Saturday, May 03, 2008Hanuman and the 7 Ultramen Release Year: 1974 (Japan release 1979)Countries: Thailand, Japan Starring: Sombat Methanee Directors: Sompote Saengduenchai, Shohei Tojo Writer: Bunkou Wakatsuki Producer: Sompote Saengduenchai Also known as: The 6 Ultra Brothers vs. the Monster Army, Hanuman vs. 7 Ultraman, Hanuman pob Yodmanud, Noomaan Buak Jet Yaawtmanoot, Urutora 6-Kyodai tai Kaiju Gundan The fact is that, when I'm writing about a movie, I'm much less interested in telling you how good or bad it is than I am in justifying the time I spent watching it. As such, I'm looking for those points of interest--either contained in the film itself or in the circumstances of its production--that will make the whole endeavor seem worthwhile, and prevent me going to my grave fretting over how I could have better spent that six hours I invested in repeat viewings of Tahalka. Providing a break from the rigors of that approach are those occasions on which I encounter films whose WTF quotient is so high that they exist on a plane beyond simple judgments of good or bad--the mystery of whose very existence overshadows any questions of quality. Hanuman and the 7 Ultramen is such a film. And like another fine example of the species, the Turkish superhero mash-up 3 Dev Adam, Hanuman achieves that rarified WTF air by means of positioning some very familiar elements within a very foreign context. It's just hard to dismiss a shockingly gory movie that teams the world's most beloved giant Japanese superhero with the Hindu monkey god for not measuring up to some notional standard of "coherence" or "watchability". That's not to suggest, of course, that there aren't those who consider Hanuman and the 7 Ultramen bad--or who, in fact, revile it. None of them, however, are going to argue that it's not one weird little foo dog of a movie. The thing about Hanuman and the 7 Ultramen, though, is that once you start looking into the circumstances that surrounded its making--and the events that occurred in its aftermath--the actual content of the movie itself begins to seem less and less strange. In fact, the story that Hanuman sits at the center of is so insane that, now that I've become more familiar with its details, I'm worried that my summary of the movie, if I ever get to it, will be a little on the blasé side, like "Oh, and then Hanuman and Ultraman gleefully tear the flesh from one of the monsters until there's nothing left but a giant skeleton puppet which dances around a bit before collapsing in a heap. YAWN!" Still, I promise to bring all of my not-very-considerable professionalism to bear on the task of telling it, without losing site of my greater goal of bringing the movie itself to life for you with the magic of language. That story begins in 1962, when a young man by the name of Sompote Saengduenchai left his native Thailand for Japan, having been granted a Thai government scholarship to study cinematography in that country. His studies would include an apprenticeship at Japan's legendary Toho studios, during which Saengduenchai would come into contact with Eiji Tsubaraya, the master of Japanese special effects. Tsubaraya was in the middle of his career peak at the time, having over the past several years been a primary engine in the creation of such classic Japanese movie monsters as Godzilla, Rodan and Mothra. He was also on the verge of starting his own company, Tsubaraya Productions, which would go on to achieve great success in the world of television, in addition to continued success in motion pictures. Saengduenchai would eventually characterize his youthful encounter with Tsubaraya as the beginning of a long and close friendship, though, in truth, its exact nature and details would later become the subject of dispute. Whatever the case, however, there is no doubt that it had a profound effect on the path that Saengduenchai's career would take--and grave repercussions for Tsubaraya and the company he was to found. Upon returning to Thailand, Saengduenchai formed his own company, Chaiyo Productions, and went about fashioning himself as a sort-of Thai version of Eiji Tsubaraya. He began to produce and direct a string of special effects-driven and giant monster movies the likes of which had not previously been seen in the Thai film industry, and would continue to produce such films well into his career. (Of all of these, the only one to receive an English language release was his 1981 contribution--under the name Sompote Sands--to the Jaws-but-with-a-crocodile micro-genre, Crocodile, which featured a giant crocodile whose proportions changed radically from one shot to the next.) One of the first of these was 1973's Ta Tien, which featured a kaiju-style battle between reanimated giant statues of Yuk Wud Jaeng and Yuk Wud Pho, two demon-like guardian spirits from Thai folklore. Of course, on the way to presenting that climactic battle royal, Saengduenchai also provided his audience with scenes of a giant suitmation frog smoking a giant cigarette, a discomfitingly ponderous dinosaur fight, and one of the most extensive and gratuitous skinny dipping sequences in cinema history. The above serves to underscore a major difference between Tsubaraya and Saengduenchai, which is that, while Tsubaraya's work was generally infused with a sense of fun and wonder that made it for the most part family friendly, watching Saengduenchai's films, it's easy to find yourself wondering who they were intended for at all. A good example of this is Hanuman and the Five Riders, a direct sequel to Hanuman and the 7 Ultramen, which, along with its very kiddie-cozy depiction of masked superheroes from the Japanese Kamen Rider series and its offshoots fighting with men in rubber monster suits, also features tons of cheap-but-nonetheless-extreme gore and a Coffin Joe-like vision of Hell that includes copious amounts of female nudity. Suffice it to say that, cultural differences aside, when you watch these movies, you definitely get the idea that Sompote Saengduenchai is one weird dude. As for Tsubaraya, in the years immediately following his first meeting with Saengduenchai he would produce what would become one of his most loved--not to mention lucrative--creations: the skyscraper-sized kaiju-fighting superhero Ultraman. Ultraman would make his way to the States just a couple of years after his 1966 Japanese debut and begin a long life in syndication on American television. As such, he would become a favorite of successive generations of our great nation's hyperactive ten year old boys, not to mention the cause of untold playground injuries, and the inspiration for some of those ten year old boys, once grown, to inflict Power Rangers on generations to come. But while America had only the very manageable one Ultraman to account for, the Japanese had a whole army of them to keep track of. This is because, whenever one Ultra series would end, Tsubaraya Productions, rather than simply producing a second season, would instead create a sequel series featuring a whole new Ultra hero. The initial wave of Ultra hero series, between 1966 and 1975, resulted in seven separate, successive shows, including Ultraman, Ultra Seven, Ultraman Ace, Return of Ultraman (which, despite the name, featured a completely different Ultraman), Ultraman Taro and Ultraman Leo, all of which included, in addition to their main Ultramen, ancillary Ultra characters as well. This proliferation has continued, with some interruptions, to the present day, with the depressing result that a concept as simple as a giant superhero beating up men in monster suits has grown to become as needlessly complex as the Lord of the Rings cycle. One of the many places where Ultraman was very popular was Thailand, and in 1973 Sompote Saengduenchai approached Tsubaraya Productions with the idea of coproducing a series of films that would team their heroes with figures from Thai folklore and mythology. Sadly, Tsubaraya senior had passed away by this time, and his son Noboru was now in charge of the company. For whatever reasons, Noboru saw fit to give this idea the go-ahead, and the first of these features, Giant and Jumbo A--a teaming of the aforementioned Thai giant Yuk Wud Jaeng with one of Tsubaraya Production's lesser heroes, Jamborg Ace--went into production. Following immediately on the heels of Giant and Jumbo A came Hanuman and the 7 Ultramen, which featured Ultraman, Ultra Seven, Ultraman Jack (from Return of Ultraman), Ultraman Ace, Ultraman Taro and Ultraman Zoffy (a supporting Ultraman introduced in the original Ultraman series) joining with Hanuman to defeat an assortment of monsters salvaged from past Ultra episodes. (That, if you're counting, only adds up to six Ultramen, which suggests that the "7" in the title includes Mother of Ultra, the matriarch of the whole Ultra clan, who's seen only in the sequences on the Ultra brothers' home planet, M-78.) To me, a mystery equal to that of the circumstances surrounding Ultraman and Hanuman becoming partners on screen is how figures of Hindu mythology such as Hanuman came to be part of the culture of Thailand, a predominately Buddhist country. Of course, Hanuman was an important character in the Ramayana, a central epic of the Hindu religion. The flow of trade between India and Thailand insured that the Ramayana would eventually make its way to Thailand and, when it did, it apparently became quite the hot read. As a result the Thais adapted their own, more culturally and geographically specific version of the Ramayana in the form of the Ramakien. Though practitioners of pure Hinduism never became more than a minority in Thailand, the symbols and characters from the epic became so entrenched in the culture of the country that today most Buddhists there see no incongruity in paying tribute to Hindu deities alongside their observance of traditional Buddhist practices. Shrines to Hindu gods such as Ganesh, Vishnu and Hanuman can be found throughout Thailand, and they are visited by Hindus and Buddhists alike. Figures from the Ramayana play a part in the prologue to Hanuman and the 7 Ultramen, as do the members of the Ultra family. In fact, the whole film strikes an interesting balance between being a Bollywood style "Mythological" and a kiddie sci fi movie. Scenes of scientists in space-age control rooms launching rockets are interspersed with those of Hanuman traversing the heavens to make appeals to Rama as he circles the Earth in his flaming chariot. Representing a sort of meeting-in-the-middle is the fact that Ultraman and company are presented in a seemingly more God-like manner than in their usual incarnations, constantly watching over the Earth from their perch in the heavens and descending from the clouds to intervene in times of trouble. At the opening of the film, Thailand is suffering a severe drought, and we see a group of children doing a ritual dance in the ruins of an old temple in the hopes of bringing rain. The obvious leader of the group is a boy named Piko, who is wearing a Hanuman mask and doing a dance--involving lots of scratching and monkey-like capering--that we will have become well familiar with by the movie's end. While the kids dance, a gang of bandits comes into the temple and steals the head from a statue of the Buddha (something that Ong-bak has already taught us is a very bad idea). Piko sees this and takes off after the bandits, grabbing onto the back of their jeep as they make their getaway. It is at this early point in the movie that we get our first notice that, despite the advertised presence of Ultraman, someone very different from who you'd normally expect is calling the shots, as one of the bandit's response to this is to draw a gun and shoot Piko point blank in the head, after which we get a nice shot of the kid screaming with blood pouring down his face. Fortunately, the Ultra family has been watching all of this transpire from their Olympian perch up on M-78, and the Mother of Ultra reaches down from the clouds with an enormous hand to pluck Piko's lifeless body up and whisk it back to their home in the Land of Light. Just as each of the Ultra heroes was created by being merged with a human who could transform into him at will, the Ultras restore life to Piko by merging him with Hanuman, which, again, makes them seem pretty God-like. (It also makes me wonder if the Ultra's life-restoring procedures are faith-tailored; for instance, if Piko had been a Christian, would they have merged him with Jesus?) The Ultras then return Piko to Earth where, now granted the ability to transform into Hanuman at will, he sets about getting some big time monkey payback on the trio of thugs who killed him. And Hanuman, when he appears--a gigantic, pure white monkey in elaborately ornamented traditional raiments, with hollow eyes and a creepy fixed grin--is pretty terrifying--and made nonetheless so by all of his constant jabbering, scratching and capering. This initial impression of him is backed-up by the treatment he gives the bandits once he's caught up with them; one he simply steps on like a bug, another he crushes under a tree, and a third he grabs in one fist and smashes with an outstretched palm, jabbering and laughing nightmarishly the whole time. Then, with vengeance swiftly dealt, he levitates the Buddha's head back into its proper place, then takes a surreal victory lap in the skies over Bangkok before taking off into the heavens to chat up some of his fellow deities. Meanwhile, a dashing young scientist at a high tech meteorological research facility is launching the first of what looks