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Friday, June 27, 2008

The Land That Time Forgot

Release Year: 1975
Country: England, United States
Starring: Doug McClure, John McEnery, Susan Penhaligon, Keith Barron, Anthony Ainley, Godfrey James, Bobby Parr, Declan Mulholland, Colin Farrell, Ben Howard, Roy Holder.
Writer: James Cawthorn, Michael Moorcock
Director: Kevin Connor
Cinematographer: Alan Hume
Music: Douglas Gamley
Producer: John Dark
Availability: Buy it from Amazon
Promote It: Digg | del.icio.us


For many years, England's Amicus Productions was the scrappy studio living in the shadow of and following the lead of the higher profile Hammer Studio. In fact, so closely did Amicus follow Hammer's horror lead that much of their output continue to be mistakenly labeled as Hammer Horror. Amicus often used the same actors -- including Peter Cushing and venerated horror film icon Christopher Lee -- and directors -- including Freddie Francis and Roy Ward Baker -- and went for a similar feel. There are, however, several differences. For starters, most of Amicus' horror films were set in the present day, or at least more recently than Hammer Victorian-era gothic tales. Also, having been founded by Americans, Amicus often looked overseas for established genre talent rather than sticking primarily to English stars. Thus, you get a film like Madhouse or Scream and Scream Again, both of which starred American horror icon Vincent Price. And finally, although Amicus is known these days primarily for their horror output -- and especially their horror anthology films like Dr. Terror's House of Horrors, The House that Dripped Blood, Vault of Horrors, and Tales from the Crypt -- they also produced a number of science-fiction and sci-fi tinged horror films. Hammer did this as well, at least for a little while and most successfully with their Quatermass films, but once Dracula, the mummy, and Frankenstein became established hits, Hammer pretty much jettisoned sci-fi in favor of straight Gothic horror. Amicus, on the other hand, constantly dabbled in the speculative genre.

Their first, and easily their best known sci-fi outings, if for no other reason than the association they have with one of the biggest sci-fi cult hits of all time, are their two Doctor Who films starring Peter Cushing as the mysterious time-traveler. At the time, the television series was still shot in black and white. Amicus looked toward two of the very best story arcs from the first Doctor's series (William Hartnell's stories The Daleks and The Daleks' Invasion of Earth), and redid them, only with a bigger budget and in eye-popping Technicolor. Although the movies were rehashes with some departures from the series (Peter Cushing, for example, actually refers to himself as "Doctor Who" and with no hint of being an alien -- which, while out of step for the series as we know it, was still in line with the series at the time), they were hits for Amicus, as the appeal of seeing Doctor Who in color and starring one of England's most beloved actors was a huge draw.


Amicus dabbled in sci-fi on and off in the ensuing years, with generally good results (They Came From Beyond Space), and one or two clunkers (The Deadly Bees). When the British film industry tanked at the beginning of the 1970s, small studios like Amicus were hit particularly hard. Hammer collapsed entirely, despite making some of their best horror films during the early years of that decade. Amicus limped on, however, producing some genuinely interesting films, like the bizarre and enjoyable mash-up of horror, science fiction, and Eurospy films that was Scream and Scream Again. But as the decade wore on, the belt-tightening became more and more extreme. Looking for a way to keep their craft afloat, Amicus decided to put their faith in a series of science fiction/fantasy adventure films based on the works of Edgar Rice Burroughs. It didn't work, for a number of reasons, even though the films proved relatively popular with kids and remain nostalgic favorites for people like me.

The first of these films was The Land that Time Forgot, not to be confused with The Land Before Time. Both feature dinosaurs, but only one features a shrieking caveman being torn apart by a pterodactyl dangling from absurdly visible wires.


Back in the 1970s, The Land That Time Forgot played pretty regularly on television. Although I know I saw it in the theaters (it was distributed in America by AIP, whose infusion of cash as co-producers was the only thing that enabled Amicus to get these final films finished), my memories are of watching it on television, and fairly frequently at that. These days, now that I have progressed from being a five year old with the mentality of an eight year old, to being a thirty-six year old with the mentality of...well, a nine year old if we are generous, I can see just how threadbare the productions really were. It didn't matter to me then, of course, and it didn't matter to most kids despite the fact that so many people try to project the sophistication of their adult life onto their childhood. "Even as a kid, I could tell these films were cheap," they claim, and it's almost never true. Most children view films differently than adults. When a film is cheap and boring, the cheapness doesn't really register (what do you have, at age six or seven, to even judge cheapness by) and the boring parts wash over you like water off a duck's back. You tune out when it gets boring, and all you remember afterward are the cool parts. Thus, even really crummy movies can seem relatively enjoyable, because you don't remember the dull bits; all you remember is the shrieking caveman being torn apart by a pterodactyl. Oh sure, I know some of you watched these movies with the keen eye of a wizened critic even at age six, and you turned your nose up at how juvenile they were even when you were juvenile. Well, I hope you had fun watching Kramer versus Kramer as a child, while the rest of us were watching dinosaurs fighting a submarine while Doug McClure punched cavemen in the face. I'm sure your childhood was much better off for your refined sense of cinematic value when you were in first grade.

I, of course, was hopelessly lowbrow and common as a child. As an adult, as you know by know, I am equally hopeless and lowbrow. While that means that I am still pleased by loads of cheap juvenile crap while being bored by indie films in which quirky dysfunctional families learn to accept one another, it also means that I also get to enjoy most of filmgoing experiences, shrugging off most films with an, "Ehh, that was alll right." It keeps me happy and keeps the blood pressure low, even if it deprives me of any claim to righteous fury over how base and moronic most entertainment has become. I've made my peace with this, and I'm happier rolling with the punches and genuinely enjoying films than I am being hyper-critical and getting upset about something as silly as a movie. Which means than even though I can see how floppy the rubber dinosaurs are, and even though I can see the wires on the pterodactyl, and even though I can tell the caveman in its mouth is a wind-up action doll, I still really enjoy The Land That Time Forgot.


The year is 1916 or 1917. The United States has yet to enter into World War I, which has yet to be named World War I, but we are more visible in our support of the Allied cause. In turn, Germany has announced the practice of unrestricted submarine warfare. At the start of the war, Germany operated its much feared u-boat fleet under certain restrictions in regard to the rules of good sportsmanship during a war. They would not, for example, attack civilian vessels, limiting themselves to torpedoing identifiable military ships belonging to their enemies (mostly England). As the war in Western Europe ground to a stalemate, Germany began to revise their u-boat strategy, first attacking any ships belonging to their enemies, and then any ships belonging to anyone they though might be helping their enemies (thus bring American ships under fire), and then, finally, they pretty much started torpedoing anything that wasn't German. The policy of unrestricted submarine warfare was one of the major tipping points that brought the U.S. into the war (though it wasn't the coup de grace -- that being a telegram from Germany pitching a plan to bring Mexico into the war on the side of the Germans). The Germans maintained that most of the so-called civilian ships they attacked were carrying weapons and supplies to the beleaguered Brits, who were deviously smuggling equipment from American suppliers aboard such civilian craft.

The Land that Time Forgot picks up its story during this time of expanding u-boat warfare. German submarine captain Von Schoenvorts has just finished torpedoing a ship of the type described above: civilian but suspected of containing smuggled supplies. Despite the job being well done, and although he believes in the German cause, Von Schoenvorts is in no mood to celebrate killing civilians. He'd be even less celebratory if he knew one of the civilians who survived was American entrepreneur Doug McClure, here playing a guy named Bowen Tyler, but he's pretty much just Doug McClure. Isn't he always? And we always thankful for it? McClure is adrift now, along with the one other survivor who, lucky for McClure, happens to be hot and female (Susan Penhaligon), and lucky for the script, also happens to be a scientist. I think she's a biologist, but really, she seems to be one of those classic movie style scientists who knows a lot about everything (except mechanical stuff, since she is, of course, just a girl). Thanks to my sister, herself a bilogist, I have met many other scientists and many other biologists, and they always seem to be very specialized in what they do. My sister, for example, can tell you pretty much everything you need to know about various types of bats and blind cave fish, but I think if you dropped a caveman off in her lab and asked her about him, she'd have little more to say than what could be gleaned from watching Encino Man, which is that cavemen love to party and swing from things. But Susan Penhaligon's Lisa Clayton is as comfortable finding her way around a protozoa as she is a caveman, a diplodicus, or Doug McClure. She's also handy with geography, and she probably knows a few things about botany. But not mechanical stuff. That's for the guys, and luckily, Doug McClure happens to be the son of a guy who designs submarines. But it is the early 20th Century, so perhaps science was still more generalized, like how centuries before, Sir Isaac Newton could be good at calculus, physics, and poking metal rods into his own eye sockets to see how deformation of the eyeball affected seeing.


