Sunday, March 09, 2008Golden Bat Release Year: 1966Country: Japan Starring: Sonny Chiba, Hirohisa Nakata, Andrew Hughes, Wataru Yamagawa, Emily Paird, Hisako Tsukuba, Yoichi Numata, Koji Sekiyama, Kousaku Okano. Writer: Susumu Takahisa, Takeo Nagamatsu Director: Hajime Sato Cinematographer: Yoshikazu Yamasawa Music: Shunsuke Kikuchi Producer: Kaname Ougisawa Original Title: Ogon Batto Ogon Batto (Golden Bat) is in many ways typical of the type of films Sonny Chiba appeared in before he became an international action star with the Street Fighter movies. Under a long term contract with Toei Studios, he racked up an impressive slate of low budget B movies during the sixties, a good number of kiddie-themed science fiction films among them. His turn as Iron Sharp in Uchu Kaisokusen (aka Invasion of the Neptune Men), as well as his starring roles in the Toei TV series Nanairo Kamen and Ala-no Shishai, also made him a veteran of the costumed hero Tokusatsu genre of which Ogon Batto is squarely a part--though in Ogon he was, for once, spared having to be the guy in the silly super hero costume (an honor that went to actor Hirohisa Nakata). This might have provided a nice break for Chiba--as well as an opportunity to enjoy a bit of shadenfreude at Nakata's expense--but it also results in a rare instance in which the charismatic and energetic Chiba is rendered relatively low-key by all that is going on around him. For, while Ogon Batto may have little in terms of art that distinguishes it from other such films in Chiba's early filmography, it does have a certain energy to its presentation that clearly sets it apart. Ogon Batto begins with Akira (Wataru Yamakawa), a young amateur astronomer, making the shocking discovery that the planet Icarus has gone off course and is heading rapidly toward Earth. No sooner has Akira made his case to the disbelieving staff at a nearby observatory than he is whisked away by a cadre of Men In Black and taken to the headquarters, hidden in the Japanese Alps, of The Pearl Research Institute, a secret, UN-backed organization dedicated to studying strange space phenomena. Here he meets Capt. Yamatone (Chiba), who promptly asks Akira to join the institute--because, despite being a kid, he obviously knows a lot about science and stuff. Akira accepts, and is immediately introduced to Doctor Pearl (Andrew Hughes) and his granddaughter Emily (Emily Paird), a twelve-year-old child who, in classic Japanese sci fi movie fashion, obviously holds a position of some authority at the institute. Doctor Pearl shows Akira the Super Destruction Beam Cannon, a ray gun with the power of "1000 hydrogen bombs" designed to blast Icarus out of the sky before it can hit Earth. Unfortunately, Pearl tells him, the cannon is not yet operational, because a special mineral is needed to create its lens. No sooner has Pearl said this than the team receives word that an expedition searching for that very mineral has run into trouble and is not responding to contact. At this, the entire staff--man, woman and child--pours into the institute's flying Super Car and takes off over the ocean. Soon the location of the expedition is spotted: It's the lost continent of Atlantis! The team touches down on Atlantis and finds the entire expedition team dead, at which point a giant tower--looking like a mile high drill bit with a squid's head on it--rises up from the ocean and starts shooting cartoon laser beams at them. This tower is the base of Nazo (Koji Sekiyama), the self-proclaimed Ruler of the Universe, who wants to destroy humanity because "No one else should exist except for me, Nazo!" With Nazo's foot soldiers hot on their heels, the team retreats into a temple, where they find an ornate sarcophagus. On the sarcophagus is an inscription stating that, 10,000 years from the date of that inscription, a crisis would erupt that would necessitate the aid of the Golden Bat, the occupant of the sarcophagus, who could conveniently be resuscitated by just adding water. As the foot soldiers close in, Emily follows those instructions and revives the Golden Bat, a hulking figure in Gold lycra and skull mask, who proceeds to beat the enemy into retreat with his Baton of Justice. With Nazo and his minions gone for the moment, Golden Bat informs Emily that, because it was she who revived him, only she can summon his aid--and with that makes his magic bat mascot affix itself to her uniform in the form of a bat-shaped broach. He also informs the team that, now that he has been revived, Atlantis will once again sink below the ocean. The team makes for the Super Car and manages to take off in the nick of time as Atlantis crashes back beneath the waves. And there you have it, ladies and gentlemen: The first fifteen minutes of Ogon Batto. And things don't really slow down much from there. The film may be a pure, hastily made, low budget construction (just how many commercial Japanese features were still being made in black and white in 1966?), but there is one thing of which you can be guaranteed: By the time you reach the end of its seventy-minute running time, you will have seen an awful lot of stuff happen within a very short period of time. While the Golden Bat is a lesser known Japanese super hero compared to the likes of Ultraman or Kamen Rider, he is no less a venerable one. The creation of one Takeo Nagamatsu, his origin dates back to the early thirties, and is attributed, depending on who you ask, to either pulp magazines or to kami-shibai, a practice of live storytelling with printed illustration cards that was popular with children in that era. Whichever is the case, he would later make the transition to manga, where he would, at one time, be rendered by the capable hands of the master himself, Osamu Tezuka (Tetsuwan Atom, aka Astroboy, and Jungle Emperor Leo, aka Kimba). A year after his feature incarnation in Ogon Batto, he would go on to make his debut in a popular animated television series, making this movie just one stop in his journey toward total Japanese media domination. A live action television series would follow in the early seventies. It is clear that the Bat's manga incarnation is the inspiration for Ogon Batto, and it's one of the film's most admirable qualities that it tries to stay true to the look of that source, even if with mixed results. The Nazo that appears in the comics, for instance, is a distinctly weird creation, sort of an amorphous black shape with bat ears and four-laser firing eyes who has a hovering flying saucer in place of a lower body. There is definitely an attempt to duplicate that look on the part of Ogon's art department, but with the resources they had to work with, Nazo just ends up looking like a man in a big floppy flannel sack--and because the effect of him hovering above the ground with no lower body was hopelessly beyond their means, the actor simply keeps his bottom half hidden within a stationary saucer-shaped control console. Nazo's tower, on the other hand, really looks like a manga creation given real world dimensions, and it's one of the movie's visual treats. The model is put to its best use during the film's climax, in which the tower suddenly erupts from the bowels of the Earth directly below Tokyo and rises up to loom threateningly over the city's skyline (a scene closely parodied in the 2004 live-action film version of the 70s anime Cutey Honey). In fact, all of the film's models--from the tower to the shark-shaped flying submarine that Nazo's toadies use to travel between it and their various villainous assignations--are imaginative and fun, and none the less so for all the visible wires used to put them in motion. As for the Golden Bat himself, he seems here to be the kind of super hero whose super powers rely mostly on you being repeatedly told by the other characters in the movie just how super powerful he is. His preferred method of combat is running around and clubbing people one-by-one with his baton while stopping to strike highly stylized dramatic poses, which doesn't give the appearance of being that much more effective than the ray guns the members of the Pearl Institute are equipped with. Furthermore, he always announces himself with a laugh that is obviously meant to be ghostly and fear-inspiring, but which sounds more like the kind of chattering, forced laughter that just makes people uncomfortable. Whenever he does this, you kind of expect Sonny and company to start uneasily and halfheartedly laughing along while slipping each other nervous sideways glances. And when he flies it just looks ridiculous. All of this, of course, somehow combines to make the guy actually seem kind of lovable, though I don't think that was the intention. The practice of striking highly stylized dramatic poses is a popular one in Ogon Batto, and it's not just limited to our titular hero. In fact, the whole cast gets in on that action at one point or other, most memorably when a whole group of them, reacting en masse to some shocking revelation or bit of off-screen business, will do it all at the same time. It comes across kind of like a cross between silent movie acting and Vogueing. I realize that this film was produced in an era when camp was a dominant aesthetic in popular culture. But, as campy as all of that comes across, I don't think that the intention of the makers of Ogon Batto was to poke fun at their subject matter, but rather to use that prevailing aesthetic as carte blanche for them to be absolutely as corny as they wanted to be. The result is a film that's the cinematic distillation of the spirit embodied in the phrase "Gee whiz!" As I indicated earlier, the remainder of Ogon Batto's plot unfolds with much the same breathless pacing as it's prologue, each frantic set piece practically stumbling over the next in the overall rush to cram everything in before the credits roll. Nazo, rallying after the whole Atlantis debacle, sends three of his evil emissaries to infiltrate the Pearl Institute headquarters. This trio includes Jackal, a wolf-man, Piranha, a woman in a scaly fish outfit, and Keloid (Yoichi Numata), a Grandpa Munster look-alike with oatmeal on his face. After a series of frantic ray gun battles and the Golden Bat showing up to run around and club people with his baton, the villains succeed in making off with the Super Destruction Beam Cannon, only to find that it is missing the crucial lens (which, by the way, has now been successfully fabricated by Doctor Pearl and company, thanks to a gem comprised of the necessary mineral being in the Golden Bat's hand when he was found in his sarcophagus at the beginning of the movie). Taking on the appearance of Naomi (Hisako Tsukuba), another member of the institute, Piranha kidnaps Emily, and soon both Emily and Doctor Pearl are being held hostage by Nazo, with the lens stated as the price of their safe release. This leads to the final showdown between the Golden Bat and Nazo, held high above the streets of Tokyo (and involving, among other things, a dog fight with that cool shark-shaped flying submarine), as the rogue planet Icarus hurtles perilously ever closer to our seemingly doomed Earth. And just where is Sonny Chiba in all this, you may ask? Well, he does have his heroic moments, but the top-billed star seems mostly content to blend into the background and let all of the insanity just happen around him. Which is a very sensible attitude to take with Ogon Batto. It's an easy film to mock, but if you take the time to step back and appreciate just how furiously it's working to entertain you, you'll find that it's equally easy to love. Just don't expect it to be a showcase for the Street Fighter himself. Labels: Action: Superheroes, Country: Japan, Guys Dressed as Skeletons, Science Fiction, Stars: Sonny Chiba, Tokusatsu, Year: 1966 posted by Todd at 1:34 PM | 4 Comments Friday, April 14, 2006Golgo 13
Golgo 13: Kowloon Assignment: 1977, Japan. Starring Sonny Chiba, Callan Leung, Etsuko Shihomi, Emi Shindo, Elaine Sung, Nick Lam Wai Kei, Jerry Ito, Chi-Chung Lee, Yiu Lam Chan, Shu Tong Wong. Directed by Yukio Noda. Written by Takeshi Matsumoto, Nobuaki Nakajima.
