Friday, May 05, 2006Great Yokai War
2005, Japan. Starring Ryunosuke Kamiki, Bunta Sugawara, Chiaki Kuriyama, Kaho Minami, Hiroyuki Miyasako, Mai Takahashi, Masaomi Kondo, Naoto Takenaka, Kenichi Endo, Sadao Abe, Takashi Okamura, Kiyoshiro Imawano, Renji Ishibashi, Toshie Negishi, Asumi Miwa. Directed by Takashi Miike. Written by Hiroshi Aramata, Takashi Miike, Shigeru Mizuki, Mitshuiko Sawamura. Available on DVD from HKFlix.
It's been a rough couple of years for Japanese cult film director Takashi Miike. After making a veritable tidal wave with a slew of twisted DTV hits including the Dead or Alive trilogy, Visitor Q, and Ichi the Killer, he hit a pretty rough patch in which most of his films went unnoticed or, worse, disliked by the throngs who had so recently celebrated his cracked vision of filmmaking. The fact that Miike was directing upwards of four or five movies a year meant that, previously, if he hit a couple clunkers it was no big deal, because something new would be coming out in a couple months. But a couple high-profile flops, including Izo, his collaboration with Takeshi Kitano, coupled with the fact that another DTV maverick (Ryuhei Kitamura) was gobbling up the big budget theatrical jobs (although his success at such films, specifically Godzilla: Final Wars is a topic of considerable debate) were pointing to the notion that Miike's career was going to be very much a live fast, die young sort of comet. As such, there was considerable pressure on Miike, both artistically and professionally, to prove that he wasn't out of the game so quickly. Never one to favor subtlety, Miike decided to more or less put all his chips on the table and throw himself into a mega-budget (for low budget filmmaking), special-effects laden fantasy film based on the yokai stories of old. The yokai -- a seemingly endlessly bizarre parade of creatures based on Japanese folklore and pure imagination of the authors -- found pop culture popularity in manga format as Ge Ge Ge No Kitaro, which was published in Shonen Magazine from 1966 until 1970, though it found a home in many other manga magazines with the word "shonen" in the title. Ge Ge Ge No Kitaro was about a young boy, Kitaro, with a host of magical abilities and the mission of reconciling the world of goblins and ghosts -- yokai -- with that of the humans. Kitaro's own father was a yokai (if I recall correctly) who died before Kitaro was born. However, possessed of a desire to keep an eye on his son, he literally keeps an eye on his son, becoming a disembodied eyeball that resides in Kitaro's empty left eye socket (which is usually covered by Kitaro's floppy hair). The comic was created by Mizuki Shigeru, and the town in which he lived serves as the backdrop for the story in Great Yokai War.
Ge Ge Ge No Kitaro made the leap to cartoon television show in 1968, and has enjoyed several reincarnations since then. I would love to see the original series get some attention stateside, especially since all I've ever seen of it are third generation bootleg VHS tapes with no subtitles. Still, a ratman with the power to expand his scrotum to hot air balloon proportions is an international language that needs no translation (sadly, said creature doesn't show up in Miike's film, though you just know he wanted him to). Both the manga and the anime owe a great deal to Mizuki Shigeru's interest in Japanese folklore, yokai, and the Shinto religion. The entire yokai mythology isn't entirely dissimilar to rural folklore from the west, in which a variety of spooks and goblins, both benevolent and evil, inhabit the world around us (but especially the woods). Yokai are probably best known to Western fans thanks to three live-action films produced by Toei Studios in the late 60s and were absolutely packed to the gills with outlandish creatures, including the crowd-pleasing, jig-dancing bamboo umbrella with one eye, one foot, and a huge waggling tongue. I first saw one of these films back in 1993 or so, when my friend Pat got a tape from one of his friends, who had just returned from Japan. The tape was unsubtitled, of course, but it was pretty easy to figure out what was going on. And anyway, you hardly need a comprehensible language when your movie is crammed with kappa, dancing umbrellas, women with super extend-o necks, weird little guys who look like they have a turnip for a head, and all manner of other insane monsters. A couple years ago, those three movies found their way to domestic DVD, and I was happy to actually be able to understand what was going on -- to say nothing of finally seeing the other two yokai films, which until then I'd only seen bits of in the trailers that were on the old tape we had. Things were pretty quiet on the yokai front for many a year, until Sakuya, Slayer of Demons came out and boasted a gratuitous but never the less welcome cameo appearance from the core yokai cast of yesteryear. Unfortunately, Sakuya is a fairly flawed film that mixes quality supernatural fantasy action with grating "little kid" humor that becomes well nigh insufferable thanks to the amount of self-indulgent whining. When a kid character is so bad that it can ruin guys with medieval bazookas fighting a giant spider woman, you know a line has been crossed. When Miike dusted off yokai mythology for his movie, I can't say I was excited. I wasn't excited because, frankly, I'd just started a new job and I wasn't keeping up with the overseas entertainment industry, so I had no idea Miike was even making a yokai film until the dang thing came out and I started reading reviews. I've never been a huge Miike fan. I liked the Dead Or Alive films (even the oft-maligned third film), Fudoh, and Gozu. Visitor Q and Ichi the Killer bored me to tears, and everything else didn't do much more than elicit the response, "Eh." Oh, City of Lost Souls. I liked that one, even though it seems pretty well maligned, too. So the point is that I don't get all rabid and excited the way I do for, say, a new Sabu film (not to be confused with Miike's film, Sabu). Speaking of which -- what the hell, people? Every piece of crap Miike and Kitamura drop downt he back of their pants gets a "special edition" DVD in the United States, but no one has touched a single Sabu film? That's just flat-out insane. Even Kiyoshi Kurasawa films get DVD releases here (which is fine by me), and yet Dangan Runner, Drive, and all the others from Sabu remain MIA. My take him or leave him attitude toward Miike thus established, I can admit that when I heard about Great Yokai War, I was pretty excited. All those monsters and potentially insane battles seemed like a perfect match for Miike. When I further heard that it was supposed to be a kid's film, I didn't