Tanaka, who among other credits, appears as Saeko Misaki, one of the main characters in Patlabor: WXIII.

Where Kusanagi is so dedicated to technical modification of the human that, by this film, she has ceased having a body at all and exists only as a "ghost" in cyberspace, Togusa is the least cybernetically enhanced member of Section 9, the special police force to which he, Batou, and formerly Kusanagi belong. Togusa has cybernetic implants in his brain, as all police do, but that's it, and even that he seems to have solely because it's a requirement of the job. Somewhere between the two extremes stand Batou, heavily modified but also perfectly happy maintaining his existence as a physical human being.

Similarly, Patlabor: WXIII does not focus on the ensemble cast that makes up Special Vehicles Unit 2, the focus of all the previous entries in the series (though the second movie focuses less on the unit as a whole and more on a single character, their captain Goto), and instead concentrates on two police officers, the aging Detective Kusumi (who I assumed was the same character as aging Detective Matsui from the first Patlabor film, but I'm pretty sure I was wrong about that, though they might as well be the same) and the younger Detective Hata. Kusumi is voiced by Katsuhiko Watabiki, who has surprisingly few credits to his name but did appear in Junya Sato's 1988 historical epic The Silk Road, which I haven't seen in a good dozen years or so. Hata is voiced by Hiroaki Hirata, who has done some work in the new Galaxy Express but seems to spend most his time doing work on Digimon. He also did the voice of Koga in Innocence. See, these two ventures really ought to just do a cross-over at some point. You wouldn't even have to hire much additional cast.

The plots of the two movies are neither entirely similar or dissimilar, and what they do share is as much a product of ongoing thematic links between the two titles as it is the simple result of there being a few pervading themes that run through the greater bulk of Japanese science fiction anime. Let's begin with Innocence, which kicks the action off by informing us that Major Kusanagi has more or less disappeared entirely into the net, leaving her former partner, Batou, to team up with Togusa on a case involving the tendency of a particular model of "doll" -- basically a life-size, computerized humanoid robot that can be employed for a variety of purposes (you can guess some of them) -- to go on the fritz and murder their owners before self-destructing. As with the first film, and as with much of Shirow's writing, the film dwells heavily on popular anime themes such as the merging of man and machine and the difference in human versus machine intelligence, and when does the latter start to become the former -- or in the case of increasingly cybernetically enhanced humans, vice versa. Batou and Togusa follow the trail of clues through the yakuza underworld and finally to the doll manufacturing plant itself for the final revelation as to why these robots are killing their masters.

Innocence is served well by a thoughtful, expertly paced story that relies heavily on identification with the two main characters, which it pulls off remarkably well. Sad, in a way, that animated cartoon characters are often more fleshed out and better written these days than their live-action film counterparts, who rely increasingly on flashy visuals and computer animation to carry flat scripts and thin characterization. There's a Masamune Shirow penned story in there somewhere. Although Innocence isn't exactly lacking for action (anyone who has seen the previous film or episodes of Stand Alone Complex knows that it's rarely an action-oriented show anyway), the sublime moments come in the down time between shoot-outs. Batou's interaction with his dog is particularly strong, albeit it simple, at making you warm to his character. I think it was a wise decision to place the weight of the story on his solid shoulders. As a man who is equal parts futuristic cyborg and old fashioned flesh and bone lug, he proves to be the most compelling of the Ghost in the Shell characters. Even though Togusa may be my favorite, he's too far to one end of the spectrum to effectively embody the push-pull between technology and biology that sits at the core of Shirow's entire Ghost in the Shell universe. Batou, on the other hand, is perfect for this.

When the film does shift to action, it's executed remarkably well. A mix-up in a yakuza bar and a hallucinogenic freak out in a supermarket are warm-ups for the finale though, which is both exciting, sad, and hypnotic as Batou and Kusanagi (or at least, her consciousness downloaded into one of the doll bodies) fight their way through a labyrinthine factory en route to uncovering the truth at the core of the case. The interaction of image and music is, as with the first film, dramatic, and Kenji Kawaii provides another stellar score for this film, same as the first and with obvious common elements to tie them closely together.

Even though it isn't an action scene per se, there's one scene in particular that is almost overwhelming in how well it's pulled off, and although the rich texture and detail of the animation (which is, as is often the case these days, a mix of perfectly realized cel animation and so-so computer animation) can't be denied, it's really the use of Kawaii's music that makes it so effective. This would be the surreal parade sequence that occurs as Togusa and Batou hunt down a potential informant. Absolutely stunning sequence, though I don't know if I could really explain why. It's one of those scenes that just really sticks with me because it works so hard at creating a completely unreal world that is also completely real and recognizable as something not all that far off base.

I've always thought, though it wasn't my original thought, that both horror and science fiction are at their most effective when they take realty and tweak it just enough to make it feel at once comfortably familiar and unnervingly alien. Blade Runner excelled in this capacity, and its no surprise that a film like Blade Runner became the inspiration for so much Japanese animation -- especially Ghost in the Shell, which seems to understand how to be influenced by Blade Runner more than most movies do. Meaning, that is, that Ghost in the Shell takes pointers from Blade Runner's art design, which many movies do, but also knows how to tie it in with similar but not identical questions about the future.

Anyway, it's a great scene. The first tour we get of Neo Tokyo in Akira is another such scene that sticks with me even though it's almost a throwaway establishing shot. But it's another hyper colorful blend of intensely detailed art and expertly conducted music that lets you glimpse a world both completely outrageous yet imminently believable.

The finale of Innocence is similarly haunting, both in the action sequences involving the battle with wave after wave of unblinking, flailing dolls and in the final revelation, which unlike many revelations, makes perfect sense placed within the overall theme of Ghost in the Shell. The movie at this point is transfixing through and through, but it obtains an even higher level here, one that is really flat-out mind-blowing. Suddenly, the horror and beauty of everything you've seen -- from garish Chinatown parades to twisted laboratories, twitching half-dead gynoids, Batou's apartment -- comes crashing you’re your head, and you, or rather I, realized just how gorgeous and powerful Innocence was. It's almost a Stendahl Syndrome sort of experience -- there is so much to absorb, everything is so detailed, so rife with meaning and theology and philosophy, that at some point you simply can't take it all in. I watched Innocence spread out over two nights, then watched it again in its entirety a night later. Still, even as I'm writing this epically long-winded review, the main thought in my mind is, "I want to watch it again right now." It's like heroin, or maybe Girl Scout cookies, which are even more addictive (and delicious) than heroin.

Its central questions remain vital as we advance toward a future that may not be exactly like Ghost in the Shell in the details, but certainly bears some considerable likenesses. We may not be downloading our consciousness William Gibson style into the internet, but we're certainly uploading more and more of our personal lives and social interactions. Our party invitations, friend networks, personal diaries -- these things have all become part of a colossally confused and often nigh unintelligible jumble, but this is really only a decade or so into this new medium we call the Web. The potential for it to play an ever-increasing role in our lives exists, even if it still seems like the stuff of Ghost in the Shell and Neuromancer at this point.

If we've proven anything as a race it's that we're absolutely wretched at accurately predicting the way technological advancement will shape our future. There are simply too many variables and unexpecteds that come form left field. I mean, who, when Henry Ford hopped atop his first automobile, could see that the invention of the car would not only change the face of transportation, but would be a direct cause of the rise in the importance of Middle Eastern nations, which in turn means we take an active interest in places that were previously nothing but backwaters visited by religious pilgrims and pipe-smoking British archaeologists who needed some more mummies. Look at how network technology has transformed society in just a few short years, and then try to imagine what it could do with another fifty. This isn't to imply that the change is either good or bad, simply that it has happened and will continue to happen, and that impossibly far-fetched things have a nasty habit of becoming run-of-the-mill realities if you give them a few years.


Likewise, Ghost in the Shell pokes at the question of what becomes of us, morally and spiritually, as the convergence of technology and biology advances. The Gynoid (all female in form, obviously fromt he name) dolls that are going berserk are regarded as malfunctioning machines, but at what point do increasingly human machines become the moral equivalent of increasingly mechanized humans? Where is the line that divides a gynoid from Batou, or from Kusanagi, who is still considered human even though she has forsaken her body and become a completely digital lifeform. Is it the heritage of having once been human? In that case, then what of machines that are infused in some way with human consciousness? Or human babies that are given cybernetic modifications shortly after birth?

This may seem like waxing philosophic on hypothetical questions invented purely so we could wax philosophic about them, but science fiction usually adds a layer of the fantastic on top of something otherwise real. Think of online crime, something with which we're still attempting to learn how to grapple. Not credit card fraud, mind you, but something like online stalking. At what point does an act committed in a virtual, digital environment deserve to carry the same weight as a similar crime in the real world? And the more time we spend online, doesn't that legitimize it as an equally real world as the physical world? Can you cheat on a spouse online, and how is it the same and different from doing it in person? We may not have implants and cybernetic eyes and arms, but we're an increasingly mech/tech oriented society. As machines continue to become increasingly commonplace as the conduit for our communication and interaction, at what point does our online presence become as liable for our deeds as our physical body?

Exploring these questions in general, and in particular the ever-evolving relationship between humans and the machines we build, is certainly nothing unique to Ghost in the Shell. It is, I would say, the prevailing theme in most science fiction anime from the 1980s on. Masamune Shirow's stories just happen to be the most literate in ruminating on these topics, though he stops short of ever really making a definite proclamation about the future, which is wise. Speculative fiction's job is to pose questions, not provide answers. This isn't just an excuse for vagueness, however. The world is stuffed with sci-fi that tries to pass its ill-conceived and half-baked plots off as speculative or "open ended" when in fact they're just bad. Innocence asks the questions, but it remembers to ask the questions in a way that makes you actually want to ruminate on them a spell after the film is finished.

Patlabor: WXIII does the same thing differently, or maybe it's something different the same way. I'm not sure. Patlabor has always been somewhat less fanciful in its vision of the future (which was, at the time, 1999). The basic science fiction premise is that a variety of large robots are commonly employed in a variety of heavy lifting tasks such as construction. But these aren't Gundam type super robots. For the most part, they're ugly, functionally designed, pieces of construction equipment. Only within the realm of police and military work to these robots -- labors -- take on a more anthropomorphic appearance. With the rise of labors, there was also a rise in labor-related crimes, most of which consists of crackpots in bulky construction labors smashing things up. Sort of like joyriding through Manhattan on a backhoe. To combat this new type of crime, the police began using the patrol labor - patlabor, for short.

But other than that, the future of Patlabor looks pretty much like the present, even more so than Ghost in the Shell, which also stays close to reality, or at least presents its fancier elements in such a way as to make them seem perfectly integrated in a world that is still full of convenience stores, apartments, and droopy faced dogs. But Patlabor really is just the present, but with fancier construction equipment.

So now you have the basics, and you can pretty much forget them because labors, patrol or otherwise, play an exceptionally tiny role in the plot of WXIII, which seems to ask many of the same questions as Innocence, but as relates to the continuing evolution of artificial biological life forms rather than electronic ones. Strange things are afoot in Tokyo Bay. Fish populations have plummeted, and construction labors working around the bay keep turning up smashed, with the drivers either missing or gorily splashed across the scene of the crime. Detectives Kusumi and Hata are called in to investigate the murders and presumable acts of sabotage, which may or may not be related to a controversial artificial land mass being developed in Tokyo Bay, which has been the source of much protest and trouble for much of the Patlabor series, film and television. The two cops quickly discover that all the labors were manufactured by Schaft Enterprises, or at the very least were running on Schaft motors.

Eventually, however, they discover that the crimes have nothing to do with the labors, and that there is, in fact, a monster in the Bay. It may seem a bit weird if all you've seen is the Patlabor movies, but the television series never shied away from paying homage to old giant monster movies. Kusumi and Hata then begin to trace the origin of the monster in hopes that discovering where it came from will help them figure out how the heck to deal with it, especially since it seems to boast incredibly regenerative powers.


The story that serves as the basis for WXIII was, some have said, not written to be a Patlabor story. However, it's not hard to retrofit it for the Patlabor universe, even if it isn't about the familiar Patlabor characters. Series regulars Noa and Shinohara make a brief cameo, and SV2 captain Goto has a couple brief scenes, but for the most part, no one from the previous Patlabor titles shows up until the very end, when the nature of the monster has been revealed and SV2 is called out to deal with subduing the thing. Fans were pretty evenly split on this approach to the movie, but it seems to me to be a natural progression based on the previous two films. The first one deals pretty normally with the SV2 crew. The second film, however, relegates every character but Goto to cameos and centers almost entirely on the enigmatic captain who seems to be a lazy bum but has far more going on in his head and his past than anyone would guess. In the third film, then, it doesn't seem that far-fetched that Goto himself becomes a cameo appearance and the story focuses on characters even further removed from SV2. As with Patlabor II, the story itself is very compelling, so that once you get over the absence of your favorite characters, you are quickly drawn in. Then, when the familiar faces of SV2 do show up at the end, it's like a reunion with old friends you're much more excited to see because of their absence up to that point.

I don't think WXIII realizes Kusumi, Hata, or Professor Saeko Misaki quite as well as Innocence does Batou and Kogusa, but both are still interesting. They just don't come with as much philosophical baggage. Kusumi is old and Hata is young, but that's not really something that plays a large role in their dynamic. It's not as if Kusumi is some old dude who can't deal with all this crazy new stuff. He's pretty competent, though hindered by a bum leg. And Hata isn't some hothead who chafes the old man. He just a good understudy. Where the philosophy of WXIII comes into play is with Professor Misaki and the creature lurking in Tokyo Bay. It's asks the same questions, in many ways, as Innocence. At what point do our biological experiments become living creatures entitled to the rights of other animals? When does something stop becoming an experiment? It never really meanders into the "tampering in God's domain" admonishment, and seems to basically say that, one way or the other, biological advances are coming. They may hit stumbling blocks, like moral opposition to stem cell research, but that doesn't mean they aren't coming. And when they do, when we start making breakthroughs, are we going to be ready to deal with the results? The safe answer, based on our track record, would be, "probably not." And while these things may not manifest as a giant creature grown from cancer cells, their impact on society could be no less dramatic.

WXIII is a slow film. There is very little action, and most of what we get is a police procedural. Fans of the Patlabor series probably won't be surprised by this though. The series was already well-known for being a giant robot anime that often had nothing to do with giant robots. The labors could disappear for several episodes as the series explored characters or simply took time out for a ghost story. In fact, some of the best episodes of both the television series and OAVs were the ones that didn't feature the labors (I'm thinking, Goto and SV1's Captain Nagumo have to spend the night in a love motel, or the Kanuka vs. Kumagami drinking contest episode), so the absence of labors until the very end is no big surprise. In pacing and tone, WXIII plays out much less like sci-fi action anime and compares more favorably to features like Tokyo Godfathers or Millennium Actress, only with a giant monster lurking in the bay. Slow doesn't mean boring though, at least not to me, and while some fans thought the double whammy of no SV2 characters and so little action was enough to sink the film, I still found it entirely compelling and quite thoughtful, not to mention tense and exciting when the action does make an appearance (as with the wonderfully done first meeting between Hata, Kusumi, and the monster).

Artistically, WXIII represents a perfect example of the quantum leap in quality that Japanese animation is capable of. As with Ghost in the Shell and some of the other mentioned titles, this is a realist approach to animation. There are no wacky faces or other familiar tropes of popular anime (although some of those did appear frequently in the Patlabor television series, but not in the Stand Alone Complex series). As with Innocence, backgrounds are richly detailed and character designs are true to real life. It may not be Oshii directing the action, but his protoges certainly don't let the master down. And once again, Kenji Kawaii supplies an evocative and effective score to accompany the stunning art and thoughtful script.

I don't think, in the end, that WXIII is quite as good a movie as Innocence, but it's still a damn fine example of just how good Japanese animated films can be. If it had spent a little more time in getting us to warm up to Hata and Kusumi the way we warm to Batou, it would have been flawless. The two films work very well together, and though viewing them side by side certainly isn't a requirement, it was a fulfilling experience for me. I don't think you need to be overly familiar with the mythology of either franchise, though it wouldn't hurt to bone up on the basics, especially since the Patlabor and Ghost in the Shell material represents, for me anyway, some the absolute best material film and television has to offer (and possibly comics, but I've never really read any of them), regardless of country or whether or not it happens to be live action or animated. Along with a few other choice selections, Ghost in the Shell: Innocence and Patlabor: WXIII stand up as sublime triumphs of anime features.

And then there's Odin...

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Friday, January 06, 2006

Godzilla: Final Wars

2005, Japan. Starring Masahiro Matsuoka, Rei Kikukawa, Kazuki Kitamura, Don Frye, Akira Takarada, Kane Kosugi, Maki Mizuno, Masami Nagasawa, Chihiro Otsuka, Kumi Mizuno, Masakatsu Funaki, Masato Ibu. Directed by Ryuhei Kitamura. Written by Isao Kiriyama and Ryuhei Kitamura. Purchase from Amazon.com.

It's no exaggeration to say I grew up on Godzilla films. They are the very first movies I remember seeing, back when I was naught but a wee sprout growing up in married student housing at the University of Kentucky back in the early seventies. And Godzilla movies have maintained a constant presence in my cinematic history, whether it's been through watching the movies on Saturday afternoon television matinees, crappy EP VHS tapes from Goodtimes Video, or more recently, restored and uncut on DVD. I love pretty much everything about the Godzilla movies, even the ones that make everyone else groan. Yes, that includes both Godzilla Versus Megalon and Godzilla's Revenge. Come on! When you were a little kid, who didn't want to hang out with Minya and go to Monster Island to watch Godzilla kick some ass while listening to brassy jazz-funk orchestration?

When Godzilla 1985 was released to American theaters, I rushed in to see it and, even though I was only thirteen or so at the time, realized that I'd seen my first truly atrocious movie, though I was happy to discover some years later that the film redeems itself nicely in the original Japanese cut, free of extraneous inserted scenes of Perry Mason staring at a monitor while NORAD guys show cans of Dr. Pepper to the camera. When the Godzilla franchise got itself up and lumbering again in the nineties, I was pretty happy. None of the movies were great, but most of them were entertaining, despite bad ideas like the doe-eyed baby Godzilla or the super-speed android with a receding hairline fighting future men who dress like leprechauns in a movie where they erase Godzilla's existence from history then sit around remembering how they erased Godzilla from history. OK, so time travel is always a tricky gimmick. And it's not like the bad ideas were any worse than some of the ideas from the movies in the seventies. At least they had the good sense not to put Robert Dunham in a mini-tunic and then shoot him from a low angle.

When Godzilla Versus Destroyer rolled around, it seemed to me a fitting way to close the series. Some people were disappointed by the ending, but as I wrote way back when I first saw the film, it was apt in my opinion that Godzilla's final showdown not be with some big spiked monster, but with the Japanese military, the one sometimes-opponent, sometimes-ally that has been with him since the beginning. And Akira Ikufube's requiem for Godzilla was one of his best pieces of music. It was a classy, even moving end to the monster, and Toho should have left well enough alone.

But leaving well enough alone isn't in the power of any movie studio, anywhere in the world, and when Toho thought enough time had passed to whet the public's appetite for a new Godzilla film, and perhaps because they didn't want the American debacle Godzilla to be the monster's last impression on the world, they trotted out Godzilla: Millennium, a serviceable enough Godzilla movie that reminds me in a lot of ways of Godzilla 1985. Godzilla: Millennium wasn't a runaway hit, but it was enough to convince Toho to resurrect the series yet again and churn out some of the worst Godzilla movies ever made, culminating in the one-two punch of Godzilla's rematch with Mechagodzilla in 2002's dreadful Godzilla X Mechagodzilla and 2003's Godzilla, Mothra, Mechagodzilla: Tokyo S.O.S., which wasn't much better. The only bright spot in Godzilla's post-millennial romp was Shinsuke Kaneko's 2001 entry into the series, Godzilla, Mothra, King Ghidorah: Giant Monsters All-Out Attack. Kaneko had proven himself something of a wonderchild when he took Daei Studio's ridiculous giant flying turtle Gamera and made three of the darkest, most complex and compelling giant monster films of all time. The second in his Gamera trilogy, Gamera Versus Legion, is in my opinion one of the top four or five monster films ever made.

For the most part, Kaneko succeeded in bringing his magic to the beleaguered Godzilla franchise, which was plagued by bad scripts, bad movies, and a thunderous lack of any interest at all on behalf of anyone but some of us nerds in the United States. At the same time, however, Kaneko's Godzilla film suffers many of the same maladies that have plagues all of the Godzilla movies since Millennium. Chief among those is the temptation to hit the reset button on Godzilla history. Now, it's not like the series have ever been a slave to continuity, but by the time 2000 rolled around, every single film was treating itself as if it was the first sequel since the original 1954 film. And Kaneko's script introduces some of the most egregious departures from established Godzilla lore: mainly, that he was a dinosaur caught in an atom bomb explosion, mutated, and thus becomes the symbol for man's willingness to dabble with destructive powers he cannot control. Under Kaneko's tutelage, however, Godzilla was given a dippy new age origin that explained him away as the embodiment of the spirits of the war dead, then layered on all sorts of mystical nonsense that just seemed to come out of left field.

Not that Godzilla films are based on hard science or anything, but they always explained the monsters and the destruction in particularly human terms: everything happened because of something awful we did. Even the more fantastical elements of the old movies, like little Mothra twins and monkey-faced spacemen, seemed grounded in some sort of twisted reality. The mystical mumbo-jumbo that crept in to the later films never appealed to me, but in the end, Kaneko's film is so enjoyable on every other level that we can simply ignore his daft re-imagining of Godzilla's origin and just enjoy the movie.

Kaiju fans were hopeful that under Kaneko's guidance, the Godzilla franchise might recover. Sadly, it was not to be. Kaneko left the franchise after just one film, and Masaaki Tezuka was called in to replace him even has public interest and studio investment in further Godzilla projects plummeted to an all-time low. Tezuka's two films represent possibly the lowest point in Godzilla film history. Yep, I think they're much worse than Megalon, Gigan, and even Godzilla's Revenge. And, like most of the new movies, they embrace the idea that the movie must be based around an elite squad of Godzilla fighters wearing ridiculous-looking plastic body armor. I always hated this plot device, and hated it even more so because the human characters the film chose to focus on were just so monumentally boring and generic. Remember when Godzilla movies had human characters like the corn-eating hippy or the two gay guys raising a smiling android? Those were fun and memorable human characters. But the new films are a long way away from Akira Takarada and Kumi Mizuno, even when Kumi Mizuno and Akira Takarada appear in them. Hell, they're even a long way away from the corn-eating hippy and that psychic girl from the 1990s films. It's as if each scriptwriter is challenged to write characters more bland and uninteresting than the last, then concentrate even more time on them.

