Friday, May 05, 2006Great Yokai War
2005, Japan. Starring Ryunosuke Kamiki, Bunta Sugawara, Chiaki Kuriyama, Kaho Minami, Hiroyuki Miyasako, Mai Takahashi, Masaomi Kondo, Naoto Takenaka, Kenichi Endo, Sadao Abe, Takashi Okamura, Kiyoshiro Imawano, Renji Ishibashi, Toshie Negishi, Asumi Miwa. Directed by Takashi Miike. Written by Hiroshi Aramata, Takashi Miike, Shigeru Mizuki, Mitshuiko Sawamura. Available on DVD from HKFlix.
It's been a rough couple of years for Japanese cult film director Takashi Miike. After making a veritable tidal wave with a slew of twisted DTV hits including the Dead or Alive trilogy, Visitor Q, and Ichi the Killer, he hit a pretty rough patch in which most of his films went unnoticed or, worse, disliked by the throngs who had so recently celebrated his cracked vision of filmmaking. The fact that Miike was directing upwards of four or five movies a year meant that, previously, if he hit a couple clunkers it was no big deal, because something new would be coming out in a couple months. But a couple high-profile flops, including Izo, his collaboration with Takeshi Kitano, coupled with the fact that another DTV maverick (Ryuhei Kitamura) was gobbling up the big budget theatrical jobs (although his success at such films, specifically Godzilla: Final Wars is a topic of considerable debate) were pointing to the notion that Miike's career was going to be very much a live fast, die young sort of comet. As such, there was considerable pressure on Miike, both artistically and professionally, to prove that he wasn't out of the game so quickly. Never one to favor subtlety, Miike decided to more or less put all his chips on the table and throw himself into a mega-budget (for low budget filmmaking), special-effects laden fantasy film based on the yokai stories of old. The yokai -- a seemingly endlessly bizarre parade of creatures based on Japanese folklore and pure imagination of the authors -- found pop culture popularity in manga format as Ge Ge Ge No Kitaro, which was published in Shonen Magazine from 1966 until 1970, though it found a home in many other manga magazines with the word "shonen" in the title. Ge Ge Ge No Kitaro was about a young boy, Kitaro, with a host of magical abilities and the mission of reconciling the world of goblins and ghosts -- yokai -- with that of the humans. Kitaro's own father was a yokai (if I recall correctly) who died before Kitaro was born. However, possessed of a desire to keep an eye on his son, he literally keeps an eye on his son, becoming a disembodied eyeball that resides in Kitaro's empty left eye socket (which is usually covered by Kitaro's floppy hair). The comic was created by Mizuki Shigeru, and the town in which he lived serves as the backdrop for the story in Great Yokai War.
Ge Ge Ge No Kitaro made the leap to cartoon television show in 1968, and has enjoyed several reincarnations since then. I would love to see the original series get some attention stateside, especially since all I've ever seen of it are third generation bootleg VHS tapes with no subtitles. Still, a ratman with the power to expand his scrotum to hot air balloon proportions is an international language that needs no translation (sadly, said creature doesn't show up in Miike's film, though you just know he wanted him to). Both the manga and the anime owe a great deal to Mizuki Shigeru's interest in Japanese folklore, yokai, and the Shinto religion. The entire yokai mythology isn't entirely dissimilar to rural folklore from the west, in which a variety of spooks and goblins, both benevolent and evil, inhabit the world around us (but especially the woods). Yokai are probably best known to Western fans thanks to three live-action films produced by Toei Studios in the late 60s and were absolutely packed to the gills with outlandish creatures, including the crowd-pleasing, jig-dancing bamboo umbrella with one eye, one foot, and a huge waggling tongue. I first saw one of these films back in 1993 or so, when my friend Pat got a tape from one of his friends, who had just returned from Japan. The tape was unsubtitled, of course, but it was pretty easy to figure out what was going on. And anyway, you hardly need a comprehensible language when your movie is crammed with kappa, dancing umbrellas, women with super extend-o necks, weird little guys who look like they have a turnip for a head, and all manner of other insane monsters. A couple years ago, those three movies found their way to domestic DVD, and I was happy to actually be able to understand what was going on -- to say nothing of finally seeing the other two yokai films, which until then I'd only seen bits of in the trailers that were on the old tape we had. Things were pretty quiet on the yokai front for many a year, until Sakuya, Slayer of Demons came out and boasted a gratuitous but never the less welcome cameo appearance from the core yokai cast of yesteryear. Unfortunately, Sakuya is a fairly flawed film that mixes quality supernatural fantasy action with grating "little kid" humor that becomes well nigh insufferable thanks to the amount of self-indulgent whining. When a kid character is so bad that it can ruin guys with medieval bazookas fighting a giant spider woman, you know a line has been crossed. When Miike dusted off yokai mythology for his movie, I can't say I was excited. I wasn't excited because, frankly, I'd just started a new job and I wasn't keeping up with the overseas entertainment industry, so I had no idea Miike was even making a yokai film until the dang thing came out and I started reading reviews. I've never been a huge Miike fan. I liked the Dead Or Alive films (even the oft-maligned third film), Fudoh, and Gozu. Visitor Q and Ichi the Killer bored me to tears, and everything else didn't do much more than elicit the response, "Eh." Oh, City of Lost Souls. I liked that one, even though it seems pretty well maligned, too. So the point is that I don't get all rabid and excited the way I do for, say, a new Sabu film (not to be confused with Miike's film, Sabu). Speaking of which -- what the hell, people? Every piece of crap Miike and Kitamura drop downt he back of their pants gets a "special edition" DVD in the United States, but no one has touched a single Sabu film? That's just flat-out insane. Even Kiyoshi Kurasawa films get DVD releases here (which is fine by me), and yet Dangan Runner, Drive, and all the others from Sabu remain MIA. My take him or leave him attitude toward Miike thus established, I can admit that when I heard about Great Yokai War, I was pretty excited. All those monsters and potentially insane battles seemed like a perfect match for Miike. When I further heard that it was supposed to be a kid's film, I didn't