fret. There are plenty of good kid's films, especially from Japan. When I heard that the main character was himself just a kid, my enthusiasm ebbed a bit. I was still smarting from that horribly annoying kid in Sakuya, and I wasn't itching at the opportunity to revisit that particular type of disappointment. Still, the recommendations kept flowing in, so I decided it was high time I checked out Miike's yokai blow-out myself. Great Yokai War was conceived not so much as a remake as it was a celebration of the original film's 40th anniversary. Rather than acquiring the services of a tested children's film director, rights holder Kadokawa Group decided to snag grindhouse shock auteur Takashi Miike as director, a move that may remind some of you of Toho's decision to put cult film fave Ryuhei Kitamura in charge of the 50th anniversary Godzilla film. In my opinion, Kitamura's Godzilla film is an absolute disaster, but fans are sharply and vehemently divided on that topic. Would the yokai fair any better under the protection of a man best known for movies in which a whore is drown in a kiddie pool of her own feces, a middle-aged woman squirts gallon after gallon of milk from her breasts, or a woman gives graphic birth to a fully grown yakuza? It was a pretty bizarre decision, but that's only because the fact that Miike has made more innocent and sensitive fare (Bird People of China, Blues Harp, and even a previous kid's film, Andromedia) is often lost amid the jumble of exploding guts full of ramen noodles and giant robots with giant penises. One of the other defining characteristics of Takashi Miike's oeuvre are the lengthy and often grindingly dull stretches of filler stuffed between more substantial set-pieces. These occur not so much because Miike has to pad out the running time as because Miike's genuinely wants to make actual plot and character development a part of his spectacle, and he just happens to fail at it more times than he succeeds. Still, points for ambition, and it's that ambition, even when he fails to realize it, that makes him a better writer and director that Kitamura, who is happy to dispense with character development and plot altogether and joyously embrace over-the-top non-stop action (which has worked to his advantage many times, and against him at others). But Kitamua and Miike both have shown a similar faltering over aspects of their stories that don't involve the gross-out gags or breakneck action. In their defense, this is hardly a problem that afflicts them alone. The question remained, though, how would Miike handle the narrative of a film of this scope? The scenario lends itself to making a Kitamura-style action blow-out, but the old yokai movies succeed primarily because the goblin characters are charming and endearing. The quick impression of Great Yokai War (which other than boasting lots of yokai, has a completely different story from the old film) was that it was pretty good, but it wasn't as good as I had hoped. Shot on DV as most of Miike's work is, and heavily dependant on CGI for backgrounds, the film possessed a cheaper look than I wanted from it. Fortunately and unfortunately, CGI has made a quantum leap forward in terms of quality when it's used for backgrounds and set dressing, which means that when something is a bit crude, it's threadbare nature is all the more noticeable. The CGI work in Great Yokai War comes off as a tad clumsy, which seems a pretty silly criticism from me considering how much I enjoyed the patently ludicrous and unconvincing puppets and make-up that comprised the yokai themselves in the old films, as well as in this one. All things considered, it's a relatively minor quibble, but it just feel like the CGI could have been realized a bit better. As a fan of the old films, I was also disappointed that the original gang of "primary" yokai are used for little more than cameo and background players in this new adventure. I know that's just me being stodgy, and I should be thankful that anyone at all wants to put a one-eyed, one-legged, tongue-waggling bamboo umbrella in a film, but I missed that thing having more of a role, to say nothing of the turnip-head thing with the grass skirt. I guess I should have learned some of the proper names of these monsters and ghosts. The kappa once again gets a major role, as he did in the old yokai film, and I really have no complaints about the astoundingly cute water nymph in the skimpy kimono playing a major role (do great legs, a beautiful face, and elf ears make up for weird green webbed hands and feet? I'll only know when I'm faced with the choice in real life, which should be soon, by my calculations), but besides her and the kappa, the rest of the main yokai cast are underdeveloped and underused. One of them is a flying shroud, another is a bellowing red-faced guy, and then there's a guy who obsesses about azuki beans. Most of these parts are filled by veteran Japanese actors, but half the time you'd be hard-pressed to recognize them if you didn't already known for whom you were looking. Any fears that Miike is going to pull punches because this is a kid's film will be quickly dispelled by the beginning of the film, in which our young hero Tadashi (Ryunosuke Kamiki) has a nightmare about the annihilation of Tokyo, highlighted by a psycho woman in a cheek-revealing white mini-dress (western audience fan fave Chiaki Kuriyama from Battle Royale, Azumi 2, and Kill Bill) and towering, snow-white beehive hairdo. We also get a small-town farmer discovering that his cow has given birth to a slimy, moaning calf with a vaguely humanoid face and a tendency to trill out portents of darkness and doom. Now this is the sort of kid's film I can get behind. As a fan of frightful and fanciful fare from a very young age (though I was terrified by Disney's Pinocchio), it always irritates me when a film is judged "too dark" or "too scary" for little kids. Those were exactly the sorts of movies I loved growing up, and it pains me that modern children are subjected to increasingly bland, insipid entertainment simply because someone, somewhere might think that a kid would get scared. Hey, guess what? Some kids think its fun to be scared. Others like to be wowed by Grimm's Fairytale style stories full of the macabre and menacing. Yeah, some kids will run screaming for the door, but I figure a parent should be a pretty good judge of what will scare and delight their child versus what will just terrify their kid and make them wet the bed. From the beginning I realized that, regardless of what I might think of it as an adult, Great Yokai War is exactly the sort of movie I'd embrace as a child. And I decided this before I'd even seen the sexy water nymph.