And why do they all wear cheap, toy body armor made from plastic? I suppose this might look cool in a video game or in anime, but in live action, all it does is remind you how dorky things are that nerd designers think will look cool and tough. And what the hell good does it do to wear body armor, plastic or otherwise, when you're fighting Godzilla? You could charge in wearing a loin cloth and Indian headdress like Ted Nugent and get basically the same effect, but with a lot less noise coming from corny looking plastic plates clacking against one another. I don't know exactly who it was that felt the need to port Power Rangers sensibilities into the Godzilla films, but damn them to hell for what they did.

Which brings us to 2004. The wheels have pretty much fallen off the cart by this point. But Toho insists on dragging Godzilla through the mud one last time. 2004 is, after all, the 50th anniversary of the original film, so Toho decides they need to mark the occasion by releasing another movie. The public, once again, couldn't care less, but the fans still scattered across the world are tentatively hopeful when Toho announces that they'll be reversing their previous mode of operation and actually upping the budget and length of the shoot for this, the final film (if you're counting, I think this makes the fourth final film). They also announced that it would incorporate foes, weapons, and homages to all of Godzilla's past films. And Ryuhei Kitamura would be directing.

That last announcement is what really phased people. A final film is nothing new for Godzilla fans. He's had more final tours than The Ramones had. And homages and old foes? Also no big shock. Most of the new movies had resurrected previous foes, and some of the recent ones had even included clips from old movies like War of the Gargantuas. But Ryuhei Kitamura? In Japan, he's sort of a failure as a director, but since almost every Japanese movie is a box-office failure in Japan, you can't really hold that against him. He is, however, a solid cult icon in the United States, where his zombie-gangster black comedy Versus turned all sorts of heads, including I will admit, my own. It was a very simple film, but hugely entertaining if not a bit long for what it needed to accomplish. By the time he released the ninja fantasy Azumi, Kitamura had proven a few things. First, that he could helm a larger, more complex movie. Second, that he loved insane flying CGI kungfu stunts. And third, that he could drag any eighty-minute concept out to well over two hours by layering his script with meandering convolutions.

Despite his weaknesses, I've enjoyed the Kitamura films I've seen, but he didn't seem like the right man to helm a Godzilla film. Not as daft a choice as, say, Takashi Miike, but still questionable. His knack is for outrageous kungfu action informed by anime and video games, full of stylized posing and grimacing. Would he be able to leave his taste for overblown kungfu mayhem behind and make a proper Godzilla film? Or would he turn in an absurd mix of video game nonsense and lots of people in plastic body armor striking foolish looking anime poses that, for some reason, some nerds still think looks cool?

Well, it turns out that, for the most part, he turns in the latter. Godzilla: Final Wars is a complete mess of a movie, and like all the recent Godzilla films, it focuses on colossally generic human characters who are part of an elite Godzilla fighting force that wears cheap-looking toy armor and has a tendency to strike even goofier poses than their predecessors. Look, man! Anime poses just aren't cool when real people do them. They're not really even that cool when cartoon people do them, so cut it out. And like all of Kitamura's films, there's a good movie buried under mountains of nonsense and crap and flying kungfu men.

The action begins in the 1960s, when the flying sub Atragon -- yes, that Atragon -- is locked in mortal combat with Godzilla in the Antarctic. Why would Godzilla be in the Antarctic? Holiday, I reckon. Atragon is unable to kill Godzilla, but they do manage to bury him under tons and tons of ice, presumably as an homage to Godzilla Raids Again, the Godzilla movie no one remembers. I suppose Godzilla could melt his way out if he really wanted to, but he seems content to let the ice imprison him and send him into a state of hibernation.

Skip forward to the future. Monsters are commonplace in the world, and it's up to the crew of the latest version of Atragon to wrangle them. We meet Captain Gordon (Ultimate Fighting star Don Frye), who looks like a cross between Stacey Keach and Jesse Ventura, with one of the most majestic moustaches since Burt Reynolds and Maurizio Merli. Gordon is helming one of the latest Atragon type subs and is locked in mortal combat with good ol' Manda, the dragony, sea serpent thing we haven't seen since...when? Destroy All Monsters? Gordon defeats the beast but lands on the bad side of Earth Defense Force Commander Akiko Namikawa (Kumi Mizuno, the legendary Toho fantasy girl from the 1960s, who also appeared in 2002's Mechagodzilla as the Prime Minister) and gets him suspended.

We then take a break from the monster movie so Kitamura can indulge in his addiction to ripping off kungfu scenes from The Matrix as we watch two members of M Unit, this week's super Godzilla fighting squad, fly around in a training facility and execute all sorts of ludicrous mid-air kungfu acrobatics. As tired and trite as it has become, Kitamura still loves that bullet-time "freeze the action and rotate the camera around" effect that I assumed everyone would be tired of by now. It turns out the two soldiers -- Ozaki (television actor Masahiro Matsuoka) and Kazama (Kane Kosugi, son of the legendary Sho Kosugi, and star of all sorts of goofy Japanese sentai and video game fighting movies) -- are actually mutants, but instead of mutant stuff like having a third arm or a deformed psychic twin growing out of their crotches, their mutant power is that they are really good at ripping off Matrix-style CGI fight special effects, then making insanely corny cliched speeches about the power within.

M-Unit, or M-Force, or whatever it is they're called, is full of mutants, and when they aren't training in kungfu, they're using their kungfu to fight giant monsters. Yep, you may be used to things like wave after wave of tanks and MASER cannons rolling across the Japanese countryside en route to being melted by Godzilla, but these guys actually fight giant monsters toe-to-toe. Ozaki, the compassionate one, is assigned to escort a pretty molecular biologist who is examining a strange giant monster mummy that's been found, leaving Kazama, presumably, to sit in his room watching a copy of Casshern as he continues to hone his generic anime brooding and posing skills. It turns out the mummy contains traces of the same substance present in both the mutants and the monsters. The Cosmos, those little twins from the Mothra films, show up to show off their cute new pixie haircuts, and also conveniently explain that the mummy is Gigan, an alien cyborg that was defeated by Mothra some 12,000 years ago.

If this is a lot of plot summary, forgive me. Kitamura makes movies that either have almost no plot at all or so much plot that it's actually like watching five movies at once, with no promise that he's ever going to bother tying any of the plots in with each other. So please bear with me, and I promise that eventually this movie will have Godzilla in it again.

The Cosmos Greek Chorus is interrupted by the sudden appearance of ornery monsters all over the world. Rodan appears in New York in a merciful bid to end the worst "crazy jive-ass pimp versus a cop" scene ever filmed. Other monsters appear elsewhere around the world, including Kumonga, Spiga the spider, Anguiras, and even fluffy ol' King Caesar. Oh, come on! No Gabera? Tokyo, by all accounts, gets off pretty lightly as it is set upon by Ebirah, the giant shrimp from Godzilla Vs. the Sea Monster. If you have to get attacked by a monster, that's a pretty easy one. And delicious. The M Organization mutants make quick work of Ebirah in one of the film's better moments, but all this does is lead into the appearance of a giant spaceship. Yes, we're once again meeting the Xians from Planet X, though this time they have left behind their curly-toed elf boots and new wave sunglasses and opted for the fruity tight black leather overcoats favored by anyone who ever set out to imitate The Matrix.

You know, The Matrix really wasn't that good a movie, so I don't know why every sci-fi guy has to dress up like the characters from The Matrix. Have you ever really tried to fight while wearing a skintight leather catsuit and overcoat? There's a reason that after thousands of years of military uniform evolution, we've never adopted the skintight black catsuit and overcoat. Mobsters don't even where that shit, despite their flare for the theatrical. They prefer the flexibility and easy washing care of a track suit. Anyway, the new Xians all look like they just stumbled out of some cheap Hollywood film about vampires hanging out in an industrial-goth club, and of course they all have flamboyant anime hair. Doesn't anyone in the military, human or Xian, have to shave their heads anymore? When did ten gallons of styling putty and three hours of primping time become standard for the military of any planet?

Riding shotgun with the Xians is the Prime Minister (Toho fantasy and monster movie veteran Akira Takarada, showing none of the charisma we all know he possesses), who announces that these aliens have come to our planet to rid it of evil monsters, cure disease, and presumably, release a series of grating Marilyn Manson-style industrial albums. Now, we all know that secretly they are controlling the monsters and intend to kill us, because that's what people from Planet X always do. It turns out that the M-Factor (since X-Factor was previous taken) that makes mutants into mutants also allows the Xians to control them, so before too long they're puppeteering the whole of M Organization except for the noble-hearted Ozaki.

Ozaki and his sexy biologist friend team up with some others who know the truth and realize that the only man in the world with moustache enough to sock it to the Xians is Captain Gordon. As the Xians unleash all the monsters in a bid to completely destroy human society, Gordon goes searching for the only weapon powerful enough to defeat monsters and the aliens who control them: Godzilla.

Remember him? You may have forgotten about him amid all of Kitamura's CGI kungfu antics and posing aliens and people who can't shoot a gun without flipping around twenty times, then crossing their arms and holding the guns behind their backs or something. Jesus, just fire the damn gun and get it over with. This is worse than in Ballistic Kiss when other hitmen would stand around for ten minutes and watch Donnie Yen's hitman character dance about and pretend to be conducting an orchestra with his guns before shooting everyone. When you have a gun, despite what some movies think, it's not cool looking to twirl about and strike poses, then shoot it only when you've assumed the least advisable posture for firing a gun. And for the love of God, holding them sideways was bad enough. Holding them sideways and then crossing your arms at the wrists while you shoot is absolutely preposterous. Unfortunately, this is where Kitamura's interest lies. The inclusion of giant monsters is almost a contractual afterthought. Hired to make a Godzilla film, he made a loud, shallow, unoriginal kungfu space movie, then inserted shots of Godzilla and other monsters from time to time.

Anyway, this is getting really long-winded, so let me summarize, now that Godzilla is back in the picture: Godzilla rampages through one monster after the other until he and Mothra end up facing off against Gigan and King Ghidorah while Captain Gordon, his moustache, Ozaki (who emerges in another Matrix rip-off as some sort of chosen one), and a few other people duke it out with the Xians on board the spaceship. The unbridled monster carnage as Godzilla tackles one foe after another is the highlight of the film and, ultimately, why we are here. The endless CGI Matrix kungfu battles between Ozaki and the Xians where no one seems to get hurt or fight with any sort of point in mind are considerably less welcome.

Oh yeah, through it all, some hunter and his grandson travel around with Minya/Minilla, the pot-bellied progeny of Godzilla. They have almost nothing to do other than show up and comment on the fact that, yes, things are being destroyed. There's also a red herring plot about the wandering star Gorath, and plenty of other stuff thrown in, but if I was to go into detail about every irrelevant or nonsensical point Kitamura lobs into the mix, we'd be here all month. Minilla figures into the final moments of the film, but exactly why and what relation it has to Godzilla is completely unexplained. I guess Kitamura assumes anyone still watching Godzilla movies at this point already knows who Minilla is, so there's no need to explain things when you could just film him driving around in a pick-up truck.

The score is easily the worst of any Godzilla film. Tapping none other than prog-rock synth addict Keith Emerson to provide much of the score, Kitamura relies primarily on the ultra-generic techno-dance crap that he's used in so many other films. That and pointless, outdated bullet-time shots tie this movie in a lot closer to House of the Dead than I would ever want to admit. When we're not assaulted with lame video game techno fight themes, Emerson sounds like he worked out the entire synth score in under five minutes on a Casio keyboard he found in thr trash outside of Radio Shack. It's thin, uninspired, and lacks any of the power of the old Ikufube scores. Thanks to Kitamura for using the old Ikufube fight anthem, but the rest of the techno dance garbage was just wretched.

So what are we left with? Well, for starter's Godzilla's bloated swansong was a bomb at the box office. Kitamura was charged with resurrecting a dead franchise, and given that and the fact that almost all domestic Japanese films not prefaced by the credit "A Hayo Miyazaki Film" bomb at the Japanese box office, it was a suicide mission from the outset. Kitamura's name is enough to excite U.S. fans, but that's about it.

Most of this review has concentrated on what's wrong with the film, so let me take a break and address the things it does right. Well, sort of.

First, the special effects are heads above anything we've seen in any of the other recent Godzilla films. Kitamura piles on so much CGI that making it realistic isn't even the point. He goes for escapist fantasy a la most of the big sci-fi films these days, and after the experience of Casshern, Japanese effects houses seem to be up to speed. The monster action is great, and the designs are all good. Rather than redesigning most of the monsters, Kitamura sticks to the more classic designs. And when he does do a redesign, as with Ghidorah, it's subtle and effective. Godzilla's march through the legions of monsters is also some of the best no-holds-barred monster wrestling we've had since Destroy All Monsters, the movie which seems very much to be the template for this one. The scenes of global devastation are some of the most effective scenes a Godzilla movie has pulled off since the original.

On the flipside, however, Kitamura's complete lack of restraint means he blows through each monster battle too quickly -- sometimes in seconds, so no single battle every stands out. Ultimately, it plays like a series of clips advertising longer monster fights somewhere else. Kitamura could have cut twenty minutes of awful Matrix kungfu and replaced that with longer monster clashes that actually develop a story and character, and this would have been an infinitely better movie. He obviously has no real interest in making a Godzilla film. As I wrote earlier, the kungfu spaceman antics are where his interest lies. As such, not a single one of the monsters is given any sort of personality. They are just props, and although watchign Godzilla tear through them is fun, it also has no meaning whatsoever. As Godzilla's final war, there should have been more emotion invested in the monsters, or at least in Godzilla. Instead, they're treated much the same was as any other prop, and it seems Kitamura can't wait to hustle them off screen so he can trot out his next Matrix imitation fight scene. I know some people try to pass this slavish imitation off as "clever parody," but if it's parody, it fails, and parody or not, that doesn't make it any more interesting to watch. If Kitamura wants to poke fun at sci-fi film conventions as he goes, that's A-OK. He should just make sure that what he's doing will be interesting, and he needs to understand that WE GOT IT THE FIRST TIME. If this is parody, he delivers it with of the subtlety of Mr. T wielding a sledge hammer in a crystal shop.

Where as many of the previous Godzilla films have seemed little more than substandard kiddie films, Kitamura, it appears, set out to make the world's nerdiest Godzilla film. That is to say, he's making a film specifically for Japanese sci-fi film nerds, and American fans of Japanese sci-fi at that. He knows that trotting out Atragon, or a cameo by Hedorah, is going to get all us pathetic nerds excited, and he's right. It is fun. This isn't really a bad thing, but he can never make up his mind what sort of film he wants to make. Monster intrigue is continuously undercut by his need to showcase bullet-time infested fight scenes that have nothing to do with anything, and he'll follow an intense and well-planed moment with something like having a wacky pimp's hat fly off with old radio show "fooop!" sound effects when Rodan flies by. As is often the case since Kitamura move don from the lean, quasi-plotless forest of Versus into actual storytelling, he can't settle on a single story to tell, and so crams four or five of them into a single movie, to the detriment of all the stories involved.

The good things here, in a standard 90-minute movie, would tip the scales in Final Wars favor, but Kitamura is physically incapable of making a movie under two hours, and while I generally like long movies, most of what pads out Final Wars is just needless bloat. Extended computer-assisted fight scenes and motorcycle chases, not to mention a solid thirty minutes or so devoted entirely to characters striking inane anime and Power Ranger poses, puff up the film's running time without ever adding anything of value. The acting is as bland as the characters. Even old pros like Kumi and Akira can't do much with the tissue-thin characters with whom the film chooses to spend so much time. Kane Kosugi does nothing but brood and mumble, which seems to be what nerdy film writers think passes for cool and intense.

At the same time, in his defense, goofy padded plots are nothing new to Godzilla films. Nor is having Godzilla MIA for much of the film. But the human characters in the older films always carried their end of the plot, at least for me, and became characters you could remember and even care about, however ham-fisted they may have been. The new films, Final Wars included, seem to work on a cockeyed equation that demands that the thinner, more generic, and duller the characters, the more time we must spend in their company. I really don't mind the human aspect of a Godzilla film when that human aspect is engaging or includes boat theft and all-night go-go dancing contests, but Final Wars just has nothing to offer us in terms of characters, then offers it to us in abundance anyway.

The only exception is Don Frye, and I'm not just saying that because his moustache is as thick and mysterious as the African interior circa 1850. Frye isn't really a good actor. Most of the time, he delivers his lines like he just woke up and stuffed a mouthful of Skoal into his cheek. But it works for his character, he looks cool, and something about him is likeable and charismatic, and that makes his turn as the gruff, tough, but lovable Captain Gordon the only convincing acting job in the whole film. There hasn't been a decent white dude in a Godzilla film since Nick Adams called Kumi Mizuno "baby," but Frye won me over.

For me, even a bad Godzilla film is better than most good films, and while I do consider Final Wars to be a pretty bad film, it's a hell of a lot better than those last two Mechagodzilla films. I really didn't like it, but I have a sneaking suspicion that, as time wears on, I'll grow fonder of the mess and hold it in the same regard I hold some of those films from the 1970s. It's just going to take a while for me to get over my initial distaste at just how incredibly goofy all the posing and flipping is. When you can manage to make something seem goofy in the midst of a movie where a radiated dinosaur is punching a walking blob of pollution in the face while two pixies ride around on a giant moth, then that's really an accomplishment.

This spastic movie is as much a disaster as the carnage left behind by Godzilla, but there's still something in it that keeps me from thoughtlessly tossing it on the trash heap alongside other recent, bloated Japanese sci-fi films full of posing guys and people in dorky costumes that are supposed to be cool but just come across as soulless chores (Casshern, I'm looking in your direction -- if I can ever manage to finish you, that is). Ryuhei Kitamura knew people weren't interested in the stock Godzilla formula. So he attempted to recast the Godzilla film against a backdrop of the hyperactive and over-stylized kungfu action he loves so much. It didn't work for me, but I appreciate his effort to meld the old with something new (not that stealing Matrix fight scenes is anything new at this point, but you know what I mean). What this movie really lacks in any sense of heart or charm. It's just big and loud, with no real purpose, and nothing of the endearing air of the older movies despite trotting out every monster it could think of. Kitamura mistakes fanboy in-jokes and self-referential nostalgia dropping as something clever. Ultimately, in a desperate rush to trot out guys in leather Cenobite wear, Kitamura and Toho completely dismissed one of the most important defining aspects of Godzilla movies, and of all the fantasy films Toho made: there is no cornball message. No, "Now you have learned the errors of your ways" or warning about pollution or the dangers of kidnapping tiny twins who control a giant vengeful moth. There can't be a cornball message, because Final Wars ultimately has nothing to say and has no point. It's all posing and flashy editing. So maybe that's the stern warning about the future: this movie teache sus the dangers of what happens when people start making movies with less plot and cohesive narrative than video games.

Kitamura needs someone to keep him on a leash and tell him when something is a bad idea, because stripped of all the juvenile Power Rangers kungfu poses and CGI fight scenes, there's a good Godzilla film in here somewhere, and he ruined it.

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Saturday, May 21, 2005

Battles without Honor and Humanity II: Hiroshima Death Match

1973, Japan. Starring Kinya Kitaoji, Meiko Kaji, Sonny Chiba, Bunta Sugawara, Asao Koike. Directed by Kinji Fukasaku.

Before I begin the review proper, I should explain that for some time now, I've been sitting here trying to think of an adequate way to describe exactly what it is that Sonny Chiba does and wears in this second film in Kinji Fukasaku's high enjoyable, highly influential Battles without Honor and Humanity series of films that delve into the world of organized crime and the role it played in rebuilding post-war Japan. The closest I can come up with to summarize the acting display by Chiba is to say that you should try to imagine William Shatner and Jimmy Walker being merged into one creature, which the director then instructs to "stop being so subtle."

Chiba is one half of the two characters this second entry in the series focuses on, relegating characters like Bunta Sugawara's Hirono from part one to supporting players. The year is 1952, though as with the first film, everyone still dresses like it's 1972. After years of economic turmoil, Japan has found sure footing again thanks to a boom in the marketplace caused by the war in Korea (that would be the Korean War). The number of gangs and players on the board that made part one such a headache to follow at times have been pared down to a relatively lean and manageable number for part two. The gang war that raged in the first film as the newly formed yakuza gangs that emerged from the ashes of the atom bomb has simmered down a spell, though the days of peace and prosperity are hardly stable.

The action picks up shortly after the end of part one. Young Shoji Yamanaka of the Muraoki Clan gets sent to prison for stabbing a couple gambling cheats, and while there he meets Hirono, who is currently doing time for killing the boss of the Doi Clan in part one. When he gets out on parole, Shoji meets the niece of the Muraoki Boss and also manages to get on the bad side of young blood Katsutoshi Ootomo (Chiba), the quintessential yakuza without honor, humanity, or decent fashion sense. Once again, Jimmy Walker comes to mind as Sonny's costumes all closely resemble something you'd expect to see Jimmy strut out in on an episode of Good Times. Ootomo is head of the Ootomo Clan's gambling ring and a relative of the elder of the gang. But things aren't all rosy between Katsutoshi and the mainstream of the gang. It's that old chestnut again, the one about the young maniacs who are upset because the stodgy old timers are holding them back and refusing to pass the torch to the next generation, possibly because the next generation insists on wearing loud Aloha shirts. But by this point - roughly ten minutes in - the names and gangs are flying so fast and furious that one needs to devote several watchings of the film to developing some sort of flow chart to keep track of everything.

