Saturday, May 03, 2008Hanuman and the 7 Ultramen Release Year: 1974 (Japan release 1979)Countries: Thailand, Japan Starring: Sombat Methanee Directors: Sompote Saengduenchai, Shohei Tojo Writer: Bunkou Wakatsuki Producer: Sompote Saengduenchai Also known as: The 6 Ultra Brothers vs. the Monster Army, Hanuman vs. 7 Ultraman, Hanuman pob Yodmanud, Noomaan Buak Jet Yaawtmanoot, Urutora 6-Kyodai tai Kaiju Gundan The fact is that, when I'm writing about a movie, I'm much less interested in telling you how good or bad it is than I am in justifying the time I spent watching it. As such, I'm looking for those points of interest--either contained in the film itself or in the circumstances of its production--that will make the whole endeavor seem worthwhile, and prevent me going to my grave fretting over how I could have better spent that six hours I invested in repeat viewings of Tahalka. Providing a break from the rigors of that approach are those occasions on which I encounter films whose WTF quotient is so high that they exist on a plane beyond simple judgments of good or bad--the mystery of whose very existence overshadows any questions of quality. Hanuman and the 7 Ultramen is such a film. And like another fine example of the species, the Turkish superhero mash-up 3 Dev Adam, Hanuman achieves that rarified WTF air by means of positioning some very familiar elements within a very foreign context. It's just hard to dismiss a shockingly gory movie that teams the world's most beloved giant Japanese superhero with the Hindu monkey god for not measuring up to some notional standard of "coherence" or "watchability". That's not to suggest, of course, that there aren't those who consider Hanuman and the 7 Ultramen bad--or who, in fact, revile it. None of them, however, are going to argue that it's not one weird little foo dog of a movie. The thing about Hanuman and the 7 Ultramen, though, is that once you start looking into the circumstances that surrounded its making--and the events that occurred in its aftermath--the actual content of the movie itself begins to seem less and less strange. In fact, the story that Hanuman sits at the center of is so insane that, now that I've become more familiar with its details, I'm worried that my summary of the movie, if I ever get to it, will be a little on the blasé side, like "Oh, and then Hanuman and Ultraman gleefully tear the flesh from one of the monsters until there's nothing left but a giant skeleton puppet which dances around a bit before collapsing in a heap. YAWN!" Still, I promise to bring all of my not-very-considerable professionalism to bear on the task of telling it, without losing site of my greater goal of bringing the movie itself to life for you with the magic of language. That story begins in 1962, when a young man by the name of Sompote Saengduenchai left his native Thailand for Japan, having been granted a Thai government scholarship to study cinematography in that country. His studies would include an apprenticeship at Japan's legendary Toho studios, during which Saengduenchai would come into contact with Eiji Tsubaraya, the master of Japanese special effects. Tsubaraya was in the middle of his career peak at the time, having over the past several years been a primary engine in the creation of such classic Japanese movie monsters as Godzilla, Rodan and Mothra. He was also on the verge of starting his own company, Tsubaraya Productions, which would go on to achieve great success in the world of television, in addition to continued success in motion pictures. Saengduenchai would eventually characterize his youthful encounter with Tsubaraya as the beginning of a long and close friendship, though, in truth, its exact nature and details would later become the subject of dispute. Whatever the case, however, there is no doubt that it had a profound effect on the path that Saengduenchai's career would take--and grave repercussions for Tsubaraya and the company he was to found. Upon returning to Thailand, Saengduenchai formed his own company, Chaiyo Productions, and went about fashioning himself as a sort-of Thai version of Eiji Tsubaraya. He began to produce and direct a string of special effects-driven and giant monster movies the likes of which had not previously been seen in the Thai film industry, and would continue to produce such films well into his career. (Of all of these, the only one to receive an English language release was his 1981 contribution--under the name Sompote Sands--to the Jaws-but-with-a-crocodile micro-genre, Crocodile, which featured a giant crocodile whose proportions changed radically from one shot to the next.) One of the first of these was 1973's Ta Tien, which featured a kaiju-style battle between reanimated giant statues of Yuk Wud Jaeng and Yuk Wud Pho, two demon-like guardian spirits from Thai