So when it happens that a few other survivors happen by, all of them British sailors, and our merry band happens to find the U-boat that torpedoed them, they are well suited for a hostile take-over. And so begins a cat and mouse battle between the Germans and Brits plus Doug McClure, with each side trying to either out-muscle or out-sneak the other side to get the upper hand and win/lose control of the submarine. Now you might be wondering whether you're watching a movie about Doug McClure fighting dinosaurs or a WWI era submarine adventure. And indeed, the first half of this film concerns itself primarily with Great War era U-boat shenanigans. However, I never really found these proceedings to be dull, as not only do I like WWI stuff, but I also like the glimpses into the characters -- specifically von Schoenvorts (himself an amateur naturalist). When the move/counter move mini-war on the sub results in the ship ending up off the coast of Antarctica, very low on fuel and with no hope of reaching a supply ship or port -- the two sides form an uneasy alliance in an attempt to figure out how the hell to get themselves out of the mess they've gotten into. A large cave from which pours forth warm, fresh water, seems the best possible alternative, because when in doubt, why not take your submarine into a completely uncharted cave. But they do, and despite some close scrapes, they safely navigate through and into...

An amazing tropical prehistoric wonderland!


Previously, we looked at the Doug McClure fantasy adventure film At the Earth's Core, from the same production company and director, and reflected briefly on the history of hollow earth theories that inspired the various "world within the world" adventures stories like Pellucidar, the series upon which the film was based. This time around, we're tackling a theory that had a very similar evolution from scientific theory to discredited crackpot theory to fodder for pulp sci-fi and adventure writers. And once again, tracing the origins of such beliefs takes us far back in time. As with the caves and earthquakes, fissures and sinkholes, that most likely let primitive man to conceptualize a world below the surface of the earth, so too can we assume that the birth of the idea of the arctic as a place of magic comes from it being an equally impenetrable and difficult to understand region. In the days before performance fleece and Russian ice breakers, the remote, freezing north must have been nearly as impenetrable as the depths of the oceans. But men ventured there, from time to time, and when they did, who knows what things they beheld -- augmented, of course, by the old timey storytellers' penchant for bullshit.

Early accounts of Greek thinkers theorized that, because the northern stars didn't seem to rotate around the earth in the same fashion as other stars, that they must be above an equally unusual land. Although polar exploration was likely out of the question, the Arctic circle itself was well within reach of ancient man, provided he brought enough furs and mukluks. But the Greeks simply made up their own stories about this curious place to the north, beneath the Arktos constellations. They "theorized" -- perhaps with the aid of Dionysus -- that this land existed above the north wind, and thus was pleasant in climate if you survive the curtain of murderous cold that surrounded it. The land was, furthermore, once populated by advanced beings known as the Hyperboreans who, being lucky enough to live in such an awesome world, were basically gods. However, the toil of a perfect existence eventually wore them down, and out of boredom, the Hyperboreans drown themselves.


In 330 B.C., someone actually did bother to set out for these mysterious northern lands. Greek astronomer Pytheus purportedly sailed north of the British Isles and discovered there a land he dubbed Thule, where during the Summer Solstice the sun did not set. Pytheas attempted to continue his harsh northward trek, but the ship was turned back by an impenetrable wall of what he referred to as "sea lungs." Fantastic at the time, we can today understand the basic truths behind Pytheas' accounts. Thule could be any of the lands north of Britain: The Shetlands, the coasts of assorted Scandanavian countries. Non-setting suns in these regions at certain times of the year are understood and accounted for. And sea lungs are, more than likely, massive icebergs and floes.

Long after Pytheas journey tot he north, more and more stories began to filter down, often from early British and Norse sailors. These stories, given the average ancient sailor's penchant for bullshitting as well as any other storyteller, became increasingly fanciful. Aside from the ancient Greek idea of a lush tropical paradise beyond the curtain of cold, these early explorers added pygmies and various monsters to the mix. In the late 1500s, England mounted official expeditions to the region, largely in hopes of laying claim to it as part of the empire. It was even claimed that King Arthur, the quasi-mythical father of what was then modern England, mounted expeditions to the arctic regions. The early Elizabethan efforts, while both brave and groundbreaking, did little to advance the cause of the northernmost world being within England's sphere of influence. It turns out that the chief problem with exploring the Arctic is that most of the people who try it die of starvation and exposure, provided they aren't frozen or drowned when their ships hits an iceberg. Or simply go mad when they find their ships iced in and unable to free themselves. But despite all that, it was during this era that England established tenuous toeholds in places as far north as the Baffin Islands.


Exploration picked up again in the 1800s. This time it was ignited by stories of a navigable "northwest passage," a sailing route clear of ice than would allow ships to sail over the top of the world, thus saving untold months that had to be spent sailing around the giant continents that got in the way of easy sailing between, say, England and India. This time, they weren't just shooting for the arctic regions; they were aiming for the very Pole itself. Not surprisingly, a science fiction writer beat them to it. Although little of it made it into subsequent -- and more familiar -- film versions, Mary Shelley's original novel, Frankenstein, is concerned to a large degree with an ill-fated arctic expedition, the captain of which seems bitterly and ironically disappointed that there isn't any mystical tropical paradise to greet them at journey's end; there is, instead, only more and harsher cold. It is on this expedition that they encounter another ill-fated arctic traveler, Victor Von Frankenstein, traveling with his now infamous creature. While most film versions of the story concern themselves purely with the creation of the monster of Frankenstein's Jacob's Ladder-strewn laboratory and the eventual destruction of the creature by torch-wielding peasants storming the castle, the book actually ends with the creature escaping toward the North Pole, presumably going there to die.

Exploiting the fervor over dramatic leaps in exploring the world during the 1800s and relying on the old myths and legends, the science fiction and pulp writers of the era began cranking out a number of stories about the discovery of strange lands at the top and bottom of the world. Most of these fell within the realm of what we can today classify as "lost worlds" literature. As the remote corners of the earth became less remote, new discoveries of ancient civilizations were happening with stunning rapidity. Most dramatic among these was the excavation of ancient Egyptian sites, but similar excavations and scientific expeditions were taking place everywhere from the heart of the Amazon Jungle to the steppes of Mongolia. Scientists were having a field day, and so too were the writers of fantastic fiction. In 1838, Edgar Allan Poe entered into the game with The Narrative of Arthur Gordon Pym of Nantucket, a fictionalized account of a man's incredible adventure at the South Pole and of the mysterious creatures he encountered. Incredibly, the story was thought for a time to be a work of non-fiction.


When explorers finally did penetrate the top of the world, thus dispelling any myths about tropical islands or gigantic holes leading to an advanced society of learned elders who dwelt inside the earth, it did little to, well, dispel myths about tropical islands or gigantic holes leading to an advanced society of learned elders who dwelt inside the earth. H.P. Lovecraft wrote a pseudo-sequel to Poe's work, entitled At the Mountain of Madness, which proffers the hole into which Pym fell into lead to a land populated by his now famous shoggoths. A group of German mystics founded something called the Thule Society in 1912, combining the more or less believable accounts of Pyhtean's voyage north with the more fantastical old belief in the Hyperboreans, then layering on top of that a healthy dose of master race B.S. and anti-Semitism. According to the Thule Society, Thule wasn't just a name for some existing northern land before such places had names known to Greeks. It was, in fact, an actual island, one populated by the super-advanced Hyperboreans who, like the Atlanteans (and the Muu-ians, and the Lemorians, and the Seatopians), perished when their island paradise sank into the sea. However, a few Hyperboreans escaped and became the German race, condemned to live out their lives on the European mainland amid all the Jews and other inferior races who wore pants and stuff, instead of the silver lame mini-tunics with golden shoulder pads and tiaras, which is what I assume all super-advanced inhabitants of lost continents wore. The Thule Society eventually went on to be a Nazi farm team, and no one ever addressed the fact that while the Jews may have been inferior, at least their continent never sank into the sea.

