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Friday, November 03, 2006

Hide and Creep

2004, United States. Starring Melissa Bush, Chris Hartsell, Chuck Hartsell, Kyle Holman, Barry Austin, Mia Frost, Chris Garrison, Kenn McCracken, Eric McGinty, Michael Shelton, John Walker. Directed by Chuck Hartsell, Chance Shirley. Written by Chance Shirley. Buy it now from Amazon.com.

I'm getting pretty tired of "wink wink" horror films that cloak themselves in what they assume to be the criticism-proof armor of "it's supposed to be bad!" I'm equally tired of the would-be critics who swallow that defense time and time again, and I assume most of them are relatively young and thus haven't spent the last three decades watching these types of films -- otherwise they would realize that, 1) a movie can be self-referential and satirical and still be a good genre entry (witness Shaun of the Dead and Return of the Living Dead), 2) movies that are intentionally campy or spoofy are not anything new, and 3) there should be a moratorium on people who review such movies and employ phrases like, "People who don't like it just don't get it," or "what people don't get is that it's supposed to be bad!" or any other variation of those tired old excuses for bad movies.

The no-budget zombie comedy Hide and Creep has been the frequent benefactor of these types of comments and reviews, the likes of which are usually reserved for the collective works of Troma. I almost always tote a grudge against a film that relies on the "it's bad on purpose" excuse for shoddy filmmaking, so it's lucky for Hide and Creep (yeah, I'm sure they were worried about what I thought) that I knew absolutely nothing about the movie other than it was about zombies and the Southern dude on the cover looked like one of my relatives. I ended up watching Hide and Creep simply because I decided one day to search for and add every micro-budget zombie film I could find to my Netflix queue, and this one happened to pop up. I didn't read any of the comments and reviews until after I'd watched the movie, and that turned out to work pretty well in the movie's favor.

Because Hide and Creep isn't a great film. It's not an accomplished entry into the zombie canon. And it does play the "wink wink" card, but the difference is that it does so in a way that seems so good-natured, so innocent, and so amicable, rather than condescending or smarmy, that although the film stumbles, I found its friendly attitude enough to make it an all right viewing experienced. It also helps that it's one of the few low-budget horror-comedies where some of the jokes are actually funny and don't have to do with poop and farts.

The set-up is nothing original: a small town in Alabama suddenly finds itself infested with the living dead, who eat the living and can only be killed by a shot to the head, and a ragtag band of the living must fight for survival. As I've mentioned both in the old review of the Korean action film Shiri and the more recent review of the micro horror film Death Factory, there's nothing wrong with dealing in cliche as long as you either deal the hand well or make up for it in some other way. Hide and Creep is a good example of this, because while the scenario is well-worn and tired, the movie doesn't rely on the scenario. Instead, it relies on a cast of characters who are at times funny and engaging and manage to work in some gags that got a chuckle out of me.

Hide and Creep is built around three different groups. The least interesting and least funny is that of the small-town reverend who gets bitten by a zombie, and uses his final minute son earth to berate the people who are only coming to church now that there's something sinister happening. The second group is a trio of gun enthusiasts (the leader of which is named Keith). The final group is a random assembly consisting of cynical video store clerk Chuck, harried police secretary Barbara, her ex-boyfriend Chris, and a naked guy named Michael who apparently had his pants stolen by aliens. I will warn you now, though the film does feature a couple gratuitous nude shots of women, carrying the bulk of the nudity rests on the beefy shoulders of Michael -- and he isn't shy.

Plenty about the film doesn't work. It's poorly paced, for one, with some slow spots. The zombies are a minimal presence, and there's only a couple gore effects, so if that's your bag, then you are going to be disappointed. The zombie make-up is awful and looks like very little effort was put into it. The story doesn't seem to have a whole lot of focus, and the ending is less of an ending than it is the point at which they simply had to wrap things up for the sake of running time and money. Some of the jokes are tired, such as the video store clerk talking on the phone about zombie movies -- we get it, already. You've seen zombie movies, and you know what letterboxing is. I didn't need to see these jokes again.

On the other hand, certain things work to the movie's advantage. The acting is bad, but it's bad in such a way that it actually becomes pretty entertaining. It's not that flat, listless sort of bad acting one expects from such films. It's more -- I don't know. Not so much bad as it is confused, like everyone involved didn't quite know what was going on with the whole making of the movie. For some characters -- burn-out Chuck and poor, confused, naked Michael, it makes the performances pretty good in a very off-kilter way. And Kyle Holman, who plays gun enthusiast Keith, turns in what is actually a pretty endearing performance, if for no other reason that I know so many guys who look, act, and speak exactly like him. He also has one of the two funniest scenes in the movie. After arming his teenage daughter and little girl, he goes out for some zombie stomping. The girls are of course attacked and dispatch the zombies. When Keith returns, his youngest daughter runs up to him and says, "Daddy! I've been killing zombies all day!" to which he replies, in that fawning tone parents have, "You sure have, haven't you!" I don't know. It was funny to me, as was the throwaway line from one of Keith's friends upon their initial discovery of the zombies out in the woods: "Zombies! I knew it, just like they said on Coast to Coast A.M.!" Which is probably only funny if you are a trucker or someone else who drives during the wee small hours of the morning.

There are some other gags that worked OK for me to. When he visits a friend at the local strip club only to find it full of zombies, Keith raises his gun to dispatch them, but keeps getting distracted from the task at hand as he watching a couple of topless stripper zombies writhe about with one another. The "you have an RC problem - No, we had a Pepsi problem earlier" bit was good for a larf, as is Chuck's accidental debut on the news as a zombie expert when all he wanted to do was to tell them to quit pre-empting the Alabama-Auburn football game for emergency bulletins. All comedies are hit or miss, and that goes doubly so for micro-budget horror comedies, which tend to rely too heavily on the Troma style of throwing out the most mundane, predictable, and humorless jokes and hoping that the audience is too stupid or too new to the scene to realize how lame it all is. So it's a pleasant surprise when a movie the likes of Hide and Creep manages to squeeze in a lot of lines that got an honest laugh out of me. And most of those jokes are topical or cultural, rather than the usual toilet humor on which so many micro-budget films rely. Even the visual gag revolving around Michael's spending half the movie wandering around naked is pretty funny, especially since actor Michael Shelton delivers his line with such confused earnestness. You will believe he is a guy who honestly has no idea where his pants are.

I think what warms me most to the characters in this film is that they are Southern, sort of goofy, but not in any mean-spirited sort of way. After decades of films that revel in trashing Southerners, I'm happy when a film like Hide and Creep plays things a little friendlier. There are plenty of stupid characters, but they're not stupid because they're Southern; they're just stupid because they are characters in a horror film. And they are Southerners not because the filmmakers thought it would be funny to make them Southern. They are Southern because the film was made in the South, by people from the South, who probably mostly knew other people from the South and got them to be in the movie.

The direction is competent but unspectacular, working as most micro-budget films do around actual locations with limitations on what you can do with camera angles and lighting. It was co-directed by Chuck Hartsell (who also appears as Chuck the video store clerk in the movie) and Chance Shirley. Although I've savaged a number of micro-budget horror films in the past, I am impressed by the level of technical prowess possessed by many of the directors. There plenty of micro-budget horror films during the 80s and 90s, and almost all of them were wretchedly directed and recorded. Not all of this is attributable to the archaic nature of the equipment when compared to what the modern-day would-be director has at their disposal, though equipment plays a part. The big difference seems to be that we've moved from the realm of teenagers with no idea what they are doing to slightly older directors who are making earnest efforts to learn their craft. The dedication shows -- it's just too bad that similar dedication doesn't seem to get applied to acting and writing.

Speaking of which, Hide and Creep was written by the directors, and their skill at penning a script seems about on par with their direction in that it's just about getting good. They do, as I said, deliver a lot of solid bits. The task now is to simply weave them all together into a more consistent whole. Still, when you've suffered through multiple Brad Sykes films (yes, I kick him every chance I get -- but just so he doesn't feel bad, I still watch all of his movies) where neither the writing, acting, or directing ever seems to get better no matter how many movies he makes, it's nice to see a couple of guys who look like they are at a good starting point and will improve with each subsequent effort.

So while I may have said that plenty about the film doesn't quite work, and even that as a movie, it doesn't quite work, that doesn't mean it didn't work for me. I had a blast watching this movie, and the bad is definitely outweighed considerably by the good. Hide and Creep joins the ranks of films like The Stink of Flesh and Enter...Zombie King in that it makes me think that there might be hope yet for micro-budget horror film makers. Hide and Creep doesn't do everything right, but it shouldn't do everything right. What it should do, and what it does, is showcase some writing and talent that is just this close to getting it right. It's a movie with a lot of good and funny ideas and the ability to pull most of them off. Its missteps are forgivable, and though this is obviously a movie made by people who were having fun making a movie, it doesn't have to rely on, "they sure had fun making this movie" to be its only redeeming feature. It shows promise. And it made me laugh. Not at how bad the movie was, but at how funny some of the gags were.

Hide and Creep is the sort of movie I really wish was better than it is, because there are plenty of individual pieces worth watching. They just fail to come together into a cohesive film of the same quality. The subplot with the reverend could be trimmed entirely from the movie, and I don't think anyone would miss it. It contributes very little and seems ultimately to little more than padding. The characters in that story just aren't interesting or funny, and there the bad acting is just bad acting. It's the Tom Bombadil chapter of Hide and Creep. And yes, I know some people swear up and down that the Tom Bombadil chapter is their favorite part of The Lord of the Rings. Whenever someone says this, they are almost always just trying to be smart-ass and contrary. So look them square in the eye and ask them if Tom Bombadil is really their favorite part of The Lord of the Rings, then ask them to explain why. Then just haul off and let 'em have it with a good one to the jaw, because Tom Bombadil sucks.

Still, my feelings regarding Tom Bombadil aside, and the missteps of this film taken in consideration, I would heartily thrust thumb into the air and say, "Hell yeah!" Hide and Creep may not be a perfect endeavor, but it's solid never the less, and a worthy way to waste a bit of time.

Seriously, though. Fuck Tom Bombadil.

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posted by Keith at | 3 Comments


Monday, October 30, 2006

The Stink of Flesh

2005, United States. Starring Kurly Tlapoyawa, Ross Kelly, Diva, Billy Garberina, Kristin Hansen, Devin O'Leary, Andrew Vellenoweth, Bryan Gallegos, Dickie Collins, Liz Johnson, Tanith Fiedler, Alan Cordova, Bob Vardeman. Written and directed by Scott Phillips. Buy it now from Amazon.com.

Given equipment and modest funds, the aspiring micro-budget horror film director is going to make one of three types of horror movie. The two likeliest candidates are either a killer in the woods film or a zombie film. Running a distant third are the directors who set out to make a mopey goth-industrial vampire film, which are rarer owing to the fact that, unless the director is already friends with a lot of gothy types, he's going to have to spend a lot of money on frilly Renaissance Faire shirts and long leather trenchcoats that have been cinched in at the waist. Of the two leading candidates, I almost always prefer the zombie films, not just because I like zombies more than slashers, but also because…no, it's just because I like zombies more than slashers, and as such, find bad, boring zombie films to be more tolerable than bad, boring slasher films. of course, good zombie films are even better. Well, sometimes. Is there really anything better than Zombie III?

And if, like me, you are a friend of bad, boring zombie films, than this is truly a belle epoque for you. The rise of digital video filmmaking has seen a dramatic increase in the number of microbudget zombie films that get made, and the rise of cheap distribution through DVD and online rental shops that are more open to stocking any damn thing that comes their way means that there has, since the dawn of the new millennium, been a massive increase in the number of homemade zombie films being made. This is a good thing, provided you value the quantity of readily available zombie films over the quality, because most of the movies are still pretty bad. They may boast better editing and film quality than we enjoyed in the old shot-on-VHS days of Zombie Bloodbath, but very often the advances stop there, and we still get phenomenally awful acting, pacing, and scripting.

Recently, however, more filmmakers seem to be realizing that the standard Night of the Living Dead formula -- barricade a group of people inside a house and watch them argue and die for the next eighty minutes -- has very little to offer beyond what's already been done. So they try to come up with something new that still operates within the confines of the traditional definition of the zombie film. Shatter Dead, despite sundry flaws, was one of the first movies I remember that made an earnest attempt to place a different spin on the zombie film. I, Zombie was another one, but I seem to remember what that movie did differently was prove how phenomenally boring a zombie could be. Since then, we've seen a fair degree of "variation on a theme." It doesn't always work -- in fact, it rarely works, but hey, at least the effort is being made to come up with some new ideas.

Microbudget zombie film The Stink of Flesh is one of the movies that tries to come up with a different spin on the age-old story of the dead returning to mash pig entrails and raw meat against their face for the camera. Based on the title, you may think that this is a film about zombie hygiene, which I freely admit is a topic that goes largely unexplored. This is probably because there are few actors who can work with lines like, "Braaaaains...and Pert!" And yes, I assume zombies use Pert, because being reduced to the basest utilitarian instincts, a zombie is going to recognize the efficiency of having the shampoo and conditioner combined into a single product. Or maybe I'm confusing zombies with Germans.

Anyway, it doesn't matter, because this is not a movie about zombie skin care. What it is, however, is a unique take on the zombie scenario: what are a couple of swingers to do when a zombie crisis continuously dwindles the available supply of potential sex partners? The idea is as promising as it is absurd, but my initial fear was that it would be an exercise in tedium as I was forced to sit through countless scenes of some chintzy goth type expounding on some sex and death philosophy of sensuality that would sound like it was conceived, well, by some pretentious teenage goth rocker. I got enough of that when I was a pretentious teenage punk rocker with pretentious teenage goth rocker friends, and that was back when being a goth was a lot simpler and more affordable than it is today. All you needed back then was a Joy division t-shirt and a willingness to sit through the extended version of Bauhaus' "Bela Lugosi's Dead." I don't know when Klingon boots and leather trenchcoats and big, ugly nose rings like cows have got thrown into the mix. Of course, the person I knew who rambled on endlessly about "the sensuality of death" didn't look like those cute goth girls you see in movies or on Suicide Girls these days. She was a little more like...well, it wasn't the same. Let's just leave it at that.

Much to my delight and, I will admit, surprise, The Stink of Flesh steers clear of that sort of ponderous dialogue and manages to deliver a film that is actually pretty good, and certainly miles better than its micro-budget ilk. The writing is actually accomplished, the characters are developed (well, most of them), and it strikes a good balance between blood-spurting action and plot development. After wading through so many bad films, I was just about ready to give up hope that the micro-budget horror scene would ever produce a movie I wouldn't get grumpy about. And just as email was starting to come in telling that if I didn't like these movies, I shouldn't watch them and make fun of them, along rambles this one and proves my point: it's not that I don't like micro-budget horror films; I just didn't like your micro-budget horror film.

Not that I warmed to The Stink of Flesh right away. I was going in with a chip on my shoulder and the assumption mentioned above that I was going to have to suffer through lots of cut-rate philosophizing about sex and death. The introduction of our hero didn't help matters, purely because his name is Matool, and I think the hoary old act of naming the characters in your horror film after famous horror directors or stars -- or in this instance, locations -- is played out. Everyone's already done it, so lay off, man. Despite the name, however, my opinion started to change quickly once we learn a little about the man who his Matool and the world in which he lives.

There has been, needless to say, a zombie outbreak. No explanation is given, and honestly at this point, do we even need one? The drawn-out process of explaining the outbreak of zombies always strikes me as wasted time since it usually just ends up being, "meteors" or "toxic waste," which isn't an explanation worth spending much of a movie on. No, here we're dropped into the thick of things and expected to already get it. After all, who but zombie film fans will even bother watching this movie in the first place? Matool (Kurly Tlapoyawa, who you won't recognize from anything), having nothing better to do, cruises the backwaters of America and starts fist fights with zombies. For some reason, I really like that. Sure, he usually seals the deal by driving a big nail into the zombie's skull, but he spends the bulk of his zombie encounters engaged in fisticuffs. He's like a zombie bully.

He's also craving a little companionship, if you get my drift, which I think is a perfectly legitimate urge to explore even though it's been ignored by most other zombie films (Day of the Dead touches on it in a tangential sort of way). When he rescues a woman (Tanith Fiedler) from a zombie attack, one of his first thoughts after getting her to the relative safety of a creepy old pedophile's cabin (the pedo won't be interested in her, after all) is to try and get a little action. It may seem a callous misstep by Matool or the script, but think for a brief moment about the situation. If you live every day expecting that you could be killed in a horrific fashion at any moment, then just about every sensation becomes hyper intensified, and this usually includes the sex drive, especially if you haven't gotten to use it in a long time. I'm reminded by a scene from Babylon Five where Garibaldi hooks up with an infantrywoman right before she's being shipped out to a big battle where high casualties are a foregone conclusion. When he tried to pull the sensitive guy "we should take this slow" card, she gets irritated and basically responds by saying she's most likely going to be dead by this time tomorrow, and she doesn't want a loving relationship built on a solid foundation of caring and understanding. She just wants to fool around and feel alive one more time before she gets gunned down.