folklore. Of course, on the way to presenting that climactic battle royal, Saengduenchai also provided his audience with scenes of a giant suitmation frog smoking a giant cigarette, a discomfitingly ponderous dinosaur fight, and one of the most extensive and gratuitous skinny dipping sequences in cinema history. The above serves to underscore a major difference between Tsubaraya and Saengduenchai, which is that, while Tsubaraya's work was generally infused with a sense of fun and wonder that made it for the most part family friendly, watching Saengduenchai's films, it's easy to find yourself wondering who they were intended for at all. A good example of this is Hanuman and the Five Riders, a direct sequel to Hanuman and the 7 Ultramen, which, along with its very kiddie-cozy depiction of masked superheroes from the Japanese Kamen Rider series and its offshoots fighting with men in rubber monster suits, also features tons of cheap-but-nonetheless-extreme gore and a Coffin Joe-like vision of Hell that includes copious amounts of female nudity. Suffice it to say that, cultural differences aside, when you watch these movies, you definitely get the idea that Sompote Saengduenchai is one weird dude. As for Tsubaraya, in the years immediately following his first meeting with Saengduenchai he would produce what would become one of his most loved--not to mention lucrative--creations: the skyscraper-sized kaiju-fighting superhero Ultraman. Ultraman would make his way to the States just a couple of years after his 1966 Japanese debut and begin a long life in syndication on American television. As such, he would become a favorite of successive generations of our great nation's hyperactive ten year old boys, not to mention the cause of untold playground injuries, and the inspiration for some of those ten year old boys, once grown, to inflict Power Rangers on generations to come. But while America had only the very manageable one Ultraman to account for, the Japanese had a whole army of them to keep track of. This is because, whenever one Ultra series would end, Tsubaraya Productions, rather than simply producing a second season, would instead create a sequel series featuring a whole new Ultra hero. The initial wave of Ultra hero series, between 1966 and 1975, resulted in seven separate, successive shows, including Ultraman, Ultra Seven, Ultraman Ace, Return of Ultraman (which, despite the name, featured a completely different Ultraman), Ultraman Taro and Ultraman Leo, all of which included, in addition to their main Ultramen, ancillary Ultra characters as well. This proliferation has continued, with some interruptions, to the present day, with the depressing result that a concept as simple as a giant superhero beating up men in monster suits has grown to become as needlessly complex as the Lord of the Rings cycle. One of the many places where Ultraman was very popular was Thailand, and in 1973 Sompote Saengduenchai approached Tsubaraya Productions with the idea of coproducing a series of films that would team their heroes with figures from Thai folklore and mythology. Sadly, Tsubaraya senior had passed away by this time, and his son Noboru was now in charge of the company. For whatever reasons, Noboru saw fit to give this idea the go-ahead, and the first of these features, Giant and Jumbo A--a teaming of the aforementioned Thai giant Yuk Wud Jaeng with one of Tsubaraya Production's lesser heroes, Jamborg Ace--went into production. Following immediately on the heels of Giant and Jumbo A came Hanuman and the 7 Ultramen, which featured Ultraman, Ultra Seven, Ultraman Jack (from Return of Ultraman), Ultraman Ace, Ultraman Taro and Ultraman Zoffy (a supporting Ultraman introduced in the original Ultraman series) joining with Hanuman to defeat an assortment of monsters salvaged from past Ultra episodes. (That, if you're counting, only adds up to six Ultramen, which suggests that the "7" in the title includes Mother of Ultra, the matriarch of the whole Ultra clan, who's seen only in the sequences on the Ultra brothers' home planet, M-78.) To me, a mystery equal to that of the circumstances surrounding Ultraman and Hanuman becoming partners on screen is how figures of Hindu mythology such as Hanuman came to be part of the culture of Thailand, a predominately Buddhist country. Of course, Hanuman was an important character in the Ramayana, a central epic of the Hindu religion. The flow of trade between India and Thailand insured that the Ramayana would eventually make its way to Thailand and, when it did, it apparently became quite the hot read. As a result the Thais adapted their own, more culturally and geographically specific version of the Ramayana in the form of the Ramakien. Though practitioners of pure Hinduism never became more than a minority in Thailand, the symbols and characters from the