At the very least, the viewer can relax a little knowing that, despite the many characters, most of them are background players, and one not need struggle to keep track of five hundred different names and faces all betraying one another and stabbing one another in the back like in the first film. The action in part two boils down primarily to Shoji and Katsutoshi as the former falls for the boss's niece and seeks his fortunes as an assassin while the latter fumes in unbridled bug-eyed glee as he plots to take over the Ootomi gang and return things to the good ol' state of chaos, violence, and war that Katsutoshi and his young crew found to be so much fun. Shoji has trouble since the niece is the widow of a Japanese war hero, and the boss doesn't take too kindly to Shoji poking around in her personal life. Katsutoshi has a hard time for the obvious reason" old men in charge of vast criminal empires hate to be shot and beheaded and things of that nature.

And of course, a war is eventually going to break out among rival clans, and plenty of backs will be stabbed. One of the film's best and most energetic scenes involves an assassination attempt perpetrated by Katsutoshi on the Muraoki boss. It's all screaming, insanity, blood, sword waving, and guys in their underwear falling down stairs. All the while, Bunta Sugawara, once out of jail, does his best to run his own little group and stay uninvolved in the politics of the greater yakuza landscape. Of course, seeing as everyone thinks of him as the last honorable man in the underworld, they're always looking to him to mediate differences and solve their problems. Just when he thinks he's out, they pull him back it in -- and isn't weird that one of the most quoted lines from The Godfather saga comes from the one everyone hated?

Anyone familiar with the first film is going to familiar with this follow-up. In fact, since the entire Battles without Honor and Humanity series concerns the same group of people and was directed by Fukasaku over a period of just a couple years, they play less like separate movies and more like one long, bloody saga. The separate films are really only convenient chapter breaks that allow you to come up for breath and try to figure out which clan is allied with which other clan, and who just swindled who. Thus, it makes writing about the entire series one film at a time a bit challenges, since much of what was said about the first films in terms of style, approach, and messages applies to this and all subsequent films as well.

That said, there is something about part two that sets is apart from the other four films in the series. Fukasaku was never one to rest on his laurels, and the obvious course for a sequel would be to simply continue following the exploits of Bunta Sugawara's Hirono and the various Shakespearian levels of plotting and machination that characterize the first film (and, as it would turn out, subsequent entries as well). Instead part two focuses on relatively minor characters. Shoji is a nobody, and his struggle is a relatively minor one when placed against the greater backdrop of Machiavellian manipulation running rampant in the yakuza world. And Sonny Chiba's Katsutoshi, for all his bluster and big floppy pimp hats, is just a two-bit punk. The major players here are all in the background, and instead we're afforded a more intimate look at the small potatoes who, despite their lack of rank, manage to affect the course of events. As nerdy as it is of me to draw this comparison, think of the guy who assassinated Archduke Franz Ferdinand. How many people even remember his name without having to look it up (it was Gavrilo Princip, but I only know that because I'm weird about World War One)? And yet this guy, basically by sheer dumb luck, manage to kill a man and, in turn, spark the first world war, which because of the grossly unfair treaty at its conclusion, helped spark the second world war and the rise of Adolf Hitler. Funny what one guy can do, isn't it?

Shoji and Katsutoshi are a lot like Princip. Nobody's who get their fifteen minutes on the big stage. The series would return to what made the first film so popular and difficult to follow, and thus part two serves as sort of a little breather, an aside almost, a look at a couple of the small lives affected by and caught up in big events.

Stylistically, Battles Without Honor and Humanity II follows part one's lead. Fukasaku employs an almost news report-like approach to his film. There is lots of shaky handheld camera work thrust into the middle of the action, a novel approach at the time which is still used today to endlessly irritate me. It works here, where everything is presented in a gritty, street-level fashion and the action involves only a few people. Not so much, though, in movies like Troy. A cast of thousands epic battle scene is just poorly served by ground-level handheld camera work. But I digress.

As with part one, Fukasaku plays hard and fast with violence, presenting it not as heroic or graceful, but as mean, gory, and perpetrated by people whoa re basically assholes. You'll find nothing of the honorable criminals of older yakuza films nor of the heroic bloodshed poet-assassins that dominated the 1980s thanks to John Woo. These guys just want to cut your ear off. Even Shoji's battle for the love of a good woman is presented with unflinching brutality and nary a moment during which you can relax and say, well, for this one time, he's having a golden moment. Everything is going to end bad, and what's worse, even the road there is hard and unrewarding. If these movies are Shakespearian in the number of alliances and double-crosses they contain, then they're decidedly un-Shakespearian in their total lack of romanticism about anything, from war to love.

The performances are all very good, although Sonny Chiba may go just a tad over the top from time to time. Pulling back a distance from Bunta's character allows Kinya Kitaoji to shine as the beleaguered Shoji, and he manages to invoke sympathy in the viewer without ever actually becoming a completely nice guy. He is, after all, a yakuza thug and killer. If he's our good guy, it's only because Katsutoshi is so much worse. It's wise of Fukasaku to limit Sugawara's screentime, because once he steps into a scene, he commands everything around him, and you forget just about everything else, except maybe Sonny Chiba flapping his arms wildly and snarling in the background. That Bunta is seen here as a background character eking out a living as the head of a tiny gang that tries not to involve itself too heavily in yakuza politics also whets your whistle for later installments, because everyone knows that Bunta will be the main focus again soon enough.

Until that happens, however (which doesn't take long), Battles Without Honor and Humanity II is a worthy and enjoyable follow-up to the first film. Because it limits its focus, it's a more accessible film than others in the series. But let's face it, as good as part two may be, we just can't wait to see Bunta Sugawara and his flat top back in the foreground.

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Monday, March 21, 2005

Battles without Honor and Humanity

1973, Japan. Starring Bunta Sugawara, Hiroki Matsukata, Tatsuo Umemiya, Tsunehiko Watase, Nobuo Kaneko. Directed by Kinji Fukasaku.

If I say "post apocalypse film," then chances are, one of two things will pop into your mind. If you are my age or younger, or slightly older for that matter but not by much, then it's entirely likely you'll immediately picture Road Warrior and its many imitators often of an Italian origin. Pink mohawked men running wild in the desert atop supped up dune buggies while a stoic hero in leather mumbles and saves some band of peaceful folk trying to re-establish civilization. If you're older, or more in tune with the length and breadth of exploitation film, then you might also drum up less-than-fond memories of those old 1950s atomic paranoia films, or the more interesting sci-fi films set after such a war had devastated the world and left it populated by nothing but nubile, sexy young women and virile, two-fisted scientists from the 20th century.

What you won't think of, I'm willing to bet, is a gritty Japanese yakuza film set in the years immediately after the end of World War II, but that's exactly what Battles Without Honor and Humanity can be construed as. It is, after all, taking place in the wake of the one atomic war we've actually had, and you can't get more post-apocalyptic than Nagasaki or Hiroshima after the Bomb. And while you may not, thankfully, spy any pink-haired men in assless leather pants or bodybuilders in a Quiet Riot mask imploring a bunch of people in shoulder pads and burlap sacks to, "just walk away," and while there may be no rolling deserts in sight, there are roving gangs of hooligans in leather jackets wreaking havoc on the innocent. The only real difference is that in the postwar chaos of Hiroshima, no hero emerges to defend the honor of the downtrodden. Everyone is too desperate, too defeated, too decimated to worry about heroism or honor - a state that seems foreign and inconceivable in a nation preoccupied with such notions. Here the hooligans are no better off than the citizens, and everyone is wracked by a panicky confusion that manifests itself either as defeatism or rage. This being a yakuza film, we'll focus on the group of people who react with rage.

But if this is a post-apocalypse film of a different color, it is also a yakuza film quite unlike most anything that had come before it, and that difference stems entirely from the challenges facing postwar Japan, when survival suddenly seemed a hell of a lot more important than honor. Honor was paramount as a theme in yakuza films. Always there is the righteous gangster with an impeccable sense of honor and loyalty who stands in stark contrast to his foil, who will inevitably be the yakuza or samurai who has turned his back on "the code." Even among thieves, there is still honor. Maverick director Kenji Fukasaku, however, would put an abrupt and bloody end to the classically romantic notion of the honorable gangster. After all, it is and always has been a load of crap. But no number of backstabbers, internal wars, hits, or squealers ratting out their fellow gangsters to the police seemed able to tarnish this idea of honor bound warriors abiding by a code of fair play, loyalty, and decency.

Fukasaku's films sought to debunk this myth by portraying the yakuza as what gangsters and criminals often were - petty, vindictive, deceitful, and ready to exploit any vice if it'll increase their power or the size of their bank account. He never dismissed the notions or any of the other conventions that were expected of the yakuza film as set down by the great icon Takakura Ken, who starred in dozens of post-war yakuza films that all seem to start with him being released from prison. Fukasaku knows the genre inside and out, and he makes sure he includes each of the clichés - the main character fresh out of prison, notions of honor, someone cutting off a pinky, so on and so forth; Once they're in there, however, he twists them around wildly and turns them inside out in a way that hadn't been done since yakuza genre deconstruction got its start under Seijun Suzuki in films like Tokyo Drifter and Branded to Kill. At the same time, however, he hasn't set out to simply make a movie full of seedy characters in sunglasses shooting each other and selling drugs to little kids. At the center of it all is the motivation, the reason, these men have abandoned honor, and that is the war.

It all comes from a long lineage and the yakuza film's peculiar position as one of the true Japanese cult genres. Samurai films were obviously Japanese, but they were also easily adaptable to other genres - as a good many Western has proved. And although they had in them the ideals of honor and loyalty, there were also swashbuckling sword films that could be, at least on the surface, translated into any number of other genres, such as sci-fi or fantasy. Yakuza films, on the other hand, are often so obsessed with the esoterica, Japanese tradition, secret codes, handshakes, and minutiae of their subject matter that it can't be repeated without losing almost all its meaning. Strip it away, and you just have another gangster films, and while yakuza films were, on the surface, gangster films, they were also something quite different. There aren't very many action-oriented shoot-em-ups in the yakuza genre. Most of them are fairly slow moving, and that's because most of them aren't about the crime as much as they are about the criminals and the counter-culture they inhabit. A yakuza film without it isn't a yakuza film; it's just an action film. At their core and below the violence and gruff men shouting at each other, these are movies about a culture with roots stretching as far back as the Tokugawa Shogunate that first unified Japan and introduced to it a whole class of disenfranchised wandering samurai, or ronin, who basically lost their jobs when the petty warlords and regional masters become obsolete under the one government, one country system.

Suddenly, and in a way that eerily mirrors the post-bubble Japan of the early 21st century, these men who thought they'd been guaranteed jobs for life as noble samurai were out on the streets with nowhere to go and no one in need of their skills. Bands of ronin started forming their own societies, some acting almost like local police defending villages from marauders and greedy officials (like the chaps in Akira Kurosawa's Seven Samurai), others acting like local thugs. These bands of ronin eventually became known by the name yakuza - Japanese for the unlucky 8-9-3 combo in dice gambling that means you just lost. The early yakuza films dealt primarily with these historic and usually heroic samurai. 1927's Chuji's Travel Diary was the first of the bunch, but others quickly fell in and began writing the rules by which the genre would play. After World War II, however, yakuza films were more or less banned under the thinking that, to keep the Japanese from standing up to fight again, you had to strip them completely of their dignity and take away anything that might showcase that famous fighting spirit. Hey, it was MacAurthur's idea, not mine.

The result, of course, was the desperation we see in the beginning of Battles Without Honor and Humanity. When we first meet our rowdy bunch of central characters - and there are a lot of them, with plenty more on the way, so you better keep a flow chart handy - they are bitter hustlers trying to stay alive in the turmoil and madness of post-bomb Hiroshima. Ostensibly, our main character is a young hustler named Shozo, played by yakuza film staple Bunta Sugawara. Sugawara became one of the most recognizable and beloved faces in the yakuza films of the 1970s, thanks in large part to his partnership with director Kenji Fukasaku. Shozo and his mates live in a world without a future. They've just survived the most horrific single attack man has ever seen (and no, I'm making a pro- or anti-atomic bomb statement there - I think proponents and opponents of dropping the bomb on Japan can agree at least on the fact that it was a pretty big deal), and in the aftermath, they find themselves at the mercy of an occupying force determined (so the story goes) to strip them entirely of what little dignity they may still retain. In such an atmosphere, honor and humanity was a distant consideration to simply staking out a claim, and if the myth of the yakuza code had ever been real, it was certainly killed in the atomic blasts.

When, in 1951, the Japanese regained much of their freedom as a nation, period films were back in action, but most of these were samurai films. They were the best way for the Japanese to recapture their lost glory and start to rebuild a sense of self-worth. Honor, nobility, self-respect - these were the things that made the samurai movie tick. And loyalty - loyalty was essential, both to the samurai and to the mid-century Japanese who were trying to forge a new nation and establish a new government unlike any they'd had before. The era of shoguns and emperors had given way to the Japanese Diet, or parliament, and democracy.

If there weren't many yakuza on the screen, then it was compensated for by the fact that so many of them were involved behind the scenes. Bored with turf wars among themselves and with the Chinese and Korean minorities who formed their own gangs, the postwar hooligans saw money to be made in the newly revitalized Japanese film industry. Many of them became involved as scouts, producers, and a few even became studio heads. Eventually, of course, yakuza films started creeping back onto screens, this time set primarily during the period of rapid modernization just prior to World War II and involving a heroic gangster usually stubbornly clinging to traditional Japanese clothing facing off against corrupt gangsters who had usually sold out and started wearing Western style suits - very similar to what we'd see again in the 1970s when Hong Kong kungfu films invariably featured a guy in that traditional Chinese shirt and pants and slippers kicking the crap out of a bunch of thugs in bell bottoms and those Little Rascal caps.

When the yakuza films started toying with a more modern, post-war setting, the films were still richly melodramatic and steeped in nostalgia for the old ways. Takakura Ken became the poster boy for the new yakuza film and starred in more than a sane person would want to count. By the end of the 1960s, the social upheaval that was engulfing much of the world was just as strong in Japan as anywhere else, and people weren't buying these sentimental doomed heroes bound by codes of honor and love. Seijun Suzuki had started messing with the truisms of the yakuza film, but his wild pop-art experiments were more a rebellion against assembly line, characterless filmmaking than they were against the yakuza genre itself. The real hit on honor-heavy yakuza films came in 1967 with the release of Junya Sato's Organized Violence starring Tetsuro Tanba (best known to Western audiences as Tiger Tanaka from the James Bond film You Only Twice) and Sonny Chiba. In 1973, Kinji Fukasaku upped the ante with Battles Without Honor and Humanity, a cutthroat, unflinching, and decidedly unromantic look at the world of post-war gangs in Japan.

At the center of the maelstrom is Bunta Sugawara, a former matinee idol turned iconic bad boy and sporting a severe flattop and all-around stern, militaristic look. After striking back at some rowdy American GIs, typically portrayed as loud-mouthed, swaggering, and ready to beat up or rape anyone in sight, Bunta's Shozo goes to prison, where he becomes blood brothers with another inmate, Hiroshi, played by Tatsuo Umemiya. When he gets out, Shozo is taken under the wing of the boss of Yamagumi Gang, but he quickly learns that the yakuza world is not as it was, if it was ever that way in the first place. His boss is a coward, ready to backstab at the drop of a hat, and equally ready to cower and sob if he can't get a sucker punch in. Shozo is bewildered by the array of gangsters all fighting amongst themselves and jockeying for political alliances and territorial gains. It gets to the point where so many players are introduced and so many loyalties switch back and forth that it soon becomes impossible for the viewer to keep everything straight - which is precisely the effect Fukasaku is going for, as it mirrors perfectly the feelings of the confused and frustrated Shozo, who wanders through this madness in a half-dazed state, harboring still some notion of loyalty and honor that manages, paradoxically, to both make him the center of attention and marginalize him completely, to keep him in the crosshairs but also safer than most. When an old friend makes a dramatic power play, Shozo is caught between him and his old boss, who is hardly worthy of Shozo's continuing loyalty.

Battles Without Honor and Humanity was based on a book by journalist Koichi Iiboshi chronicling the history of the real life Mino gang. As such, the film rings especially factual in its documentation of dirty yakuza life, playing at times almost like a series of yakuza home movies. The film is brutally violent but not action-packed. The drama between the character, and the stripping away of every lofty romanticized delusion regarding the yakuza and the yakuza film are the film's primary weapons. When the violence does come, it is fast, ugly, and street-style. You'll see no white-clad gangsters with two guns leaping through the air in balletic slow motion. Instead, there is only sweating, grunting, screaming, and blood. Fukasaku employs a lot of street-level hand-held cameras - something that was in vogue at Toei Studios, owing mostly to the fact that they were cheap, easy to use, and resulted in faster shooting schedules. The effect was often detrimental to the film, as in many of the Sonny Chiba karate flicks whose action was undermined by blurry, shaky handheld camera work. Here, however, it serves to throw you into the thick of the action and further confuse you and make you relate to Shozo and makes the movie feel even more like a piece of guerrilla documentary filmmaking.

Although the sheer number of characters keeps you from ever becoming too emotionally attached to any one person, Shozo included, it's still an emotionally engaging film. It's the entirety of the situation that pulls you in, the mere act of watching these people pull themselves - and ultimately, their entire country - out of the ashes only to self-destruct once the hard part was over. It's a common occurrence that continues to play itself out on a daily basis. It's easy to find unity when there is a common struggle, but once the struggle has been surmounted, once the battle has been won, people find it's even harder for them to hold things together. The experiences in the desolation of Hiroshima pulled these men together, and the increasingly secure and prosperous times that followed tore them apart. The peace, as they say, is always harder to keep than to win. Compare these post-war yakuza, then, to something like the criminal gangs and militias of Chechnya. Like the yakuza, they banded together against a common enemy, in this case the Russian army and the utter ruin visited upon the country of Chechnya.

Like Hiroshima after the bomb, Chechnya has been reduced almost to ashes, its infrastructure shattered, it's people hopeless and angry, and its future even bleaker than that of Japan at the close of World War II. Gangsters became politicians became resistance fighters and military heroes, and after years of bitter struggle the inhumanity of which may be unparalleled in the 20th Century, even by the standards set by such atrocities exhibitions as Sierra Leone and Pol Pot's Cambodia, the Russians finally withdrew, claiming a bogus victory in the war and leaving the Chechens with a wasteland to rebuild. Unfortunately, the men who proved so valiant, fearless, and admittedly bloodthirsty and brutal in (and out of) combat could not rebuild the nation they defended. The war had been their element, but peace and rebuilding proved too much. In the end, at least for Chechnya, it didn't matter, since as soon as Vladimir Putin was elected president of Russia, he made a point of resuming hostilities with a shocking ferocity that should leave the world aghast if the world ever bothered to pay attention to some bunch of mountain rabble with ties to fundamentalist Islam. The bitter cold of the Caucasus Mountains seems an odd place for jihad, accustomed as we are to seeing it played out on the sands of the Middle East. But then that whole area where the Middle East collides with Europe and Asia is a fascinating, confusing, and endlessly tumultuous corner of the world that few people seem to understand or take much interest in.

That nations are often built on the backs and from the sweat and blood of criminals is a frequent theme in history, and indeed most human history is little more that a chronicle of criminal acts committed in the name of god, king, and country. Martin Scorcese's Gangs of New York sought to examine that very piece of the history of New York in particular and the United States as a whole, as did Francis Ford Coppola's The Godfather before it.. Kinji Fukasaku's Battles Without Honor and Humanity does the same for Japan, and later entries into the series would trace the development even further, going so far as to make the claim, perhaps not outrageously, that much of Japan's emergence as a global economic power is the result of the machinations of driven but corrupt criminal gangs. For the first entry in the series, we see simply their emergence from the war and subsequent failure to work cohesively without the immediate threat of US occupation. Left to their own devices, boredom sets in and brings with it violent internal conflict and turf wars. They were born of chaos and need chaos to survive. If there is no external threat to unite them, after all, then they will create an internal one to rip themselves to shreds.

Fukasaku's film is not completely devoid of the yakuza genre trappings; it simply presents them so that it can dispel them. Indeed the beginning, in which Shozo is sent to prison and we meet him again as he is released after some brief scenes while incarcerated, could be the opening to any of a number of Takakura Ken films. The only difference is that there is very little in the way of nobility to any of it. Takakura Ken was always a majestic figure who radiated righteousness and honor even as a criminal. He was strong, confident, and trustworthy. Bunta Sugawara, however, plays his part with a sullen shiftiness. He never radiates confidence of nobility as much as he does awkward discomfort and confusion. Both actors and characters steep themselves in the melancholy, however, and Bunta's Shozo might ultimately be what one of Takakura Ken's yakuza figures would be like if he came out of prison and was faced with the ream world of organized crime, where men hardened by the experience of the war had little use for outdated romantic notions of the noble yakuza.

Fukasaku plays with other genre conventions as well. The obligatory pinky-chopping scene (chopping off a finger being the traditional way to atone for some offensive transgression of the code in the yakuza world) is played for laughs on an almost slapstick scale. Shozo, like Takakura Ken's many yakuza characters, leaves prison to find the world is not as he left it, but rather than standing in stark contrast to it like one of Ken's Walking Tall-esque gangsters, Shozo becomes a participant in it, maybe not as active as others, but a participant none the less. And no, he won't be making any moving or eloquent speeches. If Takakura Ken was the Elvis of the yakuza film, then watching Bunta Sugawara must have been like The King seeing The Beatles for the first time.

By the time the final shots are fired and the groundwork is laid for future films, the viewer is exhausted, physically and emotionally, partly from the not-so-simple task of trying to keep straight all the betrayals and factions that come into play in this battle between the Doi and Yamagumi gangs. Besides Shozo, who is relegated almost to the role of spectator, there are very few people for whom to root, no honorable yakuza. There are only backstabbers, petulant childlike bosses, and the occasional visionary who wants to run the yakuza like a corporation and reap huge profits as a result - the road that would eventually win out, as it was. Bunta Sugawara remains, through it all, a solid presence with a deadly gaze. In effect, he's seeing things the same as we see them and is just as confounded by it all. His performance is one of subtlety, which is often how people try to describe a bad performance they don't want to call bad. Chuck Norris, for instance, is more bad than he subtle. Clint Eastwood, on the other hand, was subtle and deadly good at it. Bunta is more Clint.