After a jarring intro that is signature Miike, the film settles down for the next hour or so in an attempt to get its cards in order before the 52-pickup free-for-all of the finale. Tadashi is a young boy who has moved to a rural village with his mother after a divorce. His father and older sister remained in Tokyo, though only his sister plays any part in the story. The father is a non-entity, undoubtedly a reflection of the MIA fathers who are committed entirely to work, much to the detriment and alienation of their wife and children. Tadashi is having a hard time adjusting to life in the village, where the local bullies pick on him for being a city slicker who ain't down with the ways of the tougher country folk. These being small-town Japanese bullies, they do things like encircle and taunt him lightly, as opposed to the rural elementary school bullies with which I was familiar in Kentucky, who would forego taunting and jump straight to shoving your head in a toilet or throwing coleslaw at you during lunch. Meanwhile, unbeknownst to the bulk of humanity (humanity's utter obliviousness to the world around them is a lynchpin of the story), a grim-faced villain named Kato (Etsushi Toyokawa, playing it completely straight-laced despite the insanity of the situation) and his whip-wielding assistant Agi (Chiaki Kuriyama) have established a base inside a giant filth-belching industrial factory, where they use black magic to convert the kind and peace-loving yokai of nature into hideous Shinya Tsukamoto-style cyborgs covered with rust and grime and saw blades. Obviously, Great Yokai War is another in the long line of Japanese films with overt pro-environmental messages -- something I've always thought was as admirable as it was ironic coming from a country that dammed all its rivers and can't get enough delicious, delicious whale meat. Still, you can't really make a proper yokai film set in modern times without dealing with environmental concerns, as the yokai themselves are intrinsically tied to Japan's countryside and natural environment. Tackling a yokai story in the modern era means the domain of the goblins is going to be in direct conflict with modern society. Kato himself is a human who has become a demon. Incensed by the way humans use items then cast them away with total disregard, he has decided to harness the resentment and hatred in the world and use it usher in a new era of darkness. At a village festival (during which we get a fleeting glimpse of a town square monument to Kitaro himself, a bronze statue which really exists and is part of the hundred-statue yokai monument in the town of Sakaiminato, which is also home to the Mizuki Shigeru Museum, which also makes an appearance in this film), Tadashi is chosen by the ceremonial kirin to be the Kirin Rider, the young lad in charge of defending the village from evil until the next festival. This would be a fun ceremonial post for a young boy to assume were it not for the fact that actual dark forces are threatening Tadashi's new home. Tadashi's grandfather (played by the legendary Bunta Sugawara, of Battles Without Honor and Humanity fame, among others), who alternates between bouts of lucidity and senility, seems to be the only one who understands that Tadashi's new title may be a bit more than a novelty, but it's hard to tell exactly how much he understands. Things begin to get weird for Tadashi when he is told by the bullies that the Kirin Rider has to journey up to Goblin Cave to retrieve a sacred sword. Once again, although the yokai may be recognizably Japanese, the set-up of the story is universally familiar, or rather, it's familiar to anyone who grew up anywhere near the dark, menacing woods or a house that was rumored to be the home of a witch who ate little kids. It proves that, while the cosmetics of any given story may be particular to a certain country or people, a common chord runs through all the stories and gives them an instantly recognizable and universal appeal. No sooner has Tadashi set out for Goblin Cave than the yokai start coming out in droves and Tadashi finds himself charged with learning how to be a true Kirin Rider and stopping Kato's apocalyptic scheme. The "chosen one" plot is pretty standard fare for the fantasy genre, in which a seemingly unprepared an incapable person is selected to be the "chosen one" and must discover the strength within and defeat the evil, so on and so forth. To Great Yokai War's credit, it never once actually uses the phrase "chosen one" or "chosen one foretold by the prophecy," so hats off to it for that. The magic, however, is rarely in the uniqueness of the story, but rather, in your execution of tried and true material. Takashi Miike splits his time between working well within the bounds of what we expect from a family-friendly fantasy and pushing it toward greater depths of maturity. The end result is never quite as thrilling as it should be, but it's still plenty fun and has to be commended for its attempt to be something more than just mindless kid's movie fluff. For starters, there's the sexual tension underlying some of the action. Most obviously, you have Chiaki with her rear hanging out the back of a tiny micro-dress, snapping a whip and cackling hysterically (seems that has become her trademark). On the other hand, you have river nymph Kawahime (Mai Takahashi -- is she the same Mai Takahashi who got debunked as a fake psychic by James Randi, because if she is, that'd be pretty cool), who wears an open-sided tunic with nothing on underneath, showing off a lot of thigh that she doesn't seem to mind the young boy steal a caress of every now and then. Although perhaps sounding a bit inappropriate for a kid's movie, that's only because adults tend to forget what it's like to be a kid, especially an eleven-year-old boy who is just starting to discover, you know, those feelings. At the heart of Great Yokai War is the story of a boy exiting his boyhood and entering his teen years, on his way to becoming an adult. Obviously, some sort of sexual discovery, even one as restrained and innocent as it is here, is going to play a part in the kid's life. I don't know that an American film would take the same chance, which is funny given the voracious way in which American pop culture sexualizes the young. In fact, it's this concentration on the age-old "boy becomes a man, or at least less of a whiny little kid" motif that gives Great Yokai War it's most effective and surprisingly poignant moment: after the great yokai war has been waged (which is actually a war between a kid, a couple yokai, and a crazy evil guy, with the rest of the yokai just sort of showing up as spectators and revelers), Tadashi has retired his obligations as the Kirin Rider and done some growing up. The fuzzy little yokai who becomes his closest friend (realized via a very crudely animatronic plush toy, which for some reason didn't bug me as much as the crude CGI) tries desperately to get his attention, but Tadashi is a man now, and with maturity he loses the ability to see the yokai who played such a significant role in his life. The moment is badly undercut by Miike's inclusion of a pointless zinger to open the door for a sequel, but I can almost overlook that based on the strength of the scene otherwise. Since the theme of humans discarding the things of their past plays such an important role in propelling the action, it makes the journey from youth to maturity even more effective. In fact, that theme works on a surprising number of levels. On the surface, there's the simple concept of humans throwing stuff away and polluting the planet, and those things coming back to haunt us. Or eat us. Whatever. On a deeper level, there's the idea that musty old folklore characters like the yokai are being discarded by modern society -- both by the simple act of the society in the story moving on and becoming less in tune with natural surroundings and the spirits who inhabit them, as well as in the real world, where kids seeking modern entertainment have no real interest in a bunch of weirdos from a manga series that was popular in the 1960s. And finally, you have the concept of discarding the things you cherished in your past as you enter adulthood. It's a