like a huge arsenal of cloud-seeding rockets into the atmosphere. This appears to work, but since we've also been watching Hanuman's efforts up in the heavens to strike a deal with Rama on the Earth's behalf, we're not sure whether to credit this win to science or faith. I was unable to find any cast information for Hanuman and the 7 Ultramen, but I'm pretty sure that the aforementioned dashing young scientist is played by Sombat Methanee. That is not just because he looks like Methanee--or because Methanee starred in both of Saengduenchai's preceding films, Ta Tien and Giant and Jumbo A--but also because it's very difficult to find any Thai film from the seventies that Methanee didn't star in. Methanee was Thailand's biggest action star of that decade, a position he stepped into on the occasion of Thai cinema king Mitr Chaibancha's accidental death in 1970. (Chaibancha died while performing a stunt for Insee Thong, one of several films in which he portrayed the masked hero Red Eagle.) Similarly to other Asian film industries, the work ethic of Thai movie stars at the time was truly a world away from that found in Hollywood, where being a star meant having the luxury to appear only in the one or two hand-picked prestige projects you'd deigned to appear in that year. For a Thai actor, being a star meant maintaining a constant presence on the country's movie screens, week in and week out--a practice which, in Methanee's case, meant appearing in as many as a dozen films a year, and which now accounts for him having over 600 film roles under his belt. As such, it's irrelevant to consider whether a film like Hanuman was above or beneath Methanee, even though he'd certainly appeared in better. For him, I imagine, the quality of whatever movie he was working on at the moment was tempered by the knowledge that he'd be working on another one--maybe better, maybe worse--within a week or so's time anyway. Anyway, bolstered by the success of his first rocket, Sombat (as he will be known from this point on) launches a second with far less satisfying results. The rocket explodes on the launching pad, leading to an impressive sequence of Thunderbirds-style miniature mayhem as a chain reaction causes all of the many rockets on the pad to explode. In turn, the Earth underneath the launch base is rent apart, and the five bad guy monsters come marching single file out of the bowels of the Earth to wreak havoc. These monsters include Gomora, one of the most iconic beasts from the original Ultraman series--and here equipped with Godzilla's roar--plus a trio of Monsters recycled from Ultraman Taro. Also in tow is a fifth monster from another Tsubaraya hero series, Mirrorman, who I guess must really be called "Dustpan" because--as hard as I find that to believe--I can't find any source that refers to him otherwise. At first, most of the monsters' havoc-wreaking consists of them just bouncing from foot to foot while waving their arms around and rearing their heads back as if they were laughing as everything blows up around them. There is also a lot of garbled Thai dialog on the soundtrack that seems to suggest that the monsters are supposed to be talking--and from the tone of it, they're heckling, maybe even calling the assembled human race "bitches" or something. Mutual back slapping can also be observed among the monsters, and at times they appear to be on the verge of giving each other high-fives. Because nobody wants to see a bunch on giant monsters high-fiving one another like drunken frat boys, the Air Force is called in, and soon toy jets are being swatted out of the sky left and right. Finally, Piko transforms into Hanuman and, between dancing, scratching and jabbering, manages to put up a pretty good fight against the chatty creatures. Just when it looks like they're about to get the drop on him, the six Ultra brothers sweep down from the sky, signaling the beginning of the real mayhem. At this point, the monsters are so outmatched that the simple substitution of tragic music would have revealed the fight for the brutal slaughter that it is. Monster heads are sheared off, torsos bisected, bodies incinerated, and finally--as alluded to earlier--one ogre-like beast has the skin unceremoniously stripped from his bones. When it's all over, standing amidst the steaming offal that was once their adversaries, the Ultras watch--perhaps in bewilderment--as Hanuman does one final dance for them. The monkey god then gives each of the brothers a hug, bidding them farewell before they take off back to their home planet. The end. The fact that Tsubaraya's effects team participated in the production of Hanuman is obvious from the final thirty minute sequence described above. The special effects and model work are quite impressive, and actually better than a lot of the work done on the various Ultra TV series. One of the reasons for this is that the producers wisely narrowed the scope of the action, limiting all of it to the area around the rocket base. Because of this, only a small number of models needed to be built, and what budget there was could be devoted to making them look as good as possible. On top of that, the physical action is very nicely choreographed, with both Hanuman and the Ultras doing all kinds of crazy flips and cartwheels in the course of the battle--all while constant, large explosions are going off on all sides of them. This frenetic activity helps a great deal to distract from the somewhat restricted scale of what's going on, and contributes to making Hanuman and the 7 Ultramen a pretty wild ride overall. Some people who hate the film for other--largely understandable--reasons name as one of its many sins that it's shoddy looking, but they're clearly looking at it through jaundiced eyes. You can certainly complain that this film makes no sense (it doesn't), but there's no getting around the fact that the kaiju battle action it delivers is wholly first rate. As mentioned earlier, Sompote Saengduenchai quickly followed Hanuman and the 7 Ultras' 1974 release with a sequel, the noticeably seedier Hanuman and the Five Riders (which was, in contrast to the two Tsubaraya co-productions, completely unauthorized by Kamen Rider's copyright holders). His appetite for co-opting Japanese Tokusatsu characters seemingly quenched, he then continued in his pattern of making movies about giant lizards, snakes and statues well into the nineties, leaving everyone outside of Thailand--excepting those unfortunates heedless enough to rent the VHS of Crocodile--largely unbothered for the next twenty years. Tsubaraya productions, for their part, would continue on in the lucrative Ultraman business, creating their sixth Ultra hero series with Ultraman Leo in 1975, and then a seventh with Ultraman 80 five years later. Though production of new Ultramen would slow down a bit for a while after that, the fact that Tsubaraya's original creation was one of the most recognized characters in the world insured that fees from licensing and merchandise would continue to stream uninterrupted into the coffers of the company he founded. Life in the Land of Light was indeed ultra good. Then, in 1995, Noboru Tsubaraya died, and very soon thereafter Sompote Saengduenchai made a dramatic re-entrance into the lives of Ultraman and his corporate guardians. On this occasion, Saengduenchai produced a contract that he alleged had been made between Noboru and himself in 1976, granting Chaiyo Productions exclusive international rights to all of the Ultra series made up to the time of Hanuman and the 7 Ultramen's production, as well as to the series Jamborg Ace and the two co-produced movies. While it's true that a previous contract had been made between the two companies granting Chaiyo television broadcast rights to those same properties, this was something of an entirely different magnitude altogether. Saengduenchai would claim that Noboru had granted him these rights in order to settle a debt--a debt that arose in part as a result of Noboru entering into a licensing agreement with Shaw Brothers Studio for the Hong Kong rights to Hanuman without Chaiyo's approval. It would later be shown, however, that it was in fact Saengduenchai who had entered into that contract with the Shaws. Still, Saengduenchai's dubious assertion of Noboru's debt was only one of many compelling reasons for Tsubaraya to consider his contract a joke. For one thing, there was the matter of the wording in the contract itself, which misspelled or misnamed not just the titles of most of the subject TV series, but also that of Tsubaraya Productions. But most damning of all was the simple fact that Saengduenchai had stayed quiet about the contract for twenty years--never stepping forward to assert the rights it allegedly granted him, while that whole time Tsubaraya was happily exploiting its licenses across the globe--and only came forward with it once the only person who could dispute its contents with firsthand knowledge had been silenced forever. Still, astonishingly, the Thai Intellectual Property and International Trade Court largely affirmed the legitimacy of the contract in a 2000 decision--which was in turn upheld by the Japanese district court in 2003--saying that, while Tsubaraya retained the copyrights to all of the characters and series covered, the contract did grant Chaiyo license to exploit those series outside of Japan. This legal victory seems to have emboldened Saengduenchai, for not only did he quickly begin to robustly exercise his newly legitimized rights by licensing as much Ultra product as he possibly could within the shortest time possible, but also to expand exponentially upon the grandiosity of his claims. Soon Saengduenchai was saying that he had, in fact, contributed to the creation of Ultraman, suggesting to Eiji Tsubaraya back in 1963 that he create a character whose appearance was based on Thai statues of the Buddha. Even Ultraman's name, it turned out, had been Saengduenchai's idea; he would later claim that, with the idea of evincing the mien of an armored Turkish warrior, he had suggested the name "Ottoman" to Tsubaraya, and that that had been the inspiration for the character's final appellation. In a further suggestion of a sort of creepy assimilation, Saengduenchai and his associates began referring to an entity called Tsubaraya Chaiyo Co., which would be the home of all of their future Ultraman related projects. More damaging was the fact that Saengduenchai's tendency to confabulate extended beyond just the nature of his relationship with Eiji Tsubaraya and his involvement in the origin of Ultraman, but also to the scope of the contract itself. Though subsequent court decisions would actually limit Chaiyo's rights, it seems that Saengduenchai continually chose to view them as expansions of them. As a result he began talking up all kinds of grand schemes, from the creation of an Ultraman theme park in Thailand to the production of new series featuring Thai-specific Ultraman characters that would be the exclusive property of Chaiyo, one of whom was to be called Ultraman Millennium. Providing a further suggestion of what were beginning to seem like some fairly complex motivations on Saengduenchai's part, to say the least, his lawyers announced plans to initiate a lawsuit again Tsubaraya, projecting that the outcome of such a suit might be Saengduenchai actually taking over the company! It took until February of 2008 for Tsubaraya and the courts to deliver a final legal smackdown to Saengduenchai, though not before Chaiyo had invested a lot of money in a new Ultraman series starring Ekin Cheng that probably no one will ever see. Looking over the cold facts of the case now, its hard to find any overt clues to the personalities involved. But in the case of Saengduenchai, it's very easy to see the whole affair as an extreme case of over-identification. There are reports that Saengduenchai had a framed portrait of his good friend Eiji Tsubaraya prominently displayed in his home--and I can't help imagining based on that that he also had a secret room off of his bedroom plastered with disturbingly lipstick-smeared snapshots of Tsubaraya, and perhaps newspaper clippings in which Tsubaraya's name was scratched out and Saengduenchai's crudely written in with pencil. Though it's easy to hate--or at least be mildly creeped out by--Sompote Saengduenchai, perhaps our judgment of him can be tempered somewhat by the fact that, somewhere within the confused tangle of his motivations, was a certain misguided affection. For myself, the fact that Hanuman and the 7 Ultramen--a film that's very enjoyable to watch while drunk--was a product of that affection goes a long way toward seeding forgiveness within my heart. I'm easy that way. However, had Saengduenchai succeeded in his scheme to introduce yet more Ultramen into the world--and perhaps, in the process, inspired other countries to pitch in with their own versions, prompting a sort of Tokusatu equivalent of the Eurovision Song Contest--forgiveness would not have come so easily. There are just too damn many of those guys. ![]() Labels: B-Masters Roundtable, Country: Japan, Country: Thailand, Science Fiction: Kaiju, Tokusatsu, Year: 1974 posted by Todd at 4:09 PM | 4 Comments Friday, January 06, 2006Godzilla: Final Wars
2005, Japan. Starring Masahiro Matsuoka, Rei Kikukawa, Kazuki Kitamura, Don Frye, Akira Takarada, Kane Kosugi, Maki Mizuno, Masami Nagasawa, Chihiro Otsuka, Kumi Mizuno, Masakatsu Funaki, Masato Ibu. Directed by Ryuhei Kitamura. Written by Isao Kiriyama and Ryuhei Kitamura. Purchase from Amazon.com.