If the film has any weakness, it's in some of the period costumes. The film is set in the 1940s and early 1950s, but some of the cars and fashions on display are without a doubt early 1970s. It's a good idea not to sweat a detail like that. Kinji isn't Akira Kurosawa after all, who demanded that whole sets on Tora! Tora! Tora! be destroyed and rebuilt because the shade of paint on the battleship wasn't historically accurate. That might be why Akira Kurosawa was replaced on that film by.hey, Kinji Fukasaku! So just let the big collars and '70s shades slide. The film is trying to accurately dissect the yakuza, not the fashion trends that surrounded them.

Battles Without Honor and Humanity is a demanding film, especially for audiences who don't speak Japanese or aren't familiar with the intricacies of the yakuza genre. People looking for knockdown, wall-to-wall action are going to be disappointed. The action here come sin spurts and is ugly, unchoreographed, and very real. First and foremost this is a drama and a societal study, a philosophical film but stripped of lyricism and poetry. It is more like the streetwise wisdom delivered by some old crank. After all, you don't sit down to watch Goodfellas or Miller's Crossing for the action scenes. This is crime drama, and as crime drama and modern day film noir, it's complex and engaging on multiple levels and remains one of the best and most unconventional yakuza films around. It does require a lot of the viewer, but then most good films do. Unlike many films in the crime genre, it can't be enjoyed on a purely popcorn level. It's not one of those movies where you can just sit back and enjoy the ride. You have to actively engage it and work at it, and even then it's the film's point that sometimes you're going to be lost, just like Shozo.

If you aren't interested in the yakuza as a social phenomenon or cultural study and not just as an action movie cliche, then Battles Without Honor and Humanity won't do much for you. Not that the movie is dull or lacking in action, but it'll seem that way if you were expecting something more.modern, I suppose. Guys in sharp suits posing and doing Hong Kong style kungfu fights, that sort of thing. Even contemporary Japanese audiences don't seem that interested or able to grasp what a film like Battles Without Honor and Humanity was attempting to accomplish. This is a completely brilliant film, and like most brilliant films, it just isn't dumb enough for some people.

It was a major hit at the time and made Kinji Fukasaku's career. It's odd that until the release of Battle Royale, the director was best known in the West for the movies that least defined his oeuvre. Sci-fi quickies like The Green Slime were hardly Fukasaku's calling card, but since the yakuza films, and especially the kind of yakuza films Fukasaku was making, were and to some degree still are fairly inaccessible to most audiences, it's Green Slime and Message for Space for Kinji. Or at least it was until, as an aged man with failing health and nothing to loose, he set Japan -- and this time a good portion of the rest of the world -- afire again with Battle Royale, another movie that seeks at its heart to pick away at Japan's notion of itself as an orderly and honorable country in much the same way a chicken in Battles Without Honor and Humanity picked away at the dismembered pinky of a disgraced yakuza.

Films like this would later become some of the most popular films among real-life yakuza, who would gather in old theaters and watch them and pine for the days when crime was nasty and tough and violent instead of white collar and dull and corporate. It probably has a lot to do with films like Battles Without Honor and Humanity being so grounded in the reality of the situation and with the fact that many of them involved real gangsters. Heck, Noboru Ando was a real life yakuza who eventually starred as himself in a series of more or less autobiographical film adventures about his seedy life. It's the ultimate irony that these guys would get nostalgic for a type of film that made a point of dismantling nostalgia, romantic for a film that strove to strip away any notions of romanticism from its subject matter. It's also a sign that when Kinji Fukasaku made this film, he was doing more than making a film; he was documenting an entire culture and way of life.

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Monday, September 20, 2004

Rasen

1998, Japan. Starring Hiroyuki Sanada, Miki Nakatani, Satou Koichi, Saeki Hinako. Directed by Joji Iida.

I hate hating movies. If you've been with me for any length of time, you know that one of the things that separates me from a lot of other critics (especially online) is that I don't revel in films that are bad or "so bad they are good." I freely admit to having appalling taste, and the movies I enjoy because they entertained me, not because of any faux-hipster sense of irony or condescending "cheesy fun" aspect. It's just something I've grown out of. I don't like savaging films either, because even rotten films take a lot of work. I'm happier celebrating movies I enjoyed than I will ever be tearing apart movies I hated.

But lately, I've been paying for my relative good fortune in film with a string of unenjoyable dreck I still feel should be written about here. Sure, I'm used to coming across the occasional film I don't like, but usually I can just skip over it. Chances are if I didn't like the film, it's probably not a film I really wanted to watch in the first place. But sometimes, a movie I do want to write about ends up stinking, and the past couple weeks that has happened a lot more than it has at any other point in the past. Movies I should love and wanted to love just punched me in the gut. Take the Japanese zombie film Stacy. It's a zombie film, and a Japanese zombie film at that - something I've been quite interested in for a long time, and thus I felt compelled to write about the film despite my complete lack of enjoyment. What I didn't realize is that Stacy was little more than the harbinger of a whole slew of awful films I'd earmarked for review here thinking they'd be better than they were.

Some I knew were going to be awful from the get-go. No normal human decides he's going to review all sixteen Troublesome Night films from Hong Kong. I had to bail around five or six (they all start to blend together), but I'm determined to get through the series (which might be impossible since they seem to crank a couple new ones out every year) even if no one else in the world is watching. Others, however, I had hopes for despite reading loads of negative reviews. One such film was Rasen, the forgotten film in Japan's Ring series.

To recap the history of Ring for those who missed it in our reviews of Ring and Ring II, here's where the game stands right now. A series of books by Koji Suzuki caused quite a commotion, and a lackluster television adaptation soon followed. And a radio drama. And more television. And finally, the books were successful enough to guarantee that someone would adapt the story into a film, albeit a film that differs vastly from the novel (and in Ring II ceases to relate to the novels at all). The Ring novels take the story on a wild trip that starts as a ghost story, turns it into a medical thriller, and eventually exposes the whole thing to have been nothing more than a computer simulation (which, in the later installment of the books, goes awry and results in real world deaths). Many fans of the movies agree that the films are better for having stuck to their supernatural guns and avoided all the cyberpunk developments. I count myself among them. Plenty of other people, of course, dig the scifi/medical turn the books take and don't care for the films turning it all into something purely spuernatural. Ghosts interest me. Haywire computers do not (except, perhaps, when the ghosts are making the computers haywire, as in Kiyoshi Kurosawa's Kairo -- the best horror film since the first Ring movie). Thus, I prefer the ghost story to the medical/technical one. The makers of Rasen seem to have wanted to follow the ideas set forth in the book, but they failed miserably.

The Ring film, directed by Hideo Nakata, was even more of a sensation than the books, and in the wake of its success, dozens of films influenced by or simply ripping off the film were born. Welcome to the new wave of Japanese horror that made the last coupe years of the 20th Century and the first couple of the 21st so entertaining for horror fans. There was no doubt that the makers of Ring would return to the well (so to speak) for another installment, mainly because they'd already finished the film. That second installment was known as Rasen, or Spiral -- not to be confused with Uzumaki, which is also sometimes called Spiral.

This one stumps a lot of people. After all, there's a movie called Ring II, starring the same people in the same roles, directed by the same director, and picking up immediately where the first film begins. One would assume that to be the official sequel. And it is, but so is Rasen, a movie that was considered by Hideo Nakata (and most fans) to be so godawful that he immediately went into production on a different official sequel, the film we all know as Ring II. The problem started more or less with the greed of production company Asmik Ace Entertainment. Sensing that they had a potential hit on their hands, they hired two separate crews to work on two separate films simultaneously -- Ring and its sequel, Rasen. The thinking went that if people enjoyed the first film, they would flock to Rasen to see what else was happening. Unfortunately, one of those crews made a great horror film. The other crew made utter crap. People went to see the first film, but they stayed away in droves from Rasen.

Rasen came and went, and most people agreed that it was pretty much as horrendous as Hideo Nakata claimed, despite key members of the cast reprising their roles and the story picking up right where the first film leaves off. Rasen even apes the original film's cold, clinical appearance with some degree of competence, but at no point is there any doubt that Hideo Nakata isn't behind the helm here. Directorial duties -- as well as writing -- were left to Joji Iida, whose only other notable film is 2000's Another Heaven, which is a much better film than this one. As a director, he's passable. As a writer, he has delivered one of the foulest, dullest misfires I've seen in a long time. It's sundry missteps are transformed into thunderous stomps when you put it in the context of being a sequel to one of the most successful (not just in terms of box office receipts, either) horror films in years.

But I went into the movie with an open mind, perhaps even a determination to like the film, or at least find good points in it. I have a tendency to enjoy the least popular film in a series. You know, always sticking up for George Lazenby and the other underdogs. Like I said, I don't enjoy disliking a film and writing negative reviews. Rasen was something I definitely wanted to write about though, as we're slowly making our way through all the Ring films and their various offshoots and imitators, and once I finished the film I realized that I was going to have to get out the poison pen I so loathe inking up.

This movie is terrible. Mind-numbingly terrible. I could sit here copying negative adjectives out of the thesaurus, and that would still only begin to crack the surface of just how much I utterly despise this film. I'm hard-pressed to think of a single good thing about it despite my bull-headed determination to do so. How a movie can go so astoundingly wrong truly baffles me, and I thank the heavens that Hideo Nakata was so disgusted by the film that he went out and made a different, better sequel as a way of apologizing to people for the abomination that is Rasen.

We begin innocently enough with the autopsy of Ryuji (a role reprised by Hiroyuki Sanada, who also appeared in Hideo Nakata's own sequel, but in a greatly reduced role than the one he has here). For some reason, the permanent look of horror that graces the countenance of any who fall victim to Sadako's curse is gone, the movie having seemingly decided to drop that aspect entirely without any explanation. It's the first, but certainly not last, piece of mythology from the Ring that will be totally abandoned (maybe Iida should have read the script to the film for which he was making a sequel). That it happens within the first few minutes of the film is not a good sign for the rest of the running time.

Performing the autopsy is a former friend of Ryuji's, Andou Mitsuo (Satou Koichi), a pathologist who is so jaw-droppingly dull that he his upstaged by his own cadavers - even the ones, unlike Ryuji, who just lie there rather than rambling off a series of esoteric warnings and hiding coded messages in their stomachs. Earlier in life, Andou lost his young son to the sea in a terrible accident, a plot device that could have tied in nicely to the importance of the ocean in the first film had the director given a damn about the first film. Unfortunately, the role of the sea is jettisoned in this film, and the drowning of Andou's son becomes nothing more than a predictable plot device that lets the doctor constantly contemplate suicide so that the film can feel like it has some sort of emotional gravity. It's an attempt to give him a back story, albeit a tired and overused one. Take it though, because it's the only character this guy is going to show through the entire movie.

The fact that Ryuji's corpse won't stop talking to him leads Andou to become involved in the curse of Sadako, but this is hardly the curse or the Sadako we came to fear and love in the first film. We also hook up with Mai again (played once more by Miki Nakatani), who is investigating the death of Ryuji in a fashion far more boring than in Hideo Nakata's sequel. Her character undergoes a pretty drastic revision as well, but what the hell? That's par for the course in this film. Oh yeah, and what about Reiko? You know, the main character from the first film? Hideo Nakata's sequel handled her in a somewhat offhanded and unsatisfying manner, but at least she played some role. Here, she appears only in a flashback to a scene from the first film then is dispatched offscreen and hardly mentioned again. Same with her son, Yoichi, who becomes the focal point of Ring II. Iida seems determined to either dismiss entirely characters from the first film and replace them with far drearier, clichéd, and uninteresting characters; or he simply rewrites characters willy-nilly to be completely unlike they were before, with no real explanation for the sudden change other than the ineptness of the script.

The blatant disregard for established character traits (a symptom of making a sequel before the original is even finished) is only the tip of the iceberg though. What really sinks this film is the completely ludicrous direction it takes the plot. As our dull as dishwater doctor mopes from one scene to the next, Sadako's curse is transformed into a new strain of smallpox, and the importance of the video is nixed in favor of the claim that coming into contact with anything on the subject of Sadako can give you the disease, which is all an attempt by Sadako to be reborn into the world of the living. Forget the nightmarish apparition from the first film. Sadako makes only one appearance here, as a sexy naked woman seducing Andou, before taking over Mai's appearance. There is nary a vestige of the rage-driven ghost from the first film left in Rasen. Instead, she is a standard-issue psycho woman. Her entire reason for being is dumped in favor of this thoroughly uninteresting, daft new approach to her character.

Incidentally, if Sadako uses Mai as a vehicle to be reborn, as an incubator of sorts to harbor her DNA, why does the reborn Sadako look like Mai? Sadako's DNA was used. Mai's body had no input and was just a host. Okay, I know I shouldn't be a genetics nitpick, especially when the film as film presents so many targets at which to fire. I guess they had Miki on hand and she was already used to acting like she'd just done a bunch of downers, so they figured they'd use her rather than someone who might accidentally, you know, act or something. For the scenes in which Sadako does appear, they hired Saeki Hinako, best known to fans of Japanese horror for her roles in the Misa the Dark Angel series. She also had a part in Uzumaki, the other film sometimes called Spiral. It's enough to make your head spin. Anyway, she's about the only character who attempts to bring any life at all into her role, but it's a misguided role to begin with since it means the image of Sadako the Terrible has been dropped in favor of Sadako the Terribly Sexy. While sexy is good, it isn't necessarily scary.

But no one suffers so drastically as poor Ryuji, who is transformed from the stoic yet heroic figure of Ring into a villain with delusions of global conquest. What the hell? Good lord, what an asinine "twist." Some people seem to think that just because something is an unexpected twist, that alone makes it good. But you know what? A stranger walking up to me on the street and kicking me in the balls is an unexpected twist, but that doesn't make it enjoyable. The senseless transformation of Ryuji from understated hero to the destroyer of worlds is so utterly stupid that I can't even begin to fathom what anyone was thinking when they came up with it, or why anyone thought it was a good idea. From what I understand of the Rasen novel, this is part of the original story. But this isn't the Rasen novel. It's a movie, and a supposed sequel to Hideo Nakata's film. Thus, we have to base our impressions of Ryuji not on the book, but on the movies, and there is no transition in his character, no real purpose to the sudden and unexplained mood swing. It just happens with total disregard. It's maddening, and I know it's a result of Iida relying on the novel without considering the framework being laid down by the first film.

I'll cut the writer-director some slack here. A story this complex, with Nakata making so many changes to it for the first film in the series, should have never been filmed at the same time. Iida either didn't read or didn't grasp the screenplay to Ring, and thus probably didn't know how drastically it was altering the original story. Iida's attempts to stick to certain plot points in the novel Rasen that now no longer connected with Nakata's revisions result in a sequel film that is a train wreck. If they had waited, or if Iida had been more knowledgable about the film being made alongside his, to which his was supposed to be the sequel, they might have had better luck with consistency in the characters. But excuses, ultimately, don't make the film any easier to digest, and besides, there is plenty more to hate.

Perhaps the worst thing the plot of this movie does is nothing. I mean, I've sat through some dull movies, but this one really puts a fellow to the test. Ninety-eight minutes will feel like a four-hour Bollywood romantic comedy, only without the singing and dancing girls. Unless you thrill to scenes of a depressed doctor walking out of an office and slowly down the hallway to go sit in another office, then you're in for a long and uninteresting ride. It's not like the first film, where you quickly learned that slower scenes were building up to a climax, and everything in between was permeated by an unrelenting sense of dread. Rasen simply does nothing and has nothing to say. It's not building atmosphere, and it's not mounting the dread because nothing ever happens. There isn't even a climax. The movie basically ends with Andou sitting at his desk wondering what the answer to the puzzle is. Then Ryuji and Sadako show up to tell him, and they head off to the beach, once again failing to make any real point out of the reoccurring images of the sea. That's about it. There is an apocalyptic twist to the film's resolution that I would have liked had the rest of the film not been so stomach-churningly pathetic, but even the promise of the destruction of the world isn't enough to save this confused mess.

So how do you make one of the worst sequels of all time? Well, you take one of the most striking horror film images ever created - that of Sadako, her long, tangled hair obscuring her ghoulish face - and you simply never bring it up again. That's the same as if Halloween gave us the famous image of Michael Myers in his William Shatner mask, and then in the sequel he was just played by Ben Affleck without any mask or other defining feature from the first film. Then you take the characters that were likable from the first film and forget them, turn them into misanthropic villains, or replace them with new characters who are so boring that they'll actually make you cry. Then you take whatever chilling atmosphere was attained by the first film and replace it all with scenes of a doctor sitting at his desk thinking about maybe doing something, which he then decides against. There's zero atmosphere and zero scares.

That Andou fellow is no leading man, either. He's utterly forgettable. He does nothing. I don't even think he knows he's supposed to be acting. I've seen characters in Italian zombie films that had more dimension and more purpose than this guy. Wooden doesn't even begin to describe how bad his performance is, and since he and Mai are the only two characters of note in the entire film, their interplay becomes positively crushing. Koichi Sato has no excuse at all -- the man is no novice actor. I don't know what his problem is here. I can only assume he was told to act like he'd just popped enough 'ludes to drop Elvis. Miki Nakatani gets to take her subdued Mai character over the top and turn her into a sex-starved, giggling harpy during the final portion of the film, but for the first half, she is every bit as somnabulistic in her delivery as the doctor. The scenes between the two of them comprise almost the entire film, and they are doing nothing but talking. I like a good dialogue film as much as the next film nerd, but this isn't a good dialogue film. This is the sort of dialogue film that makes you want to reach into the screen and throttle the characters. They perform with a lack of emotion and excitement so profound that characters from a Bergman film would scream at them to liven things up a little.

One of the most frustrating things about Rasen is that there are actually a couple good ideas buried in the muck. Sadako's curse as smallpox is goofy (however, that's pretty close to what the curse is revealed to be in the books, so I guess again it's just a case of me prefering Hideo Nakata's supernatural excursion to the original novel's medical approach), but some of the ideas about Sadako creating a never-ending spiral that will spread throughout the world were promising had they not been surrounded by such a poorly conceived film. Rather than reminded me of the first film, this reminded me of the Hong Kong Ring rip-off, A Wicked Ghost, which had some really interesting ideas and twists but was simply not that good a movie - though it's still infinitely better than Rasen.

Chief among Rasen's could-have-beens is it's transformation of Sadako from a victim to a predator, a sexual predator to be exact. Frankly, I much prefer the tragic villain approach that began in Ring and continued through the series proper, culminating in Ring 0: Birthday really portraying Sadako as the ultimate victim in the story. However, revealing Sadako as not just a simple victim, but as sexually aggressive as well, could have been interesting if executed properly. Unfortunately, this script isn't up to the delicate task. Rasen more or less does away with any sense of tragedy (or simply fails to effectively relay it) surrounding Sadako. She is a villain. Not a malevolent force or a wronged spirit back for revenge, and in true femme fatale form, sex is her weapon.

Similar territory was explored in the Korean Ring Virus far more effectively and without sacrificing the sympathy one feels for Sadako. Rasen cannot handle a character with so much depth -- or any depth, actually. By changing the nature of Sadako, they loose the interest generated by her tragedy, and they fail to make any real statement with the new direction. Ultimately, it becomes little more than a few seconds of titillation during some sex scenes which feel shockingly out of place given the beautiful restraint of the first film. As presented, the film never successfully uses the increased sexual content to any purpose. It seems cheap.

Sorry if this review is spoiler heavy, but since the plot is so inane and the twists so idiotic, I really don't feel that bad. Plus, Ring II more or less negates everything in Rasen and eliminates it from the Ring series canon, so there's not much to worry about. Count yourself among the lucky ones if you never see this film.

I find that when I don't like a movie I didn't expect or hope to like, it's no big deal. But when a movie I was fighting for disappoints me to such a profound degree as Rasen, the pain is amplified tenfold, to the point where if I wasn't a man of peace, I'd be tempted to hop the next flight to Japan, track down Joji Iida, and punch him in the belly for having made such a thoroughly moronic movie.

Rasen offers me precious little to work with when it comes to positive comments. The film's few interesting ideas are buried in the avalanche of sheer stupidity that comprises the bulk of the picture. The plot is complete junk, the performances are dull but not nearly so dull as the characters they strive to create, and the directing is uninspired. Nearly everything from the first film is thrown out the window in favor of something far stupider and less interesting. Ring II had it's flaws, but it's a welcome return to the canon and sensibilities of the first film. Thank God Nakata felt obliged to help wash the sour taste of Rasen out of our collective mouth. Rasen really is one of the least enjoyable movies I've ever seen.

In short, the lost Ring movie should stay that way.

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Sunday, September 12, 2004

Stray Cat Rock: Sex Hunter

1970, Japan. Starring Meiko Kaji, Rikiya Yasuoka, Tatsuya Fuji, Jiro Okazaki, Yuki Arikawa, Tomoko Aki, Yoko Takagi, Akemi Nara, Setsuko Minami, Mari Koiso, Mie Hanabusa, Nobuko Aoki. Directed by Yasuharu Hasebe. Available on DVD from Amazon

During the 1970s, Japan's Nikkatsu Studio became famous, and yes most likely infamous, as the number one home for sleazy sexploitation, violent pink films, and just softcore porn in general. Although hardly the stuff of highbrow cocktail party conversations, the thoroughly exploitive nature of the Nikkatsu films doesn't mean there wasn't a lot of boldness and innovation thrown into the mix, resulting in more than a few highly enjoyable and daring films. Yeah, there was a lot of crap, but there's always a lot of crap, and usually even the crap had something about it that was so bonkers and just not right that you couldn't help but nod your head in its direction. In other words, where as Europe during the 1970s was constantly making ponderous, over-inflated films that begged the question, "Is it art or is it porn?" Nikkatsu was more concerned with generating the answer, "I don't know if it's art, but it sure is cool."

Somewhere in the process, though, studio producers became so lax in what messages they would allow in a film - so long as they were surrounded by the requisite blasts of sex and violence - that Nikkatsu became a haven for directors and writers who wanted to make controversial social and political statements in criticism of Japanese culture and found the best way to do so was to disguise their pointed arguments in the clothing of an exploitation film. On the surface, they were just making the Japanese equivalent of drive-in movie fare, but running throughout many of the films was a subversive current of dissent and radicalism that never would have been allowed on screen in a more direct fashion. Certainly you'll find very few Japanese films that are willing to criticize Japanese culture despite there being some very juicy targets for the more liberal-minded; specifically, Japanese conduct during WWII and subsequent denial that there was anything done wrong, and the fact that though not in a malicious "cross burning" fashion, Japan is also one of the most racist countries in the world and a country in which the racism is so ingrained in society that most people don't even recognize it as such - like the fact that people of Korean ancestry continue to have to register as foreign aliens, even though their relatives came to Japan five or six hundred years prior. It is this second big theme of Japanese racism that Stray Cat Rock: Sex Hunter takes on, albeit in the guise of a girl gang pulp film.