epic became so entrenched in the culture of the country that today most Buddhists there see no incongruity in paying tribute to Hindu deities alongside their observance of traditional Buddhist practices. Shrines to Hindu gods such as Ganesh, Vishnu and Hanuman can be found throughout Thailand, and they are visited by Hindus and Buddhists alike. Figures from the Ramayana play a part in the prologue to Hanuman and the 7 Ultramen, as do the members of the Ultra family. In fact, the whole film strikes an interesting balance between being a Bollywood style "Mythological" and a kiddie sci fi movie. Scenes of scientists in space-age control rooms launching rockets are interspersed with those of Hanuman traversing the heavens to make appeals to Rama as he circles the Earth in his flaming chariot. Representing a sort of meeting-in-the-middle is the fact that Ultraman and company are presented in a seemingly more God-like manner than in their usual incarnations, constantly watching over the Earth from their perch in the heavens and descending from the clouds to intervene in times of trouble. At the opening of the film, Thailand is suffering a severe drought, and we see a group of children doing a ritual dance in the ruins of an old temple in the hopes of bringing rain. The obvious leader of the group is a boy named Piko, who is wearing a Hanuman mask and doing a dance--involving lots of scratching and monkey-like capering--that we will have become well familiar with by the movie's end. While the kids dance, a gang of bandits comes into the temple and steals the head from a statue of the Buddha (something that Ong-bak has already taught us is a very bad idea). Piko sees this and takes off after the bandits, grabbing onto the back of their jeep as they make their getaway. It is at this early point in the movie that we get our first notice that, despite the advertised presence of Ultraman, someone very different from who you'd normally expect is calling the shots, as one of the bandit's response to this is to draw a gun and shoot Piko point blank in the head, after which we get a nice shot of the kid screaming with blood pouring down his face. Fortunately, the Ultra family has been watching all of this transpire from their Olympian perch up on M-78, and the Mother of Ultra reaches down from the clouds with an enormous hand to pluck Piko's lifeless body up and whisk it back to their home in the Land of Light. Just as each of the Ultra heroes was created by being merged with a human who could transform into him at will, the Ultras restore life to Piko by merging him with Hanuman, which, again, makes them seem pretty God-like. (It also makes me wonder if the Ultra's life-restoring procedures are faith-tailored; for instance, if Piko had been a Christian, would they have merged him with Jesus?) The Ultras then return Piko to Earth where, now granted the ability to transform into Hanuman at will, he sets about getting some big time monkey payback on the trio of thugs who killed him. And Hanuman, when he appears--a gigantic, pure white monkey in elaborately ornamented traditional raiments, with hollow eyes and a creepy fixed grin--is pretty terrifying--and made nonetheless so by all of his constant jabbering, scratching and capering. This initial impression of him is backed-up by the treatment he gives the bandits once he's caught up with them; one he simply steps on like a bug, another he crushes under a tree, and a third he grabs in one fist and smashes with an outstretched palm, jabbering and laughing nightmarishly the whole time. Then, with vengeance swiftly dealt, he levitates the Buddha's head back into its proper place, then takes a surreal victory lap in the skies over Bangkok before taking off into the heavens to chat up some of his fellow deities. Meanwhile, a dashing young scientist at a high tech meteorological research facility is launching the first of what looks like a huge arsenal of cloud-seeding rockets into the atmosphere. This appears to work, but since we've also been watching Hanuman's efforts up in the heavens to strike a deal with Rama on the Earth's behalf, we're not sure whether to credit this win to science or faith. I was unable to find any cast information for Hanuman and the 7 Ultramen, but I'm pretty sure that the aforementioned dashing young scientist is played by Sombat Methanee. That is not just because he looks like Methanee--or because Methanee starred in both of Saengduenchai's preceding films, Ta Tien and Giant and Jumbo A--but also because it's very difficult to find any Thai film from the seventies that Methanee didn't star in. Methanee was Thailand's biggest action star of that decade, a position he stepped into on the occasion of Thai cinema king Mitr Chaibancha's accidental death in 1970. (Chaibancha died while performing a stunt for Insee Thong, one