Golgo 13: The Professional: 1983, Japan. Starring Kiyoshi Kobayashi, Tetsuro Sagawa, Goro Naya, Kumiko Takizawa. Directed by Osamu Dezaki, Shichiro Kobayashi, Hirokata Takahashi. Written by Takao Saito. Purchase from Amazon.com. A thrilling part of Animeighties Month! I don't know if this is the longest, most unfocused, and rambling review of Golgo 13 ever written, but man, it's gotta be close. They say that it's important to always understand that what you see in the movies does not reflect reality (especially true in documentary filmmaking). In other words, you may believe a man can fly, but you probably shouldn't try it...or should you? Maybe the people who have tried to fly under their own power and plummeted to their death are just the few freaks in the world who can't fly, and the rest of us can...if only we'd try! Point is, although what you see in the movies doesn't always correspond to real life, sometimes you come across a movie that does, in fact, reflect if not the whole of real life, then at least your life. Sitting down to watch Golgo 13: The Professional for the first time in years, I was shocked by how closely the life of the titular globe-trotting assassin reflects my own. Landing in Malta or some other exotic location, shooting some scumbag, collecting my fat wad of cash for a job well done, then heading to my loft in an undisclosed location to make sweet love to whatever woman caught my eye when I was busy pounding down scotch at some seedy strip club bar where I was telling the other broads trying to grab my attention to, "Hit the bricks, baby" -- man, I've been there. Since I've not written all that much about anime in the past, I do tend in these reviews to throw out a considerable amount of back story and trivia which I'd previously stated I didn't have at my disposal. Apparently, I was wrong about not having it, and I've collected more useless facts than I realized about certain titles over the years. But only certain titles. I have my tastes, and I've always watched anime based on whether or not the title falls within that range of interest, as opposed to watching something simply because it was anime even though it falls outside of my highbrow taste range. Thus, the vast and popular world of things like romantic comedy anime, sports anime, maid/servant anime -- these things are wastelands into which I never wander. I know nothing about them and, frankly, I don't really want to, no matter how many people tell me I should watch Love Hina. Ain't gonna do it. Does it have bad-ass globe-trotting assassins splattering brains all over a high rise building's penthouse window before wandering off the bed some moaning chick who implores him to "pull her trigger, lovingly and softly?" If not, then I ain't interested. I don't want to watch a bunch of doe-eyed little girls in maid costumes serve tea. I'm a hard fighting, hard drinking, hard loving man, like Golgo 13, and I don't have time to waste on weepy "doily anime."
So while I don't know much about a lot of the anime that gets the kids all fired up, I do apparently know more than I realized about anime that does fall within the scope of my interests, and a lot of it is going to come out in big floods during these reviews, because I have a lot of catching up to do. Plus, I'm sort of taking on the double task of reviewing a movie and also trying to summarize the entire trend of anime business and fandom in the 80s and 90s, so things may dovetail into points that seem to have very little to do with the actual movie title at the top of the page. Think of it all as one big long article, though, as properly understanding these films and my reaction to them requires the stage being set properly. This review, for example, will wander through the murky swamp of marketing 80s anime, the history of Golgo 13, Sonny Chiba, and comments about James Bond before finally getting around to saying that the sleazy Golgo 13 movie is pretty much one of the most bad-ass movies ever made, only I will make this point in much more florid and eloquent fashion than saying "this movie is bad-ass." Although, really, Golgo 13: The Professional is bad-ass. Plus, you know, it's fun to learn these things so you can use your knowledge of violent 80s anime to impress the gothic Lolitas at the next convention you attend, at least up until the point where they say, "What's Roujin Z?" I've always handled anime titles less as anime and more just as another example of a certain type of genre of film, mostly because anime is so vast and varied that classifying something as anime and leaving it at that really doesn't give you any idea what to expect -- other than it will probably be animated. During the 1980s, however, and especially in the early 90s, there was a huge push by marketers to sell their newly discovered anime titles as defining the whole of the Japanese animation world. A stock parade of titles were always trotted out as being emblematic of the art form as a whole. Thus an endless procession of "These aren't your father's cartoons!" type of marketing campaigns. It was all wildly misleading of course, nudging one toward presuming that Japanese cartoons were all studies in brain splattering violence and violent tentacle rape (as epitomized by movies like Legend of the Overfiend, Golgo 13, and My Neighbor Totoro). Even a timid foray into anime waters quickly reveals this not to be the case, but you wouldn't know it based on the advertisement. Still, it happened that all the sleazy, gory, disgusting pulp trash was what I loved in both film and literature, so even if I knew there was much more in the world than the evil anime, I was more than happy to reel about in the filth of exploding heads and stony assassins. This wave of anime was geared largely toward attracting the money of college students, which is an interesting demographic to target considering how much money the average college student has to spend. The hook was, of course, that these were taboo cartoons, crazy shit you wouldn't believe. And frankly, we were happy to buy into it, because a lot of it was crazy shit we couldn't believe. As someone coming from a cult film background peppered with action, horror, and martial arts flicks, much of the zanier anime that was being pushed at the time appealed to me, but it was also obvious that it was by no means a fair sample of the entire anime world. Still, that initial advertising campaign was phenomenally successful in establishing the average American's opinion of what anime (and manga) was: tentacle rape movies. Watching anime made you a pervert. It was dangerous, like listening to Judas Priest records backward.
This was also the first time anime was marketing to U.S. audiences as something distinctly Japanese. Like many my age, I grew up watching Battle of the Planets and Speed Racer, among other shows, as well as live action programs like Ultraman and Space Giants. As a youth, it never once occurred to me that these shows were Japanese. It never even occurred to me for the national origin of entertainment to matter one lick. As far as I knew, all shows and movies fluttered down from a wonderful magical realm built inside the gaseous clouds that enshrouded Venus. All that concerned me was whether or not the shows were fun. I didn't know that they were "different" from other cartoons because I didn't even realize they were "other" from other cartoons, except that they were about cooler things, like spaceships and monsters and karate, and not about lame things, like chubby bears who care about each other and little blue people who never catch on to the fact that Joeky Smurf's presents always explode, but never in a way that causes teeth and eyeballs to fly out in slow motion. And the people who released those shows here went to great lengths to cover up their Japanese origins (as if kids gave a damn -- this persistent idea that kids won't relate to something foreign still baffles me). I don't mean just the dubbing-- one expects that from shows aimed at kids -- but also changing all the names in the credits (because kids are such avid readers of the closing credits for cartoons). When the big VHS wave hit in the early 90s, there was more of an effort to sell the titles as something strange and exotic and foreign; rather than covering it up, their Japanese origin was exploited and used as something that signified they were different, better, than their American counterparts. The films were often still dubbed, and the original names were often still replaced by American re-dubbers and producers names, but there was no doubt that the fact that these were Japanese cartoons (Japanimation, as they called it) was the big hook. In these early days, one of the pioneers in dumping poorly dubbed "not your father's" cartoons onto the American market was a company called Streamline Pictures. Streamline, through a deal they arranged with Satan himself, managed to snag most of the high-profile anime titles that came out during the 80s and 90s -- or if they got something low profile, the marketing machine kicked in gear and made it high profile. Streamline was famous for making anime available in the United States, and infamous for providing some of the worst dubbing jobs this side of the Vietamese dub of A Chinese Ghost Story II I once watched, where you could hear conversations in the background, people eating lunch, sneezing, and at one point one of the dubbers yawning when no one was yawning on screen. Streamline's dubs were always technically proficient and artistically dubious, even at their best. For one, they had a tendency to make wholesale changes to the scripts if the mood suited them. For another thing, they tended to make awful acting decisions. Witness, for example, probably their most reviled dub: that of the original American release of Akira, which made some major changes to the story that made it even more convoluted than it already was, and also assumed that all Japanese biker punks would speak with thick Brooklyn accents. Streamline was truly a double-edged sword. On the one hand, they got a hold of many of the best titles and made them widely available in the United States. On the other hand -- man, Brooklyn accents? And they seemed committed to never releasing anything subtitled, where as other fledgling companies like U.S. Manga, AnimEgo, and Viz would often release a dubbed and a subtitled version. So for many of us, the first time we ever experienced films like Akira and Golgo 13 was via the laughably bad dubbed Streamline editions. Such was the case for me when I first watched Golgo 13, a feature film adaptation of a long-running Japanese comic book that was aimed primarily at bitter guys in dead-end salaryman jobs who harbored daydreams of being tough-as-nails murderous sex machines but, in reality, were just nerdy guys reading a comic book on the train before they started a day full of kissing their boss's ass and shouting out the company cheer (much like me, except we don't have a company cheer, and I'm reading 60s spy novels). The Golgo 13 comics were created by an enterprising writer named Takao Saito, who got his big break in the business doing manga adaptations of the James Bond stories. Saito's Bond comics were fully licensed components of the James Bond world, but they played fast and loose with the original books, often having very little to do with them other than the title and some character names (basically the same as what would happen to the movies). Under Saito, James Bond became a radically different character in some respects, including being a master of disguise when the Ian Fleming books go to great lengths to point out that Bond absolutely refuses to use disguises. Regardless of the lack of faithfulness to the Fleming novels, the comics were wildly popular and generally well-received by the average fan. However, the series eventually got canned in 1967 after covering Thunderball, Man with the Golden Gun, On Her Majesty's Secret Service, and Live and Let Die. It has been postulated that the fact that the comics were so radically different from the original stories from which they took their name was one of the main reasons for the cancellation -- this would have been shortly before or right around the same time as You Only Live Twice was released as a movie, which was the first Bond film to really differ dramatically from the original novel (Casino Royale doesn't count). More than likely, however, the comics were considered to be original James Bond stories, and after the death of Ian Fleming, his widow was keen to see that no one else continued writing new, original James Bond adventures (we see how well that worked out for her). Saito's reaction to the cancellation of his Bond series was to keep on writing it anyway, but change the character's name to Duke Togo, aka Golgo 13, a stone cold killer who will off anyone for the right price. Guilty or innocent, male or female, young or old, it didn't matter at all to Golgo 13. Saito's James Bond was drawn to look like Sean Connery (more or less), and anyone who has seen Saito's James Bond will instantly recognize it as being pretty much the same as his design for the mysterious assassin Golgo 13. Over the years, the Golgo 13 stories would get much more explicit than they ever could have under the banner of James Bond, but it's obvious that Golgo 13 is a direct outgrowth of the James Bond stories (with a dash of LUpin III thrown in from time to time), albeit one that's filtered through a gleeful willingness to embrace the increasingly permissive environment of the 1970s.