One of the studios most successful series came when they blended tawdry titillation with delinquent girls in outlandish 1970s outfits - and I mean outlandish even for the 1970s. Floppy wizard hats and hot pants abound in these delinquent girl films, and no matter what violent outrage is depicted on screen, it pales in comparison to the crimes committed against a simple sense of fashion. The five Stray Cat Rock films are poised to be the highest profile series of these violent girl gang gems thanks to the third film in the series (or second film -- critics seem to be uncertain) getting a release through HVe in the United States. Previously, various titles like the Sukeban Blues and Sukeban Boss films have been available only as fan-swapped bootlegs, and even then without subtitles. The ridiculously named Stray Cat Rock: Sex Hunter is, along with Female Convict Scorpion #701 the first film in this highly entertaining and morally dubious (isn't it always that way) subgenre to see legitimate release in the United States. It works pretty well as a barometer for the films in general. It is not as exploitive or bare-boob-packed as some titles, but it is a little deeper (if also utterly confused) in terms of story. While not the best of this type of film, it's a decent place to begin, and one hopes HVe will continue to release films from this and other series.


The plot, if you want to call this loose assembly of violent episodic adventures a plot, revolves around gang leader Mako, played by Meiko Kaji. She was a Japanese cult film icon of the 1970s, starring not just in the Stray Cat Rock and Female Convict Scorpion films, but also in the bloody Lady Snowblood samurai films and Kinji Fukasaku's Yakuza Graveyard. If you wanted a tough chick for your film, the only way you could do better than Meiko Kaji was by hiring Etsuko "Sister Streetfighter" Shiomi. Mako's gang spends their nights engaging in the usual street thug hooliganism that helps bored and disaffected youths pass their time. This consists largely of donning screamingly loud outfits and walking around the neon-lit streets while a cool-as-hell jazz-funk soundtrack blares away in the background. When they aren't doing that, they're mugging squares, going on shopping sprees, getting into fights, or buying drugs from Baron, the leader of the local guy gang The Eagles.

Although peddling drugs brings in the yen, Baron's real passion is beating up and, if he's lucky, just outright murdering "half-breeds," anyone who is of half-Japanese, half-Caucasian persuasion. He does this, so he says, because his sister was raped by a Japanese serviceman in the days after World War II - symbolic, one would guess, of Baron considering Japan itself raped by America during the post-war occupation. Adding to this symbolic smorgasbord is the fact that though he's a macho, loudmouth braggart, Baron is, in fact, impotent. His assault on these mixed-race citizens is as much, perhaps more, out of his own sexual frustration than out of any sense of moral outrage over what happened to his mother. Rather than coexist with these people, who Baron secretly sees as bigger, more attractive, and more virile than himself, Baron takes out his complex by whooping like a madman as he and his gang tear around town in old US military jeeps, always on the prowl for someone of mixed blood they can beat the crap out of. Although it's not as important thematically, he also seems physically incapable of buttoning mor ethan the bottom-most two buttons on his big, ruffly shirts.

Mako and her girls tolerate The Eagle's shenanigans, mostly because they don't really give a rat's ass about race and race relations. They are, in a sense, representatives of the Japanese population at large, only in bigger hats and higher platform shoes. They don't consider themselves racist, but they blind to the racism running rampant in Japan. At least, that is, until Meiko's Alleycats come into contact with a mixed-race gang led by the hunky Kazuma. He's in town looking for his lost sister, and naturally he catches the eye of both Mako and Baron, leading to an inevitable showdown when The Alleycats are dragged into the light of racial awareness by encountering this mixed-blood gang and watching them preyed upon by Baron and his jeep-driving goons.

I'll take time out for a quick disclaimer here in hopes of heading off some undoubtedly well-meaning but misguided email. Japan is about to get taken to task in this review for being, at least traditionally, a heavily racist and xenophobic society. I think it's a wholly defensible assertion, and I also think that the times they are a-changin' and one day - soon, with any luck - the characterization of Japan - and by that I mean average, everyday Japan - will no longer be applicable. A criticism of any one part (or even multiple parts) of a country or a people certainly doesn't apply to everyone, and it certainly doesn't equal a blanket condemnation of said peoples or country. Additionally, if your initial reaction is to think, "You should take a look at your own country" then let me stop you right there. I already know about America and American racism. But this article isn't about America or an American movie. It's about a Japanese movie, and just because I'm taking time out here to touch on the subject of Japanese racism doesn't mean I'm not aware of its existence elsewhere. So with that in mind, allow me to bore you with the following bloated self-important analysis when, given my own intelligence, I should just stick to talking about floppy wizard hats and go-go dancing.

You don't really have to see any of the subtext in the film, though I think this is definitely a case of it deliberately being present rather than something simply read in by critics at some later date. The film is as saturated with East-meets-West imagery as it is with lurid colors and gang fights. Frequently, action takes place in a setting with some neon advertisement for an American product blazing in the background. When Mako and the Alleycats take revenge on The Eagles for selling them out to a bunch of horny businessmen for a gang bang, they throw Molotov Cocktails made from Coca-Cola bottles. And during a club scene, the group Golden Halfs - famous for being ridiculously hot half-Japanese women - perform. The only real problem is that while the film wants to make a comment about racism in Japan, it doesn't seem entirely certain what the point of it should be. Obviously "purity of Japan" racists like Baron are cast as screwball assholes while the more open-minded Alleycats are the good girls. At the same time, the frequent focus on American brands dominating the night skyline seems to imply that this loss of Japanese culture to Western consumer pop culture is something of a tragedy. Ultimately, the film may be saying that maintaining and cultivating your culture is one thing, but violence and racism is flat out nasty.


Baron himself seems to represent a conflicting duality that is common in Japanese culture to this day: he is the racist who hates all others but the Japanese, yet he and his gang love those American jeeps and Western fashion. Japan has, since probably the Meiji Restoration and certainly since the end of World War II, had a crisis of identity in which it wants to remain fiercely Japanese and superior but, at the same time, is endlessly fascinated by other cultures and quick to adopt their trends. In the past, it has frequently been American-Japanese culture, but as divisions and lingering bitterness over the war fades with each subsequent generation, and as Japanese culture continues to affect American culture nearly as much as American culture does Japanese, this is becoming less of an issue. More at the forefront now is a lingering feeling of superiority to Koreans struggling with the youth culture's fascination with Korean cool.

If one wants to dismiss the political agenda of a film like Stray Cat Rock: Sex Hunter, one should probably think about how, when intellectuals and politicians have failed, its simple and often exploitive pop culture that has and continues to smash the cultural barriers that have been erected between people. Just as each subsequent generation of Americans sees (one hopes) their racism slip further away as we enter a truly global and connected community, the same thing happens to young Japanese. And Chinese. And one would hope just about everyone else as well. Of course, when something as engrained in so many people's character as racism starts to be challenged on such a grand scale, there is inevitable backlash. It is, after all, a fight and a progression, and no one said it was going to be easy just because white kids starting listening to hip hop, black kids started watching anime, and Japanese kids fell in love with Bruce Lee.

I might also add, if you'll indulge me in just one more bit pompous rambling, that it was very forward-thinking of the film to cast the women as the peacemakers and the more open-minded members of the population. I'm probably dipping into social issues that demand far more time, explanation, and analysis than I can beat out in a movie review, but I guess I've gone this far already. It's no secret that Japanese workers - and by that, I largely mean the Japanese men who dominate the business world - have traditionally been obsessed with their jobs. Tales of salarymen working from the rise of the sun and well into the wee small hours of the morning are commonplace. Japan is one of the few places that has an actual clinical term for literally working yourself to death and dropping dead at your desk. With the burst of the bubble and the grim discovery of things like unemployment, layoffs, and uncertain futures, things have changed a little, but let's set ourselves firmly before that time. With men so committed to employment, relationships between men and women were bound to suffer, or if not suffer then become just one more formalized function. Women, for their part, were starting to discover that sitting at home, rearing children, and rarely seeing your over-worked husband wasn't as much fun as some might think. Some started fighting for equality in the workplace, for the right, I guess, to drop dead at their desks right alongside the menfolk. Others, however, started rebelling against this social system by becoming more adventurous, by traveling around Japan and around the world, and perhaps most daring of all, by befriending those wild-eyed, hairy foreigners.


As a result of their dissatisfaction, free time, and willingness to brave the white edges beyond the map of Japanese culture, Japanese women started freaking out the men by becoming more worldly, more liberal, more aware, and just plain smarter when it came to knowing something outside the office. As usual, there was a backlash against such adventurous women, partly out of "defense of Japanese society," but more likely motivated by the fact that men who committed themselves to a lifetime of obsessing over their job realized they were boring and largely ignorant of the world. But once something like this begins, all the uptight businessmen in the world can only hope to slow it slightly, at best, And with the collapse of Japan's previously unstoppable economy, one expects the men to get with the program as well. What was my point? That it was very telling in 1970 for director Hasebe to see women as the ones who will be the first to break away from traditions of xenophobia.

So grand congratulations to Stray Cat Rock: Sex Hunter for being such a socially radical film and for saying something that most everyone would consider completely outrageous, even if it's right. But as I've said time and time again, good intentions and laudable politics might make an admirable film, but they don't necessarily make a good film. Thus we turn from the assertion that Stray Cat Rock: Sex Hunter is a progressive film that is much smarter, more subversive, and more radical than you might first realize and instead ask another important question for assessing the overall value of a film: is it entertaining?

Well, I think so, though I wouldn't count it as a must-see. The film has some awkward flaws, not the least of which is that it spends its entire running time building to a violent, out-of-control gang war between the Alleycats and Eagles, then doesn't deliver. Instead, the finale is a rather dull showdown between Baron and Kazuma, with the previously firebrand Mako suddenly crumpling and cowering in the corner as if we hadn't just spent an entire film building her up into a tough-as-nails but open-minded bad ass. The film seems to pull the rug out from under itself by falling back on the mano-a-mano battle between the two men - especially since "she's a bad-ass" is about as deep as much of the characterization ever bothers to go. There's not much reason given to us to invest any emotion in the outcome of the film. And the plot is an uneven mess with no real direction.

Luckily, Meiko Kaji effortlessly oozes charisma, and the sheer over-the-top madness of some of the action and all of the art direction keep the eyes occupied when the mind isn't. Hasebe had already proven himself a master of mind-blowing pop art with Black Tight Killers, and while his visual flourishes were largely absent in the previously reviewed Bloody Territories, they return in full force with this film. Everything is draped in garish colors and shot from weird angles. The shaky handheld camerawork that would come to dominate much of Japan's action cinema output in the 1970s shows up here, mostly to good effect since it was still novel and not entirely headache-inducing as it would later become. You'd also have to go to Roger Vadim picture to find loonier costumes. Hasebe takes his exploitation picture and elevates it to high-concept and high camp territory, which is refreshing. And despite the title and it's position as a Nikkatsu production from the 1970s, Stray Cat Rock: Sex Hunter is relatively tame in its sexual content. The most difficult bit is, of course, the scene in which The Eagles set the Alleycats up to be raped by a bunch of horny businessmen, but even that is played more for outrage and disgust than sleazy titillation the way it would have been in many later films. There's still enough sexploitation in the movie to stop you short of celebrating it as bold feminist filmmaking, but within the context of the genre, it's one of the more sensible entries as it features more gratutious jeep driving than nudity.

Stray Cat Rock: Sex Hunter is probably one of the most thematically ambitious of all Nikkatsu's post-Seijun Suzuki films, and that along makes its release in America worthwhile. It is not, however, the most entertaining of their girl gang pictures. Perfectly adequate, yes, but not a blow-away triumph. I hope it opens the door to more sukeban mayhem in the very near future.

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Friday, September 10, 2004

Bloody Territories

1969, Japan. Starring Tsuneo Aoki, Rika Fujie, Tatsuya Fuji, Keiko Hara, Ryoji Hayama, Masako Izumi, Akira Kobayashi, Hiroko Machida. Directed by Yasuharu Hasebe. Available on DVD from Amazon.)

For a long time, yakuza films were the big missing piece of puzzle that is Japanese film in America. In the years before DVD, you could find any number of groovy Japanese monster movies. Sure, they were pan and scan and dubbed, but few people thought to be offended by such things at the time because we were simply happy to be watching Godzilla or Yog or any other creature smashing up the place. Samurai movies were a bit scarcer, but at least they were represented by a smattering of titles. Yakuza films were a vast and largely untapped reservoir just waiting to be unleashed on American fans who had perhaps read about the films, or knew people in Japan who had seen them, but had otherwise been limited to little more than tantalizing photos in magazines and stories about movies in which guys screamed a lot and cut off their pinky fingers.

In the past year or so, all that has changed. Well, I reckon it started a little bit before that when someone decided to release a fistful of Seijun Suzuki films on VHS. Then in the past year, HVe and American Cinemathique really opened the floodgates and started pushing yakuza films into the forefront. And while certain notable titles remain MIA (the Battles Without Honor and Humanity series, the Abashiri Prison series, and frankly, most of the great old Takakura Ken films that started the craze back in the 50s and 60s), we're certainly a hell of a lot better off now that we can walk into any old video store and pick up a copy of Blackmail is My Life, Underworld Beauty, or the movie on the chopping block right now, Yasuharu Hasebe's 1969 yakuza thriller, Bloody Territories.

I first discovered Hasebe when I picked up the film Black Tight Killers, a movie in which sexy female assassins in a vast array of showy mod outfits do things like fling deadly razor-sharp 7-inch records. It was really my kind of movie. Hasebe, I'm told, learned his craft from the master of pop-art yakuza madness, Seijun Suzuki, and the influence of Japan's number one maverick certainly showed in Black Tight Killers. By 1969, however, much of the eye-catching weirdness seems to have left the work of Hasebe, and while Bloody Territories is not a bad film, it's also nothing special, certainly not as special, quirky, or weird as you would hope from the man that gave us Black Tight Killers. It is just a yakuza film. Well, no. Maybe it's not just a yakuza film, but with Kinji Fukasaku just over the horizon, Bloody Territories is simply the kind of movie that gets lost in the shuffle even if it has a few interesting thematic twists.

The deconstruction of the yakuza genre that had been built up in the films of Takakura Ken began with Seijun Suzuki's gleefully cracked subversion of the genre, but he was just so out there that a lot of people didn't even realize exactly what was happening. In 1967, Junya Sato made what many consider to be the first "modern" yakuza film, that is to say, a film in which the noble notions of honor and righteousness that characterized the Takakura Ken films were completely trashed, and the yakuza were depicted mainly as a bunch of ruthless, opportunistic thugs with no sense of honor and no flare for the romantic. Hasebe's Bloody Territories falls somewhere short of Sato's Organized Violence when it comes to its depiction of the yakuza. The core characters still cling to the old values and traditions of loyalty and honor, but it's obvious they live in a world that has abandoned such ideals. The twist Bloody Territories brings to the table isn't that the other yakuza have become dishonorable and sleazy; it's that the yakuza are bested at their own game by businessmen, who are every bit as ruthless and far more effective, it turns out, at running things.

The action revolves around the number two and number three man in the Onogi Clan, a renegade yakuza gang that refuses to dissolve their organization during a big pow wow where everyone else agrees to disband. The Onogi Clan, it seems, spends as much time cleaning up the streets and serving as a sort of neighborhood watch as they spend engaging in the usual activities that occupy the average yakuza's day. In fact, as the credits roll we are treated to a montage of Onogi gangsters prowling the streets, protecting young ladies who are getting harassed, taking care of drunks who mess stuff up, and other small-time disturbances they don't want going on in their turf. The Onogis are never the less disturbed by the fact that these random acts are even occurring. It never used to be like that. Turns out another big gang from out of town is attempting to muscle in on Onogi turf now that they know the Onogis have no larger organization supporting them.

Proud though they may be, the Onogis know their small neighborhood group can't take on the entire Kansai region syndicate. They seek the help of old friends who have now entered into legitimate business to mediate a truce, though the price of mediation bankrupts the clan since they'd never measured their success in terms of money, but rather through their acquisition of turf, order, and respect. This newfangled obsession with money instead of "face" is simply outside the realm in which the Onogi operate. Before too long, they realize that they've been had, and while they were worrying about rival yakuza, what they should have been watching out for was the big corporation - a gang in its own right, but one with loyalties not to any single boss but instead simply to the practice of making a profit.

The central characters are Onogi's number two (Seichi) and number three (Yuji, played by Akira Kobayashi, who starred in Suzuki's Kanto Wanderer, Hasebe's Black Tight Killers, and later a couple of Kinji Fukasaku's Battles Without Honor and Humanity films). Seichi is the cool one, collected and smart and basically the man who will take control of the gang when the current boss retires. Yuiji is smart as well, but a bit more of a hothead who is quicker to call for retribution even when he knows it'll be certain death. Seichi is confident that they can figure a way out of the predicament without all having to die in a valiant last stand in the name of old school honor. Yuiji figures they're stuck in a no-win situation and might as well go out in defense of their out-of-date principles and notions of honor. Their opposite, at least for a while, is the underboss of the Kansai gang, a man who first sets out to destroy the Onogis and take over their territory until he himself finds out that even his larger gang is simply a pawn of big business. Although at war with the Onogis, he finds himself standing alongside Yuiji and Seichi in defense of the old ways.

The conflict's shift from rival yakuza gangs to the entire concept of what it was to be a yakuza versus the amoral profit-motivated aggressiveness of big business provides Bloody Territories with the twist that keeps it from being dismissible as "just another yakuza film" and situates it as a nice bridge between the Takakura Ken films, which celebrate the morals and ideals upheld by Onogi gangsters, and the Kinji Fukasaku films in which we see the erosion and breakdown of the yakuza code. But remember, these are still knife wielding killer businessmen, not just guys who throw around a lot of business buzzwords. However, I doubt the yakuza would fare any better if pitted against an adversary who, instead of simply meeting them in the back alley for a fight, insisted instead on setting up a meeting to discuss enterprise-wide paradigm shifts in how the yakuza implement robust solutions for end user clients. And oh yeah, they intend to tear down your quaint neighborhood tea house and gang headquarters and replace it with a TGI Friday's. Try being a tough yakuza hitman when you're forced to have meetings in the rumpus room of a TGI Fridays while a peppy suspenders-wearing guy named Stevie brings you jalapeno poppers. You can't kill people while eating jalapeno poppers!

Although the film takes a while to get going, once it does the twists are entertaining and the action is appropriately bloody. As if to underscore the position of the Onogi boys as die-hard old schoolers, they eschew the use of guns and favor the good ol' tanto knives - probably more realistic than showing a bunch of gangsters sporting heavy duty firepower since firearms are harder to come by (not to mention get away with using) than blades.

Hasebe's direction lacks the flare one would expect from him. This must have been his "normal" movie on the road from Black Tight Killers to Spectreman. Bloody Territories is still vividly colorful, especially when yakuza thugs get to have knife fights amid flowing white sheets of laundry, but there's a certain something missing that keeps the film from being as visually innovative as it should be. I am thankful for the fact that they're still using tripods and dollies for the shots. The 1970s would usher in the era of wildly shaking "heat of the action" shots that can really make an old man's head hurt. And oh yeah -- this being a Nikkatsu production (the studio who would later become to pinky violent and softcore porn films what Britain's Hammer was to horror), there are a couple gratuitous boob shots and weirdly out-of-place and completely frivolous "sweat-dripping lesbians" scene. As always, we welcome such utterly throw-away and inexcusable forays into cheap and tawdry titillation. If only every movie ever made would cut away to a minute or two of wet, dripping, naked lesbians naking out for no reason!

The script also lacks flare as it dutifully covers all the yakuza film points from the loving wife whose man is killed, to the guy who has to chop off a pinky as atonement for some offense. And of course there is gambling and lots of sitting around in a teahouse engaging in boisterous talk. Aside from our three central yakuza, there are very few characters worth remembering. A former yakuza torn between his respect for the old ways and his position as a top employee at the corporation and the mistress of the head of the Kansai gang show promise as two more interesting characters, but their stories are either too spottily covered or simply seem to get lost and remain undeveloped amid the sundry plot threads that have to be tied up by the film's rain-and-blood soaked finale. No one is as cool as Takakura Ken from the old films or Bunta Sugawara from the Fukasaku films that would follow. Akira Kobayashi is a good central character, but even the central characters lack anything that really makes them stand out. Although the movie's plot pitting old-fashioned yakuza against corporate greed and corruption is a unique take on the genre, none of the characters are anything out of the ordinary for such a film. There's cool and reserved guy, medium hothead, guy in floppy hat, so on and so forth. It simply doesn't give us enough that's new and different from what we'd seen beforehand, resulting in a film that isn't a must-see but is instead one of those, "See it if you get the chance" films that don't really demand any sense or urgency.

Even with so-so characters and a script that could use some tightening in places, Bloody Territories remains a good film. Just not a great one. It's an interesting transition piece, but with Hasebe directing, one tends to expect more. Still, I'm just thankful to have so many yakuza films from which to chose now, and even a rather average one like this is still a treat.

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Thursday, May 20, 2004

Ring 2

1998, Japan. Starring Nanako Matsushima, Hiroyuki Sanada, Miki Nakatani, Yuko Takeuchi, Hitomi Sato, Yoichi Numata, Yutaka Matsushige, Katsumi Muramatsu, Rikiya Otaka, Masako, Daisuke Ban, Kiyoshi Risho, Masahiko Ono, Yoko Oshima, Kiriko Shimizu. Directed by Hideo Nakata. Available on DVD (HKFlix).