I don't think The Stink of Flesh communicates the sentiment quite as effectively (but then, Babylon 5 did it by just having a character spell it out), but as a man possessed of profound insight as well as ample experience with the heightened sense of life and passion that comes from a life of constant danger and adventure, I understand what's going on. Of course, the girl doesn't really share Matool's sentiments, and before to long her attempts to get away from Matool's clumsy advances and the creepy pedophile (Bob Vardeman) with his two young wards result in zombies crashing the party and having a gory chow-down. Only Matool and one of the kids (Bryan Gallegos) escape, but no sooner are they outside and on the run than Matool finds himself nailed in the head by the door of the pick-up truck. So it is that he finds himself in the company of swingers Nathan (Ross Kelly), and Dexy (whose credited name, Diva, sounds even more like a character name than her character's name). Matool's job is to get it on with Dexy while Nathan peeks. In return, Matool gets to relax for once and enjoy a steady stream of free food and safety. All in all, he's not too upset with the arrangement, even when Dexy's weird sister Sassy shows up to whack him on the ass and talk about her horrid little conjoined twin (not really the best realized special effect).

Things get complicated, however, when a group of soldiers show up. One of them has been bitten, and all of them are happy to take turns with Dexy, who hasn't had this many playthings in years. Unfortunately, Nathan has had about enough of things, and we learn he's not as decent a guy as we think he is (something to do with a murder and a naked zombie chick he keeps chained up in his shed). Folks start fighting over who "gets" Dexy, and the soldiers drag Matool into the bickering even though his reaction is basically, "Dude, I don't really care. I'll split. This is a weird scene anyway." Once again, internal breakdown results in a zombie stampede.

What The Stink of Flesh does right is be cleverer than most other zombie films, especially most other micro0budget zombie films. Other reviews have played up the sex angle of the story and tagged the film as a softcore porn romp with some zombies thrown in,. They must have watched a different movie than me. Although we're served up a gratuitous lesbian kiss and boob shot, and one naked zombie chick, the rest of the film's meager amount of nudity is presented in the form of Matool's bare ass, and guys bare asses are like a dime a dozen. You're lucky we ever even put the thing away. Although sex is an important part of the plot, it hardly burns up very much screen time, and you get much more nudity from the average Italian zombie film than you get here.

Parts of the film are somewhat dialogue heavy, but it never got especially tedious for me, usually because there was a zombie run-in waiting in the wings to spice things up. Plus, the characters are all actually pretty well developed. Matool is the rough and tumble average Joe who finds himself stuck in between the weird scene of a zombie plague and the weirder scene of a couple of swingers in the midst of a breakdown. Nathan starts out as a genuinely likable guy with a simple sexual kink, but we quickly discover there a lot more evil to him than we suspected. Rather than dwell on "isn't all kinky," the swinging aspect of the relationship between Nathan and Dexy is presented as being a relatively normal thing. After all, most everyone has their own weird kinks, and they only pretend not to be into something a little freaky. Witness: pretty much anyone on a morals-based committee in Congress. For our purposes here, Nathan is just a regular dude (well, at least he seems so at first), and Dexy is normal, too. Oh yeah -- Dexy, played by Diva (should anyone really be allowed to name themselves "Diva?" I don't think so), also turns in a fair performance as a woman who seems to be using her sexual kink not even so much as a means of enjoying herself as it is a way to forget the horror of what's going on outside.

In fact, this is ultimately less an examination of sex than it is simply a look at people desperately trying to cling to some recognizable vestige of their lives when everything has been turned upside down. in that sense, it shares a common theme with both Dawn of the Dead and to an even greater degree Land of the Dead. Although the set-up of trying to be a swinger when everyone else is dead sound humorous, the end effect is more chilling, as it becomes a look at people desperately clinging to something, anything, that will make them feel like at least some tiny corner of the world hasn't gone completely insane. This often comes, unfortunately, at the price of vigilance, as one gets so obsessed with the minutiae of creating a false sense of "regular life" that one tends to forget that there are still zombies out there, and not everyone has Matool hanging around in the den, ready to punch zombies in the face and hammer nails into their skulls..

The soldiers are even decent guys rather than the usual foaming mad psychopaths with which zombie films usually present us. And then there's the little kid, who doesn't do much acting but steals the film with his creepy grin for the final shot of the film. His role may be a largely silent one, but the plot ends up hinging on his actions in a way I really didn't expect.

The acting is uneven but never all that bad. As Matool, Kurly Tlapoyawa is understated but totally believable as the sort of Ultimate Fighting championship watching Hispanic guys I used to sit in the parking lot with, drinking corona and talking lucha libre. He strikes a nice balance between being energized by picking fights with zombies and just being tired of the whole zombie thing. He's also the inventor of a new scale of judging the attractiveness of women with the implementation of the "she'd be hot if there a zombie outbreak" classification. The rest of the cast surrounding Tlapoyawa aren't accomplished thespians, but they're decent actors inhabiting believably real characters who actually behave in a way that reflects how real people might behave, rather than the often illogical and idiotic way characters in a horror film behave because the scriptwriter was bad.

Speaking of the script, it's pretty good. It manages to be a variation on a theme. We still have a group of survivors holed up in a farmhouse and proving they are more dangerous to each other than the zombies amazing outside, but it does enough things a little differently that it doesn't feel like a tired old retread of previous, better films. And the film's exploration of sexuality in extreme conditions is well-executed and never becomes tiresome or domineering of the film's action. There are some plot points that are introduced and don't seem to go anywhere -- specifically the mention of fast-moving "hyper zombies" that seem thrown in simply to explain how a group of soldiers could be overcome and wounded by them -- but these prove to relatively minor missteps in a script that, for the most part, stays on course and focused. I'd rather have a couple dangling threads left over than sit through a movie with no plot at all, comprised of nothing but 90 minutes of people running through the woods.

It's obvious that writer-director Scott Phillips put some effort into the script, and for that I almost want to collapse prostrate before him and thank him endlessly. You see, micro-budget horror film makers? You see what can happen if you put some genuine effort into your story instead of dashing off a script in ten minutes because you are excited to get out into the woods and film people in gore make-up mashing pig innards against their faces? You get a movie that is actually good is what you get. Phillips' script may be clumsy in spots, but big deal. He has a script! He came up with an interesting hook, then made it work in a way that is actually intelligent. He worked on it, put thought into it, and has some talent for writing.

Phillips also has some previous experience with writing a script. In 1997, he penned the script for a modest little action film called Drive, starring Mark Dacascos (China Strike Force and Iron Chef America for some reason) and directed by effects wiz Steve Wang (Kungfu Rascals and those live-action Guyver films that thought it would be a good idea to have a jive-talking Jimmy walker in them). Drive remains largely ignored in the United States (it was unavailable on VHS or DVD for years), which is a shame because it was a damn good film. Since then, Phillips has worked primarily in the direct-to-DVD micro-budget horror ghetto, but frankly, he's a welcome member of the population, because he shows what is achievable if only you put a little work into the writing.

All this talk of plots, characters, and explorations of what to do with your sexual urges when most of the world has turned into unattractive zombies may make you think, as I feared before watching the film, that you're going to have to sit through something ponderous and talky. But Phillips also delivers the grue zombie film fans have come to expect from their beloved shambling mounds of rotting flesh. Kurly Tlapoyawa handles action scenes well, and there is plenty of spurting blood, oozing goo, and dangling gut stuff to remind you that this is still a zombie film. They are, for the most part, the same sort of practical effects we've been getting in low-budget zombie films for years now, but it's amazing how much better these effects are when they are surrounded by a good movie.

Finally, the music is pretty damn good. It seems we have exited the era of the metalhead dude zombie film director (fare the well and Godspeed you, Todd Sheets), and entered the era of the rockabilly dude zombie film director. I honestly have no idea if Scott Phillips is a rockabilly, but he certainly packs his film with plenty of garage rock meets dusty border town twang, which is a welcome respite from generic thrash metal. If rockabillies have become the stewards of the zombie film (another mcirobudget feature, Enter...Zombie King relies on a similar mix of garage rock and south of the border-tinged surf guitar, and need I even mention the rock 'n' roll zombies of Wild Zero?) and this is an example of the results, then the future looks bright. Well, brighter. You had your chance, metal dudes, and you blew it.

I don't know how much my glowing praise for The Stink of Flesh comes from the film itself and how much of it comes from the fact that, after sitting through so many awful and awfully boring films, finding one that is pretty good sends me into fits of hysterical glee. It's probably a mix of both, but all that matters at the end of the day is I finished watching The Stink of Flesh and was pleasantly surprised. Dawn of the Dead? No, not really, but even George Romero himself can't seem to match that one. The Stink of Flesh proves that being a micro-budget horror film is no excuse for being a bad film. And while I can sit here, in one review after the other, and harp on this fact, The Stink of Flesh does me one better and leads by example.

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posted by Keith at | 1 Comments


Thursday, October 26, 2006

Death Factory

2002, United States. Starring Tiffany Shepis, Lisa Jay, Karla Zamudio, Jeff Ryan, David Kalamus, Rhoda Jordan, Jason Flowers, Alyson Beal, Michael O'Karma. Written and directed by Brad Sykes. Buy it now from Amazon.com.

Time once again to visit the fertile crescent of microbudget horror film making that is the imagination of Brad Sykes. And by "fertile," I largely mean "spread over with manure." Sykes directed two films that were touched on in brief during our recent spat of micro-reviews, but this is the first time I'm giving the full treatment to one of his feature film endeavors. I figure if he took the time to make a feature-length film, then I should take the time to write a feature-length article about it.

The previous films mentioned here, Goth and Bloody Tease, represent the state of Sykes' filmmaking talent as of 2003 and 2005 respectively. If nothing else, comparing the two films shows at least some sort of progression in that Bloody Tease wasn't as completely boring and illogical as Goth. Plus, Bloody Tease was about vampire strippers, which is always an improvement over a film about pretentious Goth rockers named Goth who can't stop talking about what it means to be a true Goth. As well all know, anyway, being a true Goth means you wear furs, carry a big-ass battleaxe, and sacked Rome. And no one in that film sacked Rome, while some of the vampire strippers in Bloody Tease at least stripped their tops off.

Death Factory is a 2002 effort, which means it is potentially even worse than Goth provided that a filmmaker gets better with each round of experience. This is obviously never the case, not with microbudget filmmakers making movies with their friends, for their friends, and not with Francis Ford Coppola. Good for Death Factory and bad for Goth, Brad Sykes follows in the footsteps of Francis Ford Coppola (Sykes, if you ever read this, I agree to let you use the quote, "Follows in the footsteps of Francis Ford Coppola" in any promotional material you might generate) by having an older film that is much better than more recent efforts. Death Factory is still a phenomenally stupid movie thanks to -- and let's say this all together, to make sure we learn -- a bad script, but at least this is a bad script in which things continually happen and the microbudget film-sinking tendency to indulge in endless, badly acted dialogue is kept to a relative minimum. Plus, you have Tiffany Shepis, one of my favorite microbudget horror stars, flailing about in metal fangs, a thong, and a loose-fitting tank top, and that's gotta count for something.

And in the spirit of full disclosure, I can't call Tiffany a close friend, but she is a friend. She engaged in immoral activities with Enrique Camacho, who is is a close friend, right before he got his head chopped off. In the case of Death Factory, however, I don't think my acquaintance with her is going to color the review much, since her primary job is to make rolling-eye monster faces and rip open chests.

At this point, I think you should assume that a shot-on-video horror film's script is poorly written and the story horrendously derivative and predictable unless otherwise stated. And I'm not statin' anything otherwise for this movie. We open with the "two pointless characters get killed" prologue, and Sykes clues us in that, while he may not have the money for good mutant make-up or a convincing location, at least he paid enough money to get some chick to show her boobs in the first couple minutes of the film. Since another chick shows her boobs later on, I will assume this is where pretty much all of Death factory's budget went, and while I would have liked to have seen it spread about a little more liberally to non-boob-showing causes, I'm also not going to be one to fault a guy for throwing a little extra cash someone's way in exchange for some gratuitous nudity.

What we establish in the prologue, besides the presence of bare breasts, is that there is an abandoned factory on the edge of town, and people go in there to fool around but usually just wind up dead. I've made out in some strange places, and I've snuck into my share of abandoned buildings, but even I have to stop and declare that "the old abandoned biochemical plant where people keep getting murdered" is a little hard to swallow as a nookie spot -- and this is coming from someone who once made out in the high school vocational school auto garage. I snuck with a girlfriend into an abandoned, haunted tuberculosis hospital in Valley Station, outside of Kentucky (Waverly Hill -- you can see it on an episode of Ghost Hunters if you watch that sort of thing), but that's a Louisville teen tradition (I did it, my sister did it, and our parents did it before us) and we didn’t combine the sneaking with snogging, mostly because the insides of abandoned, haunted buildings are a tad squalid. Not to mention, you know, mostly empty. Also, we were scared -- of ghosts, of cops, and of the rumored gun-toting mercenary night watchman who prowled the grounds looking for teenagers sneaking into the place.

But then, I'm willing to give the factory a pass because, though I may have stuck primarily to fooling around in the back seat of a car (unfortunately, not a Camaro or a GTO or a boss custom van, but a white Olds with red vinyl interior -- kind of chilly on frosty autumn nights) the way proper American males are supposed to, I also worked for a summer as a movie theater usher and once busted a couple teens getting it on in the front row of King Ralph. Yes, I know. I, like some of you, did some fondling in a movie theater back in the day (including while employed as an usher), but I was smart enough to 1) pick the movie no one wanted to see, and 2) sit in the back corner seats). Who goes to the second-run dollar theater on a Saturday night and sits in the front row of King Ralph, a movie that was, at the time, packed with nothing but dads and their ten-year-old sons looking for some good fart jokes and scenes in which John Goodman teaches stuffy British royals how to lighten up and have a little fun! And it's not like they were exhibitionists; they were just stupid kids, and they were totally shocked and embarrassed when, after a couple complaints, I had to wander down and tell them to knock it off. They got so embarrassed, in fact, that they soon packed up, slunk out of the auditorium and, I assume, found themselves a nearby abandoned chemical factory to finish what they'd started.

So yeah, I guess teens will do it just about anywhere, especially if they're surrounded by arousing conditions, such as grimy old factories haunted by buxom mutants or with a giant 35mm projection of John Goodman singing "Good Golly, Miss Molly" in front of them.

Luckily, the abandoned biochemical factory of this movie is not only relatively clean as far as these places go, it also comes fully stocked with old couches (miraculously bug-infestation free) and even a goddamned four-post bed with clean linens. And there are no cops or grounds watchmen, and really, considering that the place was once a bio-weapons factory, very little in the way of locks and other obstructions to free entrance.

With our two pointless prologue victims handily dispatched, we get to meet our core cast of players, and yes, this will be yet another "group of kids go to an isolated location and are preyed upon by a killer" movie. This time around, we have the virginal good girl, her noble and hunky boyfriend who is somewhere between a prep and a nerd, the smart-alec tough girl, the metal and/or punk dude, and the black couple. As is often the case with these groups of people, there's no real logical reason why they would be friends with each other. Why does the fun-loving black dude hang out with the wet blanket white dude? Why is the virginal mousy girl friends with the obnoxious dyke? Oh well, friendships aren't always easy to explain.

They have big plans for the last day of their first year of college, and those plans involve going over to the black guy's parents' house and having a party. Except that his parents end up not leaving town, which is big of them considering how expensive it is to cancel or reschedule airline tickets these days (eventually, screenwriters are going to have to face financial reality and stop using "Oh no! My parents canceled their trip/came back early" as a plot point). And so our intrepid group of young heroes come up with the next best thing: let's all go to the abandoned factory on the edge of town, which is supposedly haunted, where people get killed, where there was a massive chemical disaster, so on and so forth.

Now, let's review. They're in college, but not a single one of them has their own apartment yet? Lame, man. And when one location falls through, their immediate option B is the abandoned factory? Not someone else's house? Not a bar or a club? Hell, they could just go to the park. Nope, it's straight to the abandoned factory, which would even be acceptable if they were just looking to goof off and do some property damage and spraypaint "Ozzy' on some crumbling walls. But their chief reason for getting together is to fool around and drink beer. Hell, if it was just drinking beer, even that I could understand. It's fun to break into places and drink beer. But the fooling around? In a factory? A DEATH factory, no less! Oh well -- at least the stupidity of our cast has been established early, so we won't be surprised later when they do things like split up and explore the dark hallways after they know a killer is hunting them down.

Inside the factory, pretty much exactly what you'd expect to happen, happens. Couples go to fool around, and they die. People "split up" to explore the factory and find a way out, and they die (and rightfully so -- if people are still pulling that "let's split up" jive at this point, they deserve to be picked off, one by one). The metal dude uses his special metal mental powers that give him total recall of all events having to do with mayhem, death, the occult, government cover-ups, and what Eddie was doing on the cover of each Iron Maiden album and fills everyone in on the history of the factory. The monster turns out to be a mutated former worker, and you can add child labor law violations to the long list of grievances against the factory, because if she was working there years ago, then she must have been all of fourteen on the first day of her employ.