moment perfectly realized, as corny or weird as it may sound, by a cute little fuzzy critter who looks like a toy trying to get the attention of a young man who once cherished him but has since moved on. Counterbalancing Tadashi's journey is a journalist who was saved as a young boy by Kawahime and has spent the rest of his life trying in vain to recapture that moment and relive his past. He's a particularly interesting idea (though not an especially well realized character, unfortunately) in an era where much of our adulthood is dedicated to recapturing and romanticizing our childhood (romanticizing largely taking the form of pretending like every single thing that ever happened during the 70s or 80s played a significant role in our lives and constitutes a beloved memory, instead of admitting the reality of the situation, which is that 80% of everything you see on VH1 wasn't that important to you as a kid no matter what commentators born ten years after the date being discussed might be telling you). Although I didn't think his character came of as interesting as he should have been, the journalist does boast the film's best comedic scene, when in the midst of the great yokai royal rumble and all this talk of Kirin Riders, he is being pushed and battered by ghosts he cannot see, at least until he discovers a crate of Kirin Ichiban beer and begins drinking himself silly, at which time he can see the yokai once more (which, aside from being funny and brilliant use of product placement ties in nicely with the common idea that aside from kids, only senile old folks -- like Tadashi's grandfather -- and the town loony can experience the fantasy world, probably because they have been reduced in one way or another to a more accepting and childlike state of mind). Themes of lost youth and environmental destruction aside, we can evaluate Great Yokai War from a purely action-adventure standpoint. You'd think this would be Miike's strong point, and that he'd be weak on the bittersweet exploration. In fact, the opposite is true. The action is not especially bad or good. It's just never compelling. There's a great battle in the Goblin Cave involving Tadashi, the giant goblin King Tengu (Miike regular Kenichi Endo), Agi, and her army of chainsaw-armed industrial robots, the final showdown between Kato and Tadashi is surprisingly lackluster (though I do like that it's a happy bean that wins the day), though there is a nice thematic continuity in the finale, as Kato randomly discards Agi in the same way humans discard their possessions. The big throwdown between the vast population of yokai who descend upon Tokyo thinking that a festival of darkness is begin staged is clever (the yokai never even seem to realize they're actually fighting a war with Kato's mechanized demons)
There are other clever bits thrown in that show Miike really put a lot of time and effort into writing the script (the first time he gets screenwriting credit, if I'm not mistaken). When Kato's demonic creation (the entire factory becomes a huge demon, in one of the film's moments of good CGI) descends upon Tokyo, a man dismisses the confusion outside by casually quipping that, "It's only Gamera." In a moment of darker humor, a panicking provincial policeman attempts to shoot a rampaging mecha-beast, but his aim is so poor that he misses the monster entirely and manages to hit the monster's intended human victim square between the eyes. Less successful is the comic relief courtesy of the kappa (a turtle-like humanoid, played by Japanese comedian Sadao Abe, who also appeared in Higuchinsky's excellent surrealist horror film, Uzumaki), though he does manage to score a laugh or two, which is more than you can say for most comic relief. The acting is uniformly good, and each of the players who inhabit the yokai manage to make them human but also bizarrely inhuman. They're familiar, but you can't fully relate to them. The yokai are realized primarily through the use of old-fashioned make-up, masks, and puppetry, though a few are rendered or assisted by CGI, such as the woman with the snakelike neck, the paper wall with eyes, and maybe the stone wall that walks and talks (yokai can get pretty far-out). Kawahime is the most complex of the goblins, aside from being the hottest even with her weird amphibian hands. She began life as a discarded effigy and was rescued by Kato, only to spurn his offer to join him in destroying humanity. At the same time, she is torn between her resentment of mankind and her love for those she saves from drowning. As the young hero Tadashi, Ryunosuke Kamiki manages to avoid being annoying for most of the time, though Miike doesn't seem to have much more for him to do than stumble around and yell a lot. The yelling gets kind of tiresome, even if that's what a kid would really be likely to do when confronted with a massive host of goblins and chainsaw-wielding cyborgs. Still, when he's allowed to, he rises to the occasion and makes for a relatively painless pre-teen hero. Great Yokai War just barely misses being a great film, but there's really no shame in merely being a very good film. Miike's pacing is still uneven, and while he succeeds with some character development, he fails at other times, making for some spots that drag. The yokai are never as fully realized characters as they should be, with the exception of Kawahime. It's nice to see so many old familiar faces -- both human and yokai -- and as a nostalgia trip (there's that lost youth thing again), Great Yokai War is a lot of fun. As a kid, I would have loved it. As an adult, struggling to remember youth, I merely liked it a lot. Whatever the case, it's a triumphant return for Miike, and with a film that was apparently very near and dear to his heart. I my not have liked it quite as much as I'd hoped, and it has it flaws, but all in all, Great Yokai War is a madcap good time at the movies. Labels: Director: Takashi Miike, Fantasy, Horror: Yokai, Stars: Bunta Sugawara, Year: 2005 posted by Keith at 6:36 AM | 8 Comments Saturday, May 21, 2005Battles without Honor and Humanity II: Hiroshima Death Match
1973, Japan. Starring Kinya Kitaoji, Meiko Kaji, Sonny Chiba, Bunta Sugawara, Asao Koike. Directed by Kinji Fukasaku.
Before I begin the review proper, I should explain that for some time now, I've been sitting here trying to think of an adequate way to describe exactly what it is that Sonny Chiba does and wears in this second film in Kinji Fukasaku's high enjoyable, highly influential Battles without Honor and Humanity series of films that delve into the world of organized crime and the role it played in rebuilding post-war Japan. The closest I can come up with to summarize the acting display by Chiba is to say that you should try to imagine William Shatner and Jimmy Walker being merged into one creature, which the director then instructs to "stop being so subtle." Chiba is one half of the two characters this second entry in the series focuses on, relegating characters like Bunta Sugawara's Hirono from part one to supporting players. The year is 1952, though as with the first film, everyone still dresses like it's 1972. After years of economic turmoil, Japan has found sure footing again thanks to a boom in the marketplace caused by the war in Korea (that would be the Korean War). The number of gangs and players on the board that made part one such a headache to follow at times have been pared down to a relatively lean and manageable number for part two. The gang war that raged in the first film as the newly formed yakuza gangs that emerged from the ashes of the atom bomb has simmered down a spell, though the days of peace and prosperity are hardly stable. The action picks up shortly after the end of part one. Young Shoji Yamanaka of the Muraoki Clan gets sent to prison for stabbing a couple gambling cheats, and while there he meets Hirono, who is currently doing time for killing the boss of the Doi Clan in part one. When he gets out on parole, Shoji meets the niece of the Muraoki Boss and also manages to get on the bad side of young blood Katsutoshi Ootomo (Chiba), the quintessential yakuza without honor, humanity, or decent fashion sense. Once again, Jimmy Walker comes to mind as Sonny's costumes all