of several films in which he portrayed the masked hero Red Eagle.) Similarly to other Asian film industries, the work ethic of Thai movie stars at the time was truly a world away from that found in Hollywood, where being a star meant having the luxury to appear only in the one or two hand-picked prestige projects you'd deigned to appear in that year. For a Thai actor, being a star meant maintaining a constant presence on the country's movie screens, week in and week out--a practice which, in Methanee's case, meant appearing in as many as a dozen films a year, and which now accounts for him having over 600 film roles under his belt. As such, it's irrelevant to consider whether a film like Hanuman was above or beneath Methanee, even though he'd certainly appeared in better. For him, I imagine, the quality of whatever movie he was working on at the moment was tempered by the knowledge that he'd be working on another one--maybe better, maybe worse--within a week or so's time anyway. Anyway, bolstered by the success of his first rocket, Sombat (as he will be known from this point on) launches a second with far less satisfying results. The rocket explodes on the launching pad, leading to an impressive sequence of Thunderbirds-style miniature mayhem as a chain reaction causes all of the many rockets on the pad to explode. In turn, the Earth underneath the launch base is rent apart, and the five bad guy monsters come marching single file out of the bowels of the Earth to wreak havoc. These monsters include Gomora, one of the most iconic beasts from the original Ultraman series--and here equipped with Godzilla's roar--plus a trio of Monsters recycled from Ultraman Taro. Also in tow is a fifth monster from another Tsubaraya hero series, Mirrorman, who I guess must really be called "Dustpan" because--as hard as I find that to believe--I can't find any source that refers to him otherwise. At first, most of the monsters' havoc-wreaking consists of them just bouncing from foot to foot while waving their arms around and rearing their heads back as if they were laughing as everything blows up around them. There is also a lot of garbled Thai dialog on the soundtrack that seems to suggest that the monsters are supposed to be talking--and from the tone of it, they're heckling, maybe even calling the assembled human race "bitches" or something. Mutual back slapping can also be observed among the monsters, and at times they appear to be on the verge of giving each other high-fives. Because nobody wants to see a bunch on giant monsters high-fiving one another like drunken frat boys, the Air Force is called in, and soon toy jets are being swatted out of the sky left and right. Finally, Piko transforms into Hanuman and, between dancing, scratching and jabbering, manages to put up a pretty good fight against the chatty creatures. Just when it looks like they're about to get the drop on him, the six Ultra brothers sweep down from the sky, signaling the beginning of the real mayhem. At this point, the monsters are so outmatched that the simple substitution of tragic music would have revealed the fight for the brutal slaughter that it is. Monster heads are sheared off, torsos bisected, bodies incinerated, and finally--as alluded to earlier--one ogre-like beast has the skin unceremoniously stripped from his bones. When it's all over, standing amidst the steaming offal that was once their adversaries, the Ultras watch--perhaps in bewilderment--as Hanuman does one final dance for them. The monkey god then gives each of the brothers a hug, bidding them farewell before they take off back to their home planet. The end. The fact that Tsubaraya's effects team participated in the production of Hanuman is obvious from the final thirty minute sequence described above. The special effects and model work are quite impressive, and actually better than a lot of the work done on the various Ultra TV series. One of the reasons for this is that the producers wisely narrowed the scope of the action, limiting all of it to the area around the rocket base. Because of this, only a small number of models needed to be built, and what budget there was could be devoted to making them look as good as possible. On top of that, the physical action is very nicely choreographed, with both Hanuman and the Ultras doing all kinds of crazy flips and cartwheels in the course of the battle--all while constant, large explosions are going off on all sides of them. This frenetic activity helps a great deal to distract from the somewhat restricted scale of what's going on, and contributes to making Hanuman and the 7 Ultramen a pretty wild ride overall. Some people who hate the film for other--largely understandable--reasons name as one of its many sins that it's shoddy looking, but they're clearly looking at it through jaundiced eyes. You can