Some mutants get green pustules all over. Some grow extra limbs and slobber gelatinous goo. The monster here, played by the aforementioned Tiffany Shepis, apparently got splashed with a chemical that makes you wear a thong, metal claws, thigh-high black stockings, and a loose, side-boob revealing t-shirt. What kind of factory was this, again? The mutation also makes her crave human blood, which accounts for all the throat and chest ripping that goes on. Death Factory delivers on the blood, but once you've splashed a fair amount of it about, what's the point in doing it again and again? After the first couple ripped throats and slashed chests, seeing a couple more ripped and slashed in exactly the same fashion isn't all that interesting. Still, at least Brad Sykes throw some gore on screen fairly often. While death factory be derivative and unimaginative and feature an abandoned factory where a couple finds a fully-made four-post bed in one of the rooms, but at least once the scenario is established, we don't waste a whole lot of time. We waste some time, but in terms of the average micro horror film, at least Sykes seems to have trimmed much of the fat. The end result is like micro horror McDonalds. It's not good, you know exactly what's going to happen, but at least it doesn't beat about the bush.

I think we've established the shortcomings of the set, which seem to be a recurring theme for Sykes' films (Bloody Tease featured a strip club that looked suspiciously like someone's basement with some sheets hanging up and a coupe rows of metal folding chairs). The building could certainly pass for abandoned, but not for an abandoned factory, as it lacks any and all factory stuff. Instead, there are drywalled rooms with couches and beds and some broken chairs strewn about the place. And it's not like these are industrial couches or chairs or beds. They're wooden and look like they came from someone's grandparents' house. And the doors aren't metal; they're flimsy wood (or cardboard -- I can hardly tell). I guess, as I reasoned earlier, Sykes spent all his money on fake blood, gratuitous boob shots, and a completely inexplicable cameo by Ron Jeremy as a homeless dude who wanders in at random and gets killed. Thus, he had no money left for proper and convincing set dressing.

As if often the case with this type of film, acting is wildly inconsistent. Shepis has demonstrated previously that she's a decent performer. Here, however, she has no lines other than gurgling and snarling, and her role consists mostly of flashing a steel-fanged grin (what the hell kind of mutation is this, again?) and doing that sort of writhing gait I can only call "goblin stride." If you've ever seen the way goblins caper about in fantasy films, then you know the walk to which I refer. The rest of the cast is pretty forgettable. None of them are so egregiously awful that they stick out as being something special. They're just blandly "somewhat incompetent."

Likewise, Sykes' direction could be called "blandly competent." He doesn't really have much to offer beyond pointing the camera at the scene and filming it, which is OK. Better than over-direction, anyway. It does leave one with little to criticize or commend, so the direction is succinctly summed up by saying that things are staged for the movie, and Brad Sykes successfully records these things. Special effects consist mostly of the usual spurting blood and fake entrails, both of which are delivered in generous quantities but, as I said, never in a way that makes their presence all that special or imaginative. There is a pretty good eye gouging scene, though. The editing is better than we see in most micro films, and while some tedium and overlong moments still exist, death factory is mercifully trimmed of much of the padding and fat that makes other micro horror films so intolerable. All in all, it's an all right effort.

The biggest problem facing Death Factory is that, while it executes the tired old formula in a fairly energetic manner, it's still executing tired old formula with nothing new to offer. There's nothing wrong with trafficking in cliche; you just have to make sure you do it better than other people who are doing the same thing, and on that count, Brad Sykes both does and doesn't deliver. He delivers better than a lot of the other micro-budget horror films, but not against other films in general -- and this is a point on which budgetary constraints don't matter as much, so no free pass there. I can watch plenty of other "group of people gets hunted down and killed" movies that are better. There are plenty that are worse, too, but mediocrity isn't really something to which a film should strive. But that's what Death Factory achieves. The third-act revelation might explain why at least one member of the cast was anxious to go to the factory, but it's hardly an unexpected twist (in fact, I'd just seen the exact same twist a couple films earlier in another micro-budget horror film, Blood Oath -- though it was more of twist there, not to mention more nonsensical in terms of the plot -- and I'll take "happily nonsensical" over "pointlessly predicatble" any day). The characters are the usual bunch, and to their credit, while they are all so cliche that they could have been summoned straight from the mind of Jon Triton in order to fool Ol' Scratch (if you don't get that reference, you really should), at least they aren't completely unlikeable. In fact, the "black couple" seemed like they'd be sort of fun to hang out with, though I still wonder why not a single one them had their own apartment or knew anyone with their own apartment.

Compared to the other Brad Sykes films I've seen, and compared to the bulk of micro horror films floating around, Death Factory is pretty good. But that's relative to the likes of Goth and Blood Gnome, mind you. If you have a soft spot for micro-budget horror films, or if you are simply in the mood for something that is predictable but still gory and adequate, Death Factory stands up all right. I can't imagine anyone getting overly enthusiastic about the movie -- I'm certainly not -- but I can't imagine anyone getting completely vitriolic about it, either. It just sort of exists, does some things well, does a lot of things poorly, and is sort of like, to steal a description from a friend, eating oatmeal. It's not really something to get excited about, and it's not something to which you look forward, but it's OK while going down.

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posted by Keith at | 2 Comments


Wednesday, October 18, 2006

Satan's Playground

2005, United States. Starring Felissa Rose, Ellen Sandweiss , Edwin Neal, Irma St. Paule, Danny Lopes, Christie Sanford, Ron Millkie, Salvatore Paul Piro, Robert Zappalorti, Jessy Hodges, Chris Farabaugh, Michael Ryan. Written and directed by Dante Tomaselli. Buy it now from Amazon.com.

Why oh why do people walk into dusty, cobweb-covered, boarded up ruins and yell, "Hello? Is anyone here? Hello?" Lord, don't these people have any basis whatsoever in the real world? Who sees a crumbling shack out in the middle of nowhere and spends a few minutes walking around the obviously derelict calling out to see if anyone is there? Well, apparently people in poorly thought-out horror films do. I made fun of it when it happened in Zombie 3, but then, making fun of something that happens in Zombie 3 is sort of a foregone conclusion. I was hoping I wouldn't see something that glaringly stupid again, but I guess I was wishing against the inevitable. If you write a crummy horror film, then there's a good chance someone is going to walk into an abandoned, rotting building full of trash and dust, and yell out, "Is anyone here?" If you can combine that with someone going, "Bob, is that you? Come on! This isn't funny anymore!" then you have just written 95% of all the exchanges in crummy horror films.

Dante Tomaselli's Satan's Playground isn't exactly a crummy horror film, but it does enough stupid things to keep it from being a good movie. It's a movie full of potential that isn't realized thanks to the standard microbudget horror film bugbear: the script. I know, I know. I should put my money where my mouth is and show these whupper-snappers how to write a decent script. It's not for lack of ideas or talent (well, at least not for lack of ideas). I haven't done it yet for one very important reason: I am, when it comes to getting work done, phenomenally lazy. I'm so lazy that I'm almost too lazy to tell you how lazy I am. Still, you don't have to be President of the United States to recognize a rotten president, and you don't have to write a script to recognize a rotten script.

Satan's Playground is one of what I personally think are far too few movies that deal with the legend of the Jersey Devil, though it deals with the mythical beastie in a very roundabout way, focusing instead on the Leeds clan, a Texas Chainsaw Massacre-style family of nutjobs, the matron of which supposedly gave birth to the Jersey Devil, which in turn gave birth to a whole hockey team. For those of you not familiar with the legend of the Jersey Devil, you should peruse the various issues of the excellent fanzine Weird NJ, as they have adopted the legend and cartoon of the creature as their mascot. But should you not be prone to tracking down issues of the magazine or of their accompanying book, here's the legend in a nutshell:

Sometime in early 1700s (the date, like most other aspects of the story, varies wildly depending on who is telling it and which version they are telling), a woman named Leeds, living in the ominous stretch of south Jersey swampland known as the Pine Barrens, gave birth to the latest of some thirteen or so children. Tired of being a fertile crescent of children, Mrs. Leeds exclaimed her displeasure at having another kid and bade the devil take this one off her hands. And so he did. Reports of the child's appearance differ, with some describing him as nothing more than human while others layer on the hideous disfigurements. Mrs. Leeds is also sometimes referred to as a witch, a Satanist, a British sympathizer, and someone who got on the bad side of a gypsy, all of which may have contributed in some way to the fate of her son (though I never knew that having familiar relations with a British officer could produce hellspawn beasts). The settled upon appearance of the Jersey devils these days is sort of an amalgamation of goat-man (the Goat Man was a popular woods-dwelling killer where I grew up, incidentally), bat, and human.

Since his inception as a local legend, the Jersey Devil has been blamed for all sorts of mischief along the lines of cattle slaughtering, destruction of public properties, and the occasional devouring of a wayward human. So basically, anything that could also be attributed to wild animals, damn teenagers, or a chupacabra. For a long time, however, the Jersey Devil was actually considered a protector of the Pine Barrens, and seeing him was supposed to be good luck. At some point, people decided a hellish, murdering beast made a much more enjoyable local legend than did an ugly steward of the forest teaching people about native berries and instructing youths on the proper way to safely extinguish a campfire.

In the reality of Satan's Playground, "good luck" manifests itself primarily by having your throat ripped out.

The movie begins with a family -- husband Frank (Salvatore Paul Piro -- who looks exactly like a guy who would be named Salvatore Pauli Piro) and wife Donna (Felissa Rose) who could not be more Jersey even if you injected them with pure essence of Jersey (which is stinky fumes and trash that was dumped there by New Yorkers who didn't have room for it in their own state), their mentally handicapped son Sean (Danny Lopez) who has a tendency to drool and foam at the mouth for no particular reason, a baby, and the baby's mother, Paula, who happens to be played by...Ellen Sandweiss! Why would anyone go into the woods with Ellen Sandweiss? The last time she went camping in the woods, it ended with her getting split up the middle by a demonic tree while the rest of the campers beat up Bruce Campbell. Going into the woods with Ellen Sandweiss is like going to a tropical island with Ian McCulloch: there are some things you just have to know better than to do.

Ellen Sandweiss hasn't made a movie that I know of since 1981, when she was attacked by the aforementioned tree in a movie no one remembers, directed by a guy I'm sure has absolutely no career these days. Where Dante Tomaselli found her, I don't know, though my first guess would be, "probably at one of the tables at the Chiller Theater convention." It's good to see her back in action, though the script gives her very little to do. In fact, the script gives pretty much everyone very little to do other than walk through the woods, run through the woods, then get hit in the head with a hammer. I hope you like seeing people run through the woods and get hit in the head with a hammer, because it's going to happen a lot in this movie.

Exactly what this family is doing out in the middle of nowhere (and if you've never seen Jersey beyond the area surrounding New York City, then let me assure you that yes, you really can get way the hell out in the middle of nowhere) is anyone's guess. I would assume a camping trip, albeit one with suitcases, but they mostly just seem to be driving aimlessly down whatever potholed, unpaved country road they can find. As happens when a family aimlessly drives their station wagon around in the swamp, they get stuck. And they start hearing weird noises. And the son keeps pointing at something up in the trees. Having nothing better to do, the members of the cast file off one by one into the woods, with each one stumbling upon the old Leeds house (which is pretty impressive, considering that there is no path through the woods, and everyone leaves at different times, including in the middle of the night). Mrs. Leeds (Irma St. Paule) is still in residence (don't know if she's been lurking about since the 1700s, though), along with her giggling psychotic daughter and son (who are looking really good if they'v ebeen around since the 1700s). And there are also devil worshippers around, whipping naked dudes, for no real reason and with no real connection to the plot. But hey, what film was ever harmed by a gratuitous scene of cloaked devil worshippers whipping some nameless naked dude? Remember when they had that same scene in Pay it Forward? That was the best part of that movie. Or am I mixing it up with that episode of Starsky and Hutch where they fight devil worshippers while wearing red union suit long johns (just like the actual Devil wears)? No, I'm pretty sure it was Pay it Forward.

What follows is the standard "normal folks stalked by a family of psychos" plot that has been worn thin since the days of The Texas Chainsaw Massacre and The Hills Have Eyes.

As with most of the microbudget horror films I've seen, the biggest problem with Satan's Playground is that there's just not enough script to go around, and what is there is frightfully unoriginal and plagued by colossal gaps in logic (or competence). At times, the Leeds house seems to be out in the middle of the woods with no sane living being around for miles, yet a passing police car notices devil worshippers frolicking on the front lawn and stops to investigate. When we see the police car, it is parked near the family's stranded station wagon, yet when people leave the station wagon it seems to take them a long time to wander to the Leeds house. Similarly, there's a completely pointless scene in which a hysterical Paula (Ellen Sandweiss) runs out the front door and smack dab into another person whose car broke down and is looking for assistance. Where the hell did this person come from? Does the Jersey Devil spend his days digging potholes in the gravel road in hopes of snaring unwary drivers? The dialogue exchanged between the young girl and ranting, blood-drenched Paula is also priceless. "My car broke down, but I can see you have your own things to deal with, so I'm leaving."

So is the Leeds house out in the middle of the swamp, or is it sitting fifty feet off of highway 9? For an isolated farmhouse, there sure seem to be a lot of people wandering by at random.

One would also assume the Satanists, wearing the requisite red cloaks they've had ever since they bugged Warren Oates and Hot Lips in their RV, are related in some way to the Leeds clan, perhaps even members of the family. But when one of them menaces Donna, he finds himself attacked by Mrs. Leeds' son, Boy (Edwin Neal -- not sure if this is supposed to be Tarzan's Boy all grown up and in a green surplus Army jacket, but I'm going to assume it is). Nothing else about the devil worshippers ever comes up again, except when Mrs. Leeds complains that they're a nuisance. I assumed she was laying it on for the cop, disavowing any knowledge of the Satanists and trying to paint herself as a helpless victim of "damn teenagers" -- which is an awful complex fib to weave considering that she's just going to have her daughter hit the cop with a hammer a couple seconds later. But then, maybe she was telling the truth, and what we learn is that even if you are the mother of a nightmarish brood of psychotic freaks that includes the Jersey Devil himself, you can still get irritated by kids playing around on your front lawn.

I could forgive all that pretty easily if the film paid off in other ways. Instead, the script just keeps collapsing on itself and piling on the, "Oh, come on!" moments. After Donna narrowly escapes her harrowing ordeal (by making it to a road and hitching a ride with a guy who seems remarkably unphased for someone who just picked up a screaming woman covered in blood) and we get the usual "wakes up in the hospital" scene, the local sheriff decides to go out and investigate her claims -- with no one but Donna as company. They establish that they know at least four people are missing and probably dead, including another cop, and he goes out into the woods with no radio and absolutely no back-up other than the freaked-out victim who just escaped the scene? And when he discovers that there is indeed something foul and murderous going on, he still doesn't call for backup and instead decides to explore the house he knows is populated by murderers and blood smears with no one by his side other than Donna? Don't the people who write these scripts make any effort whatsoever to reflect even the most basic of actual police procedure? I don't mind getting the details wrong, but this is absurd. This is an example of a writer making characters do something phenomenally nonsensical because it's the only way the writer could think of to get where he wanted to be. It really irritates me when people do things no actual person would ever do, simply because the script demands it of them.

For that matter, you'd think the Leeds clan would stick to murdering wayward hikers and stoners and shy away from murdering cops. From what I hear, cop killers tend to attract special attention from other cops, who generally aren't amenable to just rolling casually with it when one of their own goes missing or turns up dead. And it's not like the Leeds's were being clever about it. The cop car was still sitting on the road, and there are not many other places the cop could be, especially if he radioed in beforehand (though given what we see from the cops in this movie, that is unlikely).

But what irritates me even more than that is when a movie resets itself and you have to watch the whole movie play out again in an abbreviated format. This happens all the time, though most recently I was up late and watching a phenomenally dull and monotonous horror film called Cabin by the Lake on the Sci-Fi Channel. It starred Judd Nelson as the world's least interesting serial killer, and it did almost exactly what Satan's Playground does. The lone survivor gets away from the killer(s), is subject to something completely unrealistic and stupid done by the police, which results in her being right back where she was before her previous escape, so we have to watch the whole goddamn thing again. To the credit of Satan's Playground, it handles its plot redux much faster than Cabin by the Lake (which just might be one of my most hated movies of all time), but I'm still annoyed whenever a film can't think of anything else to do than repeat itself. And Satan's Playground is nothing but repeating itself. A guy goes into the woods and gets captured. A woman follows him and gets captured. Then someone else follows and gets captured. Then one more person follows, and they get caught, too. Then one of them escapes and comes back and repeats the whole thing. It's like watching the exact same ten-minute movie stitched together five or six times.

Now, at this point, you may be asking about the Jersey Devil. Other than providing an excuse for the mentally handicapped kid to point at the sky a few times, he has no real role in this movie until he makes a cameo in a completely nonsensical aside where a stoner departs from a group of hikers so he can, as the kids say, "toke his reefer, dude!" This is also the film's one gore effect. Now, I don't demand gore from my horror films, but usually microbudget filmmakers slack in other areas because they're excited about all their gore effects. Tomaselli slacks with the script, but the movie doesn't try to compensate with gore. The Jersey Devil is also never shown -- which is actually a good idea, I think. Nothing undermines a monster's crdibility more than revealing it to be a really laughable special effect. At least the Jersey Devil maintains some air of mystery and menace that way. Still, his interaction with the main cast is almost non-existent, so even though I described this movie as being about the Jersey Devil, it's only that way tangentially. Mrs. Leeds and two of her other children are the actual villains.