You would think that something as daft and racist as the Thule Society would have finally put the "mystic arctic" theories to rest. But then, you'd be underestimating the strong desire in people to believe really ridiculous shit. In fact, post World War II, theories about secret paradises above the Arctic Circle enjoyed a resurgence, with the claim now added that the North Pole was a base for UFOs piloted not by space aliens with an affinity for anally probing Midwestern farmers, but by Nazis who had escaped after Word War II and rediscovered ancient Hyperborean technology, allowing them to build experimental flying saucers to be used when the Fourth Reich rose up and conquered the world. Once again, pulp writers had a field day. These days, despite the fact that commercial flights pass over it and young women ski across it, and rich people drink champagne and go there on giant Russian ships to look at polar bears, conspiracy theories about secret UFO bases, gateways to the hollow earth, and lush tropical paradises at the North Pole still enjoy a surprisingly high degree of popularity, with all the evidence to the contrary dismissed as "a government cover-up." Such theories were lent further fuel when, in 2004, researchers began digging up fossil evidence that at some point (we're talking hundreds of thousands of years ago) the Arctic enjoyed a subtropical climate. That this would have been long before the dawn of man is of little consequence, the Hyperboreans of course being a totally different race. Unfortunately, arctic researchers have turned up little more than the fossilized remnants of plants. To date, they have found no ray guns, UFOs, or silver lame mini-tunics.


Now amid all of this (1922, to be exact), Edgar Rice Burroughs wrote the story The Land that Time Forgot. And many years later, a nearly bankrupt Amicus Productions sent Doug McClure to the fantastic tropical lost world of Caprona, where he and the combined German and British crew soon discover the land is positively crawling with dinosaurs -- and dinosaurs from various epochs. They also discover cavemen who, like the dinosaurs, seem to be in varied states of evolutionary advancement. Through her incredible ability to interpret caveman grunts and chest slapping, as well as her ability to look through a microscope with von Schoenvorts, Lisa is able to divine the mysteries of Caprona. It seems that evolution in this lost world occurs not over a period of millenniums, but within the span of a single lifetime, with great evolutionary steps being taken as part of a mysterious metamorphosis. The further south one travels, the more advanced the humans become. While Lisa and von Schoenvorts are fascinated by this biological phenomenon, and while Doug McClure seems happy to pal around with a caveman and shoot dinosaurs, most of the sailors on both sides are keen to get the hell out of Caprona so they can stop being eaten by dinosaurs and return to the safety and luxury of World War One. When they discover crude oil, they discover the means of their escape. However, like all lost worlds, this one is menaced by a restless volcano that could blow at any minute.

As with Kevin Connor's other adventures based on the works of Edgar Rice Burroughs, The Land that Time Forgot is low-budget and crammed with tons of really awful special effects. In 1925, Harry Hoyt and Marion Fairfax's silent film version of Sir Arthur Conan Doyle's The Lost World became the first "lost world" movie, and it was said at the time that the special effects work of Willis O'Brien (who would later go on to do the effects for the original King Kong) were so good that audiences at the time would be completely fooled into thinking the film was a documentary with actual footage of actual living dinosaurs. I don't know how many people did believe the dinosaurs were real, but it's safe to say that the effects in 1925 were far better than the effects we see in 1975. The Land that Time Forgot isn't quite as bad as, say, Mighty Gorga bad, but they are pretty terrible.

On the other hand, they are colorful and hypnotic. As a kid, I was fascinated by them and not phased by how shoddy they were. As an adult, I still think they are fun. And what the movie lacks in quality it more than makes up for in quantity, because once the u-boat arrives in Caprona, all vestiges of the rather serious World War One maritime adventure vanish, and the dinosaur and caveman attacks come more or less non-stop. As McClure and his buddies venture further and further south, the evolutionary mysteries of the lost world become even more puzzling. So do the geographical mysteries, because although it is assumed that they have hiked days away from the lake that is their base, everyone seems to be able to job back to the submarine within a matter of minutes.


The cast, comprised mostly of the usual British stalwarts, is solid. McClure turns in his usual performance, but that's really all I ever want from him. Yet again, he's a regular Joe who runs up against the fantastic and deals with it mostly by punching it in the face. Some people don't care for McClure's style. I'm not among those people, but even if I was, I'd have to admit that his final "we are so fucked" expression as he watched the submarine disappear is incredible. Connor's direction is, also, about the same as always, meaning that he correctly positions the camera and shoots his scenes, but never adds very much character to the film. I sort of prefer that style of direction to the overbearingly tricky "look at me and how clever I am" style of self-indulgent direction we see today. Connor recognizes that his movie is colorful and full of crude rubber dinosaur, and you don't add much to the formula by zooming the camera around and doing lots of crazy editing.

Although I'm sure this film benefits in some degree from my own nostalgia regarding it, the end result is the same. I really like it. It's one of those rainy Saturday afternoon matinee films that seeks to do little more than entertain you. Aside from plenty of fun dinosaur and caveman adventure, The Land that Time Forgot offers up really one of the most downbeat and apocalyptic endings of any movie aimed at kids. As McClure tries to rescue Lisa from a band of slightly more advanced cavemen (naturally they kidnapped her), the volcano erupts (also naturally). As they struggle to make it back to the submarine, the truce between the Germans and the Brits finally starts to break down. Von Schoenvorts, the sentimentalist, wants to wait for McClure and Lisa. His first mate, a realist, wants to leave before it's too late. In the end, no one wins, as pretty much everyone guns down everyone else, and the cave collapses, crushing the submarine and the few in it who were still alive. McClure and Lisa are stranded in Caprona, with nothing to do except follow the land's mysteries ever further south, until at last they reach what is, for all intents and purposes, the end of the world. There, they toss a message in a bottle into the raging Antarctic seas, hoping against all hope that someone, someday, will find it, believe it, and come rescue them.

And unfortunately, someone did.

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Saturday, June 21, 2008

Santo vs. Blue Demon in Atlantis

Release Year: 1969
Country: Mexico
Starring: Santo, Blue Demon, Jorge Rado, Rafael Banquells, Agustin Martinez Solares, Silvia Pasquel, Magda Giner, Rosa Maria Pineiro, Griselda Mejia, Marcelo Villamil, Carlos Suarez, Juan Garza, Hector Guzman, Olga Guillot
Director: Julian Soler
Writers: Rafael Garcia Travesi, Jesus Sotomayor Martinez
Cinematographer: Heberto Martinez
Music: Gustavo Cesar Carrion
Producers: Raul Martinez Solares, Jesus Sotomayor Martinez
Original Title: Santo contra Blue Demon en la Atlantida


Ten years into his film career, Santo had already faced off against zombies, witches, mummies, mad scientists, vampires of both the male and female variety, hatchet-wielding ghosts, homicidal table lamps, and Martians. So it was only a matter of time before the denizens of Atlantis got to the front of the queue. When that time came, Santo would also find himself mixing it up onscreen for the first time with one of his greatest adversaries from -- and I use the term advisedly -- the "real world" of lucha libre. And just who would that adversary be? Well, I could try to be coy about it, but the journalistic specificity of Santo vs. Blue Demon in Atlantis' title would render the effort redundant.

By the time of making Atlantis in 1969, Blue Demon had already starred in a series of successful films for producer Luis Enrique Vergara. And Santo, working for a variety of studios and producers -- including, for a time, Vergara -- had chalked up an impressive slate of twenty-plus features (though those, thanks to Santo's apparently indiscriminate practice of just following the paycheck, were wildly varying in quality). So when Sotomayor productions got the notion to team the two together in a film, it must have seemed like a formula for pure box office gold. The only stumbling block, however, was the small matter of a bitter rivalry between the two wrestlers that stretched back some 16 years. The fact that Santo had lost his title to Blue in an ego-bruising defeat back in 1953 was reportedly something that still rankled the Enmascarado de Plata all these years later, and, while he would go on to work with Blue in a series of films, the two would never be what you could call friends. Blue, for his part, may have found equal cause for resentment in the fact that, while he was arguably the superior athlete of the two, he was perpetually relegated to the number two spot thanks to the iconic status that Santo enjoyed in Mexico - a status that was as much due to Santo's roles as a movie star and popular comic book hero as it was to his skill in the ring.