fret. There are plenty of good kid's films, especially from Japan. When I heard that the main character was himself just a kid, my enthusiasm ebbed a bit. I was still smarting from that horribly annoying kid in Sakuya, and I wasn't itching at the opportunity to revisit that particular type of disappointment. Still, the recommendations kept flowing in, so I decided it was high time I checked out Miike's yokai blow-out myself. Great Yokai War was conceived not so much as a remake as it was a celebration of the original film's 40th anniversary. Rather than acquiring the services of a tested children's film director, rights holder Kadokawa Group decided to snag grindhouse shock auteur Takashi Miike as director, a move that may remind some of you of Toho's decision to put cult film fave Ryuhei Kitamura in charge of the 50th anniversary Godzilla film. In my opinion, Kitamura's Godzilla film is an absolute disaster, but fans are sharply and vehemently divided on that topic. Would the yokai fair any better under the protection of a man best known for movies in which a whore is drown in a kiddie pool of her own feces, a middle-aged woman squirts gallon after gallon of milk from her breasts, or a woman gives graphic birth to a fully grown yakuza? It was a pretty bizarre decision, but that's only because the fact that Miike has made more innocent and sensitive fare (Bird People of China, Blues Harp, and even a previous kid's film, Andromedia) is often lost amid the jumble of exploding guts full of ramen noodles and giant robots with giant penises. One of the other defining characteristics of Takashi Miike's oeuvre are the lengthy and often grindingly dull stretches of filler stuffed between more substantial set-pieces. These occur not so much because Miike has to pad out the running time as because Miike's genuinely wants to make actual plot and character development a part of his spectacle, and he just happens to fail at it more times than he succeeds. Still, points for ambition, and it's that ambition, even when he fails to realize it, that makes him a better writer and director that Kitamura, who is happy to dispense with character development and plot altogether and joyously embrace over-the-top non-stop action (which has worked to his advantage many times, and against him at others). But Kitamua and Miike both have shown a similar faltering over aspects of their stories that don't involve the gross-out gags or breakneck action. In their defense, this is hardly a problem that afflicts them alone. The question remained, though, how would Miike handle the narrative of a film of this scope? The scenario lends itself to making a Kitamura-style action blow-out, but the old yokai movies succeed primarily because the goblin characters are charming and endearing. The quick impression of Great Yokai War (which other than boasting lots of yokai, has a completely different story from the old film) was that it was pretty good, but it wasn't as good as I had hoped. Shot on DV as most of Miike's work is, and heavily dependant on CGI for backgrounds, the film possessed a cheaper look than I wanted from it. Fortunately and unfortunately, CGI has made a quantum leap forward in terms of quality when it's used for backgrounds and set dressing, which means that when something is a bit crude, it's threadbare nature is all the more noticeable. The CGI work in Great Yokai War comes off as a tad clumsy, which seems a pretty silly criticism from me considering how much I enjoyed the patently ludicrous and unconvincing puppets and make-up that comprised the yokai themselves in the old films, as well as in this one. All things considered, it's a relatively minor quibble, but it just feel like the CGI could have been realized a bit better. As a fan of the old films, I was also disappointed that the original gang of "primary" yokai are used for little more than cameo and background players in this new adventure. I know that's just me being stodgy, and I should be thankful that anyone at all wants to put a one-eyed, one-legged, tongue-waggling bamboo umbrella in a film, but I missed that thing having more of a role, to say nothing of the turnip-head thing with the grass skirt. I guess I should have learned some of the proper names of these monsters and ghosts. The kappa once again gets a major role, as he did in the old yokai film, and I really have no complaints about the astoundingly cute water nymph in the skimpy kimono playing a major role (do great legs, a beautiful face, and elf ears make up for weird green webbed hands and feet? I'll only know when I'm faced with the choice in real life, which should be soon, by my calculations), but besides her and the kappa, the rest of the main yokai cast are underdeveloped and underused. One of them is a flying shroud, another is a bellowing red-faced guy, and then there's a guy who obsesses about azuki beans. Most of these parts are filled by veteran Japanese actors, but half the time you'd be hard-pressed to recognize them if you didn't already known for whom you were looking. Any fears that Miike is going to pull punches because this is a kid's film will be quickly dispelled by the beginning of the film, in which our young hero Tadashi (Ryunosuke Kamiki) has a nightmare about the annihilation of Tokyo, highlighted by a psycho woman in a cheek-revealing white mini-dress (western audience fan fave Chiaki Kuriyama from Battle Royale, Azumi 2, and Kill Bill) and towering, snow-white beehive hairdo. We also get a small-town farmer discovering that his cow has given birth to a slimy, moaning calf with a vaguely humanoid face and a tendency to trill out portents of darkness and doom. Now this is the sort of kid's film I can get behind. As a fan of frightful and fanciful fare from a very young age (though I was terrified by Disney's Pinocchio), it always irritates me when a film is judged "too dark" or "too scary" for little kids. Those were exactly the sorts of movies I loved growing up, and it pains me that modern children are subjected to increasingly bland, insipid entertainment simply because someone, somewhere might think that a kid would get scared. Hey, guess what? Some kids think its fun to be scared. Others like to be wowed by Grimm's Fairytale style stories full of the macabre and menacing. Yeah, some kids will run screaming for the door, but I figure a parent should be a pretty good judge of what will scare and delight their child versus what will just terrify their kid and make them wet the bed. From the beginning I realized that, regardless of what I might think of it as an adult, Great Yokai War is exactly the sort of movie I'd embrace as a child. And I decided this before I'd even seen the sexy water nymph.