closely resemble something you'd expect to see Jimmy strut out in on an episode of Good Times. Ootomo is head of the Ootomo Clan's gambling ring and a relative of the elder of the gang. But things aren't all rosy between Katsutoshi and the mainstream of the gang. It's that old chestnut again, the one about the young maniacs who are upset because the stodgy old timers are holding them back and refusing to pass the torch to the next generation, possibly because the next generation insists on wearing loud Aloha shirts. But by this point - roughly ten minutes in - the names and gangs are flying so fast and furious that one needs to devote several watchings of the film to developing some sort of flow chart to keep track of everything. At the very least, the viewer can relax a little knowing that, despite the many characters, most of them are background players, and one not need struggle to keep track of five hundred different names and faces all betraying one another and stabbing one another in the back like in the first film. The action in part two boils down primarily to Shoji and Katsutoshi as the former falls for the boss's niece and seeks his fortunes as an assassin while the latter fumes in unbridled bug-eyed glee as he plots to take over the Ootomi gang and return things to the good ol' state of chaos, violence, and war that Katsutoshi and his young crew found to be so much fun. Shoji has trouble since the niece is the widow of a Japanese war hero, and the boss doesn't take too kindly to Shoji poking around in her personal life. Katsutoshi has a hard time for the obvious reason" old men in charge of vast criminal empires hate to be shot and beheaded and things of that nature. And of course, a war is eventually going to break out among rival clans, and plenty of backs will be stabbed. One of the film's best and most energetic scenes involves an assassination attempt perpetrated by Katsutoshi on the Muraoki boss. It's all screaming, insanity, blood, sword waving, and guys in their underwear falling down stairs. All the while, Bunta Sugawara, once out of jail, does his best to run his own little group and stay uninvolved in the politics of the greater yakuza landscape. Of course, seeing as everyone thinks of him as the last honorable man in the underworld, they're always looking to him to mediate differences and solve their problems. Just when he thinks he's out, they pull him back it in -- and isn't weird that one of the most quoted lines from The Godfather saga comes from the one everyone hated? Anyone familiar with the first film is going to familiar with this follow-up. In fact, since the entire Battles without Honor and Humanity series concerns the same group of people and was directed by Fukasaku over a period of just a couple years, they play less like separate movies and more like one long, bloody saga. The separate films are really only convenient chapter breaks that allow you to come up for breath and try to figure out which clan is allied with which other clan, and who just swindled who. Thus, it makes writing about the entire series one film at a time a bit challenges, since much of what was said about the first films in terms of style, approach, and messages applies to this and all subsequent films as well. That said, there is something about part two that sets is apart from the other four films in the series. Fukasaku was never one to rest on his laurels, and the obvious course for a sequel would be to simply continue following the exploits of Bunta Sugawara's Hirono and the various Shakespearian levels of plotting and machination that characterize the first film (and, as it would turn out, subsequent entries as well). Instead part two focuses on relatively minor characters. Shoji is a nobody, and his struggle is a relatively minor one when placed against the greater backdrop of Machiavellian manipulation running rampant in the yakuza world. And Sonny Chiba's Katsutoshi, for all his bluster and big floppy pimp hats, is just a two-bit punk. The major players here are all in the background, and instead we're afforded a more intimate look at the small potatoes who, despite their lack of rank, manage to affect the course of events. As nerdy as it is of me to draw this comparison, think of the guy who assassinated Archduke Franz Ferdinand. How many people even remember his name without having to look it up (it was Gavrilo Princip, but I only know that because I'm weird about World War One)? And yet this guy, basically by sheer dumb luck, manage to kill a man and, in turn, spark the first world war, which because of the grossly unfair treaty at its conclusion, helped spark the second world war and the rise of Adolf Hitler. Funny what one guy can do, isn't it? Shoji and Katsutoshi are a lot like Princip. Nobody's who get their fifteen minutes on the big stage. The series would return to what made the first film so popular and difficult to follow, and thus part two serves as sort of a little breather, an aside almost, a look at a couple of the small lives affected by and caught up in big events. Stylistically, Battles Without Honor and Humanity II follows part one's lead. Fukasaku employs an almost news report-like approach to his film. There is lots of shaky handheld camera work thrust into the middle of the action, a novel approach at the time which is still used today to endlessly irritate me. It works here, where everything is presented in a gritty, street-level fashion and the action involves only a few people. Not so much, though, in movies like Troy. A cast of thousands epic battle scene is just poorly served by ground-level handheld camera work. But I digress. As with part one, Fukasaku plays hard and fast with violence, presenting it not as heroic or graceful, but as mean, gory, and perpetrated by people whoa re basically assholes. You'll find nothing of the honorable criminals of older yakuza films nor of the heroic bloodshed poet-assassins that dominated the 1980s thanks to John Woo. These guys just want to cut your ear off. Even Shoji's battle for the love of a good woman is presented with unflinching brutality and nary a moment during which you can relax and say, well, for this one time, he's having a golden moment. Everything is going to end bad, and what's worse, even the road there is hard and unrewarding. If these movies are Shakespearian in the number of alliances and double-crosses they contain, then they're decidedly un-Shakespearian in their total lack of romanticism about anything, from war to love. The performances are all very good, although Sonny Chiba may go just a tad over the top from time to time. Pulling back a distance from Bunta's character allows Kinya Kitaoji to shine as the beleaguered Shoji, and he manages to invoke sympathy in the viewer without ever actually becoming a completely nice guy. He is, after all, a yakuza thug and killer. If he's our good guy, it's only because Katsutoshi is so much worse. It's wise of Fukasaku to limit Sugawara's screentime, because once he steps into a scene, he commands everything around him, and you forget just about everything else, except maybe Sonny Chiba flapping his arms wildly and snarling in the background. That Bunta is seen here as a background character eking out a living as the head of a tiny gang that tries not to involve itself too heavily in yakuza politics also whets your whistle for later installments, because everyone knows that Bunta will be the main focus again soon enough. Until that happens, however (which doesn't take long), Battles Without Honor and Humanity II is a worthy and enjoyable follow-up to the first film. Because it limits its focus, it's a more accessible film than others in the series. But let's face it, as good as part two may be, we just can't wait to see Bunta Sugawara and his flat top back in the foreground. Labels: Action: Yakuza, B-Masters Roundtable, Country: Japan, Director: Kinji Fukasaku, Series: Battles Without Honor and Humanity, Stars: Bunta Sugawara, Stars: Sonny Chiba, Year: 1973 posted by Keith at 12:04 AM | 1 Comments Monday, March 21, 2005Battles without Honor and Humanity
1973, Japan. Starring Bunta Sugawara, Hiroki Matsukata, Tatsuo Umemiya, Tsunehiko Watase, Nobuo Kaneko. Directed by Kinji Fukasaku.