I know, I know. I always pick on the scriptwriter, but I only do that because the scripts are always so bad, and they frequently undercut what could have otherwise been a good movie. Satan's Playground possesses a decent concept, and Dante Tomaselli is talented as a director. The cast is actually somewhat professional, elevating the acting stories above the monotone of inexperienced "friends and family members" that usually comprise the cast of such films. And although Tomaselli's movie is slow, it wouldn't be boring if it didn't repeat the same thing over and over. He creates a suitably bleak and isolated atmosphere, and the Pine Barrens are a perfectly chilling looking backdrop for the action.

But all these positive aspects are hamstrung by such a meandering, repetitive, and derivative script, that they get lost under the sheer weight of how clumsy the writing is. Almost all microbudget horror films, it seems, are the labors of love of their directors, and many of these directors are good directors. But they're not good scriptwriters, and they're not good at picking good scriptwriters. It seems to me that in their enthusiasm for making a horror movie, they get impatient with the labor-intensive, generally unsatisfying process of creating a good script. And I say "unsatisfying" meaning that, while just about every aspect of making a film -- especially one with a tiny budget -- is labor intensive, the labor that goes into crafting the script generally lacks the concrete sense of daily accomplishment that comes from something more active, like being on location or reviewing a day's footage. These things are labor-intensive, all right, but there is more of an immediate pay-off than there is with writing a script, whose value is never fully realized until the entire product is finished and the creation of which usually just requires someone to sit alone in a room with a bottle of scotch and a laptop.

So it doesn't surprise me that the script almost always gets the short end of the stick, though it does sadden me as a writer; and you would think that after years of similar bad scripts, someone would realize that the thing can actually be important to a movie and finally stop glossing over it in favor of just getting out there and shooting footage.

Anyway, I think I've made the point, and the fact is that everything that makes Satan's Playground bad is the fault of the script. Tomaselli is a gifted director. He knows how to use the camera, how to light a scene and properly record sound, how to move his actors around; in short, he knows how to direct, and he knows how to do it in a way that is more engaging than the too-common "set the camera up and film each scene like a stage play" type of static shot on which many amateur films rely, and the "every second must be a wild jump cut full of shaky cam and random images and screaming" overkill that ruins almost every larger-budget horror film being made these days. No, Tomaselli knows how to direct; he just doesn't know how to come up with material worth his directing skills (a trait he shares with David Buchert, who directed the last microbudget horror film I reviewed, Blood Oath). Dante Tomaselli the screenwriter just doesn't deserve to be working with Dante Tomaselli the director.

Although I mentioned it in passing, I want to dwell a little more on the quality of the cast. Most microbudget horror films rely on non-actors to do the acting, with a few genre staples appearing in enough films that they eventually stumble into some degree of competence and recognition for their contribution to the cause of starring in bad shot-on-video horror films. Tiffany Shepis might be the current reigning queen of such performers -- a decent actress in bad films. Misty Mundae was there for a little while until she made the switch to softcore comedies and finally, it seems, to legitimate film (where she goes by her real name and is proving that she is genuinely talented and worthy of being recognized for more than just her willingness to get naked and give Billy Hellfire a blowjob). But these types of stars are few and far between, and the vast majority of horror films in the DTV market feature people with a complete lack of acting experience -- and it almost always shows.

Tomaselli, on the other hand, put some effort into casting people beyond the proverbial group of friends that usually make up the DTV horror film talent pool. For starters, he flushed Ellen Sandweiss out of hiding and got her acting again. Felissa Rose appeared in the original Sleepaway Camp before going on to a prolific career starring in low budget horror films that no one but the type of people who read this site would have ever heard of. Edwin Neal, who plays Mrs. Leeds' murderous non-Jersey Devil son, is most recognizable to horror fans as the loony hitchhiking member of the family from the original Texas Chainsaw Massacre. You know, the guy who gives the informative educational speech about headcheese. He's also an extremely busy voice actor, having begun his career back in 1972 or so, dubbing the Japanese cartoon Gatchaman, better known in the United States as Battle of the Planets. He's been dubbing anime and sentai shows ever since, with occasional time off to appear in films like Zombiegeddon, which also happens to feature Felissa Rose and two of my all-time favorite B-movie mainstays: Joe Estevez and Robert "The Chin" Z'dar.

Of the main cast, Christie Sanford (who plays the hammer-happy Leeds daughter) and Danny Lopez (who plays the mentally handicapped son of Donna) perhaps have the least experience, but even they still have experience. In other words -- this is a cast of actors. Some young, some seasoned, but almost all (at least in the core cast) experienced with and professional about the job. They are all pretty good at what they do. But they are ill-served by a script that doesn't give them much at which they can be good. There's only so many ways an actor can wander through the woods or into an abandoned gas station and call out, "Is anybody here?" There's only so many ways they can scream, "You're crazy!" Dante Tomaselli put a lot of work into the film. He put effort into assembling a real cast, which must have pushed the budget way above the usual breaking point for microbudget filmmakers who only hire actors that will work for beer and weed. I think this is the most disappointing thing about Satan's Playground -- Tomaselli assembles an impressive array of pieces and puts a lot of work into crafting them, but then completely ignores the fact that his foundation is so shaky.

Satan's Playground has enough wrong with it to keep it from being very good. But it also does some things right that make it worth seeing if you are a student of the low-budget horror game, and especially if you are a potential filmmaker. There are lessons to be learned from Tomaselli's direction, casting, editing, and the overall atmosphere he creates, just as there is an equally important lesson to be learned from the weakness of the script. And while Satan's Playground is ultimately a deeply flawed effort, it's enough for me to think that there might be reason to keep an eye on Tomaselli as he progresses -- provided he progresses. Microbudget filmmakers tend to show a notorious immunity to getting any better at their craft. Tomaselli feels like he might be different, especially if he restricts himself to direction and not screenwriting. At the very least, I'm optimistic about his potential.

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posted by Keith at | 3 Comments


Thursday, September 07, 2006

Blood Oath

2006, United States. Starring Natalie Hart, Roger Horn, Jamie Reynolds, Katie Vaughan, Pat Holt, Tiffany Shepis, Tina Krause, Enrique Camacho, J. Thomas Bailey, Angela Schmidt, Stephanie Vickers, Jamie Alford, Sarah Bloodworth, Alex Kendall. Drected by David Buchert. Written by David Meier Smith.

I'll kick this off with a disclaimer right up front: I not only know the guy who directed this movie, but have in fact known him since high school when we occasionally became involved in making videos for class projects. If you've ever looked at the AFI's list of top 100 films, you might have seen such titles as Richard the Protagonist (being a thrilling tale of the discovery of America by men who arrived in a 1986 Honda Civic) and the epic Papa MacBeth. Anyway, I'm pretty sure those are on the list, though I haven't checked myself. Needless to say, reviewing a film from someone you have known and liked for nigh these past seventeen or eighteen years (Jesus...) is tricky.

Especially when that film is a micro-budget horror film about a group of people being stalked through the woods by a maniacal killer. There's a lot of movies like that. A whole lot. And almost all of them are awful. Not just awful; torturous. They're torturous because the people making them usually have an abysmal script, irritating characters who bicker through the entire movie, slow pacing brought on as a result of incompetent editing, and nary a single instance of originality in the entire film. When you've heard the story a million times, the millionth and first time you hear it better be good, because if it isn't, then the whole thing is even more boring and tedious than it would be if you hadn't already heard the story a million times. Telling an old story well is a worthwhile endeavor. Telling an old story in an incompetent and boring fashion is something that really steams my monkeys.

I am less biased by the fact that another friend for an equally long time is seen in the pre-credit prologue getting a blow job then having his head (the one attached to his neck) chopped off. It's not that he's any less of a friend; it's just that I resent being tricked into watching any friend pretend to get a blowjob. As far as I'm concerned, he deserved to be decapitated for that.

Plus, all sex is dirty and wrong, as you all no doubt already know.

With this disclaimer dutifully laid down, allow me to issue another. In the past, I have judged micro-budget indy productions by different and far more forgiving standards than I would a glossy, polished, big-studio affair like, say, For Y'ur Height Only. To some degree, this still holds true. I don't expect modest horror films made by horror film fans to have the high-tech sheen of a multi-million dollar production, or even a million dollar production, or frankly, even and hundred-thousand-dollar production. However, what I do expect is decent writing and an entertaining time. Those don't cost very much, and a movie of any scale should be able to deliver them to me. You don't get points from me anymore for simply having made a film. I know it's hard work, and it's a great personal achievement, but if I write a shitty novel, no one compliments me on the fact that, "at least you wrote a book." So technical considerations might get a pass; entertainment value considerations do not.

Finally, I am not nearly in touch with the horror underground as I used to be, which is something I'd like to rectify in the coming months since it is as fun as it is goofy. So I'm not up on the more recent filmmakers (other than my favorite punching bag, Brad Sykes) and thus not really equipped to compare Blood Oath to, say Dante Tomaselli's Satan's Playground or anyone else who might be toiling away in the trenches. I used to know a lot about this stuff, but I've been out of touch ever since Todd Sheets and movies like Splatter Farm. I need to play some catch-up, so listen up all you budding horror film directors: send me your damn movies. Well, unless it's one of those "a chilling ride alongside a serial killer" type films. I hate those.

And with all that out of the way, we can delve into the world of Blood Oath, which fails to differ itself from the countless other "maniac in the woods" films (or in remote Texas farmhouses, since the movie owes a debt to The Texas Chainsaw Massacre, among others) thanks to no real deviation from exactly the plot you expect it to have, but does differ itself by offering up undeveloped but otherwise likable characters who don't spend inordinate amounts of time yelling and arguing with each other, as well as some good direction that isn't intrusive or full of technical trickery (as in all that flashy, hyperactive editing and pointless "slow motion to super-fast motion then back to slow motion nonsense in so many horror and action movies these days).

The movie begins with a prologue in which a couple fooling around in the woods (Enrique "Papa MacBeth" Camacho and micro-budget horror mainstay Tiffany Shepis) are rudely interrupted by...a cell phone call. The fact that this guy is willing to interrupt oral sex from Tiffany Shepis in order to answer his cell phone means he's just asking for a decapitation, which is exactly what he gets. And Tiffany meets a quick and gory end as well, resulting in her part being just a cameo, but hell, she's a welcome addition to any film, even if just for a couple minutes. The scene goes on a little too long (after all, we know these people are basically out there to get killed), but not so long that it becomes infuriating. The decapitation effect is as bad as it is funny (wisely, it is the only real foray away from practical effects and into the realm of digital effects). All in all, though, it's a more promising start than in 99% of micro-budget horror films, thanks largely to the fact that Shepis is a decent actress and Camacho isn't far behind. The slightly bad news is that the film's best actors just got killed off before the credits.

From there, it's a pretty predictable script about a group of people on a camping trip who hear a legend about a murder house and the psychopath who lives there. Naturally, they go searching for it, and exactly what you expect to happen, happens. The psycho and the house are reminiscent of Leatherface and his abode in The Texas Chainsaw Massacre -- complete with gender-bending weirdness. The local legend and camping are reminiscent of (dare I invoke the unspeakable title) Blair Witch, though this movie is a straight-forward narrative and not a fake documentary, and it's not like "campers get killed" was invented by that film. Pretty much every other "killer in the woods" film shares moments with Blood Oath, since none of them ever bother to try and be the least bit different from one another. David Meier Smith's script never dares stray from exactly what you expect it to do, and this hurts the pace of the film somewhat. Blood Oath isn't actually poorly paced, but sometimes it seems that way simply because you know what's going to happen and, as a result, you tends to get impatient waiting for it to happen.

Part of the problem lies with the scenario, but part of it lies in the fact that the four principal players aren't really that interesting, so spending time with them is a little duller than spending time with someone like Vincent Price, who could be doing nothing but reading the receipt from his last trip to the grocery store and it would still seem enthralling. The leads here simply aren't very strong, and none of them are especially good actors (though most of them aren't especially bad, either, which is a welcome digression from the micro-budget norm). However, they each enjoy the saving grace of not being wretched, vile human beings.

Horror films, both big and tiny, tend to suffer from the desire to make their main group of characters as horrible, unsympathetic, and unlikable as possible, resulting in a movie full of shrieking, bitchy assholes. This is supposed to make watching them die seem more satisfying, but mostly I just find it intolerable. Rather than make the death more satisfying, it only makes it more boring since, really, why should I even give a damn? Why would anyone even hang out with most of the people in a horror film? Only reality TV manages to pack in more hateful, grating characters. Blood Oath's quartet of leads may not be developed characters, but at least you can understand why they would have friends. They're decent folk, likable even, and up until the very end, they behave like actual human beings might behave in a given situation. The male leads (Roger Horn and Jamie Reynolds) are a bit weaker as actors than the females (Natalie Hart and Katie Vaughan), but honestly, we're still light years above the average Brad Sykes actor.

And at least no one resorts of pointless "head clutching," the most ridiculous way to express "fear and panic" as discussed way back in 1998 when we reviewed Todd Sheets shot on video micro-budget horror "classic" Goblin (although there is a little too much of the runner-up, "curling up into fetal position). In fact, if you want all my reflections on DIY horror films and the trials of making such a movie, then rather than repeat myself here, I suggest you also take time out to read the reviews both of Goblin and Twisted Issues.

Actually, reflecting on Goblin and comparing it to something like Blood Oath makes me realize how far we've come in many respects. I mean, I even liked Goblin, but it's obvious Blood Oath represents a quantum leap above the beloved shot-on-video homebrew horror films of my younger days. Acting may still be bad, but many micro-budget films now have access to a network of independent horror film regulars that almost count as a professional pool of talent. Editing is light years ahead, thanks largely to the advent of digital video and editing, which frees the editor from having to deal with bulky, difficult-to-control linear VHS editing systems that meant you could only have a maximum one or two passes at a film before the VHS would degrade to the point that it would start becoming unusable.

Blood Oath does boast decent editing, better even than many of its contemporary films that tend to linger pointlessly on boring scenes because someone was too lazy to edit the scene down. The only time Blood Oath lingers pointlessly is during its gratuitous nudity (courtesy of a group of female hikers who pop up out of nowhere specifically to show their boobs and get killed), but as you all know by now, pointlessly lingering over gratuitous nudity is something of which I whole-heartedly approve.

Director Dave Buchert shows some real talent for his chosen profession. Inexperienced directors tend to either demand way too much directorial/camera intervention, resulting in intrusive direction similar to what you get in most bigger-budget horror and action films, or they set their camera up on a tripod and film scenes as if they were being acted out on a stage, with no edits and no motion at all. Buchert moves the camera around, but we're not delving into shaky-cam territory or anything. He goes for interesting angles and framing and seems to actually be trying to do a good job, as opposed to many micro-budget directors who turn in directorial jobs that stink of, "I have no talent and don't give a damn about this movie anyway." Buchert obviously has some talent, and he obviously gives a damn, and that results in a much more enjoyable movie.

The film's psycho, once revealed, is more irritating than terrifying (and the rags in which it is clad look less like the rags of a forest-dwelling psycho and more like a nice, clean patchwork quilt -- quite a feat for a freak chopping up wayward campers and with apparently only the one set of clothes), and the "final girl" twist that gets introduced doesn't really seem to have much of a point. Although the film manages to avoid eye-rolling "why the hell would anyone do that" moments for most of the running time, that starts to fall apart during the end when characters run back into the murder house for no other reason than the script demands it of them. And people do tend to linger and take a break at moments when any other person would just high tail it out of there. Once again, the predictability of the script works against the movie and one finds oneself getting impatient with the running about, since we already know where it's going to lead. I find myself sometimes shouting, "Get on with it!" even when something is happening. The script just makes it seem like the movie isn't getting on with things, even when it is.

Lest it sound like I'm kicking the screenwriter too much (writers are always meanest to other writers, after all), I should point out that, aside from decently likable characters, there are several things the script does well. For starters, it manages to generate some moments of genuine suspense. Well, maybe suspense isn't exactly the correct term. Something close to that. Although I've already picked on the fact that the plot is strictly by-the-books and thus makes the movie seem slower in spots than it really is, there are also points at which the predictability of the action contributes to heightening the tension, especially during the scenes where our intrepid quartet of Scoobie Doo kids explore the inevitable derelict farmhouse. We know it's going to end bad, and in this case -- at least for me -- that serves to make these moments sort of fun.

Of course, there's the obligatory "what the hell?" moment where, after escaping the house of terrors and the killer within, some of the characters turn around and run back inside the house. I always hate it when scripts demand that characters so something colossally stupid just to move the story along, and running back inside the house where you know a killer in a bad dress is rampaging about has got to rank up there pretty high on the list of dumb things you can do, right below killing Sho Kosugi's son or stealing something from Tony Jaa's village.