After a jarring intro that is signature Miike, the film settles down for the next hour or so in an attempt to get its cards in order before the 52-pickup free-for-all of the finale. Tadashi is a young boy who has moved to a rural village with his mother after a divorce. His father and older sister remained in Tokyo, though only his sister plays any part in the story. The father is a non-entity, undoubtedly a reflection of the MIA fathers who are committed entirely to work, much to the detriment and alienation of their wife and children. Tadashi is having a hard time adjusting to life in the village, where the local bullies pick on him for being a city slicker who ain't down with the ways of the tougher country folk. These being small-town Japanese bullies, they do things like encircle and taunt him lightly, as opposed to the rural elementary school bullies with which I was familiar in Kentucky, who would forego taunting and jump straight to shoving your head in a toilet or throwing coleslaw at you during lunch. Meanwhile, unbeknownst to the bulk of humanity (humanity's utter obliviousness to the world around them is a lynchpin of the story), a grim-faced villain named Kato (Etsushi Toyokawa, playing it completely straight-laced despite the insanity of the situation) and his whip-wielding assistant Agi (Chiaki Kuriyama) have established a base inside a giant filth-belching industrial factory, where they use black magic to convert the kind and peace-loving yokai of nature into hideous Shinya Tsukamoto-style cyborgs covered with rust and grime and saw blades. Obviously, Great Yokai War is another in the long line of Japanese films with overt pro-environmental messages -- something I've always thought was as admirable as it was ironic coming from a country that dammed all its rivers and can't get enough delicious, delicious whale meat. Still, you can't really make a proper yokai film set in modern times without dealing with environmental concerns, as the yokai themselves are intrinsically tied to Japan's countryside and natural environment. Tackling a yokai story in the modern era means the domain of the goblins is going to be in direct conflict with modern society. Kato himself is a human who has become a demon. Incensed by the way humans use items then cast them away with total disregard, he has decided to harness the resentment and hatred in the world and use it usher in a new era of darkness. At a village festival (during which we get a fleeting glimpse of a town square monument to Kitaro himself, a bronze statue which really exists and is part of the hundred-statue yokai monument in the town of Sakaiminato, which is also home to the Mizuki Shigeru Museum, which also makes an appearance in this film), Tadashi is chosen by the ceremonial kirin to be the Kirin Rider, the young lad in charge of defending the village from evil until the next festival. This would be a fun ceremonial post for a young boy to assume were it not for the fact that actual dark forces are threatening Tadashi's new home. Tadashi's grandfather (played by the legendary Bunta Sugawara, of Battles Without Honor and Humanity fame, among others), who alternates between bouts of lucidity and senility, seems to be the only one who understands that Tadashi's new title may be a bit more than a novelty, but it's hard to tell exactly how much he understands. Things begin to get weird for Tadashi when he is told by the bullies that the Kirin Rider has to journey up to Goblin Cave to retrieve a sacred sword. Once again, although the yokai may be recognizably Japanese, the set-up of the story is universally familiar, or rather, it's familiar to anyone who grew up anywhere near the dark, menacing woods or a house that was rumored to be the home of a witch who ate little kids. It proves that, while the cosmetics of any given story may be particular to a certain country or people, a common chord runs through all the stories and gives them an instantly recognizable and universal appeal. No sooner has Tadashi set out for Goblin Cave than the yokai start coming out in droves and Tadashi finds himself charged with learning how to be a true Kirin Rider and stopping Kato's apocalyptic scheme. The "chosen one" plot is pretty standard fare for the fantasy genre, in which a seemingly unprepared an incapable person is selected to be the "chosen one" and must discover the strength within and defeat the evil, so on and so forth. To Great Yokai War's credit, it never once actually uses the phrase "chosen one" or "chosen one foretold by the prophecy," so hats off to it for that. The magic, however, is rarely in the uniqueness of the story, but rather, in your execution of tried and true material. Takashi Miike splits his time between working well within the bounds of what we expect from a family-friendly fantasy and pushing it toward greater depths of maturity. The end result is never quite as thrilling as it should be, but it's still plenty fun and has to be commended for its attempt to be something more than just mindless kid's movie fluff. For starters, there's the sexual tension underlying some of the action. Most obviously, you have Chiaki with her rear hanging out the back of a tiny micro-dress, snapping a whip and cackling hysterically (seems that has become her trademark). On the other hand, you have river nymph Kawahime (Mai Takahashi -- is she the same Mai Takahashi who got debunked as a fake psychic by James Randi, because if she is, that'd be pretty cool), who wears an open-sided tunic with nothing on underneath, showing off a lot of thigh that she doesn't seem to mind the young boy steal a caress of every now and then. Although perhaps sounding a bit inappropriate for a kid's movie, that's only because adults tend to forget what it's like to be a kid, especially an eleven-year-old boy who is just starting to discover, you know, those feelings. At the heart of Great Yokai War is the story of a boy exiting his boyhood and entering his teen years, on his way to becoming an adult. Obviously, some sort of sexual discovery, even one as restrained and innocent as it is here, is going to play a part in the kid's life. I don't know that an American film would take the same chance, which is funny given the voracious way in which American pop culture sexualizes the young. In fact, it's this concentration on the age-old "boy becomes a man, or at least less of a whiny little kid" motif that gives Great Yokai War it's most effective and surprisingly poignant moment: after the great yokai war has been waged (which is actually a war between a kid, a couple yokai, and a crazy evil guy, with the rest of the yokai just sort of showing up as spectators and revelers), Tadashi has retired his obligations as the Kirin Rider and done some growing up. The fuzzy little yokai who becomes his closest friend (realized via a very crudely animatronic plush toy, which for some reason didn't bug me as much as the crude CGI) tries desperately to get his attention, but Tadashi is a man now, and with maturity he loses the ability to see the yokai who played such a significant role in his life. The moment is badly undercut by Miike's inclusion of a pointless zinger to open the door for a sequel, but I can almost overlook that based on the strength of the scene otherwise. Since the theme of humans discarding the things of their past plays such an important role in propelling the action, it makes the journey from youth to maturity even more effective. In fact, that theme works on a surprising number of levels. On the surface, there's the simple concept of humans throwing stuff away and polluting the planet, and those things coming back to haunt us. Or eat us. Whatever. On a deeper level, there's the idea that musty old folklore characters like the yokai are being discarded by modern society -- both by the simple act of the society in the story moving on and becoming less in tune with natural surroundings and the spirits who inhabit them, as well as in the real world, where kids seeking modern entertainment have no real interest in a bunch of weirdos from a manga series that was popular in the 1960s. And finally, you have the concept of discarding the things you cherished in your past as you