The dilemma for Sotomayor was that, because of this legendary rivalry, fans who paid to see Santo and Blue Demon in a movie together would come with the expectation of seeing them fight one another. The simple solution to this would seem to be to cast one wrestler as the hero and the other as the villain, but the fact that both were presented as heroes both in the ring and in their own movies (though both had earlier in their wrestling careers been rudos, or bad guys) made this problematic. After all, the conceit of lucha movies was that the actual wrestlers who appeared in them were not playing roles, but simply appearing as themselves, and the way that they were presented on screen was meant to carry over into how they were perceived off of it, and vice versa.

As I described in my review of Santo and Blue Demon vs. The Monsters, the solution that producer/writer Jesus Sotomayor Martinez, his co-writer Rafael Garcia Traversi, and director Julian Soler came up with would set the tone for many of Santo and Blue Demon's screen pairings to come. And that solution was to have Blue Demon start out the film as a good guy, and then, through circumstances beyond his control, become the slave of some otherworldly force that would cause him to turn against his pal Santo, in turn forcing Santo to repeatedly beat the living tar out of his good chum Blue Demon before, through heroic efforts, effecting his return to normalcy. Once that was achieved, both luchadores could clock out the film's remaining minutes with a united display of good guy derring-do -- until the next film, at which point the process would start all over again. Santo vs. Blue Demon in Atlantis (or, more accurately, Santo contra Blue Demon en la Atlantida) is, in fact, the most honest in its presentation of this arrangement of all the films, as it is the only one to use "vs" in the title rather than the more collegial "and".




In addition to marking the beginning of a successful screen partnership, Santo vs. Blue Demon in Atlantis also serves as evidence of a couple of distinct trends that were developing in Santo's movies as the sixties came to a close. American audiences who are familiar with Santo only through those few films that were dubbed into English by K. Gordon Murray (in which Santo was referred to as "Samson") might understandably consider his customary milieu to be one of B grade gothic horror. And while films like Santo vs. the Vampire Women or Santo in the Wax Museum definitely represent a dominant strain in Santo's filmography, the sheer volume of his output practically necessitated that his cinematic offerings fall within a wide range of genres, including westerns, crime thrillers, science fiction, and even -- ostensibly at least -- comedy (which is to say, the less said about Santo vs. Capulina, the better). In 1966, a new genre was added to this list when, in an effort to cash in on the Bond craze, the studio America-Cima Films teamed Santo with a young pretty boy actor named Jorge Rivero for a pair of spy films titled Operation 67 and The Treasure of Montezuma (or, if you actually want to find them, Operacion 67 and El Tesoro de Moctezuma). Though these films were never exported to the U.S. and remain virtually unknown here today, they are actually among the most well-appointed of Santo's films, blessed with obviously higher budgets than was the norm, and boasting a slick, colorful look that easily put them in the league of the better funded Bond knock-offs coming out of Europe at the time.

In addition to introducing Santo to the thrilling world of espionage -- and, presumably, fans of such films to Santo -- the Rivero spy films also effected a marked transformation in the masked one's on-screen persona. Up to that point, the Santo seen on screen had for the most part lived up to his name, as a saintly figure who existed only to help those in need. In fact, 1961's Santo contra el Rey de Crimen, one of the only films to refer to Santo as having any kind of conventional, superhero-type "origin", makes the ascetic aspect of his character fairly explicit. As represented in that film, Santo's mask was not meant to conceal his identity so much as obliterate it, thus removing the incentive for worldly rewards such as fame and personal adoration, and insuring that Santo's good deeds were performed out of only the purest motives. Following along these lines, almost all of Santo's early films positioned him as an adjunct to a traditional romantic lead - one who, when not putting scissor holds on zombies, would spend all of his time tooling around alone in his lab waiting for the call for help to arrive. He never got the girl, or even tried to, nor did he have much interaction in the social lives of the other characters.




Of course, when it came time to retool Santo for inclusion in a swinging sixties spy caper, that monkish demeanor would have to be done away with completely. And so, in Operation 67's opening minutes we were immediately thrust into a world in which a swimming trunks clad Santo necked on the beach with an adoring bikini babe, only to callously dispatch her with a snap of his fingers when duty called. From this point on, the saintly Santo of old was conclusively banished to the past, and no future Santo film would be complete without the masked one being provided with a love interest or a sexy girlfriend -- and would frequently include scenes such as the one in Vengeance of the Vampire Women where Santo can be observed lounging by the pool while being served by his voluptuous and revealingly attired maid.

In addition, Operation 67 and its sequel insured that, between battling with the usual vampires and werewolves, every third or so Santo feature from that point on would feature him as an agent of Interpol or some other secret organization, doing battle against the forces of international espionage. This path lead to its logical conclusion in 1973, when Santo starred in an actual Eurospy film, the Spanish-produced Santo vs Dr. Death, which had him rubbing elbows with such genre regulars as Helga Line and Mirta Miller.




Of course, these later spy efforts weren't mounted on anywhere near as handsome a scale as the Rivero films, which brings me to that second trend that was taking hold in Santo's movies as the Seventies dawned. As time went on, it seemed that Santo's film career was increasingly falling into the hands of producers whose primary goal was to create features without providing more than the absolute minimum of original content, a practice that resulted in films heavy with recycled and borrowed footage, as well as endless taxing minutes of soul-deadeningly aimless filler. This practice would become even more pronounced as the decade progressed, and dwindling audience interest in the lucha genre made it the provenance of independent producers and small time production companies who could only turn a profit on the films by churning them out as quickly and cheaply as possible. This resulted in the genre pioneering new lows in film padding, forcing audiences to watch their wrestling heroes performing the type of mundane tasks that are boring enough when one has to do them oneself, and no less so when observed being performed by Santo, Mil Mascaras or Superzan. (Though, granted, the practice did on occasion provide for some wonderful moments of unintentional surrealism.)

Not that Santo vs. Blue Demon in Atlantis comes anywhere near that level of slackness in its execution, of course. But the tendency is still well in evidence. And to helpfully illustrate that fact, the film kicks off with a dizzying seven minute montage of repurposed film stock -- including newsreel footage, scenes from an old black & white science fiction movie, that A-bomb test footage you always see in movies from the Fifties, and, most strikingly, a number of Eiji Tsuburaya's special effects shots from Godzilla vs. Monster Zero. Over this a narrator tells us... well, I'm not sure, exactly. To be honest, the currently available DVD of Santo vs. Blue Demon in Atlantis lacks English subtitles, and I don't speak a lick of Spanish. But the gist of things is that some character calling himself Achilles has holed himself up in Atlantis and is firing missiles launched from the Moon, I think, at the Earth, threatening not to stop unless he is made king of everything forever. As one might expect in a film of this type, these events lead to a group of severe looking middle-aged men in crisp suits convening around a large conference table with some flags scattered about. More stock footage is viewed on a projector, and the theory is put forward that Achilles, despite his apparent relative youth, is actually an escaped Nazi scientist who's still hung up on that whole "race of supermen" idea. One of the agents of the international organization that owns the conference table and projector, a scientist named Professor Gerard (Rafael Banquells), is apparently the only person with the know-how to put a stop to Achilles' plan, and it is decided to partner him up with the organization's key operative, Santo, aka Agent X-21.