It's no exaggeration to say I grew up on Godzilla films. They are the very first movies I remember seeing, back when I was naught but a wee sprout growing up in married student housing at the University of Kentucky back in the early seventies. And Godzilla movies have maintained a constant presence in my cinematic history, whether it's been through watching the movies on Saturday afternoon television matinees, crappy EP VHS tapes from Goodtimes Video, or more recently, restored and uncut on DVD. I love pretty much everything about the Godzilla movies, even the ones that make everyone else groan. Yes, that includes both Godzilla Versus Megalon and Godzilla's Revenge. Come on! When you were a little kid, who didn't want to hang out with Minya and go to Monster Island to watch Godzilla kick some ass while listening to brassy jazz-funk orchestration? When Godzilla 1985 was released to American theaters, I rushed in to see it and, even though I was only thirteen or so at the time, realized that I'd seen my first truly atrocious movie, though I was happy to discover some years later that the film redeems itself nicely in the original Japanese cut, free of extraneous inserted scenes of Perry Mason staring at a monitor while NORAD guys show cans of Dr. Pepper to the camera. When the Godzilla franchise got itself up and lumbering again in the nineties, I was pretty happy. None of the movies were great, but most of them were entertaining, despite bad ideas like the doe-eyed baby Godzilla or the super-speed android with a receding hairline fighting future men who dress like leprechauns in a movie where they erase Godzilla's existence from history then sit around remembering how they erased Godzilla from history. OK, so time travel is always a tricky gimmick. And it's not like the bad ideas were any worse than some of the ideas from the movies in the seventies. At least they had the good sense not to put Robert Dunham in a mini-tunic and then shoot him from a low angle. When Godzilla Versus Destroyer rolled around, it seemed to me a fitting way to close the series. Some people were disappointed by the ending, but as I wrote way back when I first saw the film, it was apt in my opinion that Godzilla's final showdown not be with some big spiked monster, but with the Japanese military, the one sometimes-opponent, sometimes-ally that has been with him since the beginning. And Akira Ikufube's requiem for Godzilla was one of his best pieces of music. It was a classy, even moving end to the monster, and Toho should have left well enough alone. But leaving well enough alone isn't in the power of any movie studio, anywhere in the world, and when Toho thought enough time had passed to whet the public's appetite for a new Godzilla film, and perhaps because they didn't want the American debacle Godzilla to be the monster's last impression on the world, they trotted out Godzilla: Millennium, a serviceable enough Godzilla movie that reminds me in a lot of ways of Godzilla 1985. Godzilla: Millennium wasn't a runaway hit, but it was enough to convince Toho to resurrect the series yet again and churn out some of the worst Godzilla movies ever made, culminating in the one-two punch of Godzilla's rematch with Mechagodzilla in 2002's dreadful Godzilla X Mechagodzilla and 2003's Godzilla, Mothra, Mechagodzilla: Tokyo S.O.S., which wasn't much better. The only bright spot in Godzilla's post-millennial romp was Shinsuke Kaneko's 2001 entry into the series, Godzilla, Mothra, King Ghidorah: Giant Monsters All-Out Attack. Kaneko had proven himself something of a wonderchild when he took Daei Studio's ridiculous giant flying turtle Gamera and made three of the darkest, most complex and compelling giant monster films of all time. The second in his Gamera trilogy, Gamera Versus Legion, is in my opinion one of the top four or five monster films ever made. For the most part, Kaneko succeeded in bringing his magic to the beleaguered Godzilla franchise, which was plagued by bad scripts, bad movies, and a thunderous lack of any interest at all on behalf of anyone but some of us nerds in the United States. At the same time, however, Kaneko's Godzilla film suffers many of the same maladies that have plagues all of the Godzilla movies since Millennium. Chief among those is the temptation to hit the reset button on Godzilla history. Now, it's not like the series have ever been a slave to continuity, but by the time 2000 rolled around, every single film was treating itself as if it was the first sequel since the original 1954 film. And Kaneko's script introduces some of the most egregious departures from established Godzilla lore: mainly, that he was a dinosaur caught in an atom bomb explosion, mutated, and thus becomes the symbol for man's willingness to dabble with destructive powers he cannot control. Under Kaneko's tutelage, however, Godzilla was given a dippy new age origin that explained him away as the embodiment of the spirits of the war dead, then layered on all sorts of mystical nonsense that just seemed to come out of left field. Not that Godzilla films are based on hard science or anything, but they always explained the monsters and the destruction in particularly human terms: everything happened because of something awful we did. Even the more fantastical elements of the old movies, like little Mothra twins and monkey-faced spacemen, seemed grounded in some sort of twisted reality. The mystical mumbo-jumbo that crept in to the later films never appealed to me, but in the end, Kaneko's film is so enjoyable on every other level that we can simply ignore his daft re-imagining of Godzilla's origin and just enjoy the movie. Kaiju fans were hopeful that under Kaneko's guidance, the Godzilla franchise might recover. Sadly, it was not to be. Kaneko left the franchise after just one film, and Masaaki Tezuka was called in to replace him even has public interest and studio investment in further Godzilla projects plummeted to an all-time low. Tezuka's two films represent possibly the lowest point in Godzilla film history. Yep, I think they're much worse than Megalon, Gigan, and even Godzilla's Revenge. And, like most of the new movies, they embrace the idea that the movie must be based around an elite squad of Godzilla fighters wearing ridiculous-looking plastic body armor. I always hated this plot device, and hated it even more so because the human characters the film chose to focus on were just so monumentally boring and generic. Remember when Godzilla movies had human characters like the corn-eating hippy or the two gay guys raising a smiling android? Those were fun and memorable human characters. But the new films are a long way away from Akira Takarada and Kumi Mizuno, even when Kumi Mizuno and Akira Takarada appear in them. Hell, they're even a long way away from the corn-eating hippy and that psychic girl from the 1990s films. It's as if each scriptwriter is challenged to write characters more bland and uninteresting than the last, then concentrate even more time on them. And why do they all wear cheap, toy body armor made from plastic? I suppose this might look cool in a video game or in anime, but in live action, all it does is remind you how dorky things are that nerd designers think will look cool and tough. And what the hell good does it do to wear body armor, plastic or otherwise, when you're fighting Godzilla? You could charge in wearing a loin cloth and Indian headdress like Ted Nugent and get basically the same effect, but with a lot less noise coming from corny looking plastic plates clacking against one another. I don't know exactly who it was that felt the need to port Power Rangers sensibilities into the Godzilla films, but damn them to hell for what they did. Which brings us to 2004. The wheels have pretty much fallen off the cart by this point. But Toho insists on dragging Godzilla through the mud one last time. 2004 is, after all, the 50th anniversary of the original film, so Toho decides they need to mark the occasion by releasing another movie. The public, once again, couldn't care less, but the fans still scattered across the world are tentatively hopeful when Toho announces that they'll be reversing their previous mode of operation and actually upping the budget and length of the shoot for this, the final film (if you're counting, I think this makes the fourth final film). They also announced that it would incorporate foes, weapons, and homages to all of Godzilla's past films. And Ryuhei Kitamura would be directing. That last announcement is what really phased people. A final film is nothing new for Godzilla fans. He's had more final tours than The Ramones had. And homages and old foes? Also no big shock. Most of the new movies had resurrected previous foes, and some of the recent ones had even included clips from old movies like War of the Gargantuas. But Ryuhei Kitamura? In Japan, he's sort of a failure as a director, but since almost every Japanese movie is a box-office failure in Japan, you can't really hold that against him. He is, however, a solid cult icon in the United States, where his zombie-gangster black comedy Versus turned all sorts of heads, including I will admit, my own. It was a very simple film, but hugely entertaining if not a bit long for what it needed to accomplish. By the time he released the ninja fantasy Azumi, Kitamura had proven a few things. First, that he could helm a larger, more complex movie. Second, that he loved insane flying CGI kungfu stunts. And third, that he could drag any eighty-minute concept out to well over two hours by layering his script with meandering convolutions. Despite his weaknesses, I've enjoyed the Kitamura films I've seen, but he didn't seem like the right man to helm a Godzilla film. Not as daft a choice as, say, Takashi Miike, but still questionable. His knack is for outrageous kungfu action informed by anime and video games, full of stylized posing and grimacing. Would he be able to leave his taste for overblown kungfu mayhem behind and make a proper Godzilla film? Or would he turn in an absurd mix of video game nonsense and lots of people in plastic body armor striking foolish looking anime poses that, for some reason, some nerds still think looks cool? Well, it turns out that, for the most part, he turns in the latter. Godzilla: Final Wars is a complete mess of a movie, and like all the recent Godzilla films, it focuses on colossally generic human characters who are part of an elite Godzilla fighting force that wears cheap-looking toy armor and has a tendency to strike even goofier poses than their predecessors. Look, man! Anime poses just aren't cool when real people do them. They're not really even that cool when cartoon people do them, so cut it out. And like all of Kitamura's films, there's a good movie buried under mountains of nonsense and crap and flying kungfu men. The action begins in the 1960s, when the flying sub Atragon -- yes, that Atragon -- is locked in mortal combat with Godzilla in the Antarctic. Why would Godzilla be in the Antarctic? Holiday, I reckon. Atragon is unable to kill Godzilla, but they do manage to bury him under tons and tons of ice, presumably as an homage to Godzilla Raids Again, the Godzilla movie no one remembers. I suppose Godzilla could melt his way out if he really wanted to, but he seems content to let the ice imprison him and send him into a state of hibernation. Skip forward to the future. Monsters are commonplace in the world, and it's up to the crew of the latest version of Atragon to wrangle them. We meet Captain Gordon (Ultimate Fighting star Don Frye), who looks like a cross between Stacey Keach and Jesse Ventura, with one of the most majestic moustaches since Burt Reynolds and Maurizio Merli. Gordon is helming one of the latest Atragon type subs and is locked in mortal combat with good ol' Manda, the dragony, sea serpent thing we haven't seen since...when? Destroy All Monsters? Gordon defeats the beast but lands on the bad side of Earth Defense Force Commander Akiko Namikawa (Kumi Mizuno, the legendary Toho fantasy girl from the 1960s, who also appeared in 2002's Mechagodzilla as the Prime Minister) and gets him suspended. We then take a break from the monster movie so Kitamura can indulge in his addiction to ripping off kungfu scenes from The Matrix as we watch two members of M Unit, this week's super Godzilla fighting squad, fly around in a training facility and execute all sorts of ludicrous mid-air kungfu acrobatics. As tired and trite as it has become, Kitamura still loves that