If I say "post apocalypse film," then chances are, one of two things will pop into your mind. If you are my age or younger, or slightly older for that matter but not by much, then it's entirely likely you'll immediately picture Road Warrior and its many imitators often of an Italian origin. Pink mohawked men running wild in the desert atop supped up dune buggies while a stoic hero in leather mumbles and saves some band of peaceful folk trying to re-establish civilization. If you're older, or more in tune with the length and breadth of exploitation film, then you might also drum up less-than-fond memories of those old 1950s atomic paranoia films, or the more interesting sci-fi films set after such a war had devastated the world and left it populated by nothing but nubile, sexy young women and virile, two-fisted scientists from the 20th century. What you won't think of, I'm willing to bet, is a gritty Japanese yakuza film set in the years immediately after the end of World War II, but that's exactly what Battles Without Honor and Humanity can be construed as. It is, after all, taking place in the wake of the one atomic war we've actually had, and you can't get more post-apocalyptic than Nagasaki or Hiroshima after the Bomb. And while you may not, thankfully, spy any pink-haired men in assless leather pants or bodybuilders in a Quiet Riot mask imploring a bunch of people in shoulder pads and burlap sacks to, "just walk away," and while there may be no rolling deserts in sight, there are roving gangs of hooligans in leather jackets wreaking havoc on the innocent. The only real difference is that in the postwar chaos of Hiroshima, no hero emerges to defend the honor of the downtrodden. Everyone is too desperate, too defeated, too decimated to worry about heroism or honor - a state that seems foreign and inconceivable in a nation preoccupied with such notions. Here the hooligans are no better off than the citizens, and everyone is wracked by a panicky confusion that manifests itself either as defeatism or rage. This being a yakuza film, we'll focus on the group of people who react with rage. But if this is a post-apocalypse film of a different color, it is also a yakuza film quite unlike most anything that had come before it, and that difference stems entirely from the challenges facing postwar Japan, when survival suddenly seemed a hell of a lot more important than honor. Honor was paramount as a theme in yakuza films. Always there is the righteous gangster with an impeccable sense of honor and loyalty who stands in stark contrast to his foil, who will inevitably be the yakuza or samurai who has turned his back on "the code." Even among thieves, there is still honor. Maverick director Kenji Fukasaku, however, would put an abrupt and bloody end to the classically romantic notion of the honorable gangster. After all, it is and always has been a load of crap. But no number of backstabbers, internal wars, hits, or squealers ratting out their fellow gangsters to the police seemed able to tarnish this idea of honor bound warriors abiding by a code of fair play, loyalty, and decency. Fukasaku's films sought to debunk this myth by portraying the yakuza as what gangsters and criminals often were - petty, vindictive, deceitful, and ready to exploit any vice if it'll increase their power or the size of their bank account. He never dismissed the notions or any of the other conventions that were expected of the yakuza film as set down by the great icon Takakura Ken, who starred in dozens of post-war yakuza films that all seem to start with him being released from prison. Fukasaku knows the genre inside and out, and he makes sure he includes each of the clichés - the main character fresh out of prison, notions of honor, someone cutting off a pinky, so on and so forth; Once they're in there, however, he twists them around wildly and turns them inside out in a way that hadn't been done since yakuza genre deconstruction got its start under Seijun Suzuki in films like Tokyo Drifter and Branded to Kill. At the same time, however, he hasn't set out to simply make a movie full of seedy characters in sunglasses shooting each other and selling drugs to little kids. At the center of it all is the motivation, the reason, these men have abandoned honor, and that is the war. It all comes from a long lineage and the yakuza film's peculiar position as one of the true Japanese cult genres. Samurai films were obviously Japanese, but they were also easily adaptable to other genres - as a good many Western has proved. And although they had in them the ideals of honor and loyalty, there were also swashbuckling sword films that could be, at least on the surface, translated into any number of other genres, such as sci-fi or fantasy. Yakuza films, on the other hand, are often so obsessed with the esoterica, Japanese tradition, secret codes, handshakes, and minutiae of their subject matter that it can't be repeated without losing almost all its meaning. Strip it away, and you just have another gangster films, and while yakuza films were, on the surface, gangster films, they were also something quite different. There aren't very many action-oriented shoot-em-ups in the yakuza genre. Most of them are fairly slow moving, and that's because most of them aren't about the crime as much as they are about the criminals and the counter-culture they inhabit. A yakuza film without it isn't a yakuza film; it's just an action film. At their core and below the violence and gruff men shouting at each other, these are movies about a culture with roots stretching as far back as the Tokugawa Shogunate that first unified Japan and introduced to it a whole class of disenfranchised wandering samurai, or ronin, who basically lost their jobs when the petty warlords and regional masters become obsolete under the one government, one country system. Suddenly, and in a way that eerily mirrors the post-bubble Japan of the early 21st century, these men who thought they'd been guaranteed jobs for life as noble samurai were out on the streets with nowhere to go and no one in need of their skills. Bands of ronin started forming their own societies, some acting almost like local police defending villages from marauders and greedy officials (like the chaps in Akira Kurosawa's Seven Samurai), others acting like local thugs. These bands of ronin eventually became known by the name yakuza - Japanese for the unlucky 8-9-3 combo in dice gambling that means you just lost. The early yakuza films dealt primarily with these historic and usually heroic samurai. 1927's Chuji's Travel Diary was the first of the bunch, but others quickly fell in and began writing the rules by which the genre would play. After World War II, however, yakuza films were more or less banned under the thinking that, to keep the Japanese from standing up to fight again, you had to strip them completely of their dignity and take away anything that might showcase that famous fighting spirit. Hey, it was MacAurthur's idea, not mine. The result, of course, was the desperation we see in the beginning of Battles Without Honor and Humanity. When we first meet our rowdy bunch of central characters - and there are a lot of them, with plenty more on the way, so you better keep a flow chart handy - they are bitter hustlers trying to stay alive in the turmoil and madness of post-bomb Hiroshima. Ostensibly, our main character is a young hustler named Shozo, played by yakuza film staple Bunta Sugawara. Sugawara became one of the most recognizable and beloved faces in the yakuza films of the 1970s, thanks in large part to his partnership with director Kenji Fukasaku. Shozo and his mates live in a world without a future. They've just survived the most horrific single attack man has ever seen (and no, I'm making a pro- or anti-atomic bomb statement there - I think proponents and opponents of dropping the bomb on Japan can agree at least on the fact that it was a pretty big deal), and in the aftermath, they find themselves at the mercy of an occupying force determined (so the story goes) to strip them entirely of what little dignity they may still retain. In such an atmosphere, honor and humanity was a distant consideration to simply staking out a claim, and if the myth of the yakuza code had ever been real, it was certainly killed in the atomic blasts. When, in 1951, the Japanese regained much of their freedom as a nation, period films were back in action, but most of these