Scenes from Santo vs. Blue Demon in Atlantis...and also Godzilla vs. Monster Zero

A lengthy wrestling sequence follows featuring a match between Santo and Blue. This is a rarity in the Santo and Blue Demon films, because in subsequent films featuring the two, if the two were shown in the ring together at all, it would typically be in team matches in which they fought side-by-side. That said, this match is a particularly brutal one, comprised a lot more of bare-knuckled punches to the face than it is of the wrestling holds or flips you'd expect to see. In fact, though the whole Santo vs. Blue Demon feud may have been played up for drama, I do have to say that the fights between the two stars throughout Atlantis are pretty darn realistic, with both participants appearing, shall we say, particularly motivated. It's hard to imagine that both didn't bring home quite a collection of scrapes and bruises at the end of the shooting day. Another noteworthy aspect of this ring sequence is that it takes place in an actual arena with a live audience, whereas later Santo films would simply feature fights shot on a small soundstage with overdubbed crowd noise and an announcer commenting on the enormity of the crowd, the luxuriousness of the venue, the viciousness of the blows, Santo's fine fighting trim, and anything else that the evidence of the eye might contradict.

Anyway, somewhere during the course of the fight, some of Achilles' minions sneak into the arena and switch both Santo and Blue Demon's water bottles with drugged ones. Santo doesn't drink, but Blue does, and goes down like a well-oiled side of beef as a result. Disguised as ambulance attendants, Achilles' men then spirit Blue away to Atlantis, which appears to be in a shallow underwater cave just a few yards from the beach. A couple of shots from Atragon are inserted in an attempt to spruce things up a bit, but we soon see that Achilles' lair is basically just a rocky cavern decorated with some colored curtains and a couple of Roman-style busts on pedestals. Achilles (serial Santo supporting actor Jorge Rado), who looks like a hippy college professor, shows us some more stock footage -- this time of Olympic gymnasts and sprinters -- in an attempt to sell Blue on the whole master race idea. Then he has Blue fight a burly bearded minion in trunks in a scene that makes Santo vs. Blue Demon in Atlantis the closest thing to a peplum in either Blue or Santo's filmography. Still unable to sell Blue on how awesome life in Atlantis is, Achilles settles on simply strapping Blue to a table and hypnotizing him with a disco ball.




Now under Achilles' control, Blue calls Santo and arranges a meeting, saying he has information about Achilles. Santo jumps into his sports car and zooms off to the roadside rendezvous. However, soon after Santo has hopped into Blue's snazzy red Thunderbird convertible, he realizes that all is not right with his burly BFF -- and when Blue refuses to pull over, begins to punch him repeatedly in the head, which is probably not the most advisable course of action given that they are speeding along a narrow and winding road overlooking a steep cliff. Blue finally pulls over and the two pile out of the car for a savage smack-fest that is eventually joined in by a gang of Achilles' henchmen. Just as it looks like Santo is about to have his ass permanently tied up in a nice little bow and handed to him, help arrives in the form of female Agent X-25 (Magda Giner) and her gun. Like most henchmen in Santo movies, Achilles' men came to the party only expecting a little wrestling and hand-to-hand, so when someone introduces bullets into the mix, they are quick to make their getaway with Blue in tow.

And then it's time for romance back at X-25's apartment. But first, X-25 must retire to her boudoir to slip into something more comfortable, which provides occasion for an astonishing two minute sequence during which Santo sits on X-25's plastic-sealed couch and stares blankly at her TV while a black & white musical number from an older movie plays out on it. This sequence is actually even more hypnotizingly dull than the very similar "nightclub" scene from Santo and Blue Demon vs. The Monsters, because that later film's recycled musical footage was at least in color, and was of an actual production number, while this is just some rather large woman singing a song -- albeit quite dramatically -- on a sparsely decorated soundstage. Anyway, X-25 finally comes back and the two begin to do a little necking on the couch. After a fade-out, we return to find that Santo has apparently fallen asleep with his face imbedded in X-25's armpit.



That's entertainment!: Santo watches TV

After that Santo vs. Blue Demon in Atlantis goes on to exhibit further questionable judgment by knocking-off one of the most sloppily plotted sequences from You Only Live Twice. As James Bond did in that film, Santo sets out in a helicopter to locate the villain's hidden base of operations, and, also as in that film, that villain sends out some attack helicopters that, while completely failing to kill the hero, helpfully alert that hero to the fact that he's very much on the right track, while just staying quiet might have been more advisable on the villain's part in terms of preserving the hidden-ness of his base. In a departure from the source, the attack helicopters here are just one helicopter playing two, one of which contains Blue Demon firing a pistol at Santo and an overly distressed-looking X-25 in theirs. Of course, no helicopter battle would be complete without concluding with a fiery helicopter crash -- but the crew of Santo vs. Blue Demon in Atlantis, not having recourse to the unconvincing miniature work of a more technically sophisticated film like, say, Danger!! Deathray, instead have one of the helicopters make a smooth, conventional landing and then blow up a charge in front of it, making it look like that gentle upright touchdown has somehow caused it to explode. Blue Demon, meanwhile, has parachuted to safety.

Santo, following the path highlighted by Achilles' foot soldiers, dives into the ocean and swims his way to Atlantis in a nice underwater sequence that would be re-used in Santo and Blue Demon vs. The Monsters. (And which is the first bearer of Atlantis' clear message that scuba gear is for pussies, since, throughout the film, everyone who makes the swim to Atlantis has to wear scuba gear to do so, except for Blue and Santo, who can do it in their civvies and wrestling masks.) Soon, with the help of Agent X-25, who is actually a double agent for Achilles (oh, spoiler, sorry), Santo is captured and strapped to Achilles' disco ball hypno-table, by all appearances soon to become yet another pawn of the madman. And, sure enough, we next cut to Professor Gerard's lab, where an evil Santo barges in and starts wrecking the joint. But, wait -- then the actual Santo shows up and -- in just one example of lucha cinema's countless dramatizations of the conflict between man's dual natures -- has it out with his double, finally skewering him on that old standby, the random pointy thing that's sticking out of the wall for no reason. It seems that Santo was rescued at the last minute by one of Achilles' female operatives named Juno, a wise-beyond-her-years pregnant teenager who has fallen for Santo's irresistible charms. (Okay, part of that description is inaccurate, based on me confusing this with another movie, but I don't think that it's the part about Santo's charms being irresistible.)




Finally, X-25 and Blue Demon show up to finish the work that the evil Santo double started, but Juno bitch slaps X-25 in the back with a bullet and Santo easily overpowers Blue. (Juno, by the way, is played by Silvia Pasquel, the daughter of Rafael Banquells, the actor playing Professor Gerard. I so call nepotism!) Professor Gerard then de-hypnotizes Blue by shoving a light in his face while Blue displays a facial expression reminiscent of that worn by a dog being given a bath. Then Juno and her dad -- I mean, Professor Gerard (in scuba gear, natch), along with Blue and Santo (not) hop into the drink and dog paddle their way to the lost continent. At this point it is revealed that the product of the highly specialized scientific knowledge brought to the mission by Professor Gerard is a pretty basic-looking movie time bomb, which the quartet set to explode upon their arrival in the cave/Atlantis/Mu from Atragon. Many of Achilles' henchmen are dispatched by Blue and Santo before Santo engages in a climactic battle with the man himself. Just as Achilles is about to canonize Santo with one of those Roman busts, Blue picks up a nearby javelin (no doubt left behind by one of those Olympic athletes) and impales Achilles with it. As Achilles expires, he undergoes a rapid aging effect that seems to have been achieved by wrapping Saran Wrap around his face. Then Atlantis blows up as Blue and Santo, watching from a helicopter above, smile with the deep satisfaction that can only come from seeing your enemies reduced to flaming pieces of particulate matter.




I've got to say that, while re-watching Santo vs. Blue Demon in Atlantis for the purposed of this review, I enjoyed it quite a lot more than I did the first time I saw it. That said, it still isn't one of my favorites of the Santo and Blue Demon team-up movies -- among which, in my opinion, are some of the very best films in the lucha genre. What is lacking in it for me can be expressed in one simple word: monsters. I think that the makers of Atlantis were aware of that shortcoming, and that, as a result, the surfeit of poorly realized creatures in its immediate follow-up, Santo and Blue Demon vs. The Monsters, can be seen as a a sort of over-reaching compensatory gesture. Still, if you're looking to see Santo and Blue Demon doing what they do best, you couldn't do much better than this one, because the fights are indeed plentiful and intense. (What, you thought I meant acting?)