bullet-time "freeze the action and rotate the camera around" effect that I assumed everyone would be tired of by now. It turns out the two soldiers -- Ozaki (television actor Masahiro Matsuoka) and Kazama (Kane Kosugi, son of the legendary Sho Kosugi, and star of all sorts of goofy Japanese sentai and video game fighting movies) -- are actually mutants, but instead of mutant stuff like having a third arm or a deformed psychic twin growing out of their crotches, their mutant power is that they are really good at ripping off Matrix-style CGI fight special effects, then making insanely corny cliched speeches about the power within. M-Unit, or M-Force, or whatever it is they're called, is full of mutants, and when they aren't training in kungfu, they're using their kungfu to fight giant monsters. Yep, you may be used to things like wave after wave of tanks and MASER cannons rolling across the Japanese countryside en route to being melted by Godzilla, but these guys actually fight giant monsters toe-to-toe. Ozaki, the compassionate one, is assigned to escort a pretty molecular biologist who is examining a strange giant monster mummy that's been found, leaving Kazama, presumably, to sit in his room watching a copy of Casshern as he continues to hone his generic anime brooding and posing skills. It turns out the mummy contains traces of the same substance present in both the mutants and the monsters. The Cosmos, those little twins from the Mothra films, show up to show off their cute new pixie haircuts, and also conveniently explain that the mummy is Gigan, an alien cyborg that was defeated by Mothra some 12,000 years ago. If this is a lot of plot summary, forgive me. Kitamura makes movies that either have almost no plot at all or so much plot that it's actually like watching five movies at once, with no promise that he's ever going to bother tying any of the plots in with each other. So please bear with me, and I promise that eventually this movie will have Godzilla in it again. The Cosmos Greek Chorus is interrupted by the sudden appearance of ornery monsters all over the world. Rodan appears in New York in a merciful bid to end the worst "crazy jive-ass pimp versus a cop" scene ever filmed. Other monsters appear elsewhere around the world, including Kumonga, Spiga the spider, Anguiras, and even fluffy ol' King Caesar. Oh, come on! No Gabera? Tokyo, by all accounts, gets off pretty lightly as it is set upon by Ebirah, the giant shrimp from Godzilla Vs. the Sea Monster. If you have to get attacked by a monster, that's a pretty easy one. And delicious. The M Organization mutants make quick work of Ebirah in one of the film's better moments, but all this does is lead into the appearance of a giant spaceship. Yes, we're once again meeting the Xians from Planet X, though this time they have left behind their curly-toed elf boots and new wave sunglasses and opted for the fruity tight black leather overcoats favored by anyone who ever set out to imitate The Matrix. You know, The Matrix really wasn't that good a movie, so I don't know why every sci-fi guy has to dress up like the characters from The Matrix. Have you ever really tried to fight while wearing a skintight leather catsuit and overcoat? There's a reason that after thousands of years of military uniform evolution, we've never adopted the skintight black catsuit and overcoat. Mobsters don't even where that shit, despite their flare for the theatrical. They prefer the flexibility and easy washing care of a track suit. Anyway, the new Xians all look like they just stumbled out of some cheap Hollywood film about vampires hanging out in an industrial-goth club, and of course they all have flamboyant anime hair. Doesn't anyone in the military, human or Xian, have to shave their heads anymore? When did ten gallons of styling putty and three hours of primping time become standard for the military of any planet? Riding shotgun with the Xians is the Prime Minister (Toho fantasy and monster movie veteran Akira Takarada, showing none of the charisma we all know he possesses), who announces that these aliens have come to our planet to rid it of evil monsters, cure disease, and presumably, release a series of grating Marilyn Manson-style industrial albums. Now, we all know that secretly they are controlling the monsters and intend to kill us, because that's what people from Planet X always do. It turns out that the M-Factor (since X-Factor was previous taken) that makes mutants into mutants also allows the Xians to control them, so before too long they're puppeteering the whole of M Organization except for the noble-hearted Ozaki. Ozaki and his sexy biologist friend team up with some others who know the truth and realize that the only man in the world with moustache enough to sock it to the Xians is Captain Gordon. As the Xians unleash all the monsters in a bid to completely destroy human society, Gordon goes searching for the only weapon powerful enough to defeat monsters and the aliens who control them: Godzilla. Remember him? You may have forgotten about him amid all of Kitamura's CGI kungfu antics and posing aliens and people who can't shoot a gun without flipping around twenty times, then crossing their arms and holding the guns behind their backs or something. Jesus, just fire the damn gun and get it over with. This is worse than in Ballistic Kiss when other hitmen would stand around for ten minutes and watch Donnie Yen's hitman character dance about and pretend to be conducting an orchestra with his guns before shooting everyone. When you have a gun, despite what some movies think, it's not cool looking to twirl about and strike poses, then shoot it only when you've assumed the least advisable posture for firing a gun. And for the love of God, holding them sideways was bad enough. Holding them sideways and then crossing your arms at the wrists while you shoot is absolutely preposterous. Unfortunately, this is where Kitamura's interest lies. The inclusion of giant monsters is almost a contractual afterthought. Hired to make a Godzilla film, he made a loud, shallow, unoriginal kungfu space movie, then inserted shots of Godzilla and other monsters from time to time. Anyway, this is getting really long-winded, so let me summarize, now that Godzilla is back in the picture: Godzilla rampages through one monster after the other until he and Mothra end up facing off against Gigan and King Ghidorah while Captain Gordon, his moustache, Ozaki (who emerges in another Matrix rip-off as some sort of chosen one), and a few other people duke it out with the Xians on board the spaceship. The unbridled monster carnage as Godzilla tackles one foe after another is the highlight of the film and, ultimately, why we are here. The endless CGI Matrix kungfu battles between Ozaki and the Xians where no one seems to get hurt or fight with any sort of point in mind are considerably less welcome. Oh yeah, through it all, some hunter and his grandson travel around with Minya/Minilla, the pot-bellied progeny of Godzilla. They have almost nothing to do other than show up and comment on the fact that, yes, things are being destroyed. There's also a red herring plot about the wandering star Gorath, and plenty of other stuff thrown in, but if I was to go into detail about every irrelevant or nonsensical point Kitamura lobs into the mix, we'd be here all month. Minilla figures into the final moments of the film, but exactly why and what relation it has to Godzilla is completely unexplained. I guess Kitamura assumes anyone still watching Godzilla movies at this point already knows who Minilla is, so there's no need to explain things when you could just film him driving around in a pick-up truck. The score is easily the worst of any Godzilla film. Tapping none other than prog-rock synth addict Keith Emerson to provide much of the score, Kitamura relies primarily on the ultra-generic techno-dance crap that he's used in so many other films. That and pointless, outdated bullet-time shots tie this movie in a lot closer to House of the Dead than I would ever want to admit. When we're not assaulted with lame video game techno fight themes, Emerson sounds like he worked out the entire synth score in under five minutes on a Casio keyboard he found in thr trash outside of Radio Shack. It's thin, uninspired, and lacks any of the power of the old Ikufube scores. Thanks to Kitamura for using the old Ikufube fight anthem, but the rest of the techno dance garbage was just wretched. So what are we left with? Well, for starter's Godzilla's bloated swansong was a bomb at the box office. Kitamura was charged with resurrecting a dead franchise, and given that and the fact that almost all domestic Japanese films not prefaced by the credit "A Hayo Miyazaki Film" bomb at the Japanese box office, it was a suicide mission from the outset. Kitamura's name is enough to excite U.S. fans, but that's about it. Most of this review has concentrated on what's wrong with the film, so let me take a break and address the things it does right. Well, sort of. First, the special effects are heads above anything we've seen in any of the other recent Godzilla films. Kitamura piles on so much CGI that making it realistic isn't even the point. He goes for escapist fantasy a la most of the big sci-fi films these days, and after the experience of Casshern, Japanese effects houses seem to be up to speed. The monster action is great, and the designs are all good. Rather than redesigning most of the monsters, Kitamura sticks to the more classic designs. And when he does do a redesign, as with Ghidorah, it's subtle and effective. Godzilla's march through the legions of monsters is also some of the best no-holds-barred monster wrestling we've had since Destroy All Monsters, the movie which seems very much to be the template for this one. The scenes of global devastation are some of the most effective scenes a Godzilla movie has pulled off since the original. On the flipside, however, Kitamura's complete lack of restraint means he blows through each monster battle too quickly -- sometimes in seconds, so no single battle every stands out. Ultimately, it plays like a series of clips advertising longer monster fights somewhere else. Kitamura could have cut twenty minutes of awful Matrix kungfu and replaced that with longer monster clashes that actually develop a story and character, and this would have been an infinitely better movie. He obviously has no real interest in making a Godzilla film. As I wrote earlier, the kungfu spaceman antics are where his interest lies. As such, not a single one of the monsters is given any sort of personality. They are just props, and although watchign Godzilla tear through them is fun, it also has no meaning whatsoever. As Godzilla's final war, there should have been more emotion invested in the monsters, or at least in Godzilla. Instead, they're treated much the same was as any other prop, and it seems Kitamura can't wait to hustle them off screen so he can trot out his next Matrix imitation fight scene. I know some people try to pass this slavish imitation off as "clever parody," but if it's parody, it fails, and parody or not, that doesn't make it any more interesting to watch. If Kitamura wants to poke fun at sci-fi film conventions as he goes, that's A-OK. He should just make sure that what he's doing will be interesting, and he needs to understand that WE GOT IT THE FIRST TIME. If this is parody, he delivers it with of the subtlety of Mr. T wielding a sledge hammer in a crystal shop. Where as many of the previous Godzilla films have seemed little more than substandard kiddie films, Kitamura, it appears, set out to make the world's nerdiest Godzilla film. That is to say, he's making a film specifically for Japanese sci-fi film nerds, and American fans of Japanese sci-fi at that. He knows that trotting out Atragon, or a cameo by Hedorah, is going to get all us pathetic nerds excited, and he's right. It is fun. This isn't really a bad thing, but he can never make up his mind what sort of film he wants to make. Monster intrigue is continuously undercut by his need to showcase bullet-time infested fight scenes that have nothing to do with anything, and he'll follow an intense and well-planed moment with something like having a wacky pimp's hat fly off with old radio show "fooop!" sound effects when Rodan flies by. As is often the case since Kitamura move don from the lean, quasi-plotless forest of Versus into actual storytelling, he can't settle on a single story to tell, and so crams