When Hideo Nakata's Ring stormed onto Japanese screens in 1998, it caused a sensation. It was a gallon of gasoline dumped onto a smoldering flame that had been steadily building heat since the rise in popularity of Junji Ito's horror comics and X-Files inspired horror television and movies like Birth of the Wizard. When Ring became a runaway success, a whole genre was born, or reborn, and it couldn't have come at a better time. Horror films the world over were enjoying increased popularity and decreased quality, to put it coyly. To state things more bluntly, horror films were stinking up the place like a week-old dead cat that had been stuffed with a week-old bellyful of dead fish.

Insulting the late 1990s/early 2000's output of horror in America is about as hard as kicking a puppy or picking on the handicapped kid in school. No one has to work very hard to drum up a wealth of insults inspired by Valentine or I Still Know What You Did Last Summer (I went to Japan last summer. It was great, much better than watching I Still Know What You Did Last Summer). But outside of the obvious, things were just taking their cyclical turn for the worse. Horror film mainstay Dario Argento was proving the magic was gone by making truly abysmal films like Phantom of the Opera, and no one was really stepping up to the plate to carry the torch for the next generation. Sam Raimi moved into big-budget, more or less respectable films, and Peter Jackson was hot on his heels. George Romero got cut from the Resident Evil project (probably for the best for him) and was back to his age-old position of scrounging for every dime to get a movie made. And Lucio Fulci? Well, he was still dead.

Lean times indeed, but there's always a light at the end of the tunnel, and that particular light in the waning days of the 20th century came in the form of DVD. Now, all those old classics (and not so classic, but still fun) found new life, and movies you had to search for five years before settling on a fifth generation dupe of a Belgian prerecord with German subtitles from a guy who kept writing you to see if you'd also be interested in films with titles like Kingdom of Hell Rape Shit-Eaters were suddenly available at Best Buy for $6.99 on DVD. Sure, it took the archaeological aspect out of the game, but I can live with that.

Coupled with the internet, it also meant that movies from around the world were suddenly more accessible than ever before. For a relatively small initial investment in a multi-region DVD player, the cinematic world was literally at your fingertips. Ordering movies from Hong Kong, Japan, or Europe was as simple as turning on your computer and clicking a few shopping cart shaped icons. What that meant, among other things, was that the quality horror film drought was easier to absorb thanks to a wealth of old material and improved access to other countries. As American and European horror was plummeting to Thirteen Ghosts-like lows, Japan was producing some of the greatest horror films in the history of the genre, and the internet and DVD format meant that we wouldn't have to settle for Scream III.

The horror boom in Japan didn't have any one cause, but it did have one big ingredient that made it a success: young girls. Under normal circumstances, saying that young girls were a key to the success of anything horror related would mean that young girls, possibly in wet white shirts, were prominently featured in the film and probably died gruesome deaths. In this case, however, the young girls weren't the ones doing the dying; they were the ones doing the buying.

Someone somewhere had the bright idea to start running horror comics as a regular part of some very popular manga magazines (big, thick comic books the size of telephone books) aimed at teenage girls. What they found was that teenage girls love horror stories. It goes against conventional wisdom. In the West, horror has always been marketed to males roughly between the ages of thirteen and thirty. It was never seen as a genre for girls, most likely because the woman-hating misanthropes behind the films delighted in tormenting and degrading women every chance they got as a way of getting some weird little sort of revenge for having been snubbed at some point in their lives. Even when women were featured prominently as a story's protagonist (as was often the case), most films were peppered with plenty of other female characters to shoulder the brunt of the film's viciousness.

Horror in Japan was really no different, unless you see something positive in teenage girls getting raped by demons with forty-foot long multi-headed penises. It wasn't exactly the kind of stuff that had young girls flocking to the theaters going, "Yeah, this really inspires me." But where as the West continued to rake the ladies over the coals in horror, writers in Japan started trying something a little different. Chief among them was Junji Ito, who wrote horror comics in which teenage girls were the central characters but were not treated like or written as idiots and victims. Nor were they unbelievable super-women. They were regular girls, a bit on the smart side, and very believable. He placed these characters in the middle of wonderfully conceived and plotted tales inspired by the likes of HP Lovecraft and Edgar Allen Poe rather than the RL Stine tripe Americans were getting. In short, he target audience and his main characters were girls, and he didn't treat either one like they were simpletons.

Added to the rise in horror manga popularity was the popularity of X-Files, which at its peak at least attempted to be smart and well-written. It inspired a legion of imitation shows in Japan, and all these ingredients combined in 1999 to form the horror classic Ring. It was a smash hit, and a new Golden Age of horror was born in Japan. Many of the films took their cue from Ito's work (and many were in fact adaptations of his stories), featuring strong and believable female leads that would give girls in the audience someone for whom to root. Titanic proved that young girls are starved for movies that cater to them without belittling them, but that was a lesson completely lost on American movie makers, who went right on ahead making movies as if young, intelligent girls did not exist, or at least did not buy tickets to movies. Well, someone made Titanic one of the most successful films of all time, and it sure wasn't me.

What really sets these Japanese horror films apart from the pack is that, while many are aimed at teenage girls, very few of them suffer as a result. A girl can watch Uzumaki and appreciate the young heroine, but it's just as easy for a guy and for hardened horror veterans to appreciate the movie as well. Why? Because it's simply a good movie, as are many of the films that came out in Ring's wake. Although targeted at girls, that's not their exclusive audience, and there's nothing girlie about the movies. All they did in Japan is learn that if you make a good horror film that doesn't degrade women, then girls will be interested in it, and girls have a lot of money to spend. It's not so difficult a concept to grasp. Boy and girl slumber parties are exactly alike in that they always boil down to two things: talking about which member of the opposite sex you like, and swapping ghost stories or doing those "Bloody Mary" type party games. Boys have had their horrorlust indulged for decades. Now, at least in Japan, girls are finally getting the same chance.

Since Ring really started the boom, it was a given that there would be a sequel, not to mention plenty of rip-offs. Hot on the heels of the original's stellar success, production began on a sequel called Rasen, aka The Spiral (not to be confused with Uzumaki, which is often given the English title Spiral). The film continues the ghost Sadako's story as a friend of Ryuji's (again played by Hiroyuki Sanada. Miki Nakatani reprises her role as his assistant from the first film as well) discovers her attempts to be reborn into the human world. Hideo Nakata, director of the first Ring movie, didn't care for the development of the story in this direction. As a way of protesting this offshoot film, he set about making his own official sequel. Not too long after that, Ring 2 was born and Rasen lapsed into relative obscurity, never enjoying the overseas popularity of the two "official" Ring films, partly because no subtitled DVD, VCD, or VHS has yet to be released.

Ring 2 sustains the same clinical, George Romero style direction, but takes the story into fairly wild new ground as Mai Takano (a role reprised by Miki Nakatani) investigates the bizarre death of her teacher and possible love interest, Ryuji (played again by Hiroyuki Sanada). Aware that Ryuji was working on a strange problem with his ex-wife, and also having seen the expression on his corpse's face, Mai's curiosity is further piqued when Reiko, Ryuji's ex-wife, disappears with their young child. Matters get even stranger when Mai learns that shortly after the disappearance, Reiko's elderly father died under mysterious circumstances similar to those surrounding Ryuji.

An attempt to track down the whereabouts of Reiko leads Mai to the newspaper where Reiko used to work, though Reiko's assistant Okazaki (Masahiko Ono) confesses that they have no idea where's she's gone to, either. Together, Mai and Okazaki follow a trail of clues and psychic visions (like Reiko and Ryuji, Mai seems possessed of some rudimentary form of ESP) that lead them to the sanitarium where one of the only surviving witnesses to one of these strange deaths is currently residing - the girl from the opening sequence of the first film, who saw her best friend attacked and killed by the ghost of Sadako. They also meet a crackpot scientist and friend of Ryuji who shares his former colleague's interest in the supernatural, and using the young girl in his care, he's devised a way to draw the supernatural energy, or curse, of Sadako out and hopefully put an end to the curse that has been propagating itself through a videocassette containing the psychic imagery of Sadako's mind.

The trail also leads Mai and the doctor back to the island where Sadako was born, and finally to the hiding place of Reiko and her young son, Yoichi, who is soon revealed to have psychic potential that dwarfs that of his mother and father. He's also well on the way to becoming a new generation Sadako, as a rage that has been building inside him since the events of the first film threaten to warp his development in the same way the tragic childhood of Sadako was warped by her incredible powers. Mai assumes responsibility for finding a way to save Yoichi from the same fate as befell Sadako, while she, the doctor, and Okazaki, struggle to find a scientific explanation and way of dealing with something that defies science.

Ring 2 does a lot right, but it also has some flaws that keep from ever achieving the overwhelming feeling of creepiness and desperation that made the original movie such a spectacular piece of horror filmmaking. Chief among its flaws is that it throws too much at the wall and fails to develop most of its ideas in a satisfying fashion. With all the pseudo-scientific mumbo jumbo being hurled about, the movie soon starts to feel like an episode of The X-Files, with too many theories being offered and not enough exploration of any single idea. Where as the first film was focused with an intensity rivaling the rage of Sadako, the sequel meanders from one idea to the other with no clear idea of exactly where it's going at any particular moment. While it does help create an air of mystery and urgency, it's not so successful that it makes up for the feeling that too much half-baked hypothesizing is going on. At times, the movie feels as much like a police procedural as it does a horror film, not unlike Exorcist III.

This movie also lacks the nail-biting, increasingly frantic race against time that kept the first film feeling like a thrill-a-minute ride even when it was moving very slowly. The "race against the clock" cliché is one of the most overused plot devices in film history, but the first film really made it work well. With that deadline removed from this film, and with the impetus for action being curiosity and Yoichi's eventual development into a vengeful spirit, the threat is more vague and less pressing. It does share a common thread with the forgotten Rasen in that both movies are, in a way, about Sadako seeking a new physical manifestation. In the case of Ring 2, it's by transferring her hatred to Yoichi. It's just not as compelling an emergency, but I guess if I was Yoichi, I'd probably feel differently about that.

The thing that irked me most, however, was the off-handed way in which Reiko was handled. I like the fact that Ring 2 takes two fairly unimportant supporting characters from the first film (Mai and Okazaki) and turns them into the main figures this time around, but given that Reiko was the central character in the first film, she deserved much more consideration than she was given here. They either should have put more thought into her fate, or they should have left her out entirely. As it is, what eventually happens to her is poorly thought-out and executed in a way that fails to illicit any of the emotion that should have been generated by such a strong character. Again, I like her as a background character while the story moves forward with new characters, but I really just don't like the somewhat feeble stuff they came up with for her.

Foibles aside, there's still enough in this movie to keep it solidly on the "very good" side of the fence. Mai and Okazaki are excellent leads, and they perform superbly in the very difficult position of having to take over for two characters as solid as Reiko and Ryuji. The rest of the cast performs admirably, with little Rikiya Otaka once again proving that not all little kids in movies have to be precocious and annoying brats. He's quiet and surprising subtle for someone his age, and the reason you can tell it's subtlety rather than lack of talent Is because when he's called upon to express rage, he does so in a disturbingly convincing manner that consists of some hate-filled looks and silence rather than the more predictable shouting and screaming.

There are also quite a few genuinely spooky moments even if the film as a whole fails to sustain the feeling for the entire running time. The movie begins with the revelation that Sadako lived for many, many years trapped in her well rather than dying. Anything that plays on our innate fear of being buried alive works well. Other effective moments include Mai finding herself trapped in said well with the ghoulish Sadako ascending the walls after her, and a few great second-long flashes of something appearing, like Sadako's face while a picture is being taken of a clay reconstruction of her head. Probably the most effective scene in the movie besides Mai's ordeal in the well is the scene in which she visits the inn from the first movie that serves as sort of the keystone for solving the tragic mystery of Sadako, and she witnesses the entire "mirror and hair combing" scene that was shown in flashes in Sadako's cursed video. Mai's stunned inability to even scream speaks volumes without saying a word.

It's also impressive that they manage to drum up some new revelations about Sadako to further develop her as something more than just a hateful ghost out for revenge against anyone and everyone who happens to see her videotape. She continues to develop as a tragic main character, not just as a plot device. For the third film in the series, a prequel called Ring 0: Birthday, the series would rely on Sadako entirely, as the film focuses on her childhood and the events that lead to her transformation into a rage-filled spectre. None of the revelations about her are contrived or absurd, either. We're doing much better than all that crap about Michael Meyers being the spawn of a druidic cross-breeding experiment, or Jason Vorhees being a little screaming worm parasite thing.

The revelations continue as supporting characters return for another dose of truth and uncovering of dark secrets. Once again, the old man at the inn plays an important part in the finale of the film, as the doctor attempts to use Yoichi's rage to draw out Sadako (who sort of becomes imprinted on the minds of those so closely affected by her, like Yoichi and the girl from the beginning of the first film). As with Sadako, none of these further revelations are goofy and all make sense within the plot.

Although there is a lot of crackpot science being thrown about in the grand tradition of supernatural films, most of it, underdeveloped though it may be, is fairly believable within the context of the film and the fantastic. There have certainly been worse offenses committed under the banner of scientific explanation in horror films. Some of the ideas are fascinating to consider, chief among them how strong emotion can be transmitted through a variety of means, making even something as coldly technological as a videotape serve as a conduit for supernatural rage. A similar theory was also presented in the Hong Kong Ring rip-off A Wicked Ghost, and it's something worth thinking about. Leave it to Japan to take spiritless technological things like a video cassette or a website (as in the incredible Kiyoshi Kurosawa film Kairo), and turn them into some of the scariest, most effective supernatural tools in film history.

Technically speaking, Ring 2 remains stylistically consistent with the first film. Hideo Nakata prefers to let the story do the work for him, adopting a minimalist style with long, static shots and very little in the way of camera movement and no wild flare. In that sense, I keep comparing him to George Romero. Both directors take a documentary-style approach to their direction, and with a less talented director, that could be mistaken for lack of talent. Nakata, like Romero, knows exactly what he is doing, however, and uses the plainness of his direction to establish a very real and believable world in which the incursion of horrific and fantastic elements becomes all the more disconcerting. Had he filled his film with flashy editing, special effects, and camera tricks, it would have been sapped of all its power. As with the first film, Nakata continues to prove that sometimes, less is more when it comes to allowing direction to intrude on the power of the story.

While Ring 2 fails to attain the level of the first film, which was a true classic, it's still a damn good film, and once again it's just refreshing to sit down and watch a movie that treats the subject matter and the viewer with intelligence. It gives us believable characters, normal people in extraordinary circumstance, who actually behave similar to how real people might actually behave. It's mercifully free of any moment where the character does something so stupid it causes you clutch your head and groan in pain. It also doesn't rely on cheap tricks, special effects, or gore, opting instead for that old school sense of dread achieved through the strength of the script and characters. You can't watch this film without having seen the first one, but after you have seen the first one, Ring 2 exists as a worthy but not equal follow-up to one of the greatest films in horror history.

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Wednesday, May 12, 2004

X from Outer Space

1967, Japan. Starring Toshiya Wazaki, Peggy Neal, Eiji Okada, Shinichi Yanagisawa, Itoko Harada, Franz Gruber, Mike Danning, Toshinari Kazusaki, Keisuke Sonoi. Directed by Kazui Nihonmatsu.

Sadly enough, I've had this film sitting around on my cluttered shelves for about ten years now, and I only got around to watching it very recently. What a sad, pathetic fool I have been! Oh in so many ways that rings true, but for the purposes of this review, let's restrict it to the fact that I've one of the absolute swankiest, coolest Japanese monster movies of all time sitting right under my nose, and I didn't even know it.

Imagine Godzilla with a severe dose of Our Man Flint or any of the Matt Helm films. Imagine Gerry Anderson's UFO meets Japanese kaiju eiga. Imagine flying to the moon where men in silver space suits recline in bean bags, sip martinis, and cut the rug with their female counterparts, who have taken the time to switch out of their shiny space suits and into orange cocktail dresses. Then throw a giant monster smashing up Japan into the works, and you will just barely begin to fathom how insanely cool this movie is.

Our movie begins with a flight into space. The year? Who can tell? We have super slick rockets and space gizmos, but we're still driving 1960s style sedans. A team of astronauts (three Japanese men and one American woman) are going into space to see what happened to a bunch of missing space ships. Not exactly the mission one would want. "A UFO had slaughtered every crew we've sent. Go see what's up with that."

Anyway, the crew is the archetypal 1960s space movie crew. There's the spunky but not-quite-liberated woman. There's the stoic and stern captain with regret in his heart. There's the sweaty weird doctor guy. And there's the wacky guy. I am guessing that, sadly, even many of the readers of this website aren't familiar with old 1940s-1960s science fiction, which is a damn shame. If you are, you know that every rocket to the moon, or Venus, or wherever was required to staff one "wacky guy," usually named Jimmy or Corky or Scooter.

No one is sure why or how these guys got their job. They spend most the movie sucking up to the captain, hitting unsuccessfully on the ladies, and doing madcap things like forgetting there is no gravity in space or accidentally opening the window of the capsule or something. You can recognize them by a few distinguishing characteristics, such as frequent scratching of the head, a seemingly permanent "dazed and confused but still happy" look, and their addiction to wearing baseball caps, or at least futuristic versions of the baseball cap. They would, at first, seem like the kind of guy you really wouldn't want on your spaceship.

But they must be doing something right. I mean, in the space flight of the previous thirty or so years, we've never sent up a crew with a genuine wacky guy. And where are we? Haven't even gotten past the damn moon, where missions with wacky guys would be halfway through the "Galaxy of Terror" or something by now. The course of action is clear. More wacky guys in space!

There might have been a wacky guy on the Mir space station. But then, he may also have just been drunk.

Anyway, no sooner does the rocket blast off than the cocktail music begin. We're talking style here, real "Tijuana Taxi" type stuff. On their way to Mars, the rocket is pestered by a UFO that looks like a giant lumpy fried egg. It just sort of flutters around messing with the radio, and then that's that. The encounter makes the doctor guy queasy, so the captain decided to stop on the moon, where is insanely cute girlfriend works. But he is too stoic and manly to really be all gushy.

Once they get to the moon, though, we see why they wanted to swing by. It's a happening place. It looks just like it should have, according to the 1960s. There's more Esquivel-type lounge music. Everyone dances and makes merry and smokes. I don't know about smoking in space. I mean, don't they have to pump oxygen or something into those domes? Doesn't seem wise to me, but then, swank guys must smoke, so smoke they do. I already mentioned that the guys swing with their space suits on, but the women don cocktail dresses for the festivities. This is like a vision straight out of a Les Baxter album cover.

But the fun can't last forever, so the crew packs up to leave, replacing their sick doctor with a new, fat American one. I figure the Japanese doctor was probably faking his illness, because, hell, the moon rocks!

Not too long after they are back in space, the UFO shows up again, this time spitting out some foamy spores onto the ship. Then it flies away, and the rocket goes back to Earth. I guess they realized finding the other ships wasn't all that interesting. I mean, they already knew there was a UFO around, so it's not like that was a revelation. I guess mostly they just wanted an excuse to go to that swingin' moon, and I can't say I blame them.

Back on Earth, the spore quickly becomes ... umm, I don't want to saw a giant wingless space chicken, but that's the closest I can come. Guirara, or Guilala depending on the translation quickly mutates into a silly yet strangely cool looking beast and sets to doing what all giant monsters love to do -- smashing Japan! I swear, at least in the English dubbed version, Guilala's sound effect is just a guy screaming "RRRROOOOOOAAAAAARRRRR!"

Surprisingly, Guilala is impervious to our weapons, but that doesn't stop Japan from wheeling out some of those damn MASER cannons again. I guess they have to get rid of them somehow. The scientists soon realize that the only way to defeat this destructive hellion from beyond the stars is to coat him with Guilalium, a substance generated from the spores they picked up on the way home. So the astronauts must pile into the ship one last time, because no party is complete without guilalium.

Perhaps my favorite moment takes place as the rocket leaves Earth. The film, after being rather light-hearted for the first forty minutes, gets pretty heavy when the monster appears and starts knocking things over. The music gets all Akira Ifukube-esque on us, and is thundering and serious. But man alive, as soon as those mad cats get in the rocket and head toward the moon, the swank Bruno Nicolai music starts up immediately, making for an odd juxtaposition of moods.

X From Outer Space makes me wish the future had turned out more like it was supposed to, with women in cocktail dresses and mini-skirts, go-go boots and metallic purple hair. Why oh why did we let Ridley Scott color our future when men like Gerry Anderson had it so, so right long before? I want my rocket pack, God damn it!!!

The effects here are decent. Once again I will ask all people who like to sneer at the effects in films like this to please watch American films from the same era! Back then, we were all flying pointy rockets into space that shot out sparks and left a plume of blue smoke wafting up behind us. The effects in this and most other Japanese films of the day were just as good, and more times than not, better than the same stuff from America. But we tend to overlook this. I love the 1960s special effects aesthetic. There was a remarkable amount of ingenuity and craftsmanship that went into every scene. Think of how damn long it takes to build a small scale replica of Tokyo just so you can blow it up. It's a craft and a dedication, not to mention a pioneering spirit in film-making, that I respect and long for again.

All that aside, X From Outer Space is simply one of the quirkiest, most enjoyable sci-fi films I have ever seen. How often can you get finger-snapping cocktail music and retro-future bliss AND a giant monster smashing Tokyo all in one serving? It's almost like I expect the scientists to go, "Well, we're stuck," and give up, only to have James Coburn, clad in a turtle-neck, step from the shadows and go, "Perhaps me and my all female team of go-go dancing karate masters can help." I might be kinder to the mindless "cocktail nation" that has conspired to ruin my love of Martin Denny if they embraced X From Outer Space instead of some tailor-made marketing ploy like Swingers. At least it would show they're going for the original material instead of the upstarts, offshoots, and imitators.

But I don't want to turn this into a sociological diatribe. There's plenty of things that are fun about lounge music, even if Details magazine does write about it. And their ignorance about this film allows me to kick back in my space-age bachelor pad and look down at them with smug elitism. Yes, you! You in the leopard print shirt. While you are mindlessly dancing the night away in some club, making out with a doe-eyed cutie in a short skirt who you will make love to later in the night, I will be sitting here alone in my room in my underwear watching a Japanese monster movie you've never even heard of! Yes! Take that, cocktail boy!

Hmmm. Something doesn't seem right.