Free of the shackles of conforming to the Bond character, Saito was able to indulge his every whim and extreme and finally show the people that he, as a writer, was completely insane. Not quite as insane as Kazuo Koike (creator of Crying Freeman and Lone Wolf and Cub, among others), but still plenty nuts. The world of Golgo 13 quickly plumbed the twisted depths of pulp storytelling, serving up a steady stream of wildly popular action stories dripping with gratuitous sex and violence, which as I've said before and will no doubt say again, are the best types of sex and violence. Golgo 13 worked as a throwback to the hardboiled detective fiction of writers like Hammett and Chandler (who often wrote stories that are still surprisingly surreal and twisted) married with the gritty sex and violence of 1970s pop culture. It was pulp trash, through and through, but deliriously cracked in the head and unique in its approach, as opposed to being a simple regurgitation of pulp tropes. It was obvious that Saito had become some sort of sick, mad genius, the comic book creating equivalent of one of his James Bond villains. The first movie adaptation of Golgo 13 came to us courtesy of a 1977 live action film starring a perfectly cast (in my opinion, anyway) Sonny Chiba and directed by Yukio Noda, who brought the world the 1974 pinky violence exploitation "classic" Zero Woman: Red Handcuffs (which later begat that horribly boring series of DTV Zero Woman movies in the 1990s). I shouldn't have to summarize who Sonny Chiba is. If you don't know, that's because you're a new jack chump with no action movie street cred. Get out and watch yourself those Street Fighter films, some Battles Without Honor and Humanity, and maybe some of his samurai movies. Less important is rushing out and grabbing Golgo 13: The Kowloon Assignment, which is pretty much the opposite of the action-packed, gore-crazed sexfest that was the animated Golgo 13 that came out a few years later. Kowloon Assignment is the movie to watch if you want to see what it's like when Golgo 13 just sort of sits around. The story is pretty basic, as all good Golgo 13 stories should be: Golgo 13 is hired to kill someone, and the Hong Kong police department tries to stop him even though the guy he's killing is sort of a dick. Sonny Chiba does look a lot like Golgo 13 in many shots, though sometimes it looks like the humidity is turning his coif into a frizzy fro. The film was shot on location in Japan and Hong Kong, and one would hope that means a lot of primo Hong Kong kungfu talent would be showing up. Unfortunately, it looks like the production skimped on hiring locals for the Hong Kong sequences, so instead of potentially cool team-ups like Sonny Chiba versus Ti Lung, we get Sonny Chiba casually evading a string of ham 'n' eggers like Callan Leung. Who the hell is Callan Leung? Surely Sonny Chiba had David Chiang or Lo Lieh's telephone number and could ring them up for a cameo. He does bring Chiba movie staple Etsuko Shiomi with him, and she always looks fabulous in action, even if she's only in the movie long enough for one fight scene before she gets offed. Still, one Sue Shiomi fight scene and a lot of Sonny Chiba walking down the street don't make for edge-of-your-seat cinema. I guess there wouldn't have been much point to hiring top notch Hong Kong talent for the action scenes since there are hardly any action scenes anyway. Japanese live action cinema was pretty zany in 1977. Lots of weirdness all over the place, and yet somehow Kowloon Assignment, based on such crazed material, is incredibly tame and dull. The bloodshed is minimal, there's a naked boob ortwo, the fights are few and far between, and Golgo 13 isn't nearly as cool as he should be, possibly because that sort of stone-faced killer is more dynamic as a drawn piece of art than as an actual guy. All in all, a major disappointment on all fronts. However, it'd seem unlikely that the Golgo 13 comic wasn't an influence on better, more successful Sonny Chiba films, and that more successful Chiba films would likewise prove to be influences on Saito's writing (or his stable of writers, as he was one of the few popular manga writers who doled responsibilities out to a team rather than doing all the work himself). In particular, there are some pretty significant parallels to be drawn between Golgo 13 and Sonny Chiba's Street Fighter anti-hero, Terry Tsuruga, a merciless killing machine who will take anyone out if the price is right, and kidnap your sister and sell her into prostitution if you can't pay. In fact, the original Street Fighter was the first to use a little gimmick where someone gets punched and the movie cuts to an X-Ray showing crushing bones and whatnot -- a technique that is repeated during the finale of the Golgo 13 animated film. It's too bad that the venomous mean spirit, nasty violence, and all-around sickness of The Street Fighter isn't evident in Kowloon Asignment. It would have been a much better movie if that had been the case. In 1983, it was high time someone brought the Golgo 13 stories to life as an animated feature and, hopefully, did them right. This task fell upon the shoulders of directors Osamu Dezaki, Shichiro Kobayashi, and Hirokata Takahashi. It was a really bizarre trio of men to direct a movie packed to the gills with blood, gore, and sex. Shichiro and Hirokata both worked on Miyazaki's Lupin III: Castle of Cagliostro film. Shichiro is best known for his work on the Urusei Yatsura series, while Hirokata dabbled in Rainbow Brite. Osamu Dezaki was, at the time, best known for The Rose of Versailles, a flowery shojo (girly) anime that is every bit as emotional and melodramatic as Golgo 13 is mean and violent. Dezaki's trademark is a unique style of playing with the artwork, using split screens and freeze frames (all fairly common nowadays) that would become richly detailed still drawings that helped tie anime to its manga roots. All three men worked on Space Adventure Cobra in 1982, which must have prepped them for their work on the over-the-top macho Golgo 13 a year later.
Needless to say, anyone following Dezaki into Golgo 13 thinking the babe-bangin' assassin was suddenly going to have big girly eyelashes and find himself walking through spontaneous clouds of flowers while writing poetry and weeping gently as Vivaldi played in the background was going to find themselves somewhat out of their element. Working on original stories from Saito, Golgo 13 the movie is a shamelessly over-the-top work of grindhouse theater exploitation; an endless and welcome parade of cold-blooded murder, grim-faced psychopaths, statuesque naked women, and wanton acts of depravity, all of which revolve tornado-style around the central character, Golgo 13, who even after 40 years of comic book stories, has never revealed anything about his past. He is eternally thirty-something, with no home, no family, and no name. "Duke Togo" is just another pseudonym, since you can't sign into hotels under the name Golgo 13 -- don't think I haven't tried. Anyway, you should never confuse Duke Togo for Dick Togo, though they'd make a decent team if they ever decided to pair up. What we do know about Golgo 13 (whose name is derived from the hill upon which Christ was crucified, as the Japanese love Biblical reference non-sequiters) is that his life consists of killing and sex. He is an expert marksman who prefers a modified M-16 but is at home with just about any weapon. He's an expert at karate, speaks just about every language known to man (even the clicking language of the Kalahari bushmen, I bet), a trained medic, and can instantly become a master of any other discipline if the plot requires it of him. And frankly, that's all you need to know about him. Golgo 13 operates within the arena of pulp fiction, which means it relies on audiences recognizing a series of archetypal stock characters who are what they are because that's what the story says they are. Golgo 13 is a master assassin, and that's all we need to know about him. Whatever expectations that character type has associated with it are expected to already be known by the reader or viewer. There is no call for complicated back story, or any back story at all, because pulp fiction doesn't dwell on such things. Whatever history you think of when you hear a brief description of Golgo 13 is probably right. The movie wastes no time jumping immediately into the action. We meet Golgo 13 (voiced by relative newcomer Tetsuro Sagawa in the original Japanese, Greg Snegoff in the dub, who has a couple noteworthy Eurocult movie appearances to his name) as he is wrapping up one assignment and taking on another -- the assassination of a billionaire industrialist's only son, who is being primed to take over his father's empire. Enraged by the murder, industrialist Leonard Dawson (Goro Naya -- who has a lengthy list of voice acting and regular acting credits to his name, including Lupin, Peacock King, Vampire Princess Miyu, various incarnations of Kamen Rider, and both the live action and anime versions of Casshern) swears bloody revenge upon the wily assassin, even if it destroys everything he's built, and even if it means sacrificing his daughter-in-law to the perverse whims of disgusting hitmen. And that's the plot. From there on out, Golgo 13 kills people, and people try to kill him. When he's not killing people, it's because he's having sex. Golgo 13 is a heady showcase of all the excesses that made the 1980s one of Japan's most infamously decadent decades. There's a lot of nudity and a lot of blood. People die in slow motion, with blood spurting brightly from gory knife and bullet wounds as their faces contort into that bug-eyed, twisted-jaw mask of death that is familiar to so many fans of 80s anime. No one gets shot once when they can get shot a dozen times, and no woman goes very long before coming out of her clothes, either by choice or by force. Golgo 13 even shoves a grenade in a guy's mouth and we get to watch the flaming body run around directionless while the surprised, fire-engulfed head tumbles to the ground in slow motion -- never mind that that's not how grenades work). Everyone, Golgo 13 included, is present merely to be abused in the most merciless fashion imaginable. So it should be fairly obvious that I embrace the seedy excesses of Golgo 13 with unabashed enthusiasm. It plays the source material perfectly in that it never once goes for the ironic wink, nudge, or comedic interlude. Everyone is completely dead serious about even the most outlandish scenarios (like Golgo 13 killing a Nazi war criminal in the middle of an orgy by climbing a building and shooting all the way through another building to hit the Nazi in the third building right in the middle of the head), which really puts Golgo 13 among the ranks of the poliziotteschi from the 1970s, like Violent Rome and Violent Naples, which handled similarly outrageous sequences with the same sense of gravity (and also indulged in gratuitous perversity that would have been totally at home in Golgo 13). In fact, Golgo 13 the movie is equal parts poliziotteschi and Eurospy film, drawing on the aesthetic and amoral thematic climate of both genres (right down to Golgo's wardrobe, which wavers between the turtle neck and slim suit look of sixties spies and the safari jacket and ascot look of the 70s). Although released in 1983 and rightly considered "80s anime," Golgo 13 definitely maintains a blend of that and the previous decade. Dezaki's approach to the artwork in the film is incredible. He makes wonderful use of his trademark split screens and other bizarre framing devices. The quality of the art is superb, achieving a raw and heavy gritty feeling that succeeds remarkably well at mimicking the shadowy noir look of old films, grafted onto the glam and neon of the 1980s -- sort of like an animated Michael Mann film, in a way. Golgo 13 isn't nearly as sleek looking as something like Odin (it's also not as boring), relying less on intricate backdrops and more on shading and mood, but the rougher approach suits the material perfectly. You'll find a similar though slightly more polished approach in Wicked City, albeit with the added bonus of a woman whose vagina is a giant, drooling, fanged spider mouth.