four or five of them into a single movie, to the detriment of all the stories involved. The good things here, in a standard 90-minute movie, would tip the scales in Final Wars favor, but Kitamura is physically incapable of making a movie under two hours, and while I generally like long movies, most of what pads out Final Wars is just needless bloat. Extended computer-assisted fight scenes and motorcycle chases, not to mention a solid thirty minutes or so devoted entirely to characters striking inane anime and Power Ranger poses, puff up the film's running time without ever adding anything of value. The acting is as bland as the characters. Even old pros like Kumi and Akira can't do much with the tissue-thin characters with whom the film chooses to spend so much time. Kane Kosugi does nothing but brood and mumble, which seems to be what nerdy film writers think passes for cool and intense. At the same time, in his defense, goofy padded plots are nothing new to Godzilla films. Nor is having Godzilla MIA for much of the film. But the human characters in the older films always carried their end of the plot, at least for me, and became characters you could remember and even care about, however ham-fisted they may have been. The new films, Final Wars included, seem to work on a cockeyed equation that demands that the thinner, more generic, and duller the characters, the more time we must spend in their company. I really don't mind the human aspect of a Godzilla film when that human aspect is engaging or includes boat theft and all-night go-go dancing contests, but Final Wars just has nothing to offer us in terms of characters, then offers it to us in abundance anyway. The only exception is Don Frye, and I'm not just saying that because his moustache is as thick and mysterious as the African interior circa 1850. Frye isn't really a good actor. Most of the time, he delivers his lines like he just woke up and stuffed a mouthful of Skoal into his cheek. But it works for his character, he looks cool, and something about him is likeable and charismatic, and that makes his turn as the gruff, tough, but lovable Captain Gordon the only convincing acting job in the whole film. There hasn't been a decent white dude in a Godzilla film since Nick Adams called Kumi Mizuno "baby," but Frye won me over. For me, even a bad Godzilla film is better than most good films, and while I do consider Final Wars to be a pretty bad film, it's a hell of a lot better than those last two Mechagodzilla films. I really didn't like it, but I have a sneaking suspicion that, as time wears on, I'll grow fonder of the mess and hold it in the same regard I hold some of those films from the 1970s. It's just going to take a while for me to get over my initial distaste at just how incredibly goofy all the posing and flipping is. When you can manage to make something seem goofy in the midst of a movie where a radiated dinosaur is punching a walking blob of pollution in the face while two pixies ride around on a giant moth, then that's really an accomplishment. This spastic movie is as much a disaster as the carnage left behind by Godzilla, but there's still something in it that keeps me from thoughtlessly tossing it on the trash heap alongside other recent, bloated Japanese sci-fi films full of posing guys and people in dorky costumes that are supposed to be cool but just come across as soulless chores (Casshern, I'm looking in your direction -- if I can ever manage to finish you, that is). Ryuhei Kitamura knew people weren't interested in the stock Godzilla formula. So he attempted to recast the Godzilla film against a backdrop of the hyperactive and over-stylized kungfu action he loves so much. It didn't work for me, but I appreciate his effort to meld the old with something new (not that stealing Matrix fight scenes is anything new at this point, but you know what I mean). What this movie really lacks in any sense of heart or charm. It's just big and loud, with no real purpose, and nothing of the endearing air of the older movies despite trotting out every monster it could think of. Kitamura mistakes fanboy in-jokes and self-referential nostalgia dropping as something clever. Ultimately, in a desperate rush to trot out guys in leather Cenobite wear, Kitamura and Toho completely dismissed one of the most important defining aspects of Godzilla movies, and of all the fantasy films Toho made: there is no cornball message. No, "Now you have learned the errors of your ways" or warning about pollution or the dangers of kidnapping tiny twins who control a giant vengeful moth. There can't be a cornball message, because Final Wars ultimately has nothing to say and has no point. It's all posing and flashy editing. So maybe that's the stern warning about the future: this movie teache sus the dangers of what happens when people start making movies with less plot and cohesive narrative than video games. Kitamura needs someone to keep him on a leash and tell him when something is a bad idea, because stripped of all the juvenile Power Rangers kungfu poses and CGI fight scenes, there's a good Godzilla film in here somewhere, and he ruined it. Labels: Country: Japan, Science Fiction: Kaiju, Series: Godzilla, Year: 2005 posted by Keith at 1:57 PM | 7 Comments Wednesday, May 12, 2004X from Outer Space
1967, Japan. Starring Toshiya Wazaki, Peggy Neal, Eiji Okada, Shinichi Yanagisawa, Itoko Harada, Franz Gruber, Mike Danning, Toshinari Kazusaki, Keisuke Sonoi. Directed by Kazui Nihonmatsu.
Sadly enough, I've had this film sitting around on my cluttered shelves for about ten years now, and I only got around to watching it very recently. What a sad, pathetic fool I have been! Oh in so many ways that rings true, but for the purposes of this review, let's restrict it to the fact that I've one of the absolute swankiest, coolest Japanese monster movies of all time sitting right under my nose, and I didn't even know it. Imagine Godzilla with a severe dose of Our Man Flint or any of the Matt Helm films. Imagine Gerry Anderson's UFO meets Japanese kaiju eiga. Imagine flying to the moon where men in silver space suits recline in bean bags, sip martinis, and cut the rug with their female counterparts, who have taken the time to switch out of their shiny space suits and into orange cocktail dresses. Then throw a giant monster smashing up Japan into the works, and you will just barely begin to fathom how insanely cool this movie is. Our movie begins with a flight into space. The year? Who can tell? We have super slick rockets and space gizmos, but we're still driving 1960s style sedans. A team of astronauts (three Japanese men and one American woman) are going into space to see what happened to a bunch of missing space ships. Not exactly the mission one would want. "A UFO had slaughtered every crew we've sent. Go see what's up with that." Anyway, the crew is the archetypal 1960s space movie crew. There's the spunky but not-quite-liberated woman. There's the stoic and stern captain with regret in his heart. There's the sweaty weird doctor guy. And there's the wacky guy. I am guessing that, sadly, even many of the readers of this website aren't familiar with old 1940s-1960s science fiction, which is a damn shame. If you are, you know that every rocket to the moon, or Venus, or wherever was required to staff one "wacky guy," usually named Jimmy or Corky or Scooter. No one is sure why or how these guys got their job. They spend most the movie sucking up to the captain, hitting unsuccessfully on the ladies, and doing madcap things like forgetting there is no gravity in space or accidentally opening the window of the capsule or something. You can recognize them by a few distinguishing characteristics, such as frequent scratching of the head, a seemingly permanent "dazed and confused but still happy" look, and their addiction to wearing baseball caps, or at least futuristic versions of the baseball cap. They would, at first, seem like the kind of guy you really wouldn't want on your spaceship. But they must be doing something right. I mean, in the space flight of the previous thirty or so years, we've never sent up a crew with a genuine wacky guy. And where are we? Haven't even gotten past the damn moon, where missions with wacky guys would be halfway through the "Galaxy of Terror" or something by now. The course of action is clear. More wacky guys in space! There might have been a wacky guy on the Mir space station. But then, he may also have just been drunk. Anyway, no sooner does the rocket blast off than the cocktail music begin. We're talking style here, real "Tijuana Taxi" type stuff. On their way to Mars, the rocket is pestered by a UFO that looks like a giant lumpy fried egg. It just sort of flutters around messing with the radio, and then that's that. The encounter makes the doctor guy queasy, so the captain decided to stop on the moon, where is insanely cute girlfriend works. But he is too stoic and manly to really be all gushy. Once they get to the moon, though, we see why they wanted to swing by. It's a happening place. It looks just like it should have, according to the 1960s. There's more Esquivel-type lounge music. Everyone dances and makes merry and smokes. I don't know about smoking in space. I mean, don't they have to pump oxygen or something into those domes? Doesn't seem wise to me, but then, swank guys must smoke, so smoke they do. I already mentioned that the guys swing with their space suits on, but the women don cocktail dresses for the festivities. This is like a vision straight out of a Les Baxter album cover. But the fun can't last forever, so the crew packs up to leave, replacing their sick doctor with a new, fat American one. I figure the Japanese doctor was probably faking his illness, because, hell, the moon rocks! Not too long after they are back in space, the UFO shows up again, this time spitting out some foamy spores onto the ship. Then it flies away, and the rocket goes back to Earth. I guess they realized finding the other ships wasn't all that interesting. I mean, they already knew there was a UFO around, so it's not like that was a revelation. I guess mostly they just wanted an excuse to go to that swingin' moon, and I can't say I blame them. Back on Earth, the spore quickly becomes ... umm, I don't want to saw a giant wingless space chicken, but that's the closest I can come. Guirara, or Guilala depending on the translation quickly mutates into a silly yet strangely cool looking beast and sets to doing what all giant monsters love to do -- smashing Japan! I swear, at least in the English dubbed version, Guilala's sound effect is just a guy screaming "RRRROOOOOOAAAAAARRRRR!" Surprisingly, Guilala is impervious to our weapons, but that doesn't stop Japan from wheeling out some of those damn MASER cannons again. I guess they have to get rid of them somehow. The scientists soon realize that the only way to defeat this destructive hellion from beyond the stars is to coat him with Guilalium, a substance generated from the spores they picked up on the way home. So the astronauts must pile into the ship one last time, because no party is complete without guilalium. Perhaps my favorite moment takes place as the rocket leaves Earth. The film, after being rather light-hearted for the first forty minutes, gets pretty heavy when the monster appears and starts knocking things over. The music gets all Akira Ifukube-esque on us, and is thundering and serious. But man alive, as soon as those mad cats get in the rocket and head toward the moon, the swank Bruno Nicolai music starts up immediately, making for an odd juxtaposition of moods. X From Outer Space makes me wish the future had turned out more like it was supposed to, with women in cocktail dresses and mini-skirts, go-go boots and metallic purple hair. Why oh why did we let Ridley Scott color our future when men like Gerry Anderson had it so, so right long before? I want my rocket pack, God damn it!!! The effects here are decent. Once again I will ask all people who like to sneer at the effects in films like this to please watch American films from the same era! Back then, we were all flying pointy rockets into space that shot out sparks and left a plume of blue smoke wafting up behind us. The effects in this and most other Japanese films of the day were just as good, and more times than not, better than the same stuff from America. But we tend to overlook this. I love the 1960s special effects aesthetic. There was a remarkable amount of ingenuity and craftsmanship that went into every scene. Think of how damn long it takes to build a small scale replica of Tokyo just so you can blow it up. It's a craft and a dedication, not to mention a pioneering spirit in film-making, that I respect and long for again. All that aside, X From Outer Space is simply one of the quirkiest, most enjoyable sci-fi films I have ever seen. How often can you get finger-snapping cocktail music and retro-future bliss AND a giant monster smashing Tokyo all in one serving? It's almost like I expect the scientists to go, "Well, we're stuck," and give up, only to have James Coburn, clad in a turtle-neck, step from the shadows and go, "Perhaps me and my all female team of go-go dancing karate masters can help." I might be kinder to the mindless "cocktail nation" that has conspired to ruin my love of Martin Denny if they embraced X From Outer Space instead of some tailor-made marketing ploy like Swingers. At least it would show they're going for the original material instead of the upstarts, offshoots, and imitators. But I don't want to turn this into a sociological diatribe. There's plenty of things that are fun about lounge music, even if Details magazine does write about it. And their ignorance about this film allows me to kick back in my space-age bachelor pad and look down at them with smug elitism. Yes, you! You in the leopard print shirt. While you are mindlessly dancing the night away in some club, making out with a doe-eyed cutie in a short skirt who you will make love to later in the night, I will be sitting here alone in my room in my underwear watching a Japanese monster movie you've never even heard of! Yes! Take that, cocktail boy! Hmmm. Something doesn't seem right. Labels: Country: Japan, Science Fiction: Kaiju, Year: 1967 posted by Keith at 5:00 PM | 0 Comments Tuesday, May 04, 2004War of the Gargantuas