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Tuesday, May 11, 2004

Wild Zero

2000, Japan. Starring Masashi Endo, Kwancharu Shitichai, Makoto Inamiya, Masao Sato, Shiro Namiki, Naruka Nakajo, Yoshiyuki Morishita, Guitar Wolf, Drum Wolf, Bass Wolf. Directed by Tetsuro Takeuchi. Available on DVD (Amazon).

I'm realistic. I am fully aware of the fact that I have seen quite a few "best films I have ever seen." They number in the dozens, if not more, and each and every one of them makes me happy. I live in fear of the day that I can say with any degree of certainty what my favorite movie is, because that means I will have gotten to the point where there is only one movie I can enjoy that much. Not very interesting, if you ask me.

So it goes, then, that I have just seen the best film I have ever seen -- one of several, as I mentioned. The sort of film that makes you yell. The sort of film that makes you kick things over and want to set stuff on fire -- or is that just me? I have seen the sort of film that gives you, or at least me, everything I always want from a film: sexy gals, sexy guys, bucketloads of cool, guns, zombies, explosions, UFOs, and rock 'n' roll. Come on -- if your life had more of each of those things, wouldn't you be having a little bit more fun?

The bast couple years have seen a number of Asian zombie films hit the scene, which has been refreshing since no one else, not even the Italians, seemed all that interesting in reviving the undead genre despite the popularity of games like Resident Evil. I thought for sure that was going to cause a minor resurgence in the number of shambling flesh-eaters we saw shuffling across the screen, but instead we just got more teen slasher films, a genre that impresses me with the fact that just when you think you have seen it reach its most annoying, insipid, and idiotic low, along comes the next movie and is even worse.

Hong Kong's Bio-Zombie was a promising start, and things got better when Japan unleashed Junk, but both of those films had one major weakness: characters you either couldn't stand or simply did not care about. They must have picked that one up from the Italians. What was missing in Asia's slowly growing number of George Romero-inspired zombie funfests was any sense of caring or humanity in the characters. While a zombie still can and often does succeed on a purely visceral level even with characters you'd just as soon see eaten, there's something more engaging about a cast with charisma, a cast that includes people you actually don't grow to hate before the end of their first scene.

In short, what they were missing was a film like Wild Zero, one of the greatest films ever made.

Wild Zero is a shining example of everything Japan has that Hong Kong has lost. As I've said time and time again, Hong Kong desperately needs an underground in order to stay interesting, at least to me and the people out there who don't enjoy Coco Lee albums. They need a music underground and they need a film underground. They currently have very little of either. They also need pro wrestling and Mexican food, but that's a discussion for another time. Japan, on the other hand, not only has Mexican food and pro wrestling, they have one of the greatest underground and fringe scenes in the world. Chalk it up to how repressed the mainstream society is, then throw in a little something about the law of physics stating that for every action there is an equal and opposite reaction. For every uptight, by-the-books salaryman and stodgy old parent who looks at someone's financial reports before they look at the actual person in order to judge their worth as a potential date for their daughter, for every high-strung, addicted to protocol cog you have in mainstream society, there is a glorious opposite. Someone who doesn't bow down to the incredible pressures Japanese society puts on its citizens to conform and consume, someone who eschews the everyday and looks for something different.

This has given Japan one of the most diverse and wild undergrounds anywhere. From noise music to heavy metal, punk rock to surf guitar, Japan isn't missing a beat. The face of the mainstream may be syrupy mass-market J-pop crap, but lurking not too far beneath the surface are a rowdy bunch of punks, rockers, and freaks who continue to shake things up. We salute them. It's a shame America can't rediscover a bit of that rebel attitude. I guess as we become a more "crazed consumer" society, as we continue to stop being people and continue to become commodities and resources, it'll rekindle a little of what the Japanese underground has been keeping watch over while we've all been too busy wallowing in self-indulgence.

Underground film and music collide in Wild Zero as they only could in Japan. The movie stars, among others, now legendary lo-fi garage punk/rockabilly icons Guitar Wolf as themselves in roles that are not completely unlike what we saw KISS doing in KISS Meets the Phantom. The big difference is that while KISS seemed completely goofy in that movie, Guitar Wolf can't help but seem like the baddest ass bunch of guys on the planet. Rockabilly pompadours, black leather jackets, and "don't give a fuck" attitudes go a long way, and this movie uses them all perfectly.

The story opens with Ace, a young rockabilly from some nowhere town in the Japanese countryside. Ace is on the verge of being cool but still has a ways to go before he'll be in the big leagues. He's got the hair and the jacket and the Link Wray albums, but there's still something naive and goofy about him. He'll quickly develop into one of the most likeable characters in any zombie movie. Ace is heading out on his none-too-cool motorbike to catch Guitar Wolf playing in a nearby equally no-name town. He also has plans to get himself known as a force to be reckoned with on the rockabilly/garage punk scene by confronting the manager of the club, who must be seen to be believed. He has Little Lord Fontleroy hair, a tennis sweater, and the absolute tightest, shortest shorts ever worn by man. I mean, these things are short and tight even by Japanese standards, and they are the people who gave us all those little kids in Godzilla and Gamera movies. This guy is wearing those same shorts, but he is an adult.

All is not going well for Guitar Wolf, however. Despite the fact that they just put on a successful show featuring microphones that shoot jets of flame out the back, and despite the fact that the club owner grew up with Guitar Wolf, he doesn't want to give them anymore shows. He'd rather focus on sugary bubblegum pop, leaving behind Guitar Wolf's brand of retro rock and roll.

"Rock and roll is dead!" the manager shouts. Ace, who happens to be lingering outside, hears this proclamation and is outraged. He busts into the office, assumes a cool rock and roll stance and yells, "Rock and roll will never die!" He's right, of course. You can have your hip hop and your metal hip hop and your trance and your techno and your electronica. Nothing can take the place of a loud, distorted guitar as far as I'm concerned.

Ace's intrusion causes a shootout between the pistol-packing club owner and the members of Guitar Wolf. Wolf manages to get the better of the club owner, costing him a couple of fingers for his treachery. Ace is decked by a security guard, but after Guitar Wolf emerges victorious from the scuffle, lead guitarist and vocalist Guitar Wolf (the other guys in the band are Bass Wolf and Drum Wolf) slices open his own hand, slices open Ace's hand, and makes them "rock 'n' roll blood brothers." He then gives Ace a whistle and tells him to blow it should he ever find himself in a heap of danger, which of course, he soon will. The members of Guitar Wolf then ride off into the night in a muscle car and on a motorcycle that shoots jets of flame out the back.

So already this is the coolest movie ever made. Obviously it's not taking itself seriously, but even with the wink and the nudge, it's still unbelievably cool. Maybe it's just me. I've always wanted to live in a rock and roll world where you could make things happen just by playing the guitar and snapping your fingers. I think part of what attracted me to punk rock in the first place was that, at least until it's corruption in the latter half of the 1990s, it believed in the rock 'n' roll myth, that rock 'n' roll could change the world, or that it could at least change your life. I know it changed mine. I still can't make things happen just by snapping my fingers, but I'm working on it.

The next day, the story continues with a young cutie named Tobio getting dumped along the side of the road by some freaked out guy who is calling her a pervert. Why? Who knows? She's deadly cute and is keeping the faith by wearing a pair of Converse. She walks to a nearby gas station but can't seem to find anyone who works there. Likewise, a couple tow truck drivers stop by and are similarly baffled by the unlocked doors, fully operational pumps, and complete lack of employees. They all sort of mill about wondering what to do until a crazy-haired young punk busts in to rob the joint. He and his two friends -- a bickering boyfriend and girlfriend -- have driven out to the countryside to see a meteor that recently landed nearby, and this was the best thing they could think of to get traveling money. It doesn't go so well since no one who works at the gas station is around. The whole attempted robbery is foiled when Ace happens by on his way to a show in another town, opens the door, and bloodies the robber's nose by accident, sending him running and crying back to his car.

Meanwhile, a couple yakuza types are driving out to a deserted area to meet with a crazy female arms dealer who is going to sell them some serious firepower for a coming gangland feud. They are stopped on their way by a bunch of people wandering around in the middle of the road. Seemingly not noticing that all these people are gray and covered with gory wounds, one of the yakuza gets out of the car to berate and threaten them, resulting in the first zombie attack of the movie. The zombies are decent, certainly better make-up than we saw in Bio-Zombie though still not quite up to the high standards established by guys like Tom Savini and Gianetto De Rossi.

Back at the gas station, Ace and Tobio have become fast friends and developed immediate crushes on one another. Hey, they are two good lookin' young kids. Why the hell not? The movie reminds you not to take anything very seriously by shooting the whole "shy smile" exchange between the two through a pink heart-shaped cut-out. Awwww! Seriously, Ace and Tobio are easy to like, and it just goes to show you that it's not hard to make characters people will like. I don't know why so many other horror film creators can't get it right. All you have to do is not make them assholes. If they are decent people who are basically nice, there you go. People will like them. If they are selfish dickweeds who shout all the time, then obviously no one will like them. I guess horror writers want you to hate the human characters so you will root for the gore effects. That's fine the first few times you see a gore effect, but after years of them, you start to appreciate a few likeable characters in the mix.

Tobio and Ace part ways at the gas station, with Ace, ever the cool cat, saying, "It would be nice to run into you again sometime." He then sets out on his dippy little motorcycle for the next town and the next rock 'n' roll show.

Catching up with our sorry bunch of would-be gas station robbers, they've parked their van near a lake and are cooling off after their little foray into attempted crimes. No sooner do the boyfriend and girlfriend go off into the woods to argue some more than they are all set upon by a horde of zombies. At the same time, Ace stumbles upon the yakuza types serving as a bloody meal for some zombies while the crazy arms dealer woman finds her own home beseiged by the living dead. Suddenly these guys are everywhere, and as usual they are hungry for the flesh of the living. To make matters just that much more complicated, the vengeful club owner has discovered the whereabouts of Guitar Wolf and is heading off to even the score.

Ace fights his way through the zombies in order to get back to Tobio, who is the first person he thinks of. The two of them hole up in what looks to be an abandoned school building or theater or something. Difficult to tell. As they spend time together, Ace is aware of the fact that he's falling in love fast and hard with Tobio, and she seems to feel the same way about him. Being attacked by zombies is just the sort of thing that will bring two people together, after all. After an awkward kiss, Ace bemoans the fact that he is a total uncool wannabe who only dreams of being as slick as Guitar Wolf. Tobio doesn't mind -- she likes Ace the way he is -- but when she reveals her big secret, the one that got her thrown out of that guy's car when we first met her -- it freaks Ace out so much that he scrambles for another room to get away from her. While Ace wrestles with his emotions, the apparition of Guitar Wolf appears before him, strikes a super-cool rock 'n' roll pose, and tells him that love has no boundaries or rules.

Ace nods in understanding and goes in search of Tobio only to discover that zombies have overrun the building, and she is nowhere to be found. As Ace fights desperately against the zombies, he remembers the whistle. He blows on it, and like Goldar from the Space Giants, Guitar Wolf immediately senses that Ace in in danger. They mount up their flame-spewing vehicles and head off into the night to help their rock 'n' roll blood brother.

And it's around this time that the UFOs start to show up. Did I forget to mention them?

Along the way, Guitar Wolf picks up the boyfriend and girlfriend being chased by zombies. They arrive at the gas station and find it empty -- almost. Guitar Wolf bends down and finds Ace's comb. He shakes his head, realizing that Ace needs their help more than ever since he has such an uncool comb. No sooner does he make this decision than the crazy arms dealing woman pulls up in her armored vehicle with dozens upon dozens of flesh-hungry zombies hot on her trail. Guitar Wolf -- who, by the way, still has his guitar slung over his shoulder -- steps outside and dispatches the zombies in the best way possible: through the use of glowing magic guitar picks that whiz through the air like ninja shurikens and cause zombie heads to start exploding left and right! Oh yes, you heard me correctly. Don't worry though, because it gets even better!

The group eventually finds Ace just in the nick of time, but Ace is just as happy to die for having betrayed Tobio and let her down. Guitar Wolf assumes another cool rock 'n' roll pose and yells at Ace to "Believe in yourself, Ace! Believe in rock 'n' roll!" Ace nods in comprehension and, using some guns supplied by the crazy arms dealing woman, sets out to find Tobio or die trying. Meanwhile, Guitar Wolf and their hangers-on are set upon by zombies attacking the crazy arms dealing woman's storage warehouse, where they've all holed up.

As if enough wasn't going on, the club owner -- completely oblivious to the fact that zombies are everywhere and the sky is filled with UFOs -- finally corners Guitar Wolf for their big showdown, which includes grenades, pistols, and glowing magic powers of rock 'n' roll electricity. In just one of the film's seemingly endless parade of "greatest moments ever," The Captain shoots a grenade into the room where Guitar Wolf is hiding. Guitar Wolf leaps out of the window with bellowing fire around him, shouts "Rock 'n' roll!!!!" as he falls, then lands in a crouched position and immediately tunes his guitar. Drum Wolf and Bass Wolf finally settle matters with the application of a bazooka to the problem. After firing the bazooka and blowing a whole bunch of shit all to hell, they immediately return to drinking whiskey and combing their hair.

Ace fights his way across town and ends up back at the gas station where he and Tobio first met. As fate would have it, she has returned there as well. He runs up to her and gives her a big hug and a kiss, proclaiming his love for her and promising to never leave her side -- he even swears on his leather jacket and rock 'n' roll that he will always be with her. They finally embrace while Guitar Wolf decides to deal with the UFOs once and for all. In one of the greatest scenes in movie history, he stands atop a building while a massive mothership flies overhead. Drawing a glowing samurai sword out of the neck of his guitar, he shouts, "Rock 'n' roll!!!"and proceeds to slice UFOs in half!

By this point I didn't even know how to react. I was just sitting there with a huge smile on my face, perhaps with a bit of drool dripping from the corner of my mouth. Wild Zero had succeeded where so many other films failed: it had blown my mind. I was, in the greatest sense of the phrase, completely and utterly dumbfounded.

The movie ends with Guitar Wolf parting ways with their rock and roll blood brother and his newfound true love. "You don't need this anymore," Guitar Wolf had said earlier, taking back the whistle when Ace found the courage to fight for Tobio. As they stand on the nighttime road, Guitar Wolf gives Ace the last gift he will need: a cooler comb.

"After that night, I never saw Guitar Wolf again," Ace says in voice-over narration. "Courage and rock 'n' roll: that's what he taught me that night."

And as Tobio and Ace ride off into the night, so ends the coolest fucking movie I've seen since the last Japanese biker/rockabilly movie I watched, Crazy Thunder Road. Man alive, I'd kill for a big-screen double feature with these two films. What can I really say about Wild Zero other than it's the greatest movie ever? I mean, it has Japanese rockabillies fighting zombies and UFOs while shouting "rock and roll!!!" It's nonstop energy, and even the slower scenes are fun. Ace and Tobio are two of the most likeable characters in any horror film, and that makes the whole thing much more engaging. The characters you don't like are killed quickly, and even some of them you don't like become more sympathetic as they grow through the course of the film's completely wild, over-the-top zombie action. And hell, you have leather-clad Guitar Wolf throwing magic glowing guitar picks and blowing zombie heads off with the greatest of ease as they tool around a plague-infested countryside on fire-spraying motorcycles.

It goes without saying that if you want deadly seriousness, this is not the film for you. This is not the website for you, either. You know serious people make me want to dance naked on the lawn whilst playing the Pan flute. Well, they would if I had a lawn. And a Pan flute. So let's just say they make me want to dance naked in front of the window whilst playing the harmonica. So anyway, no seriousness, but you do get some actual social commentary that avoids being at all contrived or heavy-handed. It comes across as rock 'n' roll wisdom, and I for one will always take advice from mystical Japanese garage punk rockabilly guys.

This movie has it all. Monsters, aliens, romance, and coolness! The acting is great. Ace and Tobio are engaging and charismatic, and of Guitar Wolf is there to ooze cool, which they do. Ace will have the ladies saying "awww" and Tobio is such a mind-blowing cutie that her big secret will freak out all sorts of the less open-minded people in the audience, which is reason alone to love this film. Everyone else is pretty good as well. And then there's the music. Incredible. Obviously you get a healthy dose of Guitar Wolf's growing ultra-distorted garage punk madness, but filling out the soundtrack are some of the greatest lo-fi garage acts Japan has to offer. Teengenerate, Charlie and the Hot Wheels, Bikini Kill, The Ramblin' Rose, Mad 3, The Vikings, Devil Dogs, Greg Oblivion and the Tip-Tops, and plenty more. With the plot, the characters, and the music, this movie is rock and roll, plain and simple.

It's good to see (or hear) a movie where the soundtrack is more than a series of incidental songs with no real point within the context of the film. Wild Zero makes wonderful use of the music at hand in order to augment the movie, not just to augment record sales as is commonplace in the United States (and maybe elsewhere -- I don't really know). Guitar Wolf's music is obvious in its inclusion, but it's use well in both concert performance scenes and at key points int he action. Something seems that much wilder and cooler when it is accompanied by the sudden scream of "Invader Ace." Most effective after that are the handful of slower songs by Greg Oblivian that increase the power of certain moments tenfold. Tobio and Ace are cute with their shy first encounter at the gas station, but it's made even sweeter with Greg's "Twice As Deep" playing in the background. Using music effectively is something a lot of movies have forgotten. They either throw out completely disconnected pop songs in hopes of selling records rather than meaning anything within the film, or they just pipe in completely bland and predictable John Williams wannabe orchestration. Using music effectively seems to be a dying art, and I was happy to hear it used so amazingly well in Wild Zero. But then, what should I expect from a movie full of rockers?

This isn't the goriest movie int he world, but it has plenty o' grue to keep the bloodhounds happy. Heads explode right and left, and there's the requisite number of throat rippings and intestine gobblings as are required by zombie films. But the gore is not front and center here as it is in weaker zombie films. The characters are the center of the story. Well, the characters and rock 'n' roll. They propel the action instead of the other way around, as it all too often is. See if it isn't more fun to sit through a movie where you actually hope the characters don't die. It makes everything a lot more tense and exciting. And you know that ultimately, I'm a sap, so the struggling romance between Tobio and Ace really serves as the icing on the cake. After all, it ain't rock 'n' roll if it doesn't have some romance, and it couldn't happen between two nicer people.

The love story is what makes me really smile about this film, same way I did with Dead Alive. The scene where Greg Oblivian's strange but endearing "Bad Man on a Toy Piano" is playing while Ace fights zombies after realizing the error in spurning Tobio and Tobio wanders the desolate streets dejected and saddened, all done in slow motion, is one of the most effective and touching romantic moments in any film. And then you have Greg Oblivian again with the song "Twice as Deep" playing when the two finally find one another and Ace swears "on my leather jacket and on rock 'n' roll that I will always love you." I tell ya, not a dry rockabilly eye will be in the room. After all, rockers may be bad boys and girls, but there's an undeniable romanticism behind it all.

Funny that my three favorite romantic films are now Wild Zero, Dead Alive, and Pee-Wee's Big Adventure. You figure that one out.

I really can't say enough good things about Wild Zero. It's an Ed "Big Daddy" Roth drawing come true. Monsters and zombies, rockabillies and romance. It's the most fun I've had at the movies in a long time. It represents everything I love about film and about life. Well, I don't love being chased by zombies, but I guess even that would be more fun if I had a glowing guitar samurai sword and ninja star guitar picks. If you are a fan of zombies, bikers, rock and roll music, action, or just damn good films, then this is the movie for you. After watching it, I wondered what it was I'd liked about other zombie movies so much. With the exception of Dawn of the Dead -- which incidentally was also highlighted by a strong cast of basically likeable characters -- they seem such distant trailers of a movie like this that just does everything right and remains a wild ride from beginning to end. I don't want to use the phrase "If you see only one movie," because as I said at the beginning of this review, I wouldn't want to watch just one film. So watch a lot of films, but make sure this is one of the first ones you grab. It's absolutely fantastic, and that's about as good as things can get.

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Wednesday, May 05, 2004

Warning from Space

1956, Japan. Starring Toyomi Karita, Keizo Kawasaki, Isao Yamagata, Shozo Nanbu, Bontaro Miake, Mieko Nagai, Kiyoko Hirai. Directed by Koji Shima. Available on DVD (Amazon).

There was a time when sci-fi was magical, when a lack of technology for special effects drove people to rely on creativity and innovation. Even in the worst examples of the sci-fi of yesteryear, you have to admire the tenacity of the people behind it. They didn't have computers and Silicon Graphics billion-megahertz processors to spit out animation and CGI, so they had to come up with dangling pie tins and stop motion animated models. It was a glorious time, my friends, a glorious time.

The movies were driven by situations and characters instead of special effects and technical wizardry. There was a real sense of pioneering and adventure. Not only were the films about things we had yet to explore or come to understand, but making the films took everyone into equally unexplored territory. People had to learn and invent. Did I mention how glorious a time it was?

During the late 1970s, of course, it all changed, and we've discussed this a couple times before so I won't reiterate it here -- but neither shall I tell you where else it was we discussed this very topic, partly because it can be lots of fun for you to search our reviews for it, but mostly because I don't really remember just off the top of my head. Suffice it to say that the complexion of science fiction was forever altered at that fateful time, and the focus moved from characters and situation to swashbuckling action and cutting edge special effects.

That in itself wasn't so bad, but these days, the genre has been taken to its illogical extreme, with entire movies being made based solely on look and computer animation effects. Plots and characters are so distant in the rankings that they almost don't exist. They have become little more than props used to set up yet another one of those scenes where a bunch of people jump around, are suddenly frozen in place, and the camera then rotates around them, as we've seen in hits such as The Matrix and some of those really annoying "you must conform" Gap commercials from last year. The ones from this year, with identical looking zombie-like youths droning out some unrelated song in basically the same monotone voice, are even more chilling in their "you must conform" mentality and message, but that scariness is best saved for another time.

I miss the days when sci-fi was more original and daring, when they relied on spit and duct tape to hold things together. Say what you will, but I admire the half-assed artistry that went into creating goofball effects like the massive turkey buzzard thing in The Giant Claw more than I admire the space-age computer stuff in The Matrix and all other current sci-fi films. Even the old Star Wars films, blockbusters that they were, are infinitely more interesting to look at than the polished, totally sterile computer-generated environment of the latest sorry-ass entry into the saga. And it's probably pretty obvious that given the choice between Japanese guys in foam rubber monster suits or high-tech computer generated beasties, I'm going with foam rubber.