certainly complain that this film makes no sense (it doesn't), but there's no getting around the fact that the kaiju battle action it delivers is wholly first rate. As mentioned earlier, Sompote Saengduenchai quickly followed Hanuman and the 7 Ultras' 1974 release with a sequel, the noticeably seedier Hanuman and the Five Riders (which was, in contrast to the two Tsubaraya co-productions, completely unauthorized by Kamen Rider's copyright holders). His appetite for co-opting Japanese Tokusatsu characters seemingly quenched, he then continued in his pattern of making movies about giant lizards, snakes and statues well into the nineties, leaving everyone outside of Thailand--excepting those unfortunates heedless enough to rent the VHS of Crocodile--largely unbothered for the next twenty years. Tsubaraya productions, for their part, would continue on in the lucrative Ultraman business, creating their sixth Ultra hero series with Ultraman Leo in 1975, and then a seventh with Ultraman 80 five years later. Though production of new Ultramen would slow down a bit for a while after that, the fact that Tsubaraya's original creation was one of the most recognized characters in the world insured that fees from licensing and merchandise would continue to stream uninterrupted into the coffers of the company he founded. Life in the Land of Light was indeed ultra good. Then, in 1995, Noboru Tsubaraya died, and very soon thereafter Sompote Saengduenchai made a dramatic re-entrance into the lives of Ultraman and his corporate guardians. On this occasion, Saengduenchai produced a contract that he alleged had been made between Noboru and himself in 1976, granting Chaiyo Productions exclusive international rights to all of the Ultra series made up to the time of Hanuman and the 7 Ultramen's production, as well as to the series Jamborg Ace and the two co-produced movies. While it's true that a previous contract had been made between the two companies granting Chaiyo television broadcast rights to those same properties, this was something of an entirely different magnitude altogether. Saengduenchai would claim that Noboru had granted him these rights in order to settle a debt--a debt that arose in part as a result of Noboru entering into a licensing agreement with Shaw Brothers Studio for the Hong Kong rights to Hanuman without Chaiyo's approval. It would later be shown, however, that it was in fact Saengduenchai who had entered into that contract with the Shaws. Still, Saengduenchai's dubious assertion of Noboru's debt was only one of many compelling reasons for Tsubaraya to consider his contract a joke. For one thing, there was the matter of the wording in the contract itself, which misspelled or misnamed not just the titles of most of the subject TV series, but also that of Tsubaraya Productions. But most damning of all was the simple fact that Saengduenchai had stayed quiet about the contract for twenty years--never stepping forward to assert the rights it allegedly granted him, while that whole time Tsubaraya was happily exploiting its licenses across the globe--and only came forward with it once the only person who could dispute its contents with firsthand knowledge had been silenced forever. Still, astonishingly, the Thai Intellectual Property and International Trade Court largely affirmed the legitimacy of the contract in a 2000 decision--which was in turn upheld by the Japanese district court in 2003--saying that, while Tsubaraya retained the copyrights to all of the characters and series covered, the contract did grant Chaiyo license to exploit those series outside of Japan. This legal victory seems to have emboldened Saengduenchai, for not only did he quickly begin to robustly exercise his newly legitimized rights by licensing as much Ultra product as he possibly could within the shortest time possible, but also to expand exponentially upon the grandiosity of his claims. Soon Saengduenchai was saying that he had, in fact, contributed to the creation of Ultraman, suggesting to Eiji Tsubaraya back in 1963 that he create a character whose appearance was based on Thai statues of the Buddha. Even Ultraman's name, it turned out, had been Saengduenchai's idea; he would later claim that, with the idea of evincing the mien of an armored Turkish warrior, he had suggested the name "Ottoman" to Tsubaraya, and that that had been the inspiration for the character's final appellation. In a further suggestion of a sort of creepy assimilation, Saengduenchai and his associates began referring to an entity called Tsubaraya Chaiyo Co., which would be the home of all of their future Ultraman related projects. More damaging was the fact that Saengduenchai's tendency to confabulate extended beyond just the nature of his relationship with Eiji Tsubaraya and his involvement in the origin of Ultraman, but also