were samurai films. They were the best way for the Japanese to recapture their lost glory and start to rebuild a sense of self-worth. Honor, nobility, self-respect - these were the things that made the samurai movie tick. And loyalty - loyalty was essential, both to the samurai and to the mid-century Japanese who were trying to forge a new nation and establish a new government unlike any they'd had before. The era of shoguns and emperors had given way to the Japanese Diet, or parliament, and democracy. If there weren't many yakuza on the screen, then it was compensated for by the fact that so many of them were involved behind the scenes. Bored with turf wars among themselves and with the Chinese and Korean minorities who formed their own gangs, the postwar hooligans saw money to be made in the newly revitalized Japanese film industry. Many of them became involved as scouts, producers, and a few even became studio heads. Eventually, of course, yakuza films started creeping back onto screens, this time set primarily during the period of rapid modernization just prior to World War II and involving a heroic gangster usually stubbornly clinging to traditional Japanese clothing facing off against corrupt gangsters who had usually sold out and started wearing Western style suits - very similar to what we'd see again in the 1970s when Hong Kong kungfu films invariably featured a guy in that traditional Chinese shirt and pants and slippers kicking the crap out of a bunch of thugs in bell bottoms and those Little Rascal caps. When the yakuza films started toying with a more modern, post-war setting, the films were still richly melodramatic and steeped in nostalgia for the old ways. Takakura Ken became the poster boy for the new yakuza film and starred in more than a sane person would want to count. By the end of the 1960s, the social upheaval that was engulfing much of the world was just as strong in Japan as anywhere else, and people weren't buying these sentimental doomed heroes bound by codes of honor and love. Seijun Suzuki had started messing with the truisms of the yakuza film, but his wild pop-art experiments were more a rebellion against assembly line, characterless filmmaking than they were against the yakuza genre itself. The real hit on honor-heavy yakuza films came in 1967 with the release of Junya Sato's Organized Violence starring Tetsuro Tanba (best known to Western audiences as Tiger Tanaka from the James Bond film You Only Twice) and Sonny Chiba. In 1973, Kinji Fukasaku upped the ante with Battles Without Honor and Humanity, a cutthroat, unflinching, and decidedly unromantic look at the world of post-war gangs in Japan. At the center of the maelstrom is Bunta Sugawara, a former matinee idol turned iconic bad boy and sporting a severe flattop and all-around stern, militaristic look. After striking back at some rowdy American GIs, typically portrayed as loud-mouthed, swaggering, and ready to beat up or rape anyone in sight, Bunta's Shozo goes to prison, where he becomes blood brothers with another inmate, Hiroshi, played by Tatsuo Umemiya. When he gets out, Shozo is taken under the wing of the boss of Yamagumi Gang, but he quickly learns that the yakuza world is not as it was, if it was ever that way in the first place. His boss is a coward, ready to backstab at the drop of a hat, and equally ready to cower and sob if he can't get a sucker punch in. Shozo is bewildered by the array of gangsters all fighting amongst themselves and jockeying for political alliances and territorial gains. It gets to the point where so many players are introduced and so many loyalties switch back and forth that it soon becomes impossible for the viewer to keep everything straight - which is precisely the effect Fukasaku is going for, as it mirrors perfectly the feelings of the confused and frustrated Shozo, who wanders through this madness in a half-dazed state, harboring still some notion of loyalty and honor that manages, paradoxically, to both make him the center of attention and marginalize him completely, to keep him in the crosshairs but also safer than most. When an old friend makes a dramatic power play, Shozo is caught between him and his old boss, who is hardly worthy of Shozo's continuing loyalty. Battles Without Honor and Humanity was based on a book by journalist Koichi Iiboshi chronicling the history of the real life Mino gang. As such, the film rings especially factual in its documentation of dirty yakuza life, playing at times almost like a series of yakuza home movies. The film is brutally violent but not action-packed. The drama between the character, and the stripping away of every lofty romanticized delusion regarding the yakuza and the yakuza film are the film's primary weapons. When the violence does come, it is fast, ugly, and street-style. You'll see no white-clad gangsters with two guns leaping through the air in balletic slow motion. Instead, there is only sweating, grunting, screaming, and blood. Fukasaku employs a lot of street-level hand-held cameras - something that was in vogue at Toei Studios, owing mostly to the fact that they were cheap, easy to use, and resulted in faster shooting schedules. The effect was often detrimental to the film, as in many of the Sonny Chiba karate flicks whose action was undermined by blurry, shaky handheld camera work. Here, however, it serves to throw you into the thick of the action and further confuse you and make you relate to Shozo and makes the movie feel even more like a piece of guerrilla documentary filmmaking. Although the sheer number of characters keeps you from ever becoming too emotionally attached to any one person, Shozo included, it's still an emotionally engaging film. It's the entirety of the situation that pulls you in, the mere act of watching these people pull themselves - and ultimately, their entire country - out of the ashes only to self-destruct once the hard part was over. It's a common occurrence that continues to play itself out on a daily basis. It's easy to find unity when there is a common struggle, but once the struggle has been surmounted, once the battle has been won, people find it's even harder for them to hold things together. The experiences in the desolation of Hiroshima pulled these men together, and the increasingly secure and prosperous times that followed tore them apart. The peace, as they say, is always harder to keep than to win. Compare these post-war yakuza, then, to something like the criminal gangs and militias of Chechnya. Like the yakuza, they banded together against a common enemy, in this case the Russian army and the utter ruin visited upon the country of Chechnya. Like Hiroshima after the bomb, Chechnya has been reduced almost to ashes, its infrastructure shattered, it's people hopeless and angry, and its future even bleaker than that of Japan at the close of World War II. Gangsters became politicians became resistance fighters and military heroes, and after years of bitter struggle the inhumanity of which may be unparalleled in the 20th Century, even by the standards set by such atrocities exhibitions as Sierra Leone and Pol Pot's Cambodia, the Russians finally withdrew, claiming a bogus victory in the war and leaving the Chechens with a wasteland to rebuild. Unfortunately, the men who proved so valiant, fearless, and admittedly bloodthirsty and brutal in (and out of) combat could not rebuild the nation they defended. The war had been their element, but peace and rebuilding proved too much. In the end, at least for Chechnya, it didn't matter, since as soon as Vladimir Putin was elected president of Russia, he made a point of resuming hostilities with a shocking ferocity that should leave the world aghast if the world ever bothered to pay attention to some bunch of mountain rabble with ties to fundamentalist Islam. The bitter cold of the Caucasus Mountains seems an odd place for jihad, accustomed as we are to seeing it played out on the sands of the Middle East. But then that whole area where the Middle East collides with Europe and Asia is a fascinating, confusing, and endlessly tumultuous corner of the world that few people seem to understand or take much interest in. That nations are often built on the backs and from the sweat and blood of criminals is a frequent theme in history, and indeed most human history is little more that a chronicle of criminal acts committed in the name of god, king, and country. Martin Scorcese's Gangs of New