So that's the traditional cel artwork. Unfortunately, you can't really talk about the artwork in Golgo 13 without mentioning the ill-conceived and thoroughly abysmal CGI helicopter sequence. Dezaki and Shichiro worked together on something called 3-D Animated Homeless Child Remi, which sounds like something you really want to rush out and look for. I'm guessing this 1977 collaboration sparked their interest in the early days of CGI animation, and against all better judgment, they were hell-bent on cramming some into Golgo 13 at some point. And so we get the infamous helicopter attack sequence, in which the movie abruptly shifts from the richly realized cel animation to crudely rendered, jerky CGI completely devoid of detail. It looks like something you'd see in a real estate company demo at a county fair's expo hall. It's just so insanely bad that I can't even express how truly bad it is. The entire sequence only lasts a minute or so, but it seems like an eternity, because everything that has been so good up to this point grinds to a whiplash stop so Dezaki and Shichiro can fart around with their Amiga or whatever they used to cough up this sequence. OK, you can't fault them for trying, but surely someone somewhere looked at it and said, "Fellas, this looks pathetic. I mean, this looks astoundingly awful. I'm not putting this in the movie." But somehow, the CGI animation made it into the finished project, along with some crude CGI during the opening credits, which is a lot less offensive because it's just during the credits and not integrated into the rest of the animation. Plus, that animation is of a skeleton with a Smith & Wesson, so that's all right. The acting in the Japanese version of the movie is pretty much as good as you expect it to be. Watching it for this review was the firts time I'd heard the original actors. Normally, I just ignore English language dubs since I prefer the original language, however reviewing the English dub of Golgo 13 is worthwhile for a number of reasons. First, because it's a Streamline dub, and this is how people saw the film for years. Second, Golgo 13 is only in Japanese because the people who made it speak Japanese. Most of the characters are American, with a couple Italians thrown in. So it's legitimate to say that while Japanese is the language by which you should judge the film since that's what the original actors speak, it could just as easily be in English. Third, the Streamline English dub is just flat out hilarious even though it plays the material completely straight and resists the urge to "funny it up," the way other dubs often did with material this absurd. Simply put, the Streamline dub is uneven. Most of the male actors are all right, but that's because they're either icy cold assassins or blustering psychos, and both of those are pretty easy to communicate. The women are less successful, speaking mostly in monotone run-on sentences. The script sticks relatively close to the original dialogue, but then why not? When the original gives you lines like, "Pull my trigger, softly and lovingly," why not stick with it? Playing it straight-faced only makes it sound that much funnier. The dub also peppers the conversations with a bit more profanity, but that seems suitable. After all, if it had originally been written in English, these characters would have cursed up a storm.
Streamline honcho Carl Macek wasn't hiring brand name actors, but his usual stock players weren't entirely inexperienced. Greg Snegoff, for instance, voices Golgo 13 and previously appeared in a few of our favorite bad Italian action films -- Last Hunter, Lucio Fulci's Contraband, and the post-apocalyptic She. Michael McConnohie is pretty good as the voice of Leonard Dawson, and he has more credits as a voice actor than a sane person would count. All in all, it’s not the best dub, but it's adequate for the style of storytelling. Certainly it's less scandalous than the old Akira dub with all its, "Dat peabwain?" nonsense. Like many people, I refer to Golgo 13 as being pulp entertainment, but I should explain a little something about rampant abuse of the term "pulp," especially since it's going to come up a lot here seeing as how so much anime in the 1980s was inspired by old pulp style storytelling. Technically, when I say, "pulp," I should be referring to a very specific set of stories -- in other words, serialized fiction that appeared in pulp magazines covering a wide range of "lowbrow" genres like science fiction, crime, espionage, romance, and Westerns. Odin is a perfect example of the sort of pulp storytelling you get from a 40s or 50s sci-fi magazine. Of course, pulp isn't so narrowly defined a word these days, thanks in no small part to Quentin Tarantino adopting it to describe the grindhouse cinema of the 60s and 70s, which definitely boasted some pulp story sensibilities. But it also includes the deluge of cheap spy novels that came out in the wake of Ian Fleming's James Bond. I've called these books pulp fiction, simply because it's something that conjures up a specific feel for most people that accurately reflects the books, but any true pulp fan would write (and they have) to correct me. Those books aren't technically pulp. Potboilers, maybe. But not pulp. Golgo 13 adheres more to post-Bond definition of pulp. It has roots firmly planted in the sensationalist action-adventure fiction of the sixties and seventies, as well as in the gritty sleaze of 1970s grindhouse cinema which now falls under the banner of pulp fiction to many people. Anyway, I just wanted to say that so more people don't write me to explain what pulp fiction actually is versus what it's known as today. I get it -- but I still think it's valid for the term to have evolved from its original meaning. And that said, Golgo 13 is hardcore grindhouse insanity. It's brash, offensive, mean, and so completely absurd that there's no real way for a rational being to find it truly offensive. It's cheerfully perverse and delightfully violent. It didn't make all that big an impact upon it's release in America, and despite the enduring popularity of the comics, Golgo 13 only found his way to the screen once more, in the lackluster Golgo 13: Queen Bee released some years later. Since then, the Golgo 13 anime has sort of fallen through the cracks, which is a shame because it's a spectacular and totally irredeemable piece of movie making, packed end to end with action and insanity. Without a doubt, it's one of my favorite titles from the 1980s. Labels: Action: Yakuza, Anime and Animation, Anime: 80s, Espionage, Stars: Sonny Chiba, Year: 1983 posted by Keith at 12:41 AM | 8 Comments Saturday, May 21, 2005Battles without Honor and Humanity II: Hiroshima Death Match
1973, Japan. Starring Kinya Kitaoji, Meiko Kaji, Sonny Chiba, Bunta Sugawara, Asao Koike. Directed by Kinji Fukasaku.