enter adulthood. It's a moment perfectly realized, as corny or weird as it may sound, by a cute little fuzzy critter who looks like a toy trying to get the attention of a young man who once cherished him but has since moved on. Counterbalancing Tadashi's journey is a journalist who was saved as a young boy by Kawahime and has spent the rest of his life trying in vain to recapture that moment and relive his past. He's a particularly interesting idea (though not an especially well realized character, unfortunately) in an era where much of our adulthood is dedicated to recapturing and romanticizing our childhood (romanticizing largely taking the form of pretending like every single thing that ever happened during the 70s or 80s played a significant role in our lives and constitutes a beloved memory, instead of admitting the reality of the situation, which is that 80% of everything you see on VH1 wasn't that important to you as a kid no matter what commentators born ten years after the date being discussed might be telling you). Although I didn't think his character came of as interesting as he should have been, the journalist does boast the film's best comedic scene, when in the midst of the great yokai royal rumble and all this talk of Kirin Riders, he is being pushed and battered by ghosts he cannot see, at least until he discovers a crate of Kirin Ichiban beer and begins drinking himself silly, at which time he can see the yokai once more (which, aside from being funny and brilliant use of product placement ties in nicely with the common idea that aside from kids, only senile old folks -- like Tadashi's grandfather -- and the town loony can experience the fantasy world, probably because they have been reduced in one way or another to a more accepting and childlike state of mind). Themes of lost youth and environmental destruction aside, we can evaluate Great Yokai War from a purely action-adventure standpoint. You'd think this would be Miike's strong point, and that he'd be weak on the bittersweet exploration. In fact, the opposite is true. The action is not especially bad or good. It's just never compelling. There's a great battle in the Goblin Cave involving Tadashi, the giant goblin King Tengu (Miike regular Kenichi Endo), Agi, and her army of chainsaw-armed industrial robots, the final showdown between Kato and Tadashi is surprisingly lackluster (though I do like that it's a happy bean that wins the day), though there is a nice thematic continuity in the finale, as Kato randomly discards Agi in the same way humans discard their possessions. The big throwdown between the vast population of yokai who descend upon Tokyo thinking that a festival of darkness is begin staged is clever (the yokai never even seem to realize they're actually fighting a war with Kato's mechanized demons)
There are other clever bits thrown in that show Miike really put a lot of time and effort into writing the script (the first time he gets screenwriting credit, if I'm not mistaken). When Kato's demonic creation (the entire factory becomes a huge demon, in one of the film's moments of good CGI) descends upon Tokyo, a man dismisses the confusion outside by casually quipping that, "It's only Gamera." In a moment of darker humor, a panicking provincial policeman attempts to shoot a rampaging mecha-beast, but his aim is so poor that he misses the monster entirely and manages to hit the monster's intended human victim square between the eyes. Less successful is the comic relief courtesy of the kappa (a turtle-like humanoid, played by Japanese comedian Sadao Abe, who also appeared in Higuchinsky's excellent surrealist horror film, Uzumaki), though he does manage to score a laugh or two, which is more than you can say for most comic relief. The acting is uniformly good, and each of the players who inhabit the yokai manage to make them human but also bizarrely inhuman. They're familiar, but you can't fully relate to them. The yokai are realized primarily through the use of old-fashioned make-up, masks, and puppetry, though a few are rendered or assisted by CGI, such as the woman with the snakelike neck, the paper wall with eyes, and maybe the stone wall that walks and talks (yokai can get pretty far-out). Kawahime is the most complex of the goblins, aside from being the hottest even with her weird amphibian hands. She began life as a discarded effigy and was rescued by Kato, only to spurn his offer to join him in destroying humanity. At the same time, she is torn between her resentment of mankind and her love for those she saves from drowning. As the young hero Tadashi, Ryunosuke Kamiki manages to avoid being annoying for most of the time, though Miike doesn't seem to have much more for him to do than stumble around and yell a lot. The yelling gets kind of tiresome, even if that's what a kid would really be likely to do when confronted with a massive host of goblins and chainsaw-wielding cyborgs. Still, when he's allowed to, he rises to the occasion and makes for a relatively painless pre-teen hero. Great Yokai War just barely misses being a great film, but there's really no shame in merely being a very good film. Miike's pacing is still uneven, and while he succeeds with some character development, he fails at other times, making for some spots that drag. The yokai are never as fully realized characters as they should be, with the exception of Kawahime. It's nice to see so many old familiar faces -- both human and yokai -- and as a nostalgia trip (there's that lost youth thing again), Great Yokai War is a lot of fun. As a kid, I would have loved it. As an adult, struggling to remember youth, I merely liked it a lot. Whatever the case, it's a triumphant return for Miike, and with a film that was apparently very near and dear to his heart. I my not have liked it quite as much as I'd hoped, and it has it flaws, but all in all, Great Yokai War is a madcap good time at the movies. Labels: Director: Takashi Miike, Fantasy, Horror: Yokai, Stars: Bunta Sugawara, Year: 2005 posted by Keith at 6:36 AM | 8 Comments Friday, September 20, 2002Tokaido Yatsuya Kaidan
1959, Japan. Starring Shigeru Amachi, Noriko Kitazawa, Shuntaro Emi, Junko Ikeuchi, Ryozaburo Nakamura, Jun Otomo, Kazuko Wakasugi. Directed by Nobuo Nakagawa.
There's a lot of things I love in life. Good food, good friends, travel, a fine kungfu film, a crappy kungfu film -- the list goes on, but few things can make me all warm inside quite like a ghost story. Growing up in the rural South, ghost stories and folklore about haints, beasts, and certain death lurking in the woods were a given, and like many Southerners, I developed a healthy dark streak and affinity for the more macabre side of life -- or death. Whichever. I think it probably comes from the fact that the South is a very bloody, death-filled part of America. From the Revolutionary War to the War Between the States, on to the struggle for civil rights, the soil of The South is as rich with the blood of countless Americans as it is with the history of America itself. You have to learn to deal with the dark stuff, and it's a lot better to deal with it as "a spooky but familiar friend" than some sort of antagonist. I can recount endless nights spent camped out in the back yard or propped up on the front porch swing swapping yarns with friends about local hook-hand killers, cave dwelling goatmen, and chanting devil worshipers. The spectre of evil was all around us, threatening our every moment of life, and it certainly made things a lot more interesting during slumber parties, though things went too far when our friend Roman's mom decided to give a us good one by dressing up as an ax murderer and scraping on the basement window while we were all downstairs holding a seance to try and summon the spirit of the recently departed John Belushi. A ghost story is a universal. The appearance may change, the clothing may be different, but the spirit, if you will, remains a constant. They reflect fears and fascinations that transcend race and geography. You won't find a single culture on the planet that doesn't have it's fair share of spooky stories and tales of the dead come back to haunt the living. Whether you are squatting down by the fire