For me, though, I prefer to see Santo and Blue on the same team, despite -- or perhaps even because of -- the much documented ill will between them. It might just be that the fact that they would rather have been tearing one another's heads off provides that element of friction so necessary to the chemistry of all great screen couples. There's that constant feeling of "will they or won't they?" -- though in most other cases that question refers to whether or not the characters are going to kiss, and here it refers to whether they are going to start punching one another in the skull, preferably while in a moving car speeding along a narrow, winding road bracing a steep incline. Whatever. You knew what I meant.




So would I recommend Santo vs. Blue Demon in Atlantis? Predictably, I would. But not without recommending that you first see more accomplished and monster-rich examples from its stars' oeuvre such as Santo and Blue Demon vs. Dracula and the Wolfman, Santo and Blue Demon vs. Dr. Frankenstein, and, of course, Santo and Blue Demon vs. The Monsters. Even without any fantastic creatures, the novelty of seeing Santo and Blue going through their paces on-screen never loses its novelty for me and is enough to get me through any one of their adventures, no matter how lackluster its trappings may be. I think that's the gift that lucha cinema gives to the world. It's simply too deeply weird to ever seem commonplace, and as a result seems to deliver fresh surprises with every return visit.

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Thursday, June 19, 2008

Pirates of Blood River

Release Year: 1962
Country: England
Starring: Kerwin Mathews, Christopher Lee, Andrew Keir, Glenn Corbett, Marla Landi, Michael Ripper, Peter Arne, Oliver Reed, Jack Stewart, Marie Devereux, Desmond Llewelyn.
Writer: Jimmy Sangster
Director: John Gilling
Cinematographer: Arthur Grant
Music: Gary Hughes
Producer: Anthony Nelson Keys
Availability: Buy it from Amazon
Promote It: Digg | del.icio.us


After taking several years off, the 1950s saw the return of the pirate movie, thanks largely to the efforts of Walt Disney. In 1950, Disney produced a colorful, fast-paced, and smartly written adaptation of Robert Louis Stevenson's classic adventure tale, Treasure Island. Two non-Disney sequels -- the directly related Long John Silver and the dubiously connected Return to Treasure Island -- followed in 1954, and a TV series came out in 1955. Plus, it seemed like every other episode of "The Wonderful World of Disney" featured either pirates or kids in coonskin caps solving a mystery in a spot called Pirate's Cove. Along similar lines, Disney released a classic version of Jules Verne's 20,000 Leagues Under the Sea, and in 1958, the first of the Sinbad films featuring special effects by Ray Harryhausen showed up. While these last two weren't pirate movies per se, they still had the air of old fashioned high seas adventure and swashbuckling about them.

So someone at England's Hammer Studios, possibly Anthony Nelson Keys or Michael Carreras, walks up to screenwriter Jimmy Sangster and says to him, "Jimmy, old boy, we want to make a pirate film, and we want you to write it." Sangster, fresh off the astounding success of his scripts for Hammer's most famous films -- Horror of Dracula, The Mummy, and Curse of Frankenstein, among others, excitedly agrees. It'll be fun to bring the Hammer style into the realm of swashbuckling pirate movies. Sangster's mind is undoubtedly already formulating a story when Keys and/or Carreras adds, "Only here's the thing: we don't have any money for a boat, so don't write a script that features a pirate ship."


A pirate movie without a pirate ship? Sangster, by his own admission, was somewhat baffled by the whole idea. Of course, pretty much every pirate movie sets a good deal of its action on land. Errol Flynn's Captain Blood spends at least as much time on land as he does standing in heroic poses at the wheel of a ship, yelling "avast" and "me hearties." But he does spend time standing in heroic poses at the wheel of a ship, yelling "avast" and "me hearties." And his films feature plenty of ship-to-ship action, raids, and cannon fire. Ditto the Disney films. Plenty of on-land action, but also plenty of ship-to-ship shenanigans. It's hard to believe that even the tiny budgets within which the average Hammer Studio film had to operate couldn't be stretched in some way to come up with a pirate ship for their pirate movie, since hard to believe that anyone would make a pirate movie without a ship. But no. Sangster's task remained the same: write a pirate movie without a pirate ship.

By 1962, Hammer had become synonymous with horror films, even though the studio's output before the release of the above-mentioned "big three" delved into pretty much every genre, as most studios would. But once Dracula, the Mummy, and Frankenstein were released, it was all about Hammer horror. Any other type of production was pushed to the back burner, both by the studio itself and by the public, who proved in those early days to have a near insatiable appetite for the lurid, colorful style of sex and blood Hammer routinely used to outrage critics and members of the decency police. But the desire remained, however flickering, to make sure Hammer didn't become just a horror factory, and doing a period piece pirate film seemed like a nice fit. They could recycle most of the props and costumes from their other films. And although they weren't horror films, pirates lent themselves to easy adaptation to horror film tropes, what with all the skulls and creeping about and stabbing each other that went on in them. They just couldn't have a boat, although they were afforded a few seconds of stock footage of someone else's boat to show during the credits.


In some ways, perhaps, this rather large restriction ended up helping Sangster, because the end result is a cracking good adventure story in which you barely even notice that the pirates never set foot onto a ship. Onto a raft, yes, but never a ship. I'd expect no less from Sangster, who is, in my opinion,easily one of the best screenwriters who ever entered the business. Unable to fall back on pirate movie standards like the cannon battle and a scene of guys with swords clenched in their teeth swinging from one ship to another, the harried screenwriter delivers instead a landlocked pirate film that, in many ways, plays out like an American western, albeit one with far more men adorned with a variety of colorful silk scarves.

American Kerwin Mathews -- Sinbad in The 7th Voyage of Sinbad -- stars as fiery young Jonathon Standing, the member of a Huguenots settlement on a remote island somewhere that I don't think is ever clearly defined. The Huguenots were basically the early Protestants, frequently at odds with Catholic kings and churches and prone to being persecuted and going to war with dominant Catholics throughout the 1500s, well into the 1600s. The island settlement, then, is one of relative secrecy, and it is lorded over by a council of religious elders who dole out law based on strict Protestant interpretations of the The Bible. This apparently worked well for many years, but by the time Jonathon Standing comes around to make out with buxom Hammer glamour regular Marie Devareaux, the council has become largely corrupt, creating tension throughout the townsfolk, who feel that the elders have given in to petty power obsessions and greed rather than dictating the word of God. Jonathan's own father is the head of the council, but even if some vestige of an honest and noble man still exists within old Jason Standing (Andrew Kier, actually the same age as Kerwin Mathews), he is too weak-willed against the other members of the council for it to matter. In fact, when Jonathan himself violates the rules of the town by comforting the abused wife of one of the council members, Jason condemns the popular young man to hard labor in the colony's prison -- a virtual death sentence, we learn. The conviction of Jonathan only serves to make the crowds angrier, but like most angry crowds, there is much muttering beneath the breath and complaining, but no one is quite ready yet to take up the torches and pitchforks.


In prison, Jonathan fares poorly, as his popularity with hoi polloi makes him a target of the sadistic guards. So it isn't long after his clothes have been reduced to prison regulation tatters that he escapes, leading his captors on a wild chase through the island's swamps before coming face to face with Count Dracula! Well, with venerated horror film icon Christopher Lee, here playing French pirate captain LaRoche and sporting a deformed hand and an eyepatch. LaRoche makes about as nice as a ruthless, cold-hearted pirate can and cuts a deal with Jonathan. In exchange for the Huguenots not telling anyone LaRoche and his crew use the cove as a rest stop, LaRoche will...actually, I sort of forgot what his end of the bargain was.

It doesn't really matter, because as soon as Jonathan leads them toward the settlement, the pirates start killing and making demands about a treasure they claim is hidden within the town. Jonathan knows they are mad, that there is no treasure, but that doesn't stop the motley band of cutthroats from laying siege to the town. The townsfolk rally to their own defense and seem to be holding their own for a while, but their wooden walls were meant to defend against wild animals and jungle critters, not well-armed pirates. LaRoche and his gang soon capture the town, promising to hang people until the elders give up the treasure. It's up to Jonathan and his young friends to wage a guerrilla style war against the occupiers, culminating in a fairly unsurprising revelation about the alleged treasure and the giant statue of the town founder and a fairly exciting duel between Jonathan and LaRoche.