Before I begin the review proper, I should explain that for some time now, I've been sitting here trying to think of an adequate way to describe exactly what it is that Sonny Chiba does and wears in this second film in Kinji Fukasaku's high enjoyable, highly influential Battles without Honor and Humanity series of films that delve into the world of organized crime and the role it played in rebuilding post-war Japan. The closest I can come up with to summarize the acting display by Chiba is to say that you should try to imagine William Shatner and Jimmy Walker being merged into one creature, which the director then instructs to "stop being so subtle." Chiba is one half of the two characters this second entry in the series focuses on, relegating characters like Bunta Sugawara's Hirono from part one to supporting players. The year is 1952, though as with the first film, everyone still dresses like it's 1972. After years of economic turmoil, Japan has found sure footing again thanks to a boom in the marketplace caused by the war in Korea (that would be the Korean War). The number of gangs and players on the board that made part one such a headache to follow at times have been pared down to a relatively lean and manageable number for part two. The gang war that raged in the first film as the newly formed yakuza gangs that emerged from the ashes of the atom bomb has simmered down a spell, though the days of peace and prosperity are hardly stable. The action picks up shortly after the end of part one. Young Shoji Yamanaka of the Muraoki Clan gets sent to prison for stabbing a couple gambling cheats, and while there he meets Hirono, who is currently doing time for killing the boss of the Doi Clan in part one. When he gets out on parole, Shoji meets the niece of the Muraoki Boss and also manages to get on the bad side of young blood Katsutoshi Ootomo (Chiba), the quintessential yakuza without honor, humanity, or decent fashion sense. Once again, Jimmy Walker comes to mind as Sonny's costumes all closely resemble something you'd expect to see Jimmy strut out in on an episode of Good Times. Ootomo is head of the Ootomo Clan's gambling ring and a relative of the elder of the gang. But things aren't all rosy between Katsutoshi and the mainstream of the gang. It's that old chestnut again, the one about the young maniacs who are upset because the stodgy old timers are holding them back and refusing to pass the torch to the next generation, possibly because the next generation insists on wearing loud Aloha shirts. But by this point - roughly ten minutes in - the names and gangs are flying so fast and furious that one needs to devote several watchings of the film to developing some sort of flow chart to keep track of everything. At the very least, the viewer can relax a little knowing that, despite the many characters, most of them are background players, and one not need struggle to keep track of five hundred different names and faces all betraying one another and stabbing one another in the back like in the first film. The action in part two boils down primarily to Shoji and Katsutoshi as the former falls for the boss's niece and seeks his fortunes as an assassin while the latter fumes in unbridled bug-eyed glee as he plots to take over the Ootomi gang and return things to the good ol' state of chaos, violence, and war that Katsutoshi and his young crew found to be so much fun. Shoji has trouble since the niece is the widow of a Japanese war hero, and the boss doesn't take too kindly to Shoji poking around in her personal life. Katsutoshi has a hard time for the obvious reason" old men in charge of vast criminal empires hate to be shot and beheaded and things of that nature. And of course, a war is eventually going to break out among rival clans, and plenty of backs will be stabbed. One of the film's best and most energetic scenes involves an assassination attempt perpetrated by Katsutoshi on the Muraoki boss. It's all screaming, insanity, blood, sword waving, and guys in their underwear falling down stairs. All the while, Bunta Sugawara, once out of jail, does his best to run his own little group and stay uninvolved in the politics of the greater yakuza landscape. Of course, seeing as everyone thinks of him as the last honorable man in the underworld, they're always looking to him to mediate differences and solve their problems. Just when he thinks he's out, they pull him back it in -- and isn't weird that one of the most quoted lines from The Godfather saga comes from the one everyone hated? Anyone familiar with the first film is going to familiar with this follow-up. In fact, since the entire Battles without Honor and Humanity series concerns the same group of people and was directed by Fukasaku over a period of just a couple years, they play less like separate movies and more like one long, bloody saga. The separate films are really only convenient chapter breaks that allow you to come up for breath and try to figure out which clan is allied with which other clan, and who just swindled who. Thus, it makes writing about the entire series one film at a time a bit challenges, since much of what was said about the first films in terms of style, approach, and messages applies to this and all subsequent films as well. That said, there is something about part two that sets is apart from the other four films in the series. Fukasaku was never one to rest on his laurels, and the obvious course for a sequel would be to simply continue following the exploits of Bunta Sugawara's Hirono and the various Shakespearian levels of plotting and machination that characterize the first film (and, as it would turn out, subsequent entries as well). Instead part two focuses on relatively minor characters. Shoji is a nobody, and his struggle is a relatively minor one when placed against the greater backdrop of Machiavellian manipulation running rampant in the yakuza world. And Sonny Chiba's Katsutoshi, for all his bluster and big floppy pimp hats, is just a two-bit punk. The major players here are all in the background, and instead we're afforded a more intimate look at the small potatoes who, despite their lack of rank, manage to affect the course of events. As nerdy as it is of me to draw this comparison, think of the guy who assassinated Archduke Franz Ferdinand. How many people even remember his name without having to look it up (it was Gavrilo Princip, but I only know that because I'm weird about World War One)? And yet this guy, basically by sheer dumb luck, manage to kill a man and, in turn, spark the first world war, which because of the grossly unfair treaty at its conclusion, helped spark the second world war and the rise of Adolf Hitler. Funny what one guy can do, isn't it? Shoji and Katsutoshi are a lot like Princip. Nobody's who get their fifteen minutes on the big stage. The series would return to what made the first film so popular and difficult to follow, and thus part two serves as sort of a little breather, an aside almost, a look at a couple of the small lives affected by and caught up in big events. Stylistically, Battles Without Honor and Humanity II follows part one's lead. Fukasaku employs an almost news report-like approach to his film. There is lots of shaky handheld camera work thrust into the middle of the action, a novel approach at the time which is still used today to endlessly irritate me. It works here, where everything is presented in a gritty, street-level fashion and the action involves only a few people. Not so much, though, in movies like Troy. A cast of thousands epic battle scene is just poorly served by ground-level handheld camera work. But I digress. As with part one, Fukasaku plays hard and fast with violence, presenting it not as heroic or graceful, but as mean, gory, and perpetrated by people whoa re basically assholes. You'll find nothing of the honorable criminals of older yakuza films nor of the heroic bloodshed poet-assassins that dominated the 1980s thanks to John Woo. These guys just want to cut your ear off. Even Shoji's battle for the love of a good woman is presented with unflinching brutality and nary a moment during which you can relax and say, well, for this one time, he's having a golden moment. Everything is going to end bad, and what's worse, even the road there is hard and unrewarding. If these movies are Shakespearian in the number of alliances and double-crosses they contain, then they're decidedly un-Shakespearian in their total lack of romanticism about anything, from war to love. The performances are all very good, although Sonny Chiba may go just a tad over the top from time to time. Pulling back a distance from Bunta's character allows Kinya Kitaoji to shine as the beleaguered Shoji, and he manages to invoke sympathy in the viewer without ever actually becoming a completely nice guy. He is, after all, a yakuza thug and killer. If he's our good guy, it's only because Katsutoshi is so much worse. It's wise of Fukasaku to limit Sugawara's screentime, because once he steps into a scene, he commands everything around him, and you forget just about everything else, except maybe Sonny Chiba flapping his arms wildly and snarling in the background. That Bunta is seen here as a background character eking out a living as the head of a tiny gang that tries not to involve itself too heavily in yakuza politics also whets your whistle for later installments, because everyone knows that Bunta will be the main focus again soon enough. Until that happens, however (which doesn't take long), Battles Without Honor and Humanity II is a worthy and enjoyable follow-up to the first film. Because it limits its focus, it's a more accessible film than others in the series. But let's face it, as good as part two may be, we just can't wait to see Bunta Sugawara and his flat top back in the foreground. Labels: Action: Yakuza, B-Masters Roundtable, Country: Japan, Director: Kinji Fukasaku, Series: Battles Without Honor and Humanity, Stars: Bunta Sugawara, Stars: Sonny Chiba, Year: 1973 posted by Keith at 12:04 AM | 1 Comments Sunday, December 21, 2003Bullet Train
1975, Japan. Starring Ken Takakura, Sonny Chiba, Kei Yamamoto, Eiji Go, Akira Oda, Raita Ryu, Masayo Utsunomiya, Yumi Takigawa, Etsuko Shihomi, Takashi Shimura, Fumio Watanabe, Mizuho Suzuki, Tetsuro Tamba. Directed by Junya Sato. Available on DVD (HKFlix).
"Kuramochi, there's always somebody who will try this again." So says one of the characters as the film Bullet Train draws to a close, and he probably had no idea just how prophetic his pronouncement would be. When director Junya Sato set about making this slick little thriller in 1975, it's doubtful that he knew it would become, with an adjustment here or there, one of the biggest American action films of 1994. At that time, it was released as Speed, the movie that will be forever cursed for having planted the notion that Keaneu Reeves could be an action star, which is still slightly less offensive than the notion that Keaneu Reeves could be an actor at all. Bullet Train tells the story of a robber who attempts to extort money from the Japanese government by planting a bomb on a high-speed shinkansen, or bullet train, packed with daily commuters. The trick is that if the train drops below 80 kilometers an hour, the bomb will go off. Stop me if you've heard that one. Although the plot device between this film and the much later Speed is identical, and there's no arguing that Jan DeBont's action thriller rips off Bullet Train, the two films actually take dramatically different approaches to the same basic problem. Where as Speed was a jump-around action film, Bullet Train is a "man in the control room" suspense film the likes of which became pretty popular during the 1970s. They say all genres of film are cyclical, and every ten or fifteen years what was popular then becomes popular once again. Take, for example, the recent re-emergence of the slasher film. If this holds true, then the "man in a control room" films are overdue for resurgence in popularity. Everyone's seen at least one of these films, the hallmarks of which include lots of nervous, sweating men in white-collar shirts gathered around the console in a control room, chain smoking as they struggle to avert some disaster on a train, plane, or pretty much anything else than can be taken over by thugs or threatened with destruction. The Taking of Pelham 1-2-3 is our favorite, but there are plenty of good examples of the subgenre, including Roller Coaster and at least a couple of those Airport movies. And, of course, Airplane! Unfortunately, its unlikely that these sorts of movies will ever see renewed interest since they focused far more on characters and suspense than balls-out action, and modern audiences simply don't seem like their willing to sit through nineties minutes of Walter Matthau smoking and talking to a terrorist over the radio. If there aren't a lot of explosions and "cool visuals," then folks these days seem to tune out, though I have to admit that I always found Walter Matthau to be a rather cool visual -- even more so if he were to start showing up in movies now! In short, people want Speed more than they want Bullet Train, and that's their loss. I can't make anyone like anything (though I can sometimes fool them for a while, as is evident by the number of people I inadvertently tricked into watching The Star Wars Holiday Special), and if the kids these days with their phat jeans and their metal-rap cross-over bands don't want to watch cranky old men guzzle scotch while trying to talk some doomed flight down during a storm, then so be it. That leaves more room for me, and I'll be more than happy to leave more room for them at the next showing of whatever theatrically released, hundred-minute-long hip-hop video Jet Li is starring in this month. As far as "man in a control room" movies