Back to the good, however, the finale is pretty well paced and well-shot, and is an example of how you can take the well-worn scene and make it good simply by executing it well. Once the film hits the final dozen minutes or so -- ie, when the action takes over from the plotting -- the editing, direction, acting, and pacing all click. How the movie is going to end was never in doubt, but Buchert and crew manage to make it a pretty fun ride regardless. Nailing the ending means that it becomes easy to forget the film's missteps throughout the rest of the running time, and the result of that is that I turned the film off, shrugged my shoulders, and thought to myself, "Well, that wasn't half bad."

Blood Oath also has the wisdom to stick to the woods and an abandoned house. Many are the micro-budget films that flaunt their cheapness by trying to pass someone's unfinished basement off as a strip club or their bedroom off as an FBI office. Horror films often stick to the woods because they're free and you don't have to do much work on sets. They allow you to mask the fact that you don't have much money by putting you in a position where you don't have to show off sets. Like Versus, Blood Oath successfully masks budgetary restraints by living within its means and not trying to pass off someone's dining room as a top secret government research facility.

At the end of the day, Blood Oath is the rare micro-budget horror film that is more good than bad, and though it has obvious flaws in the scripting and acting departments (and the acting is never so egregiously bad that I can't just roll with it), it manages to be a more enjoyable horror film than most horror films I've watched recently (and that includes not just micro-budget junk like Goth, but also big-budget junk like Hostel and those Saw movies -- oh, how I loathe you, Hostel and those Saw movies). It's well-directed, decently edited, and boasts characters you can easily tolerate. These "killer in the woods" films are sort of a horror filmmaker rite of passage. I think everyone has to make one before they can move on to anything else. Blood Oath doesn't do anything different or overly interesting with the formula, but it does apply the formula in a decent fashion. Even if Dave wasn't a friend of mine, I'd probably still be giving Blood Oath high marks for directing and overall technical craftsmanship. And even though as a writer I harp endlessly on the relative weakness of the script, I still came out of Blood Oath heaving a sigh of relief over the realization that I really did think the film was all right, and I could write an honest review of it and not feel like I was sticking a dagger into someone's heart.

Well, at least not very far.

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posted by Keith at | 5 Comments


Tuesday, January 17, 2006

Maplewoods

I tried to like this film. I really did. In fact, I tried to like it through two viewings. And although I like the idea of the film (roughly), and I like some of the things it does or tries to do, overall it just irritates me through most of its running time.

When I bought it, it was being billed by some guy on eBay as "The way they should have done Resident Evil," and while I wasn't exactly gulled by that sort of description, I figured maybe it would be worth a look. And by "maybe," well, since it has zombies in it, I mean "I would sooner saw off a limb than never have watched this movie." (Thankfully, that choice has never really been necessary, except for Zombie Ninja Gangbangers, the watching of which almost did inspire gratuitous self-mutilation.)

And in some ways, that description was sort of right. This is a movie about some old laboratory out in rural Pennsylvania--and hell, just about anything could get hidden in some parts of Pennsylvania--where some scientists were researching zombies for the military. Or more accurately, it's about the head scientist's son, who is part of the military and is sent in with a team of troops to neutralize the compound and destroy the evidence.

Fair enough. I mean, I guess you can't just bomb a stronghold like that because of 1) the need for the certainty of thoroughness that comes from firsthand observation, and 2) the need for secrecy. There does arise the question of why one would go about researching zombies in the first place, as Keith has pointed out a few times in the past. They're not exactly useful bioweapons, since they're basically like a sharp, rusty sword with no handle. To this I can offer only two ideas. Well, or I have two off the top of my head, which is all I will offer right now.

1. Because the possibility exists, they need to be researched. I guess one could argue that desperate terrorists or fanatical warlords (and possibly Pat Robertson) might be tempted to use whatever substance it is that creates zombies, or at least threaten its use. However unlikely it might be, the possibility that it could break out, based on the reality of whatever thing it is that somehow makes zombies (whatever they actually are, chemically and physiologically), is probably enough reason to at least research it and understand what could be done about it.

2. In the video game Resident Evil, especially in the Gamecube remake, the creation of the zombies was only a stepping-stone to creating more dangerous monsters. So they could be kind of a by-product or first stage of research which is intended to develop something more useful.

Neither of those options really seem to be explored in Maplewoods, which contents itself with just having a bunch of zombies in an underground bunker, and a bunch more in an open but fenced-in area; but then, I've contented myself with far less before. Bruno Mattei has given us zombies falling from the sky and hiding under bales of hay, and hey--who among us has any regrets about Zombi 3?

Where Maplewoods fails is... well again, I've got two basic points:

1) Clichés abound, and boring ones at that. Ones that aren't even related to zombies.
2) It tries to accomplish too many things far beyond its means.

See... even if we conclude that having some sort of semi-rural top-secret laboratory for zombie development isn't plausible, there are still plenty of us (like me) who'd still want to see it. But it's a pretty big stretch to make this a top-secret research project which actually uses an outdoor generator to power a crappy elevator down to a lab that seems to consist of one long hallway and then a room with a zombie strapped to a table and a time bomb under the table.

Granted, the Resident Evil video games have some similarly dubious locations and devices, but we buy into them because they're stylistically chosen. Resident Evil is a brilliant synthesis of the conventions of mad scientists, government/corporate conspiracies, old haunted mansions, and so on. If there's a rickety, old-fashioned elevator that takes the character up to an opulently-furnished, and poorly-lit, room, you might be scared. Not so with a crappy grain elevator. I mean, it looks like this "top secret" project had a budget that was probably just slightly more than the budget for the movie.

But of course, there's another problem. Resident Evil doesn't get incredibly carried away with the characters' military status. They're part of a special ops team. They're not necessarily that well-equipped, but then, that's part of the fun of the game. Maplewoods features an amateur cast--and there's nothing wrong with amateur actors per se--trying to pass themselves off as "the most elite military unit ever assembled."

*Sigh*

Why? First of all, why would you need the absolute 'best of the best' ever just to go into a compound and kill some zombies? Look, I'm one of those nerds who insists that people underestimate zombies when they say they're not scary, but that doesn't mean that if you've got over ten people and the military arming you, you still need to have the best-trained warriors in the world. Anyone with decent aim will do.

Second, how the hell do you get amateur actors to seem like superelite soldiers? Especially when they're wearing uniforms that look neon white in the noonday sun. And when they're scripted to break down crying, to very quickly turn on each other before they've even seen a zombie for themselves, and to abandon all protocol pretty much as soon as they actually have to do something. And I don't mean they're renegades abandoning it because they're superior to procedure. I mean they seem like lost, bumbling idiots. I concede that I'm not well-versed in military protocol or training, but... I kind of get the impression that you're trained to 1) be loyal to your unit, and 2) act as rationally and intelligently in any given situation as you can. Y'know, so if someone gets shot, your reaction might be to do something to help, rather than just start crying and saying, "Oh, Captain, you're bleeding!" Even the characters in Night of the Living Dead did a better job of working together and thinking their way through situations.

Third... since there's a time bomb ready to go off anyway, there was no reason to send these elite soldiers in. At least, no plausible one. The whole weird conspiracy thread in the film regarding a renegade CIA agent and that time bomb is pretty stupid, all told, and it's made worse by the fact that the traitorous character is about as deep as a tabletop, and that he has like four lines in the whole movie. Resident Evil has some ridiculous conspiracy stuff, but it's made enjoyable by the brooding Gothic ambience and the neo-Frankensteinian technology. Maplewoods lacks the depth to give us any reason to believe in, or even want to believe in, top-secret intrigues and far-reaching conspiracies.

Finally, why did these elite soldiers have to turn out to be such substandard cinematic military stereotypes? The one guy who cracks from the stress and goes nuts... The heroic black guy who ends up getting killed... The untrustworthy government guy who always wears sunglasses and then betrays everyone... The guy who stands up (and prematurely, at that) and basically shouts, "Game over, man! Game over!"... the only character who's remotely inspired is the narrator of this movie and the leader of the troops, and he's only inspired when he's narrating, and not when we actually see him doing stuff.

In a sense, Maplewoods is somewhat unambitious. It takes a pretty standard zombie story template and attempts to do a good rendition of it. I applaud it for that. There's nothing wrong with taking an old tale and just trying to do it right--hell, Homer and Shakespeare made careers out of that sort of thing.

The problem is, you have to do it right. Really put thought into it. Figure out what's within your means and then try to execute it well. Instead, we've got a promising embryo that developed into an abortive monstrosity of a movie. It's not really fun, it's not at all frightening, it's not suspenseful... I mean, not much thought seems to have been given to pacing, to camera angles, to character development, to the possibilities of the landscape and buildings they filmed at, to... really, anything. Anything except the framing scenes where we hear the bits of narrative. And that's a damned shame. Because although this movie is conceptually closer to the Resident Evil video games, I actually enjoyed those awful Resident Evil movies more than I enjoyed Maplewoods.

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posted by Ryan at | 1 Comments


Sunday, June 22, 2003

Creature of Destruction


1967, United States. Starring Les Tremayne, Pat Delaney, Aron Kincaid, Neil Fletcher, Annabelle Weenic, Roger Ready. Directed by Larry Buchanan.

"There is no monster in the world so treacherous as man."

So we are reminded at the beginning of Larry Buchanan's Creature of Destruction and, just in case we forgot, at the end of the film as well. I like a film with a message, but the message is considerably less interesting if the film has to print it out for you. But hey - at least the guy was trying, which is more than can be said for most films. And in the end, this film is made in the tradition of sci-fi and horror films of days gone by, when such films had messages and delivered them with all the subtleties of a stoic military general surveying some scene of mass carnage and reflecting on the follies of man. Creature of Destruction is Buchanan's homage by way of remake. In this case, it's a remake of 1956's The She-Creature, a movie that never exactly called with deafening thunder to be remade.

Larry Buchanan is a name both well-known and much-feared among fans of the lower echelons of cinema. On the cinematic food chain of respectability, Golan and Globus make Dino De Laurentuus seem respectable. They in turn are made to look respectable by Roger Corman. And Corman is made to look respectable by Larry Buchanan. Below Buchanan is the No Man's Land where dwell filmmakers like Bruno Mattei. Buchanan was best known for taking minute budgets and turning them into films that looked like they had minute budgets. Some directors known how to stretch a low budget and make the film look extravagant. Others get a huge budget and churn out cheap looking garbage. With Buchanan, he had very little money, and that's what it looks like.

Feeling particularly frisky one day, American International, the company whose triumphant logo brands many of the world's worst and most entertaining films, decided to commission a series of made-for-television features based on previously released theatrical films. They needed filler, and since they had very little time or money for the project, they figured it'd be easier to dust off an old film rather than come up with a new one, sort of the mirror opposite of what Hollywood has been doing in recent years by remaking any and every television show from the 60s and 70s with bloated blockbuster budgets.

Buchanan was given the film industry equivalent of milk money and sent on his way to remake such pseudo-classics as It Conquered the World (his version was Zontar, The Thing From Venus), Invasion of the Saucer Men (The Eye Creatures in Buchanan's filmography), In the Year 2889 (his version of The Day the World Ended) and The She-Creature. Buchanan was chosen presumably for his ability to make movies that were shockingly boring, but not quite so boring that you'd feel the undeniable urge to turn them off. They had a sort of grimy appeal I liken to the guy I once saw at a Shoney's All You Can Eat breakfast bar who had a cereal bowl full of glistening link sausages. You know you'd be better off if you turned away, and yet you can't help but glance over and watch as he crams spoonfuls of greasy sausage into his salivating, gaping maw. And when you realize with horror and awe that he's actually crumbled up strips of bacon onto the sausages as a topping.

While I've seen all of the films Buchanan based his remakes upon, I can't claim to be especially familiar with the work of the man himself, having seen only Naked Witch and Mars Needs Women before sitting down to watch Creature of Destruction. I never really considered this a particularly glaring deficiency in my schooling, and after finishing my third Buchanan bonanza, I still maintain that opinion. The biggest detriment to Buchanan's work is that he's almost competent. His films are by no means stellar, but he knows how to make them, even if they're made on the cheap. He can focus a camera, and most of the time he even knows how to light a scene. Not creatively, mind you, but at least you can see what's going on. This isn't a Doris Wishman movie. But because his films lack the mad disregard for anything and everything that becomes the benchmark of a Doris Wishman or Ed Wood Jr. film, he also fails to capture their outrageous appeal. At the family reunion, Ed's movies are the fun-loving gay Southern Queen cousin in a velvet jacket while Doris' movies are drunk and telling you some lurid burlesque tale about a fling in 1947. Buchanan's films, on the other hand, are the slightly grumpy uncle on the front porch who only talks about financial issues. You don't particularly dislike the guy, but when it comes to family dysfunction, his is not nearly as interesting as most of the others. And yep, those are examples right out of my own family.

There are moments, however, when Buchanan almost approaches a Ray Dennis Steckler-esque sense of surrealism, though Buchanan lacks Steckler's eye for a good shot. Say what you will about Steckler's limitations, he was able to capture some really interesting images for his films and made his budgetary constraints and lack of experience work for him. Once again, Buchanan is undermined by the fact that he's not as crazy as he should be to come up with something really sublime.

Such is the case with Creature of Destruction. It's not good, but it's not one of those "so bad it's good" movies all the kids speak of these days. At it's best, it's maybe marginally bad to the point that it becomes mildly amusing. Although the whole hook of old films was to hold off on revealing what the monster looked like so as to drum up anticipation or mask budgetary constraints on the make-up department, Buchanan hits us face first with a wet fish and gives us the monster in the opening shot. In fact, he gives us a goodly portion of his entire finale in the pre-credit sequence. Just as he repeats the quote at the beginning and end of the movie, so too does he, well, repeat the ending for the beginning. Take that for what you will. If you like to cut a man some slack, you can call it a subversion of the traditions and expectations of the classic structure of a sci-fi monster movie. Larry knows how the game is played, and he's turning the rules inside out from the get-go as a clever way to comment on the genre as a whole. Or you can simply look at it as filler.

If there is any subversion going on (the case for which is strongest when one takes into account the abandoning of the original's run of the mill happy ending in favor of a far more downbeat finale), credit for that probably goes more to frequent Buchanan scriptwriter Tony Huston, who also penned The Eye Creatures, Zontar, Curse of the Swamp Creature, and Mars Needs Women. His work here is, like Buchanan's largely competent. Too competent, perhaps, for its own good since a movie of this nature generally benefits from a few howlers when it comes to bad dialogue. Nothing here really fits the bill. No one says anything particularly insightful or idiotic, and no one in the audience is going to go home quoting their favorite lines -- good or bad. Most of what's said, like most of what's done, is simply there, with nothing to distinguish it as memorable on any side of the bell curve.

The plot revolves around a celebrated hypnotist, if such a thing exists. In the movies, these guys often perform before a captivated audience of dapper men in tuxedos and women in fancy cocktail dresses. In reality, they work primarily at Six Flags. I can't say for certain whether or not there was a time when the elites of American society sat in rapt awe as they watched a hypnotist make some woman repeat facts in a monotonal voice, but based on my knowledge of contemporary culture and the fact that unless you have an annoying amateur magician for a friend, you never hear about any famous hypnotists, my money is on the belief that perhaps these guys were not as popular with the jet set as movies sometimes make them out to be.

It doesn't help that their supposedly astounding stage shows are so often studies in tedium beyond comprehension. I mean, how many times would you really want to go watch the guy from Devil Doll make his ventriloquist dummy fetch a ham sandwich? It's a constant problem in film, that we're presented with a character who is supposed to be incredible at what he does despite all on-screen evidence to the contrary. Think about how many movies have been made about great fictional directors and, when you see samples of their work presented to you as a film within a film, it's junk? Same goes for movies that tell us a character is a brilliant writer then assaults us with samples of his writing that would hardly qualify for publication by Harlequin Romance.

Such is the case with Creature of Destruction amazing Dr. Brasso, played with goatee-sporting "mysteriousness" by Les Tremayne. Tremayne's performance is suitably hammy in that "I have mental powers beyond your comprehension" sort of snobbery all world-class mesmerists and mind readers seem to have. Tremayne's no rookie when it comes to film. Before assuming the role of the brilliant but slightly mad Dr. Brasso, he'd appeared in Angry Red Planet, Slime People, and Monster of Piedres Blancas among many others. But he's far more famous as a disembodied voice, having served as a narrator or voice on the radio for movies such as Goldfinger, Forbidden Planet, and King Kong Versus Godzilla before going on to a long and steady career as a voice actor for cartoons. Like everything else in this film, his performance is suitable to the point of being not worth talking about.

His brilliant and shocking stage show consists of making his assistant sit there for a spell while he rambles on, wrapping things up with a dire prediction that a murder will occur, which is sort of like predicting that a traffic accident will occur or that terrorists may strike somewhere in the world within the next two years. When that very night sees a couple murdered, all fingers point to the one guy in down who minces about dressed like a circus ringleader while making bold predictions about murder. We, of course, know that the murders are being perpetrated by a googly-eyed sea monster that vaguely resembles Mer-Man from Masters of the Universe, only in a regular black wetsuit. The thing that sets this monster apart from most other monsters is that it can haul ass when it needs to. Where as most monsters are content to lumber or lurch, our Creature of Destruction is more likely to break out into a jaunty jog. It can even creep stealthily like a ninja, which at least gives it a real-world basis for being able to pop up and surprise people. Most monsters just depend on the sudden inexplicable deafness and blindness of their prospective prey.