Despite the lack of a pirate ship, Pirates of Blood River has a tremendous amount going for it. Chief among its many assets is the cast, buoyed by a likable Kerwin Mathews and an exceptional venerated horror film icon Christopher Lee, who gets to stretch his acting chops a little more than usual in the role of LaRoche. Lee was a big star by 1962, but two of his biggest roles had been entirely speechless, and one afforded him like three lines and five minutes of screen time. He was known, therefore, far more for the characters he played than he was as venerated horror film icon Christopher Lee the actor. Pirates of Blood River lets him come out from behind the bandages, scar make-up, and fangs and, in their place, wear an eye patch and speak with a French accent. LaRoche is a good character, one that interests viewers because it's obvious that there is much more to the him than we are ever allowed to discover. How did he lose his eye? What happened to his hand? How did he become a pirate? Why is he so haunted and determined?


None of these questions are ever answered, and that allowed LaRoche to be interesting without being over-exposed. We are teased with his mysterious past, but it's never demystified for us. Free from the fetters of playing a creature, venerated horror film icon Christopher Lee seems to really be giving it his all, channeling perhaps Basil Rathbone's backstabbing French pirate from Captain Blood. He also handles the swordplay well. The duel between he and Mathews is excellent, and even though he is tall and lanky and playing a guy with one eye and a gnarled arm, you never really doubt that venerated horror film icon Christopher Lee could whup you if he wanted to.


Propping up the pirate end of things are some of Hammer's most reliable supporting players, including Michael Ripper in a rare non-innkeeper role. Here he is LaRoche's supposed best friend, though it's obvious LaRoche doesn't consider anyone a friend. Ripper really gets to ham it up, speaking with a bombastic uber-pirate style that would make Long John Silver himself proud. Also int he cast of scalawags is a young Oliver Reed, though he's not really around terribly long. The entire crew tears into their roles with joyous abandon, as merry and drunk as they are threatening and violent. On the other side of the fence is another set of villains: the town elders. Just as ruthless, just as greedy, only far more devious about it. Caught in between these two forces are Jonathan and the townspeople who respect him as a voice of reason and proponent of liberty. It's very much a "freaks versus the squares" cultural battle and not unlike what we would see a few years later in Mario Bava's Danger Diabolik: hip young people caught between two opposing yet similar monoliths of status quo society.

For Diabolik, it was a corrupt government and organized crime; for Jonathan, it is a corrupt theocracy and a bunch of pirates. In the end, neither side appeals to our free spirits, and they chose to reject them both. Hammer often found itself in trouble with religious authorities because of the content of their films. They usually weaseled their way out of it at the last second by having Peter Cushing clutch a Bible or something, thus proving that the film was good and moral. In the case of The Pirates of Blood River, despite the absence of a Frankenstein monster, screenwriter Jimmy Sangster really gets to lash out against religious intolerance and hypocrisy. The elders start out kind of jerky, and then you think maybe Jonathan's father will have some sort of a change of heart at some point. But he only gets worse, and he is willing to see every single person in the town butchered rather than give up the treasure about which only he knows. In the end, he gets his just desserts, as does the dastardly LaRoche, leaving Jonathan to start society anew.


Although this was a decidedly non-horror adventure film, there are still horrific elements in the movie, as there would be in other of Hammer's subsequent pirate movies. The opening sequence, in which Jonathan is discovered making out with a married woman, is probably the film's most horrific scene. Pursued through the swamp by vengeful town elders, the poor woman stumbles into the titular Blood River, which happens to be infested with piranhas. As originally filmed, the poor girl screams and thrashes about as blood bubbles up all around her. The piranhas themselves are wonderfully realized by nothing more than having rapidly moving ripples spread out across the water.

Hammer wanted the film to receive a much more family friendly rating, in the spirit of increased returns and inspired no doubt by the exciting but family-friendly Disney pirate films. The scene was eventually cut down to remove the blood, and then restored years later for the film's long-awaited debut on DVD. It's a chilling scene, and director John Gilling plays it wise by letting the imagination do most of the work. The screaming and the blood is graphic enough. He doesn't undercut the power of the moment by cutting to a shot of a rubber piranha. I do regret, however, that they don't cap the scene with a shot of a perfectly intact, bleach white plastic skeleton bobbing to the surface. That's always classy. But I guess Hammer was saving all their skeleton-related pirate hijinks for Night Creatures.

I don't know what other cuts Hammer made to the film that have since been restored. The sword wounds are all pretty bloody. Not Lone Wolf and Cub geyser of blood bloody, but when a guy gets impaled, the sword on which he was impaled comes back all covered in grue. Still, I suppose that's about as family friendly as Hammer was capable of being, and it's family friendly enough for me. i don't come from the school of thought that maintains all children's fare must be bloodless, harmless, and never ever scare the wee ones. I'd much rather take my family to see Pirates of Blood River than a movie where a sass-talking CGI animal learns a skill that helps him win a contest while referencing pop culture.


That does bring us to another of the film's sundry assets: director John Gilling. By all accounts, Gilling was difficult to work with even under the best circumstances. In the case of Pirates of Blood River, it seems he was nearly intolerable. Gilling wasn't meant to be the director originally, but the man they'd assigned to the job had been in a spot of trouble with the American Un-Activities Committee, that embarrassment of a Congressional organization that spent so much time and money trying to ferret out commies and liberals int he motion picture industry. Kerwin Mathews was nervous about working with such a man, fearing that the long arm of stupidity would reach him even in England and ruin his career back home. Not that, by 1962, Mathews had much of a career. But it was enough that the supposedly bankable American was uncomfortable, so the director was replaced by an unenthusiastic John Gilling. As a director, coming into a production for which there is already a script, a cast, a crew, and sets is usually thought to be rather an unenviable situation, and Gilling wasn't shy about letting his displeasure be known. Still, however big a jerk he might have been on set, the end results were usually fantastic. That was certainly the case in 1966, when he directed one of my favorite Hammer horror films, Plague of the Zombies. And it's the case with this film as well. Pirates of Blood River, even without a ship, is a fast-paced, well-made adventure tale. As cranky as Gilling may have been, there's no doubt that he still put himself into making the best possible movie he could.

Released in 1962, it'd be a little disingenuous to claim that the movie was influenced by something like Vietnam, even though there is a definite counter-culture air about the story. More than likely, and as I alluded to earlier, the film was influenced both by previous pirate films and by Westerns. The Huguenot settlement, with it's rough-hewn wooden walls, has the look of a pioneer fort. And the pirates laying siege to it is reminiscent of Western movie Indians doing the same. However, at some point in the film, the roles are reversed, and the pirates become the victims of hit and run warfare waged by Jonathan and his band of fighters who, despite being outmanned and outgunned, use their intimate knowledge of the jungle around them to pick the pirates off a few at a time, leaving the brigands harried, demoralized, and eventually, mutinous. That the pirates are French only supplies another link to the emerging conflict in Vietnam, but as Sangster has never mentioned this in an interview, I think it's more a case of coincidence and hindsight equipping us with the ability to infuse the film with influences and meanings that aren't there. Still, it's kind of fun, and it keeps film studies professors in business and away from actual film work, where they would do untold amounts of damage with their crackpot experimental videos.


So make a pirate movie, they told Jimmy Sangster, one in which the only time the pirates are in the water is when they board a poorly made raft that sinks shortly after being launched. Whatever the challenges may have been, he pulled it off. And Hammer pulled it off. The Pirates of Blood River was well received by audiences, and in true Hammer fashion, that meant they would do their best to milk the popularity for as long as they could. Over the next couple of years, Hammer produced several more pirate films, usually with the same cast. They even sprang for a mock ship for one of the films, and they intended to recycle it for other pirate films until it caught on fire. Captain Clegg, also known as Night Creatures, was released in 1962 as well and continued the Hammer style of making pirate movies set entirely on land. In 1963 came The Scarlet Blade (the only Hammer pirate film that, as of this writing, remains unavailable on DVD). And in 1964, with The Devil Ship Pirates, they finally sprang for that mock-up of a ship, even though that film, like the others, takes place largely on land and sets. But that was about it for Hammer pirate movies. The ship accidentally caught on fire and thus couldn't be reused (though the burning was incorporated into the film). As if that accident signified something more, production of Hammer swashbucklers more or less came to a close with that film as the studio focused itself almost entirely on horror films.