go, Bullet Train is one of the better examples, though not as good as The Taking of Pelham 1-2-3 since it doesn't have Walter Matthau in it. It does, however, have both Takakura Ken and Sonny Chiba in it, and that counts for quite a lot. Takakura Ken is probably best known in the United States for his supporting roles in the Robert Mitchum film Yakuza, which was pretty damn good, and the Ridley Scott-Michael Douglas film Black Rain, which stunk like a week-old dead cat left out in the hot Georgia sun. I think he might have also been in some Tom Selleck movie, but I haven't watched a Tom Selleck movie since High Road to China. Those films notwithstanding, Takakura Ken is best known in Japan as one of the biggest action and crime-drama stars of the 1960s. He starred in a fistful of yakuza pics, including the popular Abishiri Prison series, as well as a lot of samurai films, including the classic Toshiro Mifune vehicle Samurai III and the Red Peony Gambler series. Throughout the 1960s, if there was a movie about some reformed criminal getting out of prison only to come face-to-face with his criminal past, chances are Ken was going to be in it. Also during the 1960s, a struggling young martial artist-turned-actor named Sonny Chiba was busting his butt to make a name for himself at Toei Studios without much luck. Takakura Ken took a liking to the tough young up-and-comer and took Sonny under his wing, helping him out financially and giving the young actor rides home when money ran short. As fate would have it, as Ken's run at the top was drawing to a close in the 1970s, Sonny was the man who was stepping into the spotlight to assume the title of "biggest action star in Japan." With his founding of the Japan Action Club and starring roles in early karate pictures like Streetfighter and The Executioner, Sonny Chiba became the man in Japan. Despite their friendship, Takakura Ken and Sonny Chiba had only worked together on one movie, 1963's Gyangyu 8. So it was, then, in 1975, that the two found themselves working together once again in the thriller Bullet Train, with Chiba paying respect to his mentor by playing second fiddle, and the mentor paying his respects to the student who had become the master by letting him save the day. In that way, Bullet Train is a movie of favors, especially since Chiba makes sure his own protege, the always-spectacular Etsuko Shiomi (Sister Streetfighter, Dragon Princess) has a cameo. I'm also pretty sure one of the train conductors is played by Hiroyuki Sanada (Ring, Royal Warriors, Roaring Fire), another of the Japan Action Club's top students and stars. It's like a family reunion for people who weren't actually related. To say Takakura Ken "stars" as Tetsuo Okita is somewhat misleading, as these types of movies are very much ensemble cast affairs, with equal importance placed on the villain, the main guy in the control room, and the hapless conductor or pilot of whatever happens to be getting threatened. The way it breaks down here is that Ken is the villain, though he's as nice a villain as a villain can be who would be willing to threaten a train full of 1,500 people with a bomb. Utsui Ken, a veteran from Japan's Super Giant space series, plays Kuramochi, the main man at the control center. Finally, Sonny Chiba sweats it up and grimaces as Aoki, the conductor of the doomed train. All three men play what were fairly standard "man in a control room" characters, but they do so with great skill. The rest of the cast consists of Tetsuo's gang of accomplices, the JNR railroad suits, and panicky passengers. Tetsuo's plan is pretty simple - use the bomb to get the Japanese government to pay him and his cronies US$5 million. Of course, no heist in the history of film has been pulled off, and one event after another serves to complicate things both for Tetsuo and Kuramochi, who has to deal with scheming police officers looking for glory and all those curmudgeonly old businessmen. Tetsuo's plans immediately start to go awry when the guy they arrange to buy dynamite from shows up to blackmail them. He doesn't know exactly what's going on, but he is smart enough to know that if someone is buying a bunch of black market dynamite, it's not because they're big Jimmy Walker fans. To complicate matters even more, the dealer is soon arrested on unconnected charges and transferred between prisons on board the very train Tetsuo and his boys are targeting. Railroad executives are slow to believe in a bomb that can be triggered by a train slowing down below a certain speed, but when Tetsuo shows them a little demo using an unmanned freight train up north, they realize they have a big problem on their hands. What makes things even worse is that the trains are controlled by a computer that will automatically shut the train down when safety is compromised, such as taking a turn too quickly or passing too close to an exchange at the same time as another train. "Man in a control room" films often feature something like this - an automated safety feature or procedure that ultimately ends up working against the safety of the target in such extreme situations. Train conductor Aoki, sweating up a storm, has to contend with such obstacles as he struggles to keep the train above the minimum speed while, at the same time, keeping the passengers from rioting. Unfortunately for him, this isn't a time when he can solve the problem by simply ripping off someone's testicles or wheezing at them as he shatters their skull. Back on stationary land, Tetsuo and his boys are having a time with cops following the trail Tetsuo didn't realize had been left. One of the accomplices is gunned down and another wounded during one of those ridiculously complex "money exchange" scenes that criminals always have to dream up in order to get their money without getting caught. Those things never work, but that's because complicated heists never work. Just to make certain everything is a major pain in the ass for all parties involved, the café where Tetsuo left the plans on how to diffuse the bomb for the cops catches fire and burns to the ground. Now Kuramochi is left with no idea where the bomb is, how to defuse it, or how to contact Tetsuo to tell him about the accident at the café. Finding and defusing the bomb falls into the hands of some guys with movie cameras and our man on the train, Aoki. Meanwhile, Tetsuo discovers the problem with the café after hearing a plea over the television. He's hesitant to contact Kuramochi again though, fearing that it's all a ruse orchestrated in order to trap him. At the same time, he never had any intention of allowing the bomb to go off, so he's torn over what to do. He doesn't want to see so many people die. But the train is reaching the end of the line, and things are about to hit a fever pitch. Bullet Train is an excellent suspense film. Everything it needs to do, it does correctly, resulting in an edge-of-the-seat movie even though you can pretty much guess, after so many similar movies, how things are going to end up. It's not that the movie is predictable; it's just that nearly thirty years after the fact, we've seen enough "man in the control room" movies to know what happens. That Bullet Train easily overcomes this and remains a suspenseful nailbiter despite fulfilling pretty much all the subgenre traditions is a testament to the fine writing and pacing of the film. Takakura Ken is fabulous as the determined but troubled mastermind of the crime. Although he's given no more screen time than any other character, and we never get real insight into his motives, Ken's performance brings out the human side of the character and makes him much more believable and sympathetic than, say, Dennis Hopper's howling, cackling loony from Speed. I suppose Dennis Hopper is known for many things, but subtlety isn't one of them. At no point does he come across as a "madman" or someone who is out of control. He's calculating, reserved, and ultimately determined not to hurt anyone. That so many people do get hurt and all his calculations start to unravel isn't his fault; he should have known better that to hatch a complicated heist plot inside an action film! Even though the ensemble cast nature of this film means Takakura doesn't get as much screen time as would be normal for a main character, what he does get he handles so well that you really get a feel for his character despite limited dialogue. The rest of the gang isn't nearly as well developed, but as supporting players, they don't need to be. They do their jobs well, but it would have been nice to see more development of everyone's reasons for taking part in the heist. There's not much insight, though I hear the original Japanese print was considerably longer than the print currently available in the US, so maybe some of those motivations and background tidbits are lying on a cutting room floor somewhere. Kuramochi, likewise, is fleshed out by the acting skill of Utsui Ken, who pulls off a similar feat with his limited screen appearances. We see him a lot, but most of the time, he's hunched over a radio or a control panel trying desperately to figure out one thing or another. Utsui deftly balances the feelings of determined control and mounting desperation the situation demands. Man alive, if you could staff your control room with him and Walter Matthau, you'd be able to overcome any threat. As the final third in the division of time, Sonny Chiba has less to do than the others. As I said before, his job is primarily to sit at the controls of the train and look sweaty and concerned. In the end, he is the one saddled with the job of defusing the bomb strapped to the bottom of the train. American audiences are used to seeing Sonny do nothing but hiss and kill people, so it's nice to see a movie that highlights his under-appreciated dramatic skills. Like his character in the movie, Sonny is able to rise to the occasion and turn in an admirable performance. The rest of the cast is pretty much what you would expect. The cops are all gruff and out for glory. The suits are all useless. The passengers on the train are prone to random displays of wild overacting as they grow increasingly agitated that bullet train Hikari-109 is messing up JNR's generally flawless record for hitting all stops on schedule. Or maybe it was the bomb that worried them. The English dub isn't bad, though it tends to be overly dramatic in some spots and a bit dull in others. They gave Sonny Chiba sort of a wussy voice, though. Look at him. Does that man look like he'd have a voice similar to Mark Hammil? Hell no. You don't see Sonny Chiba going down to the Tashi Station to pick up some power converters, and if Uncle Owen had bullied him around, Chiba would have just pulled off the yokel's yarbles then driven the bullet train through his little domed hut. The writing delivers for the most part, though there are some admittedly weak spots here and there. While it excels at keeping a relentless pace and sense of urgency, some of the twists and turns we get are just sort of silly. Chief among them is the thing about the fire at the café where Tetsuo has hidden the instructions for defusing the bomb. It's a pretty big coincidence that the very café where the police are supposed to pick up the instructions just happens to burn down mere minutes before they get there. The fact that the captured dynamite peddler also happens to be on Hikari-109 is a bit much, but all in all, this reliance on incredibly convenient coincidences isn't enough to derail the story, which is a fairly masterful blend of cops and robbers action and control room suspense. Had they taken Pelham-123's approach and kept the plot a bit less convoluted, they would have had an even stronger movie on their hands, but as it is delivered, my grievances are minor when measured against how enjoyable the film turns out to be. Junya Sato's direction is quite stylish. He goes in for lots of weird angles and unusual shots, and the end result is a very interesting film to look at. In the same way that Takakura Ken and Sonny Chiba in the same movie represents what was then the old school (Takakura) meeting the new school (Chiba), in Sato's direction you can see flashes of the noirish and sometimes psychedelic cinematography of the 1960s action films mixed with the often bizarre and (perhaps even unintentionally) arty style of the 1970s. All in all, though, Bullet Train feels very much like a film from the previous decade, and in an era that was notable for excess (just look at all the wild stuff going on in any karate or Godzilla film from the 1970s) and often a lack of quality thanks to dwindling budgets, it must have been refreshing, especially for older filmgoers, to get themselves a movie that retained the lost class and style of the 1960s. The 1970s saw a renaissance in film everywhere except Japan, where the industry actually did the opposite and tumbled a bit after hitting such high points throughout the 1960s. Bullet Train doesn't have any karate action, so if you're looking for some scenes of Sonny Chiba beating the unholy hell out of people, you're going to have to look elsewhere. While there is some police action with running about, car chases, and the firing of weapons, this isn't that sort of action film either. It's a classic, old school action-suspense film. If you dig films like The Taking of Pelham-123, then you'll likely dig this. It's high on suspense, and while the plot certainly has some contrivances, it moves along at a fast-enough pace that you won't mind. It certainly never drops bellows 80 kmh. Labels: Country: Japan, Stars: Sonny Chiba, Year: 1975 posted by Keith at 12:41 AM | 0 Comments Wednesday, August 20, 2003The Executioner (Sonny Chiba)
1974, Japan. Starring Sonny Chiba, Doris Nakajima, Makato Sato, Ryu Ikebe, Yasuaki Kurata. Directed by Teruo Ishii. Available on DVD (HKFlix).