1966, Japan. Starring Russ Tamblyn, Kumi Mizuno, Kenji Sahara, Jun Tazaki, Kipp Hamilton, Haruo Nakajima, Nobuo Nakamura, Ikio Sawamura, Yoshifumi Tajima, Ren Yamamoto, Hiroshi Sekita, Nadao Kirino, Goro Mutsumi. Directed by Ishiro Honda.
Along with Ghidrah the Three-Headed Monster, my earliest kaiju eiga memories are of this wonderful film. I must have watched it a dozen times as I was growing up. I envied Russ Tamblyn and the fact that he got to run around with Kumi Mizuno (she and Lieutenant Uhuru were my earliest boyhood fantasy women) and a couple of giant monsters. Now that's a life for me! Age has not spoiled this movie one bit, at least not for me. I love it partly because of all the monster action, partly because of the humor, and partly because it's one of the few giant monster movies where the giant monsters just plain haul ass. Godzilla is the baddest and all, but it takes a gargantua to break out into a fleet-footed sprint across the Japanese landscape, hurtling trees and bridges like the Carl Lewis of the monster world. These guys book, plain and simple. War of the Gargantuas was originally meant to be a sequel to Frankenstein Conquers the World, but whatever tenuous ties it had to that film were lost entirely when the film was translated into English. Frankly, that's okay with me. Despite the fact that it starred one of my favorites, Nick Adams, I thought Frankenstein Conquers the World sucked. Like I want to see Chaka from Land of the Lost sitting in a tunnel for 90 minutes. So losing the connection is really quite alright with me, though if Gargantuas had starred Nick Adams instead of Russ "Chaki the man-shark" Tamblyn, it would have been that much better. Nothing against Russ; it's just that no one can spice up a role with frequent, enthusiastic use of the word' baby!" the way Nick could. War of the Gargantuas is about two big hairy Chewbaccas. If you look closely, you will see they don't look entirely unlike Mick Jagger and Steven Tyler of Aerosmith. So let's call the brown one "Steven" and the green one "Mick." No one knows quite where the gargantuas came from -- some sort of strange genetic mutation is the best the scientists could do. Did they get maid to come up with that? I'm pretty sure I could look at two giant behemoths and deduce they were some bizarre genetic mutation, and I'd do it for half the price of most other scientists. One of the gargantuas, the brown one we call Steven, seems well behaved and friendly. His brother, Mick, on the other hand, is a right bastard. He has a tendency to roam the coastline looking for sailors and bad lounge singers to eat. Said lounge singer provides the best joke of the film, as Mick the Green Gargantuas attacks an airport. The lounge singer is there doing a hideously off-key song, the only lyric of which seems to be "But the words get stuck in my throat!" She soon becomes lunch for Mick, and her clothes get stuck in his throat. Mick's marauding ways draw the ire of his peaceful brother, who comes out of the woods where he lives (damn hippy) to growl reason to his brother. Mick will hear none of it, however. He needs to eat people, plain and simple. The brothers have their ups and downs, but in the end, Steven realizes the only way to put a stop to Mick's murderous tendencies is via a fight to the death. This movie is full of pathos and heart-wrenching moments. Well, maybe that's overstating it a little, but the gargantua brothers are easily the most human monsters Toho ever created. Some of the scenes of the two estranged brothers together are really well executed, like the scene where Steven takes a maser blast for his wounded brother. Yes, there is some serious maser action in this film. You all know and love the maser. It's that thing the Japanese army always rolls out to fight a giant monster, the radar that shoots lightning bolt looking lasers. Those infernal contraptions never work, but they keep hauling them out. I guess the Japanese army bought a bunch of them, and upon realizing how useless they were, figured that if they at least got them destroyed during the course of battle, it could all be written off. But wait! Big shock! The maser cannons actually work here! For once in their sorry history, the masers do some damage. At least Japan knows if they ever have another run-in with gargantuas, they can wheel those masers out again and do some damage, if Godzilla hasn't melted them all by then. The finale is great, and it actually made a few people I know get all choked up. I guess I would do if I wasn't such a hardcore son of a bitch! Seriously though, it's a great finale. War of the Gargantuas remains and always will remain one of my favorite monster movies. It has tons of monster action, great writing, good effects, and monsters that you can actually connect with. Steven is the doomed hero, and Mick is the tragic villain. In this day and age of soulless computer animated crap, it's always good to look back at a monster movie with a soul. Labels: Country: Japan, Science Fiction: Kaiju, Year: 1966 posted by Keith at 5:33 PM | 0 Comments Thursday, April 17, 2003Destroy All Monsters
1968, Japan. Starring Akira Kubo, Yukiko Kobayashi, Kyoko Ai, Jun Tazaki, Yoshio Tsuchiya, Kenji Sahara, Susumu Kurobe, Hisaya Ito, Yoshifumi Tajima, Nadao Kirino, Andrew Hughes, 'Little Man' Machan, Haruo Nakajima, Teruo Nigaki, Ikio Sawamura, Hiroshi Sekita, Susumu Utsumi. directed by Inoshiro Honda. Available on DVD (Amazon).
They call it the Wrestlemania of kaiju eiga, and they are correct, as they so often are. Eerie, huh? Toho pulls out all the stops in this wild giant monster free-for-all in which Godzilla and the monsters of earth team to smash some buildings and kick a little alien ass! Set in the near future of, well, this year (it was the future a little while ago), we find earth doing relatively well. all the monsters who wreaked so much havoc have been rounded up and placed on a tropical paradise called Monster Island. Rodan whiles away the hours with a little fly fishing. Godzilla and Minya take leisurely strolls down the beach. Mothra and Spiga have web spittin' contests. It's an idyllic life for the monsters, who stop just short of donning Hawaiian shirts and Panama Jack hats. You're going to get a lot more wrestling analogies before this review is over, so if you don't get it, you better start brushing up now. It's only going to get worse. When they aren't teasing the monsters with their helicopters, the humans spend time flying around in space and talking to each other on the space phone. And then, just when things seemed so perfect, pink smoke fills the room (never a good sign), and before you know it, everyone in the Monster Island control room is sawing logs while the monsters head straight for the major metropolitan areas of the world! The men in space are upset by this, and soon we learn that a sexy race of space women in silver robes are coming to take over the earth. I guess maybe my allegiances are questionable, but I keep asking myself the same question over and over in countless sci-fi films. Often, the Earth is threatened by sexy women in space clothes who want to conquer us and make us their playthings. And you know, try as I might, I can't really muster up any sort of opposition to the idea. I wish the monsters and Mexican wrestlers would lay off for a while and just let the ladies try their thing. I mean, is it so bad? I'd rather be ruled by a superior race of dangerously cute space women than the lot of war-happy, frustrated old men who run things right now. Would it be so bad to let the space ladies take the wheel for a spell? Well, that's neither here nor there. I can sit here, quietly biding my time and patiently gearing up to sell my planet out to the first cute space girls who happen by.Back on the Earth of the Future, Godzilla is smashing up my home of New York City. Since this is set in 1999, that means at some point this year, Godzilla will attack my city and I'll get to meet those space women. It's looking to be a good year despite my many troubles at work! While Godzilla smashes the Big Apple up a bit, Mothra, Manda, Spiga, Rodan, and assorted other famous Toho monsters make rubble out of the various national monuments across the world. And then, as is so often the case, they all converge on poor Tokyo, who diligently rolls out the Maser cannons for their ceremonial ass whuppin'. The space ladies announce that if humans turn over the Earth, they'll call off the monsters. However, we humans are a resourceful lot, at least when scripted by Inoshiro Honda. Our space guys locate and attack the alien base on the Moon while the earthbound forces track down and destroy the alien monster control devices. Free from the evil influence, Godzilla leads an all-out royal rumble of monsters against the alien headquarters on Earth. Ghidrah does a run-in to try and even the odds, but Godzilla is like, "How many times do I have to kick this guys's ass?" The faces tromp the heel, adding insult to injury by letting annoying little Minya deliver the Hulk Hogan leg drop of doom to snuff ragged ol' Ghidrah once and for all. The space ladies, God bless 'em, have one last trick up their sleeve, a fiery UFO. But this is Earth, baby! We'll take your UFO down and make a tourist attraction out of its crash site! The earth is saved, if you agree with that, and all the monsters are rounded back up and returned to their home on Monster Island. Destroy All Monsters is a non-stop monster-fest. The effects are pretty standard for the time, with the usual superb miniature work. It's nice to see the monsters get a few blows in against other famous cities, however briefly, before settling back down to smash up Tokyo. It gives an international feel to the film, and I'd like to think Godzilla and company returned with all sorts of little stickers on their luggage. This is considered by many people to be the final film, the exclamation point if you will, of the Golden Age of Kaiju Eiga. Godzilla's next appearance would be in his most hated film of all time, Godzilla's Revenge, which I love. Go figure. Despite that, I do recognize DAM as the end of an era. Well, they certainly made sure they went out with a bang. Oh yeah, Varan's contribution to the battle is staggering. I guess you could say, that he was even stuck into the final five seconds of the film is unbelievable. Labels: Country: Japan, Science Fiction: Kaiju, Year: 1968 posted by Keith at 1:09 AM | 0 Comments Wednesday, July 03, 2002Godzilla vs. Megaguiras
2000, Japan. Starring Misato Tanaka, Shosuke Tanihara, Masato Ibu, Yuriko Hoshi, Toshiyuki Nagashima, Tsutomu Kitagawa, Minoru Watanabe. Directed by Masaki Tezuka. Available on DVD (HKFlix).