to the scope of the contract itself. Though subsequent court decisions would actually limit Chaiyo's rights, it seems that Saengduenchai continually chose to view them as expansions of them. As a result he began talking up all kinds of grand schemes, from the creation of an Ultraman theme park in Thailand to the production of new series featuring Thai-specific Ultraman characters that would be the exclusive property of Chaiyo, one of whom was to be called Ultraman Millennium. Providing a further suggestion of what were beginning to seem like some fairly complex motivations on Saengduenchai's part, to say the least, his lawyers announced plans to initiate a lawsuit again Tsubaraya, projecting that the outcome of such a suit might be Saengduenchai actually taking over the company! It took until February of 2008 for Tsubaraya and the courts to deliver a final legal smackdown to Saengduenchai, though not before Chaiyo had invested a lot of money in a new Ultraman series starring Ekin Cheng that probably no one will ever see. Looking over the cold facts of the case now, its hard to find any overt clues to the personalities involved. But in the case of Saengduenchai, it's very easy to see the whole affair as an extreme case of over-identification. There are reports that Saengduenchai had a framed portrait of his good friend Eiji Tsubaraya prominently displayed in his home--and I can't help imagining based on that that he also had a secret room off of his bedroom plastered with disturbingly lipstick-smeared snapshots of Tsubaraya, and perhaps newspaper clippings in which Tsubaraya's name was scratched out and Saengduenchai's crudely written in with pencil. Though it's easy to hate--or at least be mildly creeped out by--Sompote Saengduenchai, perhaps our judgment of him can be tempered somewhat by the fact that, somewhere within the confused tangle of his motivations, was a certain misguided affection. For myself, the fact that Hanuman and the 7 Ultramen--a film that's very enjoyable to watch while drunk--was a product of that affection goes a long way toward seeding forgiveness within my heart. I'm easy that way. However, had Saengduenchai succeeded in his scheme to introduce yet more Ultramen into the world--and perhaps, in the process, inspired other countries to pitch in with their own versions, prompting a sort of Tokusatu equivalent of the Eurovision Song Contest--forgiveness would not have come so easily. There are just too damn many of those guys. ![]() Labels: B-Masters Roundtable, Country: Japan, Country: Thailand, Science Fiction: Kaiju, Tokusatsu, Year: 1974 posted by Todd at 4:09 PM | 5 Comments Sunday, March 09, 2008Golden Bat Release Year: 1966Country: Japan Starring: Sonny Chiba, Hirohisa Nakata, Andrew Hughes, Wataru Yamagawa, Emily Paird, Hisako Tsukuba, Yoichi Numata, Koji Sekiyama, Kousaku Okano. Writer: Susumu Takahisa, Takeo Nagamatsu Director: Hajime Sato Cinematographer: Yoshikazu Yamasawa Music: Shunsuke Kikuchi Producer: Kaname Ougisawa Original Title: Ogon Batto Ogon Batto (Golden Bat) is in many ways typical of the type of films Sonny Chiba appeared in before he became an international action star with the Street Fighter movies. Under a long term contract with Toei Studios, he racked up an impressive slate of low budget B movies during the sixties, a good number of kiddie-themed science fiction films among them. His turn as Iron Sharp in Uchu Kaisokusen (aka Invasion of the Neptune Men), as well as his starring roles in the Toei TV series Nanairo Kamen and Ala-no Shishai, also made him a veteran of the costumed hero Tokusatsu genre of which Ogon Batto is squarely a part--though in Ogon he was, for once, spared having to be the guy in the silly super hero costume (an honor that went to actor Hirohisa Nakata). This might have provided a nice break for Chiba--as well as an opportunity to enjoy a bit of shadenfreude at Nakata's expense--but it also results in a rare instance in which the charismatic and energetic Chiba is rendered relatively low-key by all that is going on around him. For, while Ogon Batto may have little in terms of art that distinguishes it from other such films in Chiba's early filmography, it does have a certain energy to its presentation that clearly sets it apart. Ogon Batto begins with Akira (Wataru Yamakawa), a young amateur astronomer, making the shocking discovery that the planet Icarus has gone off course and is heading rapidly toward Earth. No sooner has Akira made his case to the disbelieving staff at a nearby observatory than he is whisked away by a cadre of Men In Black and taken to the headquarters, hidden in the Japanese Alps, of The Pearl Research Institute, a secret, UN-backed organization dedicated to studying strange space phenomena. Here he meets Capt. Yamatone (Chiba), who promptly asks Akira to join the