Chiba Shinichi - Sonny Chiba if you're nasty. The name takes me back, way back, to a golden era of action cinema known as the 1970s. Indeed there was a lot about the 1970s that was about as enjoyable as plunging a fork into my eye in an effort to recreate this "plunging a fork into your eye" trick Penn and Teller do with a fork, a cupped hand, and a well-concealed little packet of half-and-half. Yes, up until the Ramones staggered onto a beer-soaked stage in New York's Lower East Side, the music was slightly more painful than whittling Zuni fetish dolls out of your own arm bones while they're still attached to your body. The fashion of the time possessed all the charm and appeal of chugging a six-pack of live hornets. The less said about the hairstyles, the better. On the plus side though, besides the Ramones and The Clash, there were things like Oscar Gambles giant 'fro puffing out from the sides of his cap in his 1976 Topps baseball card picture, a distinct lack of Gap and Starbucks stores, and one of the greatest eras in the history of action films, if not the flat-out greatest. While all genres of film enjoyed an amazingly high degree of quality productions throughout the decade, action films in particular shined like they never had before and, quite possibly, never will again. The Shaw Brothers were cranking out an endless stream of kick-ass kungfu classics, and Bruce Lee was making history as one of the greatest bad-asses in the history of film. Pam Grier, Jim Kelly, Fred Williamson, and Rudy Ray Moore were leading the revolution in black action cinema. In the States, guys like Clint Eastwood and Charles Bronson were kicking ass in the name of righteousness, while over in Italy, cats like Maurizio Merli and Thomas Milian were sticking it to criminals with a level of grim violence never before seen on screen. Perhaps it was the freewheeling spirit of the 1970s, or perhaps it was just the fact that so many studio executives were coked out of their heads, but movies enjoyed a degree of freedom unlike any they'd enjoyed before or after. This new freedom meant that screenwriters were allowed to indulge their every creative fancy regardless of how much previously taboo material it meant dragging onto the screen. After all, in light of the horrors of Vietnam and Cambodia, how could anyone be offended by a little make-believe sex and violence on the screen? The result of this lessening of ratings and censorship pressures was an unprecedented number of incredible films even in previously disrespectable genres like horror and action. Part of the appeal of the films from this era comes from how much more believable they were. Sure, they took plenty of liberties with what was probable in life, but they were made with such a no-nonsense, grounded-in-reality approach that they seemed far more convincing than they would had they been filmed in the 1980s or 1990s, when special effects, greater restrictions on violence, and an infatuation with highly choreographed ballet-like action moved films more into the realm of cartoons. Where as the action of the 1980s and 1990s is often described as slick and highly stylized, epitomized by the slow-motion gunplay antics of John Woo films and the special-effects overload of stuff like The Matrix, the action and violence in the 1970s is most often described as gritty, brutal, and grueling. No one walked out of one of these films thinking that fighting and violence resulted in anything but tragedy and crunching bones. Over in Japan, the man doing most of the placing of foot to ass was a guy named Chiba Shinichi, though he'd been born Sadao Maeda. He took the Chiba from the Chiba prefecture of Tokyo where he grew up after his test pilot father was transferred there during World War II. Early in his life, Shinichi developed an avid interest in the martial arts, training under legendary Japanese master Mas Oyama Koncho (whom he would later play in a biopic) and attaining black belts of various degrees in judo, ninjitsu, shorinji kempo, and kendo. It was stuff like this that would eventually turn him into one of the most believable bad-asses on film. There were plenty of guys who played the part well, but few made you believe it quite like Chiba. In the late 1950s, the man who would be Sonny Chiba was well on his way to competing in the 1964 Olympic Games in Tokyo when a hip injury sustained on the job (he was a construction worker at the time) dashed any hope he had of Olympic glory. So in 1960, he entered and won a new talent contest at Toei Studios. Adopting the stage name Chiba Shinichi, the aspiring young star began his acting career - much to the disappointment of his father, who so disliked his son's chosen profession that he disowned the lad. Despite his new career, Chiba was in a state of depression in account of his father's reaction and the fact that he was barely making enough to pay rent, let alone lead a decent life. Luckily for the struggling young actor, veteran action star Takakura Ken befriended him and took him under his wing. Takakura Ken was one of the biggest action stars in Japan after appearing in countless yakuza films like Abashiri Prison. Chiba began appearing in more and more films, usually yakuza or samurai dramas, until 1967 when some guy named Bruce Lee got a job on an American television show called Green Hornet. Bruce's role opened the floodgates and, in at least some way, was a major contributing factor to the birth of the kungfu and karate film. Until then, everyone had been happy making samurai, gangster, and swordsman films. Although there were karate and kungfu movies here and there, most were highly stylized and had more in common with stage plays than with actual fighting. What Lee brought to the table was basically the next step in the onscreen fighting developed by old-timers like Kwan Tak-hing and Kien Shih in the "Wong Fei-hung" films of the 1930s and 1940s. Kwan was the first guy to think about movie martial arts as something more than just swingy-arms and Peking Opera movements. It wasn't until Bruce Lee took the reigns decades later that what we know as the modern non-sword-oriented martial arts film was born. One of the first films out of the gates starred a swordsman-movie superstar named Jimmy Wang Yu. His Chinese Boxer is generally looked at as the starting point for kungfu films as we know them today, and hot on the heels of that film came dozens upon dozens of others. Bruce Lee himself was, obviously, quick to get in on the game when in 1971 he starred in The Big Boss. Other kungfu film legends like Ti Lung, David Chiang, and Lo Lieh (another huge star from Hong Kong's swordsman films of the 1960s - he was a lot less ugly back then for some reason than he would be in the 1970s), also broke out around the same time. In Japan, Chiba Shinichi had become known as Sonny Chiba, and his popularity was skyrocketing after he starred in several successful action and science fiction films and TV shows. Sensing that this whole ass-kicking trend might result in an increased demand for people willing to get their ass kicked for a living, Sonny founded the Japan Action Club, a school and representative association for would-be stuntmen, stuntwomen, and action stars. Throughout the ensuing decade, almost every highly regarded (and some not so highly regarded) action show involved members of the JAC, which included such future superstars as Sanada Hiroyuki (Royal Warriors, Ring, and about a million ninja movies) and Shiomi Etsuko (Sister Streetfighter, Streetfighter, Dragon Princess, Kikaider 01). It was popular in Hong Kong to cast Japanese as the heavies in films, so it was only natural that eventually they would come calling at the door of Sonny Chiba. He was one of the few action stars anywhere besides Bruce Lee who had a legitimate background as a martial artist before he became an actor. Chiba, however, was swamped with work at home, so it was several years before he was able to answer the call and head to Hong Kong to film a movie alongside Nora Miao, who had worked with Bruce Lee on Fist of Fury and Way of the Dragon. Chiba was excited about the prospect of meeting Bruce Lee, whom he greatly respected, but more delays meant that Chiba arrived in Hong Kong only to find out that Lee had tragically passed away a few days before. When Lee's Enter the Dragon opened in Japan, it was as huge a hit there as it was everywhere else. The previously held notion that these sort of fist-to-face kungfu films wouldn't fly in Japan was quickly tossed to the side, and in 1974 Sonny Chiba starred in what is more or less the first karate action film, The Streetfighter. It ushered in the era of karate exploitation, not to mention a level of violence and brutality that shocked everyone. The rest is pretty much history, as they say. Chiba became the number one action star in Japan, and his Japan Action Club became the premiere organization for stunt people and action stars. Even though the quality of his films suffered because of the increasingly cheap and rushed productions that plagued all Japanese films during that decade, his charisma and physical prowess kept him at the top of the heap. In many cases, it was much easier to be a fan of Sonny Chiba than it was to be a fan of any one of his films. Hot on the heels of Streetfighter, Chiba starred in what, for my yen, is his best film, and one the best karate films of all time, The Executioner. Packed with the same censor-enraging buckets of gory violence that made The Streetfighter such a feel-good hit, but tempered also with a twisted sense of humor, The Executioner is a wild, action-filled ride through the seedy underbelly of Tokyo and still one of the best looks at just how good Sonny Chiba could be onscreen when he wasn't suffering at the hands of incompetent editors and cameramen (two problems that would severely mar many of his later films). The Executioner opens with a guy instructing his sexy accomplice to recruit three street toughs for a job. The first is Koga, played by our man Sonny Chiba, one of the last descendents of the famed Koga ninja clan (for more on their history, check out our review of Enter the Ninja). We first meet him in a series of flashbacks featuring one of those insanely abusive martial arts grandfathers. Geez, you think soccer moms throwing rocks at ten-year-old children during games is bad, but that's nothing compared to martial arts in-laws. Gramps makes young Koga do things like jump over swords sticking out of the ground. When Koga clears the sword but gashes his leg in the process, his grandfather expresses his approval of the boy's vertical skills by screaming, "Weakling!" and slapping him around. If you have kids and want to get a rise out of their teachers at school, when you go in for the next parent-teacher meeting and the teacher says your kid is getting solid A's across the board, grab your kid, slap them around, and scream, "Weakling!" Then enjoy the good laugh you've all had as you're carted away by The Man. When next we see Koga, he has grown into Sonny Chiba, and his grandpa is still kicking his ass and berating him for not being able to dislocate all his joints on demand. In a bit of realism, the grown Koga's response to all this is, "Man, screw grandpa." He goes out to get a real job, but ends up just getting his ass kicked by the old man again! Good thing no one ever calls Child Protection Services on these parents who teach valuable life lessons to their progenies by screaming, "Worthless piece of shit!" and trying to spear them while tossing lime