So while it may not have the panache of an Errol Flynn movie or the budget of a Disney live action film,and while it may not have a pirate ship in it, The Pirates of Blood River is still a solid adventure tale, with plenty of action, a dependable cast, and a look that fools you into thinking this is a much higher budget film than it actually is. It's nice to see these old Hammer swashbucklers getting some attention. Now if someone would only get around to releasing the rest of their caveman adventure movies and Moon Zero Two, I'd be a happy lad.

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posted by Keith at | 4 Comments


Sunday, June 08, 2008

War Gods of the Deep

Release Year: 1965
Country: United States and England
Starring: Vincent Price, David Tomlinson, Tab Hunter, Susan Hart, John Le Mesurier, Harry Oscar, Derek Newark, Roy Patrick.
Writer: Charles Bennett, Louis Heyward
Director: Jacques Tourneur
Cinematographer: Stephen Dade
Music: Stanley Black
Producer: George Willoughby
Alternate Titles: City Under the Sea
Availability: Buy it from Amazon
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If the world was just and kind, then the sentence, "It's a movie where Vincent Price stars as a madman who rules over an underwater society of fishmen prone to kidnapping scantily clad beautiful women," would indicate the existence of probably one of the greatest films ever made. But the world is often cold and heartless and it often enjoys toying with us mere mortals as did the petty and jealous Greek gods of old. Therefore, the sentence, "It's a movie where Vincent Price stars as a madman who rules over an underwater society of fishmen prone to kidnapping scantily clad beautiful women," does not indicate the existence of one of the greatest movies of all time, but instead, indicates the existence of a shocking dull film in which Vincent Price sits in a cave while a couple stiffs run around in tunnels, and then some stuff blows up at the end. This, sadly, is the fantasy world conjured up by the lackluster War Gods of the Deep -- a modestly entertaining film in spots, but a tremendous letdown given the talent in front of and behind the camera.

By 1965, the year this film was released, American International Pictures had enjoyed considerable success mining the works of Edgar Allan Poe for a series of films starring Vincent Price (and Ray Milland, once) and directed by Roger Corman. The streak began with Corman's low-budget but lavish looking adaptation of The Fall of the House of Usher and continued with The Premature Burial, The Pit and the Pendulum, Tales of Terror, The Haunted Palace, The Raven, Masque of the Red Death, and The Tomb of Ligeia. These films represented something new and relatively risky for AIP, then a studio that specialized in making cheap, fast black and white double features. Corman, inspired by the work that was happening at England's Hammer Studio, convinced AIP to let him shoot in color, a single film, with a bigger budget (though still tiny) and longer shooting schedule (though still incredibly fast). The resulting film, The Fall of the House of Usher, did big time box office for AIP, is considered one of the all-time great horror films, and convinced AIP of a couple things. First, that color films with more money put into them were a worthwhile investment, especially when someone as good as Corman at turning out expensive looking results for pennies was on board. Second, that they should tack Edgar Allan Poe's name onto everything and plumb his works mercilessly.


Although all the films in the first AIP Poe cycle were good, and most of them were great, several of them had very little to do with the Poe poem or short story from which they took their name. The Raven, for example, uses the Poe poem for its opening scene, with Price being plagued by a mysterious raven. But as soon as the raven starts wisecracking in Peter Lorre's voice, you can guess that the Poe material is out the window. The Pit and the Pendulum takes the Poe source material and extends it with a number of subplots original to the screenplay or snatched piecemeal from other sources. And in the case of The Haunted Palace -- one of the very best films in the Poe cycle -- it wasn't based on Poe at all. It was actually based on The Strange Case of Charles Dexter Ward by H.P. Lovecraft. But AIP felt that audiences wouldn't know who the hell Lovecraft was. Distributors agreed. And so, despite Corman's protests, it became an Edgar Allan Poe movie.

Dubious connections to the source material not withstanding, all of the films were very good (well, I'm not that fond of Tales of Terror, but that's because I don't care for anthology films), thanks to the line-up they enjoyed: Corman as director, Price (and Milland once) as star, and Richard Matheson as the screenwriter (most of the time). Matheson was to AIP horror what Jimmy Sangster was to Hammer horror: consistently wonderful. In 1965, AIP decided to stretch Poe's connection even further, tapping one of his short tales called The City in the Sea as a source for War Gods of the Deep. But other than having Price read some of the story for the opening credits, War Gods of the Deep has very little to do with Poe. AIP would take a similar approach during it's second round of Poe horror films, with The Witchfinder General being retitled Edgar Allan Poe's The Conqueror Worm -- a title justified by having Price read some of the original poem before the film launched off into a plot that has pretty much nothing to do with the poem or Poe. In that case, however, the movie was good. In the case of War Gods of the Deep, the results were...not as impressive. But it isn't for lack of trying. Although Roger Corman wasn't directing, AIp assigned Jacques Tourneur to the film. Tourneur is perhaps best known as the director of such films as Night of the Demon and the Val Lewton produced films Cat People, I Walked with a Zombie, and The Leopard Man. All of them are considered classics, and deservedly so. On top of that, he directed one of the all time great noir films, 1947's Out of the Past starring Robert Mitchum. And then there was the classic Burt Lancaster swashbuckler epic The Flame and the Arrow. By the 1960s, however, Tourneur's best years were perhaps behind him, and he found himself working in television and at AIP, first as director of the Poe-esque Comedy of Terrors which features one of my all-time favorite idiotically hilarious scenes (when awful opera singing causes Vincent Price's undertaker top hat to pop off wit a "boop!" sound effect), and then as director on War Gods of the Deep.


And while the film isn't written by Richard Matheson (most famous for being the author who penned I Am Legend, the book that inspired everything from Night of the Living Dead to Last Man on Earth to The Asylum's I Am Omega), AIP did get Charles Bennett, who was no slouch in the screenwriting department. Among his sundry credits are the very first filmed version of Ian Fleming's Casino Royale, the black and white version made as part of the Climax! television series, where James Bond goes by Jimmy and was played by Barry Nelson. Bennett also wrote plenty of classic scripts, including work for Hitchcock (Sabotage, Secret Agent, and Foreign Correspondent), the adventure classic King Solomon's Mines, and Tourneur's own Night of the Demon. He was also frequently tapped by producer Irwin Allen both for movie (The Lost World, Voyage to the Bottom of the Sea) and television (Land of the Giants, the Voyage to the Bottom of the Sea series) scripts. Of course, there are a few turkeys in his resume, including the epic misfires The Story of Mankind (Irwin Allen's attempt to tell in sweeping epic fashion the complete history of mankind, from caveman times to the present and starring pretty much every B lister and has-been ever, from the past their prime Marx Brothers to Cesar Romero, Peter Lorre, John Carradine, Heddy Lamar, and of course, Vincent Price as Ol' Mr. Scratch) and Cecil B. DeMille's sweeping and often dull tale of piracy and romance on the 19th Century Georgia coast, Reap the Wild Wind. On the other hand, that's the movie where Bennett was smart enough to write a scene where John Wayne battles a giant squid, so that counts for something. Still, that's a basically solid resume, especially for this type of film.

Despite the presence of Vincent Price and the shaky Poe tie-in, War Gods of the Deep isn't considered part of the Poe cycle, not so much because it wasn't directed by Corman, but more because it plays out less like a gothic horror film and more like the Clif Notes version of a Jules Verne fantasy adventure film. Of course, Disney had already made pretty much the be-all and end-all Jules Verne fantasy adventure film in 1954 with 20,000 Leagues Under the Sea. Anything else was going to pale in comparison to a film that had the benefit of Disney's vast financial resources and Kirk Douglas shaking his bon-bon while singing sea chanties and wearing a jaunty little cap. But that never stopped AIP, or anyone else for that matter. And so, in 1965, Tourneur, Bennett, Price, and AIP took us under the ocean for what we all hoped would be a really cool adventure film.


And things start off well enough. Beautiful Jill Tregillis (Susan Hart, The Ghost in the Invisible Bikini, Dr. Goldfoot and the Bikini Machine, Paja