It's the kind of monster suit that makes you appreciate how realistic the monsters were in the old Ultraman shows.

Hot on the monsters heels is your standard issue ineffectual cop who blames everything on Brasso without any real evidence, even when it seems murders are being committed while Brasso is in the company of the police. The cop is played with acceptable bone-headed stiffness by Roger Ready, another Larry Buchanan regular who also appeared in Mars Needs Woman and Curse of the Swamp Creature. Helping the cop out is a brilliant - or so they say - military parapsychologist named Dell and played by Aron Kincaid. Kincaid wasn't a Buchanan staple, but he is another actor that went from sundry bit-parts to fairly steady work as a voice actor for cartoons, having worked on such series as Transformers, Batman: The Animated Series, Smurfs, and the life-affirming Hulk Hogan's Rock 'n' Wrestling. Before that, he had parts in a number of teenie bopper movies, possibly in hopes of grooming him to be the next Frankie Avalon, or at least the next Tommy Kirk. He wound up being closer to something like the next Arch Hall Jr., and he looks really out of place a military officer with a floppy pompadour. I know standards change over time, but I'm pretty sure there was never an era where "floppy pompadour" was a regulation military haircut.

It turns out, just as in the original film, that the monster doing the killing is a psychic projection of Brasso's assistant, a manifestation of her primeval ancient soul that appears when she is under deep hypnosis. Brasso apparently knows this but doesn't much care. He's too busy dreaming of the day he'll be taken seriously as a scientist and can finally join the ranks of all those other rich and powerful hypnotists. So he's evil, but in a really uninteresting way.

Buchanan employs a variety of cost-cutting techniques in order to bring his modest tale in under budget. The entire opening sequence - which is also most of the closing sequence - is shot with no sound. Generic "menacing" music was dubbed in later. Shooting without sound was one of Buchanan's favorite tricks. Naked Witch, like this movie, relies heavily on post-production narration, looped music, and even a cheap intro (Naked Witch's intro is a series of shots of a book). Not having to shoot synch sound means, for starters, Larry doesn't need soundmen on location. He also doesn't need to shell out for sound film. He uses the no-sound trick frequently.

He also finds a way to shoot a number of scenes with dialogue in a way that allows him to simply dub it in after the fact. People are filmed from far away, or with their backs to the camera, especially in outdoor scenes. There are a couple musical interludes as young teens shimmy to the beat on the beach that manage to eat up several minutes of time without needing to synch up the sound to the action.

Shooting without synch sound is an especially popular way even today of keeping costs low. Up until very recently, almost no films in Hong Kong were shot with synch sound. Jackie Chan was one of the first to make synch sound the norm, and while it's more common today than it was before (an attempt to revive the HK film industry by making the films look more Hollywood), it's still not the norm. Shooting synch sound, of course, means using the sound that's recorded while a scene is being shot so that you get a perfect synchronization of lip movement, background sounds, and dialogue. Films that don't use it often skip the process in order to save money or because they expect the film to be dubbed into lots of different languages anyway, so what's the point? In the case of Hong Kong, both were true. With Larry Buchanan, it's simply a way to save some cash.

Aside from a couple lengthy songs, we get a lot of scintillating scenes of hypnotism. The original film was a plodding 77 minutes of excruciating tedium, and Buchanan faithfully recreates every minute and then some. Filler is another good way of padding a film without impacting the budget, and what better way to pad a film than with long scenes of a guy in a top hat muttering, "Your eyelids are growing heavier. You want to sleep." I'll spare you the obvious joke about how effective his cooing was on me. Hypnotism, beach party musical interludes, and repeating the same scene at the beginning and end of the movie - not bad.

And of course, there's our theme, the one about the dark heart of man. "Man is the most dangerous creature of all," or "Man is the true monster" is not what you might call a ground-breaking or unique theme, and the film delivers it with a clumsy and obvious thud. But in this day and age of plotless, meaningless reality television, I'll take any theme and be happy with it regardless of how heavily it's hammered down my throat. Actually, no. I take that back. From what I've seen, reality television also teaches us that man is the true monster. Alas, the folly of man! When will we learn? How many she creatures, creatures of destruction, and From Justin to Kelly's must we create before we learn not to tamper in god's domain?

The end result of watching a film like Creature of Destruction is sort of like letting out a complacent sigh. It's better than a sigh of frustration, but it sure isn't a sigh of pleasure. It's the cinematic equivalent of the age-old "What do you want to eat?" "I don't know. What do you want to eat?" conversation. It gets the job done eventually, and the results aren't entirely awful. They're not awful in that way that leaves you with very little to say about the matter except, "Eh." Should you watch Creature of Destruction? Eh. Is it a bad film? Eh. Is there anything in it worth seeing? Eh. Is the monster goofy looking? Yep, it sure is, but even a goofy monster suit can't make a dull film that much more interesting. After all, there are plenty of entertaining monster movies with equally appalling or even worse monster suits.

It's a curious middle of the road, existing neither in the realm that is entertaining nor in the realm that is horrible. It's boring, but not in a way that had me clambering to stop the movie. It is, ultimately, a perfect summary of my attitude toward any of the Larry Buchanan films I've seen. "Eh" and an indifferent shrug of the shoulders. I can't bring myself to skewer it any more so than I could bring myself to praise any aspect of it.

And in case you forgot, "There is no monster in the world so treacherous as man."

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posted by Keith at | 0 Comments


Wednesday, May 23, 2001

Goblin

1991, United States. Directed by Todd Sheets.

It seems like it might be an interesting idea. Take a bunch of horror film fans and independent film making enthusiasts and let them write a movie based around each person coming up with a completely wild and inventive way to be killed off. If anyone can think of a good way to kill of a horror film character, it's got to be a horror film fan, right? Right?

This was the basic idea behind Goblin, the brainchild of shot-on-video gore director Todd Sheets. Unfortunately for Todd, all the actors came up with the exact same death: they get their guts pulled out. That's the best they could come up with . They get their guts pulled out. Every damn one of them. Hell, a woman even gets her guts pulled out of her head. You may think the human skull is mostly full of brains and that's about it, but apparently it's chock full of assorted livers as well. This girl gets more sloppy pink guts pulled out of her ear than most people could have pulled out of their whole body. Sometimes, if you are especially unlucky, your head may also contain a microscopic Donald Pleasance, but that's something for another discussion. This entire movie is about people doing two things: clutching their head in desperation, and getting their guts pulled out.

But I'm getting ahead of myself. Let's talk for a moment about the strange world that is the horror underground. I don't think any genre's fans have embraced the actual process of film making quite like horror fans. Few and far between are the horror film buffs who haven't at least attempted to throw together a no-budget gore film all their own, complete with their friends in various roles involving gobs of Kayro syrup mixed with red and blue food coloring. Ahh yes, the blue food coloring is the secret. You put red in, and your blood is too pink. A touch of blue will darken it nicely and give it that real blood look, so long as your real blood possesses the same thickness of clear Kayro syrup.

I myself have more than a few shot-on-video home horror movies to my name. I started in high school with my friends Dave, Rob, and Enrique. Pretty much every movie we made was set in Dave's basement, and we had such genius moments as needing an executioner but not having an actual executioner's hood. So we just wrapped our friend Todd up in a checkered table cloth. Problem solved. When I got into college, I matured a lot and moved on to making killer dummy movies with Scott and a cast of dozens of bored punk rockers. See, Scott had this Billy Baloney ventriloquist dummy from the Pee Wee's Playhouse line that he found at the Waldo flea market in lovely Waldo, Florida (speed trap capital of America). It was the creepiest damn thing ever, and everyone knows you can't own a creepy ventriloquist dummy and not make a movie about it. Why do you think they made Black Devil Doll From Hell? You know those guys found that dummy in a store and absolutely had to make a movie about it.

The first Billy Baloney movie was a smash success despite the fact that we filmed it at a time when the battery for my bulky camcorder was dead. Thus, we could only film at locations within reach of the cord for the power pack, which was about seven feet long. It didn't really afford us much in the way of movement, but we did the best we could. The second Billy Baloney film is steeped in legend and tragedy to this day. Billy, condemned to Hell at the end of the first film, escapes with the assistance of his pal, The Hair Skull (a weird miniature plastic skull with a thick black mullet and headband), and decides to raise an army of the dead to take over the town. Unfortunately, when we went off to film the zombie resurrection scene at a nearby parking lot, we left Billy sitting on the porch swing outside where we thought he was safe. When we returned, triumphant except for the fact that our friend Rob Ray nearly choked to death when we set off a bunch of smoke bombs inside a dumpster so he could emerge in a big billowing puff of colored smoke, we found Billy had been stolen.

Scott was devastated, to say the least. I'm not exaggerating when I say a little piece of him died that day. You could hear Don MacLean's winsome folk ballad off in the distance. We trudged on, finishing the film without Billy, shifting focus instead to The Hair Skull and culminating in an exciting climax in which hordes of zombies (well, about five zombies) raid a house only to find no one home. "We got raised from the dead for this?" they complain as they file back to the graves, their mad schemes foiled. After that, Gainesville was never the same. We'd hear reports from time to time from someone who thought they caught sight of a couple frat guys across the street who were running around with a tattered Billy Baloney dummy, but nothing ever came of it. It wasn't until Rob and I dug up a new tattered old Billy Baloney doll and gave it to Scott for a wedding present that the twinkle returned to his eyes.

Gainesville actually has something of a storied shot-on-video splatterpunk past, primarily because of the film Twisted Issues, in which a straight edge skate punk is murdered by a gang of drunks and returns from the grave as a gooey zombie with a colander strapped to his face. The movie's true stroke of genius came in the fact that he bolts his skateboard to his foot. Twisted Issues is a lot funnier if you lived in Gainesville in the late 1980s or early 1990s, because you get to see lots of people you know, but even without that added level, it was at least a decent film as far as shot-on-video films go, which is to say that it was really bad but there were certainly worse films out there. Need I even mention the day we found our friend Scott Huegel's own "skeleton in the closet," in which he wears a pink half-shirt and realizes his own brother has become a super-powered clown who kills people. The best part of that movie is that it was done with total and complete earnest and seriousness. That's the beauty of these types of films: the people who make them really love the fact that they're actually cobbling together a movie, however inept it may be. That effort alone is to be admired, though it doesn't make the movies any better.

The long and short of it is that our movies, like most shot-on-video home horror movies, really sucked. They were funny to us, and that was about it. At least we had the good sense not to distribute them to anyone other than our closest friends. We also had the good sense to lose the movies, or possibly record episodes of Kojak over them by mistake. Once no one could see them, they took on a mythic, local legend existence. People would gather and speak in hushed tones about the Billy Baloney movies, twisting them around through the rose-tinted lenses of nostalgia, until they became something you almost wish you could see again. Of course, deep down you knew that would be a bad idea, but the fact that you couldn't see them again meant it was a safe thing to pine for.

Todd Sheets not only made his own horror films, he got lots of people to watch them. Well, lots of people by shot-on-video made-at-home horror standards. Todd's movies are a lot better than our movies ever were, but they're still not very good. They're on par with Twisted Issues, and I can recognize that each of the movies would be the coolest fucking thing in the world if you were in it. Every horror fan wants to and probably eventually makes their own horror film, and to give credit where credit is due, very few of them are as good as what Todd Sheets does. He puts a lot of effort into each film. He casts people, writes actual scripts (even if they are not masterpieces), uses proper lighting. Technically, his films are about as sound as anyone could expect from people with absolutely no experience in film making, who are doing it purely out of love for the medium and the genre.

At the time, which was several years ago, Goblin was the culmination of Todd's hands-on learning experience with making shot-on-video films, and like I said, the basic idea was that he would come up with the script, but each actor would get to devise their own gory demise. And of course, they each came up with, "I get my guts ripped out!"

The movie opens with a weird scene of some crazy ranting redneck guy pitching hay. He's just sort of yelling and ranting about stuff to no one in particular. Just about the only thing that is comprehensible is the frequent use of the Southern guy mantra, "Sheee-it!" I don't think a lick of crazy redneck dialogue has ever been penned that didn't contain copious use of the phrase "sheee-it." The guy's ranting is rudely interrupted when he gets impaled on a pitchfork, or maybe it was a hedge clipper thing. If a horror film features a pitchfork at any point (or hedge clippers), even if it's just walking by it in some incidental scene, you can bet your ass someone is getting rammed through with the thing before all is said and done. There is no wasted motion. If they show a pitchfork, someone's gettin' a bellyful of it.

After the guy gets rammed through by the unseen murderer, he of course has his guts ripped out.

We then skip ahead a spell to meet a group of young goblin fodder, though we haven't met the goblin itself at this point. Everyone is the typical "sort of metal dude, sort of punk dude, or dude with ponytail" that pops up in horror films and conventions across the globe, although there is this one older guy as well. I really don't know what he was doing hanging around. I mean, when you and your metal-punk-white trash friends go to move in to your secluded new home, do you also think to yourself, "Maybe we should invite our grandparents?" But I guess you cast who you can get, and to the movie's credit, it does manage to avoid the dilemma of no-budget casting. That's what happens when you can only afford to hire your friends who will work for free (or beer), so you end up with a scruffy 18-year-old guy playing an FBI agent or something. You just have to pretend.

You also got your standard assortment of sort-of punk, sort-of metal, sort-of white trash girls. If you are thinking that at least one of them has a strong interest in the occult, then give yourself a pat on the back. It seems like every one of these groups of friends always has the occult expert among them, which I guess is lucky. I grew up in a part of the country that is renown for interest in the occult, so I knew a few of these kids. I don't know any now, which is why I don't go around awakening ancient or new evils.

Sure as a pitchfork is gonna get used, when you gather a group of people together in a secluded cabin, someone is gonna summon up some ancient evil that has lain dormant for a thousand years -- or in this case, something like fifteen years. Really, when you think about it, if you are being stalked by a malevolent force, it doesn't really matter to you whether or not it is an ancient evil older than the trees themselves or an evil that was just made last week. Either way, it's causing you grief. Sure enough, there's something in the woods. And one by one, it stalks our heroes and kills them in a variety of ways that all boil down to people getting their guts ripped out.

The murders are so-so. Sometimes they are fairly well done, but other times, they suffer heavily from shot-on-video slowness. For example, one girl gets a power drill to the eye (before having her guts ripped out of her head). There must be a good minute or so of close-ups as they wave the tip of the drill menacingly at the camera. This has always been one of the biggest pitfalls of do-it-yourself horror. The murderer always feels the need to show the camera the murder weapon, to turn it around and look at it from every angle. No one would do this in real life, of course. No one, especially an evil goblin, would go for the power saw and spend the next minute turning it around and making sure to show every angle to the camera. Of course, no one would lie there waiting for a goblin to slowly, so very slowly, move the drill closer and closer to their eye.

This pitfall occurs for a couple reasons. For one, the people making the film just don't know a lot about what they are doing. They are learning. And what might seem cool at some point during the filming just looks tedious and silly in the final product. And that brings us to the main reason so many shot-on-video productions have problems with the "wait around for the effect to happen to you" syndrome. Anyone who has worked with VHS as a medium can tell you it is a major pain in the ass, or at least it used to be. Back in the day, there weren't any Avid editing suites with dual processors and Final Cut Pro. There was no such thing as non-linear editing with a computer. To edit VHS, you had to simply put your final cut tape in one deck, your raw footage in the other, and do a lot of fast forwarding and reversing. If you were lucky or in college, maybe you had access to an Amiga with a video toaster, and you could do more precise edits, but for the most part, it was a clunky, inefficient, frustrating way to work. Add to the general clunkiness of the equipment the fact that NTSC videotape is good for about two generations of duping, which means you can only do so much before your picture quality degrades to the point of being unusable. There's a reason you find tons of film enthusiasts who edit super8 or 16mm film the old fashioned way, but you won't find many people pining for the days of analog VHS editing.

What this means more times than not is that it's easier to simply not edit something, or to try and do all your editing in-camera, which means just trying to only tape the shots and angles you want so you don't have to do any post-production on it. It takes a damn good cameraman to perfectly edit an entire film as they are shooting. If you are just a bunch of kids making a horror film, you're going to end up with crap you don't need, and you're going to find that it's difficult to get rid of it all. Thus, you end up with scenes that consist of ten seconds of someone standing around looking dumb while they wait for a blood packet to explode or something like that.

Finally, a lot of independent and amateur film makers simply aren't very good at editing. Editing is hard, not just functionally but theoretically. It's difficult to sit there and know what you need to cut out of your film, to determine what builds suspense and what just amounts to people standing around waiting for something to happen. Far more so than the cinematographer, a good editor is one of the most under-appreciated gears in the film making machine. When you're trying to do it all yourself, and you haven't done it very much before, you're going to make bad calls. You're going to leave stuff in that should be trimmed, either because you can't see that it needs to go or you simply don't have the precision equipment for doing the proper cuts. That anyone was ever able to edit entire feature-length projects with analog VHS equipment is a testament to their dedication, even if the final product leaves something to be desired. I spent many a long hour in the chilly editing suites at the University of Florida, and even with the aid of a well-maintained Amiga, the whole process was an insufferable pain in the ass. Sometimes, if I am doing editing these days on the dual-processor Mac G4 with Adobe Premiere and Final Cut Pro on it, I emit a quiet chuckle and think of how much better things are these days. Let us never return to the old ways.