Godzilla has been through a rough couple years. After dying in Godzilla vs. Destroyer, the Big G was then shanghaied and brought over to America for a starring role in one of the most abysmal movies of the 1990s, Tri-Star's horrendous Godzilla. At the same time, the monster's popularity in Japan plummeted. Where there had once been oceans of Godzilla merchandise there was now only a tiny puddle of left-overs. Undeterred, and determined to rehabilitate Godzilla's image after the Tri-Star debacle, Toho seized up the reigns once more of their most successful franchise and delivered Godzilla 2000. Unfortunately, Godzilla's triumphant return to its Japanese roots was a middling affair hampered by bland human characters, an even blander monster foe, and a dwindling budget. While not necessarily a bad film (I actually think it's pretty darn good), it was not the type of thing that could compete with the likes of the recent Gamera series, which set the bar exceptionally high for special effects, story, and characters - and did it for less money. Toho, it seemed, was becoming a cranky old man, at times downright hostile to those who would otherwise be supporting them. While Daei Studios rushed to release all the Gamera films both new and old onto DVD, Toho played the stubborn Luddite and refused to put much faith in the new medium, allowing scarcely a trickle of Godzilla's back catalog to get the digital treatment. Fans both in Japan and overseas - a population Toho has never given a damn about in the first place - were even further alienated from the proprietors of their beloved atomic powered behemoth. When 2001 rolled around, Toho rolled out another Godzilla film, Godzilla vs. Megaguiras. The budget was still small, and Toho still seemed to regard their once-mighty franchise with more contempt than support, but even a bad Japanese Godzilla film is still a better time at the movies than a good Meg Ryan romantic comedy or any of those movies where a sincere outsider teaches us the beauty of the human soul while lots of people "smile through their tears" as that emotional "revelation" type orchestration plays. You know the movies I'm talking about. Godzilla vs. Megaguiras is, in many ways, a return to the wacky spirit of the 1970s Godzilla films. After the relatively dark and somber-colored Godzilla 2000, Godzilla vs. Megaguiras goes for a more vibrant and rich approach, resulting in the revitalization of that comic book feel that permeated so many of Godzilla's adventures a couple decades ago. While certain key aspects are lacking - specifically the cool human characters and the funky action music - it's still another step back in the direction of entertaining audiences. But it ain't all wine and roses. Toho has become addicted to stories that immediately establish that none of the other movies ever happened, and this is an entirely new timeline. That's okay once, but they're pressing the reset button after every film now, and that smacks of desperation. For you wrestling fans out there, think of how many times WCW did the exact same thing, ushered in "a brand new era," in the year leading up to them just going belly up. It betrays the lack of faith Toho has in their own films, not to mention the ability of their script writers to pay attention to continuity - at least as much as Godzilla films have ever worried about such things. It's like saying all the previous films were so lackluster, or that the current writers are so unimaginative, that the best thing to do is ignore history completely. Why even bother then? It's not like Godzilla fans are Star Trek fans, people who will boycott an entire series because a character says an alien race came from Delos VII when it was stated twenty-two years earlier in some Trek novel that these aliens came from Delos V. As long as there are some tenuous links, we're happy. In the timeline of this Godzilla series, which is apparently going to last one movie and probably be reset again, Godzilla has attacked only a handful of times. There was the first time back in the 1950s - depicted in black and white recreations of scenes from the original movie, but featuring the new monster design. Then there were a couple other attacks that resulted in the capitol of Japan being moved from Tokyo to Osaka. It might be a good idea to move your capitol inland, especially when said capitols have a tendency to get soundly trounced by a giant monster who lives just off the coast of your nation. At least make him hike a little rather than simply being ale to swim right up and blast things with no real effort. Godzilla's history is recounted through us via one of those newsreel type things that went out of fashion round about the end of World War II, but apparently in this alternate reality, Japan still loves them. There is some cool recreation of a couple famous scenes from the original Godzilla so that we can see familiar destruction with the new monster design. Each of Godzilla's attacks have come at key moments in the development of the Japanese energy policy. He shows up to smash nuclear power plants, so those are banned in favor of plasma generators. When those too attract Godzilla's attention, they are banned as well, so I guess Japan then converts entirely to a power system based on hamsters running on treadmills. The movie proper opens during Godzilla's final attack on some plasma generators before they are banned, and we meet a group of very stupid special-forces operatives who attempt to combat Godzilla with the use of bazookas. Missiles and tanks leave nary a scratch on the beast, but these guys are going after him with handheld rocket launchers. What's next? Pistols at twenty paces? Stepping into his path and doing that thing where you flip open and shut your butterfly knife to show what a bad-ass you are? Well, the team calls themselves the "G-Graspers," so we have to assume their initial plan was to simply walk out and grasp Godzilla as a way of defeating him. You know, grab it by the shoulder and sternly admonish the monster with a "Look what you did!" Could be worse, I suppose. At least they're not the G-Gropers or the G-Goosers. Not especially amused with the antics of the ground forces, Godzilla simply squashes most of them, leaving only one survivor, a young woman named Kiriko. Naturally, she swears revenge on Godzilla for killing all her comrades, but stops short of shaking her fist at the monster. At least it gives Kiriko some sense of motivation. Godzilla 2000 had that businessman looking scientist determined to kill Godzilla, but he had no real back story, no motivation to give some sense of depth to his character. Kiriko's story may be cliché, but at least it's there. Skip ahead a few years, and just when Japan thinks they have everything solved and are on a clean energy source that Godzilla won't feel the need to come push over, their old nemesis shows up yet again. After enlisting the aid of the standard-issue scruffy young computer genius, the G-Grasper team devises a plan that is as idiotic as just about every other plan devised to kill Godzilla. They have developed a weapon that actually shoots man-made black holes! Hit Godzilla with one of those suckers, and even it won't be able to escape the gravitational pull. Once Godzilla is sucked in, the black hole will dissipate, leaving only a very large portion of land completely charred and ruined. The black hole idea sounds pretty daft at first, but weirdly enough there are scientists (up at MIT I believe) working on this very idea. Well, on manmade black holes; not necessarily a gun to shoot them at large monsters. The team tests their new weapon -- one that could potentially rupture the entire fabric of space-time and send the whole solar system plunging into oblivion - about a hundred yards from a heavily populated area. Frankly, as an inhabitant of Earth, I'm not so wild about the Japanese shooting black holes around just to kill Godzilla. I'm not wild about a bunch of crackpots up at MIT doing it either. It seems the sort of thing that could go horribly wrong and destroy the entire world. It would be nice if they consulted with other countries first, or maybe thought up a different plan, like using bigger missiles than those piddly little things they usually lob at Godzilla. You know, something smaller than an atom bomb but larger than those skinny little frog stickers launched by two F-14 fighters. Why not try, I don't know, fifty fighters and a few bombers dropping those 5,000 pound bunker busters? I mean, I don't go out and attempt to solve every little problem I have by creating black holes and jeopardizing the very structure of existence. I'm just saying maybe they should try something a little more conventional before they go shooting black holes at everything. With the potential to destroy the entire solar system in their hands, I guess it really doesn't matter that the G-Graspers decide to test the weapon scant yards from a suburb, with little more than a unkempt hedge as a security perimeter. On top of that, they apparently decide the best target is a school building, which it seems is still in use since we soon meet a young lad walking to the school to return a bug collection he borrowed. You'd think they would do this sort of thing on an island or something away from the people. Everyone's probably going to be pissed that not only did the G-Graspers test a potentially catastrophic weapon in the middle of a heavily populated area, they also sucked the local school into the nether regions of reality. As is par for the course in most Japanese monster films, the little kid manages to breach the tight security of the test site, foiling the whole two or three guards scattered throughout what must be several miles of woods. After they shoot off their little gun and he sees it, Kiriko catches him and makes him promise not to tell anyone he's just seen the government shooting black holes into the local school. Man alive, I thought American security at our nuclear research centers was bad! The kid witnesses one of the most top-secret super-ultra tests ever to be performed a hundred yards from a heavily populated suburb, and when he's caught they make him promise not to tell? Boy howdy, did Wen-ho Lee ever get the shaft! The test goes remarkably well despite having been infiltrated by a pre-teen, up until the distortions in space-time start happening. Even that isn't of great concern to them, but when a small dragonfly darts into the field of distortion, things start to get complicated. The bug begins to mutate and multiply. Why? Because it's a Godzilla film. It also starts to get really big. Meanwhile, a shady scientist has secretly been storing some plasma energy, you know, just in case. Just in case what? Just in case Godzilla detects it? That better be the case, because that's exactly what happens. You can't hide Scooby Snacks from Shaggy, and you can't hide volatile sources of energy from Godzilla. You might not be able to hide Scooby Snacks from Godzilla, either, but I've never seen anything on screen to confirm or deny it, so let's just leave it in the realm of potential fan fiction ideas. While the G-Graspers rush to get their weapon launched into space so it can target Godzilla, Tokyo finds itself under attack from the swarm of mutant bugs, who are laying eggs in the sewer system and causing the vibrant youth-oriented neighborhood of Shibuya to flood. They're also sucking precious bodily fluids out of people, but that's hardly as big a problem as ruining the Tower Records and chasing away all those looney club kids making the scene. Upset by the flooding of the vibrant entertainment and consumer district, yet no doubt happy about all the soaking wet