conversing with some remote Amazonian tribe or sprawled on the front porch in the rural south, whether you are sitting cross-legged on the tatami mat of a Japanese living room or sitting at a table on the sidewalk of some narrow, winding Italian street, if talk turns to ghosts, we're all speaking the same language. For those not well-versed in the ways of Japan and Japanese films, the trappings of Nobuo Nakagawa's classic Tokaido Yatsuya Kaidan may seem strange and exotic. Set in medieval Japan, the film is full of samurai and demure kimono-clad ladies, gruff fishermen and haughty nobles. Even in today's supposedly well-connected global community, it's a history about which very few Americans know much beyond the most basic and stereotypical of facts. However, even those with a complete and total lack of knowledge regarding the formative years of Japan (you really should brush up on your history though), will instantly recognize the language underlying the Japanese being spoken -- and I'm not talking about the English language subtitles. Tokaido Yatsuya Kaidan is one of the most famous of all horrific Japanese legends. It's been told and retold countless times via literature, word of mouth, kabuki theater, and of course film. The 1959 version directed by acclaimed master of Japanese horror Nakagawa Nobuo is generally regarded as the best of the movie versions, and with plenty of good reasons. The story itself is simple enough, something that any fan of ghost stories will recognize regardless of the number of samurai with which one may be acquainted. The story opens with a group of jovial nobles out for a late night stroll around town. They are accosted by a young wannabe samurai named Iyemon. Iyemon wants to marry one of the samurai's daughter, but since our man Iyemon is known as something of a screw-up and all-around crummy bastard, the samurai is less than enthusiastic about welcoming the ne'r-do-well into the family. In a fit of rage, Iyemon attacks the samurai from behind, killing him and his friends. Aware of the fact that multiple homicides will not do too much to improve the town's opinion of him, not to mention the fact that it won't really help him get in good with the woman who's father he just sliced down, Iyemon and his partner in crime, Naosuke, make up a story about being attacked by a well-known local ruffian. Naturally, they valiantly defended everyone, but the gang that set upon them was just too many. His "bravery" ingratiates Iyemon to the slain samurai's daughter, Oiwa. Iyemon vows to avenge the murder, which wins him even more bonus points and eventually Oiwa's hand in marriage, which also gives him the social status he so desperately desired. You can't keep a slimy samurai clean, of course, and it isn't long before Iyemon and Naosuke are up to their old treachery again. On a pilgrimage to visit a famous waterfall and pray for justice, Naosuke is endlessly annoyed by the brother of Oiwa and her sister, Osode, to whom Naosuke has taken a shine. Using not-so-subtle threats about exposing Iyemon's guilt, Naosuke pressures his old "friend" into helping him kill off the brother. Being a despicable couple of guys, they stab him in the back and push him off a cliff while he is kneeling in meditation. Then, of course, they go running back with yet another story about how they were jumped by the same bandits, who were looking to kill them before they could seek out their righteous revenge. The two couples then split up to search for the non-existent bandits, and they wind up not seeing each other for a long time. Time passes and Oiwa gives birth to Iyemon's child. Contrary to what you might expect from a murderous, lying samurai, Iyemon proves to be a less than stellar husband, though he remains with Oiwa despite her failing health in order to continue sponging off her status in society, or what little of it remains after she loses most of what her father once possessed. Naosuke, meanwhile, lives life as a hustler, constantly promising Osode that he is spending his days seeking the villains who murdered her father. Until he has avenged that death, she refuses to marry or sleep with him, even when he does that thing where he grabs her and makes ugly kisses faces as she fights him off. When Iyemon goes out for a stroll one night after gambling much of his wife's money away, his presence foils some attempted thuggery. Even though Iyemon really didn't do anything but take his hat off, the criminals bolt and the victims, who turn out to be some local nobles, lavish him with thanks. When he catches sight of the noble's lovely daughter, he instantly falls for her in the most base and shallow ways. When the noble offers him a reward, Iyemon magnanimously refuses, reciting a speech about honor that Oiwa's own father lectured him with seconds before getting stabbed in the back. Duly impressed by Iyemon's spirit, he becomes a welcome guest in the home, while at the same time plotting a way to get out of his life with Oiwa. A chance meeting with his ol' murderin' pal Naosuke results in Iyemon getting the bright idea to murder his wife. He immediately chickens out though, realizing that the ol' "some bandits jumped us" shtick probably wouldn't work for him a third time. Naosuke is just bored, however, and if that means he has to come up with something new in order to relieve the monotony of not murdering people all the time then blaming it on bandits who never materialize, well then he's man enough to devise new schemes for bloodletting. Naosuke drums up a plan in which he will hook Iyemon up with a special poison that will cause Oiwa to die a horrible death. Since the rumor around town is that Oiwa and her doctor, a portly gent named Takuestu, have been seeing one another on the sly (an untrue rumor, even though Takuetsu is fond of Oiwa), Iyemon can either claim he caught them in the affair and thus exercized his right as a wronged husband to kill his wife, or even better, he can just pin the crime on a jealous Takuetsu and be completely free from involvement. At first, he's hesitant, but then he thinks about things for a while and realize that yep, murder is the way to go. Iyemon plays nice for his suffering wife, talking to her like a decent gentleman for once and vowing to her that he will make amends for his less that spotless treatment of her in the past. In a touching display to cap off his tenderness, he then replaces her medicine with the poison that will cause her face to melt and result in an excrutiatingly agonizing death. Being the sporting sort of man that he is, he then even arranges for a special visit from Takuetsu so he can be blamed for everything. After Takuetsu unsuccessfully puts the moves on Oiwa -- something Iyemon himself said she would like -- Oiwa's death begins. Her face begins to burn from the inside, as does much of the rest her body. Freaked out by the whole melting face thing, Takuetsu confesses to Oiwa that her husband enlisted him to seduce her, though now he's not so into it. She surmises that she has been the victim of a horrible plot concocted by her rotten husband, but before she can extract any revenge, the poison runs its course and she dies. Iyemon reappears just in time to accuse Takuetsu, who he then kills. Just as the plan seems to be going perfectly, however, something in Iyemon's already warped brain seems to snap. He nails the corpses to two wood panels and sets them adrift in a nearby river, expecting the current to carry them far away. While all this is going on, ol' Naosuke doesn't want to not be performing some heinous deed as well, so he finally tracks down the villain he and Iyemon blamed for the murders that started this whole sordid chain of events, and in classic form, stabs him in the back. Her father's murder now avenged, Osode will consent to marry Naosuke. So things seem to be going pretty well. Naosuke has Osode, even though she is not wild about the marriage, and Iyemon is now free to chase his latest skirt. Nothing could be finer, at least until the ghost starts showing up. Seems like every time Iyemon tries to lie and relax after a long, hard day of being a jerkwad, there's the gory disfigured apparition of his slain wife floating around and