institute--because, despite being a kid, he obviously knows a lot about science and stuff. Akira accepts, and is immediately introduced to Doctor Pearl (Andrew Hughes) and his granddaughter Emily (Emily Paird), a twelve-year-old child who, in classic Japanese sci fi movie fashion, obviously holds a position of some authority at the institute. Doctor Pearl shows Akira the Super Destruction Beam Cannon, a ray gun with the power of "1000 hydrogen bombs" designed to blast Icarus out of the sky before it can hit Earth. Unfortunately, Pearl tells him, the cannon is not yet operational, because a special mineral is needed to create its lens. No sooner has Pearl said this than the team receives word that an expedition searching for that very mineral has run into trouble and is not responding to contact. At this, the entire staff--man, woman and child--pours into the institute's flying Super Car and takes off over the ocean. Soon the location of the expedition is spotted: It's the lost continent of Atlantis! The team touches down on Atlantis and finds the entire expedition team dead, at which point a giant tower--looking like a mile high drill bit with a squid's head on it--rises up from the ocean and starts shooting cartoon laser beams at them. This tower is the base of Nazo (Koji Sekiyama), the self-proclaimed Ruler of the Universe, who wants to destroy humanity because "No one else should exist except for me, Nazo!" With Nazo's foot soldiers hot on their heels, the team retreats into a temple, where they find an ornate sarcophagus. On the sarcophagus is an inscription stating that, 10,000 years from the date of that inscription, a crisis would erupt that would necessitate the aid of the Golden Bat, the occupant of the sarcophagus, who could conveniently be resuscitated by just adding water. As the foot soldiers close in, Emily follows those instructions and revives the Golden Bat, a hulking figure in Gold lycra and skull mask, who proceeds to beat the enemy into retreat with his Baton of Justice. With Nazo and his minions gone for the moment, Golden Bat informs Emily that, because it was she who revived him, only she can summon his aid--and with that makes his magic bat mascot affix itself to her uniform in the form of a bat-shaped broach. He also informs the team that, now that he has been revived, Atlantis will once again sink below the ocean. The team makes for the Super Car and manages to take off in the nick of time as Atlantis crashes back beneath the waves. And there you have it, ladies and gentlemen: The first fifteen minutes of Ogon Batto. And things don't really slow down much from there. The film may be a pure, hastily made, low budget construction (just how many commercial Japanese features were still being made in black and white in 1966?), but there is one thing of which you can be guaranteed: By the time you reach the end of its seventy-minute running time, you will have seen an awful lot of stuff happen within a very short period of time. While the Golden Bat is a lesser known Japanese super hero compared to the likes of Ultraman or Kamen Rider, he is no less a venerable one. The creation of one Takeo Nagamatsu, his origin dates back to the early thirties, and is attributed, depending on who you ask, to either pulp magazines or to kami-shibai, a practice of live storytelling with printed illustration cards that was popular with children in that era. Whichever is the case, he would later make the transition to manga, where he would, at one time, be rendered by the capable hands of the master himself, Osamu Tezuka (Tetsuwan Atom, aka Astroboy, and Jungle Emperor Leo, aka Kimba). A year after his feature incarnation in Ogon Batto, he would go on to make his debut in a popular animated television series, making this movie just one stop in his journey toward total Japanese media domination. A live action television series would follow in the early seventies. It is clear that the Bat's manga incarnation is the inspiration for Ogon Batto, and it's one of the film's most admirable qualities that it tries to stay true to the look of that source, even if with mixed results. The Nazo that appears in the comics, for instance, is a distinctly weird creation, sort of an amorphous black shape with bat ears and four-laser firing eyes who has a hovering flying saucer in place of a lower body. There is definitely an attempt to duplicate that look on the part of Ogon's art department, but with the resources they had to work with, Nazo just ends up looking like a man in a big floppy flannel sack--and because the effect of him hovering above the ground with no lower body was hopelessly beyond their means, the actor simply keeps his bottom half hidden within a stationary saucer-shaped control console. Nazo's tower, on the other hand, really looks like a manga creation given real world dimensions, and