Warning from Space (and you thought I'd never get around to the review) is part of a slew of wonderful films from what was really the dawning of the Golden Age of Japanese science fiction. It was the first sci-fi film from Japan produced in color, and while it's not the best of the era, it's a moving, thoughtful piece that focuses on characters and messages far more than the limited special effects. Films of this type always make me happy. They are the films that made me a sci-fi fan, and they are the films that continue to delight and enthrall me.

A race of star-shaped socks (I swear!) with one giant eye in the middle of their bodies have come to Earth to warn us that we are a bunch of bumbling assholes. I think they were more diplomatic that I am, but that's the gist of their message. Seems the cosmic community has taken notice of the fact that Earth is forging blindly ahead in its pursuit of technological advance, often time inventing and creating things we simply cannot control. The discovery that kicks off the alien interest in us is of a new form of energy that, while being very powerful, is also incredibly unstable and dangerous. If you guessed "allegory for atomic power," then give yourself a prize fuel rod.

Initial attempts to contact us Earthlings don't go all that well. You see, we have this tendency to either scream and run away or shoot our guns any time giant space-faring cloth starfish come lumbering up to us. The aliens are discouraged by our cowardice and violent reaction; even the scientists of the world are quick to fear and attack the beings.

Rather than make more trouble, a couple of the aliens assumes human form (they can always do this) and try to wiggle their way into positions working with our top scientists at a time when "the world's top scientists" seemed to be doing a lot more (at least in the movies) than they do these days. I think a lot of why early sci-fi films are so much more fun than the films of today is that science itself, like the movies about it, was advancing in leaps and bounds into often unfamiliar territory. They simply had to wing it. No one knew what the hell it was going to be like flying around in space. Our preparations for space travel were educated guesses at best, and more times than not, little more than wild gambles. With the state of science sort of dull these days (there is no space fever, or any fever for anything but internet porn), it goes without saying that the sci-fi films will reflect the rather uninterested, cynical outlook of the greater population. We've lost the wonder. We need Mr. Wizard.

Despite the mounting evidence, the humans are slow to admit to their own folly. Just as we seem to be coming around, more bad news hits arrives in the form of one of those massive asteroids that is going to plow into the planet. Our unstable new compound seems to be the only way to blow the thing up and save the world. But our leaders and politicians are busy arguing amongst themselves and holding committee meetings. Just like many of the people for whom I worked at First Union, their idea of taking action is having a meeting about taking action rather than actually doing something.

As the asteroid comes closer, the climate of Earth begins to change. Things get hot and desolate, and natural disasters ensue. Humans are forced to take shelter underground, waiting for their elected officials to finally come to an agreement about what to do. Will we listen to our alien saviors? Can we come together in time to prevent global catastrophe? Or will we simply bicker and argue and be smacked upside the head by a giant meteor?

As with most sci-fi of the time, the social message is pretty close to the surface and delivered somewhat heavy-handedly. But with so much soulless, superficial nonsense floating around nowadays, I admire a good heavy-handed sci-fi morality play. Warning from Space is similar to other films in which benevolent aliens are frustrated in their attempts to save humanity from itself. The most famous of these is probably The Day The Earth Stood Still. If we can learn anything from these films, it's that when aliens show up and tell us we're being jackasses, we probably are. Hell, that guy from Plan 9 from Outer Space was just trying to keep us from destroying our own planet, and all we did to repay him was sock him in the jaw.

As in similarly themed films like Gorath, this film is ultimately hopeful that we will learn from our own mistakes, that science and responsibility will save us from our own vices, and that politicians are basically a bunch of useless goons. It's too bad that science is now little more than the plaything of politicians, so I don't guess any heroic scientists will be coming to our aid in the near future. They'll be in the meetings along with everyone else. Still, it's nice to see a movie that has some faith in humanity and in starfish-shaped cloth aliens. While were not really living up to our potential not to be a race of destructive dickheads all the time, I'd still like to think that one day we might get it right. Just not any time soon.

Warning from Space is not an action-packed sci-fi extravaganza full of space dogfights, laser blasts, and explosions. It's a more modest film that focuses on its message more than its look, though some of the scenes of global devastation caused by the asteroid are quite effective. At times, it even reminded me of post-war Japan, with the survivors of the atomic blasts struggling to survive while politicians and military leaders sacrificed thousands in the name of greed and pride. Hopefully, it won't take a race of Star of Davids to show is the error of our way, because I don't think we can depend on them to show up in time. We have ourselves to blame, and ultimately, only ourselves upon which to rely.

If you are looking for a thoughtful, well-made piece of science fiction that will actually get you to fire up the pistons in your brain and start thinking about the people of the world, I highly recommend Warning from Space. It's got charm, style, and a lot to say. I enjoyed it as much today as I did twenty years ago, and I have a feeling I'll still be enjoying it in another twenty years.

Provided we haven't blown up our planet or been hit by one of those big space rocks.

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Tuesday, May 04, 2004

War of the Gargantuas

1966, Japan. Starring Russ Tamblyn, Kumi Mizuno, Kenji Sahara, Jun Tazaki, Kipp Hamilton, Haruo Nakajima, Nobuo Nakamura, Ikio Sawamura, Yoshifumi Tajima, Ren Yamamoto, Hiroshi Sekita, Nadao Kirino, Goro Mutsumi. Directed by Ishiro Honda.

Along with Ghidrah the Three-Headed Monster, my earliest kaiju eiga memories are of this wonderful film. I must have watched it a dozen times as I was growing up. I envied Russ Tamblyn and the fact that he got to run around with Kumi Mizuno (she and Lieutenant Uhuru were my earliest boyhood fantasy women) and a couple of giant monsters. Now that's a life for me!

Age has not spoiled this movie one bit, at least not for me. I love it partly because of all the monster action, partly because of the humor, and partly because it's one of the few giant monster movies where the giant monsters just plain haul ass. Godzilla is the baddest and all, but it takes a gargantua to break out into a fleet-footed sprint across the Japanese landscape, hurtling trees and bridges like the Carl Lewis of the monster world. These guys book, plain and simple.

War of the Gargantuas was originally meant to be a sequel to Frankenstein Conquers the World, but whatever tenuous ties it had to that film were lost entirely when the film was translated into English. Frankly, that's okay with me. Despite the fact that it starred one of my favorites, Nick Adams, I thought Frankenstein Conquers the World sucked. Like I want to see Chaka from Land of the Lost sitting in a tunnel for 90 minutes. So losing the connection is really quite alright with me, though if Gargantuas had starred Nick Adams instead of Russ "Chaki the man-shark" Tamblyn, it would have been that much better. Nothing against Russ; it's just that no one can spice up a role with frequent, enthusiastic use of the word' baby!" the way Nick could.

War of the Gargantuas is about two big hairy Chewbaccas. If you look closely, you will see they don't look entirely unlike Mick Jagger and Steven Tyler of Aerosmith. So let's call the brown one "Steven" and the green one "Mick."

No one knows quite where the gargantuas came from -- some sort of strange genetic mutation is the best the scientists could do. Did they get maid to come up with that? I'm pretty sure I could look at two giant behemoths and deduce they were some bizarre genetic mutation, and I'd do it for half the price of most other scientists.

One of the gargantuas, the brown one we call Steven, seems well behaved and friendly. His brother, Mick, on the other hand, is a right bastard. He has a tendency to roam the coastline looking for sailors and bad lounge singers to eat.

Said lounge singer provides the best joke of the film, as Mick the Green Gargantuas attacks an airport. The lounge singer is there doing a hideously off-key song, the only lyric of which seems to be "But the words get stuck in my throat!" She soon becomes lunch for Mick, and her clothes get stuck in his throat.

Mick's marauding ways draw the ire of his peaceful brother, who comes out of the woods where he lives (damn hippy) to growl reason to his brother.

Mick will hear none of it, however. He needs to eat people, plain and simple. The brothers have their ups and downs, but in the end, Steven realizes the only way to put a stop to Mick's murderous tendencies is via a fight to the death.

This movie is full of pathos and heart-wrenching moments. Well, maybe that's overstating it a little, but the gargantua brothers are easily the most human monsters Toho ever created. Some of the scenes of the two estranged brothers together are really well executed, like the scene where Steven takes a maser blast for his wounded brother.

Yes, there is some serious maser action in this film. You all know and love the maser. It's that thing the Japanese army always rolls out to fight a giant monster, the radar that shoots lightning bolt looking lasers. Those infernal contraptions never work, but they keep hauling them out. I guess the Japanese army bought a bunch of them, and upon realizing how useless they were, figured that if they at least got them destroyed during the course of battle, it could all be written off.

But wait! Big shock! The maser cannons actually work here! For once in their sorry history, the masers do some damage. At least Japan knows if they ever have another run-in with gargantuas, they can wheel those masers out again and do some damage, if Godzilla hasn't melted them all by then.

The finale is great, and it actually made a few people I know get all choked up. I guess I would do if I wasn't such a hardcore son of a bitch! Seriously though, it's a great finale.

War of the Gargantuas remains and always will remain one of my favorite monster movies. It has tons of monster action, great writing, good effects, and monsters that you can actually connect with. Steven is the doomed hero, and Mick is the tragic villain. In this day and age of soulless computer animated crap, it's always good to look back at a monster movie with a soul.

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Friday, April 02, 2004

Jigoku

1960, Japan. Starring Shigeru Amachi, Hiroshi Hayashi, Fumiko Miyata, Torahiko Nakamura, Yoichi Numata, Jun Otomo, Kimie Tokudaiji, Akiko Yamashita. Directed by Nobuo Nakagawa.

Hell. Our rock and roll albums teach us that Hell is one big party town, but Jack Chick comic tracts would have us believe otherwise. Hell can take the shape of many different places. In one movie, it is an oppressively hot tropical village where b-grade made-for-television movie actors sweat profusely. In other movies, legions of the damned march pointlessly to and fro while a killer red robot stands on a mountain. My personal hell, of course, involves frequent broadcasts of Brat Pack movies and a stereo that only plays adult contemporary hits and that "Our God is an Awesome God" song.

Some people don't even believe in Hell, and I guess I'd have to be among them since I'm not an overly religious fellow. But still, Hell is fun to talk about. It's a lot more interesting than Heaven, even to Christians. Fire and brimstone sermons are a dime a dozen, and each one goes into graphic detail regarding the eternal sufferings one endures in Hell. When Dante wrote his epic Divine Comedy, he spent about five pages on Purgatory, a couple pages on Heaven, and about a million pages on Hell. Everyone wants to describe Hell, but no one seems all that into Heaven. About the best we get is people wear a lot of robes, and maybe it's foggy. Other than that, who knows? The problem with Heaven is that it's a place where everything is basically going alright. While that may not be a bad way to live, it doesn't make for very dramatic literature.

This is why film makers, much like Renaissance poets, tend to dwell on Hell while dashing off Heaven scenes with little imagination or consideration. But Hell - now there's a place worth writing about. It's miserable, fiery, evil, and full of sin. Actually, I don't know if it's full of sin or just full of sinners. Seems like if you were a big time sinner in life, then Hell would be a place where you don't get to do any more sinnin'. I know I like me a good sin every now and then, and I'd be pretty annoyed if every time I tried to commit a sin, the Devil popped up to make me stop. Likewise, Heaven is a place where, if you didn't sin in your life, you get to sin like mad for all eternity. I don't know. This theory is probably why I'm not a preacherman.

Christians don't have a monopoly on Hell, of course, and lots of other religions serve up their own particular brand of post-mortem eternal suffering. One of the most wild and creative visions of Hell comes from Japan, and more specifically from the gloriously twisted imagination of famed horror director Nobuo Nakagawa. Nakagawa, one of the most respected names in the history of classic Japanese horror cinema, became an instant favorite of mine after I saw his stunning samurai ghost film Tokaido Yotsuya Kaidan, a film that combined the more traditional slow build-up with some truly shocking gore scenes the likes of which were unheard of in 1959. A year later, he completely outdid himself with the film Jigoku, also known as Sinners of Hell.

People generally credit HG Lewis' outrageous 1963 film Blood Feast as the first splatter or gore film, a claim that betrays a lack of knowledge regarding horror and shock cinema on a global scale. Nakagawa not only beat Lewis to the punch, but he did it with a movie that is both far bloodier and far better than Lewis' ridiculously cheap but enjoyable romp. Jigoku is splatter that also manages to maintain a high production value, outrageous imagination, and a truly warped surrealism that sets it far apart from the legions of splatter films from all over the world that would follow in its wake. Part of the reason the film probably isn't as widely known as Lewis' film, apart from it being Japanese, is that while it delivers the grue, it's all reserved until the final third of the film. Up until that point, the movie is fairly slow in its pace, allowing time for the development of characters, the explanation of situations, and other aspects of basic storytelling that the kids these days seem not to have the patience for.

We begin things with a credit sequence that is positively James Bond in nature, or at least Seijun Suzuki. Scantily clad, curvatious femmes in weird shadows and blue light populate the sequence, which then leads into a montage of hellish images that will be revisited during the film's finale. Having thus shocked the viewer right out of the gate, Nakagawa continues with the story proper. A college professor is giving the typical movie professor lecture on concepts of hell, the kind of lecture that never actually takes place in real classrooms. One of the students, Shiro (Shigeru Amachi, who also played the wicked samurai lead in Tokaido Yatsuya Kaidan), is especially interested for a couple different reasons. First, he's about to marry the professor's daughter, but more influentially, he and a shady acquaintance named Tamura were recently involved in a hit and run murder. As a result, damnation, sin, and guilt have been weighing pretty heavily on Shiro's mind.

He and Tamura had been out for a drive that night when a drunken petty criminal stumbled out in front of their car. Though it was clearly not their fault and the police would probably write the matter off entirely as an accident, Tamura - who had been at the wheel - convinces Shiro not to report the incident since no one saw it. Though he is uncomfortable with such a course of action, Shiro is eventually persuaded by the darker, somewhat mysterious Tamura. Shiro begins to question why he even hangs out with this thoroughly creepy individual. "Who is this guy Tamura?" Shiro thinks to himself. "I know I don't like him." I guess everyone has one of those people in their lives who you really just absolutely do not like, and yet you always seem thrown together with them regardless of how much you strive to avoid them.

The big hole in Tamura's plot is that the crime did not go unwitnessed. The gangster's aging mother actually saw the whole thing, but rather than go to the police and settle for a court battle that will probably not end too horribly for Shiro and Tamura, she gives the license number to the recently widowed wife of the gangster, a fiery woman who immediately vows to hunt down the men who killed her man and extract horrible revenge on them. As if having the sexy but murderous widow of a gangster your creepy acquaintance killed after you isn't enough of a hassle, Shiro is soon involved in another car accident, this one resulting in the death of his fiancee, the professor's daughter.

Spurned by her relatives and obviously not getting a passing grade in the professor's theology class, Shiro seeks solace in the embrace of a young hussy named Yoko, who we immediately recognized as the vengeful widow. Before she can stick an ice pick in the back of his skull, however, he gets word that his mother is dying and so decides to pack up and leave town, his destination being to visit his ailing mother out in the countryside.

Upon reaching the Tenjoen Senior Citizens Facility where his mother lies dying, things hardly improve for the troubled young man. His mom, of course, is at death's door. His father is an unrepentant asshole who ignores his dying wife in the next room in favor of getting it on with a young harlot from the city. He also runs into the friendly and proper young Sachiko, who happens to look like his recently deceased fiancée. Oh, and there's the insane artist who spends all day working on paintings of Hell, a corrupt cop, a criminally negligent doctor, a seedy reporter, and a couple other rakehells and ne'r-do'wells. Put it all together and you have one hell of those "gathering of lost souls" type things. Suffice it to say that this motley gang of sweaty sinners is hardly the pick-me-up Shiro was needing.

Shiro is at least happy hanging out with his dead fiancee's doppleganger, but the determined advances of his father's mistress are unwelcome. Equally unwelcome is Tamura, who shows up to taunt everyone and expose their secret shameful pasts. Slightly more welcome is the old professor, who is ready to reconcile his differences with Shiro, at least until Tamura starts talking about how the old man was a jackass during World War II and stole his wounded buddy's canteen, then left said buddy to die. It's really one of those parties that involves too much alcohol and "truth or dare."

Not one to have a moment of good luck, Shiro's life is further complicated when both Yoko shows up. She reveals her background then attempts to shoot Shiro. A struggle on a bridge results in Yoko accidentally plunging to her death. Maybe Shiro should just stay home. When Tamura shows up to taunt Shiro and generally act like an asshole, the two get into a fight and Tamura falls off the bridge, too! All this is witnessed by Yoko's crazy old mother-in-law, who also witnessed the hit and run and apparently spends entire weeks hiding in the bushes around various towns hoping to catch a glimpse of some knavery.

During a party to celebrate the center's tenth anniversary, everyone gets drunk and belligerent and generally behaves like those old guys you see trying to punch each other out in Japanese parliamentary meetings. When the dad's young harlot puts the moves on an exhausted Shiro, the father catches them and tries to kill her. The only reason she doesn't succeed is because she falls down the stairs while running away and breaks her neck. Lesson learned: don't be friends with Shiro. His dad immediately conspires to cover it up, and they both head back to the main hall where people are passed out, fooling around, or generally behaving like the scum of the earth. Not one to stay dead for long, a pale and deathly looking Tamura shows up to hurl barbs and taunts yet again, and as the clock strikes nine, Shiro finally loses it and tries to choke Tamura to death, his actions slightly hampered by the fact that while trying to choke Tamura to death, he himself is being choked to death by Yoko's crazy mother-in-law. About that time, the clock freezes, and the fiery pits of hell open up to consume the various lost souls bickering with one another in the living room! That will kill a party even faster than breaking a lamp or getting caught staring at the hostess' cleavage.

Shiro finds himself on the misty, barren banks of the river of death, and it is here that the movie kicks its eerie surrealism into high gear. I'd be slightly surprised if future surreal horror auteurs like Lucio Fulci didn't see this movie. There are parts of the landscape of Hell that look very much like the hellish landscapes from The Beyond. The king of hell shows up to bellow about damnation. On the banks of the river, he is met by his inescapable load, Tamura, who tells him they are destined to burn in hell together. Not one to accept the word of a psychopath who recently returned from the dead only to quickly return back to being dead, Shiro wanders off through the various levels of hell just like the protagonist in Dante's Inferno (as opposed to Dario's Inferno).

He first encounters his recently departed fiancée, who is spending her time in hell stacking rocks along the riverbank. Her sin: dying before her parents, which seems like a pretty lame thing to get sent to hell for, though not as lame as being damned for driving a Volkswagon backwards into the bay, if you know what I mean (and I bet at least three of you do). She informs Shiro that she was seconds away from joyfully telling him she was pregnant, but got sidetracked by the whole being killed in a car wreck thing. As if Shiro didn't have enough to deal with, he now understands that their baby, too, is condemned to Hell. This is pretty harsh, really.

Next thing you know, people are being dangled upside down with spikes jammed through their blood-gushing necks. They are being forced to drink from a river filled with pus and bile and other tasty treats (pus and bile custard is only slightly more disgusting than your average British fare, though). Others are forced to simply run around in a big confused circle forever, sort of like being stuck in a never-ending Limp Bizkit concert. One may provides the film's most shocking and gruesome atrocity as his skin is ripped away, leaving a bloody skeleton covered with pulsating, dripping organs.

As Shiro searches desperately for his child, he is still tormented by Shiro, who is revealed to be a demon and eventually tortured just to shut him the hell up. Shiro finally finds his child on a giant flaming wheel of life and struggles in vain to rescue the child and possibly achieve some sort of salvation from the horrors of hell. Needless to say, he appears to fail miserably.

What Nakagawa accomplishes in the final thirty minutes of this film is truly mind-blowing. His sets are not lavish, but instead make ingenious use of smoke, multi-colored lighting, superimposition, fire, and animation to create an otherworldly and terrifying nightmare landscape. It's the sort of thing Fulci spent his entire life trying to achieve (and did, to some degree, in The Beyond): an overwhelmingly eerie, alien world that feels like you've stepped right into a Salvador Dali painting. Cinematically, it seems to forecast the out-of-control artistic style of maverick film makers like Seijun Suzuki, who would apply similar color-saturated hallucinations to his yakuza films. As grisly as the effects to come are, they are overshadowed by the sheer wild imagination put into the set pieces they inhabit.

Simply put, the gore is good. The scene of the man being flayed alive, lying there screaming as his organs pulsate and spew blood, is really something else. I can only imagine how audiences must have reacted in 1960, because it's still a very successful and bloody effect, far more shocking than anything HG Lewis would attempt a few years later with his better known but far worse Blood Feast. Part of what makes the splatter content of Jigoku so powerful is that the movie itself is a very well crafted work of art. While some of the editing during the final journey through Hell is confusing, the movie as a whole is technically sound, not to mention full of great writing, pacing, and acting. Lewis' splatterfest is, of course, amazingly bad in all departments (though not at all unfun to watch).

Pioneering though it was, Jigoku was not necessarily alone in its move toward a more shocking, more surreal, or just plain bloodier presentation. While it was blowing the minds of unsuspecting patrons in Japan, the West was getting assaulted by Alfred Hitchcock's ground-breaking Psycho, which while not sharing the same artistic style as Nakagawa's film, certainly shares the same desire to shock, amuse, confuse, and break new ground in what was a very tired and overly safe genre. Though not nearly as well known today, even in Japan, Jigoku is every bit as much responsible for throwing open the doors to a new type of horror as was Hitchcock's film. From the seeds planted by these films came glorious monstrosities like Blood Feast and the various Hammer horror films that continued to push the envelope of gore and sexuality throughout the 1960s.

Jigoku snares and disarms you with its very slow-paced, conventional first hour, leaving you completely unprepared for the moment when the clock stops and everyone is plunged into the depths of the underworld. Nakagawa once again proves himself a master of the classic horror film while, at the same time, defiantly showing that he is not bound by the conventions and can move the genre into bold new territory. It is a cautionary tale about the wages of sin and indulgence, yet it communicates its message without seeming preachy and its gore without seeming expl