taunting him. Naosuke, on the other hand, is out fishing for eels one day when he hooks the hair comb and kimono that had once been worn by Oiwa. Not realizing their nature, he decides to take them home, clean them up, and give them to his wife since nothing will impress a lady quite like giving her a wad of stinky stuff you fished out of the local swamp. Osode immediately recognizes the two items, however, both of which were family heirlooms. Just has her suspicions are being piqued, Oiwa shows up. It's funny how people never seem to notice the deceased state of a loved one and just go about their business as if their friend isn't all pale with a green supernatural light shining on them. Oiwa's arrival is a little much for Naosuke to handle, what with him knowing she's been murdered and all. He breaks down and confesses everything to Osode, right down to the fateful night Iyemon and he murdered her father. Needless to say, this is even less healthy for their relationship than trying to give her the swamp water-soaked rags of her murdered sister. Iyemon isn't faring much better. Now both Oiwa and Takuetsu's bloody corpses are harassing him. In a fit of hysteria, he slashes out at the ghosts with his sword, which only results in him accidentally killing two innocent people. As if having the horrible decaying remains of your murder victims plaguing you wasn't enough, Osode soon finds that her brother, previously left for dead, actually survived the attempt on his life. He confirms Naosuke's confession by saying, "Yeah, they tried to kill me too." Brother and sister then set off to seek revenge against Iyemon. By this time, of course, Iyemon's madness is complete. The ghosts refuse to leave him alone. It could be that they are all in his head, and that his latest round of murders just pushed his already fragile mental state over the cliff, but that doesn't really matter when you're trying to deal with ghosts causing rooms to fill with bloody water and things like that. As he stumbles insanely about the courtyard of the temple where he was seeking refuge, he comes face to face with Osode and her brother, both wielding swords and looking to get some justice for their father, Oiwa, and everyone else Iyemon stuck a sword into. Aiding them in their battle are the ghosts, of course, and Iyemon's treachery is ultimately no match for them. There is nothing that isn't predictable about the story. After all, it's a timeless classic with which everyone is familiar. We know Iyemon is going to murder his wife, and we know her ghost is going to come back for revenge. What makes a film a timeless classic, however, is that you can know every single plot point and still find yourself riveted to the screen. Tokaido Yatsuya Kaidan manages to do just that. It doesn't matter that you know what's going to happen, just like it doesn't matter if you already know some local legend about ghosts. It still sends a chill up your spine every time you hear it. Tokaido Yatsuya Kaidan draws its power from its highly stylish look, deliberate and increasingly frantic pacing, and overwhelmingly eerie atmosphere. The film is, for starters, stunning to look at. The art direction, use of sets, eerie lighting, and surreal atmosphere were obviously heavy influences on the better known but not necessarily better Kaidan from 1964. Director Nobuo Nakagawa was a big fan of European horror films, and you can sense a lot of what would become the Hammer Studios aesthetic in his film despite the decidedly Japanese trappings. Much like the later Kaidan, you could turn the sound off and simply look at this film, and it would be a wonder to behold. The seemingly "normal" first half of the film is deceptive. You have your murderous samurai, but that's nothing out of the ordinary. Well, unless you're talking modern-day South Bend, Indiana. The minute Oiwa ingests the poison, however, the film spirals off into completely bizarre and chilling territory. Nobuo Nakagawa made a name for himself directing horror films that were, even by today's standards, shockingly gory. Though this movie is not nearly as bloody and violent as his 1960 masterpiece Jigoku (which featured folks in hell getting sawed in half, nailed in the face with spikes, and other fun hellish past times), it's definitely an eye-opener for the time. The disfigurement of Oiwa is wonderfully pulled off and genuinely nasty to look at. Likewise, a number of the surreal appearances of her ghost will drop the jaw of even a jaded movie-goer. Nakagawa's imagination is as genius as it is warped, and I'd put many of the ghost scenes from this movie on par with my favorite ghost story of all time, The Haunting (not the remake, of course). Everything else about the film is top-notch. The music is effective. The acting is accomplished. There's a reason this is considered a hallmark in the history of Japanese horror films and why Nobuo Nakagawa is considered one of the great masters, if not the greatest master, of the genre. Of course, this sort of film isn't for everyone. Those who get kicks out of visceral gut-punch gore films and have no appreciation for the building of characters and suspense will no doubt be lost during the films lengthy build-up to the frenzy of the final half-hour. Myself, I happen to be a fan of horror films that take time to build suspense, and this one does so wonderfully. You know horrible things are going to happen. It's just a question of when, and the waiting keeps you on the edge of your seat and, at least if you're like me, far more enchanted and entertained than a rapid series of fifteen second gore effects. I'm reminded of a story once told by Alfred Hitchcock when describing his philosophy on telling a good story. Imagine, he said, you have a scene where two men are sitting in a cafe discussing trivial matters. The scene goes on like this for a few minutes, and then suddenly, BOOM! A bomb goes off. The audiences is startled, and you get that ten seconds of fright and giddy recovery time. Then it's over. Now imagine the same scene, only this time the first thing you establish is that there is a bomb underneath one of the men's seats, and that it will go off in three minutes. Then you continue with the scene same as before, with the men sitting there talking about pointless things. Now, the audience spends the entire three minutes on the edge of their seats, screaming at the screen that there is a bomb under one of the seats! What was a ten-second long shock suddenly becomes three minutes of nail-biting suspense and tension that will drive people crazy. Tokaido Yatsuya Kaidan, like the classic horror films that inspired it, operates on this level of tension and anticipation of grisly acts to come, and it pays off for your investment of time. It also helps that the minutes leading up to the final acts of retribution are well paced and often exciting. As Iyemon's nasty deeds pile up, we keep waiting and waiting for the big payoff when the ghosts of the murder victims get their revenge, and when it finally comes, the revenge is sweet. So if you like build-up and tension, if you like horror tales that handle themselves as well-crafted stories rather than a succession of effects and cheap scares, then this is your kind of movie. If you dig the classic horror of the 1930s or the bloodier yet still artfully constructed horror of Hammer Films, then this is your type of movie. It was definitely my type of movie. I was enraptured through the whole thing, marveling at the surrealistic and highly stylized set pieces, gleefully allowing the anticipation of horror mount until the final big pay-off, which was both eerie, shocking, and worth the wait. Tokaido Yatsuya Kaidan is undeniably a classic of horror, regardless of which side of the ocean it comes from. It's an ageless, multi-cultural tale of revenge from beyond the grave that can speak to and chill the bones of everyone, regardless of your standing within the ranks of the samurai. Labels: Country: Japan, Horror: Yokai, Year: 1959 posted by Keith at 1:25 PM | 0 Comments Thursday, August 15, 2002Sakuya, Slayer of Demons
2000, Japan. Starring Nozomi Ando, Shuichi Yamauchi, Kyusaku Shimada. Directed by Tomoo Haraguchi. Available on DVD (HKFlix).