York sought to examine that very piece of the history of New York in particular and the United States as a whole, as did Francis Ford Coppola's The Godfather before it.. Kinji Fukasaku's Battles Without Honor and Humanity does the same for Japan, and later entries into the series would trace the development even further, going so far as to make the claim, perhaps not outrageously, that much of Japan's emergence as a global economic power is the result of the machinations of driven but corrupt criminal gangs. For the first entry in the series, we see simply their emergence from the war and subsequent failure to work cohesively without the immediate threat of US occupation. Left to their own devices, boredom sets in and brings with it violent internal conflict and turf wars. They were born of chaos and need chaos to survive. If there is no external threat to unite them, after all, then they will create an internal one to rip themselves to shreds. Fukasaku's film is not completely devoid of the yakuza genre trappings; it simply presents them so that it can dispel them. Indeed the beginning, in which Shozo is sent to prison and we meet him again as he is released after some brief scenes while incarcerated, could be the opening to any of a number of Takakura Ken films. The only difference is that there is very little in the way of nobility to any of it. Takakura Ken was always a majestic figure who radiated righteousness and honor even as a criminal. He was strong, confident, and trustworthy. Bunta Sugawara, however, plays his part with a sullen shiftiness. He never radiates confidence of nobility as much as he does awkward discomfort and confusion. Both actors and characters steep themselves in the melancholy, however, and Bunta's Shozo might ultimately be what one of Takakura Ken's yakuza figures would be like if he came out of prison and was faced with the ream world of organized crime, where men hardened by the experience of the war had little use for outdated romantic notions of the noble yakuza. Fukasaku plays with other genre conventions as well. The obligatory pinky-chopping scene (chopping off a finger being the traditional way to atone for some offensive transgression of the code in the yakuza world) is played for laughs on an almost slapstick scale. Shozo, like Takakura Ken's many yakuza characters, leaves prison to find the world is not as he left it, but rather than standing in stark contrast to it like one of Ken's Walking Tall-esque gangsters, Shozo becomes a participant in it, maybe not as active as others, but a participant none the less. And no, he won't be making any moving or eloquent speeches. If Takakura Ken was the Elvis of the yakuza film, then watching Bunta Sugawara must have been like The King seeing The Beatles for the first time. By the time the final shots are fired and the groundwork is laid for future films, the viewer is exhausted, physically and emotionally, partly from the not-so-simple task of trying to keep straight all the betrayals and factions that come into play in this battle between the Doi and Yamagumi gangs. Besides Shozo, who is relegated almost to the role of spectator, there are very few people for whom to root, no honorable yakuza. There are only backstabbers, petulant childlike bosses, and the occasional visionary who wants to run the yakuza like a corporation and reap huge profits as a result - the road that would eventually win out, as it was. Bunta Sugawara remains, through it all, a solid presence with a deadly gaze. In effect, he's seeing things the same as we see them and is just as confounded by it all. His performance is one of subtlety, which is often how people try to describe a bad performance they don't want to call bad. Chuck Norris, for instance, is more bad than he subtle. Clint Eastwood, on the other hand, was subtle and deadly good at it. Bunta is more Clint. If the film has any weakness, it's in some of the period costumes. The film is set in the 1940s and early 1950s, but some of the cars and fashions on display are without a doubt early 1970s. It's a good idea not to sweat a detail like that. Kinji isn't Akira Kurosawa after all, who demanded that whole sets on Tora! Tora! Tora! be destroyed and rebuilt because the shade of paint on the battleship wasn't historically accurate. That might be why Akira Kurosawa was replaced on that film by.hey, Kinji Fukasaku! So just let the big collars and '70s shades slide. The film is trying to accurately dissect the yakuza, not the fashion trends that surrounded them. Battles Without Honor and Humanity is a demanding film, especially for audiences who don't speak Japanese or aren't familiar with the intricacies of the yakuza genre. People looking for knockdown, wall-to-wall action are going to be disappointed. The action here come sin spurts and is ugly, unchoreographed, and very real. First and foremost this is a drama and a societal study, a philosophical film but stripped of lyricism and poetry. It is more like the streetwise wisdom delivered by some old crank. After all, you don't sit down to watch Goodfellas or Miller's Crossing for the action scenes. This is crime drama, and as crime drama and modern day film noir, it's complex and engaging on multiple levels and remains one of the best and most unconventional yakuza films around. It does require a lot of the viewer, but then most good films do. Unlike many films in the crime genre, it can't be enjoyed on a purely popcorn level. It's not one of those movies where you can just sit back and enjoy the ride. You have to actively engage it and work at it, and even then it's the film's point that sometimes you're going to be lost, just like Shozo. If you aren't interested in the yakuza as a social phenomenon or cultural study and not just as an action movie cliche, then Battles Without Honor and Humanity won't do much for you. Not that the movie is dull or lacking in action, but it'll seem that way if you were expecting something more.modern, I suppose. Guys in sharp suits posing and doing Hong Kong style kungfu fights, that sort of thing. Even contemporary Japanese audiences don't seem that interested or able to grasp what a film like Battles Without Honor and Humanity was attempting to accomplish. This is a completely brilliant film, and like most brilliant films, it just isn't dumb enough for some people. It was a major hit at the time and made Kinji Fukasaku's career. It's odd that until the release of Battle Royale, the director was best known in the West for the movies that least defined his oeuvre. Sci-fi quickies like The Green Slime were hardly Fukasaku's calling card, but since the yakuza films, and especially the kind of yakuza films Fukasaku was making, were and to some degree still are fairly inaccessible to most audiences, it's Green Slime and Message for Space for Kinji. Or at least it was until, as an aged man with failing health and nothing to loose, he set Japan -- and this time a good portion of the rest of the world -- afire again with Battle Royale, another movie that seeks at its heart to pick away at Japan's notion of itself as an orderly and honorable country in much the same way a chicken in Battles Without Honor and Humanity picked away at the dismembered pinky of a disgraced yakuza. Films like this would later become some of the most popular films among real-life yakuza, who would gather in old theaters and watch them and pine for the days when crime was nasty and tough and violent instead of white collar and dull and corporate. It probably has a lot to do with films like Battles Without Honor and Humanity being so grounded in the reality of the situation and with the fact that many of them involved real gangsters. Heck, Noboru Ando was a real life yakuza who eventually starred as himself in a series of more or less autobiographical film adventures about his seedy life. It's the ultimate irony that these guys would get nostalgic for a type of film that made a point of dismantling nostalgia, romantic for a film that strove to strip away any notions of romanticism from its subject matter. It's also a sign that when Kinji Fukasaku made this film, he was doing more than making a film; he was documenting an entire culture and way of life. Labels: Action: Yakuza, Country: Japan, Director: Kinji Fukasaku, Series: Battles Without Honor and Humanity, Stars: Bunta Sugawara, Year: 1973 posted by Keith at 12:10 AM | 0 Comments |
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