kogals running into their waiting arms, the Japanese military immediately deploys a crack team of uniformed operatives to tool about in little rubber dinghies. No one seems all that surprised to find out that it's that damn kid's fault for bringing an egg with him from the countryside when he and his mom moved to Tokyo, then just going and dumping it in the sewer. Despite the fact that this kid has actually caused as much damage to Tokyo as Godzilla, everyone seems happy to just pat him on the head and go, "Get on outta here, ya little scamp!" as if flooding Tokyo and causing billions of dollars of damage was about as serious as the time Spanky was trying to scare Buckwheat and accidentally freed a gorilla from the local zoo. This kid really needs to be chased by those monkey-faced space agents from Godzilla vs. Mechagodzilla. The first chance to use the black hole gun, or Dimension Tide as they call it, comes when Godzilla wanders up onto the beach of a sparsely populated island. Unfortunately, the bugs show up as well, fouling up the targeting computer and generally annoying the hell out of Godzilla as they poke him with their stinger and suck energy out of his body. Dimension Tide fails to hit its mark, and eventually Godzilla just heads back into the water. Luckily, they can track him since, in one of the movie's cooler scenes, Kiriko actually scales his back while they are in the ocean and plants a tracking device on him. Unfortunately, Godzilla decides a more populated area would be fun to visit, and you don't really need a tracking device to tell you when Godzilla has entered Tokyo. As you would expect, a big bug shows up, the Megaguiras, and has to fight with Godzilla. Godzilla wants that plasma energy, and Megaguiras wants that Godzilla energy. Well, whatever, so long as it gets our pals together for a couple big battles while the G-Graspers ho and hum and try to target their little black hole gun. You should pretty much know the drill from here on out. All in all, Godzilla vs. Megaguiras is a fun film, certainly a more interesting adventure than the previous Godzilla 2000. I compared it to the films of the 1970s, which of course would make some people groan. I, on the other hand, always loved how full of action, hijinks, and color they were. This movie is a return to that sort of action-adventure spirit. Godzilla is still a menace, but at the same time it's given more of a character than it has shown in most of the more recent films. It even breaks out the classic "Godzilla move that makes you groan with laughter" tradition when Godzilla delivers a flying body press to Megaguiras. There's a lot of monster wrestling in here, just like the good ol' days. The 1990s "heisei" series relied far too much on "beam weapon" warfare, resulting in Godzilla and his foe standing at opposite ends of the screen shooting pretty lights at each other. This time around, we get down and dirty with some solid, old school grappling, and that's a big plus in my book. Also a big plus is the latest Godzilla design. He looks boss, not to mention bad-ass. Very ferocious-looking. Now if we can just avoid the seemingly inevitable urge on Toho's part to inject a cutesy super-deformed baby Godzilla into later films. While Godzilla may look sharper than ever, the same can't be said for Megaguiras. On the surface, there's nothing overly wrong with the monster design. It's okay looking, based loosely on the Megaguiron from the original Rodan. But it lacks any real character, as all big monsters tend to. Megaguiras is an improvement over Orga from Godzilla 2000, but there's still no real depth to the monster that makes it memorable. I keep hoping for a new Ghidrah (instead of them just always falling back on Ghidrah when all else fails - he's the Borg of the Godzilla universe), or even a new Gigan, but all I get is a bunch of Gimantises and Spigas. Adding to Megaguiras' lack of any real appeal is the fact that after all these years, Toho is no better in 2001 than they were in the 1960s at making a believable flying monster. Sure, they're okay when they are gliding or just lounging about, but the minute those huge wings start shakily flapping at a rate of about one flap every thirty seconds, things start to look silly, even for a Godzilla film. Megaguiras is actually a couple steps back in this regard, and there are several times when he just seems to be hanging there, motionless in the air, not moving his wings even a lick. It's just lazy looking. I know it's a giant dragonfly, and dragonflies can hover like the dickens, but in doing so they flap their wings about a hundred thousand times a second (don't quote me on that). Megaguiras goes for the more laid back "a couple times every few minutes" approach to hovering. Confounding this is the fact that from time to time, they throw in some computer animation to give Megaguiras super-fast and realistically beating wings. This is his special attack, allowing him to dart to and fro just like a tinier dragonfly, but it looks great, reflects nature, and should have been the rule rather than the exception. I guess a taste of an advance in Toho flying technology is better than nothing at all, but a boy can dream, can't he? The worst part is how Megaguiras can somehow fly right and left without moving his wings at all, topped only by the scene where Godzilla catches Megaguiras' tail, thus causing the big bug to completely freeze in mid-air. Maybe shooting all those black holes around did more damage to the local gravity than people thought. Speaking of computer animation, like Godzilla 2000, this movie relies on it heavily, at least relative to Godzilla films. The CGI in Godzilla 2000 was pretty bad, especially in the case of the UFO and a few other key parts. Toho may not be ILM yet, but they certainly learned something between films. For the most part, the CGI on display avoids being embarrassing. There are a few weak moments, specifically some very slow-moving and video game looking fighter jets. One of the great mysteries of the world is why people would develop multi-processor supercomputers and $10,000 a user software packages, then devote days upon days of time for some computer programmer to painstakingly render in CGI a series of effects that are nearly as believable as what Eiji Tsubaraya did with models back in the 1960s. There's also a weird slo-mo effect that looks like that "step by step" sort of slo-mo you get on consumer VCRs rather than actual slow motion. Other than a few weak spots, though, the CGI is pulled off well, which is fitting for a movie that, other than a few weak spots, is itself pulled off pretty well. Sure there is an annoying kid, but he's not that annoying - unless you happen to work in the Akihabara district, that is. The other characters are bland but inoffensive. Kiriko at least has some character, but everyone else is pretty much there to fulfill a stereotype. The sloppy young computer genius. The dastardly old scientist. The benevolent old scientist. The nameless military guy who barks orders into a walkie-talkie for the entire film - you know the cast. I really hope that future Godzilla films continue to rediscover the influences of the previous films and give us some cool characters. Not since the 1970s have we had any human characters worth talking about. There have been no Nick Adamses or Akira Takarada's. There hasn't even been anyone to match the ambiguously gay suaveness of those two guys from Godzilla vs. Megalon or the hippy, karate girl,a nd cartoonish from Godzilla vs. Gigan. There certainly haven't been any Robert Dunhams or Kumi Mizunos. We've had a fairly bland parade of pretty but uninteresting human characters who neither add nor detract from the film around them, which is a shame. Sure, there was Miki the psychic girl in all the "heisei" films, but she wasn't really interesting. She was just driven into our memory through repetition. I'd like to see subsequent films give us a cool cast again. Okay, so we did have that M-11 android in Godzilla vs. King Ghidrah. Plotwise, it's business as usual and slightly less so. Toho definitely has the scriptwriters on cruise control here. Characters are, as I said, flat, and there's no real underlying message here other than the usual Godzilla fare of "don't ruin the planet," which is a given. At least the characters this time around are given some sort of motivation, lifting them beyond the characters from the last film, but there's still not a whole lot going on in the plot department -- not that this is a bad thing. Not every movie can be as multi-layered as Citizen Kane or as complex and plot-heavy as, say, Girls Gone Wild: Sexy Sorority Sweethearts, and while Godzilla vs. Megaguiras takes a very straight-forward approach to its somewhat idiotic plot, it is at least well-paced. The final scorecard sees Godzilla vs. Megaguiras skewed ever so slightly toward the positive side, however. It's not a work of art, but it's a monster fest that delivers with gusto and spirit that help elevate it above the obvious and voluminous short-comings in budget, plot, and acting. Labels: Country: Japan, Science Fiction: Kaiju, Series: Godzilla, Year: 2000 posted by Keith at 4:49 PM | 0 Comments Thursday, January 17, 2002Godzilla's Revenge
1969, Japan. Starring Kenji Sahara, Machiko Naka, Tomonori Yazaki, Eisei Amamoto, Sachio Sakai, Kazuo Suzuki, Ikio Sawamura, Shigeki Ishida, Yutaka Sada, Chotaro Togin, Yutaka Nakayama, Yoshifumi Tajima, Little Man Machan, Haruo Nakajima, Hiroshi Sekita, Midori Uchiyama. Directed by Inoshiro Honda. Buy it from Amazon In the end of the film Seven, Morgan Freeman utters the line "Ernest Hemingway said, 'The world is a beautiful place and worth fighting for.' I believe in the second part," or something like that. I haven't seen the movie in a long time. Anyway, whatever the exact words may be, I feel the same way about Godzilla's Revenge, easily the most hated and misunderstood of all Godzilla films. Before I get into my analysis of exactly why it is so many people hate this film with a passion generally best directed toward loving Suzanna Hoffs, and why the people who hate this film simply, in the words of Vince McMahon, "don't get it," we should set up some sort of context both historical and personal, because baby you know that, much like Herman Melville, I do love me some digressin'. I am breaking little new ground when I point out that the original 1954 film Godzilla was a serious sci-fi horror film that is taken seriously by serious critics (seriously!), even the more annoying ones who usually refuse to give genre films the time of day. Few people would argue that it was a cinematic milestone, that it was to the crossover scifi/horror film what Citizen Kane was to movies about grumpy newspaper moguls and what Pee-wee's Big Adventure was to the road trip film. Whatever the franchise may have become, Godzilla's contribution to film history was as big as the monster itself, and not even Michael Medved will argue that one. Or maybe he will. I don't really know him personally, so I can't account for him. Any movie that big will get a sequel, whether it wants or needs one or not. Or so it was back then. A movie had to be a success before it could get a sequel. I don't know what has gone wrong these days that allows there to be theatrically released sequels to movies like The Flintstones and Problem Child, but then again, who am I to second guess the business strategy of Satan? Anyway, they made the sequel and it was pretty forgettable, but by the third film, they struck franchise gold and the Godzilla industry was born, along with thousands of American tourists going to Japan and shouting "Oh no! Is Godzilla!" and thinking they a |