You know what really ticks me off? I mean, maybe even more than when a film is just plain boring? It's when a movie could have been amazingly cool, or at least pretty neat, except for one single feature which completely torpedoes the whole film and brings everything crashing down into a smoldering pile of mediocrity. It's probably the most frustrating experience of watching a movie, to find something I want to like so much yet can't because of one little thing that, singular though it may be, is so overwhelmingly irksome that it drowns out everything else. Such was the case with Sakuya, a movie that draws from elements of science fiction, fantasy, and the supernatural "schoolgirl" horror thrillers that have been so popular in Japan since the release of films like The Ring and Birth of the Wizard and manga like Uzumaki, then ruins it all by including quite possibly the most grating, annoying, hideously unenjoyable little kid in the history of Japanese cinema. That right there is a strong statement, mind you. After all, this is the country that gave us Ichiro and the endless parade of Kenny's from the many old Gamera movies. This is a country who's cinema has pushed the envelope in exploring just how irritating a single pre-teen character can be. There is a well-documented history of these precocious brats in Japanese film, and even in the face of all that history and tradition, I still have to rank the snot-nosed little whiner from Sakuya as the worst ever. Ichiro may have been a twerp, but at least we could relate to his daydreams about Monster Island. The kid in this film, however, has no redeeming qualities yet he will not stay out of damn near every scene. Since we now use our supercomputers for important things like digitally inserting the face of Bruce Lee into new films and completely reinventing the depths to which people will sink to exploit the famous dead, I'd like to see them use the power to one day remove this kid from the film, thus leaving us with a fairly enjoyable supernatural fantasy romp full of cool monsters and a totally bad-ass female lead. Instead, we'll probably just use our computers to figure out how to add more Jar Jar Binks into Empire Strikes Back so that those films retroactively have more to do with the Phantom Menace series of films. We start off with the eruption of Mt. Fuji, accomplished through some of the best CGI work to appear in a Japanese movie. You really can't go wrong by opening or closing your movie with the eruption of a volcano. Heck, you could do both, even if your movie was about two people discovering love and their passion for dinner theater in the heart of New York City's Soho district. Is there any one Nora Ephram film that would not benefit greatly from a finale in which, after Meg Ryan discovers true happiness, something somewhere gets obliterated by a volcano? So much the better if said erupting volcano unleashes Rodan or, as in the case of this film, dozens upon dozens of hellish demons and monsters. This is bad news for 18th century Japan, and for any country of any era I suppose. Few and far between are the historical epochs that would have been better off with hundreds of ghouls and goblins running to and fro, I suppose, though in a predictable twist, I can think of very few films that wouldn't benefit from a few more ghouls and goblins, especially those obnoxious Metropolitan type movies in which vacuous young debutantes and society teens get together to discuss their drab, soulless existence as if any of us really give a shit about debutantes and their male hangers-on. I was shocked to discover these sorts of people even still exist, but with that knowledge now in my head thanks to that Whit Stillman asshole, I can firmly say that any movie about them would be much better if it featured goblins. Hell, why not throw the volcano in to boot? Then why not throw Whit Stillman into the volcano? That's for Last Days of Disco, you jackass. Where was I? Oh yes. Medieval Japan is in a real pickle with all these demons loose. Luckily, there is a family of demon slayers waiting to pick up the magic sword and send the demons packing. The big problem for the slayers is that the magic sword they use to do all their slaying draws its energy from the life force of whoever wields it. I'm sure they just love whatever ancient holy man half-assed his way through the fashioning of that magic weapon. The only way you can recharge the sword and retain your own lifeforce is by killing a fellow human - a crime no self-respecting slayer will commit. Thus, the job of slaying is handed down from generation to generation, and the slayers just keep getting younger. We first meet Sakuya, the teenage daughter of the current slayer, as her dad is busy facing off against a kappa, the turtle-like goblins of ancient Japanese folklore. Unfortunately for the slayer, he's at the end of his life force and dies before getting the job done. Sakuya, then, takes the sword up herself and makes short work of the beastie and officially becoming the next generation of demon slayer. If you are seeing similarities between this and another story about a cute teenage girl who becomes a slayer of supernatural rakehells and ne'r-do-wells, then that's probably not accidental. Horror aimed at teenage girls is big business in Japan, and Buffy fits the formula perfectly. It's no big surprise, then, that the same basic formula would be adapted to a more distinctly Japanese setting, but while Sakuya definitely owes a tip o' the hat to Buffy, it's not an outright copy, retaining a unique identity thanks to the wealth of Japanese monsters and folklore upon which it can draw. The entire opening battle is very stylish and dreamlike, full of surreal landscapes and glowing orange skies. All in all, very cool to behold, and a sure sign that, if nothing else, the movie has some pretty tremendous cinematography and art design. Where the movie begins to falter, however, is at the tail-end of this otherwise excellent little opening scene. As Sakuya finishes off the kappa, she hears a baby crying and soon discovers a baby kappa, recently orphaned by the aforementioned slaying. Against all better judgment and the wise council of her elders, Sakuya refrains from killing the baby, adopting as her baby brother and thus opening the door to the introduction of the most intensely annoying character you could possibly imagine. Months later, the baby has grown up looking more or less human save for the peculiar green dome jutting out of the top of his head - the only real remnant of the fact that he's not human. Well, there's that and the fact that he looks sort of like Kane Kosugi from Pray for Death. While his adopted older sister is a super-cute, sword-wielding bad-ass, little brother Taro seems proficient primarily at pouting and whining. I know this is more or less a movie for kids, despite the fact that crotchety old farts like myself will devour it as well, and that's why they have a little kid in the movie. But even other little kids watching this movie must find Taro grating. When he gets older, the only friends he'll have are the ones who are hoping to use him to scam on his older sister. Sakuya is preparing for the final push to rid the world of all those demons who escaped from the eruption, a quest that will eventually lead her and her two ninja sidekicks across Japan to a showdown with the Spider Queen, the demon who is in control of all the other demons. Unfortunately, this quest will also involve Taro tagging along, blubbering, whining, and generally behaving like a spoiled brat. Each scene in which he appears - and that includes just about all of them - is dragged down by his very presence. When he is confronted by the Spider Queen, who treats him as she would her own child as she tries to convince him that humans hate him (well, this human sure hated him) and he should join the demons in fighting his own sister, I guess we're supposed to feel for the inner turmoil, the sense of alienation he feels. But since Sakuya has been a kind if slightly stern mentor, and the two ninjas have tolerated his constantly screwing up every situation and complicating matters endlessly, it's hard to sympathize with his "dramatic" momentary change of heart. Instead, he just seems like even more of a little dickweed than before, and that's not a term I use often. It's really a damn shame, too, because without him, this movie would be pretty damn good. It draws from the same energy and spirit as Keita Amamiya's films, feeling like the little brother of something along the lines of Renegade Robot Ninja and Princess Saki or Moon Over Tao, both of which feature a similar stylistic flair and willingness to gleefully blur the lines between medieval fantasy and science fiction by giving the samurai and ninjas an array of seemingly futuristic weapons like guns and armored vehicles. It's not as good as either of those movies, but it still