The drill-in-the-eye scene is made all the sweeter by the pound of ground beef they slap on the girl's face after the deed is done and she gets her guts pulled out of her ear. They pull about twenty feet of guts and various vital organs out of there. Then one of those guys who is too old to be in this movie walks in and does the "I'm taking nonsense very quickly until I can express my shock at discovering the body OH MY GOD!!!" thing where they run through their first batch of lines too quickly because they are anticipating shouting a very unconvincing "Oh my God!" upon discovering whatever grotesque acts have been committed. Then, of course, the guy gets his guts torn out, but not before getting a bar-b-que fork rammed through his ass and out his chest. Okay, so that one was pretty good. And then there's the girl who climbs the ladder only to get the sickle through the crotch, followed by the ripping out of guts. All in all, you could do worse I suppose.

I will say this about Todd Sheets: what he lacks in editing skills he attempts to make up for with interesting and creative camera work. For the most part, he's rather successful. A lesser film maker would just set up a camera and let the grue flow, possibly zooming in at some point to catch a neck wound in all its glory. Tip for budding neck wound creators: take some tissue paper, dip it in your gooey blood concoction, and plaster it lovingly but sparingly across the victim's throat. It looks surprisingly real through the eye of a video camera. Sheets goes for more than a simple "point the camera at the blood" approach. He uses different angles, cuts away, cuts to different things. For every technical mistake he makes, there's something else that he hits right on the head. Again, having labored away in many a shot-on-video mini-feature, I admire the amount of skill that shines through just as brightly as the lack of skill shines through in other places.

Once a couple people get offed, everyone else figures out they are being stalked by a goblin, who is shown from time to time running and front tumbling across the lawn, looking sort of like a small gorilla dressed as a member of Morbid Angel. This revelation of their plight causes most of the actors to do what untrained and/or bad actors always do to convey desperation and fear. They clutch at their head, pull back at their head, and spend a lot of time saying things like, "Okay, we have to stay calm!" or "Just let me think!" I've been in a couple situations where I was terrified. I wasn't terrified of a goblin or anything scampering and rolling across the lawn, but I was pretty damn scared. Come to think of it, it's rather difficult to drum up fear of anything that scampers. Even when a big-ass silverback gorilla goes tearing across a field, it looks like scampering and doesn't seem very threatening -- though I imagine I'd change my tune if he was running straight at me. But whether I'm being charged at by a scampering gorilla or supernatural goblin, at no point would I feel the need to clutch at my hair and mutter, "We have to keep our heads on straight!" I guess, now that I reflect 'pon it, clutching one's head makes for slightly more dramatic stuff than standing there dumbly going, "Oh fuck," which is what I elected to do in every instance of terror. Yes, I have witnessed my own ability to stare potential death in the face, and when my time finally comes, I am going to stand there indifferently and say, "Ahh, crap."

Sometimes, there will be a scene where the entire cast is clutching their head and muttering. It gets a bit ridiculous in some spots. I was going to do a "best of head clutching" photo feature, but when I screencapped a good thirty shots of head-clutching that happened in a single scene, I decided it was a lot funnier to think about that it actually was to do or look at. Try this. Instead of clutching your head, next time try clutching your genitals and shouting, "Yeaaaahhh, Boyeeeee!" It may not convey fear as well, but it'll break up the monotony, and maybe it'll throw off the monster.

I've always wondered what these monsters and stalkers do in their down time. I mean, what the hell does Michael from Halloween do in those fifteen years spans between his killing sprees? How does he support himself? Does he have a job? Maybe at a warehouse or something? Likewise, what has the goblin been doing for the last dozen or so years? Just running around in the woods? The only movie that even bothers to answer this question is Friday the 13th II, in which our heroine stumbles upon the crumbling old shack out in the woods where Jason spends time while Camp Crystal Lake is shut down. Apparently, he whiles away the hours eating birds and making moonshine or something.

From this point on, Goblin remains in pretty familiar territory. While every horror fan wants to make their own horror movie, let it never be said that any of them are overly original. They pretty much make whatever their favorite movie is, only worse, and with at least one instance where someone shakes their head incredulously and stammers, "This can't be happening. This is like a bad horror film!" See, Wes Cravens will pretend like he invented the whole self-aware insider reference idea with Scream, but horror films have always been self-referential and full of inside jokes. It's nothing new to have your characters say, "This is just like a bad horror film." Hell, the lame-o low-budget horror film There's Nothing Out There features a horror film nerd who is constantly reciting the rules one must follow in order to survive a horror film, and that must have been at least a decade before Kevin what's-his-name and Wes Craven ripped the idea off and called it revolutionary. You know what? Fuck Wes Craven. I'd rather watch ten poorly edited Todd Sheets videos than any one Wes Craven film.

The "this is like a bad horror film" thing is far and away the most commonly abused of these many in-jokes. Every time I hear it, I half expect whatever character uttered it to then turn to the camera with the "exacerbated Jack Benny face" while wah-wah-wahhhh music plays. It's not exactly the most subtle joke in the world, though it gets less of a groan from me than the bit where the last two survivors think they are okay, so one of them will say something like "We're home free!" and then seconds later the killer they thought was dead jumps out at them. To be honest, I can't even rightly remember if they ever say "this is like a bad horror film" in Goblin, but either way I just had to get that off my chest.

So anyway, from here on out there's lots of running about, boarding up windows, creeping down into the cellar, and searching for the ancient spell that will send the goblin back from whence he came, which is presumably a Slayer concert. From time to time, we cut back to that scene of the goblin frolicking and cavorting on the front lawn, and it just keeps getting funnier every time I see it. Again, I'm sure if I looked out in real life and saw a beefy goblin rolling around on the front lawn and bolting toward me, I probably wouldn't think it was as funny. But since I've never been chased by a goblin, I don't know what it feels like. Eventually, the survivors go after the goblin with a tiller machine, which might have been more effective if they'd turned it on first. After the spooky girl goes through her ancient evil spiel, they finally confront the beast with that age-old holy relic, the power saw.

Judged even by the standards of a low-budget B-movie, Goblin is pretty bad. The writing is dreadfully unoriginal, the acting ranged from awful to laughable, and obviously, the budget was minute. However, I really don't feel any of those criticisms should apply, because quite simply, you should not judge a shot-on-video home brew film like this by the same criteria as you would a film that had backers, producers (however sleazy they may have been), and all the other trappings of "bigger" little films. Approach Goblin on its own terms and for what it is, and there's a lot of positive things about the movie. For one, as I stated earlier, that Todd and his bunch were even able to complete a shot-on-video feature-length film is an impressive feat in and of itself. It's not easy. Within the realm of such films, Todd's work is also remarkably competent. There are no glaring technical errors within the confines of the budget and equipment. It's obvious a lot of devotion and work went into the film, unlike most films of this nature, which are dashed off in a couple days without so much as a script, lighting, or a clear idea of what the movie is even going to be about.

Sheets' attention to details like proper lighting is commendable. There are no scenes where things are so dark you can't see what's going on. Hell, it's a shame more bigger-budget cult film makers don't pay as much attention to technical aspects like that. Sheets is obviously influenced stylistically by Dario Argento in his use of colored lights (mostly red and blue) to set certain moods. However, where Argento uses them to invoke a hallucinatory, nightmarish feel, with the flatter color capabilities of video, they make Goblin look like one of those EC Comics horror anthologies -- which is not a bad thing at all.

With a few exceptions, the sound is also competently engineered, and it's obvious once again that Todd took the time to get things as right as he could and rented some boom mics and other sound equipment beyond the pathetic little microphone that comes embedded in the camera. All in all, Goblin is one of the most technically adept shot-on-video home movies around.

So while Goblin may be a pretty silly movie, it manages to avoid the two things that actually make me dislike a film: it's not incompetent compared to similar homebrew horror films, and it's not boring. The acting may be bad, the script may be unoriginal, but if nothing else, Sheets keeps the action traipsing along at a decent pace that is only slightly hindered by some weak editing and overlong segments. The gore effects are, of course, plentiful, but as we've already stated: they consist primarily of people just getting their guts pulled out. That's funny the first couple times, especially the girl who gets them pulled out of her ear (she bears a disturbingly close resemblance to one of my best friends back in Louisville), but after about the fifth time someone gets their guts pulled out, you start wishing they'd show a little more imagination.

For the most part, the gore effects are competent. They are definitely heads above the vast bulk of gore effects that litter lesser shot-on-video horror films, though they aren't as wildly over-the-top and absurd as the gore from the wonderful shot-on-video short Bad Karma. Since Bad Karma is a movie about S&M punk rockers fighting bloodthirsty Hare Krishna monsters, you really can't expect too many things to live up to it. For a movie devoid of Hare Krishna monsters and a character in leather bikini underwear who has the phrase "Mr. Whippie" scrawled across his scrawny chest, Goblin's effects are fairly well executed. yes indeed there are some bad ones, but remember what we're talking about here: total amateurs working outside even the fringe in-circle of independent film making. Everything they do in Goblin, they had to figure out how to do on their own.

I can laugh at Goblin, but it's more because I'm having a good time. I really can't be condescending toward and critical of a movie that was obviously made for one reason: the people involved in it love movies. Plain and simple, that's their motivation. Like a punk rock band, they aren't going to let a lack of money or formal training, a lack of equipment or stellar talent stand in their way. Todd Sheets knew going in that this movie had zero chance of ever being a "financial success." It was never going to win him countless accolades from strangers, make him any money, or even be seen by most people. He made the movie because he wanted to, because his passion and love for film far outweighs any other consideration. Within that context, it's very easy for me to overlook Goblin's multitude of weak points, to admire the monumental effort and care that went into making a movie that is far more enjoyable than 99% of the shot-on-video fan films out there. Most of all, it makes it that much easier for me to simply sit back and realize that even if Goblin was pretty bad, it was also pretty entertaining. And ultimately, that's what I care about most in a movie.

I'd recommend Goblin to anyone who is thinking about making their own film. First, I encourage anyone out there who might be thinking such thoughts to do it. Pick up the camera, grab yourself a few books on the technical aspects of making a movie, and jump in. Just as I encourage anyone who wants to start a band or do a zine or whatever, I say you should make a movie. Despite what most people will tell you, you don't need teamsters hanging around. You don't need a million dollars. Hell, play your cards right and you don't even need a thousand dollars -- eBay is a great place for picking up essential equipment for ultra-cheap prices. As far as I am concerned, all you really need is the desire and passion. Yeah, you're film will probably suck, but it might also be great, or at least good. And regardless, you have this thing where you can sit down, watch with friends, and say "We made this!" Trying to make your own movie, regardless of how cheap and amateur it may be, gives you a whole new understanding of films, opens you up to a whole new perspective and way of looking at things.

One of the most common criticisms of critics is "Why don't you make your own movie instead of making fun of everyone else's work?" To be honest, I think it's a fair question. Most critics will huff and not answer it, but it's a question that always deserves an answer I think. for some, the answer may simply be, "I enjoy watching movies. I enjoy writing about movies. I have no desire to make one myself." That's a perfectly acceptable reason. I mean, you don't have to be a cook to think a certain food dish tastes rotten, though if you are a cook you might understand more about what actually went wrong. Making a movie may give you a different perspective on things, but it's definitely not a prerequisite for writing about film. Frankly, there are a lot of critics out there who write not because they love film, not because they love writing about film, but because they hate the fact that they never found the drive within themselves to accomplish something like making a movie. These critics spew countless gallons of venom at the movies they watch, not because they have some insight, but simply because they are bitter. Seems like the vast majority of art critics fall into this category.

Even though you don't have to make a movie to critique a movie, I think it does add an extra layer of legitimacy to what you are saying. And again, when I say "make a movie," that could mean sitting in your basement with some friends and a camcorder while you do a rip-off of Friday the 13th. I'm not talking about having to go out and hire a whole crew, pay for permits, and all that stuff. Being involved even if cobbling together zero-budget goofball shit with your pals still opens your mind. Part of the reason I think Roger Ebert is the only halfways respectable mainstream film critic (besides being the only one who will give genre films a fair shake and refuses to go on studio press junkets and hype sessions) is because he's one of the only ones who actually busted his ass behind the scenes in the film making world. Ebert worked alongside Russ Meyers, of all people, and penned the story for Beyond the Valley of the Dolls, though I don't know if he wrote the genius line, "It's my happening, man, and it freaks me out!" The fact that Roger Ebert toiled away writing a story for a fringe film gives him an edge and a degree of respect other film critics don't have. It also causes him to be softer on low budget and genre films than most critics in his position.

For these simple reasons, I think the old "Why don't you make a movie?" question is justified, even if the answer is simply, "Because I don't really want to." I do think that anyone who writes about film and might also harbor secret interests in making one should do it. You don't have to break into Hollywood's elite circles. You don't have to rub elbows with the smarmy self-important assholes at Sundance. You just have to sit down, or stand up, and do it. It ain't easy, but movies like Goblin prove that, for better or for worse, it can be done. Sometimes, it won't even look half bad.

You learn a lot about making a movie by watching a movie, but you also learn even more about watching movies by trying to make one. And while you may learn something by watching Citizen Kane, you'll probably learn a whole lot more if you make sure to get on a steady diet of ultra-low-budget fan-made films. It's a lot easier to recognize what does and doesn't work, to see the importance of things like actually lighting a scene or writing a script. If nothing else, a movie like Goblin is a superb classroom. If you are going to make a shot-on-video feature with friends and locals, you should watch and study movies like Goblin, just as if you are interested in working with super-8, I think you should watch films like Instrument and Darkness (still one of the most impressive DIY horror film efforts of all time). In my opinion, Goblin is also a fun film, which makes the learning even easier. Not good, but fun, and within the universe of such films, it's quite an impressive accomplishment.

Sheets himself has come quite a ways since his shot-on-video days, so you could go through his filmography and watch a guy try, fail, succeed, learn, and grow as a director. That in itself is a learning experience. To be honest, I've not seen any of Todd's later output, though now that I'm writing about this film, I suddenly feel inspired to see exactly how far he's come since Goblin. Good or bad, he's proof that conviction and a dash of madness (and metal music) can go a long way.

Just try to come up with something other than "they rip his guts out" when you make your own movie. There's something to be said for "they pull his arm off and beat him with it."

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posted by Keith at | 0 Comments


Wednesday, March 14, 2001

Twisted Issues

1988, United States. Directed by Charles Pinion.

Punk rockers like to make things, or at least they used to. Up until the mainstream consumption of the punk rock aesthetic, there was a little something called the DIY ethic which most punks held as something very important, an integral part of what it was to be a punk rocker. Do it yourself. Don't make music to become famous. Make music because you love to make music, and if you want to make a record for people to hear, why not do it all yourself? Or put together your own zine since none of the mainstream magazines have any interest in covering what you'd want to read about.

Or how about making your own movie. Ahh, see, right there it gets a bit tricky. There are plenty of punk rock zines and punk rock bands, but there's only a handful of punk rock filmmakers. Oh sure, there have been movies made about punks, but those movies weren't made by punks, and the results were often something a little like SLC Punk, in which a very unoriginal, typical teen romantic comedy was dressed up in punk rock clothes in order to cash in on a growing fad. There were no punks in that movie. There were just actors dressed up as punks. It's about as authentic as when my friend Danielle and I dressed up as Mrs. Paul and the Gordon's Fisherman for Halloween one year back in high school. We may have looked like sea farin' peddlers of fish sticks, but you know what? It was all a sham. I have no idea how to make, package, and then successfully market a brand of delightfully scrumptious fish-based food products.

There are some very practical reasons why there are a lot more DIY punk bands and writers than film makers. For one, it's a lot easier to make a zine or start a band than it is to make a film. Neither of those endeavors are particularly easy, but compared to making a movie, they're cheez whiz. Equipping yourself, getting film, developing film, editing, re-editing, converting to video, finding people to be in your movie, etc etc. etc. -- these are all labor and money intensive, far more so than putting out a record or scamming copies from Kinko's. The costs don't go away, either. When you buy your guitar, you have your guitar. It can last you for years. If you are doing a film project, however, you have a constant cost. You have to develop. You have to reshoot for things that come out fucked up. You have to develop again. And you have to get people, more people than you need for a band. You can only cast the same ten friends in so many roles before folks start to notice. For this reason, a lot of punk rock filmmakers stick to documentary films, which is where a lot of talent has really shone through. Making a documentary is still a complicated thing, but at least people don't have to be cast and learn their lines.

Those who do venture into feature film making often do so via the cheapest possible method. After all, we're not talking "indy film" here with a budget of $500,000 and actors from the SAG. We're talkin' low to no budget, as in under a couple thousand dollars, possibly under a couple hundred dollars. We're talking equipment that can be purchased on the cheap or acquired for free. In short, we're talking about super 8 film or VHS video. Since super 8 is film, it can be difficult to work with. You have to learn what you are doing if you ever want to shoot anything beyond short films of your buddies showing their asses to cops or something. And up until recently, as in up until the widespread growth of the internet, super 8 film has been difficult for a lot of people outside of major cities to acquire and have developed. Thus, for much of the 1980s and early 1990s, VHS was the default medium of choice for people who were looking to make movies on budgets they'd amassed by eating only from Taco Bell's much missed 39-cent Fiesta menu.