powder in their eyes. We assume that eventually Koga gets good enough to best his hateful, bitter old load of a relative, or at least that the old guy died and left Koga free to go out and get a real job. Unfortunately, ninja skills are not in demand in this modern workplace, and when employers looked at Koga's resumes and saw job skills like "can spear old men with eyes shut" and "can stick to walls and ceilings," (two skills I have since added to my own resume, right next to proficiency with Adobe Photoshop) they determined that he was only fit to be a failed private eye or a vice-president of Microsoft. Since Microsoft wasn't really a major force at the time, Koga went with the failed private eye gig. Next on the list of recruits is a grim ex-cop turned underworld hitman named Hayabusa, played by Makota Sato. Sato is disturbing in that he looks like someone took the face Henry Silva, mashed it up with the face of Jack Palance, and left it in a tanning salon bed for a few hours too long. When we meet Hayabusa, he's busy punching criminals in the head so hard that their eyeballs ooze out of their skulls, followed up by some hot lovin' with the nearest prostitute. The fact that he will slap a man's eyeballs out of his head then make love to the dead guy's mistress right there with the corpse still lying next to them doesn't mean he's a bad guy, though. He's noble in his own eye-popping, neck-snapping way. Noble or not, you can never go wrong having on your side the guy who can punch so hard it'll make eyeballs pop out. Third on the list is a horny karate master named Sakura, whom Koga must first bust out jail so that the guy can sit around trying to double-cross the men and cop a feel on the ladies, or at least on Doris Nakajima. Of course, given how much of a bombshell Doris is, you can't really blame the guy. I mean, come on. He's been in prison for a long time, and he was horny to begin with. Although they aren't so good at getting along, these three bad-asses are hired by Doris' boss to put the squeeze on a local drug lord, who's been using a crooked female diplomat as a transport for his cocaine. The drug lord, of course, has all sorts of fighters in his employ, so we're treated to a steady stream of Sonny Chiba kicking as much ass as has ever been kicked on screen. Sakurai, for being the resident karate bad-ass, des precious little ass-kicking but more than enough ass-grabbing. We're also treated to a steady stream of shockingly ugly naked Western women. I guess no one in Japan gives a rat's ass if the white chick is hot, but even so, you're better off hiring one who is anyway. You know, just in case. Not that I want to come down on the rights of ugly people to get naked, or to get naked on film. That's cool with me, but if I personally want to see ugly naked people on screen, I can just film myself cooking some tacos in the nude. I don't need to tune in to The Executioner to see some freaky man-woman in the buff and looking like a hybrid of Mia Farrow and Jake Busey. The diplomat woman also sheds her clothes, and I guess she's okay looking if you are into haggard 1970s coke addicts. Misguided decisions about nudity aside, The Executioner is one bad-ass little film. Chiba wouldn't make one as good as this unless you count his co-starring role in Sister Streetfighter, but even that doesn't tarnish just how much fun this flick is. First of all, Chiba looks incredible. Later films would be hindered by choppy editing and shaky, handheld camerawork that ended up obscuring most of what Chiba was doing on the screen. The Executioner benefits from steady cinematography that knows when to simply sit still and let Sonny kick some ass. This is probably the best look at Sonny's on-screen karate prowess that audiences ever got, even better than Streetfighter. Chiba's on-screen style freaked a lot of people out, and some were even offended by it. If you've never seen him in his prime, Sonny was fond of crouching like an animal and emitting long, wheezing breaths not unlike what you might here coming from the bathroom stall occupied by a guy trying to pass a floater the size of Lemmy from Motorhead. It's not pretty, nor are Sonny's movements, which were a deliberate move in the opposite direction of the fluid, highly choreographed looking kungfu from Hong Kong. Chiba's karate was rough and brutal, far closer to what you might see in a real fight than what was being seen in Hong Kong kungfu films. Well, it was far more realistic up until the point where he starts flinging people around like rag dolls and sticking to the ceiling. Even though his less glamorous style annoyed some people who only wanted the martial arts to be portrayed as beautiful, or as beautiful as something can be that involves tearing out eyeballs and skewering people with your spear, his asthmatic exhalations became a trademark, not unlike Bruce Lee's equally bizarre yelps and shrieks. It's all about channeling your chi, or your Chiba. It's also about psyching out your opponent, and having Sonny Chiba crouching in the corner and hissing at you is certainly enough to psych out most people. And if that isn't enough, keep this in mind: when he moves from that position, he's going to be ripping off your testicles or yanking out your eyes or something similar. The action choreography is quite good and perfectly compliments Chiba's wild style. Japanese karate films were never well-regarded for their choreography, which was often shoddy, poorly filmed, and just plain bad - even a lot of Sonny Chiba films. Here, however, we get a lot of nice long shots of Sonny in action, and it looks great. There's also plenty of slow-motion ass-kicking, which was quite popular back in the day. Now everyone kicks ass in fast motion aided by epileptic super-fast jump-cuts and under-cranking. I'd much rather watch Chiba send someone flying through the air in slow-motion, though. The violence is incredibly brutal and personal. It's crushing bones and bloody knuckles, squishing eyeballs and shattering jaws. It's odd how the bodycounts in action films have increased twentyfold since the days of old, but the actual impact of the violence has become disturbingly sanitized and clean. For some reason, blowing up a hundred people is a PG-13 affair, but Sonny Chiba ripping off one guy's testicles gets an X rating. Violence today has become whitewashed - bigger, louder, and a lot less realistic. It doesn't engage the viewer, and as a result, it fails to remind you that the end result of violence is a whole lotta pain. You forget that in movies where people die with hardly any blood being spilled, where everything that happens is slick and video game-like in nature. You can't forget it when Sonny Chiba is standing over you pounding your skull with his fist. On the writing and acting end of things, everything is competent. Everyone is either playing a broad caricature or they're just there to do some fighting and keep their trap shut. You can't go wrong with that set-up. The main cast is good, with a tendency to ham it up from time to time. The comedy is weird, but it helps lighten the mood and turn this into a faster-paced film than more somber productions like The Streetfighter. Long-time kungfu movie fans will recognize Yasuaki Kurata in the film's finale as a karate master employed by Hayabusa to help them take out the drug dealers once and for all. Unlike Chiba, Kurata was a huge part of the Hong Kong martial arts explosion, starring as the villain in dozens of kungfu films before finally getting to play a noble Japanese character in Liu Chia-liang's spectacular Shaolin Challenges Ninja. Despite being a Japanese villain in almost every film, he became popular with Hong Kong audiences. In the 1990s, when Jet Li and Gordon Chan teamed up to remake Bruce Lee's classic Fist of Fury, they cast Yasuaki Kurata as the tough, noble, and sympathetic Japanese karate master. In much the same way, years after his star had faded somewhat, Sonny Chiba himself would have his career revitalized after starring in the Hong Kong fantasy film extravaganza The Storm Riders. Kurata's performance here is short but sweet, and he showcases a spectacular style that illustrates why he would become such a sought after foil in kungfu films. He is a more fluid but no less powerful looking fighter than Sonny Chiba is. Not as scary, but more in tune with the pace of kungfu film fighting. Had Lee not died an untimely death, it's likely that Yasuaki Kurata, who was friends with Lee, would have appeared in Game of Death (at least as it was conceived by Bruce Lee), and between him and Nora Miao being mutual friends of both Lee and Chiba, it's likely that Bruce Lee and Sonny Chiba would have ended up working together as well. Hayabusa and Sakurai both dole out a fair amount of beat-downs, but the real show in the action department is Chiba. The rest of the guys are just along for the ride, even though Hayabusa gets to be the one in charge, presumably because he resembles one of those folk art carvings made from a rotten potato. The writing is about what you would expect. Some things, like Chiba's ability to stick to walls, the relative ease of the escape from prison, and the abusive ninja grandfather, tug the lines of believability, but within the context of the film, they're integrated well. The fact that this movie injects a dose of comedy into the proceedings helps in making it easier not to take everything so seriously. As far as low-budget action films go, this one makes the wise choice of playing it pretty down to earth and never attempting to live above its means. This is a violent, sometime silly action film, and it never aspires to be anything else. Even though this movie is less known in the West than The Streetfighter, I feel it's the better film, and it's definitely the one to watch if you are new to Sonny Chiba and want to get a feel for what his films are about. It's fast, violent, and occasionally funny. Sonny fights like a madman, especially during the no-holds-barred finale where he chooses to don a fishnet, one-sleeve, ninja half-shirt that could have also been used as a costume for any Gloria Gaynor appearance. Flares and a tight fishnet half-shirt are not the clothes to wear if you want to inspire fear (at least of toughness) in your opponent, but I guess it's all some more of those ninja mind tricks. The Executioner sports pretty much everything that made action exploitation great during the 1970s and everything that's sorely missing these days. There's tons of great fighting, loads of violence, gore, nudity (most of it unwelcome), lots of ugly villains (and some ugly "heroes" too), sleaze, and mayhem. Those who prefer things scrubbed and sanitized, or at least devoid of naked coke whores and eyeball gouging, will want to seek out alternate films like Mac and Me or Unidentified Flying Oddball. I don't think there were naked crack whores in either of those, though I distinctly remember wanting to gouge my own eyes out during both. For those of you with better taste and whoa re looking for a trashy, bloody, convoluted masterpiece of cheap action exploitation, well you folks can do much worse than popping the wonderfully gritty Executioner into the DVD player and allowing Sonny Chiba to take you back to a time when men were men, and they crushed each other's skulls with a single punch -- all in good fun, of course. Labels: Country: Japan, Martial Arts: Karate, Stars: Sonny Chiba, Year: 1974 posted by Keith at 12:33 PM | 0 Comments |
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