could have been a solid piece had Taro not stunk up damn near every scene he could get his dirty little kappa hands on. Director Tomoo Haraguchi certainly shows a flair for directing, having done 1991's peculiar Mikadroid as well as working on the special effects for such stylish hits has Uzumaki, Misa The Dark Angel, and even Takeshi Kitano's Brother. His background in make-up and visual effects is obvious, as the hyper-stylized look of the film is astounding. He maintains a brisk pace, leaping from one action scene to the next and making sure everything stays exciting. The special effects, pulled off by the same team who collaborated to give us the effects from the three recent Gamera films, range from traditionally average to utterly astonishing. These guys really raised the bar for special effects in Japan with the Gamera, and they do their best to keep up with their reputations here despite working on an obviously smaller budget. At their worst, they are the cat demon, which looks like something out of one of those hour-long Kamen Rider movies. Not bad, but obviously the traditional "actor in a big costume" sort of special effect that only works for kids and us forgiving fans of Japanese science fiction. That's just about the only low part, however, as the rest of the monsters look fantastic. The kappa from the opening scene is top notch, boasting a make-up job that would make even masters like Rick Baker and Steven Wang proud. Groups of decaying zombie samurai look even better as they gallop through the foggy streets at night. And topping it all off is the Spider Queen, who transforms into a gigantic half woman, half spider creature for the big finale. Usually, giant monster effects falter at least a little here and there, but the Spider Queen is pulled off with remarkable results thanks to a combination of CGI, forced perspective, and good ol' fashioned trickery. The level of realism is unbelievable, or should I say, very believable, as she plows through a medieval village during her climactic battle with Sakuya. Not a once does it look like she is demolishing little models or computer effects. Speaking of computer effects, y'all know I'm not a big fan of them most of the time for anything other than augmenting scenery or generating cool energy blasts, but I have to say they all look pretty damn good here and mesh well with the actual live action shots. Part of the reason they work is because they don't go overboard. While there are tons of computer effects, most of them are the aforementioned details rather than major focal points. While special effects obviously overshadow the actors in a movie of this nature, they don't treat the special effects as if they are the characters (learn a lesson here, George Lucas). The Spider Queen may be realized through the use of some clever CGI and scene matting, but that's still a human acting it all out. Even at their most outlandish, the computer effects never cross the line and become too much. The opening eruption of Mt. Fuji starts out looking a tad cartoonish, but the subsequent destruction of a forested valley and temple is fantastic, as are most of the scenes that follow. There is one scene in which a number of rather fake and archaic monsters fill the screen, which will, I imagine, look like nothing more than a cheap bunch of monster costumes and puppets to most people, very much out of place amid the far more successful and modern looking effects that are highlighted in this film. What one would be missing, however, is that these are all the monsters from the classic 1960s Daei films 100 Monsters and Big Ghost War. Those two films were absolutely wonderful mythology/fantasy films filled to the rim with countless creatures from the annals of Japanese folklore, and as a fan of those old movies, I was completely delighted and tickled to see them pop up in a pointless but welcome cameo in this film. They're all here - the big headed thing, the weird tongue waggling umbrella with one eye, two arms, and one leg, the woman with the beautiful face on the front of her head and the hideous demon face on the back, and countless others. That scene alone made it worth suffering the thousands insults of Taro. The action is plentiful and choreographed pretty well. We're not talking high-flying Hong Kong acrobatics here, but Japan has really been improving their action choreography in the past few years - basically, since Keita Amamiya kicked things into high gear. Back in the day, Japanese action choreography was as bad as - if not worse than - American action choreography. I guess everyone learned a thing or two from Hong Kong during the past decade or two, but while American films are happy to simply provide us with watered-down mimicry of John Woo's greatest choreography hits, Japan lifted the kinetic energy and spirit but adapted it to their own style. Sakuya blends the martial action seamlessly with the flashy special effects and more outrageous action. On the acting front, everyone is passable, at worst. Taro may be the most insipid character I've ever endured, but based on the script, I have to guess that's how he was written, and the young actor playing him pulls off "annoying whiner" with devastating proficiency. Newcomer Nozomi Ando performs admirably as Sakuya, kicking demon ass and looking cute while doing it. She looks like she stepped right out of one of those "Samurai Shodown" games. It's not exactly a deep character she's playing, but as far as generic sword-swinging action gals go, you could do worse. In only an hour and a half, she can't really develop the depth of character Buffy enjoys. The two ninjas are there to grumble, shout, and blow a lot of stuff up, and they do just that, while the Spider Queen is so good in her few scenes involving dialogue other than proclamations about destroying humanity that you'll almost feel sympathetic for the demons - an emotional manipulation that Taro couldn't pull off, even though that was supposed to be his job. Had she spent more time with the little bastard, I'm sure even the Spider Queen would have reconsidered her bid to win him over to the demon way. Sakuya's big problem is that it's a good film. Not a great film, but a good film. It would have been a kick-ass television series, but it's not high enough up there in the world of film to survive its own weakest link, Taro. In a better film, the good would have outweighed the bad, but in a movie on the level Sakuya achieves, he's enough to drag it down from "good" to "average" and transform it into a movie that, rather than looking forward to seeing, you should probably check out if you get the easy opportunity. Sakuya herself is all killer, no filler, and the special effects are aces, but the movie itself is pretty "business as usual" for this particular genre. When Amamiya has movies out there like Moon Over Tao, Renegade Robot Ninja, and Zeiram II, there's no need to subject yourself to Taro. Even without him, those movies outclass this one, which is ultimately nothing more than a popcorn flick, but boy howdy does it deliver in all the right places. A more solid plot would have helped it weather the Taro storm a bit better. As is, his blustering whining mucks up the front yard and leaves things less enjoyable than they could have been, should have been. As I stated earlier, this would have been a great television series, because then we would have been allowed time to get to know the characters better. Sakuya has a lot of potential - a young girl who is destined to fight a war using the Vortex Sword, thus causing her own young life to grow ever shorter lest she quench the blade with human blood. That's fuel for a great character and some good action-adventure drama. Confined to a mere ninety minutes or so, Sakuya's development is eschewed and we instead concentrate on Taro - himself a character that might not have been so painful if he'd been given more emotional depth. Unfortunately, the only characterization the movie has time for is "whiner," and the heroics he predictably performs at the end are less a natural outgrowth of his character and more just a simple function of plot conventions. With Taro firmly in place, and with the story being what it is, my recommendation becomes shakier and less certain. Sure, this movie has an ultra-cool heroine, some great action, slick monsters, surreal cinematography and art design, and generally cool special effects. but it also has Taro, a pesky insect buzzing in your ear that simply will not go away no matter how many times you swat at him. The end result is a movie that is watchable, even fun, but definitely flawed and frustrating since you'll keep thinking of how much better it could have been with just a few less scenes of that screeching little kappa sumbitch. Labels: Country: Japan, Fantasy, Horror: Yokai, Year: 2000 posted by Keith at 3:59 PM | 0 Comments |
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