it's one of the movie's visual treats. The model is put to its best use during the film's climax, in which the tower suddenly erupts from the bowels of the Earth directly below Tokyo and rises up to loom threateningly over the city's skyline (a scene closely parodied in the 2004 live-action film version of the 70s anime Cutey Honey). In fact, all of the film's models--from the tower to the shark-shaped flying submarine that Nazo's toadies use to travel between it and their various villainous assignations--are imaginative and fun, and none the less so for all the visible wires used to put them in motion. As for the Golden Bat himself, he seems here to be the kind of super hero whose super powers rely mostly on you being repeatedly told by the other characters in the movie just how super powerful he is. His preferred method of combat is running around and clubbing people one-by-one with his baton while stopping to strike highly stylized dramatic poses, which doesn't give the appearance of being that much more effective than the ray guns the members of the Pearl Institute are equipped with. Furthermore, he always announces himself with a laugh that is obviously meant to be ghostly and fear-inspiring, but which sounds more like the kind of chattering, forced laughter that just makes people uncomfortable. Whenever he does this, you kind of expect Sonny and company to start uneasily and halfheartedly laughing along while slipping each other nervous sideways glances. And when he flies it just looks ridiculous. All of this, of course, somehow combines to make the guy actually seem kind of lovable, though I don't think that was the intention. The practice of striking highly stylized dramatic poses is a popular one in Ogon Batto, and it's not just limited to our titular hero. In fact, the whole cast gets in on that action at one point or other, most memorably when a whole group of them, reacting en masse to some shocking revelation or bit of off-screen business, will do it all at the same time. It comes across kind of like a cross between silent movie acting and Vogueing. I realize that this film was produced in an era when camp was a dominant aesthetic in popular culture. But, as campy as all of that comes across, I don't think that the intention of the makers of Ogon Batto was to poke fun at their subject matter, but rather to use that prevailing aesthetic as carte blanche for them to be absolutely as corny as they wanted to be. The result is a film that's the cinematic distillation of the spirit embodied in the phrase "Gee whiz!" As I indicated earlier, the remainder of Ogon Batto's plot unfolds with much the same breathless pacing as it's prologue, each frantic set piece practically stumbling over the next in the overall rush to cram everything in before the credits roll. Nazo, rallying after the whole Atlantis debacle, sends three of his evil emissaries to infiltrate the Pearl Institute headquarters. This trio includes Jackal, a wolf-man, Piranha, a woman in a scaly fish outfit, and Keloid (Yoichi Numata), a Grandpa Munster look-alike with oatmeal on his face. After a series of frantic ray gun battles and the Golden Bat showing up to run around and club people with his baton, the villains succeed in making off with the Super Destruction Beam Cannon, only to find that it is missing the crucial lens (which, by the way, has now been successfully fabricated by Doctor Pearl and company, thanks to a gem comprised of the necessary mineral being in the Golden Bat's hand when he was found in his sarcophagus at the beginning of the movie). Taking on the appearance of Naomi (Hisako Tsukuba), another member of the institute, Piranha kidnaps Emily, and soon both Emily and Doctor Pearl are being held hostage by Nazo, with the lens stated as the price of their safe release. This leads to the final showdown between the Golden Bat and Nazo, held high above the streets of Tokyo (and involving, among other things, a dog fight with that cool shark-shaped flying submarine), as the rogue planet Icarus hurtles perilously ever closer to our seemingly doomed Earth. And just where is Sonny Chiba in all this, you may ask? Well, he does have his heroic moments, but the top-billed star seems mostly content to blend into the background and let all of the insanity just happen around him. Which is a very sensible attitude to take with Ogon Batto. It's an easy film to mock, but if you take the time to step back and appreciate just how furiously it's working to entertain you, you'll find that it's equally easy to love. Just don't expect it to be a showcase for the Street Fighter himself. Labels: Action: Superheroes, Country: Japan, Guys Dressed as Skeletons, Science Fiction, Stars: Sonny Chiba, Tokusatsu, Year: 1966 posted by Todd at 1:34 PM | 4 Comments |
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