People will leap to the defense of just about any recording format. Super 8 of course has a fervent and growing following, and has even seen itself showing up in big budget features. 16mm and 35mm are industry standards of course. Digital video has a legion of supporters these days, and even Hi-8, SVHS, and 8mm video have tons of advocates. You'd be hard pressed, however, to find anyone that would leap to the defense of VHS as a medium for doing work. Of all the video formats available, NTSC VHS is the absolute bottom of the barrel. Naturally, it's the standard in America. In production classes you're taught that NTSC actually stands for "Never Twice the Same Color," because you have about one generation of copying you can do before your print gets severely distorted. Other than it's low cost, there is absolutely nothing good about VHS and the NTSC standard. VHS quality is low, and up until the advent of digital non-linear editing systems, working with VHS in post-production was an absolute nightmare. These days, thanks to things like Adobe Premiere and Final Cut Pro, it's just a major disappointment instead of a nightmare.

But still, for years it was all the no-budget filmmaker had. What could you do other than suck it up and chase your dreams, baby? Even if a lot of these people had been talented, working with VHS back in the analog days was more than enough to foil all but the very best. Because of the difficulties in editing, most shot-on-video feature films ended up overlong and full of long dull moments that should have been cut out. Of course, there are also those times when the whole movie is one long dull moment, but what can you do about those besides not watch them? And when people do venture into the realm of making feature films on video, more times than not it's a horror film.

Why horror? Simple enough. for one, a lot of the people come from b-movie fan backgrounds, and that means they probably have at least some love of horror films. Horror film fans above all others seem the most prone to the desire to make their own movies, which I have always thought was one of the coolest aspects of the scene. Very few horror film fans sit back and simply enjoy the genre without feeling the desire to take an active part in it some way. Finally, horror films are easy to make -- relatively speaking. You don't need that many people. You don't need that much money. You generally don't need specific sets, and you can pull off decent effects for next to nothing if you know what you're doing.

Having lived in Gainesville, Florida for the bulk of the 1990s, the shot-on-video splatterpunk oddity Twisted Issues has something of a special place in my heart -- the same place that any shot on video movie has in hearts. It's that place in your heart that thinks the movie is cool because, hey look! I know those people! Familiarity breeds tolerance when it comes to SOV films, and what seems not so bad to people who know people involved in the film may seem like a train wreck to those outside the circle. Twisted Issues did, however, get a fair amount of praise and positive reviews from those who were not involved with the makers of the film or Gainesville, Florida. I have to be honest and say that sort of baffles me. I guess judged by the standards of no-budget, shot-on-video feature-length films twisted Issues isn't all that bad. In fact, parts of it are quite good. But parts of it are also dreadfully slow, poorly lit, and ponderous.

The film opens with flashes of interesting, if not totally successful surrealistic vision. All punk films have to have scenes of carnage and destruction from various news reports, preferably filmed directly off the TV screen for that cool fuzzed out distorted look, and of course, we get that here, intercut with scenes of some kids skateboarding over to their friend's house. The intro shows us the movie's big problem: it doesn't know when to be a film and when to be a music video. What should have been maybe a twenty-second segment goes on for several minutes so the song can finish. I know music is important in punk, and local music in Gainesville has always been fiercely creative and beloved by the locals, but I want to listen to music, not watch it. It might have been different if the skating was any good, but we're not talking Lance Mountain here. They pull off feats like going down the sidewalk, and turning 'round the corner. Basically, this is skating I could do, and if I can do it, then it's not very interesting.

The pay-off for this lengthy and not terribly interesting intro is that they get to their friend's house, and he doesn't open the door. So they skate away. The end. I had to sit through five minutes of people rolling casually down the street just for that? I mean, sure nowadays it's cool to sit there and take in the scenery of Gainesville, but after the first minute the novelty of seeing "that one house" or "that 7-11 that changed its name to The Gate" wears off, and you are left with a seemingly endless scene of people skating to their friend's house, only to find out he's not there.

Actually he is there, but he's still asleep since everyone in Gainesville wakes up between noon and six in the evening. Their friend is Charles, a creepy, psycho looking guy who bears a completely disturbing resemblance to Bruce McCulloch from The Kids in the Hall. It's uncanny, I tell ya! Both of them give me nightmares. Anyway, Charles is a strange one. He spends most of his day watching a weird dancing marionette on his television, or even weirder, he watches the actual events of the movie in which he has a part. It's a twisted sort of surreal thing, and shows some sparks of true warped imagination behind what could otherwise be considered just another goofy shot on video horror film.

Charles has a cute girlfriend, and apparently, they have a tendency to inflict fatal wounds on one another, only they don't die. They just sort of bleed and suffer for a spell, then heal. I don't know. It's never really explained, but I guess it doesn't have to be. You know, that's the art portion. Anyway, among the things Charles watches are a couple of karate students sitting on the front porch. Maybe this is public access cable. One of the karate students is a young skate punk named Paul. He is of the straight edge persuasion, which means no drinking, smoking, or drugs. Yeah, there was that no casual sex thing also, but everyone seems to be pretending that's been forgotten. What can you do? People like booty.

The karate students are discussing the essence of the peaceful warrior. Paul is committed to avoiding violence, though when his classmate hits him with with the scenario "What if a drunk pours beer on you and kicks your skateboard away?" Paul finds himself confused. Could he remain at peace when such a heinous crime had been committed? I guess we know that's going to happen at some point.

One of the film's creepier segments is local hippie record store clerk Bill Perry as the "Say Yes" guy broadcast in close-up over a television. It's not particularly creepy unless you know Bill, and if you do, just about everyone has a disturbing story involving him. Ask someone about his package revealing microshorts. We're talking tighter and shorter than those worn even by young Japanese schoolboys in 1970s Godzilla movies. Still, you had to go buy records from the guy because he had the good sense to hire the employees with the best musical taste. It was probably the only hippie record store with a huge section devoted to AntiSeen.

Paul later meets up with his cute skater girl friend, and they skate to a party. Yep, lots of skating, none of it interesting. Sort of like watching long scenes of someone casually riding a bike to the store. I know skateboards, like bikes, are fun to ride and a good, cheap mode of transportation, but that doesn't mean you want to watch lengthy scenes of people on them. If they are flipping all around and doing cool things, that's fine. But if you're just going down the street, then it's not fiery cinema. At least this time something happens. The carload of drunken rednecks -- the bane of every punk's existence -- happens by to yell insults. Well, I guess they are not really rednecks. They're ... something. People in bad shaggy wigs. Maybe people from the 1970s. I couldn't really tell. All that's important is that they are drunk and mean.

Paul and his gal pal arrive at the party, where the film promptly turns into another music video. For several minutes we have to sit through a song and shot after shot of people standing there watching the band. It's funny for a while if you are from Gainesville because you can yell, "There's Bill! There's Var!" but once again, the novelty wears off really quickly. The song is by Gainesville's legendary Mutley Chix. Okay, maybe they weren't legendary, but they were one of the better bands from what I call the sludge phase of Gainesville music -- which quite frankly I didn't really care for. Sort of proto-grunge stuff, but of course, no one from Gainesville would get any credit because it all happened in Seattle, right? I dug the Mutley Chix as much as the next Gainesville punk, but that doesn't mean I want to sit and watch a very slow, droning song while the camera wanders around the crowd of bored looking bystanders (what kind of crowd doesn't have at least one guy who discovers he is on camera and promptly waggles his tongue and does the devil horns hand sign?), often going in and out of focus. It's the auto-focus feature, kids. It's not your friend. It has a mind all it's own, and like a crummy boyfriend or girlfriend, it'll fuck you over and ruin all your hard work.

After the show, Paul hangs out on the front porch, a Gainesville past time, while his buddies smoke pot and do the obligatory "You want some? Oh, ha ha ha!" joke every straight edge kid must endure every single time their friends smoke pot, even if they smoked pot earlier in the same day and did the joke then, too. There's quite a bit of pot smoking in this movie, which is, of course, totally unrealistic. I lived in Gainesville for seven years, and I can hardly remember seeing anyone do illicit drugs. From what I recall, everyone was too busy going to church and doing volunteer work. I think that was it. No, wait. Oh hell, what can you do in a town where half the police force are former members of the University of Florida Surf Club? They are quick to confiscate drugs, not so quick to write them up, but pretty quick to check out the quality. I used to watch the mailman for my neighborhood lie in the backyard with his buddy, reclining on a full bag of mail while they smoked pot and laughed. Sometimes, I wouldn't get any mail for a week.

I'll tell you right now one thing this movie does well: it makes me miss Gainesville. I live in the big city now, wearing a tuxedo everywhere and riding around in limos to posh $8,000 a plate dinners with Silicon Alley venture capitalists and luminaries. Sometimes, I feel like I've forgotten my roots. Watching Twisted Issues is sort of like watching a home video. It's not very interesting in spots, and if you weren't there it may very well be insufferable, but it does dredge up the memories. Man alive, do I miss lazy days sitting on the front porch, skating down to The Gate to buy some Moose Juice from Tom Walls, the crazy Libertarian guy who would give you a discount if you listened to him rant about guns and property rights for a few minutes. Huge, drooping trees, poorly maintained roads of cracked asphalt, weeds, and sand. Lush foliage everywhere. And a sense of community. That, more than anything else, is what I miss. And that sense of community is what allows a bunch of broke punk rockers to make their own movie just for the hell of it. Just because they felt like it. Twisted Issues is glorious in that it's an example of people simply making a movie because they thought it would be fun. They put a lot of thought into it, and despite the short-comings, most of which are in the editing and acting, it's a great success. Twisted Issues is the sort of movie everyone with the inkling to do so should be making.

So, back to the movie. There's this other guy walking around looking a lot like Joeaquin Phoenix, which would have been suspicious since the Phoenix clan all lived around Gainesville. Unfortunately, Joaquin was just a young lad at the time, so this isn't him, and so my chances to get Twisted Issues on Before They Were Rock Stars goes out the window. I think he's going to get some beer for Charles, but he sure is going the long route. It's just a geography thing. In Gainesville, you didn't do much shopping down by the power plant, but you did shoot your movie there if you wanted some cool scenes of industrial creepiness. Lord knows I spent half my video production class stalking around the power plant. You could get right up close to it, and one of the buildings gave off this eerie green glow. And when I get back down to Gainesville to film some stuff for an idea I have for a film, one of the first places I'm heading is the GRU plant. So I can't fault them for using it, I suppose.

Meanwhile, in one of the film's better scenes, Charles' girlfriend professes her hatred of sprouts, causing Charles to fly into a murderous rage with the hedge clippers he was using to cut the sprouts. Having the top of her head sheared off annoys the girl to no end, so she bandages herself up and goes to bed.

While Paul is skating home for a quick shower, he is cornered by the same gang of drunks. They fuck with him, even going so far as to pour beer on him and kick his skateboard. Paul busts out with an elbow to the groin and some punk-fu, but his righteous fury is cut short when he gets run over. Granted, he might not have been run over if he didn't stand perfectly still for ten seconds waiting for the car to get to him. Just a case of bad editing. The sluggish cuts make it seem like a lot more time is passing than should, and you get too many seconds of Paul standing there, completely motionless, waiting for the action. But like I said, given the limitations of the medium, I'll let it slide.

The drunks dump Paul's body and call it a night. The corpse is soon picked up by a druggie mad scientist and his crazy necrophiliac assistant. In my review of Goblin I discussed briefly the problem a lot of no-budget DIY films run into: the age problem. Most of these films are made with a cast and crew of friends. It's rare that you go outside the circle to look for people. So what happens when you need a cop or a mad scientist? You end up with a twenty year old guy in sunglasses and a wig pretending to be an adult. I've seen twenty year old cops, doctors, Presidents of third world nations, and everything else. It's one of those things you just have to role with. Weirdly enough, Hollywood and it's sickly cult of youth has embraced this, and now we're seeing movies with actors in their early-to-mid twenties cast as famous nuclear physicists and ex FBI agents.

The mad doctor and his sidekick toy with the idea of simply fooling around a tad with the corpse, but then settle on the much more rational idea of bringing it back to life. After a montage of close-up of pulsating goo and meat products, Paul is resurrected as a vengeance seeking zombie. Since the doc had to rip skin off Paul's face to repair his leg, Paul dons a fencing mask to hide his hideous disfiguration, then promptly kills the doctor, who for some reason kept a very large, mint condition wooden stake just sitting on top of his crude equipment. This is another one of those things that may seem weird to outsiders, but people who live in Gainesville will just nod and say, "Yeah, I knew a guy with a fencing mask who was really into collecting stakes. Chickenwire, too."

What Paul does next is the movie's true stroke of genius. Forget all the arty editing and montages of social decay. Paul takes drill and bolts his skateboard to his foot! He'll never have to worry about anyone kicking it away again! He then skates out to extract gory revenge on those who killed him. The murders are bloody, though not exactly technically challenging. He crushes one guy's face, complete with the ol' Lucio Fulci eyeball flop-out effect, which could have been done better but isn't too bad. This guy happened to have a sword in the front seat of his car, which is another thing that might strike you as weird if you aren't from Gainesville. If you are, then again you'll just nod and go, "Yeah, I knew a guy that used to walk around armed with a mace while wearing a rooster outfit." Zombie Paul makes use of the sword to do away with the remaining members of the drunkard gang. It's fun enough stuff, finally making up for the dull first half an hour or so. But just when you start to think the movie is going to lay of the ultra-weirdness, Pinion throws you a curve ball and the film goes spinning into a completely bizarre subplot, which is where the real genius begins.

Charles has this sort of arch nemesis guy named Hawk, who collects medieval gear among other things. This, again, was not unusual as you could throw a rock in Gainesville and hit half a dozen SCA and Renaissance Faire people. Hawk is the man hired to bring down the zombie Paul, along with these other guys who don't do much of anything. For reasons I have yet to fully comprehend, Charles and Hawk engage in a completely bizarre battle royale of killing each other multiple times. Hawk shows up looking like the Zodiac Killer, complete with clunky metal bucket on head, and the two proceed to gun each other down, stab one another, rip apart limbs, and watch the entire battle being played on television as it happens. It gets pretty surreal, and goes completely off the deep end when Charles ends the fight -- and the movie -- by turning off the television, thus presumably killing everyone involved.

So there you have it. It's a weird one all right, and that alone makes it more interesting than most shot on video feature films. It introduces a sense of surreal absurdism into the mix, making the movie something more original and creative than just your standard shot-on-video zombie movie, of which there must roughly half a billion (which is still only half the number of vampire films that seem to get made). Sometimes it doesn't make sense, but that doesn't really matter. What counts is that there were some real smarts behind some of the more deranged moments of the film, and that's refreshing given how many obnoxiously bone-headed no-budget videos are out there. For once, we get a shot on video horror film that tries to do something different, and it actually succeeds far more than it fails. Chalk it up to small town punk influences. They'll fuck you up good, but they also provide you with a lovely, warped perspective on things. This website is a grand example of just how damaging it can be.

Twisted as it can end up, that small town punk ethic also drives you to strive for something unusual and creative in ways others might not. Your standard horror fan making a horror film is going to mimic what he's seen in the past. Throw a fucked up punk perspective into the mix, then let it all simmer in the sweltering Florida heat for a spell, and the outcome is sure to confuse and blow minds. Twisted Issues takes chances, and when it does is when the movie becomes a real hoot to watch. I imagine it's those parts that attracted so many outsiders to it and allowed it to succeed beyond a small circle of locals. It also keeps a sick sense of humor, which is really the best sense of humor to have. The whole murderous relationship between Charles, his gal, and their friends is ridiculously funny. Watching her nonchalantly wave hello to someone as blood gushes from her mouth and head, or watching Charles twist his face into disturbing smirks as he ponders the point blank shot to the head he just took keep the proceedings amusing when other shot on video films might get bogged down in their own desire to shock.

The use of the television set as sort of this omnipotent peeping tom prying into everyone's lives is also interesting simply because while it's spying on some people, it's enslaving others with the allure of voyeurism. Hmm, looks like Twisted Issues was criticizing the sick trend of "reality television" years before the trend even happened. I've always thought that there was no need to build 1984 type televisions that watch people so long as you could keep people watching the television. That Charles "kills" everyone by simply turning off the television is an especially effective punctuation mark given how slavishly we follow every sleazy moment of the lives of neurotic strangers. Teleport City enjoys a lot of weird shit. Reality-based television shows are not among them.

Of course the film has it's flaws, most of which we've already touched on. The acting is often bad. The musical interludes go on far too long with far too little happening in them. Both lighting and focus are an issue, although sometimes the use of lighting is quite effective and unique. Same goes for camera work, which ranges from average to inspired when it manages to stay in focus. Some judicious editing of dead weight near the beginning would have really helped this movie out. As it is, it's probably pretty damn amusing to people from Gainesville, and probably mildly entertaining to fans of shot on video horror films and splatterpunk movies. All in all, it's a flawed but generally enjoyably experiment with momentary flashes of brilliance.

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